{
  "name": "Genestealer Cults",
  "revision": "0.0.6",
  "game": "Warhammer 40,000",
  "genre": "sci-fi",
  "publisher": "Games Workshop",
  "url": "https://warhammer40000.com/",
  "notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.\n\nThe data included herein was programatically compiled from freely-available sources on the internet and likely contains some errors. Use with caution.",
  "wip": true,
  "dependencies": [
    {
      "slug": "123456",
      "name": "40k9e",
      "game": "Warhammer 40,000"
    }
  ],
  "manifest": {
    "assetTaxonomy": {
      "Broodmind Discipline": {
        "templateClass": "Psychic Power"
      },
      "Detachment": {
        "stats": {
          "Cult": {
            "statType": "rank",
            "value": "-",
            "ranks": {
              "-": {
                "order": 0
              },
              "Bladed Cog": {
                "order": 1
              },
              "Cult of the Four-armed Emperor": {
                "order": 2
              },
              "Hivecult": {
                "order": 3
              },
              "Pauper Princes": {
                "order": 4
              },
              "Rusted Claw": {
                "order": 5
              },
              "Twisted Helix": {
                "order": 6
              }
            },
            "dynamic": true
          }
        },
        "rules": {
          "populate faction": {
            "evals": [
              {
                "paths": [
                  [
                    "{self}",
                    "stats",
                    "Cult",
                    "value"
                  ]
                ],
                "value": "-",
                "operator": "AND",
                "not": true,
                "actionable": true
              }
            ],
            "failState": "pass",
            "evaluate": "OR",
            "actions": [
              {
                "paths": [
                  [
                    "{self}",
                    "assets",
                    "templateClass",
                    "Unit",
                    "traits",
                    "classification",
                    "Ability",
                    "stats",
                    "Cult",
                    "value"
                  ]
                ],
                "actionType": "set",
                "value": [
                  "{self}",
                  "stats",
                  "Cult",
                  "value"
                ],
                "iterations": 1
              }
            ]
          }
        }
      },
      "Sacred Relics of the Cult": {
        "templateClass": "Relic"
      },
      "Unit": {
        "rules": {
          "replace subfaction keyword": {
            "evals": [
              {
                "paths": [
                  [
                    "{parent}",
                    "stats",
                    "Cult",
                    "value"
                  ]
                ],
                "value": "-",
                "operator": "AND",
                "not": true
              },
              {
                "paths": [
                  [
                    "{self}",
                    "keywords",
                    "Faction"
                  ]
                ],
                "value": "<Cult>",
                "contains": true,
                "operator": "AND",
                "not": false,
                "actionable": true
              }
            ],
            "failState": "pass",
            "evaluate": "AND",
            "actions": [
              {
                "paths": [
                  [
                    "{self}",
                    "keywords",
                    "Faction"
                  ]
                ],
                "actionType": "remove",
                "value": "<Cult>",
                "iterations": 1
              },
              {
                "paths": [
                  [
                    "{self}",
                    "keywords",
                    "Faction"
                  ]
                ],
                "actionType": "add",
                "value": [
                  "{parent}",
                  "stats",
                  "Cult",
                  "processed",
                  "rank",
                  "current"
                ],
                "iterations": 1
              }
            ]
          }
        }
      }
    },
    "assetCatalog": {
      "Ability§Alien Resilience": {
        "text": "Each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost."
      },
      "Ability§Battlefield Analysis": {
        "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), if this model is on the battlefield, select one enemy unit on the battlefield. That unit gains a <span class=\"tt kwbu\">crossfire <span class=\"tt kwbu\">marker</span></span>."
      },
      "Ability§Bestial Vigour": {
        "text": "Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).\n\nERROR: The following text was found on another ability with the same name.\n\nEach time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1)."
      },
      "Ability§Bodyguard": {
        "text": "",
        "stats": {
          "Cult": {
            "statType": "term",
            "value": "&lt;CULT&gt;",
            "text": "During deployment, select one **{v} CHARACTER** model from your army (excluding a LOCUS** model) to be this model’s ward.\n\n* While this [model is within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) 3″ of its ward, that ward can use the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule even if this unit contains fewer than 3 models.\n* While this model is a viable target for melee attacks made by an enemy model, that enemy model cannot target this model’s ward with melee attacks.",
            "visibility": "hidden",
            "dynamic": true
          }
        }
      },
      "Ability§Clandestine": {
        "text": "While this [model is within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) an [Area Terrain](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Area-Terrain) feature, enemy models cannot target it with ranged attacks unless they are within 12″ of it. Each time a ranged attack is made against this model, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
      },
      "Ability§Cloaked Assassin": {
        "text": "Enemy models cannot target this model with ranged attacks unless they are within 12″ of it. Each time a ranged attack is allocated to this model while it is receiving the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover), add an additional 1 to any armour [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made against that attack."
      },
      "Ability§Conceal": {
        "text": "During deployment, you can set up this unit in ambush instead of setting it up on the battlefield. If this unit is an **INFANTRY** or BIKER** unit, you can set up this unit underground instead of setting it up on the battlefield or in ambush.\n\n\n\nAmbush**\n\n<table border=\"0\" bordercolor=\"#888\" cellpadding=\"4\" cellspacing=\"0\" style=\"border-collapse:collapse;border-width:0px\"><tbody><tr><td><table class=\" customTable\" border=\"1\" bordercolor=\"#888\" cellpadding=\"4\" style=\"border-collapse:collapse;border-color:#888888;border-width:0px\"><tbody><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:middle;width:94px;height:0px;\"><div class=\" img-opa\"><img border=\"0\" src=\"/wh40k9ed/img/AmbushMarker.png\" style=\"margin:4px\"></td></tr><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:middle;width:94px;height:0px;\">*Ambush marker***</td></tr></tbody></table></td></tr></tbody></table></div>If you set up this unit in ambush, place an ambush marker anywhere on the battlefield that is [wholly within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) your deployment zone.\n\n\n\nUnits set up in ambush are considered to be set up on the battlefield (unless they are [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within a TRANSPORT** model that is set up in ambush), even though their models are not actually on the battlefield. Enemy models cannot be set up or moved within 9″ of the centre of any of your ambush markers.\n\n\n\nUnderground**\n\nIf this unit is set up underground, then in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of one of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), you can set up this unit under one of the following conditions:\n\n* You can set up this unit anywhere on the battlefield that is more than 8″ away from any enemy models.\n* You can set up this unit anywhere on the battlefield that is more than 6″ away from any enemy models, but that unit is not eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) this turn.If a unit set up underground has any abilities that are used in your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE) (e.g. Meticulous Planner**), then the first time that unit is set up on the battlefield, it can use any or all of those abilities as if it were your Command phase.\n\n\n\nUnits set up underground are considered to be set up in a location other than the battlefield, therefore this must be determined in the Declare Reserves and Transports step of a mission sequence that includes such a step.\n\n\n\nRevealing Ambush Markers**\n\nIn the first battle round:\n\n* If you have the first turn, you must reveal all of your ambush markers at the start of your Command phase.\n* If you do not have the first turn, you must reveal all of your ambush markers at the end of your opponents Movement phase.To reveal an ambush marker, select one unit from your army that was set up in ambush and has not yet been set up from an ambush marker:\n\n* Set up one model from that unit within 1″ of the centre of that ambush marker, wholly within your deployment zone and more than 9″ away from any enemy models. Then remove that ambush marker.\n* Set up the remaining models in that unit wholly within 6″ of the first model, wholly within your deployment zone and more than 9″ away from any enemy models.Units set up from an ambush marker do not count as [Reinforcements](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements). After all units from your army that were set up in ambush have been set up from an ambush marker, remove any remaining ambush markers you placed on the battlefield."
