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337 KiB
XML
12 lines
No EOL
337 KiB
XML
<?xml version="1.0" encoding="UTF-8"?><catalogue xmlns="http://www.battlescribe.net/schema/catalogueSchema" battleScribeVersion="1.13b" id="f77f35f4-6ad4-4021-82ae-a1fadaabf12a" revision="1" gameSystemId="b978a3ef-974a-4354-b82d-7965f519d3df" gameSystemRevision="2" name="Cryx"><entries><entry categoryId="Unit###DATA###" id="8b201cf6-2083-4a3f-b8fa-1ad512f6b45e" name="Bane Knights" points="6.0" type="unit" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="3" collective="false"><entries><entry categoryId="(No Category)" id="8546d3f7-41b3-453e-916b-32fd3f946ba0" name="Maximum Unit" points="4.0" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry categoryId="(No Category)" id="dfce6843-c98f-42ec-9cdb-6f375f6ba1d0" name="Grunt" points="0.0" type="model" minSelections="4" maxSelections="4" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="(No Category)" id="a99247c2-a8d4-41e4-a53e-da19a49ede68" name="Leader" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="(No Category)" id="f310e41c-7c91-4460-a53d-502efebb96ff" name="Grunt" points="0.0" type="model" minSelections="5" maxSelections="5" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Ghostly###DATA###" name="Model: Ghostly" hidden="false"><description>This model can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. This model cannot be targeted by free strikes.</description><modifiers/></rule><rule id="Model: Vengeance###DATA###" name="Model: Vengeance" hidden="false"><description>During your Maintenance Phase, if one or more models in this unit were destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack. </description><modifiers/></rule><rule id="Bane Lance: Reach###DATA###" name="Bane Lance: Reach" hidden="false"><modifiers/></rule><rule id="Bane Lance: Weapon Master###DATA###" name="Bane Lance: Weapon Master" hidden="false"><modifiers/></rule></rules><profiles><profile id="Bane Lance###DATA###" name="Bane Lance" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="11"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Bane Knights###DATA###" name="Bane Knights" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="5"/><characteristic characteristicId="STR###DATA###" name="STR" value="4"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="2"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="3"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="10"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="13"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="7"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Solo###DATA###" id="05b4cde4-959d-45e3-8eb4-8d5f3c82ff51" name="Bane Lord Tartarus" points="4.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Commander###DATA###" name="Model: Commander" hidden="false"><modifiers/></rule><rule id="Model: Stealth###DATA###" name="Model: Stealth" hidden="false"><modifiers/></rule><rule id="Model: Terror###DATA###" name="Model: Terror" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Curse [Bane]###DATA###" name="Model: Curse [Bane]" hidden="false"><description>RNG CMD. Target enemy model/unit. If the model.unit is in range, it is cursed. A firendly Bane model charging a cursed model gains +2" movement. Friendly Bane models gain +2 to attack rolls against cursed models. Curse can be used once per activation and lasts for one turn.</description><modifiers/></rule><rule id="Model: Dark Shroud###DATA###" name="Model: Dark Shroud" hidden="false"><description>While in this enemy model's melee range, enemy models suffer -2 ARM.</description><modifiers/></rule><rule id="Model: Death Toll [Small-based Bane]###DATA###" name="Model: Death Toll [Small-based Bane]" hidden="false"><description>When this model destroys a living enemy model with a melee attack, after the attack is resolved you can add one Grunt to a friendly Small-based Bane unit in this model's command range. The Grunt must be placed in formation and within 3" of this model The destroyed model is removed from play but does not provide a soul or corpse token.</description><modifiers/></rule><rule id="Model: Ghostly###DATA###" name="Model: Ghostly" hidden="false"><description>This model can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. This model cannot be target by free strikes.</description><modifiers/></rule><rule id="Rivener: Reach###DATA###" name="Rivener: Reach" hidden="false"><modifiers/></rule><rule id="Rivener: Weapon Master###DATA###" name="Rivener: Weapon Master" hidden="false"><modifiers/></rule><rule id="Rivener: Thresher (* Attack)###DATA###" name="Rivener: Thresher (* Attack)" hidden="false"><description>This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.</description><modifiers/></rule></rules><profiles><profile id="Bane Lord Tartarus###DATA###" name="Bane Lord Tartarus" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="13"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="17"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="9"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="8"/></characteristics><modifiers/></profile><profile id="Rivener###DATA###" name="Rivener" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="5"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="12"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Unit###DATA###" id="72938ac3-695c-4a35-96fa-39fea99775f1" name="Bane Thralls" points="5.0" type="unit" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="3" collective="false"><entries><entry categoryId="(No Category)" id="ceb8f99a-4336-40ba-b4a4-d83c88a7f3ff" name="Maximum Units" points="3.0" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry categoryId="(No Category)" id="66698eac-54f7-49bd-8b5b-7eaa141fdd03" name="Grunt" points="0.0" type="model" minSelections="4" maxSelections="4" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="(No Category)" id="ab1752b9-f307-4d17-b3ff-766f62d93cca" name="Bane Thrall Officer & Standard Bearer" points="3.0" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries><entry categoryId="(No Category)" id="3d316c16-f38a-4b28-a928-9bd0cba75d4f" name="Standard Bearer" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Standard Bearer###DATA###" name="Model: Standard Bearer" hidden="false"><modifiers/></rule><rule id="Model: Dark Shroud###DATA###" name="Model: Dark Shroud" hidden="false"><description>While in this enemy model's melee range, enemy models suffer -2 ARM.</description><modifiers/></rule><rule id="Model: Stealth###DATA###" name="Model: Stealth" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Standard Bearer: Granted: Tough###DATA###" name="Standard Bearer: Granted: Tough" hidden="false"><description>While this model is in play, models in its unit gain tough</description><modifiers/></rule></rules><profiles><profile id="Standard Bearer###DATA###" name="Standard Bearer" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="5"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="12"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="15"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="8"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="-"/></characteristics><modifiers/></profile><profile id="War Axe (Grunt)###DATA###" name="War Axe (Grunt)" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="11"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="(No Category)" id="a333bf6d-241e-4b57-91b2-f2ecc1fad2de" name="Officer" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Officer###DATA###" name="Model: Officer" hidden="false"><modifiers/></rule><rule id="Model: Stealth###DATA###" name="Model: Stealth" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Dark Shroud###DATA###" name="Model: Dark Shroud" hidden="false"><description>While in this enemy model's melee range, enemy models suffer -2 ARM.</description><modifiers/></rule><rule id="Officer: Granted: Dead Rise###DATA###" name="Officer: Granted: Dead Rise" hidden="false"><description>While this model is in play, after resolving continuous effects during your Maintenace Phase, knocked down models in its unit stand up and stationary models in its unit are no longer stationary.</description><modifiers/></rule></rules><profiles><profile id="2xWar Axe (Officer)###DATA###" name="2xWar Axe (Officer)" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="11"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Officer###DATA###" name="Officer" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="5"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="12"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="15"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="9"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="5"/></characteristics><modifiers/></profile></profiles></entry></entries><entryGroups/><modifiers/><rules><rule id="Bane Thrall Officer & Standard Bearer: Attachment [Bane Thrall]###DATA###" name="Bane Thrall Officer & Standard Bearer: Attachment [Bane Thrall]" hidden="false"><description>This attachment can be added to a Bane Thrall unit.</description><modifiers/></rule><rule id="War Axe: Weapon Master###DATA###" name="War Axe: Weapon Master" hidden="false"><modifiers/></rule></rules><profiles/></entry><entry categoryId="(No Category)" id="de67db25-1a75-4c12-8e42-91631ebcfa5f" name="Leader" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="(No Category)" id="df06d828-958a-44e1-8aeb-8723d7d48960" name="Grunt" points="0.0" type="model" minSelections="5" maxSelections="5" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules><rule id="Model: Stealth###DATA###" name="Model: Stealth" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Dark Shroud###DATA###" name="Model: Dark Shroud" hidden="false"><description>While in this enemy model's melee range, enemy models suffer -2 ARM.</description><modifiers/></rule><rule id="War Axe: Weapon Master###DATA###" name="War Axe: Weapon Master" hidden="false"><modifiers/></rule></rules><profiles><profile id="Bane Thralls###DATA###" name="Bane Thralls" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="5"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="12"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="15"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="8"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="-"/></characteristics><modifiers/></profile><profile id="War Axe (Grunt)###DATA###" name="War Axe (Grunt)" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="11"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Unit###DATA###" id="a19f6b24-9629-4b71-9cdb-2e0e51228e8a" name="Bile Thralls" points="5.0" type="unit" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="3" collective="false"><entries><entry categoryId="(No Category)" id="1ffa6d07-6e60-4c37-b7d8-8c5af3af88d0" name="Maximum Unit" points="3.0" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry categoryId="(No Category)" id="888426a1-9916-46de-8f39-e16c46c9718c" name="Grunt" points="0.0" type="model" minSelections="4" maxSelections="4" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="(No Category)" id="85aa06e1-9ec1-4c75-b0b6-5e9fea4e293c" name="Leader" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="(No Category)" id="0d6a1dbe-0ede-4f00-80a7-1857fa80c4b4" name="Grunt" points="0.0" type="model" minSelections="5" maxSelections="5" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Bile Cannon: Continuous Effect: Corrosion###DATA###" name="Bile Cannon: Continuous Effect: Corrosion" hidden="false"><modifiers/></rule><rule id="Bile Cannon: Damage Type: Corrosion###DATA###" name="Bile Cannon: Damage Type: Corrosion" hidden="false"><modifiers/></rule><rule id="Bile Cannon: Purge (* Attack)###DATA###" name="Bile Cannon: Purge (* Attack)" hidden="false"><description>Each model within 6" of this model that is in its front arc is automatically hit unless this model's LOS to it is blocked by terrain. Models hit suffer a POW 12 corrosion damage roll and the Corrosion continuous effect. After this attack is resolved, remove this model from play. Purge is a ranged attack. </description><modifiers/></rule></rules><profiles><profile id="Bile Thralls###DATA###" name="Bile Thralls" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="5"/><characteristic characteristicId="STR###DATA###" name="STR" value="4"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="2"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="3"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="10"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="13"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="7"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="-"/></characteristics><modifiers/></profile><profile id="Bile Cannon###DATA###" name="Bile Cannon" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="SP 8"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="1"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="12"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="-"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Unit###DATA###" id="09521dbc-5297-4a60-8b8e-0beb9eec3ab8" name="Black Ogrun Boarding Party" points="4.0" type="unit" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="2" collective="false"><entries><entry categoryId="(No Category)" id="68f36965-3dc1-4882-bf55-fadce787905b" name="Maximum Unit" points="2.0" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry categoryId="(No Category)" id="bb2fa58d-ffbe-48b6-977d-4e55cedc3b3b" name="Grunt" points="0.0" type="model" minSelections="2" maxSelections="2" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="(No Category)" id="66dee923-a6dd-467d-8ab7-31764087b26e" name="Leader" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="(No Category)" id="17878bbb-cacd-4fa7-aca8-498aab084f7b" name="Grunt" points="0.0" type="model" minSelections="2" maxSelections="2" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules><rule id="Model: Combined Ranged Attack###DATA###" name="Model: Combined Ranged Attack" hidden="false"><modifiers/></rule><rule id="Model: Terror###DATA###" name="Model: Terror" hidden="false"><modifiers/></rule><rule id="Harpoon: Drag###DATA###" name="Harpoon: Drag" hidden="false"><description>If this weapon daamges an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed any distance directly toward this model. After the damaged model is moved, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action.</description><modifiers/></rule></rules><profiles><profile id="Black Ogrun Boarding Party###DATA###" name="Black Ogrun Boarding Party" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="9"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="5"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="12"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="15"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="9"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="8EA"/></characteristics><modifiers/></profile><profile id="Harpoon###DATA###" name="Harpoon" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="1"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="12"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="-"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Hand Weapon###DATA###" name="Hand Weapon" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="13"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Unit###DATA###" id="737ae97d-c35a-42ca-afa5-e2eb931297df" name="Blackbane's Ghost Raiders" points="6.0" type="unit" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries><entry categoryId="(No Category)" id="f5bbcfaa-7b53-4f58-9b69-cc707c41d657" name="Blackbane" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Incorporeal###DATA###" name="Model: Incorporeal" hidden="false"><modifiers/></rule><rule id="Model: Officer###DATA###" name="Model: Officer" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Blackbane: Granted: Reanimation###DATA###" name="Blackbane: Granted: Reanimation" hidden="false"><description>While this model is in play, models in its unit gain Reanimation. (When a model with Reanimation boxes a living enemy warrior model with a melee attack, add one Grunt to this unit and then remove the boxed model from play. The Grunt must be placed in formation and within 3" of this model. The Grunt cannot activate this turn.)</description><modifiers/></rule></rules><profiles><profile id="Blackbane###DATA###" name="Blackbane" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="7"/><characteristic characteristicId="STR###DATA###" name="STR" value="6"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="13"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="12"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="8"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="5"/></characteristics><modifiers/></profile><profile id="Cutlass###DATA###" name="Cutlass" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="10"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="(No Category)" id="6dae62e7-e597-4f63-ae50-d4b979638eef" name="Grunt" points="0.0" type="model" minSelections="5" maxSelections="5" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Incorporeal###DATA###" name="Model: Incorporeal" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule></rules><profiles><profile id="Grunt###DATA###" name="Grunt" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="7"/><characteristic characteristicId="STR###DATA###" name="STR" value="6"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="13"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="12"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="7"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="-"/></characteristics><modifiers/></profile><profile id="Cutlass###DATA###" name="Cutlass" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="10"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="(No Category)" id="5eaf8b89-9494-439a-8b88-371e5e8c3cd4" name="Maximum Unit" points="3.0" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry categoryId="(No Category)" id="d0ef5c31-15c1-4959-82dc-c0ce4661089c" name="Grunt" points="0.0" type="model" minSelections="4" maxSelections="4" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Incorporeal###DATA###" name="Model: Incorporeal" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule></rules><profiles><profile id="Grunt###DATA###" name="Grunt" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="7"/><characteristic characteristicId="STR###DATA###" name="STR" value="6"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="13"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="12"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="7"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="-"/></characteristics><modifiers/></profile><profile id="Cutlass###DATA###" name="Cutlass" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="10"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry></entries><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules><rule id="Cutlass: Continuous Effect: Fire###DATA###" name="Cutlass: Continuous Effect: Fire" hidden="false"><modifiers/></rule><rule id="Cutlass: Magical Weapon###DATA###" name="Cutlass: Magical Weapon" hidden="false"><modifiers/></rule></rules><profiles/></entry><entry categoryId="Solo###DATA###" id="010ddec9-8934-4890-b119-21dccf71c9a9" name="Bloat Thrall" points="2.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="2" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Death Blast###DATA###" name="Model: Death Blast" hidden="false"><description>When this model is disabled, center a 5" AOE on it, then remove this model from play. models in the AOe suffer a POW 14 blast damage roll.</description><modifiers/></rule><rule id="Model: Steady###DATA###" name="Model: Steady" hidden="false"><description>This model cannot be knocked down.</description><modifiers/></rule><rule id="Despoiler: Damage Type: Corrosion###DATA###" name="Despoiler: Damage Type: Corrosion" hidden="false"><modifiers/></rule><rule id="Despoiler: Arcing Fire###DATA###" name="Despoiler: Arcing Fire" hidden="false"><description>When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.</description><modifiers/></rule></rules><profiles><profile id="Bloat Thrall###DATA###" name="Bloat Thrall" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="4"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="5"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="10"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="14"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="5"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="8"/></characteristics><modifiers/></profile><profile id="Despoiler###DATA###" name="Despoiler" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="12"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="1"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="5"/><characteristic characteristicId="POW###DATA###" name="POW" value="14"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="-"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Bludgeon###DATA###" name="Bludgeon" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="3"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="10"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Unit###DATA###" id="978e052e-cb81-46af-a4c0-c6ed64a4fcca" name="Bloodgorgers" points="5.0" type="unit" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="2" collective="false"><entries><entry categoryId="(No Category)" id="41b49fb4-eec7-4d07-a1e1-f558545ea1c0" name="Maximum Unit" points="3.0" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry categoryId="(No Category)" id="6b4fa696-910b-42ef-bf09-ea321eec2c26" name="Grunt" points="0.0" type="model" minSelections="4" maxSelections="4" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="(No Category)" id="423fa084-2b8e-4346-b14e-b9ceb4e85a55" name="Leader" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="(No Category)" id="2cabeb79-db14-4b05-89ee-bcab9233e9f1" name="Grunt" points="0.0" type="model" minSelections="5" maxSelections="5" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules><rule id="Model: Fearless###DATA###" name="Model: Fearless" hidden="false"><modifiers/></rule><rule id="Model: Terror###DATA###" name="Model: Terror" hidden="false"><modifiers/></rule><rule id="Model: Tough###DATA###" name="Model: Tough" hidden="false"><modifiers/></rule><rule id="Model: Blood Thirst###DATA###" name="Model: Blood Thirst" hidden="false"><description>When it charges a living model, this model gains +2" movement.</description><modifiers/></rule><rule id="Model: Gang###DATA###" name="Model: Gang" hidden="false"><description>When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls. </description><modifiers/></rule></rules><profiles><profile id="Bloodgorgers###DATA###" name="Bloodgorgers" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="5"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="12"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="15"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="8"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="-"/></characteristics><modifiers/></profile><profile id="2xHand Weapons###DATA###" name="2xHand Weapons" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="11"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warjack###DATA###" id="9b2e6a4c-d64d-4ca7-a6f5-d176e6ae1996" name="Cankerworm" points="5.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Advance Deployment###DATA###" name="Model: Advance Deployment" hidden="false"><modifiers/></rule><rule id="Model: Pathfinder###DATA###" name="Model: Pathfinder" hidden="false"><modifiers/></rule><rule id="Model: Stealth###DATA###" name="Model: Stealth" hidden="false"><modifiers/></rule><rule id="Model: Affinity [Aspyhxious]###DATA###" name="Model: Affinity [Aspyhxious]" hidden="false"><description>When Cankerworm ends its activation in Asphyxious' control area, it can make a full advance.</description><modifiers/></rule><rule id="Model: Imprint: Salvage###DATA###" name="Model: Imprint: Salvage" hidden="false"><description>At anytime during its activation, if it is in base contact with a wreck marker this model can spend 1 focus point to use Salvage. Remove the wreck marker from play, then remove d6 damage points from this model. If it was a heavy warjack wreck marker, remove +3 damage points. </description><modifiers/></rule><rule id="Bite: Armor Piercing (* Attack)###DATA###" name="Bite: Armor Piercing (* Attack)" hidden="false"><description>When calculating damge from this attack, halve the base ARM stats of models hit that have medium or larger bases. This attack gains +2 to damge rolls against models with small bases. </description><modifiers/></rule><rule id="Replicator: Adapt###DATA###" name="Replicator: Adapt" hidden="false"><description>When Cankerworm uses Salvage, you can adapt the Replicator. The Replicator gains the special rules and weapon qualities of one of the destroyed warjack's weapons. The Replicator becomes the type of weapon adapted (melee or ranged) and uses that weapon's RNG, ROF, AOE and POW. This effect lasts until Cankerworm uses Adapt again. </description><modifiers/></rule></rules><profiles><profile id="Cankerworm###DATA###" name="Cankerworm" profileTypeId="Warjack###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="8"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="5"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="14"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="16"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="-"/></characteristics><modifiers/></profile><profile id="Bite###DATA###" name="Bite" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="3"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="11"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="H"/></characteristics><modifiers/></profile><profile id="Replicator###DATA###" name="Replicator" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="5"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="13"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Solo###DATA###" id="04c616be-3e77-4634-8a49-44060473da6b" name="Captain Rengrave" points="2.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Commander###DATA###" name="Model: Commander" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Terror###DATA###" name="Model: Terror" hidden="false"><modifiers/></rule><rule id="Model: Death Toll [Revenant Crew of the Atramentous]###DATA###" name="Model: Death Toll [Revenant Crew of the Atramentous]" hidden="false"><description>When this model destroys a living enemy model with a melee or range attack, after the attack is resolved you can add one Grunt to a friendly Revenant Crew of Atramentous unit in this model's command range. The Grunt must be placed in formation and within 3" of this model. The destroyed model is removed from play but does not provide a soul or corpse token. </description><modifiers/></rule><rule id="Model: Point Blank###DATA###" name="Model: Point Blank" hidden="false"><description>Durings its activation, this model can make melee attacks with its ranged weapon, with a 0.5" melee range. Do not add this model's STR to damage rolls made with ranged weapons. Charge attacks made with ranged weapons are not boosted. </description><modifiers/></rule><rule id="Model: Sacrifical Pawn [Revenant]###DATA###" name="Model: Sacrifical Pawn [Revenant]" hidden="false"><description>When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal Revenant model within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects.</description><modifiers/></rule><rule id="Model: Veteran Leader [Revenant]###DATA###" name="Model: Veteran Leader [Revenant]" hidden="false"><description>Friendly Revenant trooper models gain +2 to attack rolls while this model is in their LOS. </description><modifiers/></rule><rule id="Misery: Magical Weapon###DATA###" name="Misery: Magical Weapon" hidden="false"><modifiers/></rule><rule id="Misery: Ghost Shot###DATA###" name="Misery: Ghost Shot" hidden="false"><description>This model ignores LOS when making attacks with this weapon. When resolving attacks with this weapon, ignore concealment and cover. </description><modifiers/></rule><rule id="Fathom: Magical Weapon###DATA###" name="Fathom: Magical Weapon" hidden="false"><modifiers/></rule></rules><profiles><profile id="Captain Rengrave###DATA###" name="Captain Rengrave" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="6"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="14"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="14"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="9"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="5"/></characteristics><modifiers/></profile><profile id="Misery###DATA###" name="Misery" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="12"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="1"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="12"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="-"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Fathom###DATA###" name="Fathom" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="6"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="13"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Unit###DATA###" id="02396ae6-d354-4767-9c1c-e9d25cf2953e" name="Cephalyx Mind Slaver & Drudges" points="4.0" type="upgrade" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="2" collective="false"><entries><entry categoryId="(No Category)" id="bb7fb941-c546-4b54-a785-8863ecfb04c2" name="Mind Slaver" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Fearless###DATA###" name="Model: Fearless" hidden="false"><modifiers/></rule><rule id="Model: Officer###DATA###" name="Model: Officer" hidden="false"><modifiers/></rule><rule id="Model: Pathfinder###DATA###" name="Model: Pathfinder" hidden="false"><modifiers/></rule><rule id="Mind Slaver: Anatomical Precision###DATA###" name="Mind Slaver: Anatomical Precision" hidden="false"><description>When this model's melee damage roll fails to exceed the ARM of the living model hit, that model suffers 1 damage point.</description><modifiers/></rule><rule id="Mind Slaver: Granted: Combined Melee Attack###DATA###" name="Mind Slaver: Granted: Combined Melee Attack" hidden="false"><description>While this model is in play, models in its unit gain Combined Melee Attack.</description><modifiers/></rule><rule id="Mind Slaver: Reanimation###DATA###" name="Mind Slaver: Reanimation" hidden="false"><description>Whe this model boxes a living enemy warrior model with a melee attack, add one Grunt to this unit and then remove the boxed model from play. The Grunt must be placed in formation and within 3" of this model. The Grunt cannot activate this turn. </description><modifiers/></rule><rule id="Mind Slaver: Sacrifical Pawn [Drudge Grunt]###DATA###" name="Mind Slaver: Sacrifical Pawn [Drudge Grunt]" hidden="false"><description>When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal Drudge Grunt model within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects.</description><modifiers/></rule></rules><profiles><profile id="Mind Slaver###DATA###" name="Mind Slaver" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="5"/><characteristic characteristicId="STR###DATA###" name="STR" value="6"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="14"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="13"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="9"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="5"/></characteristics><modifiers/></profile><profile id="Prosthetic Blades (Mind Slaver)###DATA###" name="Prosthetic Blades (Mind Slaver)" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="5"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="11"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="(No Category)" id="c3897766-7996-4091-902b-4dfef5b938be" name="Drudge Grunt" points="0.0" type="model" minSelections="5" maxSelections="5" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Eyeless Sight###DATA###" name="Model: Eyeless Sight" hidden="false"><modifiers/></rule><rule id="Model: Fearless###DATA###" name="Model: Fearless" hidden="false"><modifiers/></rule><rule id="Model: Tough###DATA###" name="Model: Tough" hidden="false"><modifiers/></rule></rules><profiles><profile id="Drudge Grunt###DATA###" name="Drudge Grunt" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="5"/><characteristic characteristicId="STR###DATA###" name="STR" value="8"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="5"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="2"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="11"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="15"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="4"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="-"/></characteristics><modifiers/></profile><profile id="Drudge Weapons (Grunt)###DATA###" name="Drudge Weapons (Grunt)" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="5"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="13"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="(No Category)" id="a2a37504-8fbc-4055-8048-c6259a6afddc" name="Maximum Unit" points="2.0" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry categoryId="(No Category)" id="8bb016ce-3ecb-430a-991e-f1e3953381f3" name="Drudge Grunt" points="0.0" type="model" minSelections="4" maxSelections="4" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Eyeless Sight###DATA###" name="Model: Eyeless Sight" hidden="false"><modifiers/></rule><rule id="Model: Fearless###DATA###" name="Model: Fearless" hidden="false"><modifiers/></rule><rule id="Model: Tough###DATA###" name="Model: Tough" hidden="false"><modifiers/></rule></rules><profiles><profile id="Drudge Grunt###DATA###" name="Drudge Grunt" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="5"/><characteristic characteristicId="STR###DATA###" name="STR" value="8"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="5"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="2"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="11"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="15"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="4"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="-"/></characteristics><modifiers/></profile><profile id="Drudge Weapons (Grunt)###DATA###" name="Drudge Weapons (Grunt)" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="5"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="13"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry></entries><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules><rule id="Model: Selective###DATA###" name="Model: Selective" hidden="false"><description>This unit can be included only in mercenary contract armies that list Cephalyx as possible members. </description><modifiers/></rule></rules><profiles/></entry><entry categoryId="Unit###DATA###" id="b2a8fb72-9c13-4352-9a7f-34821713c055" name="Cephalyx Overlords" points="4.0" type="unit" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries><entry categoryId="(No Category)" id="475e4a04-5f5f-450d-a892-54242214f4f9" name="Leader" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="(No Category)" id="923a3248-481b-400d-a233-cce1cb036a46" name="Grunt" points="0.0" type="model" minSelections="2" maxSelections="2" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules><rule id="Model: Selective###DATA###" name="Model: Selective" hidden="false"><description>This unit can be included only in mercenary contract armies that list Cephalyx as possible members. </description><modifiers/></rule><rule id="Model: Fearless###DATA###" name="Model: Fearless" hidden="false"><modifiers/></rule><rule id="Model : Pathfinder###DATA###" name="Model : Pathfinder" hidden="false"><modifiers/></rule><rule id="Model: Death Toll [Cephalyx Mind Slaver & Drudges]###DATA###" name="Model: Death Toll [Cephalyx Mind Slaver & Drudges]" hidden="false"><description>When this model destroys a living enemy model with a melee attack, after the attack is resolved you can add one Grunt to a friendly Cephalyx Mind Slaver & Drudges unit in this model's command range. The Grunt must be placed in formation and within 3" of this model The destroyed model is removed from play but does not provide a soul or corpse token.</description><modifiers/></rule><rule id="Model: Anatomical Precision###DATA###" name="Model: Anatomical Precision" hidden="false"><description>When this model's melee damage roll fails to exceed the ARM of the living model hit, that model suffers 1 damage point.</description><modifiers/></rule><rule id="Model: Magical Ability [7]: Influence (* Attack)###DATA###" name="Model: Magical Ability [7]: Influence (* Attack)" hidden="false"><description>Influence is a RNG 10 magic attack. Take control of target enemy non-warcaster, non-warlock warrior model hit. The model immediately makes one normal melee attack, then Influence expires.</description><modifiers/></rule><rule id="Model: Sacrifical Pawn [Drudge Grunt]###DATA###" name="Model: Sacrifical Pawn [Drudge Grunt]" hidden="false"><description>When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal Drudge Grunt model within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects.</description><modifiers/></rule><rule id="Model: Magical Ability [7]: Psychic Assault (* Attack)###DATA###" name="Model: Magical Ability [7]: Psychic Assault (* Attack)" hidden="false"><description>Psychic Assault is RNG SP 8 magic attack. This attack ignores LOS. Models hit suffer a POW 12 damage roll. </description><modifiers/></rule></rules><profiles><profile id="Cephalyx Overlords###DATA###" name="Cephalyx Overlords" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="6"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="14"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="13"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="9"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="5EA"/></characteristics><modifiers/></profile><profile id="Prosthetic Blades###DATA###" name="Prosthetic Blades" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="5"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="11"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warjack###DATA###" id="e73c1b33-a503-4d34-bbd8-b99a8baad131" name="Corruptor" points="8.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Immunity: Corrosion###DATA###" name="Model: Immunity: Corrosion" hidden="false"><modifiers/></rule><rule id="Model: Attack Type: Burster, Distillation, Psycho Venom###DATA###" name="Model: Attack Type: Burster, Distillation, Psycho Venom" hidden="false"><description>Each time this model makes a normal melee or ranged attack, choose one of the following abilities: Burster, Distillation, Psycho Venom.</description><modifiers/></rule><rule id="Necrojector: Open Fist###DATA###" name="Necrojector: Open Fist" hidden="false"><modifiers/></rule><rule id="Attack Type: Burster###DATA###" name="Attack Type: Burster" hidden="false"><description>When this attack boxes a living model, center a 3" AOE on that model, then remove the model from play. Models in the AOE are hit and suffer an unboostable POW 10 corrosion damage roll.
|
|
</description><modifiers/></rule><rule id="Attack Type: Distillation###DATA###" name="Attack Type: Distillation" hidden="false"><description>When a living enemy model is destroyed by this attack while this model is in its warcaster's control area, immediately after the attack is resolved the warcaster heals d3 damage points.</description><modifiers/></rule><rule id="Attack Type: Psycho Venom###DATA###" name="Attack Type: Psycho Venom" hidden="false"><description>When a living enemy model is boxed by this attack, it heals 1 damage point. For the rest of the turn, this model's controling warcaster can channel spells through the enemy model as if it were a model in his battlegroup with the Arc Node ability. At the end of the turn, the enemy model is destroyed. </description><modifiers/></rule></rules><profiles><profile id="Corruptor###DATA###" name="Corruptor" profileTypeId="Warjack###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="10"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="5"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="13"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="17"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="-"/></characteristics><modifiers/></profile><profile id="Necrosludge Cannon###DATA###" name="Necrosludge Cannon" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="12"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="1"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="14"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="-"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="L"/></characteristics><modifiers/></profile><profile id="Necrojector###DATA###" name="Necrojector" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="5"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="15"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="R"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Solo###DATA###" id="86e95ef2-57cc-4f3f-81ac-64c33340d741" name="Darragh Wrathe" points="4.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries><entry categoryId="(No Category)" id="c4c2777a-6f56-4d14-939e-7e21f135bffa" name="Darragh Wrathe (Mounted)" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profile id="Darragh Wrathe (Mounted)###DATA###" name="Darragh Wrathe (Mounted)" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="8"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="14"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="17"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="9"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="10"/></characteristics><modifiers/></profile><profile id="Necro-Scythe###DATA###" name="Necro-Scythe" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="6"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="13"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Mount###DATA###" name="Mount" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="12"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="-"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="(No Category)" id="a054d8e2-3a30-4134-8d26-5c39763d317c" name="Darragh Wrathe (Unmounted)" points="0.0" type="upgrade" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profile id="Darragh Wrathe (Unmounted)###DATA###" name="Darragh Wrathe (Unmounted)" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="14"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="15"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="9"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="5"/></characteristics><modifiers/></profile><profile id="Necro-Scythe###DATA###" name="Necro-Scythe" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="6"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="13"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry></entries><entryGroups/><modifiers/><rules><rule id="Model: Commander###DATA###" name="Model: Commander" hidden="false"><modifiers/></rule><rule id="Model: Fearless###DATA###" name="Model: Fearless" hidden="false"><modifiers/></rule><rule id="Model: Battle Wizard###DATA###" name="Model: Battle Wizard" hidden="false"><description>Once per turn, when this model destroys one or more enemy models iwth a melee attack during its activation, immediately after the atttack is resolved it can make one Magic Ability special attack or special action. </description><modifiers/></rule><rule id="Model: Dragoon###DATA###" name="Model: Dragoon" hidden="false"><description>While mounted this model has base SPD 8 and base ARM 17. While dismounted, it has base SPD 6 and base ARM 15.</description><modifiers/></rule><rule id="Model: Leadership [Soulhunters]###DATA###" name="Model: Leadership [Soulhunters]" hidden="false"><description>Friendly Soulhunter models activating while in this model's command range gain incorporeal that activation.</description><modifiers/></rule><rule id="Model: Magic Ability [7]: Beyond Death (* Action)###DATA###" name="Model: Magic Ability [7]: Beyond Death (* Action)" hidden="false"><description>While in this model's command range, living enemy models suffer -2 to damage rolls. Beyond Death lasts for one round. </description><modifiers/></rule><rule id="Model: Magic Ability [7]: Death Ride (* Action)###DATA###" name="Model: Magic Ability [7]: Death Ride (* Action)" hidden="false"><description>Friendly undead Faction models currently in this model's command range can immediately advance up to 1". </description><modifiers/></rule><rule id="Model: Magic Ability [7]: Hellfire (* Attack)###DATA###" name="Model: Magic Ability [7]: Hellfire (* Attack)" hidden="false"><description>Hellfire is a RNG 10, POW 14 magic attack. A model/unit hit by Hellfire must pass a command check or flee. </description><modifiers/></rule><rule id="Necro-Scythe: Magical Weapon###DATA###" name="Necro-Scythe: Magical Weapon" hidden="false"><modifiers/></rule><rule id="Necro-Scythe: Reach###DATA###" name="Necro-Scythe: Reach" hidden="false"><modifiers/></rule></rules><profiles/></entry><entry categoryId="Warjack###DATA###" id="05fcf360-929f-4c10-8ac8-6f81fc0c89be" name="Deathjack" points="12.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Abomination###DATA###" name="Model: Abomination" hidden="false"><modifiers/></rule><rule id="Model: Advance Deployment###DATA###" name="Model: Advance Deployment" hidden="false"><modifiers/></rule><rule id="Model: Cull Soul###DATA###" name="Model: Cull Soul" hidden="false"><description>This model gains one soul token for each living enemy model destroyed within 2" of it. When this model replenishes its focus during your next Control Phase, replace each soul token on it with 1 focus point.</description><modifiers/></rule><rule id="Model: Necromancy###DATA###" name="Model: Necromancy" hidden="false"><description>While this model is in its controller's control area, it can spend focus points to cast its controller's spells. When this model casts its controller's spells, the controller is considered to have cast them but this model is their point of origin. When making a magic attack roll, this model uses its controller's FOCUS. This model cannot cast spells with a RNG of SELF or CTRL. </description><modifiers/></rule><rule id="Model: Rendering###DATA###" name="Model: Rendering" hidden="false"><description>When this model gains a soul token, it can immediately spend that token to remove d6 damage points. </description><modifiers/></rule><rule id="Model: Skulls of Hate###DATA###" name="Model: Skulls of Hate" hidden="false"><description>During your Control Phase, after focus allocation this model gains 1 focus point for each of its arm systems that is currently not crippled. While this model has one or more non-crippled arm systems, its front arc extends to 360°. </description><modifiers/></rule><rule id="Necroclaws: Open Fist###DATA###" name="Necroclaws: Open Fist" hidden="false"><modifiers/></rule></rules><profiles><profile id="Deathjack###DATA###" name="Deathjack" profileTypeId="Warjack###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="12"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="8"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="13"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="19"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="-"/></characteristics><modifiers/></profile><profile id="L-Necroclaw###DATA###" name="L-Necroclaw" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="6"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="18"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="L"/></characteristics><modifiers/></profile><profile id="R-Necroclaw###DATA###" name="R-Necroclaw" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="6"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="18"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="R"/></characteristics><modifiers/></profile><profile id="Horns###DATA###" name="Horns" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="3"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="15"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warjack###DATA###" id="74d26d35-5225-404c-8fde-423eb6ff5eb2" name="Deathripper" points="4.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Arc Node###DATA###" name="Model: Arc Node" hidden="false"><modifiers/></rule><rule id="Mandible: Sustained Attack###DATA###" name="Mandible: Sustained Attack" hidden="false"><description>During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits. </description><modifiers/></rule></rules><profiles><profile id="Deathripper###DATA###" name="Deathripper" profileTypeId="Warjack###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="7"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="5"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="15"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="14"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="-"/></characteristics><modifiers/></profile><profile id="Mandible###DATA###" name="Mandible" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="6"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="13"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="H"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warjack###DATA###" id="d41b0e9c-6b60-4a94-849c-7c47faf8bb3a" name="Defiler" points="5.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Arc Node###DATA###" name="Model: Arc Node" hidden="false"><modifiers/></rule><rule id="Sludge Cannon: Continuous Effect: Corrosion###DATA###" name="Sludge Cannon: Continuous Effect: Corrosion" hidden="false"><modifiers/></rule><rule id="Sludge Cannon: Damage Type: Corrosion###DATA###" name="Sludge Cannon: Damage Type: Corrosion" hidden="false"><modifiers/></rule></rules><profiles><profile id="Defiler###DATA###" name="Defiler" profileTypeId="Warjack###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="7"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="5"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="15"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="14"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="-"/></characteristics><modifiers/></profile><profile id="Sludge Cannon###DATA###" name="Sludge Cannon" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="SP 8"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="1"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="12"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="-"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="H"/></characteristics><modifiers/></profile><profile id="Bash###DATA###" name="Bash" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="0"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="7"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warjack###DATA###" id="24e11b41-55e9-40d5-b10a-1485516cc250" name="Desecrator" points="9.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Pathfinder###DATA###" name="Model: Pathfinder" hidden="false"><modifiers/></rule><rule id="Model: Accumulator [Bane]###DATA###" name="Model: Accumulator [Bane]" hidden="false"><description>When this model begins its activation within 3" of one or more friendly Bane models, it is allocated 1 focus point. </description><modifiers/></rule><rule id="Model: Amphibious###DATA###" name="Model: Amphibious" hidden="false"><description>This model ignores the effects of deep and shallow water and can move through them without penalty. While completely in deep water, it cannot be targeted by ranged or magic attacks and can make attacks only against other models in deep water. While completely in deep water, this model does not block LOS. </description><modifiers/></rule><rule id="Model: Steady###DATA###" name="Model: Steady" hidden="false"><description>This model cannot be knocked down.</description><modifiers/></rule><rule id="Plague Bringer: Damage Type: Corrosion###DATA###" name="Plague Bringer: Damage Type: Corrosion" hidden="false"><modifiers/></rule><rule id="Plague Bringer: Scather###DATA###" name="Plague Bringer: Scather" hidden="false"><description>This attack's AOE remains in play for one round. Enemy models and non-Faction friendly models entering or ending their activations in the AOE suffer 1 point of corrosion damage. </description><modifiers/></rule><rule id="Vivisector: Critical Shred###DATA###" name="Vivisector: Critical Shred" hidden="false"><description>On a critical hit, after the attack is resolved this model can make one additional attack against the model hit. </description><modifiers/></rule></rules><profiles><profile id="Desecrator###DATA###" name="Desecrator" profileTypeId="Warjack###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="5"/><characteristic characteristicId="STR###DATA###" name="STR" value="12"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="5"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="12"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="18"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="-"/></characteristics><modifiers/></profile><profile id="Plague Bringer###DATA###" name="Plague Bringer" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="9"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="1"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="4"/><characteristic characteristicId="POW###DATA###" name="POW" value="12"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="-"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="L"/></characteristics><modifiers/></profile><profile id="Vivisector###DATA###" name="Vivisector" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="5"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="17"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="R"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warjack###DATA###" id="3919b8f0-cdd8-4f8f-8a63-48225c25d9a9" name="Erebus" points="8.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Affinity [Scaverous]###DATA###" name="Model: Affinity [Scaverous]" hidden="false"><description>When this model destroys a living enemy model while in Scaverous' control area, Scaverous gains the destroyed model's soul token.