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37 KiB
XML
425 lines
No EOL
37 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<gameSystem id="1fde-4f02-c076-53c3" name="WarmaHordes" revision="1" battleScribeVersion="2.03" xmlns="http://www.battlescribe.net/schema/gameSystemSchema">
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<publications>
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<publication id="4f9d-c0be-1f25-79e3" name="Digest Game Rules 2021" shortName="Digest Game Rules" publicationDate="August 2021"/>
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<publication id="b0c6-4159-e68d-e912" name="Wamachine Prime MK3" shortName="Wamachine Prime" publicationDate="December 2015"/>
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<publication id="4166-91e9-16d4-ca5a" name="Hordes Primal MK3" shortName="Hordes Primal" publicationDate="December 2015"/>
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</publications>
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<costTypes>
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<costType id="points" name="Point cost" defaultCostLimit="0.0" hidden="false"/>
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</costTypes>
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<profileTypes>
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<profileType id="358e-68dc-4d06-aee5" name="Colossal">
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<characteristicTypes>
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<characteristicType id="a270-8b7e-3d6f-f137" name="SPD"/>
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<characteristicType id="4d14-9fd7-ece0-8456" name="STR"/>
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<characteristicType id="e7fb-02eb-7036-f7de" name="MAT"/>
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<characteristicType id="e72f-cd8c-2537-2f01" name="RAT"/>
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<characteristicType id="9a76-625c-1ee9-ff53" name="DEF"/>
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<characteristicType id="01cd-c46a-e66c-b8bc" name="ARM"/>
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</characteristicTypes>
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</profileType>
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<profileType id="7043-3700-022a-eb33" name="Gargantuan">
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<characteristicTypes>
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<characteristicType id="a8c9-47f8-4551-95ef" name="SPD"/>
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<characteristicType id="4c1d-a5fc-981f-f248" name="STR"/>
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<characteristicType id="a04b-bc6e-a9c1-5487" name="MAT"/>
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<characteristicType id="3646-fb5e-b5c6-1d17" name="RAT"/>
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<characteristicType id="124a-72cc-548e-867f" name="DEF"/>
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<characteristicType id="6d3c-4284-bf02-bf56" name="ARM"/>
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<characteristicType id="293c-9a89-4567-5453" name="CMD"/>
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<characteristicType id="bf9e-3041-2ebb-7ced" name="Fury"/>
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<characteristicType id="eb59-3227-34ad-8e0f" name="Threshold"/>
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</characteristicTypes>
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</profileType>
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<profileType id="9682-f00c-b730-eeb1" name="Animus">
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<characteristicTypes>
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<characteristicType id="739b-cd58-0542-489c" name="COST"/>
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<characteristicType id="0445-85b1-d68a-0c4c" name="RNG"/>
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<characteristicType id="b5e9-653b-51bc-15ee" name="AOE"/>
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<characteristicType id="6f30-7597-2fd0-058f" name="POW"/>
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<characteristicType id="8318-9be4-c2ca-33f5" name="UP"/>
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<characteristicType id="7bf1-f6f6-5abe-900f" name="OFF"/>
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<characteristicType id="9dc9-12a3-1779-4c6a" name="Description"/>
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</characteristicTypes>
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</profileType>
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<profileType id="5dca-ac14-0887-3cff" name="Battle Engine">
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<characteristicTypes>
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<characteristicType id="e51b-e05c-ac64-5037" name="SPD"/>
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<characteristicType id="8061-f8ee-d3f2-f9ca" name="STR"/>
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<characteristicType id="4519-0b0e-65d6-c7c7" name="MAT"/>
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<characteristicType id="5a79-1636-c770-c9b7" name="RAT"/>
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<characteristicType id="0788-abe0-f431-4bcd" name="DEF"/>
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<characteristicType id="b35a-c79a-c107-8c62" name="ARM"/>
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<characteristicType id="618d-d2d2-fe00-255a" name="CMD"/>
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<characteristicType id="53ef-ba9c-3d28-8d21" name="Damage"/>
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</characteristicTypes>
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</profileType>
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<profileType id="7db5-017e-f086-4086" name="Spell">
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<characteristicTypes>
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<characteristicType id="73e5-397e-5acf-47ab" name="COST"/>
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<characteristicType id="cd72-de84-d4b9-1110" name="RNG"/>
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<characteristicType id="325d-0c02-1c81-4683" name="AOE"/>
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<characteristicType id="2012-9579-8bd8-c4b8" name="POW"/>
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<characteristicType id="10ee-1601-0309-4012" name="UP"/>