      },
      "Ability§Creeping Shadow": {
        "text": "This model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves). Each time an attack is made against this model, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
      },
      "Ability§Crossfire": {
        "text": "If every unit from your army has the **GENESTEALER** CULTS** keyword (excluding UNALIGNED** units and the percentage ratio of BROOD** BROTHERS** units specified [here](https://wahapedia.ru/wh40k9ed/factions/genestealer-cults/#Brood-Brothers)), and every unit from your army that belongs to a cult belongs to the same cult, this unit can use this ability and the following rules apply. Note that there are rules that enhance or otherwise interact with these Crossfire rules. No matter the source, you can only use such rules if every unit from your army has the GENESTEALER** CULTS** keyword (excluding UNALIGNED** units and the percentage ratio of BROOD** BROTHERS** units, and every unit from your army that belongs to a [cult](https://wahapedia.ru/wh40k9ed/factions/genestealer-cults/#Cults) belongs to the same cult.\n\n\n\nCrossfire Markers**\n\n<table border=\"0\" bordercolor=\"#888\" cellpadding=\"4\" cellspacing=\"0\" style=\"border-collapse:collapse;border-width:0px\"><tbody><tr><td><table class=\" customTable\" border=\"1\" bordercolor=\"#888\" cellpadding=\"4\" style=\"border-collapse:collapse;border-color:#888888;border-width:0px\"><tbody><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:middle;width:94px;height:0px;\"><div class=\" img-opa\"><img border=\"0\" src=\"/wh40k9ed/img/CrossFireMarker.png\" style=\"margin:4px\"></td></tr><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:middle;width:94px;height:0px;\">*Crossfire marker***</td></tr></tbody></table></td></tr></tbody></table></div>In your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), each time a CROSSFIRE** unit is selected to shoot, if all of those attacks target one enemy unit without a crossfire marker, after resolving those attacks, the target gains a crossfire marker if any of the following conditions were satisfied:\n\n* Five or more of those attacks scored a hit.\n* One or more of those attacks with a Damage characteristic other than 1 scored a hit.At the end of your turn, remove all crossfire markers enemy units have.\n\n\n\nEffects of Crossfire**\n\n* Each time a CROSSFIRE** model makes a ranged attack, if the target unit has a crossfire marker, add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Each time a CROSSFIRE** model makes a ranged attack, if the target unit has a crossfire marker and was Exposed when it was selected as the target (see below), add 1 to that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* Each time a CROSSFIRE** model makes a ranged attack, if the target unit has a crossfire marker, was Exposed when it was selected as the target, and was within 12″ when it was selected as the target, the target does not receive the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) against that attack.\n\nExposed**\n\nTo determine if a target unit is Exposed, draw a line from any part of the base (or hull) of one model in the attacking CROSSFIRE** unit to any part of the base (or hull) of one model in another friendly CROSSFIRE** unit that is visible to that model (as shown in the diagrams below). The target unit is Exposed if both of the following conditions are satisfied:\n\n* That line passes over any part of the base (or hull) of one or more models in the target unit.\n* That line does not pass over a [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) with the [Obscuring](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obscuring) terrain trait (unless those CROSSFIRE** units or the target unit are on or within that terrain feature, or the target unit could still be targeted even if a terrain feature with the Obscuring terrain trait was between it and an attacking model, e.g. it is an [AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit, it has a Wounds characteristic of 18 or more, etc.)."
      },
      "Ability§Cult Demagogue (Aura)": {
        "text": "",
        "stats": {
          "Cult": {
            "statType": "term",
            "value": "&lt;CULT&gt;",
            "text": "While a friendly **{v} CORE** unit is within 6″ of this model, each time a model in that unit makes an attack, re-roll a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1.",
            "visibility": "hidden",
            "dynamic": true
          }
        }
      },
      "Ability§Deploy Explosives": {
        "text": "This model can perform the following [action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions):\n\n\n\n**Plant Explosives (Action):** One **REDUCTUS SABOTEUR** model from your army can start to [perform this action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) in your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE). This action is completed at the end of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE). If this action is successfully completed, place a Reductus explosives marker within 1″ of the model that performed this action and that model cannot perform this action again. If that model is destroyed, remove its Reductus explosives marker from the battlefield."
      },
      "Ability§Explodes": {
        "text": "When this model is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark), and before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3″ suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark), and before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds)."
      },
      "Ability§Genomic Enhancement": {
        "text": "",
        "stats": {
          "Cult": {
            "statType": "term",
            "value": "&lt;CULT&gt;",
            "text": "This model can perform the following [action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions):\n\n\n\n**Twisted Experiment (Action):** At the end of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), one BIOPHAGUS** model from your army can start to [perform this action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions). When this action is started, select one friendly **{v} CORE** or **{v} ABERRANTS** unit that is within 3″ of the model performing this action and does not have a genomic enhancement (see below). This action is completed at the end of your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), provided the unit you selected is still within 3″ of the BIOPHAGUS** model performing this action. If this action is successfully completed, the unit you selected gains one genomic enhancement from the list below for the rest of the battle. If that unit is an ABERRANTS** unit, you can select which genomic enhancement it gains; otherwise, roll one D3 to randomly generate one.\n\n\n\n<table border=\"0\" bordercolor=\"#888\" cellpadding=\"4\" cellspacing=\"0\" style=\"border-collapse:collapse;border-width:0px\"><tbody><tr><td><table class=\" customTable\" border=\"1\" bordercolor=\"#888\" cellpadding=\"4\" style=\"border-collapse:collapse;border-color:#888888;border-width:0px\"><tbody><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:top;width:36px;height:0px;\">D3**</td><td style=\"border-width:0 0 0 0;vertical-align:top;width:312px;height:0px;\">Genomic Enhancements**</td></tr><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:top;width:36px;height:0px;\">1**</td><td style=\"border-width:0 0 0 0;vertical-align:top;width:312px;height:0px;\">Enhanced Musculature:** Each time a model in this unit makes a melee attack, improve the Armour Penetration characteristic of that attack by 1.</td></tr><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:top;width:36px;height:0px;\">2**</td><td style=\"border-width:0 0 0 0;vertical-align:top;width:312px;height:0px;\">Enhanced Aggression:** Each time a model in this unit makes a melee attack, an unmodified <span class=\"tt kwbu\">hit <span class=\"tt kwbu\">roll</span></span> of 6 scores 1 additional hit.</td></tr><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:top;width:36px;height:0px;\">3**</td><td style=\"border-width:0 0 0 0;vertical-align:top;width:312px;height:0px;\">Enhanced Resilience:** Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost.</td></tr></tbody></table></td></tr></tbody></table>",
            "visibility": "hidden",
            "dynamic": true
          }
        }
      },
      "Ability§Gunslinger": {
        "text": "Each time this model makes a ranged attack, if a hit is scored, after this model makes the rest of its ranged attacks, this model can make 1 additional ranged attack against the same target using the same weapon. This additional ranged attack cannot generate any further additional ranged attacks."
      },
      "Ability§Heroic Deeds, Heroic Inspiration (Aura)": {
        "text": "",
        "stats": {
          "Cult": {
            "statType": "term",
            "value": "&lt;CULT&gt;",
            "text": "If this model destroys any enemy models in your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), until the end of the phase, it is a heroic inspiration. If this model is a heroic inspiration, while a friendly **{v} CORE** unit is within 6″ of this model, each time a model in that unit makes an attack, re-roll a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1.",
            "visibility": "hidden",
            "dynamic": true
          }
        }
      },
      "Ability§Hypersensory Abilities": {
        "text": "In your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), after this model shoots, it can make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) or [Fall Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back) as if it were your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), even if it arrived as [Reinforcements](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) this turn."
      },
      "Ability§Injector Goad": {
        "text": "Each time this model fights, after it makes its attacks, select one enemy model (excluding a **VEHICLE** or TITANIC** model) that lost any wounds but was not destroyed as a result of an attack made with this model’s injector goad. Roll one D6: if the result is greater than that model’s Wounds characteristic, that model is destroyed."
      },
      "Ability§Jackal": {
        "text": "This model is eligible to shoot and [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) in a turn in which it [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back)."
      },
      "Ability§Jackals": {
        "text": "This unit is eligible to [shoot](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE) and [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) in a turn in which it [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back)."
      },
      "Ability§Living Idol (Aura)": {
        "text": "",
        "stats": {
          "Cult": {
            "statType": "term",
            "value": "&lt;CULT&gt;",
            "text": "While a friendly **{v}** unit is within 6″ of this model, each time a [Combat Attrition test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) is taken for that unit, you can ignore any or all modifiers.",
            "visibility": "hidden",
            "dynamic": true
          }
        }
      },
      "Ability§Master Outrider": {
        "text": "",
        "stats": {
          "Cult": {
            "statType": "term",
            "value": "&lt;CULT&gt;",
            "text": "While this [model is within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) 6″ of a friendly **{v} ATALAN** JACKALS** or **{v} VEHICLE** unit, enemy models cannot target this model with ranged weapons unless it is the closest eligible target. Each time an attack is made against this model, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).",
            "visibility": "hidden",
            "dynamic": true
          }
        }
      },
      "Ability§Meticulous Planner": {
        "text": "",
        "stats": {
          "Cult": {
            "statType": "term",
            "value": "&lt;CULT&gt;",
            "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **{v} CORE** unit within 9″ of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, re-roll a [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 1.",
            "visibility": "hidden",
            "dynamic": true
          }
        }
      },
      "Ability§Mindwyrm Familiar": {
        "text": "Each time this model is selected to fight, you can re-roll one [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) or one [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) when resolving its attacks."
