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                      "stats": {
                        "Points": {
                          "value": 20
                        }
                      }
                    }
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout2": {
            "value": "Heavy bolter",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 2,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Heavy bolter": {
                "order": 1,
                "traits": [
                  {
                    "trait": {
                      "item": "Weapon§Heavy bolter",
                      "stats": {
                        "Points": {
                          "value": 0
                        }
                      }
                    }
                  }
                ]
              },
              "Icarus lascannon": {
                "order": 2,
                "traits": [
                  {
                    "trait": {
                      "item": "Weapon§Icarus lascannon",
                      "stats": {
                        "Points": {
                          "value": 15
                        }
                      }
                    }
                  }
                ]
              },
              "Quad gun": {
                "order": 3,
                "traits": [
                  {
                    "trait": {
                      "item": "Weapon§Quad gun",
                      "stats": {
                        "Points": {
                          "value": 20
                        }
                      }
                    }
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout3": {
            "value": "-",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 3,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Heavy bolter": {
                "order": 1,
                "traits": [
                  {
                    "trait": {
                      "item": "Weapon§Heavy bolter",
                      "stats": {
                        "Points": {
                          "value": 0
                        }
                      }
                    }
                  }
                ]
              },
              "Icarus lascannon": {
                "order": 2,
                "traits": [
                  {
                    "trait": {
                      "item": "Weapon§Icarus lascannon",
                      "stats": {
                        "Points": {
                          "value": 15
                        }
                      }
                    }
                  }
                ]
              },
              "Quad gun": {
                "order": 3,
                "traits": [
                  {
                    "trait": {
                      "item": "Weapon§Quad gun",
                      "stats": {
                        "Points": {
                          "value": 20
                        }
                      }
                    }
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          }
        },
        "rules": {
          "dynamicDamageMid": {
            "evals": [
              {
                "paths": [
                  [
                    "{self}",
                    "stats",
                    "W",
                    "value"
                  ]
                ],
                "max": "9",
                "min": "6",
                "operator": "AND",
                "not": false,
                "actionable": true
              }
            ],
            "failState": "pass",
            "evaluate": "AND",
            "actions": [
              {
                "paths": [
                  [
                    "{self}",
                    "stats",
                    "BS",
                    "value"
                  ]
                ],
                "actionType": "set",
                "value": 5,
                "iterations": 1
              },
              {
                "paths": [
                  [
                    "{self}",
                    "stats",
                    "",
                    "value"
                  ]
                ],
                "actionType": "set",
                "value": "",
                "iterations": 1
              },
              {
                "paths": [
                  [
                    "{self}",
                    "stats",
                    "",
                    "value"
                  ]
                ],
                "actionType": "set",
                "value": "",
                "iterations": 1
              }
            ]
          },
          "dynamicDamageLow": {
            "evals": [
              {
                "paths": [
                  [
                    "{self}",
                    "stats",
                    "W",
                    "value"
                  ]
                ],
                "max": "5",
                "min": "1",
                "operator": "AND",
                "not": false,
                "actionable": true
              }
            ],
            "failState": "pass",
            "evaluate": "AND",
            "actions": [
              {
                "paths": [
                  [
                    "{self}",
                    "stats",
                    "BS",
                    "value"
                  ]
                ],
                "actionType": "set",
                "value": 6,
                "iterations": 1
              },
              {
                "paths": [
                  [
                    "{self}",
                    "stats",
                    "",
                    "value"
                  ]
                ],
                "actionType": "set",
                "value": "",
                "iterations": 1
              },
              {
                "paths": [
                  [
                    "{self}",
                    "stats",
                    "",
                    "value"
                  ]
                ],
                "actionType": "set",
                "value": "",
                "iterations": 1
              }
            ]
          }
        }
      },
      "Model§Imperial Bunker": {
        "stats": {
          "Points": {
            "value": 90
          },
          "M": {
            "value": "-"
          },
          "WS": {
            "value": null
          },
          "BS": {
            "value": 5
          },
          "S": {
            "value": null
          },
          "T": {
            "value": 8
          },
          "W": {
            "value": 12
          },
          "A": {
            "value": null
          },
          "Ld": {
            "value": null
          },
          "Sv": {
            "value": 3
          },
          "Base": {
            "value": "Use model"
          }
        }
      },
      "Model§Vengeance Weapon Battery": {
        "stats": {
          "Points": {
            "value": 110
          },
          "M": {
            "value": "-"
          },
          "WS": {
            "value": null
          },
          "BS": {
            "value": 5
          },
          "S": {
            "value": null
          },
          "T": {
            "value": 8
          },
          "W": {
            "value": 10
          },
          "A": {
            "value": null
          },
          "Ld": {
            "value": null
          },
          "Sv": {
            "value": 3
          },
          "Base": {
            "value": "Use model"
          },
          "loadout1": {
            "value": "Punisher gatling cannon",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 1,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Battle cannon": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Battle cannon"
                  }
                ]
              },
              "Punisher gatling cannon": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Punisher gatling cannon"
                  }
                ]
              },
              "Quad Icarus lascannon": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Quad Icarus lascannon"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout2": {
            "value": "-",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 2,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Battle cannon": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Battle cannon"
                  }
                ]
              },
              "Punisher gatling cannon": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Punisher gatling cannon"
                  }
                ]
              },
              "Quad Icarus lascannon": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Quad Icarus lascannon"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          }
        }
      },
      "Model§Firestorm Redoubt": {
        "stats": {
          "Points": {
            "value": 210
          },
          "M": {
            "value": "-"
          },
          "WS": {
            "value": null
          },
          "BS": {
            "value": 5
          },
          "S": {
            "value": null
          },
          "T": {
            "value": 8
          },
          "W": {
            "value": 20
          },
          "A": {
            "value": null
          },
          "Ld": {
            "value": null
          },
          "Sv": {
            "value": 3
          },
          "Base": {
            "value": "Use model"
          }
        }
      },
      "Model§Plasma Obliterator": {
        "stats": {
          "Points": {
            "value": 210
          },
          "M": {
            "value": "-"
          },
          "WS": {
            "value": null
          },
          "BS": {
            "value": 5
          },
          "S": {
            "value": null
          },
          "T": {
            "value": 9
          },
          "W": {
            "value": 20
          },
          "A": {
            "value": null
          },
          "Ld": {
            "value": null
          },
          "Sv": {
            "value": 3
          },
          "Base": {
            "value": "Use model"
          }
        }
      },
      "Model§Macro-cannon Aquila Strongpoint": {
        "stats": {
          "Points": {
            "value": 440
          },
          "M": {
            "value": "-"
          },
          "WS": {
            "value": null
          },
          "BS": {
            "value": 5
          },
          "S": {
            "value": null
          },
          "T": {
            "value": 10
          },
          "W": {
            "value": 30
          },
          "A": {
            "value": null
          },
          "Ld": {
            "value": null
          },
          "Sv": {