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<characteristicType id="d8b0-3197-4433-232f" name="OFF"/>
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<characteristicType id="b710-8219-2005-9f69" name="Description"/>
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</characteristicTypes>
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</profileType>
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<profileType id="9fc3-236c-cbbb-c7e6" name="Trooper">
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<characteristicTypes>
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<characteristicType id="3b29-0cf7-a7ab-760e" name="SPD"/>
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<characteristicType id="1836-0c4d-a377-f61c" name="STR"/>
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<characteristicType id="cdd2-53ff-da4f-6c5d" name="MAT"/>
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<characteristicType id="732d-dc55-5bfa-23e8" name="RAT"/>
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<characteristicType id="eb20-e04e-d78d-a652" name="DEF"/>
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<characteristicType id="38eb-4a1a-d069-7d2b" name="ARM"/>
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<characteristicType id="24ee-0561-8e38-bad3" name="CMD"/>
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<characteristicType id="4077-ad87-4ac1-0b9c" name="Damage"/>
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</characteristicTypes>
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</profileType>
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<profileType id="307e-90dc-8558-cbc0" name="Warbeast">
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<characteristicTypes>
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<characteristicType id="9aff-5162-7958-e56a" name="SPD"/>
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<characteristicType id="20f6-b738-abda-8567" name="STR"/>
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<characteristicType id="2aff-617c-62da-c013" name="MAT"/>
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<characteristicType id="9f85-9f53-b5d4-4c28" name="RAT"/>
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<characteristicType id="bac2-b59c-332a-8977" name="DEF"/>
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<characteristicType id="8136-6d31-cf61-2759" name="ARM"/>
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<characteristicType id="a8c2-db8a-d0ff-3549" name="CMD"/>
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<characteristicType id="51bf-b25d-9688-08c4" name="Fury"/>
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<characteristicType id="abe6-ece1-a914-c158" name="Threshold"/>
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</characteristicTypes>
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</profileType>
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<profileType id="a626-16b7-9c8b-372f" name="Warcaster">
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<characteristicTypes>
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<characteristicType id="205a-5056-3cc9-ca4d" name="SPD"/>
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<characteristicType id="5215-62e6-02ba-6d88" name="STR"/>
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<characteristicType id="c71b-44b5-ecf1-2e77" name="MAT"/>
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<characteristicType id="7d4e-1ee6-2249-1d6b" name="RAT"/>
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<characteristicType id="7708-08b3-7483-0d16" name="DEF"/>
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<characteristicType id="6e8d-7812-cf94-8ccc" name="ARM"/>
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<characteristicType id="79ce-b7ed-9e4f-37ec" name="CMD"/>
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<characteristicType id="5490-616b-43ac-f826" name="Focus"/>
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<characteristicType id="3c20-86f2-fa3d-7666" name="Damage"/>
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</characteristicTypes>
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</profileType>
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<profileType id="fa3e-9350-99e4-16fe" name="Warjack">
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<characteristicTypes>
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<characteristicType id="d003-17b9-a48a-2dfc" name="SPD"/>
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<characteristicType id="3ccc-0686-5615-c85d" name="STR"/>
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<characteristicType id="2b7e-70ff-67da-6a3d" name="MAT"/>
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<characteristicType id="614e-7a37-7538-71c1" name="RAT"/>
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<characteristicType id="4fb2-2255-fb6f-a63c" name="DEF"/>
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<characteristicType id="ce9e-0b04-6328-9b5f" name="ARM"/>
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</characteristicTypes>
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</profileType>
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<profileType id="1fe3-b918-4bde-7d54" name="Warlock">
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<characteristicTypes>
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<characteristicType id="bf8d-df54-f1a9-1cd0" name="SPD"/>
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<characteristicType id="730b-4ca3-521c-7567" name="STR"/>
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<characteristicType id="38ac-7377-1610-bd68" name="MAT"/>
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<characteristicType id="d5df-926e-f9cb-691a" name="RAT"/>
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<characteristicType id="ec41-1e51-c422-83de" name="DEF"/>
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<characteristicType id="867c-9ce6-fd03-b4b7" name="ARM"/>
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<characteristicType id="be26-fd93-b60d-1107" name="CMD"/>
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<characteristicType id="6e21-2239-6915-2caa" name="Fury"/>
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<characteristicType id="48a2-96c7-5280-49bc" name="Damage"/>
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</characteristicTypes>
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</profileType>
