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27 KiB
XML
312 lines
No EOL
27 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<gameSystem id="1fde-4f02-c076-53c3" name="WarmaHordes" revision="1" battleScribeVersion="2.03" xmlns="http://www.battlescribe.net/schema/gameSystemSchema">
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<publications>
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<publication id="4f9d-c0be-1f25-79e3" name="Digest Game Rules 2021" shortName="Digest Game Rules" publicationDate="August 2021"/>
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<publication id="b0c6-4159-e68d-e912" name="Wamachine Prime MK3" shortName="Wamachine Prime" publicationDate="December 2015"/>
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<publication id="4166-91e9-16d4-ca5a" name="Hordes Primal MK3" shortName="Hordes Primal" publicationDate="December 2015"/>
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</publications>
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<costTypes>
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<costType id="points" name="pts" defaultCostLimit="0.0" hidden="false"/>
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</costTypes>
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<profileTypes>
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<profileType id="37e3-4a89-4966-8cac" name="Weapon">
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<characteristicTypes>
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<characteristicType id="524e4723232344415441232323" name="RNG"/>
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<characteristicType id="524f4623232344415441232323" name="ROF"/>
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<characteristicType id="414f4523232344415441232323" name="AOE"/>
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<characteristicType id="504f5723232344415441232323" name="POW"/>
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<characteristicType id="502b5323232344415441232323" name="P+S"/>
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<characteristicType id="4c2f522f4823232344415441232323" name="Location"/>
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</characteristicTypes>
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</profileType>
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<profileType id="8ec0-d76c-650f-0a4b" name="Spell">
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<characteristicTypes>
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<characteristicType id="434f535423232344415441232323" name="COST"/>
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<characteristicType id="524e4723232344415441232323" name="RNG"/>
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<characteristicType id="414f4523232344415441232323" name="AOE"/>
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<characteristicType id="504f5723232344415441232323" name="POW"/>
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<characteristicType id="555023232344415441232323" name="UP"/>
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<characteristicType id="4f464623232344415441232323" name="OFF"/>
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<characteristicType id="1665-0d26-0cb8-d647" name="Description"/>
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</characteristicTypes>
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</profileType>
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<profileType id="3f52-e6f4-87ff-5105" name="Warcaster">
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<characteristicTypes>
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<characteristicType id="53504423232344415441232323" name="SPD"/>
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<characteristicType id="53545223232344415441232323" name="STR"/>
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<characteristicType id="4d415423232344415441232323" name="MAT"/>
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<characteristicType id="52415423232344415441232323" name="RAT"/>
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<characteristicType id="44454623232344415441232323" name="DEF"/>
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<characteristicType id="41524d23232344415441232323" name="ARM"/>
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<characteristicType id="434d4423232344415441232323" name="CMD"/>
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<characteristicType id="466f63757323232344415441232323" name="Focus"/>
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<characteristicType id="44616d61676523232344415441232323" name="Damage"/>
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</characteristicTypes>
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</profileType>
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<profileType id="85eb-c1ac-faff-00f1" name="Trooper">
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<characteristicTypes>
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<characteristicType id="53504423232344415441232323" name="SPD"/>
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<characteristicType id="53545223232344415441232323" name="STR"/>
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<characteristicType id="4d415423232344415441232323" name="MAT"/>
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<characteristicType id="52415423232344415441232323" name="RAT"/>
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<characteristicType id="44454623232344415441232323" name="DEF"/>
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<characteristicType id="41524d23232344415441232323" name="ARM"/>
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<characteristicType id="434d4423232344415441232323" name="CMD"/>
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<characteristicType id="44616d61676523232344415441232323" name="Damage"/>
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</characteristicTypes>
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</profileType>
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<profileType id="e7f6-d1af-9042-b147" name="Warjack">
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<characteristicTypes>
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<characteristicType id="53504423232344415441232323" name="SPD"/>
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<characteristicType id="53545223232344415441232323" name="STR"/>
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<characteristicType id="4d415423232344415441232323" name="MAT"/>
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<characteristicType id="52415423232344415441232323" name="RAT"/>
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<characteristicType id="44454623232344415441232323" name="DEF"/>