      },
      "Ability§Nexus of Devotion": {
        "text": "",
        "stats": {
          "Cult": {
            "statType": "term",
            "value": "&lt;CULT&gt;",
            "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), if a friendly **{v} CORE** unit is within 6″ of this model, that unit can <span class=\"tt kwbu\">summon <span class=\"tt kwbu\">the</span> <span class=\"tt kwbu\">cult</span></span>.",
            "visibility": "hidden",
            "dynamic": true
          }
        }
      },
      "Ability§Open-topped": {
        "text": "In your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), units [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within this [**TRANSPORT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Transports) can be selected to shoot with; measure distances and draw line of sight from any point on this TRANSPORT** when doing so. If this TRANSPORT** made a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move), [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back) this turn, embarked units are considered to have done the same. While this TRANSPORT** is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, embarked units cannot shoot, except with [Pistols](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PISTOL)."
      },
      "Ability§Preternatural Reflexes": {
        "text": "This model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n\nERROR: The following text was found on another ability with the same name.\n\nThis model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)."
      },
      "Ability§Preternatural Senses": {
        "text": "This model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)."
      },
      "Ability§Priority Target": {
        "text": "",
        "stats": {
          "Cult": {
            "statType": "term",
            "value": "&lt;CULT&gt;",
            "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **{v} CORE** CROSSFIRE** unit within 9″ of this model, then select one enemy unit within 36″ of and visible to this model. Until the end of the turn, each time this model or a model in that friendly unit makes a ranged attack against that enemy unit, that enemy unit is treated as being <span class=\"tt kwbu\">Exposed</span> for that attack.",
            "visibility": "hidden",
            "dynamic": true
          }
        }
      },
      "Ability§Proclamation Hailer": {
        "text": "",
        "stats": {
          "Cult": {
            "statType": "term",
            "value": "&lt;CULT&gt;",
            "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **{v} CORE** unit within 12″ of this model. Until the start of your next Command phase:\n\n* Each time that unit [performs an action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions), it can shoot without that action failing.\n* Each time a [Combat Attrition test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) is taken for that unit, it is automatically passed.",
            "visibility": "hidden",
            "dynamic": true
          }
        }
      },
      "Ability§Purestrain Reflexes": {
        "text": "Models in this unit have a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)."
      },
      "Ability§Quicksilver Strike": {
        "text": "At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this [model is within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can fight first that phase."
      },
      "Ability§Raiders": {
        "text": "Each time a model in this unit makes a ranged attack that targets an enemy unit within 6″ of it, the target is treated as being <span class=\"tt kwbu\">Exposed</span> for that attack."
      },
      "Ability§Reductus Explosives": {
        "text": "At the end of the [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) or your opponent’s [Charge phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#CHARGE-PHASE), if any enemy models are within 3″ of this model’s Reductus explosives marker, it can use this ability. Roll one D6 for each model (excluding [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) models) within 3″ of that marker, adding 2 to the result if the model being rolled for is a BIKER**, MONSTER** or VEHICLE** model: on a 4+, that model’s unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds), or 4 mortal wounds if that model is a MONSTER** or VEHICLE** model. Once you have rolled for every model within 3″ of that marker, remove it from the battlefield."
      },
      "Ability§Rugged Construction": {
        "text": "Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1)."
      },
      "Ability§Sacred Cult Banner": {
        "text": "",
        "stats": {
          "Cult": {
            "statType": "term",
            "value": "&lt;CULT&gt;",
            "text": "This model can perform the following [action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions):\n\n\n\n**Sacred Cult Banner (Action):** At the end of the [Move Units](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Move-Units) step of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), one **ACOLYTE ICONWARD** model from your army can start to [perform this action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions). This action is completed at the start of your [Charge phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#CHARGE-PHASE). If this action is successfully completed, the model that performed this action gains the following [aura ability](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aura-Abilities) until the end of the turn: ‘Sacred Cult Banner (Aura)**:** While a friendly **{v} INFANTRY**, **{v} BIKER** or **{v} CHARACTER** unit (excluding a GENESTEALER** unit) is within 6″ of this model, add 1 to [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for that unit.’",
            "visibility": "hidden",
            "dynamic": true
          }
        }
      },
      "Ability§Savage Amalgam": {
        "text": "Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished [making attacks](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Making-Attacks). After doing so, any other rules that affect this model ‘when it is destroyed’ are triggered (if any), and then the model is removed from play."
      },
      "Ability§Scout": {
        "text": "At the start of the first battle round, before the first turn begins, if this unit is not <span class=\"tt kwbu\">set <span class=\"tt kwbu\">up</span> <span class=\"tt kwbu\">in</span> <span class=\"tt kwbu\">ambush</span></span>, it can make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) of up to 9″ as if it were your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE). This unit must end that move more than 9″ away from any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.\n\nERROR: The following text was found on another ability with the same name.\n\nAt the start of the first battle round, before the first turn begins, if this unit is not <span class=\"tt kwbu\">set <span class=\"tt kwbu\">up</span> <span class=\"tt kwbu\">in</span> <span class=\"tt kwbu\">ambush</span></span>, it can make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) of up to 9″ as if it were your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE). This unit must end that move more than 9″ away from any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first."
      },
      "Ability§Scrambler Array": {
        "text": "Enemy units that are set up on the battlefield as [Reinforcements](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) cannot be set up within 12″ of this unit."
      },
      "Ability§Skilled Outriders": {
        "text": "Each time an attack is made against this unit, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
      },
      "Ability§Sniper": {
        "text": "If this model is equipped with a cult sniper rifle (or a weapon that replaces a cult sniper rifle), it gains the <span class=\"tt kwbu\">Crossfire</span> ability and the **CROSSFIRE** keyword. Each time this model makes an attack with that weapon against a unit with a crossfire marker, the target is treated as being <span class=\"tt kwbu\">Exposed</span> for that attack."
      },
      "Ability§Soulsight": {
        "text": "Each time this model makes an attack:\n\n* That attack automatically hits the target.\n* The target does not receive the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) against that attack."
      },
      "Ability§Spiritual Leader (Aura)": {
        "text": "",
        "stats": {
          "Cult": {
            "statType": "term",
            "value": "&lt;CULT&gt;",
            "text": "While a friendly **{v} INFANTRY** or **{v} BIKER** unit is within 6″ of this model, each time a model in that unit would lose a wound as a result of a [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in the [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), roll one D6: on a 5+, that wound is not lost.",
            "visibility": "hidden",
            "dynamic": true
          }
        }
      },
      "Ability§Strategic Coordination": {
        "text": "",
        "stats": {
          "Cult": {
            "statType": "term",
            "value": "&lt;CULT&gt;",
            "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **{v} CORE** unit on the battlefield, then select one of the following friendly **{v} CHARACTER** models within 6″ of this model: PRIMUS**; **JACKAL ALPHUS**; CLAMAVUS**. Until the start of your next Command phase, that {v}** CORE** unit is considered to be within range of that {v}** CHARACTER** model’s [aura abilities](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aura-Abilities), and can be selected for any of that {v}** CHARACTER** model’s abilities that instruct you to select a friendly unit within a specified range (e.g. Priority Target**).",
            "visibility": "hidden",
            "dynamic": true
          }
        }
      },
      "Ability§Sudden Assault": {
        "text": "This model is eligible to [perform a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) if it is within 6″ horizontally and 5″ vertically of any enemy unit, instead of 3″ horizontally and 5″ vertically. Each time this model makes a Heroic Intervention move, provided it ends that move either closer to the closest enemy model or within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of an enemy [**CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters) unit, it can move up to 6″. All other rules for [Heroic Interventions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Heroic-Interventions) still apply."
      },
      "Ability§Swift and Deadly": {
        "text": "This model is eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) in a turn in which it [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance).\n\nERROR: The following text was found on another ability with the same name.\n\nThis unit is eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) in a turn in which it [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance)."