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<profileType id="4099-ea62-b503-10c8" name="Weapon">
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<characteristicTypes>
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<characteristicType id="1a81-20ac-2b5d-4443" name="RNG"/>
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<characteristicType id="7448-ce25-efa0-a3d2" name="ROF"/>
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<characteristicType id="6605-96ad-c07e-e5be" name="AOE"/>
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<characteristicType id="7904-82dc-9099-caf2" name="POW"/>
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<characteristicType id="7f5c-6e5f-4b79-dc85" name="P+S"/>
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</characteristicTypes>
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</profileType>
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</profileTypes>
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<categoryEntries>
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<categoryEntry id="2d01-5a27-a9e9-ef29" name="Warcaster" hidden="false">
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<infoLinks>
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<infoLink id="65a3-72aa-725b-d54c" name="Warcaster" hidden="false" targetId="a4ac-eff1-5e89-2082" type="rule"/>
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</infoLinks>
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</categoryEntry>
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<categoryEntry id="d918-77d7-8028-19ad" name="Warlock" hidden="false">
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<infoLinks>
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<infoLink id="8fd7-4836-96fd-9426" name="Warlock" hidden="false" targetId="8fe2-0667-2777-8b3f" type="rule"/>
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</infoLinks>
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</categoryEntry>
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<categoryEntry id="0278-aac5-1bb2-9e0c" name="Warjack" hidden="false">
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<infoLinks>
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<infoLink id="1e57-bb25-378d-3922" name="Warjack" hidden="false" targetId="819c-0587-76e0-8d25" type="rule"/>
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<infoLink id="f464-cabf-9184-6c64" name="Construct" hidden="false" targetId="d2ed-a1c5-5eaf-2485" type="rule"/>
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</infoLinks>
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</categoryEntry>
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<categoryEntry id="2ef5-9ff3-e691-5a33" name="Warbeast" hidden="false">
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<infoLinks>
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<infoLink id="7b6d-d173-7455-b8c0" name="Warbeast" hidden="false" targetId="19bf-f1b1-75a3-27e9" type="rule"/>
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</infoLinks>
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</categoryEntry>
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<categoryEntry id="8f3a-9d27-2646-42ac" name="Unit" hidden="false">
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<infoLinks>
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<infoLink id="e4d1-7e98-6dc2-26d0" name="Unit" hidden="false" targetId="5176-b39f-51ad-d923" type="rule"/>
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</infoLinks>
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</categoryEntry>
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<categoryEntry id="e65e-b9da-0ebe-5f6b" name="Solo" hidden="false"/>
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<categoryEntry id="8f9c-b96b-a9a9-6e6f" name="Battle Engine" hidden="false">
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<infoLinks>
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<infoLink id="a56c-522c-bf38-11d6" name="Battle Engine" hidden="false" targetId="ab00-5e39-540c-772c" type="rule"/>
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</infoLinks>
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</categoryEntry>
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<categoryEntry id="706b-eaa8-a9c1-867b" name="Colossal" hidden="false">
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<infoLinks>
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<infoLink id="7bc5-85ca-8c12-f27d" name="Warjack" hidden="false" targetId="819c-0587-76e0-8d25" type="rule"/>
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<infoLink id="7b79-8e71-ea40-e707" name="Colossal" hidden="false" targetId="5ecf-96ce-b908-9176" type="rule"/>
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<infoLink id="6f1f-4929-e4dc-1d0e" name="Construct" hidden="false" targetId="d2ed-a1c5-5eaf-2485" type="rule"/>
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</infoLinks>
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</categoryEntry>
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<categoryEntry id="496a-1780-4ea0-0799" name="Gargantuan" hidden="false">
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<infoLinks>
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<infoLink id="99af-da86-cd49-0f3e" name="Gargantuan" hidden="false" targetId="5160-3f65-1e85-2d1c" type="rule"/>
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<infoLink id="5dd9-00a3-23f6-f1ff" name="Warbeast" hidden="false" targetId="19bf-f1b1-75a3-27e9" type="rule"/>
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</infoLinks>
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</categoryEntry>
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</categoryEntries>
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<forceEntries>
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<forceEntry id="5374616e6461726423232344415441232323" name="Standard" hidden="false">
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<categoryLinks>
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<categoryLink id="a56c-2531-272a-2ecc" name="Warcaster" hidden="false" targetId="2d01-5a27-a9e9-ef29" primary="false">
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<constraints>
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<constraint field="points" scope="parent" value="-999.0" percentValue="false" shared="false" includeChildSelections="true" includeChildForces="false" id="minPoints" type="min"/>
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</constraints>
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</categoryLink>