            "value": 3
          },
          "Base": {
            "value": "Use model"
          }
        }
      },
      "Model§Vortex Missile Aquila Strongpoint": {
        "stats": {
          "Points": {
            "value": 470
          },
          "M": {
            "value": "-"
          },
          "WS": {
            "value": null
          },
          "BS": {
            "value": 5
          },
          "S": {
            "value": null
          },
          "T": {
            "value": 10
          },
          "W": {
            "value": 30
          },
          "A": {
            "value": null
          },
          "Ld": {
            "value": null
          },
          "Sv": {
            "value": 3
          },
          "Base": {
            "value": "Use model"
          }
        }
      },
      "Model§Void Shield Generator": {
        "stats": {
          "Points": {
            "value": 200
          },
          "M": {
            "value": "-"
          },
          "WS": {
            "value": null
          },
          "BS": {
            "value": null
          },
          "S": {
            "value": 6
          },
          "T": {
            "value": 8
          },
          "W": {
            "value": 16
          },
          "A": {
            "value": null
          },
          "Ld": {
            "value": 7
          },
          "Sv": {
            "value": 4
          },
          "Base": {
            "value": "Use model"
          }
        }
      },
      "Model§Skyshield Landing Pad": {
        "stats": {
          "Points": {
            "value": 140
          },
          "M": {
            "value": "-"
          },
          "WS": {
            "value": null
          },
          "BS": {
            "value": null
          },
          "S": {
            "value": null
          },
          "T": {
            "value": null
          },
          "W": {
            "value": null
          },
          "A": {
            "value": null
          },
          "Ld": {
            "value": null
          },
          "Sv": {
            "value": null
          },
          "Base": {
            "value": "Use model"
          }
        }
      },
      "Model§Spindle Drone": {
        "stats": {
          "Points": {
            "value": 0
          },
          "M": {
            "value": 6
          },
          "WS": {
            "value": 3
          },
          "BS": {
            "value": 3
          },
          "S": {
            "value": 4
          },
          "T": {
            "value": 4
          },
          "W": {
            "value": 2
          },
          "A": {
            "value": 2
          },
          "Ld": {
            "value": 10
          },
          "Sv": {
            "value": 4
          },
          "Base": {
            "value": "25mm"
          },
          "loadout1": {
            "value": "Drone pulse",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 1,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Drone pulse": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Drone pulse"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout2": {
            "value": "-",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 2,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Drone pulse": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Drone pulse"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          }
        }
      },
      "Model§Ambull": {
        "stats": {
          "Points": {
            "value": 75
          },
          "M": {
            "value": 6
          },
          "WS": {
            "value": 3
          },
          "BS": {
            "value": 6
          },
          "S": {
            "value": 6
          },
          "T": {
            "value": 6
          },
          "W": {
            "value": 7
          },
          "A": {
            "value": 4
          },
          "Ld": {
            "value": 6
          },
          "Sv": {
            "value": 3
          },
          "Base": {
            "value": "50mm"
          }
        }
      },
      "Model§Borewyrm Infestation": {
        "stats": {
          "Points": {
            "value": 15
          },
          "M": {
            "value": 4
          },
          "WS": {
            "value": 4
          },
          "BS": {
            "value": 6
          },
          "S": {
            "value": 3
          },
          "T": {
            "value": 4
          },
          "W": {
            "value": 2
          },
          "A": {
            "value": 3
          },
          "Ld": {
            "value": 5
          },
          "Sv": {
            "value": 4
          },
          "Base": {
            "value": "25mm"
          }
        }
      },
      "Model§The Archivist": {
        "stats": {
          "Points": {
            "value": 90
          },
          "M": {
            "value": 5
          },
          "WS": {
            "value": 3
          },
          "BS": {
            "value": 3
          },
          "S": {
            "value": 5
          },
          "T": {
            "value": 4
          },
          "W": {
            "value": 6
          },
          "A": {
            "value": 4
          },
          "Ld": {
            "value": 9
          },
          "Sv": {
            "value": 3
          },
          "Base": {
            "value": "50mm"
          }
        }
      },
      "Model§Guardian Drone": {
        "stats": {
          "Points": {
            "value": 90
          },
          "M": {
            "value": 5
          },
          "WS": {
            "value": 3
          },
          "BS": {
            "value": 3
          },
          "S": {
            "value": 5
          },
          "T": {
            "value": 6
          },
          "W": {
            "value": 7
          },
          "A": {
            "value": 4
          },
          "Ld": {
            "value": 10
          },
          "Sv": {
            "value": 3
          },
          "Base": {
            "value": "50mm"
          }
        }
      },
      "Ability§Immobile": {
        "text": "This model cannot move for any reason, nor can it fight in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE). When resolving an attack made against this model in the Fight phase, do not make a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll): it automatically scores a hit. This model can shoot in your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE) even if there are enemy units within 1″ of it, and friendly units can target enemy units that are within 1″ of this model."
      },
      "Ability§Automated Weapons": {
        "text": "Unless a friendly unit is [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) inside this model, each of its weapons can only target the nearest visible enemy. If two units are equally close, you may choose which is targeted.\n\nERROR: The following text was found on another ability with the same name.\n\nUnless a friendly unit is embarked aboard this model, this model’s weapons can only target the closest visible enemy unit. Attacks made with a quad Icarus lascannon can instead target the closest visible enemy unit that can [FLY](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying). In either case, if two or more units are equally close, you can choose which is targeted.\n\nERROR: The following text was found on another ability with the same name.\n\nUnless a friendly unit is [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) aboard, this model’s weapons can only target the closest visible enemy unit. If two or more units are equally close, you can choose which is targeted.\n\nERROR: The following text was found on another ability with the same name.\n\nEach time this unit is selected to shoot, for each Tower Section or Gate Tower Section model in this unit, if no friendly units are [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within that model, you can only select one of the following targets for that section’s attacks:\n\n* The closest eligible enemy unit.\n* The closest eligible enemy [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit.\n\nERROR: The following text was found on another ability with the same name.\n\nIn your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), each time this model is selected to shoot, if no friendly units are embarked within it, you can only select one of the following targets for that weapon’s attacks:\n\n* The closest eligible enemy unit.\n* The closest eligible enemy [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit.\n\nERROR: The following text was found on another ability with the same name.\n\nIn your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), each time a Gun Emplacement from your army is selected to shoot, you can only select one of the following targets for its attacks:\n\n* The closest eligible enemy unit.\n* The closest eligible enemy [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit.\n\nERROR: The following text was found on another ability with the same name.\n\nIn your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), each time this model is selected to shoot, if no friendly units are [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within it, its Redemption missile silo can not be fired, its heavy bolters can only target the closest eligible enemy unit, and its Redemption lascannons can only select one of the following targets for that weapon’s attacks:\n\n* The closest eligible enemy unit.\n* The closest eligible enemy [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit.\n\nERROR: The following text was found on another ability with the same name.\n\nIn your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), each time this model is selected to shoot, if no friendly units are embarked within it then its heavy bolters can only target the closest eligible enemy unit and, if it is equipped with either an Icarus lascannon or a quad-gun, you can only select one of the following targets for that weapon’s attacks:\n\n* The closest eligible enemy unit.\n* The closest eligible enemy [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit."
      },
      "Ability§Static Defence Network": {
        "text": "Every model in this unit must be set up so that it is in end-to-end contact with at least one other friendly **WALL OF** MARTYRS** model. After it is set up, models in this unit are treated as [terrain features](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) that follow the rules for [Barricades](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Barricades-and-Fuel-Pipes)."
      },
      "Ability§Stalwart Defence": {
        "text": "Add 1 to the Leadership characteristic of models in IMPERIUM INFANTRY units whilst their unit is within an Imperial Defence Line."