      },
      "Ability§The Chosen One": {
        "text": "",
        "stats": {
          "Cult": {
            "statType": "term",
            "value": "&lt;CULT&gt;",
            "text": "While a friendly **{v} ABERRANT** unit is within 6″ of this model, each time a model in that unit makes a melee attack, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).",
            "visibility": "hidden",
            "dynamic": true
          }
        }
      },
      "Ability§Unquestioning Loyalty": {
        "text": "",
        "stats": {
          "Cult": {
            "statType": "term",
            "value": "&lt;CULT&gt;",
            "text": "Each time a saving throw made for a **{v} CHARACTER** model from your army is failed, you can select one other friendly {v}** or [BROOD** BROTHERS**](https://wahapedia.ru/wh40k9ed/factions/genestealer-cults/#Brood-Brothers) model with this ability within 3″ of that CHARACTER** model and take an Unquestioning Loyalty test. To do so, roll one D6, adding 1 to the result if that CHARACTER** model is a PATRIARCH** model: on a 4+, the test is passed and that CHARACTER** model does not suffer damage. Instead, the friendly model you selected is destroyed and the attack sequence ends.",
            "visibility": "hidden",
            "dynamic": true
          }
        }
      },
      "Ability§Voice of New Truths": {
        "text": "In your [Morale phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MORALE-PHASE), select one enemy unit within 12″ of this model and roll 3D6: if the result is greater than that enemy unit’s Leadership characteristic, select one of the following:\n\n* Until the start of your next Morale phase, that unit cannot perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) (if that unit is currently [performing an action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions), it immediately fails).\n* Until the start of your next Morale phase, that unit loses the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability.Each unit can only be selected for this ability once per phase."
      },
      "Broodmind Discipline§Broodvolt Surge (aura)": {
        "text": "**Blessing:** *Broodvolt Surge* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), while a friendly BLADED** <span class=\"kwbs\">COG</span> unit is within 3″ of this PSYKER**, each time an attack with a Damage characteristic of 1 is allocated to a model in that unit, add 1 to any armour [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made against that attack."
      },
      "Broodmind Discipline§Entropic Touch": {
        "text": "* Each time this **WARLORD** makes a melee attack, an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 6 scores 2 additional hits.\n* Improve the Armour Penetration characteristic of melee weapons this WARLORD** is equipped with by 1 (excluding Relics)."
      },
      "Broodmind Discipline§Inescapable Decay": {
        "text": "**Malediction:** *Inescapable Decay* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18″ of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), each time a friendly RUSTED** CLAW** model makes an attack against that enemy unit, improve the Armour Penetration characteristic of that attack by 1."
      },
      "Broodmind Discipline§Last Gasp": {
        "text": "**Blessing:** *Last Gasp* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly **PAUPER PRINCES** CORE** unit within 18″ of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), each time a model in that unit is destroyed by a melee attack, roll one D6: on a 5+, after the attacking model’s unit has finished making its attacks, it suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) (a unit can suffer a maximum of 5 mortal wounds per phase as a result of this psychic power)."
      },
      "Broodmind Discipline§Mass Hypnosis": {
        "text": "**Malediction:** *Mass Hypnosis* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18″ of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Subtract 1 from the Attacks characteristic of models in that unit.\n* In the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), that unit is not eligible to fight until after all eligible units from your army have done so.",
        "stats": {
          "Roll": {
            "value": 1
          }
        }
      },
      "Broodmind Discipline§Mental Onslaught": {
        "text": "**Witchfire:** *Mental Onslaught* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 24″ of and visible to this PSYKER** and roll four D6: for each result of 5+, that unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). If any models in that unit are destroyed as a result of those mortal wounds but that unit is not destroyed, keep repeating this process, reducing the number of dice rolled by 1 each time (e g. three D6 on the first repeat, two D6 on the second repeat) until any of the following conditions are met during that repeat:\n\n* The number of dice to roll is 0.\n* You roll no results of 5+.\n* No enemy models are destroyed.",
        "stats": {
          "Roll": {
            "value": 4
          }
        }
      },
      "Broodmind Discipline§Might From Beyond": {
        "text": "**Blessing:** *Might From Beyond* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly &lt;CULT&gt;** unit within 18″ of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), add 1 to the Attacks characteristic of models in that unit.",
        "stats": {
          "Roll": {
            "value": 6
          }
        }
      },
      "Broodmind Discipline§Mind Control": {
        "text": "**Malediction:** *Mind Control* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18″ of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Each time a model in that unit makes an attack, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* If the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) was equal to or greater than that unit’s Leadership characteristic, subtract 1 from that unit’s Leadership characteristic and subtract 1 from [Combat Attrition tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) taken for that unit.",
        "stats": {
          "Roll": {
            "value": 2
          }
        }
      },
      "Broodmind Discipline§Mutagenic Deviation": {
        "text": "**Blessing:** *Mutagenic Deviation* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly TWISTED** HELIX** unit within 12″ of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), each time a model in that unit makes a melee attack, an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 6 automatically wounds the target."
      },
      "Broodmind Discipline§Psionic Blast": {
        "text": "**Witchfire:** *Psionic Blast* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18″ of and visible to this PSYKER**. For the purposes of selecting that enemy unit, unless that enemy unit is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this PSYKER**, the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule applies as if this psychic power was a ranged weapon with a Range characteristic of 18″.\n\n* That unit suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* If the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) was equal to or greater than that unit’s Leadership characteristic, that unit suffers 3 mortal wounds instead of D3.",
        "stats": {
          "Roll": {
            "value": 3
          }
        }
      },
      "Broodmind Discipline§Psychic Stimulus": {
        "text": "**Blessing:** *Psychic Stimulus* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly &lt;CULT&gt;** unit within 18″ of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* That unit is eligible to shoot and/or [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) with in a turn in which it [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).\n* Models in that unit do not suffer the penalty incurred to their [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) for firing [Assault weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#ASSAULT) in the same turn in which their unit Advanced.",
        "stats": {
          "Roll": {
            "value": 5
          }
        }
      },
      "Broodmind Discipline§Synaptic Blast": {
        "text": "**Witchfire:** *Synaptic Blast* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), roll one D6, adding 2 to the result for each friendly **HIVECULT CORE** unit within 6″ of this PSYKER**:\n\n* If the result is less than the Movement characteristic of the closest enemy unit within 18″ of and visible to this PSYKER**, that enemy unit suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* If the result is equal to or greater than the Movement characteristic of the closest enemy unit within 18″ of and visible to this PSYKER**, that enemy unit suffers 3 mortal wounds."
      },
      "Broodmind Discipline§Undermine": {
        "text": "**Malediction:** *Undermine* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit (excluding units that can [FLY**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying)) within 18″ of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Subtract 3″ from the Move characteristic of models in that unit (to a minimum of 0\").\n* Halve [Advance rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) made for that unit.\n* Subtract 2 from [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for that unit."