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<categoryLink id="6903-e749-0ac2-85da" name="Warlock" hidden="false" targetId="d918-77d7-8028-19ad" primary="false">
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<constraints>
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<constraint field="points" scope="parent" value="-999.0" percentValue="false" shared="false" includeChildSelections="true" includeChildForces="false" id="minPoints" type="min"/>
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</constraints>
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</categoryLink>
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<categoryLink id="ef0f-8e05-9748-b5b7" name="Warjack" hidden="false" targetId="0278-aac5-1bb2-9e0c" primary="false"/>
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<categoryLink id="51fa-68f1-94a5-4bf3" name="Warbeast" hidden="false" targetId="2ef5-9ff3-e691-5a33" primary="false"/>
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<categoryLink id="3d5d-eb5c-6eaa-6e4a" name="Unit" hidden="false" targetId="8f3a-9d27-2646-42ac" primary="false"/>
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<categoryLink id="806a-1474-4fde-cdc9" name="Solo" hidden="false" targetId="e65e-b9da-0ebe-5f6b" primary="false"/>
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<categoryLink id="e428-f33d-2c57-d2bc" name="Battle Engine" hidden="false" targetId="8f9c-b96b-a9a9-6e6f" primary="false"/>
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</categoryLinks>
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</forceEntry>
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</forceEntries>
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<sharedRules>
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<rule id="36d0-7dbc-8b25-241c" name="'Jack Marshal" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
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<description>This model can begin the game controlling warjacks (not part of any warcaster’s battlegroup); can control up to one Faction warjack at a time. Mercenary ’jack marshals can control and reactivate only Mercenary warjacks; its warjack becomes autonomous but doesn't become inert if it's destroyed or removed from the table; can reactivate inert friendly Faction warjacks (comes under its control unless it already controls a warjack then the reactivated warjack
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becomes autonomous); can take control of an autonomous friendly Faction warjack if it's not already controlling another warjack;
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Once per activation, its warjack in command range can gain one of the following benefits (unless its cortex is crippled or its controller is knocked down/stationary):
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- Crush! it can make one additional melee attack and gains +2 on all melee damage rolls.
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- Hurry! it can run/charge/make a power attack and gains +2 on charge/slam attack rolls.
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- Shake! it can stan dup when knowked down and stationary or any shakable effects expire.
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- Strike True! it gains +2 on all attack rolls.
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- Take Aim! it must forfeit its Normal Movement to aim and gains +2 on all ranged damage rolls.
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If this model falls under opponent’s control, the warjack under its control remains under control and becomes autonomous; it resumes control of the warjack when its control is regained, unless another model has already taken control of it.
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It this model's warjack falls under opponent's control, it resumes control of the warjack when the warjack's control is regained unless it's already taken control of another warjack, then the regained warjack becomes autonomous.</description>
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</rule>
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<rule id="088e-7189-1525-9156" name="Advance Deployment" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
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<description>This model can be placed after normal deployment, up to 6˝ beyond the established deployment zone.</description>
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</rule>
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<rule id="10ae-a17d-2178-e6c9" name="Arc Node" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
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<description>This warjack is a channeler equipped with an arc node and can act as a conduit for spells cast by its warcaster.</description>
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</rule>
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<rule id="ab00-5e39-540c-772c" name="Battle Engine" publicationId="4f9d-c0be-1f25-79e3" page="82" hidden="false">
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<description>- Huge Base
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- Massive: can't be pushed/knocked down/made stationary/moved by slam/throw.</description>
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</rule>
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<rule id="2bc7-c101-64bd-828b" name="Buckler" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
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<description>This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus unless it's crippled or when resolving damage that originates in its back arc.</description>
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</rule>
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<rule id="5160-3f65-1e85-2d1c" name="Gargantuan" publicationId="4f9d-c0be-1f25-79e3" page="73" hidden="false">
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<description>- Great beast: can't be affected by Paralysis; can't gain Advance Deployment/Incorporeal/Stealth; can't be forced to/forfeit its normal movement or combat action except to aim.
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- Huge Base.
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- Massive: can't be pushed/knocked down/made stationary/moved by slam/throw.
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- Movement: can advance only during its Normal Movement (can't be placed).
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- Ranged attack: can make ranged attacks while in melee.