      },
      "Ability§Fire Points": {
        "text": "Up to 5 models embarked aboard this model can shoot in your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), measuring distances and drawing line of sight from any point on this model. When they do so, any restrictions and modifiers that apply to this model also apply to its embarked models.\n\nERROR: The following text was found on another ability with the same name.\n\nUp to 10 models embarked aboard this model can shoot in your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), measuring distances and drawing line of sight from any point on this model. When they do so, any restrictions and modifiers that apply to this model also apply to its embarked models.\n\nERROR: The following text was found on another ability with the same name.\n\nUp to 10 models [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) aboard this model can shoot in your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), measuring distances and drawing line of sight from any point on this model. When they do so, any restrictions and modifiers that apply to this model also apply to its embarked models.\n\nERROR: The following text was found on another ability with the same name.\n\nUp to 15 models [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) aboard this model can shoot in your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), measuring distances and drawing line of sight from any point on this model. When they do so, any restrictions and modifiers that apply to this model also apply to its embarked models.\n\nERROR: The following text was found on another ability with the same name.\n\nUp to 15 models [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) aboard this model can shoot in your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), measuring distances and drawing line of sight from any point on this model. When they do so, any restrictions and modifiers that apply to this model also apply to its embarked models.\n\nERROR: The following text was found on another ability with the same name.\n\nIn your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), up to 8 models embarked within each Tower Section or Gate Tower Section model can be selected to shoot with; measure distances and draw line of sight from any point on that section when doing so (these embarked models can still shoot while the building is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of enemy units).\n\nERROR: The following text was found on another ability with the same name.\n\nIn your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), up to 20 models [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within this [building](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Buildings) can be selected to shoot with; measure distances and draw line of sight from any point on this building when doing so (embarked models can make attacks with ranged weapons even while this building is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of enemy units, just as if they had the [Big Guns Never Tire](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Big-Guns-Never-Tire) rule like a **VEHICLE**).\n\nERROR: The following text was found on another ability with the same name.\n\nIn your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), up to 10 models [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within this model can be selected to shoot with; measure distances and draw line of sight from any point on this [building](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Buildings) when doing so (embarked models can make attacks with ranged weapons even while this building is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of enemy units, just as if they had the [Big Guns Never Tire](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Big-Guns-Never-Tire) rule like a **VEHICLE**)."
      },
      "Ability§Explodes": {
        "text": "When this model is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark), and before removing it from play. On a 6 it explodes, and each unit within D6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\n\n\n***Designer’s Note:** If you cannot physically remove this model from your battlefield when it is destroyed (because, for example, it is glued to the surface) then regardless of whether it explodes or not, it is wrecked – from that point on, models can no longer embark inside it, it can no longer shoot etc.*\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark), and before removing it from play. On a 4+ it explodes, and each unit within D6″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark), and before removing it from play. On a 6 it explodes, and each unit within 2D6″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\n\n\n***Designer’s Note:** If you cannot physically remove this model from your battlefield when it is destroyed (because, for example, it is glued to the surface) then regardless of whether its magazine explodes or not, it is wrecked – from that point on, models can no longer embark inside it, it can no longer shoot etc.*\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\n\n\n***Designer’s Note:** If you cannot physically remove this model from your battlefield when it is destroyed (because, for example, it is glued to the surface) then regardless of whether it explodes or not, it is wrecked – from that point on, models can no longer target it, it can no longer shoot etc.*"
      },
      "Ability§Fully Automated Weapons": {
        "text": "This model’s weapons can only target the closest visible enemy unit. Attacks made with a quad Icarus lascannon can instead target the closest visible enemy unit that can [FLY](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying). In either case, if two or more units are equally close, you can choose which is targeted."
      },
      "Ability§Containment Failure": {
        "text": "When this model is destroyed, before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark), its vortex missiles explode. Each unit within 2D6″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). If a model loses any wounds as a result of those mortal wounds but is not destroyed, roll another D6; on a 6 that model suffers a further D6 mortal wounds.\n\n\n\n***Designer’s Note:** If you cannot physically remove this model from your battlefield when it is destroyed (because, for example, it is glued to the surface) then it is wrecked – from that point on, models can no longer embark inside it, it can no longer shoot etc.*"
      },
      "Ability§Landing Pad Configuration": {
        "text": "When this model is set up, select either the Shielded or Unfurled configuration to be in effect (see below). While there are any Skyshield Landing Pads on the battlefield, Infantry units in your army can attempt the following action:\n\n**Change Configuration (Action):** At the end of your Movement phase, one INFANTRY** unit from your army that is within 3″ a Skyshield Landing Pad terrain feature can start to perform this action provided no enemy units are within 3″ of that terrain feature. The action is completed at the end of your turn. Once completed, you can change the configuration that is in effect for this terrain feature.\n\n*Shielded:** While this configuration is in effect, this [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) loses its [Exposed Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Exposed-Position) terrain trait and all models on top of this terrain feature receive a 6+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) against ranged attacks. This invulnerable save does not apply if the firing model is also on top of this terrain feature.\n\n\n\nUnfurled:*** While this configuration is in effect, [AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) units from your army can perform the following [action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions), even though AIRCRAFT** cannot normally perform actions: \n\n<div style=\"padding-left:20px\">Repair and Rearm (Action):** At the end of your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), one AIRCRAFT** unit from your army (excluding those with the Airborne** ability) that is on top of a friendly SKYSHIELD** LANDING** PAD** with the Unfurled configuration in effect can start to [perform this action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions). The action is completed at the end of your next [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) provided that AIRCRAFT** is still on top of the same SKYSHIELD** LANDING** PAD**. Once completed, that model: \n\n* Is repaired, and regains 3 lost wounds (a model can only be repaired once per turn). \n* Is re-armed, and can use any ‘one use only’ weapons and abilities it has on its datasheet that it has already used during this battle one additional time. In addition, the next time this model is selected to shoot, until the end of the phase, each time it makes a ranged attack, add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).Each AIRCRAFT** model can only perform this action once during a battle.</div>"
      },
      "Ability§Threat Level Rising": {
        "text": "Improve the Strength, Armour Penetration and Damage characteristics of a models drone pulse by 1 for each model in its unit that has either lost wounds or been destroyed. For example, if 2 models in a unit of Spindle Drones have been destroyed and another has lost 1 wound, the 2 remaining models’ drone pulses would have a Strength characteristic of 6, an AP characteristic of -3 and a Damage characteristic of 4."
      },
      "Ability§Rapid Tunnelling": {
        "text": "At the start of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), you can remove this model from the battlefield. At the end of your next Movement phase, set it up again, anywhere on the battlefield, more than 9″ away from any enemy models."
      },
      "Ability§Rad-Maggot Symbiosis": {
        "text": "At the start of each battle round this model gains D3 lost wounds."
      },
      "Ability§Hard to Hit": {
        "text": "Your opponent must subtract 1 from [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) for ranged weapons that target this unit."
      },
      "Ability§Disruptive Influence": {
        "text": "Subtract 1 from the Leadership characteristic of enemy and friendly units whilst they are within 3″ of any model with this ability."
      },
      "Ability§Drone Commander": {
        "text": "Whilst a [Spindle Drone](https://wahapedia.ru/wh40k9ed/factions/unaligned/Spindle-Drones) unit is within 6″ of any models with this ability, their **Threat Level Rising** ability has no effect. Instead, add 3 to the Strength, Armour Penetration and Damage characteristics of that unit’s drone pulse whilst it is within 6″ of any models with this ability."