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<characteristicType id="41524d23232344415441232323" name="ARM"/>
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<characteristicType id="434d4423232344415441232323" name="CMD"/>
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</characteristicTypes>
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</profileType>
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<profileType id="ef1c-8451-0169-d55e" name="Warlock">
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<characteristicTypes>
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<characteristicType id="53504423232344415441232323" name="SPD"/>
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<characteristicType id="53545223232344415441232323" name="STR"/>
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<characteristicType id="4d415423232344415441232323" name="MAT"/>
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<characteristicType id="52415423232344415441232323" name="RAT"/>
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<characteristicType id="44454623232344415441232323" name="DEF"/>
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<characteristicType id="41524d23232344415441232323" name="ARM"/>
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<characteristicType id="434d4423232344415441232323" name="CMD"/>
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<characteristicType id="4675727923232344415441232323" name="Fury"/>
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<characteristicType id="44616d61676523232344415441232323" name="Damage"/>
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</characteristicTypes>
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</profileType>
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<profileType id="9b3a-eea3-7047-f564" name="Warbeast">
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<characteristicTypes>
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<characteristicType id="53504423232344415441232323" name="SPD"/>
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<characteristicType id="53545223232344415441232323" name="STR"/>
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<characteristicType id="4d415423232344415441232323" name="MAT"/>
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<characteristicType id="52415423232344415441232323" name="RAT"/>
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<characteristicType id="44454623232344415441232323" name="DEF"/>
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<characteristicType id="41524d23232344415441232323" name="ARM"/>
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<characteristicType id="434d4423232344415441232323" name="CMD"/>
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<characteristicType id="4675727923232344415441232323" name="Fury"/>
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<characteristicType id="5468726573686f6c6423232344415441232323" name="Threshold"/>
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</characteristicTypes>
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</profileType>
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<profileType id="f304-c7e6-3cc8-1936" name="Battle Engine">
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<characteristicTypes>
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<characteristicType id="53504423232344415441232323" name="SPD"/>
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<characteristicType id="53545223232344415441232323" name="STR"/>
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<characteristicType id="4d415423232344415441232323" name="MAT"/>
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<characteristicType id="52415423232344415441232323" name="RAT"/>
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<characteristicType id="44454623232344415441232323" name="DEF"/>
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<characteristicType id="41524d23232344415441232323" name="ARM"/>
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<characteristicType id="434d4423232344415441232323" name="CMD"/>
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<characteristicType id="44616d61676523232344415441232323" name="Damage"/>
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</characteristicTypes>
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</profileType>
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</profileTypes>
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<categoryEntries>
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<categoryEntry id="57617263617374657223232344415441232323" name="Warcaster" hidden="false">
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<comment>Master is a specific type of model counted as a warcaster.</comment>
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</categoryEntry>
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<categoryEntry id="5761726c6f636b23232344415441232323" name="Warlock" hidden="false"/>
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<categoryEntry id="5761726a61636b23232344415441232323" name="Warjack" hidden="false">
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<comment>Bonejack, Helljack, Myrmidon and Vector are names given by different factions but are all warjacks. Monstrosity and Horror are specific types of models counted as warjacks.</comment>
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</categoryEntry>
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<categoryEntry id="576172626561737423232344415441232323" name="Warbeast" hidden="false"/>
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<categoryEntry id="556e697423232344415441232323" name="Unit" hidden="false"/>
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<categoryEntry id="536f6c6f23232344415441232323" name="Solo" hidden="false"/>
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<categoryEntry id="426174746c6520456e67696e6523232344415441232323" name="Battle Engine" hidden="false"/>
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</categoryEntries>
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<forceEntries>
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<forceEntry id="5374616e6461726423232344415441232323" name="Standard" hidden="false">
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<categoryLinks>
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<categoryLink id="5374616e6461726423232344415441232323-57617263617374657223232344415441232323" name="Warcaster" hidden="false" targetId="57617263617374657223232344415441232323" primary="false">
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<constraints>