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- Power attacks: can make Sweep power attack.</description>
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</rule>
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<rule id="03b3-bce0-97c1-909b" name="Combined Melee Attack" publicationId="4f9d-c0be-1f25-79e3" page="65" hidden="false">
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<description>This model can participate in combined melee attacks with other models in its unit against
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the same target (must be able to declare a melee attack, within its melee range and be in formation). Each model in a combined melee attack (combined in any way) gives +1 to the attack and damage rolls. Participants lose their attack this turn, modifiers are based on the primary attacker, charge bonus counts only if all participants charged.</description>
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</rule>
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<rule id="0332-775a-15da-8ec4" name="Combined Ranged Attack" publicationId="4f9d-c0be-1f25-79e3" page="65" hidden="false">
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<description>This model can participate in combined ranged attacks with other models in its unit against
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the same target (must be able to declare a ranged attack, within its range and be in formation, musn't auto miss the target). Each model in a combined ranged attack (combined in any way) gives +1 to the attack and damage rolls. Participants lose their attack this turn, modifiers are based on the primary attacker.</description>
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</rule>
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<rule id="d2ed-a1c5-5eaf-2485" name="Construct" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
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<description>This model is a construct and is not a living model.</description>
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</rule>
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<rule id="74c8-0422-3712-e254" name="Continuous Effect: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
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<description>A model hit by this attack suffers the Corrosion continuous effect.</description>
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</rule>
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<rule id="99e8-bba3-75e3-3916" name="Continuous Effect: Fire" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
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<description>A model hit by this atack suffers the Fire continuous effect.</description>
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</rule>
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<rule id="1561-d71e-e6c0-0487" name="Critical Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
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<description>On a critical hit, the model hit by this attack suffers the Corrosion continuous effect.</description>
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</rule>
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<rule id="4ddf-324b-6f26-d3d6" name="Critical Disruption" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
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<description>On a critical hit on a warjack, the warjack suffers Disruption. A warjack suffering Disruption loses its focus points and cannot channel spells or gain focus by any means, including by being allocated focus, for one round.</description>
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</rule>
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<rule id="787b-1030-8e69-d81f" name="Critical Fire" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
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<description>On a critical hit, the model hit by this attack suffers the Fire continuous effect.</description>
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</rule>
|
||
<rule id="dd62-c83e-0314-f37b" name="Damage Type: Cold" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
|
||
<description>This weapon causes cold damage</description>
|
||
</rule>
|
||
<rule id="f447-d0bf-0c04-d86c" name="Damage Type: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
|
||
<description>This weapon causes corrosion damage.</description>
|
||
</rule>
|
||
<rule id="a778-e3e5-bea2-b74c" name="Damage Type: Electricity" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
|
||
<description>This weapon causes electrical damage.</description>
|
||
</rule>
|
||
<rule id="a111-dcb0-fb69-5a0a" name="Damage Type: Fire" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
|
||
<description>This weapon causes fire damage.</description>
|
||
</rule>
|
||
<rule id="8aca-5896-3190-4fef" name="Eyeless Sight" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
|
||
<description>This model ignores cloud effects when determining line of sight, ignores concealment and Stealth and never suffers Blind.</description>
|
||
</rule>
|
||
<rule id="23f3-7351-6de0-722f" name="Flight" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
|
||
<description>This model treats all non-impassable terrain as open terrain while advancing; can advance through obstructions and other models if it has enough movement to move completely past them; does not stop its movement when it contacts an obstacle/obstruction/another model when charging/slaming/trampling; ignores intervening models when declaring its charge target; loses Flight while knocked down/stationary.</description>
|
||
</rule>
|
||
<rule id="5ecf-96ce-b908-9176" name="Colossal" publicationId="4f9d-c0be-1f25-79e3" page="67" hidden="false">
|
||
<description>- Damage: has two damage grids (left/right); its damage grid to be marked is the one on the damage's origin field, is chosen by the attacker if the attack's origin is in its back arc or directly in front of it, or is randomly determined (4+ right; left otherwise) if it's not an attack; if all boxes in column 6 of a grid is filled, continue recording damages at the first comlumns of this grid, unless it's already full then continue on the other grid on a random column; weapons on a location are all crippled if all the corresponding boxes are marked in both grids.
|
||
- Great machine: doesn't suffer Disruption; can't be affected by Paralysis; can't gain Advance Deployment/Incorporeal/Stealth; can't be forced to/forfeit its normal movement or combat action except to aim.
|
||
- Huge Base.
|
||
- Massive: can't be pushed/knocked down/made stationary/moved by slam/throw.
|
||
- Movement: can advance only during its Normal Movement (can't be placed).
|
||
- Ranged attack: can make ranged attacks while in melee.