      },
      "Ability§Hover Drones": {
        "text": "When this model would lose a wound, roll one D6; on a 5+ that wound is not lost."
      },
      "Ability§Fortress Set-up": {
        "text": "When this Fortification is first set up on the battlefield, each model in this unit must be set up so that it is in end-to-end contact with at least one other friendly Imperial Fortress Walls model. Each Gate Section model must be in end-to-end contact with 2 Gate Tower Section models. You do not have to set up all of the models in this unit in the battlefield if you do not wish to (or if you have insufficient room). This unit can be set up within 3″ of other [terrain features](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1). After it is set up, models in this unit are treated as a single terrain feature with the following Terrain Traits:\n\n* [Defensible](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible)\n* [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover)\n* [Heavy Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Heavy-Cover)"
      },
      "Ability§Gates": {
        "text": "When this Fortification is first set up on the battlefield, each Gate Section model can be set up with its gate open or closed. In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can open or close the gate each of this unit’s Gate Section models. While a Gate Section’s gate is open, it is no longer an [Obstacle](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) and does not have any [Terrain Traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits)."
      },
      "Ability§Wrecked": {
        "text": "Each time a model in this unit is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 9″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On any other result that model is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle it is treated as an [Obstacles](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) with the following [terrain traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):\n\n* [Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground)\n* [Exposed Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Exposed-Position)\n* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this building is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On any other result this building is wrecked; though the model counts as destroyed for all rules purposes do not remove the model from the battlefield. Instead, for the remainder of the battle it is treated as an [Obstacle](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) with the following [terrain traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):\n\n* [Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground)\n* [Exposed Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Exposed-Position)\n* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this building is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 its magazine explodes, and each unit within 9″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On any other result, this building is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle, it is treated as an [Obstacle](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) terrain feature with the following [terrain traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):\n\n* [Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground)\n* [Exposed Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Exposed-Position)\n* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this building is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 its magazine explodes, and each unit within 6″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On any other result, this building is wrecked; though the model counts as destroyed for all rules purposes, do not remove it from the battlefield. Instead, forthe remainder of the battle it is treated as an [Obstacles](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) terrain feature with the following [terrain traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):\n\n* [Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground)\n* [Exposed Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Exposed-Position)\n* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 its generators explode, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On any other result, this model is wrecked; though the model counts as destroyed for all rules purposes, do not remove it from the battlefield. Instead, for the remainder of the battle it is treated as an [Obstacle](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) terrain feature with the following [terrain traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):\n\n* [Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground)\n* [Exposed Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Exposed-Position)\n* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)"
      },
      "Ability§Force Dome": {
        "text": "This model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)."
      },
      "Ability§Terrain Feature": {
        "text": "After this model is setup, it is treated as an [Obstacle](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) terrain feature with the following [terrain traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):\n\n* [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover)\n* [Heavy Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Heavy-Cover)\n* [Scalable](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Scaleable)\n* [Exposed Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Exposed-Position)"
      },
      "Ability§Set-up": {
        "text": "When this unit is first set up on the battlefield, each Small Shield Section and Large Shield Section in this unit must be set up so that it is in end-to-end contact with at least one other Small Shield Section or Large Shield Section in this unit. You do not have to set up all of the Small Shield Sections or Large Shield Sections up on the battlefield if you do not wish to (or if you have insufficient room). If this unit includes a Gun Emplacement, it must be set up [wholly within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) 3″ of any Small Shield Section or Large Shield Section in this unit (if you don’t set up any, you cannot set up the gun Emplacement either)."
      },
      "Ability§Terrain Feature (Shield Sections)": {
        "text": "After it is set up, this unit’s Small Shield Sections and Large Shield Sections are treated as a single [Obstacles](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) terrain feature with the following [terrain traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):\n\n* [Defence Line](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defence-Line)\n* [Defensible](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible)\n* [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover)\n* [Heavy Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Heavy-Cover)\n* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)\n* [Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground)"
      },
      "Ability§Terrain Feature (Gun Emplacement)": {
        "text": "After it is set up, this unit’s Gun Emplacement (if any) is a [Building](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Buildings) terrain feature."
      },
      "Ability§Operate Gun Emplacement": {
        "text": "While there are any Gun Emplacements from your army on the battlefield, **INFANTRY** units in your army can attempt the following [action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions):\n\nOperate Gun Emplacement (Action):** At the end of your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), one INFANTRY** unit from your army that is within 1″ of a Gun Emplacement that is not being operated (see below) can start to [perform this action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions). The action is completed at the end of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE). Once completed, until the end of the turn, this Gun Emplacement loses its Automated Weapons** ability, has a Ballistic Skill characteristic of 4+ and is treated as being operated."
      },
      "Wargear§Comms antenna": {
        "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), if one or more [**CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters) units are [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within this [Building](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Buildings) model, roll one D6: on a 5+, you gain one [Command point](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points).",
        "stats": {
          "Points": {
            "value": 5
          }
        }
      },
      "Wargear§Roof hatch": {
        "text": "Each time this model is selected to shoot, up to 15 [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) models can be selected to shoot using its **Fire Points** ability, instead of 10."
      },
      "Ability§Projected Void Shields (Aura)": {
        "text": "While a friendly unit is [wholly within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) aura range of this model, models in that unit have a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) against ranged attacks. The aura range of this ability changes as this [building](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Buildings) suffers damage as follows:\n\n\n\n<table border=\"0\" bordercolor=\"#888\" cellpadding=\"4\" cellspacing=\"0\" style=\"border-collapse:collapse;border-width:0px\"><tbody><tr><td><table class=\" customTable\" border=\"1\" bordercolor=\"#888\" cellpadding=\"4\" style=\"border-collapse:collapse;border-color:#888888;border-width:0px\"><tbody><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:top;width:160px;height:0px;\">**Remaining Wounds**</td><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:top;width:160px;height:0px;\">Aura Range**</td></tr><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:top;width:160px;height:0px;\">8+</td><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:top;width:160px;height:0px;\">12\"</td></tr><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:top;width:160px;height:0px;\">4-7</td><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:top;width:160px;height:0px;\">9\"</td></tr><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:top;width:160px;height:0px;\">1-3</td><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:top;width:160px;height:0px;\">6\"</td></tr></tbody></table></td></tr></tbody></table>"
      },
      "Weapon§Fragstorm missile": {
        "stats": {
          "AP": {
            "value": "-1"
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 4
          },
          "Type": {
            "value": "Heavy 2D6"
          },
          "Range": {
            "value": "96″"
          }
        },
        "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)"
      },
      "Wargear§Redemption missile silo": {
        "assets": {
          "traits": [
            "Weapon§Fragstorm missile",
            "Weapon§Krakstorm missile"
          ]
        }
      },
      "Weapon§Krakstorm missile": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": 3
          },
          "S": {
            "value": 8
          },
          "Type": {
            "value": "Heavy D6"
          },
          "Range": {
            "value": "96″"
          }
        },
        "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)"
      },
      "Weapon§Battle cannon": {
        "stats": {
          "AP": {
            "value": "-2"
          },
          "D": {
            "value": "D3"
          },
          "S": {
            "value": 8
          },
          "Type": {
            "value": "Heavy D6"
          },
          "Range": {
            "value": "72″"
          }
        },
        "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)"
      },
      "Weapon§Multi-melta": {
        "stats": {
          "AP": {
            "value": "-4"
          },
          "D": {
            "value": "D6"
          },
          "S": {
            "value": 8
          },
          "Type": {
            "value": "Heavy 2"
          },
          "Range": {
            "value": "24″"
          },
          "Points": {
            "value": 25
          }
        },
        "text": "Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2."