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<constraint field="points" scope="parent" value="-999.0" percentValue="false" shared="false" includeChildSelections="true" includeChildForces="false" id="minPoints" type="min"/>
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</constraints>
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</categoryLink>
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<categoryLink id="5374616e6461726423232344415441232323-5761726c6f636b23232344415441232323" name="Warlock" hidden="false" targetId="5761726c6f636b23232344415441232323" primary="false">
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<constraints>
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<constraint field="points" scope="parent" value="-999.0" percentValue="false" shared="false" includeChildSelections="true" includeChildForces="false" id="minPoints" type="min"/>
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</constraints>
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</categoryLink>
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<categoryLink id="5374616e6461726423232344415441232323-5761726a61636b23232344415441232323" name="Warjack" hidden="false" targetId="5761726a61636b23232344415441232323" primary="false"/>
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<categoryLink id="5374616e6461726423232344415441232323-576172626561737423232344415441232323" name="Warbeast" hidden="false" targetId="576172626561737423232344415441232323" primary="false"/>
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<categoryLink id="5374616e6461726423232344415441232323-556e697423232344415441232323" name="Unit" hidden="false" targetId="556e697423232344415441232323" primary="false"/>
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<categoryLink id="5374616e6461726423232344415441232323-536f6c6f23232344415441232323" name="Solo" hidden="false" targetId="536f6c6f23232344415441232323" primary="false"/>
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<categoryLink id="5374616e6461726423232344415441232323-426174746c6520456e67696e6523232344415441232323" name="Battle Engine" hidden="false" targetId="426174746c6520456e67696e6523232344415441232323" primary="false"/>
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</categoryLinks>
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</forceEntry>
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</forceEntries>
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<sharedRules>
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<rule id="36d0-7dbc-8b25-241c" name="'Jack Marshal" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
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<description>This model can begin the game controlling warjacks (not part of any warcaster’s battlegroup); can control up to one Faction warjack at a time. Mercenary ’jack marshals can control and reactivate only Mercenary warjacks; its warjack becomes autonomous but doesn't become inert if it's destroyed or removed from the table; can reactivate inert friendly Faction warjacks (comes under its control unless it already controls a warjack then the reactivated warjack
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becomes autonomous); can take control of an autonomous friendly Faction warjack if it's not already controlling another warjack;
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Once per activation, its warjack in command range can gain one of the following benefits (unless its cortex is crippled or its controller is knocked down/stationary):
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- Crush! it can make one additional melee attack and gains +2 on all melee damage rolls.
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- Hurry! it can run/charge/make a power attack and gains +2 on charge/slam attack rolls.
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- Shake! it can stan dup when knowked down and stationary or any shakable effects expire.
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- Strike True! it gains +2 on all attack rolls.
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- Take Aim! it must forfeit its Normal Movement to aim and gains +2 on all ranged damage rolls.
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If this model falls under opponent’s control, the warjack under its control remains under control and becomes autonomous; it resumes control of the warjack when its control is regained, unless another model has already taken control of it.
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It this model's warjack falls under opponent's control, it resumes control of the warjack when the warjack's control is regained unless it's already taken control of another warjack, then the regained warjack becomes autonomous.</description>
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</rule>
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<rule id="088e-7189-1525-9156" name="Advance Deployment" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
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<description>This model can be placed after normal deployment, up to 6˝ beyond the established deployment zone.</description>
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</rule>
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<rule id="10ae-a17d-2178-e6c9" name="Arc Node" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
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<description>This warjack is a channeler equipped with an arc node and can act as a conduit for spells cast by its warcaster.</description>
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</rule>
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<rule id="ab00-5e39-540c-772c" name="Battle Engine" publicationId="4f9d-c0be-1f25-79e3" page="82" hidden="false">
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<description>- Huge Base
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- Massive: can't be pushed/knocked down/made stationary/moved by slam/throw.</description>
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</rule>
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<rule id="2bc7-c101-64bd-828b" name="Buckler" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
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<description>This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus unless it's crippled or when resolving damage that originates in its back arc.</description>
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</rule>
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<rule id="5160-3f65-1e85-2d1c" name="Gargantuan" publicationId="4f9d-c0be-1f25-79e3" page="73" hidden="false">
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<description>- Great beast: can't be affected by Paralysis; can't gain Advance Deployment/Incorporeal/Stealth; can't be forced to/forfeit its normal movement or combat action except to aim.