</description><modifiers/></rule><rule id="Model: Overtake###DATA###" name="Model: Overtake" hidden="false"><description>When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1". </description><modifiers/></rule><rule id="Model: Poltergeist###DATA###" name="Model: Poltergeist" hidden="false"><description>When an enemy model misses this model with an attack, immediately after the attack is resolved you can choose to push the enemy model d3" directly away from thsi model. </description><modifiers/></rule><rule id="Death Claw: Open Fist###DATA###" name="Death Claw: Open Fist" hidden="false"><modifiers/></rule><rule id="Death Claw: Combo Strike (* Attack)###DATA###" name="Death Claw: Combo Strike (* Attack)" hidden="false"><description>Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this models STR plus twice the POW of this weapon.</description><modifiers/></rule></rules><profiles><profile id="Erebus###DATA###" name="Erebus" profileTypeId="Warjack###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="10"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="5"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="14"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="18"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="-"/></characteristics><modifiers/></profile><profile id="L-Death Claw###DATA###" name="L-Death Claw" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="6"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="16"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="L"/></characteristics><modifiers/></profile><profile id="R-Death Claw###DATA###" name="R-Death Claw" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="6"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="16"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="R"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Solo###DATA###" id="efddfd36-d08c-47e2-b7f3-b3f44669ca1c" name="General Gerlak Slaughterborn" points="3.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Commander###DATA###" name="Model: Commander" hidden="false"><modifiers/></rule><rule id="Model: Fearless###DATA###" name="Model: Fearless" hidden="false"><modifiers/></rule><rule id="Model: Terror###DATA###" name="Model: Terror" hidden="false"><modifiers/></rule><rule id="Model: Tough###DATA###" name="Model: Tough" hidden="false"><modifiers/></rule><rule id="Model: Blood Thirst###DATA###" name="Model: Blood Thirst" hidden="false"><description>When it charges a living model, this model gains +2" movement.</description><modifiers/></rule><rule id="Model: Finisher###DATA###" name="Model: Finisher" hidden="false"><description>This model gains an additional die on damage rolls against damaged models. </description><modifiers/></rule><rule id="Model: Killing Spree###DATA###" name="Model: Killing Spree" hidden="false"><description>When this model destroys one or more enemy models with a melee attack during its combat action, after that attack is resolved this model can move up to 1" and make one additional melee attack.</description><modifiers/></rule><rule id="Model: Leadership [Bloodgorgers]###DATA###" name="Model: Leadership [Bloodgorgers]" hidden="false"><description>While in this model's command range, friendly Bloodgorger models gain Overtake. (When a model with Overtake destroys one or more enemy warrior modesl with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".)</description><modifiers/></rule><rule id="Model: No Sleeping on the Job [Bloodgorgers]###DATA###" name="Model: No Sleeping on the Job [Bloodgorgers]" hidden="false"><description>This model and friendly Bloodgorgers models in its command range cannot be knocked down. </description><modifiers/></rule><rule id="Great Axe: Reach###DATA###" name="Great Axe: Reach" hidden="false"><modifiers/></rule></rules><profiles><profile id="General Gerlak Slaughterborn###DATA###" name="General Gerlak Slaughterborn" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="5"/><characteristic characteristicId="STR###DATA###" name="STR" value="8"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="8"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="12"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="17"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="9"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="8"/></characteristics><modifiers/></profile><profile id="Great Axe###DATA###" name="Great Axe" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="5"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="13"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warcaster###DATA###" id="b0437279-2cb2-4c9f-8763-0d42cfa5638c" name="Goreshade The Bastard" points="-6.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries><entry categoryId="(No Category)" id="df4b480f-9a20-47db-9f09-5f6eab50fe04" name="Deathwalker" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Breath Taker###DATA###" name="Model: Breath Taker" hidden="false"><description>Living enemy models suffer -2 STR and DEF while within 5" of this model.</description><modifiers/></rule><rule id="Model: Companion [Goreshade the Bastard]###DATA###" name="Model: Companion [Goreshade the Bastard]" hidden="false"><description>This model is included in any army that includes Goreshade the Bastard. If Goreshade is destroyed or removed from play, remove this model from play. This model is part of Goreshade's battlegroup. </description><modifiers/></rule><rule id="Model: Dark Restoration [Goreshade the Bastard]###DATA###" name="Model: Dark Restoration [Goreshade the Bastard]" hidden="false"><description>If Goreshade the Bastard is disabled while within 3" of this model, this model is destroyed and Goreshade heals 1 damage print.</description><modifiers/></rule><rule id="Model: Tether [Goreshade the Bastard]###DATA###" name="Model: Tether [Goreshade the Bastard]" hidden="false"><description>If this model ends its activation outside Goreshae's comman range, it is destroyed.</description><modifiers/></rule></rules><profiles><profile id="Deathwalker###DATA###" name="Deathwalker" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="3"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="4"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="3"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="13"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="12"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="6"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="1"/></characteristics><modifiers/></profile></profiles></entry></entries><entryGroups/><modifiers><modifier type="set" field="maxSelections" value="0.0" repeat="false" numRepeats="1" incrementParentId="roster" incrementChildId="no child" incrementField="selections" incrementValue="1.0"><conditions><condition parentId="roster" childId="0c74b98c-2b91-4a0c-aeeb-b7187cab3c1b" field="selections" type="equal to" value="1.0"/></conditions><conditionGroups/></modifier></modifiers><rules><rule id="Model: Terror###DATA###" name="Model: Terror" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Bloodcleaver: Magical Weapon###DATA###" name="Bloodcleaver: Magical Weapon" hidden="false"><modifiers/></rule><rule id="Bloodcleaver: Reach###DATA###" name="Bloodcleaver: Reach" hidden="false"><modifiers/></rule><rule id="Bloodcleaver: Deathwalk###DATA###" name="Bloodcleaver: Deathwalk" hidden="false"><description>When this model boxes a living enemy warrior model with an attack with this weapon and the Deathwalker is not in play, remove the boxed model from play and replace it with the Deathwalker.</description><modifiers/></rule><rule id="Spell: Bleed###DATA###" name="Spell: Bleed" hidden="false"><description>When Bleed destroys a living enemy model, this model heals d3 damage points.</description><modifiers/></rule><rule id="Spell: Hex Blast###DATA###" name="Spell: Hex Blast" hidden="false"><description>Enemy upkeep spells and animi on the model/unit directly hit by Hex Blast immediately expire.</description><modifiers/></rule><rule id="Spell: Mage Blight###DATA###" name="Spell: Mage Blight" hidden="false"><description>While in this model's control area, living enemy models cannot cast spells or use feats. Mage Blight last for one round. </description><modifiers/></rule><rule id="Spell: Shadowmancer###DATA###" name="Spell: Shadowmancer" hidden="false"><description>Models in this model's battlegroup gain Dark Shroud and Stealth while in its control area. Shadowmancer lasts for one round. (While in the melee range of a model with Dark Shroud, enemy models suffers -2 ARM.)</description><modifiers/></rule><rule id="Spell: Soul Gate###DATA###" name="Spell: Soul Gate" hidden="false"><description>Remove a friendly trooper model in this model's control are from play and replace it with target warjack in this model's battlegroup that is in its control area. LOS to that target is not required. The warjack cannot activate this turn after being placed by Soul Gate. </description><modifiers/></rule></rules><profiles><profile id="Goreshade The Bastard & Deathwalker###DATA###" name="Goreshade The Bastard & Deathwalker" profileTypeId="Warcaster###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="15"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="16"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="7"/><characteristic characteristicId="Focus###DATA###" name="Focus" value="7"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="17"/></characteristics><modifiers/></profile><profile id="Bloodcleaver (Goreshade)###DATA###" name="Bloodcleaver (Goreshade)" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="7"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="14"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Bleed###DATA###" name="Bleed" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="10"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Hex Blast###DATA###" name="Hex Blast" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="10"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="3"/><characteristic characteristicId="POW###DATA###" name="POW" value="13"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Mage Blight###DATA###" name="Mage Blight" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="5"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="SELF"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="CTRL"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile><profile id="Shadowmancer###DATA###" name="Shadowmancer" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="SELF"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="CTRL"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile><profile id="Soul Gate###DATA###" name="Soul Gate" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="CTRL"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warcaster###DATA###" id="0c74b98c-2b91-4a0c-aeeb-b7187cab3c1b" name="Goreshade The Cursed (Epic)" points="-5.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers><modifier type="set" field="maxSelections" value="0.0" repeat="false" numRepeats="1" incrementParentId="roster" incrementChildId="no child" incrementField="selections" incrementValue="1.0"><conditions><condition parentId="roster" childId="b0437279-2cb2-4c9f-8763-0d42cfa5638c" field="selections" type="equal to" value="1.0"/></conditions><conditionGroups/></modifier></modifiers><rules><rule id="Feat: Reanimator###DATA###" name="Feat: Reanimator" hidden="false"><description>Remove one or more friendly Faction warrior models currently in Goreshade's control area from play. For each model removed, return one destroyed non-character friendly Faction warrior model to play completely within Goreshade's control area. Place returned trooper models in formation with their original units. Returned models forfeit their actions the turn they return to play. </description><modifiers/></rule><rule id="Model: Terror###DATA###" name="Model: Terror" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Arcane Consumption###DATA###" name="Model: Arcane Consumption" hidden="false"><description>When an enemy model casts a spell or uses an animus wihle in this model's control area, after the spell is cast or animus is used the enemy model suffers 1 damaage point and this model heals 1 damage point.</description><modifiers/></rule><rule id="Model: Elite Cadre [Bane Thralls]###DATA###" name="Model: Elite Cadre [Bane Thralls]" hidden="false"><description>When a firendly Bane Thrall model in this model's control area destroys a living enemy warrior model, you can add one Grunt to the Bane Thrall's unit. The Grunt must be placed completely within Goreshade's control area and in formation. Bane Thralls put into play by this ability cannot activate the turn they are put in play. </description><modifiers/></rule><rule id="Voass: Magical Weapon###DATA###" name="Voass: Magical Weapon" hidden="false"><modifiers/></rule><rule id="Voass: Reach###DATA###" name="Voass: Reach" hidden="false"><modifiers/></rule><rule id="Voass: Freeze###DATA###" name="Voass: Freeze" hidden="false"><description>A model hit by this weapon becomes stationary for one round unless it has Immunity: Cold. </description><modifiers/></rule><rule id="Spell: Curse of Shadows###DATA###" name="Spell: Curse of Shadows" hidden="false"><description>Target model/unit suffers -2 ARM and cannot make free strikes. A model can advance through an affected model if it has enough movement to move completely past its base.</description><modifiers/></rule><rule id="Spell: Hex Blast###DATA###" name="Spell: Hex Blast" hidden="false"><description>Enemy upkeep spells and animi on the model/unit directly hit by Hex Blast immediately expire.</description><modifiers/></rule><rule id="Spell: Occultation###DATA###" name="Spell: Occultation" hidden="false"><description>Target friendly model/unit gains Stealth.</description><modifiers/></rule><rule id="Spell: Phantom Hunter###DATA###" name="Spell: Phantom Hunter" hidden="false"><description>Target model in this model's battlegroup ignores LOS when making charges, slams, and attacks. That model ignores concealment and cover when resolving attacks. </description><modifiers/></rule><rule id="Spell: Sudden Death###DATA###" name="Spell: Sudden Death" hidden="false"><description>When an enemy model advances and ends its movement within 6" of target friendly Faction non-warcaster warrior model and the affected model is not engaged, the affected model can immediately charge the enemy model, then Sudden Death expires. A trooper model that charges as a result of Sudden Death ignores unit formation while resolving the charge. If the trooper model is out of formation after the charge attack is resolved, it is destroyed before Sudden Death expires. </description><modifiers/></rule></rules><profiles><profile id="Goreshade The Cursed (Epic)###DATA###" name="Goreshade The Cursed (Epic)" profileTypeId="Warcaster###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="15"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="16"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="8"/><characteristic characteristicId="Focus###DATA###" name="Focus" value="7"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="17"/></characteristics><modifiers/></profile><profile id="Voass###DATA###" name="Voass" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="8"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="15"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Curse of Shadows###DATA###" name="Curse of Shadows" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Hex Blast###DATA###" name="Hex Blast" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="10"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="3"/><characteristic characteristicId="POW###DATA###" name="POW" value="13"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Occultation###DATA###" name="Occultation" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="6"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile><profile id="Phantom Hunter###DATA###" name="Phantom Hunter" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="6"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile><profile id="Sudden Death###DATA###" name="Sudden Death" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="6"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warjack###DATA###" id="48474ae6-e58d-4896-b770-155026051aeb" name="Harrower" points="10.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Pathfinder###DATA###" name="Model: Pathfinder" hidden="false"><modifiers/></rule><rule id="Model: Amphibious###DATA###" name="Model: Amphibious" hidden="false"><description>This model ignores the effects of deep and shallow water and can move through them without penalty. While completely in deep water, it cannot be targeted by ranged or magic attacks and can make attacks only against other models in deep water. While completely in deep water, this model does not block LOS. </description><modifiers/></rule><rule id="Model: Soul Taker###DATA###" name="Model: Soul Taker" hidden="false"><description>This model gains one soul token when a living enemy model is destroyed within 2" of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost. </description><modifiers/></rule><rule id="Model: Steady###DATA###" name="Model: Steady" hidden="false"><description>This model cannot be knocked down.</description><modifiers/></rule><rule id="Mortifier: Ghost Shot###DATA###" name="Mortifier: Ghost Shot" hidden="false"><description>This model ignores LOS when making attacks with this weapon. When resolving attacks with this weapon, ignore concealment and cover. </description><modifiers/></rule><rule id="Perisher: Reach###DATA###" name="Perisher: Reach" hidden="false"><modifiers/></rule><rule id="Perisher: Thresher (* Attack)###DATA###" name="Perisher: Thresher (* Attack)" hidden="false"><description>This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range. </description><modifiers/></rule></rules><profiles><profile id="Harrower###DATA###" name="Harrower" profileTypeId="Warjack###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="5"/><characteristic characteristicId="STR###DATA###" name="STR" value="12"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="5"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="12"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="18"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="-"/></characteristics><modifiers/></profile><profile id="Mortifier###DATA###" name="Mortifier" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="10"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="1"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="3"/><characteristic characteristicId="POW###DATA###" name="POW" value="14"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="-"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="L"/></characteristics><modifiers/></profile><profile id="Perisher###DATA###" name="Perisher" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="16"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="R"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warjack###DATA###" id="1603ee2c-0ecc-44f7-a6b6-87839f9a7361" name="Helldiver" points="3.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Burrow (* Action)###DATA###" name="Model: Burrow (* Action)" hidden="false"><description>Place the burrow marker in base contact with this model anywhere in its front arc, then remove this model from the table effects on this model expire. This model cannot burrow into solid rock or man-made constructions and cannot burrow while its Movement system is crippled. Return this model to the table during your next Control Phase after models replenish their focus but before focus is allocated. When it returns, place it anywhere within 3" of the burrow marker. If there is no room to place this model, remove the burrow marker from the table and remove this model from play. </description><modifiers/></rule></rules><profiles><profile id="Helldiver###DATA###" name="Helldiver" profileTypeId="Warjack###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="5"/><characteristic characteristicId="STR###DATA###" name="STR" value="8"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="5"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="14"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="15"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="-"/></characteristics><modifiers/></profile><profile id="Jaws###DATA###" name="Jaws" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="5"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="13"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="H"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warcaster###DATA###" id="157317ad-9072-49f2-9beb-84b07fd5863a" name="Iron Lich Asphyxious" points="-6.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers><modifier type="set" field="maxSelections" value="0.0" repeat="false" numRepeats="1" incrementParentId="roster" incrementChildId="no child" incrementField="selections" incrementValue="1.0"><conditions><condition parentId="roster" childId="f682862d-982e-44ac-afc9-09f2e1190a2b" field="selections" type="equal to" value="1.0"/></conditions><conditionGroups/></modifier></modifiers><rules><rule id="Feat: Consuming Blight###DATA###" name="Feat: Consuming Blight" hidden="false"><description>Living enemy models currently in Asphyxious' control area suffer an unboostable POW 5 damage roll. Asphyxious gains up to 7 focus points. He cannot have more focus points than his current FOCUS as a result of Consuming Blight.</description><modifiers/></rule><rule id="Spell: Breath of Corruption###DATA###" name="Spell: Breath of Corruption" hidden="false"><description>Models hit suffer a POW 12 corrosion damage roll. The AOE is a cloud effect that remains in play for one round. Models entering or ending their activation in the AOE suffer 1 point of corrosion damage.</description><modifiers/></rule><rule id="Spell: Hellfire###DATA###" name="Spell: Hellfire" hidden="false"><description>A model/unit hit by Hellfire must pass a command check or flee.</description><modifiers/></rule><rule id="Spell: Parasite###DATA###" name="Spell: Parasite" hidden="false"><description>Target model/unit suffer -3 ARM and this model gains +1 ARM.</description><modifiers/></rule><rule id="Spell: Scything Touch###DATA###" name="Spell: Scything Touch" hidden="false"><description>Target friendly model/unit gains +2 to melee attack damage rolls. Affected models gain Critical Corrosion on their normal melee attacks. </description><modifiers/></rule><rule id="Spell: Teleport###DATA###" name="Spell: Teleport" hidden="false"><description>Place this model anywhere completely within 8" of its current location, then its activation ends.</description><modifiers/></rule><rule id="Model: Terror###DATA###" name="Model: Terror" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Cull Soul###DATA###" name="Model: Cull Soul" hidden="false"><description>This model gains one soul token for each living enemy model destroyed within 2" of it. When this model replenishes its focus during your next Control Phase, replace each soul token on it with 1 focus point. </description><modifiers/></rule><rule id="Soulsplitter: Magical Weapon###DATA###" name="Soulsplitter: Magical Weapon" hidden="false"><modifiers/></rule><rule id="Soulsplitter: Reach###DATA###" name="Soulsplitter: Reach" hidden="false"><modifiers/></rule><rule id="Soulsplitter: Sustained Attack###DATA###" name="Soulsplitter: Sustained Attack" hidden="false"><description>During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits. </description><modifiers/></rule></rules><profiles><profile id="Iron Lich Asphyxious###DATA###" name="Iron Lich Asphyxious" profileTypeId="Warcaster###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="3"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="15"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="16"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="7"/><characteristic characteristicId="Focus###DATA###" name="Focus" value="7"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="18"/></characteristics><modifiers/></profile><profile id="Soulsplitter###DATA###" name="Soulsplitter" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="8"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="15"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Breath of Corruption###DATA###" name="Breath of Corruption" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="3"/><characteristic characteristicId="POW###DATA###" name="POW" value="12"/><characteristic characteristicId="UP###DATA###" name="UP" value="No"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="Yes"/></characteristics><modifiers/></profile><profile id="Hellfire###DATA###" name="Hellfire" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="10"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="14"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Parasite###DATA###" name="Parasite" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile><profile id="Scything Touch###DATA###" name="Scything Touch" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="6"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile><profile id="Teleport###DATA###" name="Teleport" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="SELF"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Solo###DATA###" id="1cbad9c1-b6ea-49cd-9788-57c827b94ebc" name="Iron Lich Overseer" points="3.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="2" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Commander###DATA###" name="Model: Commander" hidden="false"><modifiers/></rule><rule id="Model: 'Jack Marshal###DATA###" name="Model: 'Jack Marshal" hidden="false"><modifiers/></rule><rule id="Model: Terror###DATA###" name="Model: Terror" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Circular Vision###DATA###" name="Model: Circular Vision" hidden="false"><description>This model's front arc extends to 360°.</description><modifiers/></rule><rule id="Model: Magic Ability [7]: Cloak of Darkness (* Action)###DATA###" name="Model: Magic Ability [7]: Cloak of Darkness (* Action)" hidden="false"><description>This model gains Stealth. While warjacks this model controls are B2B with it, they also gain Stealth. Cloak of Darkness lasts for one round.</description><modifiers/></rule><rule id="Model: Magic Ability [7]: Dark Fire (* Attack)###DATA###" name="Model: Magic Ability [7]: Dark Fire (* Attack)" hidden="false"><description>Dark Fire is a RNG 10, POW 12 magic attack. When a living enemy model is destroyed by Dark Fire, this model gains its soul token regardless of the proximity of other models. </description><modifiers/></rule><rule id="Model: Soul Matrix###DATA###" name="Model: Soul Matrix" hidden="false"><description>While in this model's command range during their activation, warjacks controlled by this model can spend soul tokens on this model to gain additional attacks or to boost attack or damage rolls at one token per attack or boost. </description><modifiers/></rule><rule id="Model: Soul Taker###DATA###" name="Model: Soul Taker" hidden="false"><description>This model gains one soul token when a living enemy model is destroyed within 2" of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.