      },
      "Weapon§Twin heavy bolter": {
        "stats": {
          "AP": {
            "value": "-1"
          },
          "D": {
            "value": 2
          },
          "S": {
            "value": 5
          },
          "Type": {
            "value": "Heavy 6"
          },
          "Range": {
            "value": "36″"
          },
          "Points": {
            "value": 30
          }
        }
      },
      "Weapon§Twin heavy flamer": {
        "stats": {
          "AP": {
            "value": "-1"
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 5
          },
          "Type": {
            "value": "Heavy 2D6"
          },
          "Range": {
            "value": "12″"
          },
          "Points": {
            "value": 30
          }
        },
        "text": "Each time an attack is made with this weapon, that attack automatically hits the target."
      },
      "Weapon§Twin lascannon": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": "D6"
          },
          "S": {
            "value": 9
          },
          "Type": {
            "value": "Heavy 2"
          },
          "Range": {
            "value": "48″"
          },
          "Points": {
            "value": 40
          }
        }
      },
      "Weapon§Twin long-barrelled autocannon": {
        "stats": {
          "AP": {
            "value": "-1"
          },
          "D": {
            "value": 2
          },
          "S": {
            "value": 7
          },
          "Type": {
            "value": "Heavy 4"
          },
          "Range": {
            "value": "72″"
          }
        }
      },
      "Weapon§Macro shell": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": "D6"
          },
          "S": {
            "value": 14
          },
          "Type": {
            "value": "Heavy D6"
          },
          "Range": {
            "value": "72″"
          }
        },
        "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). When resolving an attack made with this weapon, a damage roll of 1 or 2 counts as 3 instead."
      },
      "Wargear§Aquila macro-cannon": {
        "assets": {
          "traits": [
            "Weapon§Macro shell",
            "Weapon§Quake shell"
          ]
        }
      },
      "Weapon§Quake shell": {
        "stats": {
          "AP": {
            "value": "-2"
          },
          "D": {
            "value": "D3"
          },
          "S": {
            "value": 9
          },
          "Type": {
            "value": "Heavy 2D6"
          },
          "Range": {
            "value": "180″"
          }
        },
        "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)"
      },
      "Weapon§Heavy bolter": {
        "stats": {
          "AP": {
            "value": "-1"
          },
          "D": {
            "value": 2
          },
          "S": {
            "value": 5
          },
          "Type": {
            "value": "Heavy 3"
          },
          "Range": {
            "value": "36″"
          },
          "Points": {
            "value": 15
          }
        }
      },
      "Weapon§Icarus lascannon": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": "D6"
          },
          "S": {
            "value": 9
          },
          "Type": {
            "value": "Heavy 1"
          },
          "Range": {
            "value": "96″"
          }
        },
        "text": "Each time an attack is made with this weapon against an [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit, add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
      },
      "Weapon§Plasma obliterator": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": 2
          },
          "S": {
            "value": 8
          },
          "Type": {
            "value": "Heavy 2D6"
          },
          "Range": {
            "value": "72″"
          }
        },
        "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). For each [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1 made for attacks with this weapon, the bearer suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) after shooting with this weapon."
      },
      "Weapon§Punisher gatling cannon": {
        "stats": {
          "AP": {
            "value": 0
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 5
          },
          "Type": {
            "value": "Heavy 20"
          },
          "Range": {
            "value": "24″"
          },
          "Points": {
            "value": 15
          }
        }
      },
      "Weapon§Quad gun": {
        "stats": {
          "AP": {
            "value": "-1"
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 7
          },
          "Type": {
            "value": "Heavy 8"
          },
          "Range": {
            "value": "48″"
          }
        },
        "text": "Each time an attack is made with this weapon against an [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit, add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
      },
      "Weapon§Quad Icarus lascannon": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": "D6"
          },
          "S": {
            "value": 9
          },
          "Type": {
            "value": "Heavy 4"
          },
          "Range": {
            "value": "96″"
          },
          "Points": {
            "value": 60
          }
        },
        "text": "When resolving an attack made with this weapon, add 1 to the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) if the target can [FLY](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying); otherwise subtract 1 from the hit roll."
      },
      "Weapon§Vortex missile battery": {
        "stats": {
          "AP": {
            "value": "-"
          },
          "D": {
            "value": "-"
          },
          "S": {
            "value": "-"
          },
          "Type": {
            "value": "Heavy D6"
          },
          "Range": {
            "value": "180″"
          }
        },
        "text": "<span class=\"tt kwbu\">Indirect <span class=\"tt kwbu\">Fire</span></span>. [Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). This weapon can target units that are not visible to the bearer, even when firing in accordance with the **Automated Weapons** ability. When resolving an attack made with this weapon, if a hit is scored the target suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). If a model in the target unit loses any wounds as a result of those mortal wounds but is not destroyed, roll another D6; on a 6 that model suffers a further D6 mortal wounds."
      },
      "Weapon§Drone pulse": {
        "stats": {
          "AP": {
            "value": 0
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 3
          },
          "Type": {
            "value": "Pistol 1"
          },
          "Range": {
            "value": "18″"
          }
        }
      },
      "Weapon§Enormous claws": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": "D3"
          },
          "S": {
            "value": "User"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        }
      },
      "Weapon§Vicious jaws": {
        "stats": {
          "AP": {
            "value": 0
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": "User"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        },
        "text": "Each time you make a [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6+ for this weapon, that hit is resolved at AP -2 instead."
      },
      "Weapon§Atomic disassembler": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": "D6"
          },
          "S": {
            "value": 8
          },
          "Type": {
            "value": "Pistol 1"
          },
          "Range": {
            "value": "18″"
          }
        },
        "text": "When resolving an attack made with this weapon the target does not receive the [benefit of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) to its [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw)."
      },
      "Weapon§Eradicator glove": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": 3
          },
          "S": {
            "value": "x2"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        },
        "text": "When resolving an attack made with this weapon, subtract 1 from the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
      },
      "Weapon§Destroyer pulse": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": 4
          },
          "S": {
            "value": 9
          },
          "Type": {
            "value": "Pistol 1"
          },
          "Range": {
            "value": "18″"
          }
        }
      },
      "Weapon§Guardian salvo launchers": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 5
          },
          "Type": {
            "value": "Heavy D6"
          },
          "Range": {
            "value": "24″"
          }
        }
      },
      "Weapon§Manipulator limbs": {
        "stats": {
          "AP": {
            "value": "-2"
          },
          "D": {
            "value": 2
          },
          "S": {
            "value": "User"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        }
      },
      "Weapon§Primaris air defence missiles": {
        "stats": {
          "AP": {
            "value": "-2"
          },
          "D": {
            "value": "D3"
          },
          "S": {
            "value": 8
          },
          "Type": {
            "value": "Heavy D3"
          },
          "Range": {
            "value": "48″"
          },
          "Points": {
            "value": 20
          }
        },
        "text": "Each time an attack is made with this weapon against an [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit, add 2 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
      },
      "Weapon§Primaris Icarus lascannon": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": "D6"
          },
          "S": {
            "value": 9
          },
          "Type": {
            "value": "Heavy 1"
          },
          "Range": {
            "value": "96″"
          },
          "Points": {
            "value": 25
          }
        },
        "text": "Each time an attack is made with this weapon against an [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit, add 2 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
      },
      "Weapon§Primaris Icarus quad lascannon": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": "D6"
          },
          "S": {
            "value": 9
          },
          "Type": {
            "value": "Heavy 4"
          },
          "Range": {
            "value": "96″"
          },
          "Points": {
            "value": 100
          }
        },
        "text": "Each time an attack is made with this weapon against an [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit, add 2 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
      },
      "Weapon§Primaris Redoubt turbo-laser destructor": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": "2D6"
          },
          "S": {
            "value": 16
          },
          "Type": {
            "value": "Heavy 2D3"
          },
          "Range": {
            "value": "96″"
          }
        },
        "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). Each time an attack is made with this weapon, on an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6, the target suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to the normal damage."