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- Huge Base.
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- Massive: can't be pushed/knocked down/made stationary/moved by slam/throw.
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- Movement: can advance only during its Normal Movement (can't be placed).
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- Ranged attack: can make ranged attacks while in melee.</description>
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</rule>
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<rule id="03b3-bce0-97c1-909b" name="Combined Melee Attack" publicationId="4f9d-c0be-1f25-79e3" page="65" hidden="false">
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<description>This model can participate in combined melee attacks with other models in its unit against
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the same target (must be able to declare a melee attack, within its melee range and be in formation). Each model in a combined melee attack (combined in any way) gives +1 to the attack and damage rolls. Participants lose their attack this turn, modifiers are based on the primary attacker, charge bonus counts only if all participants charged.</description>
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</rule>
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<rule id="0332-775a-15da-8ec4" name="Combined Ranged Attack" publicationId="4f9d-c0be-1f25-79e3" page="65" hidden="false">
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<description>This model can participate in combined ranged attacks with other models in its unit against
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the same target (must be able to declare a ranged attack, within its range and be in formation, musn't auto miss the target). Each model in a combined ranged attack (combined in any way) gives +1 to the attack and damage rolls. Participants lose their attack this turn, modifiers are based on the primary attacker.</description>
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</rule>
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<rule id="d2ed-a1c5-5eaf-2485" name="Construct" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
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<description>This model is a construct and is not a living model.</description>
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</rule>
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<rule id="74c8-0422-3712-e254" name="Continuous Effect: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
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<description>A model hit by this attack suffers the Corrosion continuous effect.</description>
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</rule>
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<rule id="99e8-bba3-75e3-3916" name="Continuous Effect: Fire" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
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<description>A model hit by this atack suffers the Fire continuous effect.</description>
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</rule>
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<rule id="1561-d71e-e6c0-0487" name="Critical Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
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<description>On a critical hit, the model hit by this attack suffers the Corrosion continuous effect.</description>
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</rule>
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<rule id="4ddf-324b-6f26-d3d6" name="Critical Disruption" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
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<description>On a critical hit on a warjack, the warjack suffers Disruption. A warjack suffering Disruption loses its focus points and cannot channel spells or gain focus by any means, including by being allocated focus, for one round.</description>
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</rule>
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<rule id="787b-1030-8e69-d81f" name="Critical Fire" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
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<description>On a critical hit, the model hit by this attack suffers the Fire continuous effect.</description>
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</rule>
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<rule id="dd62-c83e-0314-f37b" name="Damage Type: Cold" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
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<description>This weapon causes cold damage</description>
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</rule>
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<rule id="f447-d0bf-0c04-d86c" name="Damage Type: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
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<description>This weapon causes corrosion damage.</description>
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</rule>
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<rule id="a778-e3e5-bea2-b74c" name="Damage Type: Electricity" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
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<description>This weapon causes electrical damage.</description>
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</rule>
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<rule id="a111-dcb0-fb69-5a0a" name="Damage Type: Fire" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
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<description>This weapon causes fire damage.</description>
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</rule>
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<rule id="8aca-5896-3190-4fef" name="Eyeless Sight" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
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<description>This model ignores cloud effects when determining line of sight, ignores concealment and Stealth and never suffers Blind.</description>
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</rule>
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<rule id="23f3-7351-6de0-722f" name="Flight" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
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<description>This model treats all non-impassable terrain as open terrain while advancing; can advance through obstructions and other models if it has enough movement to move completely past them; does not stop its movement when it contacts an obstacle/obstruction/another model when charging/slaming/trampling; ignores intervening models when declaring its charge target; loses Flight while knocked down/stationary.</description>
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</rule>
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<rule id="5ecf-96ce-b908-9176" name="Colossal" publicationId="4f9d-c0be-1f25-79e3" page="67" hidden="false">
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<description>- Damage: has two damage grids (left/right); its damage grid to be marked is the one on the damage's origin field, is chosen by the attacker if the attack's origin is in its back arc or directly in front of it, or is randomly determined (4+ right; left otherwise) if it's not an attack; if all boxes in column 6 of a grid is filled, continue recording damages at the first comlumns of this grid, unless it's already full then continue on the other grid on a random column; weapons on a location are all crippled if all the corresponding boxes are marked in both grids.