|
||
- Power attacks: can make Sweep power attack.</description>
|
||
</rule>
|
||
<rule id="84cf-75b1-cbe7-202d" name="Gunfighter" publicationId="4f9d-c0be-1f25-79e3" page="50" hidden="false">
|
||
<description>This model can make ranged attacks targeting models in its melee range and/or can
|
||
target models engaging it; can make free strikes with ranged weapons; gains a melee range of 0.5" if it does not have a melee weapon; can make its initial attacks with its ranged weapons if it makes a charge, but these attacks can target only models it charged and within its melee range; its first attack after charging is a charge attack only if made with
|
||
a melee weapon and it can't aim in melee; can't make melee and ranged attacks during the same activation.</description>
|
||
</rule>
|
||
<rule id="b4b9-c774-30e0-3ffa" name="Immunity: Cold" publicationId="4f9d-c0be-1f25-79e3" page="16" hidden="false">
|
||
<description>This model does not suffer cold damage.</description>
|
||
</rule>
|
||
<rule id="cba9-f381-7e04-7249" name="Immunity: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="16" hidden="false">
|
||
<description>This model does not suffer corrosion damage and is immune to the Corrosion continuous effect.</description>
|
||
</rule>
|
||
<rule id="1247-dada-53f4-38ca" name="Immunity: Electricity" publicationId="4f9d-c0be-1f25-79e3" page="16" hidden="false">
|
||
<description>This model does not suffer electrical damage; is ignored when determining which model the lightning arcs to; lightning can't arc from it.</description>
|
||
</rule>
|
||
<rule id="b7e3-cc23-b140-0219" name="Immunity: Fire" publicationId="4f9d-c0be-1f25-79e3" page="16" hidden="false">
|
||
<description>This model does not suffer fire damage and is immune to the fire continuous effect.</description>
|
||
</rule>
|
||
<rule id="9224-6c82-bb20-f0d2" name="Incorporeal" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
|
||
<description>This model treats all non-impassable terrain as open terrain while advancing; can move through obstructions/other models if it has enough movement to move completely past them; does not stop its movement when it contacts an
|
||
obstacle/obstruction/another model while charging/slaming/trampling; doesn't count as intervening model; is immune
|
||
to continuous effects and non-magical damage; can't be moved by a push/slam/throw; loses Incorporeal until the start of its next activation when it makes a melee/ranged attack, before the attack roll is made; can't make free strikes while Incorporeal.
|
||
Other models can move (inc. slammed/pushed/thrown) through this model without effect if they have enough movement to move completely past it.
|
||
</description>
|
||
</rule>
|
||
<rule id="bf7a-f398-7d6b-0165" name="Damage Type: Magical" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
|
||
<description>This weapon causes magical damage (affect Incorporeal; is not a magic attack; damage from spell is magical damage).</description>
|
||
</rule>
|
||
<rule id="f8be-d8a8-4fbc-5378" name="Officer" publicationId="4f9d-c0be-1f25-79e3" page="62" hidden="false">
|
||
<description>This model is an Officer; is its unit's commander even if a leader is part of its unit.</description>
|
||
</rule>
|
||
<rule id="9dd3-5435-1ae8-f866" name="Open Fist" publicationId="4f9d-c0be-1f25-79e3" page="42" hidden="false">
|
||
<description>This weapon is an Open Fist; it can be used by warjack/warbeast to make Throw and Strike (PowerStrike for colossal/gargatuan) power attacks, unless it's crippled.</description>
|
||
</rule>
|
||
<rule id="5453-69ea-6b12-416c" name="Pathfinder" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
|
||
<description>This model treats rough terrain as open terrain while advancing ; doesn't stop its movement when it contacts an obstacle while charging/slaming/trampling.</description>
|
||
</rule>
|
||
<rule id="2617-4c6f-a498-66f4" name="Shield" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
|
||
<description>This weapon has an integral buckler that gives the model a cumulative +2 ARM bonus unless it's crippled or when resolving damage that originates in its back arc.</description>
|
||
</rule>
|
||
<rule id="aa22-f75c-6065-e9a7" name="Stealth" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
|
||
<description>Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.</description>
|
||
</rule>
|
||
<rule id="a5ba-f513-a4d7-9cd2" name="Tough" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
|
||
<description>When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.</description>
|
||
</rule>
|
||
<rule id="b5b0-2509-e2d8-8384" name="Undead" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
|
||
<description>This model is an undead model and not a living model.</description>
|
||
</rule>
|
||
<rule id="c20d-dbce-f626-02f8" name="Weapon Master" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
|
||
<description>When attacking with this weapon, add an additional die to its damage rolls.</description>
|
||
</rule>
|
||
<rule id="9711-95e6-58e4-40d8" name="Amphibious" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
|
||
<description>This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.</description>
|
||
</rule>
|
||
<rule id="456f-c2a2-5f95-08b7" name="Assault" publicationId="4f9d-c0be-1f25-79e3" page="50" hidden="false">
|
||
<description>This model can make one ranged attack on the target it charges, after it ends its movement and before it begins its Combat Action, even if the charge fails because of the target is not within its melee range; can't make an Assault ranged attack if it begins a charge in melee.</description>
|
||
</rule>
|
||
<rule id="a67e-a7a9-8825-933f" name="Cavalry" publicationId="4f9d-c0be-1f25-79e3" page="83" hidden="false">
|
||
<description>This model is a cavalry model:
|
||
- Mount attacks: 0.5" range; Damage roll = 2d6 + POW of Mount.
|
||
- Cavalry charge: boosted charge attack rolls.