</description><modifiers/></rule><rule id="Fell Staff: Magical Weapon###DATA###" name="Fell Staff: Magical Weapon" hidden="false"><modifiers/></rule><rule id="Fell Staff: Reach###DATA###" name="Fell Staff: Reach" hidden="false"><modifiers/></rule></rules><profiles><profile id="Iron Lich Overseer###DATA###" name="Iron Lich Overseer" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="3"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="14"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="16"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="9"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="8"/></characteristics><modifiers/></profile><profile id="Fell Staff###DATA###" name="Fell Staff" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="13"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warjack###DATA###" id="2779a945-ec90-4e06-aa50-3d0b75df8afd" name="Leviathan" points="9.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Pathfinder###DATA###" name="Model: Pathfinder" hidden="false"><modifiers/></rule><rule id="Model: Steady###DATA###" name="Model: Steady" hidden="false"><modifiers/></rule><rule id="Spiker: Burst Fire###DATA###" name="Spiker: Burst Fire" hidden="false"><description>Gain +1 to damage rolls with this weapon against models with medium bases and +2 to damage rolls against models with large bases.</description><modifiers/></rule><rule id="Crushing Claw: Open Fist###DATA###" name="Crushing Claw: Open Fist" hidden="false"><modifiers/></rule><rule id="Model: Amphibious###DATA###" name="Model: Amphibious" hidden="false"><description>This model ignores the effects of deep and shallow water and can move through them without penalty. While completely in deep water, it cannot be targeted by ranged or magic attacks and can make attacks only against other models in deep water. While completely in deep water, this model does not block LOS. </description><modifiers/></rule></rules><profiles><profile id="Leviathan###DATA###" name="Leviathan" profileTypeId="Warjack###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="5"/><characteristic characteristicId="STR###DATA###" name="STR" value="12"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="5"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="12"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="18"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="-"/></characteristics><modifiers/></profile><profile id="Spiker###DATA###" name="Spiker" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="13"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="3"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="13"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="-"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="L"/></characteristics><modifiers/></profile><profile id="Crushing Claw###DATA###" name="Crushing Claw" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="5"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="17"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="R"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warcaster###DATA###" id="f682862d-982e-44ac-afc9-09f2e1190a2b" name="Lich Lord Asphyxious (Epic)" points="-6.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers><modifier type="set" field="maxSelections" value="0.0" repeat="false" numRepeats="1" incrementParentId="roster" incrementChildId="no child" incrementField="selections" incrementValue="1.0"><conditions><condition parentId="roster" childId="157317ad-9072-49f2-9beb-84b07fd5863a" field="selections" type="equal to" value="1.0"/></conditions><conditionGroups/></modifier></modifiers><rules><rule id="Feat: Spectral Legion###DATA###" name="Feat: Spectral Legion" hidden="false"><description>Return up to ten friendly destroyed non-warcaster small- or medium-based Faction warrior models to play, placing them within 3 ̋ of Asphyxious. Returned models gain Undead and Ghostly, become solos, and cannot be attacked or damaged for one turn. Returned models must charge during their activations and leave play at the end of this turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. A model with Ghostly cannot be targeted by free strikes.)</description><modifiers/></rule><rule id="Model: Terror###DATA###" name="Model: Terror" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Cull Soul###DATA###" name="Model: Cull Soul" hidden="false"><description>This model gains one soul token for each living enemy model destroyed within 2" of it. When this model replenishes its focus during your next Control Phase, replace each soul token on it with 1 focus point.</description><modifiers/></rule><rule id="Daeamortus: Magical Weapon###DATA###" name="Daeamortus: Magical Weapon" hidden="false"><modifiers/></rule><rule id="Daeamortus: Reach###DATA###" name="Daeamortus: Reach" hidden="false"><modifiers/></rule><rule id="Daeamortus: Souls Reaper (* Action)###DATA###" name="Daeamortus: Souls Reaper (* Action)" hidden="false"><description>Place a 5" AOE anywhere completely in this model's control area. The AOE remains in play for one round. When a living enemy model is destroyed in the AOE, this model gains one soul token. While the AOE is in play, this model cannot attack with Daeamortus and has no melee range. </description><modifiers/></rule><rule id="Spell: Caustic Mist###DATA###" name="Spell: Caustic Mist" hidden="false"><description>Place a 3" AOE cloud effect completely in the model's control area. A model entering or ending its activation in the AOE suffers 1 points of corrosion damage. Caustic Mist lasts for one round. </description><modifiers/></rule><rule id="Spell: Death Knell###DATA###" name="Spell: Death Knell" hidden="false"><description>Before dealing damage, count the number of models in this AOE. Add the result to each Death Knell damage roll. </description><modifiers/></rule><rule id="Spell: Excarnate###DATA###" name="Spell: Excarnate" hidden="false"><description>When a living enemy warrior model is boxed by Excarnate, remove it from play. You can then add one Grunt to a friendly Faction small-based undead unit in this model's control area. The Grunt must be placed in formation and within 3" of this model. </description><modifiers/></rule><rule id="Spell: Hellbound###DATA###" name="Spell: Hellbound" hidden="false"><description>This model cannot be targeted by charges. While within 5" of this model enemy models treat open ground as rough terrain. </description><modifiers/></rule><rule id="Spell: Parasite###DATA###" name="Spell: Parasite" hidden="false"><description>Target model/unit suffer -3 ARM and this model gains +1 ARM.</description><modifiers/></rule><rule id="Spell: Teleport###DATA###" name="Spell: Teleport" hidden="false"><description>Place this model anywhere completely within 8" of its current location, then its activation ends.</description><modifiers/></rule></rules><profiles><profile id="Lich Lord Asphyxious (Epic)###DATA###" name="Lich Lord Asphyxious (Epic)" profileTypeId="Warcaster###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="3"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="15"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="16"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="8"/><characteristic characteristicId="Focus###DATA###" name="Focus" value="7"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="18"/></characteristics><modifiers/></profile><profile id="Daeamortus###DATA###" name="Daeamortus" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="8"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="15"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Caustic Mist###DATA###" name="Caustic Mist" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="CTRL"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="3"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="No"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="No"/></characteristics><modifiers/></profile><profile id="Death Knell###DATA###" name="Death Knell" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="4"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="4"/><characteristic characteristicId="POW###DATA###" name="POW" value="10"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Excarnate###DATA###" name="Excarnate" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="10"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="13"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Hellbound###DATA###" name="Hellbound" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="SELF"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="*"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile><profile id="Parasite###DATA###" name="Parasite" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Teleport###DATA###" name="Teleport" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="SELF"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warcaster###DATA###" id="bc590151-3b50-48aa-9477-ee0c6fa2c7dd" name="Lich Lord Terminus" points="-4.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Feat: Dragon's Call###DATA###" name="Feat: Dragon's Call" hidden="false"><description>Terminus gains one soul token for each living enemy model destroyed in his contorl area. Terminus gains +1 ARM for each soul token on him. Dragon's Call lasts for one round.</description><modifiers/></rule><rule id="Model: Abomination###DATA###" name="Model: Abomination" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Cull Soul###DATA###" name="Model: Cull Soul" hidden="false"><description>This model gains one soul token for each living enemy model destroyed within 2" of it. When this model replenishes its focus during your next Control Phase, replace each soul token on it with 1 focus point. </description><modifiers/></rule><rule id="Model: Flight###DATA###" name="Model: Flight" hidden="false"><description>This model can advnace through terrain and obstacles without pnealty and can advance through obstruction and other models if it has enough movement to move completely past them. This model ignores intervening models when declaring its charge target. </description><modifiers/></rule><rule id="Model: Sacrificial Pawn [Undead]###DATA###" name="Model: Sacrificial Pawn [Undead]" hidden="false"><description>When this model is directly hit by an enemy ranged attack you can choose to have one friendly, non-incorporeal Undead model within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects.</description><modifiers/></rule><rule id="Model: Shadow of Death###DATA###" name="Model: Shadow of Death" hidden="false"><description>While in this model's command range, friendly undead Faction models gain Tough.</description><modifiers/></rule><rule id="Dragon Fire: Continous Effect: Corrosion###DATA###" name="Dragon Fire: Continous Effect: Corrosion" hidden="false"><modifiers/></rule><rule id="Dragon Fire: Damage Type: Corrosion###DATA###" name="Dragon Fire: Damage Type: Corrosion" hidden="false"><modifiers/></rule><rule id="Doomsayer: Magical Weapon###DATA###" name="Doomsayer: Magical Weapon" hidden="false"><modifiers/></rule><rule id="Doomsayer: Reach###DATA###" name="Doomsayer: Reach" hidden="false"><modifiers/></rule><rule id="Scything Claw: Critical Pitch###DATA###" name="Scything Claw: Critical Pitch" hidden="false"><description>On a critical hit, instead of rolling damage normally you can choose to have this model throw the model hit. Treat the throw as if this model had hit with and passed the STR check of a throw power attack. The thrown model suffers a damage roll with POW equal to this model's STR plus the POW of this weapon. The POW of collateral damage is equial to this model's STR. </description><modifiers/></rule><rule id="Spell: Annihilation###DATA###" name="Spell: Annihilation" hidden="false"><description>Models hit suffer a POW 10 damage roll. Models boxed by Annihilation are removed from play. This model gains a soul token for each living non-soulless enemy model removed from play this way.</description><modifiers/></rule><rule id="Spell: Hellfire###DATA###" name="Spell: Hellfire" hidden="false"><description>A model/unit hit by Hellfire must pass a command check or flee.</description><modifiers/></rule><rule id="Spell: Malediction###DATA###" name="Spell: Malediction" hidden="false"><description>While within 2" of this model, enemy models suffer -2 DEF and ARM. </description><modifiers/></rule><rule id="Spell: Ravager###DATA###" name="Spell: Ravager" hidden="false"><description>Target model in this model's battlegroup gains Berserk for one turn. When affected by Ravager, a model cannot make Chain Attacks. (When a model with Berserk destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional meless attack against another model in its melee range.)</description><modifiers/></rule></rules><profiles><profile id="Lich Lord Terminus###DATA###" name="Lich Lord Terminus" profileTypeId="Warcaster###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="9"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="5"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="14"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="18"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="10"/><characteristic characteristicId="Focus###DATA###" name="Focus" value="6"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="20"/></characteristics><modifiers/></profile><profile id="Dragon Fire###DATA###" name="Dragon Fire" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="SP 10"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="1"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="14"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="-"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Doomsayer###DATA###" name="Doomsayer" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="7"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="16"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Scything Claw###DATA###" name="Scything Claw" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="5"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="14"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Annihilation###DATA###" name="Annihilation" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="4"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="10"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="3"/><characteristic characteristicId="POW###DATA###" name="POW" value="10"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Hellfire###DATA###" name="Hellfire" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="10"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="14"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Malediction###DATA###" name="Malediction" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="SELF"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="*"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile><profile id="Ravager###DATA###" name="Ravager" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="6"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warcaster###DATA###" id="04e4147a-fcdc-4155-b0f3-9686e1a46c2d" name="Lich Lord Venethrax" points="-6.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Feat: Charnel Flames###DATA###" name="Feat: Charnel Flames" hidden="false"><description>When a model is destroyed in Venethrax's control area, before removing the model from the table center a 3" AOE cloud effect over it. The destroyed model does not provide a corpse token. Models with Eyeless Sight do not ignore these cloud effects. Models entering a Charnel Flames AOE suffer 1 point of fire damage. Charnel Flames lasts for one round. </description><modifiers/></rule><rule id="Model: Terror###DATA###" name="Model: Terror" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Cull Soul###DATA###" name="Model: Cull Soul" hidden="false"><description>This model gains one soul token for each living enemy model destroyed within 2" of it. When this model replenishes its focus during your next Control Phase, replace each soul token on it with 1 focus point. </description><modifiers/></rule><rule id="Model: Caustic Presence [Corrosion]###DATA###" name="Model: Caustic Presence [Corrosion]" hidden="false"><description>Corrosion continuous effects that affect enemy models in this model's control area cannot expire. </description><modifiers/></rule><rule id="Model: Dismember###DATA###" name="Model: Dismember" hidden="false"><description>When this model hits a warbeast with a melee attack, roll an additional damage die. </description><modifiers/></rule><rule id="Wyrmbane: Magical Weapon###DATA###" name="Wyrmbane: Magical Weapon" hidden="false"><modifiers/></rule><rule id="Wyrmbane: Reach###DATA###" name="Wyrmbane: Reach" hidden="false"><modifiers/></rule><rule id="Spell: Blood Rain###DATA###" name="Spell: Blood Rain" hidden="false"><description>Blood Rain causes corrosion damage. Models hit suffer the Corrosion continuous effect.</description><modifiers/></rule><rule id="Spell: Hellfire###DATA###" name="Spell: Hellfire" hidden="false"><description>A model/unit hit by Hellfire must pass a command check or flee.</description><modifiers/></rule><rule id="Spell: Dragon Slayer###DATA###" name="Spell: Dragon Slayer" hidden="false"><description>This model gains +2 STR and ARM. Models cannot reave fury from warbeasts destroyed by this model. When this model destroys an enemy model with fury points on it with an attack, this model gains a number of focus points equal to the fury points on the destroyed model. </description><modifiers/></rule><rule id="Spell: Lamentation###DATA###" name="Spell: Lamentation" hidden="false"><description>Enemy models pay double the focus or fury point cost to cast or upkeep spells while in this model's control area.</description><modifiers/></rule><rule id="Spell: Soul Harvester###DATA###" name="Spell: Soul Harvester" hidden="false"><description>When target friendly Faction model/unit destroys a living enemy model with a melee atack, this model gains the destroyed model's soul token regardless of the proximity of other models. </description><modifiers/></rule></rules><profiles><profile id="Lich Lord Venethrax###DATA###" name="Lich Lord Venethrax" profileTypeId="Warcaster###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="8"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="15"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="16"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="9"/><characteristic characteristicId="Focus###DATA###" name="Focus" value="7"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="18"/></characteristics><modifiers/></profile><profile id="Wyrmbane###DATA###" name="Wyrmbane" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="7"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="14"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Blood Rain###DATA###" name="Blood Rain" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="3"/><characteristic characteristicId="POW###DATA###" name="POW" value="12"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Dragon Slayer###DATA###" name="Dragon Slayer" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="SELF"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile><profile id="Hellfire###DATA###" name="Hellfire" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="10"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="14"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Lamentation###DATA###" name="Lamentation" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="SELF"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="CTRL"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile><profile id="Soul Harvester###DATA###" name="Soul Harvester" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="6"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warcaster###DATA###" id="9df61320-d758-4f93-8f8f-0a21bcea94bb" name="Lord Exhumator Scaverous" points="-5.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Feat: Black Gate###DATA###" name="Feat: Black Gate" hidden="false"><description>While in this models control area, frinedly Faction models gain boosted magic attack rolls. When Scaverous casts a spell, reduce the COST of the spell by 1. When an enemy model casts a spell or uses an animus while in Scaverous' control area, increase the COST by 1. Black Gate lasts for one round.</description><modifiers/></rule><rule id="Model: Terror###DATA###" name="Model: Terror" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Cull Soul###DATA###" name="Model: Cull Soul" hidden="false"><description>This model gains one soul token for each living enemy model destroyed within 2" of it. When this model replenishes its focus during your next Control Phase, replace each soul token on it with 1 focus point. </description><modifiers/></rule><rule id="Avernus: Magical Weapon###DATA###" name="Avernus: Magical Weapon" hidden="false"><modifiers/></rule><rule id="Avernus: Reach###DATA###" name="Avernus: Reach" hidden="false"><modifiers/></rule><rule id="Avernus: Thresher (* Attack)###DATA###" name="Avernus: Thresher (* Attack)" hidden="false"><description>This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range. </description><modifiers/></rule><rule id="Spell: Death Wards###DATA###" name="Spell: Death Wards" hidden="false"><description>Target friendly Faction model/unit gains +2 ARM. If an affected warjack is damaged, you choose which column suffers the damage.</description><modifiers/></rule><rule id="Spell: Excarnate###DATA###" name="Spell: Excarnate" hidden="false"><description>When a living enemy warrior model is boxed by Excarnate, remove it from play. You can then add one Grunt to a friendly Faction small-based undead unit in this model's control area. The Grunt must be placed in formation and within 3" of this model. </description><modifiers/></rule><rule id="Spell: Ghost Walk###DATA###" name="Spell: Ghost Walk" hidden="false"><description>Target friendly model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. An affected model cannot be target by free strikes.)</description><modifiers/></rule><rule id="Spell : Feast of Worms###DATA###" name="Spell : Feast of Worms" hidden="false"><description>While in the AOE, enemy models suffers -2 ARM. The AOE remains in play as long as upkeep is paid.</description><modifiers/></rule><rule id="Spell: Icy Grip###DATA###" name="Spell: Icy Grip" hidden="false"><description>Target enemy warrior model/unit without Immunity: Cold suffers -2 DEF and cannot run or make special attacks.</description><modifiers/></rule><rule id="Spell: Telekinesis###DATA###" name="Spell: Telekinesis" hidden="false"><description>Place target model completely within 2" of its current location. When Telekinesis targets an enemy model, it is an offensive spell and requires a magic attack roll. A model can be affected by Telekinesis only once per turn. </description><modifiers/></rule></rules><profiles><profile id="Lord Exhumator Scaverous###DATA###" name="Lord Exhumator Scaverous" profileTypeId="Warcaster###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="8"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="14"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="17"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="7"/><characteristic characteristicId="Focus###DATA###" name="Focus" value="7"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="18"/></characteristics><modifiers/></profile><profile id="Avernus###DATA###" name="Avernus" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="6"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="14"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Death Ward###DATA###" name="Death Ward" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="6"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile><profile id="Excarnate###DATA###" name="Excarnate" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="10"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="13"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Feast of Worms###DATA###" name="Feast of Worms" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="4"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="10"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="4"/><characteristic characteristicId="POW###DATA###" name="POW" value="12"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Ghost Walk###DATA###" name="Ghost Walk" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="6"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile><profile id="Icy Grip###DATA###" name="Icy Grip" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Telekinesis###DATA###" name="Telekinesis" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="*"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Solo###DATA###" id="d68d38e6-6486-4004-b5ea-63c8fc7e232b" name="Machine Wraith" points="1.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="3" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Incorporeal###DATA###" name="Model: Incorporeal" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Machine Meld (* Action)###DATA###" name="Model: Machine Meld (* Action)" hidden="false"><description>RNG 1. Target enemy non-character warjack with a functional Cortex system or an inert non-character warjack with a functional Cortex system. If the warjack is in range, take control of it and remove this model from the table. Effects on this model when it is removed from the table expire. You cannot activate the warjack this turn.
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If the melded warjack was part of a battlegroup, while it is in its former controller's control area during the former controller's activation the former controller can spend focus points to attempt to regain control of it at 1 focus point per attempt. If it does so, the former controller and this model each roll a d6 and add their CMD. If the former controller's total is higher, it regains control of the warjack and this model exits the warjack. If the former controller's total is not higher, you maintain control of the warjack.
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After resolving an attack in which the melded warjack suffered 1 or more damage points, this model must make a command check. If it fails this check, it exits the warjack after resolving continuous effects during your next Maintenace Phase.
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You can choose to have this model exit the warjack after resolving continuous effects during your Maintenace Phase.
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If this model exits the warjack for any reason, contorl of the warjack returns its former controller. Place this model within 3" of the warjack. If the warjack was inert when this model melded with it, the warjack becomes autonomous.