      },
      "Dedicated Transport§Goliath Truck": {
        "stats": {
          "Power Level": {
            "value": 5
          }
        },
        "keywords": {
          "Source": [
            "Codex—Genestealer Cults—Indomitus 1.1"
          ],
          "Edition": [
            "9th"
          ],
          "Keywords": [
            "Crossfire",
            "Goliath Truck",
            "Transport",
            "Vehicle"
          ],
          "Faction": [
            "<Cult>",
            "Genestealer Cults",
            "Tyranids"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Conceal",
            "Ability§Crossfire",
            "Ability§Rugged Construction",
            "Ability§Explodes",
            "Ability§Open-topped",
            {
              "item": "Model§Goliath Truck",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "A Goliath Truck is equipped with: heavy stubber; twin autocannon.\n\n• This model can be equipped with 1 cache of demolition charges.",
        "meta": {
          "Publication": "[Genestealer Cults (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/HcRU2JKXHoXqrGzd.pdf)"
        }
      },
      "Elites§Aberrants": {
        "stats": {
          "Power Level": {
            "value": 7
          },
          "model": {
            "value": "Model§Aberrant"
          },
          "Aberrants": {
            "statType": "numeric",
            "dynamic": true,
            "visibility": "active",
            "value": 4,
            "min": 4,
            "max": 9,
            "increment": {
              "value": 5
            }
          },
          "poweri": {
            "value": 8
          },
          "power1": {
            "value": 6
          }
        },
        "keywords": {
          "Source": [
            "Codex—Genestealer Cults—Indomitus 1.1"
          ],
          "Edition": [
            "9th"
          ],
          "Keywords": [
            "Aberrants",
            "Infantry"
          ],
          "Faction": [
            "<Cult>",
            "Genestealer Cults",
            "Tyranids"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Conceal",
            "Ability§Unquestioning Loyalty",
            "Ability§Bestial Vigour",
            {
              "item": "Model§Aberrant",
              "quantity": 4
            },
            "Model§Aberrant Hypermorph"
          ]
        },
        "text": "If this unit contains 6 or more models, it has **Power Rating 15**. The Aberrant Hypermorph is equipped with: heavy power weapon; Hypermorph tail. Every Aberrant is equipped with: heavy power weapon.\n\n• The Aberrant Hypermorph’s heavy power weapon can be replaced with 1 heavy improvised weapon.",
        "allowed": {
          "items": [
            "Model§Aberrant"
          ]
        },
        "meta": {
          "Publication": "[Genestealer Cults (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/HcRU2JKXHoXqrGzd.pdf)"
        }
      },
      "Elites§Abominant": {
        "stats": {
          "Power Level": {
            "value": 6
          }
        },
        "keywords": {
          "Source": [
            "Codex—Genestealer Cults—Indomitus 1.1"
          ],
          "Edition": [
            "9th"
          ],
          "Keywords": [
            "Abominant",
            "Character",
            "Infantry"
          ],
          "Faction": [
            "<Cult>",
            "Genestealer Cults",
            "Tyranids"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Conceal",
            "Ability§Unquestioning Loyalty",
            "Ability§The Chosen One",
            "Ability§Alien Resilience",
            "Ability§Bestial Vigour",
            "Ability§Mindwyrm Familiar",
            {
              "item": "Model§Abominant",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "An Abominant is equipped with: familiar’s claws; power sledgehammer.",
        "meta": {
          "Publication": "[Genestealer Cults (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/HcRU2JKXHoXqrGzd.pdf)"
        }
      },
      "Elites§Biophagus": {
        "stats": {
          "Power Level": {
            "value": 2
          },
          "Alchemicus familiar": {
            "value": 0,
            "statType": "rank",
            "statOrder": 10,
            "ranks": {
              "0": {
                "order": 0,
                "number": 0,
                "icons": [
                  "cancel"
                ]
              },
              "1": {
                "order": 1,
                "number": 1,
                "icons": [
                  "confirmed"
                ],
                "traits": [
                  {
                    "trait": "Wargear§Alchemicus familiar"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          }
        },
        "keywords": {
          "Source": [
            "Codex—Genestealer Cults—Indomitus 1.1"
          ],
          "Edition": [
            "9th"
          ],
          "Keywords": [
            "Biophagus",
            "Character",
            "Infantry"
          ],
          "Faction": [
            "<Cult>",
            "Genestealer Cults",
            "Tyranids"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Conceal",
            "Ability§Unquestioning Loyalty",
            "Ability§Genomic Enhancement",
            "Ability§Injector Goad",
            {
              "item": "Model§Biophagus",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "A Biophagus is equipped with: autopistol; injector goad; chemical vials.\n\n• This model can be equipped with 1 alchemicus familiar.",
        "meta": {
          "Publication": "[Genestealer Cults (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/HcRU2JKXHoXqrGzd.pdf)"
        }
      },
      "Elites§Clamavus": {
        "stats": {
          "Power Level": {
            "value": 3
          }
        },
        "keywords": {
          "Source": [
            "Codex—Genestealer Cults—Indomitus 1.1"
          ],
          "Edition": [
            "9th"
          ],
          "Keywords": [
            "Character",
            "Clamavus",
            "Infantry"
          ],
          "Faction": [
            "<Cult>",
            "Genestealer Cults",
            "Tyranids"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Conceal",
            "Ability§Unquestioning Loyalty",
            "Ability§Proclamation Hailer",
            "Ability§Scrambler Array",
            "Ability§Voice of New Truths",
            {
              "item": "Model§Clamavus",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "A Clamavus is equipped with: autopistol.",
        "meta": {
          "Publication": "[Genestealer Cults (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/HcRU2JKXHoXqrGzd.pdf)"
        }
      },
      "Elites§Hybrid Metamorphs": {
        "stats": {
          "Power Level": {
            "value": 3
          },
          "model": {
            "value": "Model§Hybrid Metamorph"
          },
          "Hybrid Metamorphs": {
            "statType": "numeric",
            "dynamic": true,
            "visibility": "active",
            "value": 4,
            "min": 4,
            "max": 14,
            "increment": {
              "value": 5
            }
          },
          "poweri": {
            "value": 4
          },
          "power1": {
            "value": 6
          },
          "power2": {
            "value": 11
          },
          "Cult icon": {
            "value": 0,
            "statType": "rank",
            "statOrder": 10,
            "ranks": {
              "0": {
                "order": 0,
                "number": 0,
                "icons": [
                  "cancel"
                ]
              },
              "1": {
                "order": 1,
                "number": 1,
                "icons": [
                  "confirmed"
                ],
                "traits": [
                  {
                    "trait": "Wargear§Cult icon"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "Cult lash whip": {
            "value": 0,
            "statType": "rank",
            "statOrder": 10,
            "ranks": {
              "0": {
                "order": 0,
                "number": 0,
                "icons": [
                  "cancel"
                ]
              },
              "1": {
                "order": 1,
                "number": 1,
                "icons": [
                  "confirmed"
                ],
                "traits": [
                  {
                    "trait": {
                      "item": "Wargear§Cult lash whip",
                      "stats": {
                        "Points": {
                          "value": 0
                        }
                      }
                    }
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          }
        },
        "keywords": {
          "Source": [
            "Codex—Genestealer Cults—Indomitus 1.1"
          ],
          "Edition": [
            "9th"
          ],
          "Keywords": [
            "Core",
            "Crossfire",
            "Hybrid Metamorphs",
            "Infantry"
          ],
          "Faction": [
            "<Cult>",
            "Genestealer Cults",
            "Tyranids"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Conceal",
            "Ability§Unquestioning Loyalty",
            "Ability§Crossfire",
            "Ability§Savage Amalgam",
            {
              "item": "Model§Hybrid Metamorph",
              "quantity": 4
            },
            "Model§Metamorph Leader"
          ]
        },
        "text": "If this unit contains between 6 and 10 models, it has **Power Rating 7**. If this unit contains between 11 and 15 models, it has Power Rating 11**. Every model is equipped with: autopistol; Metamorph mutations; blasting charges; frag grenades.\n\n• Any number of models can each have their autopistol replaced with 1 hand flamer.\n\n• One Hybrid Metamorph’s autopistol can be replaced with 1 cult icon.\n\n• The Metamorph Leader’s autopistol can be replaced with one of the following: 1 cult bonesword (maximum 1 per model); 1 cult lash whip (maximum 1 per model).\n\n• The Metamorph Leader’s Metamorph mutations can be replaced with one of the following: 1 cult bonesword (maximum 1 per model); 1 cult lash whip (maximum 1 per model).",
        "allowed": {
          "items": [
            "Model§Hybrid Metamorph"
          ]
        },
        "meta": {
          "Publication": "[Genestealer Cults (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/HcRU2JKXHoXqrGzd.pdf)"
        }
      },
      "Elites§Kelermorph": {
        "stats": {
          "Power Level": {
            "value": 3
          }
        },
        "keywords": {
          "Source": [
            "Codex—Genestealer Cults—Indomitus 1.1"
          ],
          "Edition": [
            "9th"
          ],
          "Keywords": [
            "Character",
            "Crossfire",
            "Infantry",
            "Kelermorph"
          ],
          "Faction": [
            "<Cult>",
            "Genestealer Cults",
            "Tyranids"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Conceal",
            "Ability§Unquestioning Loyalty",
            "Ability§Crossfire",
            "Ability§Gunslinger",
            "Ability§Hypersensory Abilities",
            "Ability§Heroic Deeds, Heroic Inspiration (Aura)",
            "Ability§Preternatural Senses",
            {
              "item": "Model§Kelermorph",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "A Kelermorph is equipped with: 3 liberator autostubs.",
        "meta": {
          "Publication": "[Genestealer Cults (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/HcRU2JKXHoXqrGzd.pdf)"
