BSD_WarmaHordes_mk3/Infernals.cat

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="4b42-a73e-5943-95e4" name="Infernals" revision="1" battleScribeVersion="2.03" library="false" gameSystemId="1fde-4f02-c076-53c3" gameSystemRevision="1" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<publications>
<publication id="a043-f9aa-5b3b-62d0" name="Warmachine Infernals Card bundle MK3" shortName="Infernals card bundle" publicationDate="2022"/>
</publications>
<profileTypes>
<profileType id="af84-5686-8db4-8365" name="Master">
<characteristicTypes>
<characteristicType id="624d-dd31-ef0f-a65a" name="SPD"/>
<characteristicType id="9995-ec97-7ab0-6d12" name="STR"/>
<characteristicType id="7ca6-c2d3-f3e9-5a67" name="MAT"/>
<characteristicType id="f994-b7b2-5bda-6a4d" name="RAT"/>
<characteristicType id="8acf-1683-15ed-88c3" name="DEF"/>
<characteristicType id="2c1f-6ed3-068c-21c6" name="ARM"/>
<characteristicType id="63cd-d72d-9376-f3f9" name="CMD"/>
<characteristicType id="6389-17fa-eefe-a5ae" name="Essence"/>
<characteristicType id="451c-71df-978e-0872" name="Damage"/>
</characteristicTypes>
</profileType>
<profileType id="7013-2b65-9f7b-27f9" name="Horror">
<characteristicTypes>
<characteristicType id="a0bf-830c-f307-a5bf" name="SPD"/>
<characteristicType id="0d03-40ae-7b6d-f7de" name="STR"/>
<characteristicType id="1639-3edd-f528-b099" name="MAT"/>
<characteristicType id="6c0d-b096-97c0-44a7" name="RAT"/>
<characteristicType id="2317-dc97-3e37-02a8" name="DEF"/>
<characteristicType id="24a4-d99c-7ccb-af75" name="ARM"/>
<characteristicType id="242f-7ed9-946a-a3cc" name="CMD"/>
<characteristicType id="8724-bab5-71c3-e92e" name="Essence"/>
</characteristicTypes>
</profileType>
<profileType id="e510-6edc-992a-eccc" name="Colossal horror">
<characteristicTypes>
<characteristicType id="b42c-7995-8fb9-9db4" name="SPD"/>
<characteristicType id="600d-a5cd-be47-d14c" name="STR"/>
<characteristicType id="9990-2688-71d0-084b" name="MAT"/>
<characteristicType id="8d29-8d9b-fa98-b334" name="RAT"/>
<characteristicType id="6bff-bf9c-3260-40e9" name="DEF"/>
<characteristicType id="41cd-d1b0-f9f4-3f11" name="ARM"/>
<characteristicType id="b401-197e-1446-23fc" name="CMD"/>
<characteristicType id="f9e5-a8d1-9f32-7e94" name="Essence"/>
</characteristicTypes>
</profileType>
</profileTypes>
<categoryEntries>
<categoryEntry id="42e4-2516-3959-8126" name="Master" hidden="false">
<infoLinks>
<infoLink id="2d79-a8fc-4bbe-3f1d" name="Master" hidden="false" targetId="c11a-ec54-97e7-a5f1" type="rule"/>
</infoLinks>
</categoryEntry>
<categoryEntry id="4b1d-3619-87d6-488e" name="Horror" hidden="false">
<infoLinks>
<infoLink id="d76e-8195-157f-692d" name="Horror" hidden="false" targetId="2ff9-450c-0c67-0f43" type="rule"/>
</infoLinks>
</categoryEntry>
<categoryEntry id="c357-af87-8aa6-2ca8" name="Colossal horror" hidden="false">
<infoLinks>
<infoLink id="a1c3-7a09-f63d-d3d0" name="Horror" hidden="false" targetId="2ff9-450c-0c67-0f43" type="rule"/>
<infoLink id="3e6c-79cb-5726-5649" name="Colossal horror" hidden="false" targetId="5791-ce0e-e628-685f" type="rule"/>
</infoLinks>
</categoryEntry>
</categoryEntries>
<sharedRules>
<rule id="2ff9-450c-0c67-0f43" name="Horror" publicationId="4f9d-c0be-1f25-79e3" page="98" hidden="false">
<description>- Essence: begins the game with ESS essences ; can spend essence to: Make additional melee attacks (some rules allow additional ranged attack) ; Boost attack/damage roll (maximum once per roll) ; Shake effect (knocked down/stationary/effect).
- Free actions: can run/charge/power attack (head-butt, slam, trample) without spending essence spent.
- Tithe: must spend 1 essence at the end of its turn to remain in play (removed otherwise).
- Damage webs: boxes are marked on the outermost ring, if it&apos;s full continue on the next inner ring ; ring is crippled if all the corresponding boxes are marked in the web.
- Crippling rings: Outer ring (must spend essence to run/charge/power ttack) : Middle ring (1 fewer die on attack rolls) ; Center ring (disabled
</description>
</rule>
<rule id="c11a-ec54-97e7-a5f1" name="Master" publicationId="4f9d-c0be-1f25-79e3" page="95" hidden="false">
<description>- Battlegroup commander: can allocate essence (maximum 3) to horrors of its battlegroup within control range (2*ESS) and cast spell.
- Essence: starts the game with ESS essences ; can sacrifice/leech essence up to ESS during control phase ; can spend essence to: Make additional melee attacks (some rules allow additional ranged attack) ; Boost attack/damage roll (maximum once per roll) ; Shake effect (knocked down/stationary/effect) ; Cast spell(s) ; Heal himself or its horrors within control range by 1 damage per spent essence ; Summon horrors.
- Sacrifice: choose a friendly living non-soulless model within control range (not out of formation troopers) and remove it from play to replenish essence up to ESS.
- Leeching: gains 1 essence per damage point inflicted to itself (untransferable).
- Summoning: can summon 1 horror during its activation each turn, choose a friendly marked soul within comman drange and spend the horror&apos;s ESS essence to replace it by the horror ; the summoned horror starts with 1 essence and must forfeit its combat action this turn.
- Transfering damage: can immediatly spend 1 essence to transfer damage to its horror within control range (still considered damaged ; receives and can&apos;t transfer damage exceeding the horror).
- Feat: can use its Feat once per game, at any time unless it runs.
- Inscrutable: can&apos;t fall under opponent&apos;s control.
- Destroyed: all its spells expire and its horrors are removed from play.</description>
</rule>
<rule id="5791-ce0e-e628-685f" name="Colossal horror" publicationId="4f9d-c0be-1f25-79e3" page="98" hidden="false">
<description>- Terrifying monstrosity: can&apos;t be affected by Paralysis; can&apos;t gain Advance Deployment/Incorporeal/Stealth; can&apos;t be forced to/forfeit its normal movement or combat action except to aim.
- Huge Base.
- Massive: can&apos;t be pushed/knocked down/made stationary/moved by slam/throw.
- Movement: can advance only during its Normal Movement (can&apos;t be placed).
- Ranged attack: can make ranged attacks while in melee.
- Power attacks: can make Sweep power attack.</description>
</rule>
</sharedRules>
</catalogue>