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This model is destroyed if the melded warjack is destroyed before it exits the warjack. </description><modifiers/></rule></rules><profiles><profile id="Machine Wraith###DATA###" name="Machine Wraith" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="7"/><characteristic characteristicId="STR###DATA###" name="STR" value="4"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="0"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="14"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="12"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="7"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="-"/></characteristics><modifiers/></profile><profile id="Mechano-Claws###DATA###" name="Mechano-Claws" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="8"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warjack###DATA###" id="a6047a55-fb1b-4002-8533-d0dc24455b63" name="Malice" points="9.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Ghost Shield###DATA###" name="Model: Ghost Shield" hidden="false"><description>This models gains +1 ARM for each soul token currently on it. </description><modifiers/></rule><rule id="Model: Possession###DATA###" name="Model: Possession" hidden="false"><description>When this model hits an enemy warjack that has a functional cortex with a melee attack, it can spend a soul token to take control of the warjack. Immediately after teh attack has been resolved, you can make a full advance the warjack and can then make one normal attack, then Possession expires.</description><modifiers/></rule><rule id="Model: Soul Taker###DATA###" name="Model: Soul Taker" hidden="false"><description>This model gains one soul token when a living enemy model is destroyed within 2" of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.</description><modifiers/></rule><rule id="Model: Well of Souls###DATA###" name="Model: Well of Souls" hidden="false"><description>This model begins the game with one soul token.</description><modifiers/></rule><rule id="Barbed Harpoon: Drag###DATA###" name="Barbed Harpoon: Drag" hidden="false"><description>If this weapon daamges an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed any distance directly toward this model. After the damaged model is moved, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action.</description><modifiers/></rule><rule id="Death Claw: Magical Weapon###DATA###" name="Death Claw: Magical Weapon" hidden="false"><modifiers/></rule><rule id="Death Claw: Open Fist###DATA###" name="Death Claw: Open Fist" hidden="false"><modifiers/></rule></rules><profiles><profile id="Malice###DATA###" name="Malice" profileTypeId="Warjack###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="10"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="6"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="13"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="16"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="-"/></characteristics><modifiers/></profile><profile id="Barbed Harpoon###DATA###" name="Barbed Harpoon" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="1"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="14"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="-"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="L"/></characteristics><modifiers/></profile><profile id="Death Claw###DATA###" name="Death Claw" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="6"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="16"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="R"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warcaster###DATA###" id="7aea23aa-abce-408c-b1e6-78c702a53c02" name="Master Necrotech Mortenebra" points="-4.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries><entry categoryId="(No Category)" id="d82264fd-d9a8-4d8c-9764-18c5b240378e" name="Deryliss" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Commander###DATA###" name="Model: Commander" hidden="false"><modifiers/></rule><rule id="Model: Arcane Extension [Master Necrotech Mortenebra]###DATA###" name="Model: Arcane Extension [Master Necrotech Mortenebra]" hidden="false"><description>During your Control Phase, while this model is in Master Necrotech Mortenebras control area, Mortenebra can allocate focus to warjacks in her battlegroup that are in this model's command range. </description><modifiers/></rule><rule id="Model: Attached to [Master Necrotech Mortenebra]###DATA###" name="Model: Attached to [Master Necrotech Mortenebra]" hidden="false"><description>This model is attached to Master Necrotech Mortenebra for the rest of the game. Each warcaster can have only one model attached to it.</description><modifiers/></rule><rule id="Model: Companion [Master Necrotech Mortenebra]###DATA###" name="Model: Companion [Master Necrotech Mortenebra]" hidden="false"><description>This model is included in any army that includes Master Necrotech Mortenebra. If Mortenebra is destroyed or removed from play, remove this model from play. This model is part of Mortenebra's battlegroup.</description><modifiers/></rule><rule id="Model: Soul Taker###DATA###" name="Model: Soul Taker" hidden="false"><description>This model gains one soul token when a living enemy model is destroyed within 2' of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost. </description><modifiers/></rule><rule id="Model: Spell Slave (* Action)###DATA###" name="Model: Spell Slave (* Action)" hidden="false"><description>This model must be in its warcaster's control area to make the Spell Slave special action. When it does, it casts one of its warcaster's spells with a COST of 3 or less. The warcaster is considered to have cast that spell but this model is its point of origin. When making a magic attack roll, this model uses its warcaster's FOCUS. This model cannot cast spells with a RNG of SELF or CTRL. </description><modifiers/></rule></rules><profiles><profile id="Deryliss###DATA###" name="Deryliss" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="6"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="5"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="3"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="14"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="14"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="8"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="5"/></characteristics><modifiers/></profile><profile id="Mechano-Claws (Deryliss)###DATA###" name="Mechano-Claws (Deryliss)" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="10"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry></entries><entryGroups/><modifiers/><rules><rule id="Feat: Recalibration###DATA###" name="Feat: Recalibration" hidden="false"><description>While in Mortenebra's control area, friendly Faction models can reroll attack and damage rolls this turn. EAch roll can be rerolled only once as a result of Recalibration.</description><modifiers/></rule><rule id="Model: Pathfinder###DATA###" name="Model: Pathfinder" hidden="false"><modifiers/></rule><rule id="Model: Terror###DATA###" name="Model: Terror" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Cull Soul###DATA###" name="Model: Cull Soul" hidden="false"><description>This model gains one soul token for each living enemy model destroyed within 2" of it. When this model replenishes its focus during your next Control Phase, replace each soul token on it with 1 focus point.</description><modifiers/></rule><rule id="Model: Interface###DATA###" name="Model: Interface" hidden="false"><description>While B2B with this model, a warjack in its battlegroup can spend focus points on this model.</description><modifiers/></rule><rule id="Model: Repair [10] (* Action)###DATA###" name="Model: Repair [10] (* Action)" hidden="false"><description>This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.</description><modifiers/></rule><rule id="Model: Steady###DATA###" name="Model: Steady" hidden="false"><description>This model cannot be knocked down.</description><modifiers/></rule><rule id="Scavenger: Magical Weapon###DATA###" name="Scavenger: Magical Weapon" hidden="false"><modifiers/></rule><rule id="Scavenger: Reach###DATA###" name="Scavenger: Reach" hidden="false"><modifiers/></rule><rule id="Spell: Doom Spiral###DATA###" name="Spell: Doom Spiral" hidden="false"><description>When Doom Spiral damages a warjack that is part of a battlegroup, its controller suffers d3 damage points.</description><modifiers/></rule><rule id="Spell: Jump Start###DATA###" name="Spell: Jump Start" hidden="false"><description>Models in this model's battlegroup that are currently in its control area can immediately turn to face any direction. Affected models that are stationary or knocked down are no longer stationary and stand up. Models that were knocked down this turn are not affected by Jump Start. </description><modifiers/></rule><rule id="Spell: Overrun###DATA###" name="Spell: Overrun" hidden="false"><description>When target model in this model's battlegroup destroys one or more enemy models with an attack, immediately after the attack is resolve one model in this model's battlegroup that is in its control are can make a full advance, then Overrun expires. Overrun can be cast on,y once per turn and lasts for one turn.</description><modifiers/></rule><rule id="Spell: Spectral Steel###DATA###" name="Spell: Spectral Steel" hidden="false"><description>Target warjack in this model's battlegroup gains +2 ARM and Ghostly. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. An affected model cannot be target by free strikes.)</description><modifiers/></rule><rule id="Spell: Terminal Velocity###DATA###" name="Spell: Terminal Velocity" hidden="false"><description>Warjacks in this model's battlegroup that are currently in its control area can charge or make power attacks without spending focus and gain boosted melee attack rolls against living models. When an affected model targets a living model with a charge or slam power attack, it gains +2' movement. Terminal Velocity lasts for one turn.</description><modifiers/></rule><rule id="Spell: Void Gate###DATA###" name="Spell: Void Gate" hidden="false"><description>While in the AOE, enemy models cannot channel spells, be allocated focus or be forced. The AOE remains in play as long as its upkeep is paid. </description><modifiers/></rule></rules><profiles><profile id="Master Necrotech Mortenebra###DATA###" name="Master Necrotech Mortenebra" profileTypeId="Warcaster###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="15"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="16"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="8"/><characteristic characteristicId="Focus###DATA###" name="Focus" value="7"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="16"/></characteristics><modifiers/></profile><profile id="2xScavenger (Mortenebra)###DATA###" name="2xScavenger (Mortenebra)" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="5"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="12"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Doom Spiral###DATA###" name="Doom Spiral" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="12"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Jump Start###DATA###" name="Jump Start" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="1"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="SELF"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="CTRL"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile><profile id="Overrun###DATA###" name="Overrun" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="6"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile><profile id="Spectral Steel###DATA###" name="Spectral Steel" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="6"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile><profile id="Terminal Velocity###DATA###" name="Terminal Velocity" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="SELF"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="CTRL"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile><profile id="Void Gate###DATA###" name="Void Gate" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="4"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="10"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="4"/><characteristic characteristicId="POW###DATA###" name="POW" value="13"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Unit###DATA###" id="1417743f-14a3-4223-bbad-3f65f1a5fcb0" name="Mechanithralls" points="3.0" type="unit" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="3" collective="false"><entries><entry categoryId="(No Category)" id="e7069539-5e57-48b2-80f3-da958fa7f4f3" name="Maximum Unit" points="2.0" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry categoryId="(No Category)" id="1ca28a8b-473f-4276-a3bb-5063d98f4079" name="Grunt" points="0.0" type="model" minSelections="4" maxSelections="4" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="(No Category)" id="d2eb1aa1-f405-4acc-bb1f-fb7e7ff9c3f4" name="Brute Thrall" points="1.0" type="model" minSelections="0" maxSelections="3" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="3" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Brute Thrall: Attachment [Mechanithrall]###DATA###" name="Brute Thrall: Attachment [Mechanithrall]" hidden="false"><description>This attachment can be added to a Mechanithrall unit.</description><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Heavy Steamfist: Combo Strike (* Attack)###DATA###" name="Heavy Steamfist: Combo Strike (* Attack)" hidden="false"><description>Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon. </description><modifiers/></rule></rules><profiles><profile id="Brute Thrall###DATA###" name="Brute Thrall" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="9"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="12"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="14"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="5"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="8"/></characteristics><modifiers/></profile><profile id="2xHeavy Steamfist (Brute Thrall)###DATA###" name="2xHeavy Steamfist (Brute Thrall)" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="5"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="14"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="(No Category)" id="721053b1-6df4-4c66-bd99-3838d5ba9336" name="Leader" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="(No Category)" id="33c830f7-6311-4f97-90e3-f6c495aaddf7" name="Grunt" points="0.0" type="model" minSelections="5" maxSelections="5" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Steamfist: Combo Strike (* Attack)###DATA###" name="Steamfist: Combo Strike (* Attack)" hidden="false"><description>Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon. </description><modifiers/></rule></rules><profiles><profile id="Mechanithralls###DATA###" name="Mechanithralls" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="5"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="12"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="12"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="6"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="-"/></characteristics><modifiers/></profile><profile id="2xSteamfist (Grunt)###DATA###" name="2xSteamfist (Grunt)" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="11"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Unit###DATA###" id="e964e5d8-f08b-4bc1-b15d-4b279c3f4c6b" name="Necrosurgeon & Stitch Thralls" points="2.0" type="unit" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="2" collective="false"><entries><entry categoryId="(No Category)" id="694b6068-af2f-421f-9e06-8548d1fa70cd" name="Necrosurgeon" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Officer###DATA###" name="Model: Officer" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Necrosurgeon: Body Snatcher###DATA###" name="Necrosurgeon: Body Snatcher" hidden="false"><description>This model gains one corpose token each time a Mechanithhrall or living model is destroyed within 5" of it or a Grunt in its unit.</description><modifiers/></rule><rule id="Necrosurgeon: Necrosurgery (* Action)###DATA###" name="Necrosurgeon: Necrosurgery (* Action)" hidden="false"><description>Remove up to three corpse tokens from this model to add one Grunt to a friendly Mechanithrall unit in this model's command range per token removed. The Grunt must be placed in formation and within 3" of this model.</description><modifiers/></rule><rule id="Necrosurgeon: Sacrifical Pawn [Stitch Thrall Grunt or Mechanithrall]###DATA###" name="Necrosurgeon: Sacrifical Pawn [Stitch Thrall Grunt or Mechanithrall]" hidden="false"><description>When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal Stitch thrall Grunt or Mechanithrall model within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects.</description><modifiers/></rule><rule id="Necrosurgeon: Surgery (* Action)###DATA###" name="Necrosurgeon: Surgery (* Action)" hidden="false"><description>Choose a friendly Faction warrior model B2B with this modle. That model heals d6 damage points.</description><modifiers/></rule></rules><profiles><profile id="Necrosurgeon###DATA###" name="Necrosurgeon" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="6"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="5"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="14"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="12"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="8"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="5"/></characteristics><modifiers/></profile><profile id="Gut Splitter (Necrosurgeon)###DATA###" name="Gut Splitter (Necrosurgeon)" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="5"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="11"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="(No Category)" id="ae331277-7705-4c3c-90fd-d1c44d126bc8" name="Stitch Thrall Grunt" points="0.0" type="model" minSelections="3" maxSelections="3" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule></rules><profiles><profile id="Stitch Thrall###DATA###" name="Stitch Thrall" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="4"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="3"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="14"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="12"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="6"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="-"/></characteristics><modifiers/></profile></profiles></entry></entries><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="Solo###DATA###" id="4145f22f-3406-4134-abc2-c1e9272d01e5" name="Necrotech & Scrap Thrall" points="1.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="3" collective="false"><entries><entry categoryId="(No Category)" id="55618c25-9b90-433d-8ac5-017ecce904c6" name="Necrotech" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Create Scrap Thrall [8] (* Action)###DATA###" name="Model: Create Scrap Thrall [8] (* Action)" hidden="false"><description>To use this special action, this model must bei n base contract with a wreck marker. Make a skill check. If it passes, d3 Scrap Thralls are created from a light wreck marker or d6 from a heavy wreck marker. Remove the wreck marker from play and place the Scrap Thralls within 3" of this model. Placed Scrap Thralls cannot activate this turn. </description><modifiers/></rule><rule id="Model: Repair [8] (* Action) ###DATA###" name="Model: Repair [8] (* Action) " hidden="false"><description>This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid. </description><modifiers/></rule><rule id="Model: Steady###DATA###" name="Model: Steady" hidden="false"><description>This model cannot be knocked down.</description><modifiers/></rule><rule id="Vise Claw: Reach###DATA###" name="Vise Claw: Reach" hidden="false"><modifiers/></rule></rules><profiles><profile id="Necrotech###DATA###" name="Necrotech" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="5"/><characteristic characteristicId="STR###DATA###" name="STR" value="6"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="3"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="12"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="13"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="7"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="5"/></characteristics><modifiers/></profile><profile id="Vise Claw (Necrotech)###DATA###" name="Vise Claw (Necrotech)" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="10"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="(No Category)" id="0baf06a4-e2da-430b-8c1c-c208ce263444" name="Scrap Thrall" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Thrall Bomb###DATA###" name="Model: Thrall Bomb" hidden="false"><description>When this model is disabled, center a 4" AOE on it and then remove this model from play. Models in the AOE are hit and suffer a POW 8 blast damage roll.</description><modifiers/></rule><rule id="Mechano-Claw: Death Burst (* Attack)###DATA###" name="Mechano-Claw: Death Burst (* Attack)" hidden="false"><description>This model makes a melee attack. If that attack hits, instead of dealing damage normally, center a 4" AOE on the model hit and remove this model from play. The model hit suffers a POW 16 damage roll. If the attack misses, center the AOE on this model and remove this model from play. Models in the AOE other than the model directly hit are hit and suffer a POW 8 blast damage roll. Blast damage from this attack is not considered to have been caused by a melee attack. </description><modifiers/></rule></rules><profiles><profile id="Scrap Thrall###DATA###" name="Scrap Thrall" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="5"/><characteristic characteristicId="STR###DATA###" name="STR" value="4"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="5"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="3"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="11"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="12"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="1"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="-"/></characteristics><modifiers/></profile><profile id="Mechano-Claw (Scrap Thrall)###DATA###" name="Mechano-Claw (Scrap Thrall)" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="8"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry></entries><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="Warjack###DATA###" id="7ac5cf05-f725-4f3e-89b3-2530e897c0cd" name="Nightmare" points="10.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Affinity [Deneghra]###DATA###" name="Model: Affinity [Deneghra]" hidden="false"><description>While Nightmare is in Deneghra's control area, it gains Stealth.</description><modifiers/></rule><rule id="Model: Imprint: Ghostly###DATA###" name="Model: Imprint: Ghostly" hidden="false"><description>During its activation, this mode can spend 1 focus point to gain Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. A model with Ghostly cannot be targeted by free strikes.)</description><modifiers/></rule><rule id="Model: Prey###DATA###" name="Model: Prey" hidden="false"><description>After deployment but before the first player's turn, choose an enemy model/unit ot be this model'unit's prey. This model gains +2 to attack and damage rolls against its prey. When this model begins its activation wtihin 10" of its prey, it gains +2" movement that activation. When this prey is destroyed or removed from play, choose another model/unit to be the prey. </description><modifiers/></rule><rule id="Wicked Claw: Open Fist###DATA###" name="Wicked Claw: Open Fist" hidden="false"><modifiers/></rule><rule id="Wicked Claw: Reach###DATA###" name="Wicked Claw: Reach" hidden="false"><modifiers/></rule><rule id="Wicked Claw: Combo Strike (* Attack)###DATA###" name="Wicked Claw: Combo Strike (* Attack)" hidden="false"><description>Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon. </description><modifiers/></rule></rules><profiles><profile id="Nightmare###DATA###" name="Nightmare" profileTypeId="Warjack###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="10"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="8"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="5"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="13"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="18"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="-"/></characteristics><modifiers/></profile><profile id="L-Wicked Claw###DATA###" name="L-Wicked Claw" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="6"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="16"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="L"/></characteristics><modifiers/></profile><profile id="R-Wicked Claw###DATA###" name="R-Wicked Claw" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="6"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="16"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="R"/></characteristics><modifiers/></profile><profile id="Tusks###DATA###" name="Tusks" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="2"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="12"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warjack###DATA###" id="5502257a-94b8-4b95-a052-f5c69d12a4a2" name="Nightwretch" points="4.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Arc Node###DATA###" name="Model: Arc Node" hidden="false"><modifiers/></rule><rule id="Doomspitter: Blaster###DATA###" name="Doomspitter: Blaster" hidden="false"><description>When this model makes an attack with this weapon, before the attack roll it can spend 1 focus point to give the attack a 3" AOE. </description><modifiers/></rule></rules><profiles><profile id="Nightwretch###DATA###" name="Nightwretch" profileTypeId="Warjack###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="7"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="5"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="15"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="14"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="-"/></characteristics><modifiers/></profile><profile id="Doomspitter###DATA###" name="Doomspitter" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="6"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="1"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="14"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="-"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Bash###DATA###" name="Bash" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="0"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="7"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warcaster###DATA###" id="54800c03-7c30-47df-89cf-1269bf181d61" name="Pirate Queen Skarre" points="-6.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers><modifier type="set" field="maxSelections" value="0.0" repeat="false" numRepeats="1" incrementParentId="roster" incrementChildId="no child" incrementField="selections" incrementValue="1.0"><conditions><condition parentId="roster" childId="4649d105-bc1c-4c48-9d0e-fa2fce120728" field="selections" type="equal to" value="1.0"/></conditions><conditionGroups/></modifier></modifiers><rules><rule id="Feat: Blood Magic###DATA###" name="Feat: Blood Magic" hidden="false"><description>Skarre suffers up to 5 damage points. While in her control area, friendly Faction models gain +1 STR and ARM for each damage point she suffers as a result of Blood Magic. Blood Magic lasts for one round. </description><modifiers/></rule><rule id="Sacrificial Strike (* Action)###DATA###" name="Sacrificial Strike (* Action)" hidden="false"><description>RNG CMD. Target a model in this model's LOS. If that model is in range, remove one friendly Faction troooper model within 1" of this model from play. The target model suffers a magical damage roll with POW equal to the base ARM of the removed model.</description><modifiers/></rule><rule id="Takkaryx: Magical Weapon###DATA###" name="Takkaryx: Magical Weapon" hidden="false"><modifiers/></rule><rule id="Takkaryx: Life Trader###DATA###" name="Takkaryx: Life Trader" hidden="false"><description>When an attack with this weapon hits, this model can suffer 1 damage point to gain an additional die on the damage roll against the model hit. Life Trader can only be used once per attack.</description><modifiers/></rule><rule id="Bloodwyrm: Magical Weapon###DATA###" name="Bloodwyrm: Magical Weapon" hidden="false"><modifiers/></rule><rule id="Bloodwyrm: Life Drinker###DATA###" name="Bloodwyrm: Life Drinker" hidden="false"><description>When it destroys a living enemy model with this weapon, immediately after the attack is resolved this model heals d3 damage points. </description><modifiers/></rule><rule id="Great Rack: Knockdown###DATA###" name="Great Rack: Knockdown" hidden="false"><description>When a model is hit by an atack with this weapon, it is knocked down. </description><modifiers/></rule><rule id="Spell: Backlash###DATA###" name="Spell: Backlash" hidden="false"><description>When target enemy warjack that is part of a battlegroup is damaged, its controller suffers 1 damage point. </description><modifiers/></rule><rule id="Spell: Blood Rain###DATA###" name="Spell: Blood Rain" hidden="false"><description>Blood Rain causes corrosion damage. Models hit suffer the Corrosion continuous effect.