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- Great machine: doesn't suffer Disruption; can't be affected by Paralysis; can't gain Advance Deployment/Incorporeal/Stealth; can't be forced to/forfeit its normal movement or combat action except to aim.
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- Huge Base.
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- Massive: can't be pushed/knocked down/made stationary/moved by slam/throw.
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- Movement: can advance only during its Normal Movement (can't be placed).
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- Ranged attack: can make ranged attacks while in melee.</description>
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</rule>
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<rule id="84cf-75b1-cbe7-202d" name="Gunfighter" publicationId="4f9d-c0be-1f25-79e3" page="50" hidden="false">
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<description>This model can make ranged attacks targeting models in its melee range and/or can
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target models engaging it; can make free strikes with ranged weapons; gains a melee range of 0.5" if it does not have a melee weapon; can make its initial attacks with its ranged weapons if it makes a charge, but these attacks can target only models it charged and within its melee range; its first attack after charging is a charge attack only if made with
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a melee weapon and it can't aim in melee; can't make melee and ranged attacks during the same activation.</description>
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</rule>
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<rule id="b4b9-c774-30e0-3ffa" name="Immunity: Cold" publicationId="4f9d-c0be-1f25-79e3" page="16" hidden="false">
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<description>This model does not suffer cold damage.</description>
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</rule>
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<rule id="cba9-f381-7e04-7249" name="Immunity: Corrosion" publicationId="4f9d-c0be-1f25-79e3" page="16" hidden="false">
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<description>This model does not suffer corrosion damage and is immune to the Corrosion continuous effect.</description>
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</rule>
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<rule id="1247-dada-53f4-38ca" name="Immunity: Electricity" publicationId="4f9d-c0be-1f25-79e3" page="16" hidden="false">
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<description>This model does not suffer electrical damage; is ignored when determining which model the lightning arcs to; lightning can't arc from it.</description>
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</rule>
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<rule id="b7e3-cc23-b140-0219" name="Immunity: Fire" publicationId="4f9d-c0be-1f25-79e3" page="16" hidden="false">
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<description>This model does not suffer fire damage and is immune to the fire continuous effect.</description>
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</rule>
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<rule id="9224-6c82-bb20-f0d2" name="Incorporeal" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
|
||
<description>This model treats all non-impassable terrain as open terrain while advancing; can move through obstructions/other models if it has enough movement to move completely past them; does not stop its movement when it contacts an
|
||
obstacle/obstruction/another model while charging/slaming/trampling; doesn't count as intervening model; is immune
|
||
to continuous effects and non-magical damage; can't be moved by a push/slam/throw; loses Incorporeal until the start of its next activation when it makes a melee/ranged attack, before the attack roll is made; can't make free strikes while Incorporeal.
|
||
Other models can move (inc. slammed/pushed/thrown) through this model without effect if they have enough movement to move completely past it.