        }
      },
      "Elites§Locus": {
        "stats": {
          "Power Level": {
            "value": 2
          }
        },
        "keywords": {
          "Source": [
            "Codex—Genestealer Cults—Indomitus 1.1"
          ],
          "Edition": [
            "9th"
          ],
          "Keywords": [
            "Character",
            "Infantry",
            "Locus"
          ],
          "Faction": [
            "<Cult>",
            "Genestealer Cults",
            "Tyranids"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Conceal",
            "Ability§Unquestioning Loyalty",
            "Ability§Preternatural Reflexes",
            "Ability§Bodyguard",
            "Ability§Quicksilver Strike",
            "Ability§Sudden Assault",
            {
              "item": "Model§Locus",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "A Locus is equipped with: Hypermorph tail; Locus blades.",
        "meta": {
          "Publication": "[Genestealer Cults (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/HcRU2JKXHoXqrGzd.pdf)"
        }
      },
      "Elites§Nexos": {
        "stats": {
          "Power Level": {
            "value": 3
          }
        },
        "keywords": {
          "Source": [
            "Codex—Genestealer Cults—Indomitus 1.1"
          ],
          "Edition": [
            "9th"
          ],
          "Keywords": [
            "Character",
            "Infantry",
            "Nexos"
          ],
          "Faction": [
            "<Cult>",
            "Genestealer Cults",
            "Tyranids"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Conceal",
            "Ability§Unquestioning Loyalty",
            "Ability§Battlefield Analysis",
            "Ability§Strategic Coordination",
            {
              "item": "Model§Nexos",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "A Nexos is equipped with: autopistol.",
        "meta": {
          "Publication": "[Genestealer Cults (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/HcRU2JKXHoXqrGzd.pdf)"
        }
      },
      "Elites§Purestrain Genestealers": {
        "stats": {
          "Power Level": {
            "value": 3
          },
          "model": {
            "value": "Model§Purestrain Genestealer"
          },
          "Purestrain Genestealers": {
            "statType": "numeric",
            "dynamic": true,
            "visibility": "active",
            "value": 5,
            "min": 5,
            "max": 10,
            "increment": {
              "value": 5
            }
          },
          "poweri": {
            "value": 4
          },
          "power1": {
            "value": 6
          }
        },
        "keywords": {
          "Source": [
            "Codex—Genestealer Cults—Indomitus 1.1"
          ],
          "Edition": [
            "9th"
          ],
          "Keywords": [
            "Genestealer",
            "Infantry",
            "Purestrain Genestealers"
          ],
          "Faction": [
            "<Cult>",
            "Genestealer Cults",
            "Tyranids"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Conceal",
            "Ability§Unquestioning Loyalty",
            "Ability§Swift and Deadly",
            "Ability§Purestrain Reflexes",
            {
              "item": "Model§Purestrain Genestealer",
              "quantity": 5
            }
          ]
        },
        "text": "If this unit contains 6 or more models, it has **Power Rating 7**. Every model is equipped with: cult claws and talons.",
        "allowed": {
          "items": [
            "Model§Purestrain Genestealer"
          ]
        },
        "meta": {
          "Publication": "[Genestealer Cults (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/HcRU2JKXHoXqrGzd.pdf)"
        }
      },
      "Elites§Reductus Saboteur": {
        "stats": {
          "Power Level": {
            "value": 4
          }
        },
        "keywords": {
          "Source": [
            "Codex—Genestealer Cults—Indomitus 1.1"
          ],
          "Edition": [
            "9th"
          ],
          "Keywords": [
            "Character",
            "Infantry",
            "Reductus Saboteur"
          ],
          "Faction": [
            "<Cult>",
            "Genestealer Cults",
            "Tyranids"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Conceal",
            "Ability§Unquestioning Loyalty",
            "Ability§Deploy Explosives",
            "Ability§Reductus Explosives",
            "Ability§Clandestine",
            {
              "item": "Model§Reductus Saboteur",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "A Reductus Saboteur is equipped with: autopistol; remote explosives; blasting charges; demolition charge; frag grenades.",
        "meta": {
          "Publication": "[Genestealer Cults (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/HcRU2JKXHoXqrGzd.pdf)"
        }
      },
      "Elites§Sanctus": {
        "stats": {
          "Power Level": {
            "value": 3
          }
        },
        "keywords": {
          "Source": [
            "Codex—Genestealer Cults—Indomitus 1.1"
          ],
          "Edition": [
            "9th"
          ],
          "Keywords": [
            "Character",
            "Infantry",
            "Sanctus"
          ],
          "Faction": [
            "<Cult>",
            "Genestealer Cults",
            "Tyranids"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Conceal",
            "Ability§Unquestioning Loyalty",
            "Ability§Creeping Shadow",
            "Ability§Soulsight",
            "Ability§Cloaked Assassin",
            "Ability§Sniper",
            {
              "item": "Model§Sanctus",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "A Sanctus is equipped with: familiar’s claws; Sanctus bio-dagger.\n\n• This model’s Sanctus bio-dagger can be replaced with 1 cult sniper rifle.",
        "meta": {
          "Publication": "[Genestealer Cults (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/HcRU2JKXHoXqrGzd.pdf)"
        }
      },
      "Fast Attack§Achilles Ridgerunners": {
        "stats": {
          "Power Level": {
            "value": 4
          },
          "model": {
            "value": "Model§Achilles Ridgerunner"
          },
          "Achilles Ridgerunners": {
            "statType": "numeric",
            "dynamic": true,
            "visibility": "active",
            "value": 1,
            "min": 1,
            "max": 3,
            "increment": {
              "value": 1
            }
          },
          "poweri": {
            "value": 4
          },
          "power1": {
            "value": 2
          },
          "power2": {
            "value": 3
          },
          "Flare launcher": {
            "value": 0,
            "statType": "rank",
            "statOrder": 10,
            "ranks": {
              "0": {
                "order": 0,
                "number": 0,
                "icons": [
                  "cancel"
                ]
              },
              "1": {
                "order": 1,
                "number": 1,
                "icons": [
                  "confirmed"
                ],
                "traits": [
                  {
                    "trait": {
                      "item": "Wargear§Flare launcher",
                      "stats": {
                        "Points": {
                          "value": 0
                        }
                      }
                    }
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "Spotter": {
            "value": 0,
            "statType": "rank",
            "statOrder": 10,
            "ranks": {
              "0": {
                "order": 0,
                "number": 0,
                "icons": [
                  "cancel"
                ]
              },
              "1": {
                "order": 1,
                "number": 1,
                "icons": [
                  "confirmed"
                ],
                "traits": [
                  {
                    "trait": {
                      "item": "Wargear§Spotter",
                      "stats": {
                        "Points": {
                          "value": 0
                        }
                      }
                    }
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "Survey augur": {
            "value": 0,
            "statType": "rank",
            "statOrder": 10,
            "ranks": {
              "0": {
                "order": 0,
                "number": 0,
                "icons": [
                  "cancel"
                ]
              },
              "1": {
                "order": 1,
                "number": 1,
                "icons": [
                  "confirmed"
                ],
                "traits": [
                  {
                    "trait": {
                      "item": "Wargear§Survey augur",
                      "stats": {
                        "Points": {
                          "value": 0
                        }
                      }
                    }
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          }
        },
        "keywords": {
          "Source": [
            "Codex—Genestealer Cults—Indomitus 1.1"
          ],
          "Edition": [
            "9th"
          ],
          "Keywords": [
            "Achilles Ridgerunners",
            "Crossfire",
            "Vehicle"
          ],
          "Faction": [
            "<Cult>",
            "Genestealer Cults",
            "Tyranids"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Conceal",
            "Ability§Crossfire",
            "Ability§Explodes",
            "Ability§Scout",
            "Model§Achilles Ridgerunner"
          ]
        },
        "text": "If this unit contains 2 models, it has **Power Rating 8**. If this unit contains 3 models, it has Power Rating 12**. Every model is equipped with: heavy mining laser; 2 heavy stubbers; flare launcher.\n\n• Any number of models can each have their heavy mining laser replaced with one of the following: 1 Achilles missile launcher; 1 heavy mortar.\n\n• Any number of models can each have their flare launcher replaced with one of the following: 1 spotter; 1 survey augur.",
        "allowed": {
          "items": [
            "Model§Achilles Ridgerunner"
          ]
        },
        "meta": {
          "Publication": "[Genestealer Cults (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/HcRU2JKXHoXqrGzd.pdf)"
        }
      },
      "Fast Attack§Atalan Jackals": {
        "stats": {
          "Power Level": {
            "value": 3
          },
          "model": {
            "value": "Model§Atalan Jackal"
          },
          "Atalan Jackals": {
            "statType": "numeric",
            "dynamic": true,
            "visibility": "active",
            "value": 3,
            "min": 3,
            "max": 7,
            "increment": {
              "value": 4
            }
          },
          "poweri": {
            "value": 4
          },
          "power1": {
            "value": 5
          }
        },
        "keywords": {
          "Source": [
            "Codex—Genestealer Cults—Indomitus 1.1"
          ],
          "Edition": [
            "9th"
          ],
          "Keywords": [
            "Atalan",
            "Biker",
            "Core",
            "Crossfire",
            "Jackals"
          ],
          "Faction": [
            "<Cult>",
            "Genestealer Cults",
            "Tyranids"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Conceal",
            "Ability§Unquestioning Loyalty",