</description><modifiers/></rule><rule id="Spell: Dark Guidance###DATA###" name="Spell: Dark Guidance" hidden="false"><description>While in this model's control area, friendly Faction models gain an additional die on their melee attack rolls this turn. </description><modifiers/></rule><rule id="Spell: Hellfire###DATA###" name="Spell: Hellfire" hidden="false"><description>A model/unit hit by Hellfire must pass a command check or flee.</description><modifiers/></rule><rule id="Spell: Ritual Sacrifice###DATA###" name="Spell: Ritual Sacrifice" hidden="false"><description>Remove target friendly warrior model from play. Skarre gains d6 additional focus points during your next Control Phase. Ritual Sacrifice can be cast only once per turn. </description><modifiers/></rule></rules><profiles><profile id="Pirate Queen Skarre###DATA###" name="Pirate Queen Skarre" profileTypeId="Warcaster###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="7"/><characteristic characteristicId="STR###DATA###" name="STR" value="6"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="16"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="15"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="9"/><characteristic characteristicId="Focus###DATA###" name="Focus" value="6"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="16"/></characteristics><modifiers/></profile><profile id="Takkaryx###DATA###" name="Takkaryx" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="7"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="13"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Bloodwyrm###DATA###" name="Bloodwyrm" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="3"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="9"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Great Rack###DATA###" name="Great Rack" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="10"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Backlash###DATA###" name="Backlash" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile><profile id="Blood Rain###DATA###" name="Blood Rain" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="3"/><characteristic characteristicId="POW###DATA###" name="POW" value="12"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Dark Guidance###DATA###" name="Dark Guidance" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="4"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="SELF"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="CTRL"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile><profile id="Hellfire###DATA###" name="Hellfire" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="10"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="14"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Ritual Sacrifice###DATA###" name="Ritual Sacrifice" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="6"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Solo###DATA###" id="6c5c842d-132a-4025-9ca4-24f8a69d450f" name="Pistol Wraith" points="3.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="2" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Gunfighter###DATA###" name="Model: Gunfighter" hidden="false"><modifiers/></rule><rule id="Model: Incorporeal###DATA###" name="Model: Incorporeal" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Body Count###DATA###" name="Model: Body Count" hidden="false"><description>This model gains one soul token each time it destroys a living enemy model. It can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to bost attack or damage rolls at one token per boost. </description><modifiers/></rule><rule id="Wraithlock Pistols: Magical Weapons###DATA###" name="Wraithlock Pistols: Magical Weapons" hidden="false"><modifiers/></rule><rule id="Wraithlock Pistols: Chain Attack: Death Chill###DATA###" name="Wraithlock Pistols: Chain Attack: Death Chill" hidden="false"><description>If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make one additional ranged attack against that model ignoring ROF. If the additional attack hits, it does not inflict damage but the model hit must forfeit either its movement or action on its next activation. </description><modifiers/></rule></rules><profiles><profile id="Pistol Wraith###DATA###" name="Pistol Wraith" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="4"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="4"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="7"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="14"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="12"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="7"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="5"/></characteristics><modifiers/></profile><profile id="2xWraithlock Pistol###DATA###" name="2xWraithlock Pistol" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="10"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="1"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="12"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="-"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warjack###DATA###" id="bdcf4a64-4403-4021-8888-2ea1c105899f" name="Reaper" points="7.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Harpoon: Drag###DATA###" name="Harpoon: Drag" hidden="false"><description>If this weapon daamges an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed any distance directly toward this model. After the damaged model is moved, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action.</description><modifiers/></rule><rule id="Helldriver: Reach###DATA###" name="Helldriver: Reach" hidden="false"><modifiers/></rule><rule id="Helldriver: Sustained Attack###DATA###" name="Helldriver: Sustained Attack" hidden="false"><description>During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits. </description><modifiers/></rule></rules><profiles><profile id="Reaper###DATA###" name="Reaper" profileTypeId="Warjack###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="10"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="5"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="13"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="17"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="-"/></characteristics><modifiers/></profile><profile id="Harpoon###DATA###" name="Harpoon" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="1"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="12"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="-"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="L"/></characteristics><modifiers/></profile><profile id="Helldriver###DATA###" name="Helldriver" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="6"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="16"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="R"/></characteristics><modifiers/></profile><profile id="Tusks###DATA###" name="Tusks" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="2"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="12"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Unit###DATA###" id="86a076ba-36c6-4177-b601-26e851a42c20" name="Revenant Cannon Crew" points="3.0" type="unit" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="2" collective="false"><entries><entry categoryId="(No Category)" id="445c2c0e-5bb5-40f0-8786-8d63d4343f2b" name="Leader" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Ghost Cannon: Magical Weapon###DATA###" name="Ghost Cannon: Magical Weapon" hidden="false"><modifiers/></rule><rule id="Ghost Cannon: Damnation###DATA###" name="Ghost Cannon: Damnation" hidden="false"><description>When an attack made by this weapon boxes a living enemy warrior model, remove that model from play. Add one Grunt to this unit for each model removed from play this way. Place the Grunt in formation. this unit cannot have more Grunts as a result of Damnation than it had a the beginning of the game. </description><modifiers/></rule><rule id="Ghost Cannon: Ghost Shot###DATA###" name="Ghost Cannon: Ghost Shot" hidden="false"><description>This model ignores LOS when making attacks with this weapon. When resolving attacks with this weapon, ignore concealment and cover. </description><modifiers/></rule><rule id="Ghost Cannon: Light Artillery###DATA###" name="Ghost Cannon: Light Artillery" hidden="false"><description>This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking with this weapon and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation.</description><modifiers/></rule><rule id="Ghost Cannon: Range Finder###DATA###" name="Ghost Cannon: Range Finder" hidden="false"><description>While B2B with one or more Grunts in this unit, the Leader gains +2 attack rolls with this weapon.</description><modifiers/></rule></rules><profiles><profile id="Ghost Cannon (Leader)###DATA###" name="Ghost Cannon (Leader)" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="14"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="1"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="3"/><characteristic characteristicId="POW###DATA###" name="POW" value="14"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="-"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Cutlass###DATA###" name="Cutlass" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="3"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="9"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="(No Category)" id="8c237414-b2e9-47e2-9ab2-1fb8bf87338d" name="Grunt" points="0.0" type="upgrade" minSelections="2" maxSelections="2" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles><profile id="Pistol (Grunt)###DATA###" name="Pistol (Grunt)" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="1"/><characteristic characteristicId="AOE###DATA###" name="AOE"/><characteristic characteristicId="POW###DATA###" name="POW" value="10"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="-"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Cutlass###DATA###" name="Cutlass" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="3"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="9"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry></entries><entryGroups/><modifiers/><rules><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule></rules><profiles><profile id="Revenant Cannon Crew###DATA###" name="Revenant Cannon Crew" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="4"/><characteristic characteristicId="STR###DATA###" name="STR" value="6"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="5"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="13"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="12"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="7"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Unit###DATA###" id="0bb62179-c3cd-40d9-912f-b504da299172" name="Revenant Crew of the Atramentous" points="6.0" type="unit" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="2" collective="false"><entries><entry categoryId="(No Category)" id="6ffbf6a9-2c18-4327-a252-d837e519f21c" name="Maximum Unit" points="3.0" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry categoryId="(No Category)" id="62eb57f7-e53d-4745-a39a-bbe02b4a399c" name="Grunt" points="0.0" type="model" minSelections="4" maxSelections="4" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="(No Category)" id="589a88d9-8c1e-411f-bbf9-0eccccf9fbed" name="Revenant Crew Rifleman" points="2.0" type="upgrade" minSelections="0" maxSelections="3" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="2" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Attachment [Revenant Crew of the Atramentous]###DATA###" name="Model: Attachment [Revenant Crew of the Atramentous]" hidden="false"><description>This attachment can be added to a Revenant Crew of the Atramentous unit.</description><modifiers/></rule><rule id="Model: Combined Ranged Attack###DATA###" name="Model: Combined Ranged Attack" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Death Ties###DATA###" name="Model: Death Ties" hidden="false"><description>If this model is destroyed while in formation, return it to play at the beginning of your next Maintenance Phase. Place it within 3" of the unit commander. If the unit commander leaves play before this model returns to play, then remove this model from play before choosing a new unit commander.</description><modifiers/></rule><rule id="Model: Gang###DATA###" name="Model: Gang" hidden="false"><description>When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls. </description><modifiers/></rule><rule id="Model: Point Blank###DATA###" name="Model: Point Blank" hidden="false"><description>Durings its activation, this model can make melee attacks with its ranged weapon, with a 0.5" melee range. Do not add this model's STR to damage rolls made with ranged weapons. Charge attacks made with ranged weapons are not boosted. </description><modifiers/></rule></rules><profiles><profile id="Revenant Crew Rifleman###DATA###" name="Revenant Crew Rifleman" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="6"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="5"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="13"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="12"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="7"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="-"/></characteristics><modifiers/></profile><profile id="Long Rifle (Rifleman)###DATA###" name="Long Rifle (Rifleman)" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="14"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="1"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="10"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="-"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Cutlass###DATA###" name="Cutlass" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="3"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="9"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="(No Category)" id="9f99ed77-98e7-4db8-896d-bcd834ac3320" name="Leader" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="(No Category)" id="5d8e14ce-6b1a-44cf-bb7e-31407f892bbb" name="Grunt" points="0.0" type="model" minSelections="5" maxSelections="5" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Deathbound###DATA###" name="Model: Deathbound" hidden="false"><description>Grunts in this unit that are destroyed while in formation return to play at the beginning of your next Maintenace Phase. Place the returned Grunts within 3" of the unit commander. If the unit commander leaves play; remove from play all destroyed Grunts not yet returned to play and then choose a new unit commander.</description><modifiers/></rule><rule id="Model: Point Blank###DATA###" name="Model: Point Blank" hidden="false"><description>Durings its activation, this model can make melee attacks with its ranged weapon, with a 0.5" melee range. Do not add this model's STR to damage rolls made with ranged weapons. Charge attacks made with ranged weapons are not boosted. </description><modifiers/></rule><rule id="Model: Gang###DATA###" name="Model: Gang" hidden="false"><description>When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls. </description><modifiers/></rule></rules><profiles><profile id="Revenant Crew of the Atramentous###DATA###" name="Revenant Crew of the Atramentous" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="6"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="5"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="13"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="12"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="7"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="-"/></characteristics><modifiers/></profile><profile id="Pistol (Grunt)###DATA###" name="Pistol (Grunt)" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="1"/><characteristic characteristicId="AOE###DATA###" name="AOE"/><characteristic characteristicId="POW###DATA###" name="POW" value="10"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="-"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Cutlass###DATA###" name="Cutlass" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="3"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="9"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warjack###DATA###" id="ca8b5b23-71e7-4bd8-9b55-3a16af63170a" name="Ripjaw" points="5.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Arc Node###DATA###" name="Model: Arc Node" hidden="false"><modifiers/></rule><rule id="Bone Saw: Armor Piercing (* Attack)###DATA###" name="Bone Saw: Armor Piercing (* Attack)" hidden="false"><description>When calculating damage from this attack, halve teh base ARM stats of models hit that have medium or larger bases. This attack gains +2 to damage rolls against models with small bases.</description><modifiers/></rule><rule id="Bone Saw: Vice Lock (* Attack)###DATA###" name="Bone Saw: Vice Lock (* Attack)" hidden="false"><description>This causes no damage. The model hit suffers -2 DEF and for one round cannot advance while within this model's melee range. </description><modifiers/></rule></rules><profiles><profile id="Ripjaw###DATA###" name="Ripjaw" profileTypeId="Warjack###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="7"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="5"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="15"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="14"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="-"/></characteristics><modifiers/></profile><profile id="Bone Saw###DATA###" name="Bone Saw" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="3"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="10"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="H"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Unit###DATA###" id="b6daa468-5a00-4bf1-a6a4-31992290d538" name="Satyxis Blood Witches" points="4.0" type="unit" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="2" collective="false"><entries><entry categoryId="(No Category)" id="d5a5b4d3-93ab-42b5-8e78-43b7692dee8a" name="Maximum Unit" points="2.0" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry categoryId="(No Category)" id="5c23ff6c-9b87-45ba-9b2a-7da67438bda2" name="Grunt" points="0.0" type="model" minSelections="4" maxSelections="4" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="(No Category)" id="fb09d8d0-f2fd-40a3-bab5-d1c746bb42b8" name="Satyxis Blood Hag" points="2.0" type="model" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Satyxis Blood Hag: Attachment [Satyxis Blood Witches]###DATA###" name="Satyxis Blood Hag: Attachment [Satyxis Blood Witches]" hidden="false"><description>This attachment can be added to a Satyxis Blood Witches unit.</description><modifiers/></rule><rule id="Model: Officer###DATA###" name="Model: Officer" hidden="false"><modifiers/></rule><rule id="Model: Stealth###DATA###" name="Model: Stealth" hidden="false"><modifiers/></rule><rule id="Model: Blood Shadow###DATA###" name="Model: Blood Shadow" hidden="false"><description>Once per game during its unit's activation, this model can use Blood Shadow. At the end of this activation, models in this unit gain Incorporeal for one round.</description><modifiers/></rule><rule id="Model: Entropic Force###DATA###" name="Model: Entropic Force" hidden="false"><description>While in this model's command range, enemy models lose Tough, cannot heal or be healed, and cannot transfer damage. </description><modifiers/></rule><rule id="Model: Gang###DATA###" name="Model: Gang" hidden="false"><description>When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls. </description><modifiers/></rule><rule id="Blood Razor: Magical Weapon###DATA###" name="Blood Razor: Magical Weapon" hidden="false"><modifiers/></rule><rule id="Satyxis Blood Hag: Blood Razor: Bloodletting: Blood Mist, Death Strike, Dispel###DATA###" name="Satyxis Blood Hag: Blood Razor: Bloodletting: Blood Mist, Death Strike, Dispel" hidden="false"><description>When this model makes an attack with this weapon during its activation, choose one of the following abilities: Blood Mist, Death Strike, Dispel.</description><modifiers/></rule><rule id="Bloodletting: Blood Mist###DATA###" name="Bloodletting: Blood Mist" hidden="false"><description>If this attack boxes a living model, center a 3" AOE cloud effect on the boxed model and remove it from play. The cloud effect remains in play for one round.</description><modifiers/></rule><rule id="Bloodletting: Death Strike###DATA###" name="Bloodletting: Death Strike" hidden="false"><description>If this attack destroys a living model, after resolving the attack choose a model within 4" of this model. The chosen model suffers a damage roll with a POW eual to the STR of the model destroyed by the attack. </description><modifiers/></rule><rule id="Bloodletting: Dispel###DATA###" name="Bloodletting: Dispel" hidden="false"><description>When this weapon hits a model/unit, upkeep spells on that model/unit immediately expire.</description><modifiers/></rule></rules><profiles><profile id="Satyxis Blood Hag###DATA###" name="Satyxis Blood Hag" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="5"/><characteristic characteristicId="STR###DATA###" name="STR" value="5"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="13"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="13"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="9"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="5"/></characteristics><modifiers/></profile><profile id="Blood Razor###DATA###" name="Blood Razor" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="5"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="10"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Horns###DATA###" name="Horns" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="3"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="8"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="(No Category)" id="2debca08-0cf9-4115-8fee-1ce464bc99dc" name="Leader" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="(No Category)" id="580722c9-0933-4877-b4ec-d39e0235b5c9" name="Grunt" points="0.0" type="model" minSelections="5" maxSelections="5" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules><rule id="Model: Gang###DATA###" name="Model: Gang" hidden="false"><description>When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls. </description><modifiers/></rule><rule id="Blood Razor: Magical Weapon###DATA###" name="Blood Razor: Magical Weapon" hidden="false"><modifiers/></rule><rule id="Satyxis Blood Witches: Blood Razor: Bloodletting: Blood Mist, Death Strike###DATA###" name="Satyxis Blood Witches: Blood Razor: Bloodletting: Blood Mist, Death Strike" hidden="false"><description>When this model makes an attack with this weapon during its activation, choose one of the following abilities: Blood Mist, Death Strike.</description><modifiers/></rule><rule id="Bloodletting: Blood Mist###DATA###" name="Bloodletting: Blood Mist" hidden="false"><description>If this attack boxes a living model, center a 3" AOE cloud effect on the boxed model and remove it from play. The cloud effect remains in play for one round.</description><modifiers/></rule><rule id="Bloodletting: Death Strike###DATA###" name="Bloodletting: Death Strike" hidden="false"><description>If this attack destroys a living model, after resolving the attack choose a model within 4" of this model. The chosen model suffers a damage roll with a POW eual to the STR of the model destroyed by the attack. </description><modifiers/></rule></rules><profiles><profile id="Satyxis Blood Witches###DATA###" name="Satyxis Blood Witches" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="7"/><characteristic characteristicId="STR###DATA###" name="STR" value="5"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="13"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="13"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="8"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="-"/></characteristics><modifiers/></profile><profile id="Blood Razor###DATA###" name="Blood Razor" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="5"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="10"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Horns###DATA###" name="Horns" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="3"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="8"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Solo###DATA###" id="a574d141-96ba-4642-9eb9-fb9dcd45700c" name="Satyxis Raider Captain" points="2.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="2" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Advance Deployment###DATA###" name="Model: Advance Deployment" hidden="false"><modifiers/></rule><rule id="Model: Commander###DATA###" name="Model: Commander" hidden="false"><modifiers/></rule><rule id="Model: Pathfinder###DATA###" name="Model: Pathfinder" hidden="false"><modifiers/></rule><rule id="Model: Desperate Pace [Satyxis Raider] (* Action)###DATA###" name="Model: Desperate Pace [Satyxis Raider] (* Action)" hidden="false"><description>RNG CMD. Target Friendly Satyxis Raider unit. If the Satyxis Raider unit is in range, it gains +2" movement during its activation this turn.</description><modifiers/></rule><rule id="Model: No Sleeping on the Job [Satyxis]###DATA###" name="Model: No Sleeping on the Job [Satyxis]" hidden="false"><description>This model and friendly Satyxis models in its command range cannot be knocked down. </description><modifiers/></rule><rule id="Model: Sprint###DATA###" name="Model: Sprint" hidden="false"><description>At the end of this model's activiation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance. </description><modifiers/></rule><rule id="Lacerator: Chain Weapon###DATA###" name="Lacerator: Chain Weapon" hidden="false"><description>This attack ignores the Buckler and Shield weapon qualities and Shield Wall.</description><modifiers/></rule><rule id="Lacerator: Critical Knockdown###DATA###" name="Lacerator: Critical Knockdown" hidden="false"><description>On a critical hit, the model hit is knocked down.</description><modifiers/></rule><rule id="Lacerator: Reach###DATA###" name="Lacerator: Reach" hidden="false"><modifiers/></rule><rule id="Lacerator: Feedback###DATA###" name="Lacerator: Feedback" hidden="false"><description>If this weapon damage a warjack that is part of a battlegroup, its controller suffers 1 damage point.</description><modifiers/></rule><rule id="Lacerator: Weapon Master###DATA###" name="Lacerator: Weapon Master" hidden="false"><modifiers/></rule></rules><profiles><profile id="Satyxis Raider Captain###DATA###" name="Satyxis Raider Captain" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="7"/><characteristic characteristicId="STR###DATA###" name="STR" value="5"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="8"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="6"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="14"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="12"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="9"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="5"/></characteristics><modifiers/></profile><profile id="Hand Cannon###DATA###" name="Hand Cannon" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="12"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="1"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="12"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="-"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Lacerator###DATA###" name="Lacerator" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="9"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Horns###DATA###" name="Horns" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="3"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="8"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Unit###DATA###" id="81c442ae-affd-4aa6-83d6-1f761e6ca181" name="Satyxis Raiders" points="5.0" type="unit" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="2" collective="false"><entries><entry categoryId="(No Category)" id="06cb033f-c4de-4c27-825f-f26f4c79ad51" name="Maximum Unit" points="3.0" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry categoryId="(No Category)" id="4244cbc4-9ecf-4772-b193-44cdf35bb4b3" name="Grunt" points="0.0" type="model" minSelections="4" maxSelections="4" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="(No Category)" id="b450143c-a0ba-4ed7-be4c-12ceb9165d2c" name="Satyxis Raider Sea Witch" points="2.0" type="model" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Satyxis Raider Sea Witch: Attachment [Satyxis Blood Witches]###DATA###" name="Satyxis Raider Sea Witch: Attachment [Satyxis Blood Witches]" hidden="false"><description>This attachment can be added to a Satyxis Blood Witches unit.</description><modifiers/></rule><rule id="Model: Advance Deployment###DATA###" name="Model: Advance Deployment" hidden="false"><modifiers/></rule><rule id="Model: Combined Melee Attack###DATA###" name="Model: Combined Melee Attack" hidden="false"><modifiers/></rule><rule id="Model: Officer###DATA###" name="Model: Officer" hidden="false"><modifiers/></rule><rule id="Satyxis Raider Sea Witch: Granted: Force Barrier###DATA###" name="Satyxis Raider Sea Witch: Granted: Force Barrier" hidden="false"><description>While this model is in play, models in its unit gain Force Barrier. (A model with Force Barrier gains +2 DEF against ranged attack rolls and does not suffer blast damage).