|
||
</description>
|
||
</rule>
|
||
<rule id="bf7a-f398-7d6b-0165" name="Damage Type: Magical" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
|
||
<description>This weapon causes magical damage (affect Incorporeal; is not a magic attack; damage from spell is magical damage).</description>
|
||
</rule>
|
||
<rule id="f8be-d8a8-4fbc-5378" name="Officer" publicationId="4f9d-c0be-1f25-79e3" page="62" hidden="false">
|
||
<description>This model is an Officer; is its unit's commander even if a leader is part of its unit.</description>
|
||
</rule>
|
||
<rule id="9dd3-5435-1ae8-f866" name="Open Fist" publicationId="4f9d-c0be-1f25-79e3" page="42" hidden="false">
|
||
<description>This weapon is an Open Fist; it can be used by warjack/warbeast to make power attacks (Throw, PowerStrike) unless it's crippled.</description>
|
||
</rule>
|
||
<rule id="5453-69ea-6b12-416c" name="Pathfinder" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
|
||
<description>This model treats rough terrain as open terrain while advancing ; doesn't stop its movement when it contacts an obstacle while charging/slaming/trampling.</description>
|
||
</rule>
|
||
<rule id="2617-4c6f-a498-66f4" name="Shield" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
|
||
<description>This weapon has an integral buckler that gives the model a cumulative +2 ARM bonus unless it's crippled or when resolving damage that originates in its back arc.</description>
|
||
</rule>
|
||
<rule id="aa22-f75c-6065-e9a7" name="Stealth" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
|
||
<description>Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.</description>
|
||
</rule>
|
||
<rule id="a5ba-f513-a4d7-9cd2" name="Tough" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
|
||
<description>When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.</description>
|
||
</rule>
|
||
<rule id="b5b0-2509-e2d8-8384" name="Undead" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
|
||
<description>This model is an undead model and not a living model.</description>
|
||
</rule>
|
||
<rule id="c20d-dbce-f626-02f8" name="Weapon Master" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
|
||
<description>When attacking with this weapon, add an additional die to its damage rolls.</description>
|
||
</rule>
|
||
<rule id="9711-95e6-58e4-40d8" name="Amphibious" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
|
||
<description>This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.</description>
|
||
</rule>
|
||
<rule id="456f-c2a2-5f95-08b7" name="Assault" publicationId="4f9d-c0be-1f25-79e3" page="50" hidden="false">
|
||
<description>This model can make one ranged attack on the target it charges, after it ends its movement and before it begins its Combat Action, even if the charge fails because of the target is not within its melee range; can't make an Assault ranged attack if it begins a charge in melee.</description>
|
||
</rule>
|
||
<rule id="a67e-a7a9-8825-933f" name="Cavalry" publicationId="4f9d-c0be-1f25-79e3" page="83" hidden="false">
|
||
<description>This model is a cavalry model:
|
||
- Mount attacks: 0.5" range; Damage roll = 2d6 + POW of Mount.
|
||
- Cavalry charge: boosted charge attack rolls.
|
||
- Impact attacks: can't use Mount for initial melee attack of a charge; charge less than 3" must be stoped without making any impact attacks; can stop a charge of at least 3" if contacts another model to make simultaneous impact attacks with its Mount against all models in Mount's range (even out of formation), but attack and damage rolls can't be boosted, and then resumes its charge movement unless it's been pushed/slammed/thrown/placed and can't make further impact attacks during this charge.</description>
|
||
</rule>
|
||
<rule id="0334-e64e-dc4a-af87" name="Mount" publicationId="4f9d-c0be-1f25-79e3" page="83" hidden="false">
|
||
<description>Mount attacks are melee attacks with a 0.5˝ melee range.
|
||
Damage Roll = 2d6 + POW of Mount.</description>
|
||
</rule>
|
||
<rule id="df95-816d-d0b4-6f95" name="Parry" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
|
||
<description>This model cannot be targeted by free strikes.</description>
|
||
</rule>
|
||
<rule id="f288-2007-d183-009e" name="Soulless" publicationId="4f9d-c0be-1f25-79e3" page="15" hidden="false">
|
||
<description>This living model does not generate a soul token when it is destroyed.</description>
|
||
</rule>
|
||
<rule id="52ab-aa2f-e19e-9e5a" name="Blessed" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
|
||
<description>Attacks with this weapon ignore bonuses from spells, including animi, that add to a model’s ARM or DEF.</description>
|
||
</rule>
|
||
<rule id="abd5-051d-e2bd-0c9c" name="Chain Weapon" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
|
||
<description>Attacks with this weapon ignore the Buckler and Shield weapon qualities and Shield Wall.</description>
|
||
</rule>
|
||
<rule id="bb57-a49b-cd77-062c" name="Disruption" publicationId="4f9d-c0be-1f25-79e3" page="18" hidden="false">
|
||
<description>A warjack hit by this attack loses its focus points and cannot channel spells or gain focus by any means, including by being allocated focus, for one round.</description>
|
||
</rule>
|
||
</sharedRules>
|
||
</gameSystem> |