            "Ability§Crossfire",
            "Ability§Skilled Outriders",
            "Ability§Jackals",
            "Ability§Raiders",
            "Ability§Scout",
            {
              "item": "Model§Atalan Jackal",
              "quantity": 3
            },
            "Model§Atalan Leader"
          ]
        },
        "text": "If this unit contains between 4-7 Atalan Jackal models, it has **Power Rating 7**. If this unit contains between 3-6 Atalan Jackal models, it can contain 1 Atalan Wolfquad model for Power Rating +1**. If this unit contains 7 Atalan Jackal models, it can contain up to 2 Atalan Wolfquad models for Power Rating +1** each.\n\n* The Atalan Leader and every Atalan Jackal is equipped with: Atalan small arms; blasting charges.\n* Every Atalan Wolfquad is equipped with: Atalan small arms; heavy stubber; blasting charges.\n\n• Any number of models can each be equipped with 1 Atalan power weapon.\n\n• The Atalan Leader and any number of Atalan Jackal models can each be equipped with 1 demolition charge.\n\n• One Atalan Jackal or Atalan Leader model’s Atalan small arms can be replaced with 1 grenade launcher.\n\n• If this unit contains 4 or more Atalan Jackal models, one Atalan Jackal or Atalan Leader model’s Atalan small arms can be replaced with 1 grenade launcher.\n\n• Any number of Atalan Wolfquad models can each have their heavy stubber replaced with one of the following: 1 Atalan incinerator; 1 mining laser.",
        "allowed": {
          "items": [
            "Model§Atalan Jackal",
            "Model§Atalan Wolfquad"
          ]
        },
        "meta": {
          "Publication": "[Genestealer Cults (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/HcRU2JKXHoXqrGzd.pdf)"
        }
      },
      "Heavy Support§Goliath Rockgrinder": {
        "stats": {
          "Power Level": {
            "value": 6
          }
        },
        "keywords": {
          "Source": [
            "Codex—Genestealer Cults—Indomitus 1.1"
          ],
          "Edition": [
            "9th"
          ],
          "Keywords": [
            "Crossfire",
            "Goliath Rockgrinder",
            "Transport",
            "Vehicle"
          ],
          "Faction": [
            "<Cult>",
            "Genestealer Cults",
            "Tyranids"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Conceal",
            "Ability§Crossfire",
            "Ability§Rugged Construction",
            "Ability§Explodes",
            {
              "item": "Model§Goliath Rockgrinder",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "A Goliath Rockgrinder is equipped with: heavy mining laser; heavy stubber; drilldozer blade.\n\n• This model can be equipped with 1 cache of demolition charges.\n\n• This model’s heavy mining laser can be replaced with one of the following: 1 clearance incinerator; 1 heavy seismic cannon.",
        "meta": {
          "Publication": "[Genestealer Cults (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/HcRU2JKXHoXqrGzd.pdf)"
        }
      },
      "HQ§Acolyte Iconward": {
        "stats": {
          "Power Level": {
            "value": 4
          }
        },
        "keywords": {
          "Source": [
            "Codex—Genestealer Cults—Indomitus 1.1"
          ],
          "Edition": [
            "9th"
          ],
          "Keywords": [
            "Acolyte Iconward",
            "Character",
            "Infantry"
          ],
          "Faction": [
            "<Cult>",
            "Genestealer Cults",
            "Tyranids"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Conceal",
            "Ability§Unquestioning Loyalty",
            "Ability§Nexus of Devotion",
            "Ability§Sacred Cult Banner",
            {
              "item": "Model§Acolyte Iconward",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "An Acolyte Iconward is equipped with: autopistol; cult claws; blasting charges.",
        "meta": {
          "Publication": "[Genestealer Cults (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/HcRU2JKXHoXqrGzd.pdf)"
        }
      },
      "HQ§Jackal Alphus": {
        "stats": {
          "Power Level": {
            "value": 4
          }
        },
        "keywords": {
          "Source": [
            "Codex—Genestealer Cults—Indomitus 1.1"
          ],
          "Edition": [
            "9th"
          ],
          "Keywords": [
            "Atalan",
            "Biker",
            "Character",
            "Crossfire",
            "Jackal Alphus"
          ],
          "Faction": [
            "<Cult>",
            "Genestealer Cults",
            "Tyranids"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Conceal",
            "Ability§Unquestioning Loyalty",
            "Ability§Crossfire",
            "Ability§Priority Target",
            "Ability§Master Outrider",
            "Ability§Jackal",
            {
              "item": "Model§Jackal Alphus",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "A Jackal Alphus is equipped with: autopistol; cult sniper rifle; blasting charges.",
        "meta": {
          "Publication": "[Genestealer Cults (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/HcRU2JKXHoXqrGzd.pdf)"
        }
      },
      "HQ§Magus": {
        "stats": {
          "Power Level": {
            "value": 4
          },
          "Psychic familiar": {
            "value": 0,
            "statType": "rank",
            "statOrder": 10,
            "ranks": {
              "0": {
                "order": 0,
                "number": 0,
                "icons": [
                  "cancel"
                ]
              },
              "1": {
                "order": 1,
                "number": 1,
                "icons": [
                  "confirmed"
                ],
                "traits": [
                  {
                    "trait": "Wargear§Psychic familiar"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          }
        },
        "keywords": {
          "Source": [
            "Codex—Genestealer Cults—Indomitus 1.1"
          ],
          "Edition": [
            "9th"
          ],
          "Keywords": [
            "Character",
            "Infantry",
            "Magus",
            "Psyker"
          ],
          "Faction": [
            "<Cult>",
            "Genestealer Cults",
            "Tyranids"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Conceal",
            "Ability§Unquestioning Loyalty",
            "Ability§Spiritual Leader (Aura)",
            "Psychic Power§Smite",
            {
              "item": "Model§Magus",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "A Magus is equipped with: autopistol; force stave; Magus bio-dagger.\n\n• This model can be equipped with 1 psychic familiar.\n\nThis model can attempt to [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) two psychic powers in your [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE) and attempt to [deny](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) one psychic power in your opponent’s Psychic phase. It knows [Smite](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Smite) and two psychic powers from the **[Broodmind discipline](https://wahapedia.ru/wh40k9ed/factions/genestealer-cults/#Broodmind-Discipline)**.",
        "allowed": {
          "classifications": [
            "Broodmind Discipline"
          ]
        },
        "meta": {
          "Publication": "[Genestealer Cults (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/HcRU2JKXHoXqrGzd.pdf)"
        }
      },
      "HQ§Patriarch": {
        "stats": {
          "Power Level": {
            "value": 7
          },
          "Psychic familiar": {
            "value": 0,
            "statType": "rank",
            "statOrder": 10,
            "ranks": {
              "0": {
                "order": 0,
                "number": 0,
                "icons": [
                  "cancel"
                ]
              },
              "1": {
                "order": 1,
                "number": 1,
                "icons": [
                  "confirmed"
                ],
                "traits": [
                  {
                    "trait": "Wargear§Psychic familiar"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          }
        },
        "keywords": {
          "Source": [
            "Codex—Genestealer Cults—Indomitus 1.1"
          ],
          "Edition": [
            "9th"
          ],
          "Keywords": [
            "Character",
            "Genestealer",
            "Infantry",
            "Patriarch",
            "Psyker"
          ],
          "Faction": [
            "<Cult>",
            "Genestealer Cults",
            "Tyranids"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Conceal",
            "Ability§Living Idol (Aura)",
            "Ability§Swift and Deadly",
            "Ability§Preternatural Reflexes",
            "Psychic Power§Smite",
            {
              "item": "Model§Patriarch",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "A Patriarch is equipped with: Patriarch’s claws.\n\n• This model can be equipped with 1 psychic familiar.\n\nThis model can attempt to [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) two psychic powers in your [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE) and attempt to [deny](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) one psychic power in your opponent’s Psychic phase. It knows [Smite](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Smite) and two psychic powers from the **[Broodmind discipline](https://wahapedia.ru/wh40k9ed/factions/genestealer-cults/#Broodmind-Discipline)**.",
        "allowed": {
          "classifications": [
            "Broodmind Discipline"
          ]
        },
        "meta": {
          "Publication": "[Genestealer Cults (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/HcRU2JKXHoXqrGzd.pdf)"
        }
      },
      "HQ§Primus": {
        "stats": {
          "Power Level": {
            "value": 4
          }
        },
        "keywords": {
          "Source": [
            "Codex—Genestealer Cults—Indomitus 1.1"
          ],
          "Edition": [
            "9th"
          ],
          "Keywords": [
            "Character",
            "Infantry",
            "Primus"
          ],
          "Faction": [
            "<Cult>",
            "Genestealer Cults",
            "Tyranids"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Conceal",
            "Ability§Unquestioning Loyalty",
            "Ability§Cult Demagogue (Aura)",
            "Ability§Meticulous Planner",
            {
              "item": "Model§Primus",
              "stats": {
                "Points": {
                  "visibility": "hidden"
                }
              }
            }
          ]
        },
        "text": "A Primus is equipped with: scoped needle pistol; cult bonesword; toxin injector claw.",
        "meta": {
          "Publication": "[Genestealer Cults (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/HcRU2JKXHoXqrGzd.pdf)"
        }
      },
      "Model§Aberrant": {
        "stats": {
          "Points": {
            "value": 30
          },
          "M": {
            "value": 6
          },
          "WS": {
            "value": 3
          },
          "BS": {
            "value": 6
          },
          "S": {
            "value": 5
          },
          "T": {
            "value": 5
          },
          "W": {
            "value": 3
          },
          "A": {
            "value": 2
          },
          "Ld": {
            "value": 7
          },
          "Sv": {
            "value": 5
          },
          "Base": {
            "value": "32mm"
          },