</description><modifiers/></rule><rule id="Satyxis Raider Sea Witch: Power Swell###DATA###" name="Satyxis Raider Sea Witch: Power Swell" hidden="false"><description>Once per game during its unit's activaiton, this model can use Power Swell. During this activation, models in this unit gain an additional die on melee damage rolls.</description><modifiers/></rule><rule id="Satyxis Raider Sea Witch: Tactics: Pathfinder###DATA###" name="Satyxis Raider Sea Witch: Tactics: Pathfinder" hidden="false"><description>Models in this unit gain Pathfinder.</description><modifiers/></rule><rule id="Piercer: Reach###DATA###" name="Piercer: Reach" hidden="false"><modifiers/></rule><rule id="Piercer: Feedback###DATA###" name="Piercer: Feedback" hidden="false"><description>If this weapon damage a warjack that is part of a battlegroup, its controller suffers 1 damage point.</description><modifiers/></rule></rules><profiles><profile id="Satyxis Raider Sea Witch###DATA###" name="Satyxis Raider Sea Witch" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="7"/><characteristic characteristicId="STR###DATA###" name="STR" value="5"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="5"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="14"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="12"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="9"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="5"/></characteristics><modifiers/></profile><profile id="Hand Cannon (Sea Witch)###DATA###" name="Hand Cannon (Sea Witch)" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="12"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="1"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="12"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="-"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Horns###DATA###" name="Horns" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="3"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="8"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Piercer (Sea Witch)###DATA###" name="Piercer (Sea Witch)" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="9"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="(No Category)" id="331672b6-370e-4d5d-a262-712042276e5e" name="Leader" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="(No Category)" id="e6936ee3-aea8-418f-9e40-ea5968169377" name="Grunt" points="0.0" type="model" minSelections="5" maxSelections="5" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules><rule id="Model: Advance Deployment###DATA###" name="Model: Advance Deployment" hidden="false"><modifiers/></rule><rule id="Model: Combined Melee Attack###DATA###" name="Model: Combined Melee Attack" hidden="false"><modifiers/></rule><rule id="Lacerator: Reach###DATA###" name="Lacerator: Reach" hidden="false"><modifiers/></rule><rule id="Lacerator: Chain Weapon###DATA###" name="Lacerator: Chain Weapon" hidden="false"><description>This attack ignores the Buckler and Shield weapon qualities and Shield Wall.</description><modifiers/></rule><rule id="Lacerator: Critical Knockdown###DATA###" name="Lacerator: Critical Knockdown" hidden="false"><description>On a critical hit, the model hit is knocked down.</description><modifiers/></rule><rule id="Lacerator: Feedback###DATA###" name="Lacerator: Feedback" hidden="false"><description>If this weapon damage a warjack that is part of a battlegroup, its controller suffers 1 damage point.</description><modifiers/></rule></rules><profiles><profile id="Satyxis Raiders###DATA###" name="Satyxis Raiders" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="7"/><characteristic characteristicId="STR###DATA###" name="STR" value="5"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="14"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="12"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="8"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="-"/></characteristics><modifiers/></profile><profile id="Lacerator###DATA###" name="Lacerator" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="9"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Horns###DATA###" name="Horns" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="3"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="8"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warjack###DATA###" id="f2fba645-fb71-4052-ada1-507cd01d28ee" name="Scavenger" points="4.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Sprint###DATA###" name="Model: Sprint" hidden="false"><description>At the end of this model's activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance.</description><modifiers/></rule><rule id="Model: Flight###DATA###" name="Model: Flight" hidden="false"><description>This model can advnace through terrain and obstacles without pnealty and can advance through obstruction and other models if it has enough movement to move completely past them. This model ignores intervening models when declaring its charge target. </description><modifiers/></rule><rule id="Model: Finisher###DATA###" name="Model: Finisher" hidden="false"><description>This model gains an additional die on damage rolls against damaged models. </description><modifiers/></rule></rules><profiles><profile id="Scavenger###DATA###" name="Scavenger" profileTypeId="Warjack###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="7"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="16"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="13"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="-"/></characteristics><modifiers/></profile><profile id="Snapping Jaws###DATA###" name="Snapping Jaws" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="11"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="H"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Solo###DATA###" id="42117e83-99e9-401e-8911-b2863c5f1505" name="Scrap Thralls" points="1.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="3" collective="false"><entries><entry categoryId="(No Category)" id="a1a10943-a835-40de-bd25-f300172244c1" name="Scrap Thrall" points="0.0" type="model" minSelections="3" maxSelections="3" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Thrall Bomb###DATA###" name="Model: Thrall Bomb" hidden="false"><description>When this model is disabled, center a 4" AOE on it and then remove this model from play. Models in the AOE are hit and suffer a POW 8 blast damage roll.</description><modifiers/></rule><rule id="Mechano-Claw: Death Burst (* Attack)###DATA###" name="Mechano-Claw: Death Burst (* Attack)" hidden="false"><description>This model makes a melee attack. If that attack hits, instead of dealing damage normally, center a 4" AOE on the model hit and remove this model from play. The model hit suffers a POW 16 damage roll. If the attack misses, center the AOE on this model and remove this model from play. Models in the AOE other than the model directly hit are hit and suffer a POW 8 blast damage roll. Blast damage from this attack is not considered to have been caused by a melee attack. </description><modifiers/></rule></rules><profiles><profile id="Scrap Thrall###DATA###" name="Scrap Thrall" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="5"/><characteristic characteristicId="STR###DATA###" name="STR" value="4"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="5"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="3"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="11"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="12"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="1"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="-"/></characteristics><modifiers/></profile><profile id="Mechano-Claw###DATA###" name="Mechano-Claw" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="8"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry></entries><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="Warjack###DATA###" id="39b49dc4-6355-4a59-bb2a-04381fe00ef6" name="Seether" points="9.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Terror###DATA###" name="Model: Terror" hidden="false"><modifiers/></rule><rule id="Model: Aggressive###DATA###" name="Model: Aggressive" hidden="false"><description>This model can run or charge without spending focus or being forced.</description><modifiers/></rule><rule id="Model: Soul Drive###DATA###" name="Model: Soul Drive" hidden="false"><description>This model is allocated 1 additional focus point during your Control Phase.</description><modifiers/></rule><rule id="Death Claw: Open Fist###DATA###" name="Death Claw: Open Fist" hidden="false"><modifiers/></rule><rule id="Death Claw: Chain Attack: Smash & Grab###DATA###" name="Death Claw: Chain Attack: Smash & Grab" hidden="false"><description>If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a double-hand throw, head-butt, headlock/weapon lock, push, or throw power attack against that target. </description><modifiers/></rule></rules><profiles><profile id="Seether###DATA###" name="Seether" profileTypeId="Warjack###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="10"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="8"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="5"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="13"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="17"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="-"/></characteristics><modifiers/></profile><profile id="L-Death Claw###DATA###" name="L-Death Claw" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="6"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="16"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="L"/></characteristics><modifiers/></profile><profile id="R-Death Claw###DATA###" name="R-Death Claw" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="6"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="16"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="R"/></characteristics><modifiers/></profile><profile id="Tusks###DATA###" name="Tusks" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="2"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="12"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Solo###DATA###" id="f7c825e3-9259-4a9a-b9be-8df85977ceeb" name="Skarlock Thrall" points="2.0" type="upgrade" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Attached###DATA###" name="Model: Attached" hidden="false"><description>Before the start of the game, atach this model to a friendly Faction warcaster for the rest of the game. Each warcaster can have only one model attached to it.</description><modifiers/></rule><rule id="Model: Soul Taker###DATA###" name="Model: Soul Taker" hidden="false"><description>This model gains one soul token when a living enemy model is destroyed within 2' of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost. </description><modifiers/></rule><rule id="Model: Spell Slave (* Action)###DATA###" name="Model: Spell Slave (* Action)" hidden="false"><description>This model must be in its warcaster's control area to make the Spell Slave special action. When it does, it casts one of its warcaster's spells with a COST of 3 or less. The warcaster is considered to have cast that spell but this model is its point of origin. When making a magic attack roll, this model uses its warcaster's FOCUS. This model cannot cast spells with a RNG of SELF or CTRL. </description><modifiers/></rule></rules><profiles><profile id="Skarlock Thrall###DATA###" name="Skarlock Thrall" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="4"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="3"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="3"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="14"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="12"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="6"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="5"/></characteristics><modifiers/></profile><profile id="Claw###DATA###" name="Claw" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="2"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="6"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warcaster###DATA###" id="4649d105-bc1c-4c48-9d0e-fa2fce120728" name="Skarre, Queen of the Broken Coast (Epic)" points="-6.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers><modifier type="set" field="maxSelections" value="0.0" repeat="false" numRepeats="1" incrementParentId="roster" incrementChildId="no child" incrementField="selections" incrementValue="1.0"><conditions><condition parentId="roster" childId="54800c03-7c30-47df-89cf-1269bf181d61" field="selections" type="equal to" value="1.0"/></conditions><conditionGroups/></modifier></modifiers><rules><rule id="Feat: Fate Weaver###DATA###" name="Feat: Fate Weaver" hidden="false"><description>Skarre suffers up to 5 damage points. For each damage point she suffers one model currently in her control area can be affected by Fate Weaver. An affected friendly model cannot be charged or targeted by enemy attacks for one round. An affected enemy model cannot make attacks for one round. </description><modifiers/></rule><rule id="Model: Blood Trade###DATA###" name="Model: Blood Trade" hidden="false"><description>This model can upkeep spells by suffering 1 damage point per spell instead of spending focus. </description><modifiers/></rule><rule id="Model: Inspiration [Satyxis]###DATA###" name="Model: Inspiration [Satyxis]" hidden="false"><description>Friendly Satyxis models/units in this model's command range never flee and immediately rally.</description><modifiers/></rule><rule id="Model: Seas of Fate###DATA###" name="Model: Seas of Fate" hidden="false"><description>Models in this model's battlegroup that are in its contorl area can boost attack and damage rolls after seeing the result of the roll.</description><modifiers/></rule><rule id="Takkaryx: Magical Weapon###DATA###" name="Takkaryx: Magical Weapon" hidden="false"><modifiers/></rule><rule id="Takkaryx: Life Trader###DATA###" name="Takkaryx: Life Trader" hidden="false"><description>When an attack with this weapon hits, this model can suffer 1 damage point to gain an additional die on the damage roll against the model hit. Life Trader can only be used once per attack.</description><modifiers/></rule><rule id="Great Rack: Ram###DATA###" name="Great Rack: Ram" hidden="false"><description>When an enemy model is hit by this weapon, it is knocked down and can be pushed 1" directly away from this model. If it is pushed, this model can immediately advance directly toward the pushed model up to the distance that model was moved. </description><modifiers/></rule><rule id="Spell: Admonition###DATA###" name="Spell: Admonition" hidden="false"><description>When an enemy model advances and ends its movement within 6" of target model in this model's battlegroup, the affected model can immediately advance up to 3", the Admonition expires. The affected model cannot be targed by free strikes during this movement.</description><modifiers/></rule><rule id="Spell: Backlash###DATA###" name="Spell: Backlash" hidden="false"><description>When target enemy warjack that is part of a battlegroup is damaged, its controller suffers 1 damage point. </description><modifiers/></rule><rule id="Spell: Black Spot###DATA###" name="Spell: Black Spot" hidden="false"><description>Target enemy warrior model/unit suffers -2 DEF. When a friendly Faction model destroys one or more affected models with a melee or ranged attack during its activation, immediately after the attack is resolved it can make one additional melee or ranged attack regardless of ROF. Attacks gained from Black Spot cannot generate additional attacks from Black Spot. </description><modifiers/></rule><rule id="Spell: Blood Rain###DATA###" name="Spell: Blood Rain" hidden="false"><description>Blood Rain causes corrosion damage. Models hit suffer the Corrosion continuous effect.</description><modifiers/></rule><rule id="Spell: Death Ward###DATA###" name="Spell: Death Ward" hidden="false"><description>Target friendly Faction model/unit gains +2 ARM. If an affected warjack is damaged, you choose which column suffers the damage.</description><modifiers/></rule><rule id="Spell: Perdition###DATA###" name="Spell: Perdition" hidden="false"><description>When an enemy model is damaged by PErdition, immediately after the attack is resolved one warjack in this model's battlegroup that is currently in this model's control area can make a full advance toward the nearest enemy model. A model can advance as a result of PErdition only once per turn. </description><modifiers/></rule></rules><profiles><profile id="Skarre, Queen of the Broken Coast (Epic)###DATA###" name="Skarre, Queen of the Broken Coast (Epic)" profileTypeId="Warcaster###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="7"/><characteristic characteristicId="STR###DATA###" name="STR" value="6"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="5"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="16"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="15"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="9"/><characteristic characteristicId="Focus###DATA###" name="Focus" value="7"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="16"/></characteristics><modifiers/></profile><profile id="Hand Cannon###DATA###" name="Hand Cannon" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="12"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="1"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="12"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="-"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Takkaryx###DATA###" name="Takkaryx" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="7"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="13"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Great Rack###DATA###" name="Great Rack" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="10"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Gun Blade###DATA###" name="Gun Blade" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="3"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="9"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Admonition###DATA###" name="Admonition" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="6"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile><profile id="Backlash###DATA###" name="Backlash" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Black Spot###DATA###" name="Black Spot" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Blood Rain###DATA###" name="Blood Rain" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="3"/><characteristic characteristicId="POW###DATA###" name="POW" value="12"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Death Ward###DATA###" name="Death Ward" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="6"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile><profile id="Perdition###DATA###" name="Perdition" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="10"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="10"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warjack###DATA###" id="daa07df3-a8ef-47ca-ae5c-1e4ac9e34865" name="Slayer" points="6.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Death Claw: Open Fist###DATA###" name="Death Claw: Open Fist" hidden="false"><modifiers/></rule><rule id="Death Claw: Combo Strike (* Attack)###DATA###" name="Death Claw: Combo Strike (* Attack)" hidden="false"><description>Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.</description><modifiers/></rule></rules><profiles><profile id="Slayer###DATA###" name="Slayer" profileTypeId="Warjack###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="10"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="5"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="13"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="17"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="-"/></characteristics><modifiers/></profile><profile id="L-Death Claw###DATA###" name="L-Death Claw" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="6"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="16"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="L"/></characteristics><modifiers/></profile><profile id="R-Death Claw###DATA###" name="R-Death Claw" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="16"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="R"/></characteristics><modifiers/></profile><profile id="Tusks###DATA###" name="Tusks" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="2"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="12"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Unit###DATA###" id="a3945e40-2e7d-47bc-85d7-8b39fb4a8b2e" name="Soulhunters" points="6.0" type="unit" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries><entry categoryId="(No Category)" id="0dfb7d2c-4db2-4bd3-a1e1-f7a1185a99da" name="Maximum Unit" points="3.0" type="upgrade" minSelections="0" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries><entry categoryId="(No Category)" id="7dc12eda-056b-49ae-b8d1-2c1f15eb26f2" name="Grunt" points="0.0" type="model" minSelections="2" maxSelections="2" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="(No Category)" id="70265f3b-515c-4948-a58c-50103a591f03" name="Leader" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry><entry categoryId="(No Category)" id="17404aa0-7ee1-46f1-bca8-45d9b71572eb" name="Grunt" points="0.0" type="model" minSelections="2" maxSelections="2" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules/><profiles/></entry></entries><entryGroups/><modifiers/><rules><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Body Count###DATA###" name="Model: Body Count" hidden="false"><description>This model gains one soul token each time it destroys a living enemy model. It can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to boost attack or damage rolls at one token per boost. </description><modifiers/></rule><rule id="Scythe: Reach###DATA###" name="Scythe: Reach" hidden="false"><modifiers/></rule><rule id="Sickle: Life Drinker###DATA###" name="Sickle: Life Drinker" hidden="false"><description>When it destroys a living enemy model with this weapon, immediately after the attack is resolved this model heals d3 damage points. </description><modifiers/></rule></rules><profiles><profile id="Soulhunters###DATA###" name="Soulhunters" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="8"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="6"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="14"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="15"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="8"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="5EA"/></characteristics><modifiers/></profile><profile id="Scythe###DATA###" name="Scythe" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="6"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="13"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Sickle###DATA###" name="Sickle" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="4"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="13"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Mount###DATA###" name="Mount" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="10"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="-"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warjack###DATA###" id="110ea200-dbaf-40dc-bec3-9f05908b76de" name="Stalker" points="4.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Pathfinder###DATA###" name="Model: Pathfinder" hidden="false"><modifiers/></rule><rule id="Model: Stealth###DATA###" name="Model: Stealth" hidden="false"><modifiers/></rule><rule id="Model: Arcane Assassin###DATA###" name="Model: Arcane Assassin" hidden="false"><description>When making attacks, ignore focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF.</description><modifiers/></rule><rule id="Model: Extended Control Range###DATA###" name="Model: Extended Control Range" hidden="false"><description>When checking to see if this model is in its controller's control area, double the area. </description><modifiers/></rule><rule id="Eviscerator: Grievous Wounds###DATA###" name="Eviscerator: Grievous Wounds" hidden="false"><description>When a model is hit by this weapon, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage. </description><modifiers/></rule></rules><profiles><profile id="Stalker###DATA###" name="Stalker" profileTypeId="Warjack###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="7"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="16"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="13"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="-"/></characteristics><modifiers/></profile><profile id="L-Eviscerator###DATA###" name="L-Eviscerator" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="5"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="12"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="L"/></characteristics><modifiers/></profile><profile id="R-Eviscerator###DATA###" name="R-Eviscerator" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="5"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="12"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="R"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warcaster###DATA###" id="a1d69713-65b1-43fa-8e5b-f440cee57319" name="The Witch Coven of Garlghast & Ergregore" points="-5.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries><entry categoryId="(No Category)" id="028f04ab-6b60-456b-b24f-5aa7af9f912b" name="Egregore" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Contruct###DATA###" name="Model: Contruct" hidden="false"><modifiers/></rule><rule id="Model: Pathfinder###DATA###" name="Model: Pathfinder" hidden="false"><modifiers/></rule><rule id="Model: Stealth###DATA###" name="Model: Stealth" hidden="false"><modifiers/></rule><rule id="Model: Black Mantle###DATA###" name="Model: Black Mantle" hidden="false"><description>While B2B with this model, friendly Faction models gain Stealth.</description><modifiers/></rule><rule id="Model: Circular Vision###DATA###" name="Model: Circular Vision" hidden="false"><description>This model's front arc extends to 360°.</description><modifiers/></rule><rule id="Model: Companion [Witch Coven of Garlghast]###DATA###" name="Model: Companion [Witch Coven of Garlghast]" hidden="false"><description>This model is included in any army that includes the Witch Coven of Garlghast. If the Witch Coven of Garlghast is destroyed or removed from play, remove this model from play. This model is part of the Witch Coven of Garlghast's battlegroup. </description><modifiers/></rule><rule id="Model: Steady###DATA###" name="Model: Steady" hidden="false"><description>This model cannot be knocked down.</description><modifiers/></rule><rule id="Model: Sympathetic Link###DATA###" name="Model: Sympathetic Link" hidden="false"><description>When this model would suffer damage, you must assign that damage to one or more Wtiches instead, divided as you choose. A Witch cannot be assigned more damage points than she has unmarked damage boxes. This model does not suffer the damage assigned to a Witch. </description><modifiers/></rule></rules><profiles><profile id="Egregore###DATA###" name="Egregore" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="1"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="1"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="1"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="13"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="17"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="-"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="*"/></characteristics><modifiers/></profile></profiles></entry></entries><entryGroups/><modifiers/><rules><rule id="Feat: Nightfall###DATA###" name="Feat: Nightfall" hidden="false"><description>While in the Coven's control area, enemy models suffer -2 MAT and RAT and their LOS is reduced to 5". Nightfall lasts for one round. </description><modifiers/></rule><rule id="Model: Arcane Nexus###DATA###" name="Model: Arcane Nexus" hidden="false"><description>When a Witch casts a spell, the Ergregore is the spell's point of origin. The Witch must have LOS to her target, but the Ergregore does not. All LOS modifiers are based on the LOS of the Witch. Witches can channel spells normally. The Coven can have up to one attached model; this model is attached to the Coven, not to an individual Witch. The Coven can have only one of each of their upkeep spells in play at a time. </description><modifiers/></rule><rule id="Model: Coven###DATA###" name="Model: Coven" hidden="false"><description>The Witch of Coven of Garlghast shares a single focus pool, and Witches do not receive focus individually. The Coven's base FOCUS is three times the number of Witches in play. When the Coven replenishes its focus, the Ergregore receives those focus points. The Coven's control area is measured from the Egregore. Any Witch in the Coven's control area can spend focus points on the Egregore. The Egregore cannot be affected by focus-reducing or focus-removing effects. Each focus point on the Egregore gives each Witch in the Coven's control area a cumulative +1 ARM. Effects that ignore focus points overboosting the target's Power Field also ignore this bonus. The Coven can use their feat only once. </description><modifiers/></rule><rule id="Model: Perfect Conjuction###DATA###" name="Model: Perfect Conjuction" hidden="false"><description>A Perfect Conjuction is established anytime the Egregore is completely within the triangular area between all three Witches and each Witch has LOS to each other Witch. During a Perfect Conjuction, reduce the COST of spells cast by a Witch by 1.