      },
      "Weapon§Primaris quad gun": {
        "stats": {
          "AP": {
            "value": "-1"
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 7
          },
          "Type": {
            "value": "Heavy 8"
          },
          "Range": {
            "value": "48″"
          },
          "Points": {
            "value": 30
          }
        },
        "text": "Each time an attack is made with this weapon against an [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit, add 2 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
      },
      "Weapon§Primaris castellan launcher": {
        "stats": {
          "AP": {
            "value": 0
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 6
          },
          "Type": {
            "value": "Heavy 2D6"
          },
          "Range": {
            "value": "72″"
          },
          "Points": {
            "value": 30
          }
        },
        "text": "<span class=\"tt kwbu\">Indirect <span class=\"tt kwbu\">Fire</span></span>. [Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). This weapon can target units that are not visible to the bearer."
      },
      "Weapon§Primaris vengeance launcher": {
        "stats": {
          "AP": {
            "value": "-1"
          },
          "D": {
            "value": 2
          },
          "S": {
            "value": 7
          },
          "Type": {
            "value": "Heavy 2D3"
          },
          "Range": {
            "value": "72″"
          },
          "Points": {
            "value": 40
          }
        },
        "text": "<span class=\"tt kwbu\">Indirect <span class=\"tt kwbu\">Fire</span></span>. [Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). This weapon can target units that are not visible to the bearer."
      },
      "Weapon§Redemption lascannons": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": "D3+3"
          },
          "S": {
            "value": 9
          },
          "Type": {
            "value": "Heavy 2"
          },
          "Range": {
            "value": "96″"
          }
        },
        "text": "Each time an attack is made with this weapon against an [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit, add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
      },
      "Fortifications§Fortress of Redemption": {
        "stats": {
          "Power Level": {
            "value": 23
          }
        },
        "keywords": {
          "Keywords": [
            "Building",
            "Fortress of Redemption",
            "Terrain",
            "Titanic",
            "Transport",
            "Vehicle"
          ],
          "Faction": [
            "Unaligned"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Fire Points",
            "Ability§Automated Weapons",
            "Ability§Wrecked",
            {
              "item": "Model§Fortress of Redemption",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "A Fortress of Redemption is equipped with: Redemption lascannons; Redemption missile silo.\n\n• This model can be equipped with up to 4 heavy bolters.",
        "meta": {
          "Publication": "[Warzone Octarius – Book 1: Rising Tide (Expansion) 9th ed. – Indomitus 1.2 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2021/12/s1N4ZVvq0p4HTjht.pdf)"
        }
      },
      "Fortifications§Imperial Fortress Walls": {
        "stats": {
          "Power Level": {
            "value": 50
          }
        },
        "keywords": {
          "Keywords": [
            "Building",
            "Gate Section",
            "Gate Tower Section",
            "Imperial Fortress Walls",
            "Obstacles",
            "Terrain",
            "Tower Section",
            "Transport",
            "Vehicle",
            "Wall Section"
          ],
          "Faction": [
            "Unaligned"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Fortress Set-up",
            "Ability§Gates",
            "Ability§Automated Weapons",
            "Ability§Fire Points",
            "Ability§Wrecked",
            "Model§Gate Section",
            {
              "item": "Model§Gate Tower Section",
              "quantity": 2
            },
            {
              "item": "Model§Tower Section",
              "quantity": 2
            },
            {
              "item": "Model§Wall Section",
              "quantity": 2
            }
          ]
        },
        "text": "Each Gate Tower Section is equipped with: twin heavy bolter. Each Tower Section is equipped with: twin long-barrelled autocannon.\n\n• This model can include any number of extra wall sections (**Power Rating +6**).\n\n ○ For each extra wall section this model includes, it can include 1 extra tower section (Power Rating +7**).\n\n• This model can include any number of extra gate sections (Power Rating +4**).\n\n ○ For each extra gate section this model includes, it must include 2 extra gate tower sections (Power Rating +10**).\n\n• This model’s twin heavy bolters can each be replaced with 1 twin lascannon.\n\n• This model’s tower sections can each be equipped with one of the following: 1 twin lascannon; 1 twin heavy bolter.",
        "allowed": {
          "items": [
            "Model§Gate Tower Section",
            "Model§Tower Section",
            "Model§Wall Section"
          ]
        },
        "meta": {
          "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)"
        }
      },
      "Fortifications§Primaris Redoubt": {
        "stats": {
          "Power Level": {
            "value": 42
          }
        },
        "keywords": {
          "Keywords": [
            "Building",
            "Primaris Redoubt",
            "Terrain",
            "Titanic",
            "Transport",
            "Vehicle"
          ],
          "Faction": [
            "Unaligned"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Automated Weapons",
            "Ability§Force Dome",
            "Ability§Wrecked",
            {
              "item": "Model§Primaris Redoubt",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "A Primaris Redoubt is equipped with: Primaris redoubt turbo-laser destructor.\n\n• This model can be equipped with up to 4 heavy bolters.\n\n• This model can be equipped with one of the following: 1 Primaris air defence missiles; 1 battle cannon; 1 Primaris Icarus lascannon; 1 Primaris Icarus quad lascannon; 1 multi-melta; 1 Primaris quad gun; 1 twin heavy bolter; 1 twin heavy flamer; 1 twin lascannon; 1 Primaris castellan launcher; 1 Primaris vengeance launcher.",
        "meta": {
          "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)"
        }
      },
      "Fortifications§Aegis Defence Line": {
        "stats": {
          "Power Level": {
            "value": 5
          }
        },
        "keywords": {
          "Keywords": [
            "Aegis Defence Line",
            "Building",
            "Gun Emplacement",
            "Obstacle",
            "Terrain",
            "Vehicle"
          ],
          "Faction": [
            "Unaligned"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Set-up",
            "Ability§Terrain Feature (Shield Sections)",
            "Ability§Terrain Feature (Gun Emplacement)",
            "Ability§Automated Weapons",
            "Ability§Operate Gun Emplacement",
            {
              "item": "Model§Large Shield Section",
              "quantity": 4
            },
            {
              "item": "Model§Small Shield Section",
              "quantity": 4
            }
          ]
        },
        "text": "If this unit contains a Gun Emplacement model, it has **Power Rating 6**. A Gun emplacement is equipped with: quad-gun.\n\n• A Gun Emplacement’s quad-gun can be replaced with 1 Icarus lascannon.",
        "allowed": {
          "items": [
            "Model§Large Shield Section",
            "Model§Small Shield Section"
          ]
        },
        "meta": {
          "Publication": "[Warzone Octarius – Book 1: Rising Tide (Expansion) 9th ed. – Indomitus 1.2 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2021/12/s1N4ZVvq0p4HTjht.pdf)"
        }
      },
      "Fortifications§Bastion": {