|
||
- Impact attacks: can't use Mount for initial melee attack of a charge; charge less than 3" must be stoped without making any impact attacks; can stop a charge of at least 3" if contacts another model to make simultaneous impact attacks with its Mount against all models in Mount's range (even out of formation), but attack and damage rolls can't be boosted, and then resumes its charge movement unless it's been pushed/slammed/thrown/placed and can't make further impact attacks during this charge.</description>
|
||
</rule>
|
||
<rule id="0334-e64e-dc4a-af87" name="Mount" publicationId="4f9d-c0be-1f25-79e3" page="83" hidden="false">
|
||
<description>Mount attacks are melee attacks with a 0.5˝ melee range.
|
||
Damage Roll = 2d6 + POW of Mount.</description>
|
||
</rule>
|
||
<rule id="df95-816d-d0b4-6f95" name="Parry" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
|
||
<description>This model cannot be targeted by free strikes.</description>
|
||
</rule>
|
||
<rule id="f288-2007-d183-009e" name="Soulless" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
|
||
<description>This living model does not generate a soul token when it is destroyed.</description>
|
||
</rule>
|
||
<rule id="52ab-aa2f-e19e-9e5a" name="Blessed" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
|
||
<description>Attacks with this weapon ignore bonuses from spells, including animi, that add to a model’s ARM or DEF.</description>
|
||
</rule>
|
||
<rule id="abd5-051d-e2bd-0c9c" name="Chain Weapon" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
|
||
<description>Attacks with this weapon ignore the Buckler and Shield weapon qualities and Shield Wall.</description>
|
||
</rule>
|
||
<rule id="bb57-a49b-cd77-062c" name="Disruption" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
|
||
<description>A warjack hit by this attack loses its focus points and cannot channel spells or gain focus by any means, including by being allocated focus, for one round.</description>
|
||
</rule>
|
||
<rule id="819c-0587-76e0-8d25" name="Warjack" publicationId="4f9d-c0be-1f25-79e3" page="66" hidden="false">
|
||
<description>- Focus: can spend focus to: Make additional melee attacks (some rules allow additional ranged attack) ; Boost attack/damage roll (maximum once per roll) ; Run/charge ; Power attack (head-butt, slam, trample) ; Shake effect (knocked down/stationary/effect).
|
||
- Cortex(C): can gain/spend focus (maximum 3), unless this system is crippled.
|
||
- Power up: gains 1 focus point during control phase if within its controller's control range, unless its cortex is crippled.
|
||
- Damage grid: boxes are marked on a random column, if it's full continue on the next column, if column 6 is filled continue recording damages at the first comlumns ; weapon/system on a location is crippled if all the corresponding boxes are marked in the grid.
|
||
- Crippling systems: Arc node(A) (lose Arc node advantage) ; Cortex(C) (lose focus and cant gain/spend focus) ; Movement(M) (DEF to 5, can't run/charge/slam/trample) ; Field generator(G) (can't spend focus to remove damage from its force field) ; Head(H)/Left(L)/Right(R) (1 fewer die on attack/damage rolls with this weapon, can't make power/special/chain/combo attack with this weapon, loses buckler/shield quality of this weapon).
|
||
- Inert: if a warjack loses its battlegroup commander, it becomes Inert (lose fury, DEF to 5, spells expire, can't be forced/use animus/frenzy/engage/be engaged/activate/advance/attack, lose buckler/shield, ). A friendly controller can take control of it by spending a focus forfeiting its combat action while being B2B.
|
||
- Autonomous: if a warjack loses its 'Jack Marshall, it becomes Autonomous (acts normaly but without focus and any benefit of'Jack Marshall/Battlegroup). A friendly controller/marshall can take control of it by spending a focus forfeiting its combat action while being B2B.
|
||
- Machine: doesn't have CMD stat/command range.
|
||
|
||
Note: Bonejack, Helljack, Myrmidon and Vector are names given by different factions but are all warjacks.</description>
|
||
</rule>
|
||
<rule id="19bf-f1b1-75a3-27e9" name="Warbeast" publicationId="4f9d-c0be-1f25-79e3" page="71" hidden="false">
|
||
<description>- Fury: can be forced (maximum FURY) if within its controller's control range, unless its spirit is crippled to: Make additional melee attacks (some rules allow additional ranged attack) ; Boost attack/damage roll (maximum once per roll) ; Run/charge ; Power attack (head-butt, slam, trample) ; Shake effect (knocked down/stationary/effect) ; Rile (gain fury even if it runs).
|
||
- Frenzy: during control phase, after leeching fury and upkeeping spell, the warbeast with fury must success a threshold check (2D6+fury<=THR) or frenzy (immediatly activates, shakes effects, ignores forfeiting effects, immediatly charges the closest model in LoS, makes one attack against the charged model with highest POW melee weapon in range with boosted attack roll if move >3", boosts attack/damage rolls, can't aasault ranged/additional attacks, ends frenzy and removes all its fury ; can't be activated later this turn).