</description><modifiers/></rule><rule id="Ritual Blade: Magical Weapon###DATA###" name="Ritual Blade: Magical Weapon" hidden="false"><modifiers/></rule><rule id="Spell: Curse of Shadows###DATA###" name="Spell: Curse of Shadows" hidden="false"><description>Target model/unit suffers -2 ARM and cannot make free strikes. A model can advance through an affected model if it has enough movement to move completely past its base.</description><modifiers/></rule><rule id="Spell: Ghost Walk###DATA###" name="Spell: Ghost Walk" hidden="false"><description>Target friendly model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. An affected model cannot be target by free strikes.)</description><modifiers/></rule><rule id="Spell: Occultation###DATA###" name="Spell: Occultation" hidden="false"><description>Target friendly model/unit gains Stealth.</description><modifiers/></rule><rule id="Spell: Infernal Machine###DATA###" name="Spell: Infernal Machine" hidden="false"><description>Target warjack in this model's battlegroup gains Terror and +2 MAT and SPD. </description><modifiers/></rule><rule id="Spell: Stygian Abyss###DATA###" name="Spell: Stygian Abyss" hidden="false"><description>On a critical hit, the model hit suffer Shadow Bind for one round. (A model suffering Shadow Bind suffers -3 DEF, and for one round when it advances it cannot move except to change facing.)</description><modifiers/></rule><rule id="Spell: Veil of Mists###DATA###" name="Spell: Veil of Mists" hidden="false"><description>Place a 4" AOE cloud effect anywhere completely in this model's control area. This AOE deos not block friendly Faction models' LOS. While in the AOE, friendly Faction models gain Pathfinder and can move through obstructions and other models if they have enough movement to move completely past them. </description><modifiers/></rule></rules><profiles><profile id="Helleana, Morgaen, & Selene###DATA###" name="Helleana, Morgaen, & Selene" profileTypeId="Warcaster###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="4"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="5"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="16"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="12"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="8"/><characteristic characteristicId="Focus###DATA###" name="Focus" value="*"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="8EA"/></characteristics><modifiers/></profile><profile id="Ritual Blade###DATA###" name="Ritual Blade" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="3"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="7"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Curse of Shadows###DATA###" name="Curse of Shadows" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Ghost Walk###DATA###" name="Ghost Walk" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="6"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile><profile id="Occultation###DATA###" name="Occultation" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="6"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile><profile id="Infernal Machine###DATA###" name="Infernal Machine" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="6"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile><profile id="Stygian Abyss###DATA###" name="Stygian Abyss" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="10"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="12"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Veil of Mists###DATA###" name="Veil of Mists" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="CTRL"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="4"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Unit###DATA###" id="d95d10e9-42c0-4779-b85e-58c575f98e45" name="The Withershadow Combine" points="5.0" type="unit" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries><entry categoryId="(No Category)" id="58bf8329-e2d0-4550-8e70-04617dc5da50" name="Maelovus" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Officer###DATA###" name="Model: Officer" hidden="false"><modifiers/></rule><rule id="Model: Terror###DATA###" name="Model: Terror" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Dismantle###DATA###" name="Model: Dismantle" hidden="false"><description>When this model hits a warjack with a melee attack, roll an additional damage die.</description><modifiers/></rule><rule id="Maelovus: Granted: Dark Industries###DATA###" name="Maelovus: Granted: Dark Industries" hidden="false"><description>While this model is in play, when a model in its unit wrecks an enemy warjack with an attack while the warjack is in melee range of all three models in this unit, instead of replacing the warjack with a wreck marker you can replace it with a friendly autonomous Cryx warjack. Remove the enemy warjack from play. If it was a light warjack, you can replace it with a non-character bonejack. If it was a heavy warjack, you can replace it with a non-character helljack.</description><modifiers/></rule><rule id="Maelovus: Granted: Stealth###DATA###" name="Maelovus: Granted: Stealth" hidden="false"><description>While this model is in play, models in its unit gain Stealth.</description><modifiers/></rule><rule id="Maelovus: Magic Ability [7]: Dark Fire (* Attack)###DATA###" name="Maelovus: Magic Ability [7]: Dark Fire (* Attack)" hidden="false"><description>Dark Fire is a RNG 10, POW 12 magic attack. When a living enemy model is destroyed by Dark Fire, this model gains its soul token regardless of the proximity of other models. </description><modifiers/></rule><rule id="Model: Soul Taker###DATA###" name="Model: Soul Taker" hidden="false"><description>This model gains one soul token when a living enemy model is destroyed within 2" of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost. </description><modifiers/></rule></rules><profiles><profile id="Lich Claws###DATA###" name="Lich Claws" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="6"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="13"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="(No Category)" id="9051cb77-07f1-43dd-a7b7-2c70eabf0751" name="Admonia" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Terror###DATA###" name="Model: Terror" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Admonia: Magic Ability [7]: Dark Fire (* Attack)###DATA###" name="Admonia: Magic Ability [7]: Dark Fire (* Attack)" hidden="false"><description>Dark Fire is a RNG 10, POW 12 magic attack. When a living enemy model is destroyed by Dark Fire, this model gains its soul token regardless of the proximity of other models. </description><modifiers/></rule><rule id="Admonia: Black Arts###DATA###" name="Admonia: Black Arts" hidden="false"><description>A friendly Faction warcaster with this model in the control area can upkeep one spell without spending focus.</description><modifiers/></rule><rule id="Model: Dismantle###DATA###" name="Model: Dismantle" hidden="false"><description>When this model hits a warjack with a melee attack, roll an additional damage die.</description><modifiers/></rule><rule id="Admonia: Magic Ability [7]: Unbinding (* Action)###DATA###" name="Admonia: Magic Ability [7]: Unbinding (* Action)" hidden="false"><description>Enemy upkeep spells on models/units within 5" of this model expire. Models suffer d3 damage points for each of those psells they controlled.</description><modifiers/></rule><rule id="Model: Soul Taker###DATA###" name="Model: Soul Taker" hidden="false"><description>This model gains one soul token when a living enemy model is destroyed within 2" of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost. </description><modifiers/></rule></rules><profiles><profile id="Lich Claws###DATA###" name="Lich Claws" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="6"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="13"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="(No Category)" id="1695dc4e-ded8-41e2-973e-dca2272d7c92" name="Tremulus" points="0.0" type="model" minSelections="1" maxSelections="1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="-1" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Terror###DATA###" name="Model: Terror" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Dismantle###DATA###" name="Model: Dismantle" hidden="false"><description>When this model hits a warjack with a melee attack, roll an additional damage die.</description><modifiers/></rule><rule id="Tremulus: Magic Ability [7]: Dark Fire (* Attack)###DATA###" name="Tremulus: Magic Ability [7]: Dark Fire (* Attack)" hidden="false"><description>Dark Fire is a RNG 10, POW 12 magic attack. When a living enemy model is destroyed by Dark Fire, this model gains its soul token regardless of the proximity of other models. </description><modifiers/></rule><rule id="Model: Soul Taker###DATA###" name="Model: Soul Taker" hidden="false"><description>This model gains one soul token when a living enemy model is destroyed within 2" of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost. </description><modifiers/></rule><rule id="Tremulus: Magic Ability [7]: Puppet Master (* Action or * Attack)###DATA###" name="Tremulus: Magic Ability [7]: Puppet Master (* Action or * Attack)" hidden="false"><description>Puppet Master is a RNG 10 spell. When it targets an enemy model/unit it is a magic attack. You can have one affected model reroll one or more dice of your choice rolled for a command check, attack, or damage roll, then Puppet Master expires. Puppett Master lasts for one round. </description><modifiers/></rule></rules><profiles><profile id="Lich Claws###DATA###" name="Lich Claws" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="6"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="13"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry></entries><entryGroups/><modifiers/><rules/><profiles><profile id="Maelovus, Tremulus, & Admonia###DATA###" name="Maelovus, Tremulus, & Admonia" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="7"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="14"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="16"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="9"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="5"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warcaster###DATA###" id="08d5a650-02ef-4e6d-978b-12a1e6fd2bfc" name="Warwitch Deneghra" points="-5.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers><modifier type="set" field="maxSelections" value="0.0" repeat="false" numRepeats="1" incrementParentId="roster" incrementChildId="no child" incrementField="selections" incrementValue="1.0"><conditions><condition parentId="roster" childId="07b8678d-6374-42f1-a22c-dab34babac22" field="selections" type="equal to" value="1.0"/></conditions><conditionGroups/></modifier></modifiers><rules><rule id="Feat: The Withering###DATA###" name="Feat: The Withering" hidden="false"><description>Enemy models currently in Deneghra's contorl area suffer -2 to their SPD, STR, MAT, RAT, DEF, ARM, and FOCUS and cannot run or make special attacks. The Withering lasts for one round. </description><modifiers/></rule><rule id="Model: Stealth###DATA###" name="Model: Stealth" hidden="false"><modifiers/></rule><rule id="Model: Cull Soul###DATA###" name="Model: Cull Soul" hidden="false"><description>This model gains one soul token for each living enemy model destroyed within 2" of it. When this model replenishes its focus during your next Control Phase, replace each soul token on it with 1 focus point.</description><modifiers/></rule><rule id="Model: Parry###DATA###" name="Model: Parry" hidden="false"><description>This model cannot be targeted by free strikes.</description><modifiers/></rule><rule id="Sliver: Magical Weapon###DATA###" name="Sliver: Magical Weapon" hidden="false"><modifiers/></rule><rule id="Sliver: Reach###DATA###" name="Sliver: Reach" hidden="false"><modifiers/></rule><rule id="Sliver: Shadow Bind###DATA###" name="Sliver: Shadow Bind" hidden="false"><description>A model hit by this weapon suffers -3 DEF and when it advances it cannot move except to change facing. Shadow Bind expires after one round. </description><modifiers/></rule><rule id="Spell: Crippling Grasp###DATA###" name="Spell: Crippling Grasp" hidden="false"><description>Target model/unit suffers -2 SPD, STR, DEF, and ARM and cannot run or make special attacks.</description><modifiers/></rule><rule id="Spell: Ghost Walk###DATA###" name="Spell: Ghost Walk" hidden="false"><description>Target friendly model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. An affected model cannot be target by free strikes.)</description><modifiers/></rule><rule id="Spell: Influence###DATA###" name="Spell: Influence" hidden="false"><description>Take control of target enemy non-warcaster, non-warlock warrior model. The model immediately makes one normal melee attack, then Influence expires. </description><modifiers/></rule><rule id="Spell: Parasite###DATA###" name="Spell: Parasite" hidden="false"><description>Target model/unit suffers -3 ARM and this model gains +1 ARM.</description><modifiers/></rule><rule id="Spell: Scourge###DATA###" name="Spell: Scourge" hidden="false"><description>Models hit by Scourge are knocked down.</description><modifiers/></rule><rule id="Spell: Venom###DATA###" name="Spell: Venom" hidden="false"><description>Venom causes corrosion damage. Models hit suffer the Corrosion continuous effect.</description><modifiers/></rule></rules><profiles><profile id="Warwitch Deneghra###DATA###" name="Warwitch Deneghra" profileTypeId="Warcaster###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="7"/><characteristic characteristicId="STR###DATA###" name="STR" value="5"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="5"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="16"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="14"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="8"/><characteristic characteristicId="Focus###DATA###" name="Focus" value="7"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="16"/></characteristics><modifiers/></profile><profile id="Sliver###DATA###" name="Sliver" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="7"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="12"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Crippling Grasp###DATA###" name="Crippling Grasp" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Ghost Walk###DATA###" name="Ghost Walk" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="6"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile><profile id="Influence###DATA###" name="Influence" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="1"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="10"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Parasite###DATA###" name="Parasite" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Scourge###DATA###" name="Scourge" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="4"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="3"/><characteristic characteristicId="POW###DATA###" name="POW" value="13"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Venom###DATA###" name="Venom" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="SP 8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="10"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Solo###DATA###" id="c93e9d9e-e156-4ac5-88b3-f5b531df1993" name="Warwitch Siren" points="2.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="2" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Stealth###DATA###" name="Model: Stealth" hidden="false"><modifiers/></rule><rule id="Model: Magic Ability [7]: Power Booster (* Action)###DATA###" name="Model: Magic Ability [7]: Power Booster (* Action)" hidden="false"><description>RNG 5. Target friendly Faction warjack. If the target warjack is in range and has no focus points, it gains 1 focus point. If the warjack is Disrupted, it is no longer Disrupted. </description><modifiers/></rule><rule id="Model: Magic Ability [7]: Seduction (* Action)###DATA###" name="Model: Magic Ability [7]: Seduction (* Action)" hidden="false"><description>Take control of a living enemy non-warcaster, non-warlock warrior model B2B with this model. You can immediately make a full advance with the enemy model followed by a normal melee attack, then Seduction expires. The enemy model cannot be targeted by free strikes during this movement.</description><modifiers/></rule><rule id="Model: Magic Ability [7]: Venom (* Attack)###DATA###" name="Model: Magic Ability [7]: Venom (* Attack)" hidden="false"><description>Venom is a RNG SP 8 magic attack. Models hit suffer a POW 10 corrosion damage roll and the Corrosion continuous effect.</description><modifiers/></rule><rule id="Shadow Blade: Magical Weapon###DATA###" name="Shadow Blade: Magical Weapon" hidden="false"><modifiers/></rule><rule id="Shadow Blade: Reach###DATA###" name="Shadow Blade: Reach" hidden="false"><modifiers/></rule><rule id="Shadow Blade: Shadow Bind###DATA###" name="Shadow Blade: Shadow Bind" hidden="false"><description>A model hit by this weapon suffers -3 DEF and when it advances it cannot move except to change facing. Shadow Bind expires after one round. </description><modifiers/></rule></rules><profiles><profile id="Warwitch Siren###DATA###" name="Warwitch Siren" profileTypeId="Trooper###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="7"/><characteristic characteristicId="STR###DATA###" name="STR" value="5"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="5"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="15"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="13"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="9"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="5"/></characteristics><modifiers/></profile><profile id="Shadow Blade###DATA###" name="Shadow Blade" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="6"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="11"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Battle Engine###DATA###" id="c9785531-2224-4134-acfb-211a45c12775" name="Wraith Engine" points="9.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="2" collective="false"><entries/><entryGroups/><modifiers/><rules><rule id="Model: Terror###DATA###" name="Model: Terror" hidden="false"><modifiers/></rule><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Model: Apparation###DATA###" name="Model: Apparation" hidden="false"><description>During your Control Phase, place this model anywhere completely within 2" of its current location. </description><modifiers/></rule><rule id="Model: Dark Shroud###DATA###" name="Model: Dark Shroud" hidden="false"><description>While in this enemy model's melee range, enemy models suffer -2 ARM.</description><modifiers/></rule><rule id="Model: Ectoplasm###DATA###" name="Model: Ectoplasm" hidden="false"><description>During this model's activation, it can spend one or more soul tokens to place 3" AOE cloud effects on teh table anywhere completely within its command range, one AOE per soul token spent. The cloud effect remains in play for one round. </description><modifiers/></rule><rule id="Model: Soul Collector###DATA###" name="Model: Soul Collector" hidden="false"><description>This model gains one soul token when a living enemy model is destroyed in its command range. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.</description><modifiers/></rule><rule id="Model: Unhallowed###DATA###" name="Model: Unhallowed" hidden="false"><description>While another friendly Faction model is Incorporeal and in this model's command range, the other friendly Faction model gains +2 ARM and does not suffer blast damage.</description><modifiers/></rule><rule id="Model: Wraith Walker###DATA###" name="Model: Wraith Walker" hidden="false"><description>At the end of your Control Phase, this model can gain Incorporeal for one round unless it gained Incorporeal during the last round.</description><modifiers/></rule><rule id="Scything Blade: Reach###DATA###" name="Scything Blade: Reach" hidden="false"><modifiers/></rule></rules><profiles><profile id="Wraith Engine###DATA###" name="Wraith Engine" profileTypeId="Battle Engine###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="6"/><characteristic characteristicId="STR###DATA###" name="STR" value="10"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="7"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="10"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="18"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="10"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="20"/></characteristics><modifiers/></profile><profile id="L-Scything Blade###DATA###" name="L-Scything Blade" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="5"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="15"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="L"/></characteristics><modifiers/></profile><profile id="R-Scything Blade###DATA###" name="R-Scything Blade" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="5"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="15"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="R"/></characteristics><modifiers/></profile></profiles></entry><entry categoryId="Warcaster###DATA###" id="07b8678d-6374-42f1-a22c-dab34babac22" name="Wraith Witch Deneghra (Epic)" points="-6.0" type="model" minSelections="0" maxSelections="-1" minPoints="0.0" maxPoints="-1.0" minInRoster="0" maxInRoster="1" collective="false"><entries/><entryGroups/><modifiers><modifier type="set" field="maxSelections" value="0.0" repeat="false" numRepeats="1" incrementParentId="roster" incrementChildId="no child" incrementField="selections" incrementValue="1.0"><conditions><condition parentId="roster" childId="08d5a650-02ef-4e6d-978b-12a1e6fd2bfc" field="selections" type="equal to" value="1.0"/></conditions><conditionGroups/></modifier></modifiers><rules><rule id="Model: Undead###DATA###" name="Model: Undead" hidden="false"><modifiers/></rule><rule id="Feat: Web of Shadow###DATA###" name="Feat: Web of Shadow" hidden="false"><description>Enemy models currently in Deneghra's control area suffer Shadow Bind for one round. (A model affected by Shadow Bind suffers -3 DEF and for one round when it advances it cannot move except to change facing.)</description><modifiers/></rule><rule id="Model: Cull Soul###DATA###" name="Model: Cull Soul" hidden="false"><description>This model gains one soul token for each living enemy model destroyed within 2" of it. When this model replenishes its focus during your next Control Phase, replace each soul token on it with 1 focus point.</description><modifiers/></rule><rule id="Model: Parry###DATA###" name="Model: Parry" hidden="false"><description>This model cannot be targeted by free strikes.</description><modifiers/></rule><rule id="Model: Seduction (* Action)###DATA###" name="Model: Seduction (* Action)" hidden="false"><description>Take control of a living enemy non-warcaster, non-warlock warrior model B2B with this model. You can immediately make a full advance with the enemy model followed by a normal melee attack, then Seduction expires. The enemy model cannot be targeted by free strikes during this movement. </description><modifiers/></rule><rule id="Model: Wraith Walker###DATA###" name="Model: Wraith Walker" hidden="false"><description>At the end of your Control Phase, this model can gain Incorporeal for one round unless it gained Incorporeal during the last round.</description><modifiers/></rule><rule id="Eclipse: Magical Weapon###DATA###" name="Eclipse: Magical Weapon" hidden="false"><modifiers/></rule><rule id="Eclipse: Reach###DATA###" name="Eclipse: Reach" hidden="false"><modifiers/></rule><rule id="Eclipse: Dark Banishment###DATA###" name="Eclipse: Dark Banishment" hidden="false"><description>When this model damages an enemy model with this weapon during its activation, after the attack is resolved you can place the enemy model anywhere completely within d6" of its current location, plus 1" for each focus point on this model. </description><modifiers/></rule><rule id="Spell: Curse of Shadows###DATA###" name="Spell: Curse of Shadows" hidden="false"><description>Target model/unit suffers -2 ARM and cannot make free strikes. A model can advance through an affected model if it has enough movement to move completely past its base.</description><modifiers/></rule><rule id="Spell: Ghost Walk###DATA###" name="Spell: Ghost Walk" hidden="false"><description>Target friendly model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. An affected model cannot be target by free strikes.)</description><modifiers/></rule><rule id="Spell: Hellmouth###DATA###" name="Spell: Hellmouth" hidden="false"><description>If this attack misses, nothing happens. If it hits, before making the damage role, push models within 3" of the model hit 3" directly toward it in the order you choose. Then center a 3" AOE on the model hit. Models hit suffer a POW 12 damage roll. Models boxed by Hellmouth are removed from play. </description><modifiers/></rule><rule id="Spell: Marked for Death###DATA###" name="Spell: Marked for Death" hidden="false"><description>Target enemy model/unit suffers -2 DEF and loses Incorporeal and Stealth and cannot gain those abilities while affected by Marked for Death. Friendly Faction models can target an effected model regardless of LOS. </description><modifiers/></rule><rule id="Spell: Pursuit###DATA###" name="Spell: Pursuit" hidden="false"><description>If target enemy model/unit advances during its activation, immediately after ending htis movement one model in this model's battlegroup that is in its control area can make a full advance. </description><modifiers/></rule><rule id="Spell: Venom###DATA###" name="Spell: Venom" hidden="false"><description>Venom causes corrosion damage. Models hit suffer the Corrosion continuous effect.</description><modifiers/></rule></rules><profiles><profile id="Wraith Witch Deneghra (Epic)###DATA###" name="Wraith Witch Deneghra (Epic)" profileTypeId="Warcaster###DATA###" hidden="false"><characteristics><characteristic characteristicId="SPD###DATA###" name="SPD" value="7"/><characteristic characteristicId="STR###DATA###" name="STR" value="5"/><characteristic characteristicId="MAT###DATA###" name="MAT" value="5"/><characteristic characteristicId="RAT###DATA###" name="RAT" value="4"/><characteristic characteristicId="DEF###DATA###" name="DEF" value="16"/><characteristic characteristicId="ARM###DATA###" name="ARM" value="14"/><characteristic characteristicId="CMD###DATA###" name="CMD" value="8"/><characteristic characteristicId="Focus###DATA###" name="Focus" value="7"/><characteristic characteristicId="Damage###DATA###" name="Damage" value="16"/></characteristics><modifiers/></profile><profile id="Eclipse###DATA###" name="Eclipse" profileTypeId="Weapon###DATA###" hidden="false"><characteristics><characteristic characteristicId="RNG###DATA###" name="RNG" value="-"/><characteristic characteristicId="ROF###DATA###" name="ROF" value="-"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="7"/><characteristic characteristicId="P+S###DATA###" name="P+S" value="12"/><characteristic characteristicId="L/R/H###DATA###" name="L/R/H" value="-"/></characteristics><modifiers/></profile><profile id="Curse of Shadows###DATA###" name="Curse of Shadows" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Hellmouth###DATA###" name="Hellmouth" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="4"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="*"/><characteristic characteristicId="POW###DATA###" name="POW" value="12"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Marked for Death###DATA###" name="Marked for Death" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Pursuit###DATA###" name="Pursuit" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="YES"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Venom###DATA###" name="Venom" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="2"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="SP 8"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="10"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="YES"/></characteristics><modifiers/></profile><profile id="Ghost Walk###DATA###" name="Ghost Walk" profileTypeId="Spell###DATA###" hidden="false"><characteristics><characteristic characteristicId="COST###DATA###" name="COST" value="3"/><characteristic characteristicId="RNG###DATA###" name="RNG" value="6"/><characteristic characteristicId="AOE###DATA###" name="AOE" value="-"/><characteristic characteristicId="POW###DATA###" name="POW" value="-"/><characteristic characteristicId="UP###DATA###" name="UP" value="NO"/><characteristic characteristicId="OFF###DATA###" name="OFF" value="NO"/></characteristics><modifiers/></profile></profiles></entry></entries><rules/></catalogue> |