        "stats": {
          "Power Level": {
            "value": 10
          },
          "Comms antenna": {
            "value": 0,
            "statType": "rank",
            "statOrder": 10,
            "ranks": {
              "0": {
                "order": 0,
                "number": 0,
                "icons": [
                  "cancel"
                ]
              },
              "1": {
                "order": 1,
                "number": 1,
                "icons": [
                  "confirmed"
                ],
                "traits": [
                  {
                    "trait": "Wargear§Comms antenna"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "Roof hatch": {
            "value": 0,
            "statType": "rank",
            "statOrder": 10,
            "ranks": {
              "0": {
                "order": 0,
                "number": 0,
                "icons": [
                  "cancel"
                ]
              },
              "1": {
                "order": 1,
                "number": 1,
                "icons": [
                  "confirmed"
                ],
                "traits": [
                  {
                    "trait": {
                      "item": "Wargear§Roof hatch",
                      "stats": {
                        "Points": {
                          "value": 0
                        }
                      }
                    }
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          }
        },
        "keywords": {
          "Keywords": [
            "Bastion",
            "Building",
            "Terrain",
            "Transport",
            "Vehicle"
          ],
          "Faction": [
            "Unaligned"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Fire Points",
            "Ability§Automated Weapons",
            "Ability§Wrecked",
            {
              "item": "Model§Bastion",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "A Bastion is equipped with: 4 heavy bolters; roof hatch.\n\n• This model’s roof hatch can be replaced with one of the following: 1 Icarus lascannon; 1 quad-gun; 1 comms antenna.",
        "meta": {
          "Publication": "[Warzone Octarius – Book 1: Rising Tide (Expansion) 9th ed. – Indomitus 1.2 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2021/12/s1N4ZVvq0p4HTjht.pdf)"
        }
      },
      "Fortifications§Imperial Defence Line": {
        "stats": {
          "Power Level": {
            "value": 4
          }
        },
        "keywords": {
          "Keywords": [
            "Imperial Defence Line",
            "Wall of Martyrs"
          ],
          "Faction": [
            "Unaligned"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Static Defence Network",
            "Ability§Stalwart Defence"
          ]
        },
        "text": "This unit contains 2 Trench Sections and up to 4 End Sections. It can instead contain 3 Defence Emplacement Sections and up to 2 End Sections.",
        "meta": {
          "Publication": "[Chapter Approved ’2019 (Expansion) 8th ed. –  @2020-02-10](https://www.warhammer-community.com/wp-content/uploads/2020/02/8fa9c5ab.pdf)"
        }
      },
      "Fortifications§Imperial Bunker": {
        "stats": {
          "Power Level": {
            "value": 7
          }
        },
        "keywords": {
          "Keywords": [
            "Building",
            "Imperial Bunker",
            "Transport",
            "Vehicle",
            "Wall of Martyrs"
          ],
          "Faction": [
            "Unaligned"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Immobile",
            "Ability§Fire Points",
            "Ability§Automated Weapons",
            "Ability§Explodes",
            {
              "item": "Model§Imperial Bunker",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "An Imperial Bunker is a single model.\n\n• This model can be equipped with 1 Icarus lascannon or 1 quad-gun.",
        "meta": {
          "Publication": "[Chapter Approved ’2019 (Expansion) 8th ed. –  @2020-02-10](https://www.warhammer-community.com/wp-content/uploads/2020/02/8fa9c5ab.pdf)"
        }
      },
      "Fortifications§Vengeance Weapon Batteries": {
        "stats": {
          "Power Level": {
            "value": 7
          },
          "model": {
            "value": "Model§Vengeance Weapon Battery"
          },
          "Vengeance Weapon Batteries": {
            "statType": "numeric",
            "dynamic": true,
            "visibility": "active",
            "value": 1,
            "min": 1,
            "max": 2,
            "increment": {
              "value": 1
            }
          }
        },
        "keywords": {
          "Keywords": [
            "Building",
            "Vehicle",
            "Vengeance Weapon Batteries",
            "Wall of Martyrs"
          ],
          "Faction": [
            "Unaligned"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Immobile",
            "Ability§Fully Automated Weapons",
            "Ability§Explodes",
            "Model§Vengeance Weapon Battery"
          ]
        },
        "text": "This unit contains 1 Vengeance Weapon Battery. It can additionally contain 1 Vengeance Weapon Battery (**Power Rating +7**). Every model is equipped with: punisher gatling cannon.\n\n• Any model can be equipped with one of the following instead of 1 punisher gatling cannon: 1 battle cannon; 1 quad Icarus lascannon.\n\n\nERROR: there might be a problem with Power Rating that will require a custom rule.",
        "allowed": {
          "items": [
            "Model§Vengeance Weapon Battery"
          ]
        },
        "meta": {
          "Publication": "[Chapter Approved ’2019 (Expansion) 8th ed. –  @2020-02-10](https://www.warhammer-community.com/wp-content/uploads/2020/02/8fa9c5ab.pdf)"
        }
      },
      "Fortifications§Firestorm Redoubt": {
        "stats": {
          "Power Level": {
            "value": 14
          }
        },
        "keywords": {
          "Keywords": [
            "Building",
            "Firestorm Redoubt",
            "Transport",
            "Vehicle",
            "Wall of Martyrs"
          ],
          "Faction": [
            "Unaligned"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Automated Weapons",
            "Ability§Fire Points",
            "Ability§Immobile",
            "Ability§Explodes",
            {
              "item": "Model§Firestorm Redoubt",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "A Firestorm Redoubt is a single model equipped with: 2 quad Icarus lascannons.\n\n• For each quad Icarus lascannon this model is equipped with, it can instead be equipped with one of the following: 1 battle cannon; 1 punisher gatling cannon.",
        "meta": {
          "Publication": "[Chapter Approved ’2019 (Expansion) 8th ed. –  @2020-02-10](https://www.warhammer-community.com/wp-content/uploads/2020/02/8fa9c5ab.pdf)"
        }
      },
      "Fortifications§Plasma Obliterator": {
        "stats": {
          "Power Level": {
            "value": 11
          }
        },
        "keywords": {
          "Keywords": [
            "Building",
            "Plasma Obliterator",
            "Transport",
            "Vehicle"
          ],
          "Faction": [
            "Unaligned"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Immobile",
            "Ability§Automated Weapons",
            "Ability§Fire Points",
            "Ability§Explodes",
            {
              "item": "Model§Plasma Obliterator",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "A Plasma Obliterator is a single model equipped with: plasma obliterator.",
        "meta": {
          "Publication": "[Chapter Approved ’2019 (Expansion) 8th ed. –  @2020-02-10](https://www.warhammer-community.com/wp-content/uploads/2020/02/8fa9c5ab.pdf)"
        }
      },
      "Fortifications§Macro-cannon Aquila Strongpoint": {
        "stats": {
          "Power Level": {
            "value": 22
          }
        },
        "keywords": {
          "Keywords": [
            "Aquila Strongpoint",
            "Building",
            "Macro-cannon",
            "Transport",
            "Vehicle",