|
||
- Life spiral: boxes are marked on a random branch, if it's full continue on the next branch, if branch 6 is filled continue recording damages at the first comlumns ; aspect is crippled if all the corresponding boxes are marked in the spiral.
|
||
- Crippling aspects: Body (1 fewer die on damage rolls) ; Mind (1 fewer die on attack rolls, can't make power/special/chain attack) ; Spirit (can't be forced)
|
||
- Wild: if a warbeast loses its battlegroup commander, it becomes Wild (lose fury, DEF to 5, spells expire, can't be forced/use animus/frenzy/engage/be engaged/activate/advance/attack, lose buckler/shield, ). A friendly controller can take control of it by spending a fury forfeiting its combat action while being B2B.
|
||
- Construct: a warbeast with Construct never make threshold check and can't be healed.</description>
|
||
</rule>
|
||
<rule id="a4ac-eff1-5e89-2082" name="Warcaster" publicationId="4f9d-c0be-1f25-79e3" page="68" hidden="false">
|
||
<description>- Battlegroup commander: can allocate focus (maximum 3) to warjacks of its battlegroup within control range (2*FOC) and cast spell through their Arc node.
|
||
- Focus: replenish its focus up to FOC during control phase ; can spend focus to: Make additional melee attacks (some rules allow additional ranged attack) ; Boost attack/damage roll (maximum once per roll) ; Shake effect (knocked down/stationary/effect) ; Cast spell(s) ; Remove 1 damage it suffered per spent focus.
|
||
- Power field: can immediatly spend 1 focus to reduce received damage by 5 (still considered damaged).
|
||
- Feat: can use its Feat once per game, at any time unless it runs.
|
||
- Destroyed: all its spells expire and its warjacks become inert.</description>
|
||
</rule>
|
||
<rule id="8fe2-0667-2777-8b3f" name="Warlock" publicationId="4f9d-c0be-1f25-79e3" page="75" hidden="false">
|
||
<description>- Battlegroup commander: can force/leech warbeasts of its battlegroup within control range (2*FUR) and cast their animi.
|
||
- Fury: begins the game with FUR furies ; can leech fury from its warbeasts up to FUR during control phase ; can spend fury to: Make additional melee attacks (some rules allow additional ranged attack) ; Boost attack/damage roll (maximum once per roll) ; Shake effect (knocked down/stationary/effect) ; Cast spell and its warbeasts' animi within control range ; Heal himself or its warbeast within control range by 1 damage per spent fury ; Discard any number of fury from itself.
|
||
- Leeching: can take fury from its warbeasts within control range ; gains 1 fury per damage point inflicted to itself (untransferable)
|
||
- Spirit bond: can gain 1 fury after leeching for each >=medium-based warbeast of its battlegroup that has been destroyed.
|
||
- Reaving: can reave furies from its warbeasts within its control range when they are destoryed (not by friendly attack/effect).
|
||
- Transfering damage: can immediatly spend 1 fury to transfer damage to its warbeast within control range (still considered damaged ; receives and can't transfer damage exceeding the warbeast), unless its warbeast has FUR fury.
|
||
- Feat: can use its Feat once per game, at any time unless it runs.
|
||
- Destroyed: all its spells expire and its warjacks become inert.</description>
|
||
</rule>
|
||
<rule id="5176-b39f-51ad-d923" name="Unit" publicationId="4f9d-c0be-1f25-79e3" page="13" hidden="false">
|
||
<description>- Components: all models in a unit are troopers, including unit commander (leader/officer) and grunts.
|
||
- Field promotion: when an officer is removed from play, the leader becomes the unit commander ; not during opponent's turn, when the leader is removed from play, a grunt becomes the new leader and forfeits its combat action this turn.
|
||
- Formation: troopers must be within their unit commander's command range in order to receive his orders, attack (inc. free strike), make special action, benefit from spells/special rules effect ; if not in formation at the begining of its unit activation, a trooper must use its movement toward its unit commander.
|
||
- Spell/Effect: any spell/effect targeting e model/unit affects all the unit if a trooper is hit (except firendly spells out of formation).
|
||
- Orders: unit commander can issue 1 order at the begining of its unit's activation ; all troopers in formation are affected by the order, unless they can't receive it for some reason (then they can advance and make combat action normally) ; any unit commander can issue Press forward order (run/charge), some have special order (cf. card).
|
||
- Attachment: can have 1 command attachment ; can have up to 3 weapon attachments.</description>
|
||
</rule>
|
||
</sharedRules>
|
||
</gameSystem> |