            "Wall of Martyrs"
          ],
          "Faction": [
            "Unaligned"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Immobile",
            "Ability§Fire Points",
            "Ability§Automated Weapons",
            "Ability§Explodes",
            {
              "item": "Model§Macro-cannon Aquila Strongpoint",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "A Macro-cannon Aquila Strongpoint is a single model equipped with: Aquila macro-cannon.\n\n• This model can additionally be equipped with up to 4 heavy bolters.",
        "meta": {
          "Publication": "[Chapter Approved ’2019 (Expansion) 8th ed. –  @2020-02-10](https://www.warhammer-community.com/wp-content/uploads/2020/02/8fa9c5ab.pdf)"
        }
      },
      "Fortifications§Vortex Missile Aquila Strongpoint": {
        "stats": {
          "Power Level": {
            "value": 24
          }
        },
        "keywords": {
          "Keywords": [
            "Aquila Strongpoint",
            "Building",
            "Transport",
            "Vehicle",
            "Vortex Missile",
            "Wall of Martyrs"
          ],
          "Faction": [
            "Unaligned"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Containment Failure",
            "Ability§Automated Weapons",
            "Ability§Fire Points",
            "Ability§Immobile",
            {
              "item": "Model§Vortex Missile Aquila Strongpoint",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "A Vortex Missile Aquila Strongpoint is a single model equipped with: vortex missile battery.\n\n• This model can additionally be equipped with up to 4 heavy bolters.",
        "meta": {
          "Publication": "[Chapter Approved ’2019 (Expansion) 8th ed. –  @2020-02-10](https://www.warhammer-community.com/wp-content/uploads/2020/02/8fa9c5ab.pdf)"
        }
      },
      "Fortifications§Void Shield Generator": {
        "stats": {
          "Power Level": {
            "value": 10
          }
        },
        "keywords": {
          "Keywords": [
            "Building",
            "Terrain",
            "Vehicle",
            "Void Shield Generator"
          ],
          "Faction": [
            "Unaligned"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Projected Void Shields (Aura)",
            "Ability§Wrecked",
            {
              "item": "Model§Void Shield Generator",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "A Void Shield generator is a single model.",
        "meta": {
          "Publication": "[Warzone Octarius – Book 1: Rising Tide (Expansion) 9th ed. – Indomitus 1.2 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2021/12/s1N4ZVvq0p4HTjht.pdf)"
        }
      },
      "Fortifications§Skyshield Landing Pad": {
        "stats": {
          "Power Level": {
            "value": 7
          }
        },
        "keywords": {
          "Keywords": [
            "Obstacle",
            "Skyshield Landing Pad",
            "Terrain"
          ],
          "Faction": [
            "Unaligned"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Terrain Feature",
            "Ability§Landing Pad Configuration",
            {
              "item": "Model§Skyshield Landing Pad",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "A Skyshield Landing Pad is a single model.",
        "meta": {
          "Publication": "[Warzone Octarius – Book 1: Rising Tide (Expansion) 9th ed. – Indomitus 1.2 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2021/12/s1N4ZVvq0p4HTjht.pdf)"
        }
      },
      "Troops§Spindle Drones": {
        "stats": {
          "Power Level": {
            "value": 3
          }
        },
        "keywords": {
          "Keywords": [
            "Infantry",
            "Spindle Drones"
          ],
          "Faction": [
            "Blackstone Construct",
            "Unaligned"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Threat Level Rising",
            {
              "item": "Model§Spindle Drone",
              "quantity": 4
            }
          ]
        },
        "text": "This unit contains 4 Spindle Drones. Each model is equipped with a drone pulse. Only one of this unit may be included in your army.",
        "allowed": {
          "items": [
            "Model§Spindle Drone"
          ]
        },
        "meta": {
          "Publication": "[Warhammer Quest: Blackstone Fortress (Boxset) 8th ed. –  @2018-11-10](null)"
        }
      },
      "Elites§Ambull": {
        "stats": {
          "Power Level": {
            "value": 4
          }
        },
        "keywords": {
          "Keywords": [
            "Ambull",
            "Monster"
          ],
          "Faction": [
            "Dreaded Ambull",
            "Unaligned"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Rapid Tunnelling",
            "Ability§Rad-Maggot Symbiosis",
            {
              "item": "Model§Ambull",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "An Ambull is a single model armed with enormous claws.",
        "meta": {
          "Publication": "[Warhammer Quest: Blackstone Fortress – The Dreaded Ambull (Boxset) 8th ed. –  @2019-02-16](null)"
        }
      },
      "Elites§Borewyrm Infestation": {
        "stats": {
          "Power Level": {
            "value": 1
          },
          "model": {
            "value": "Model§Borewyrm Infestation"
          },
          "Borewyrm Infestation": {
            "statType": "numeric",
            "dynamic": true,
            "visibility": "active",
            "value": 1,
            "min": 1,
            "max": 2,
            "increment": {
              "value": 1
            }
          }
        },
        "keywords": {
          "Keywords": [
            "Borewyrm Infestation",
            "Swarm"
          ],
          "Faction": [
            "Dreaded Ambull",
            "Unaligned"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Rapid Tunnelling",
            "Ability§Hard to Hit",
            "Model§Borewyrm Infestation"
          ]
        },
        "text": "This unit contains 1 Borewyrm Infestation. It can include up to 1 additional Borewyrm Infestation (**Power Rating +1**). Each model is armed with vicious jaws.\n\n\n\n\nERROR: there might be a problem with Power Rating that will require a custom rule.",
        "allowed": {
          "items": [
            "Model§Borewyrm Infestation"
          ]
        },
        "meta": {
          "Publication": "[Warhammer Quest: Blackstone Fortress – The Dreaded Ambull (Boxset) 8th ed. –  @2019-02-16](null)"
        }
      },
      "Elites§The Archivist": {
        "stats": {
          "Power Level": {
            "value": 5
          }
        },
        "keywords": {
          "Keywords": [
            "Character",
            "Monster",
            "The Archivist"
          ],
          "Faction": [
            "Unaligned",
            "Zoat"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Disruptive Influence",
            {
              "item": "Model§The Archivist",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "The Archivist is a single model equipped with: atomic disassembler, eradicator glove. You can only include one of this model in your army.",
        "meta": {
          "Publication": "[Warhammer Quest: Blackstone Fortress – Deadly Alliance (Boxset) 8th ed. –  @2020-03-24](null)"
        }
      },
      "Elites§Guardian Drone": {
        "stats": {
          "Power Level": {
            "value": 4
          }
        },
        "keywords": {
          "Keywords": [
            "Guardian Drone",
            "Monster"
          ],
          "Faction": [
            "Blackstone Construct",
            "Unaligned"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Drone Commander",
            "Ability§Hover Drones",
            {
              "item": "Model§Guardian Drone",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "A Guardian Drone is a single model equipped with: destroyer pulse, guardian salvo launchers, manipulator limbs.",
        "meta": {
          "Publication": "[Warhammer Quest: Blackstone Fortress – Ascension (Boxset) 9th ed. –  @2020-08-24](null)"
        }
      }
    }
  }
}