          "loadout1": {
            "value": "Heavy power weapon",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 1,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Heavy improvised weapon": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Heavy improvised weapon"
                  }
                ]
              },
              "Heavy power weapon": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Heavy power weapon"
                  }
                ]
              },
              "Hypermorph tail": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Hypermorph tail"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout2": {
            "value": "-",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 2,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Heavy improvised weapon": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Heavy improvised weapon"
                  }
                ]
              },
              "Heavy power weapon": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Heavy power weapon"
                  }
                ]
              },
              "Hypermorph tail": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Hypermorph tail"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          }
        }
      },
      "Model§Aberrant Hypermorph": {
        "stats": {
          "Points": {
            "value": 30
          },
          "M": {
            "value": 6
          },
          "WS": {
            "value": 3
          },
          "BS": {
            "value": 6
          },
          "S": {
            "value": 5
          },
          "T": {
            "value": 5
          },
          "W": {
            "value": 3
          },
          "A": {
            "value": 3
          },
          "Ld": {
            "value": 7
          },
          "Sv": {
            "value": 5
          },
          "Base": {
            "value": "32mm"
          },
          "loadout1": {
            "value": "Heavy power weapon",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 1,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Heavy improvised weapon": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Heavy improvised weapon"
                  }
                ]
              },
              "Heavy power weapon": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Heavy power weapon"
                  }
                ]
              },
              "Hypermorph tail": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Hypermorph tail"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout2": {
            "value": "Hypermorph tail",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 2,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Heavy improvised weapon": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Heavy improvised weapon"
                  }
                ]
              },
              "Heavy power weapon": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Heavy power weapon"
                  }
                ]
              },
              "Hypermorph tail": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Hypermorph tail"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout3": {
            "value": "-",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 3,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Heavy improvised weapon": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Heavy improvised weapon"
                  }
                ]
              },
              "Heavy power weapon": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Heavy power weapon"
                  }
                ]
              },
              "Hypermorph tail": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Hypermorph tail"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          }
        }
      },
      "Model§Abominant": {
        "stats": {
          "Points": {
            "value": 95
          },
          "M": {
            "value": 6
          },
          "WS": {
            "value": 3
          },
          "BS": {
            "value": 6
          },
          "S": {
            "value": 5
          },
          "T": {
            "value": 5
          },
          "W": {
            "value": 6
          },
          "A": {
            "value": 3
          },
          "Ld": {
            "value": 8
          },
          "Sv": {
            "value": 5
          },
          "Base": {
            "value": "40mm"
          },
          "loadout1": {
            "value": "Familiar’s claws",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 1,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Familiar’s claws": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Familiar’s claws"
                  }
                ]
              },
              "Power sledgehammer": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Power sledgehammer"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout2": {
            "value": "Power sledgehammer",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 2,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Familiar’s claws": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Familiar’s claws"
                  }
                ]
              },
              "Power sledgehammer": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Power sledgehammer"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout3": {
            "value": "-",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 3,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Familiar’s claws": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Familiar’s claws"
                  }
                ]
              },
              "Power sledgehammer": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Power sledgehammer"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          }
        }
      },
      "Model§Achilles Ridgerunner": {
        "stats": {
          "Points": {
            "value": 80
          },
          "M": {
            "value": 14
          },
          "WS": {
            "value": 6
          },
          "BS": {
            "value": 4
          },
          "S": {
            "value": 5
          },
          "T": {
            "value": 6
          },
          "W": {
            "value": 8
          },
          "A": {
            "value": 3
          },
          "Ld": {
            "value": 8
          },
          "Sv": {
            "value": 4
          },
          "Base": {
            "value": "120 x 92mm"
          },
          "loadout1": {
            "value": "Heavy mining laser",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 1,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Achilles missile launcher": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Achilles missile launcher"
                  }
                ]
              },
              "Heavy mining laser": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Heavy mining laser"
                  }
                ]
              },
              "Heavy mortar": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Heavy mortar"
                  }
                ]
              },
              "Heavy stubber": {
                "order": 4,
                "traits": [
                  {
                    "trait": "Weapon§Heavy stubber"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout2": {
            "value": "Heavy stubber",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 2,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Achilles missile launcher": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Achilles missile launcher"
                  }
                ]
              },
              "Heavy mining laser": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Heavy mining laser"
                  }
                ]
              },
              "Heavy mortar": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Heavy mortar"
                  }
                ]
              },
              "Heavy stubber": {
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                    "trait": "Weapon§Heavy mining laser"
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                    "trait": "Weapon§Heavy mortar"
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              },
              "Heavy mining laser": {
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                "traits": [
                  {
                    "trait": "Weapon§Heavy mining laser"
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                ]
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              "Heavy mortar": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Heavy mortar"
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                ]
              },
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                "traits": [
                  {
                    "trait": "Weapon§Heavy stubber"
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            },
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        }
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          },
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                "traits": [
                  {
                    "trait": "Weapon§Blasting charges"
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                  {
                    "trait": "Weapon§Cult bonesword"
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                  {
                    "trait": "Weapon§Frag grenades"
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                "order": 7,
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                  {
                    "trait": "Weapon§Hand flamer"
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              },
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                "order": 8,
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                  {
                    "trait": "Weapon§Heavy rock cutter"
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                  {
                    "trait": "Weapon§Heavy rock drill"
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                  {
                    "trait": "Weapon§Heavy rock saw"
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                    "trait": "Weapon§Autopistol"
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                ]
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                  {
                    "trait": "Weapon§Blasting charges"
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                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Cult bonesword"
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                ]
              },
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                "traits": [
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                      "item": "Weapon§Demolition charge",
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                  {
                    "trait": "Weapon§Frag grenades"
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                  {
                    "trait": "Weapon§Hand flamer"
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                  {
                    "trait": "Weapon§Heavy rock cutter"
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                "traits": [
                  {
                    "trait": "Weapon§Heavy rock drill"
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                  {
                    "trait": "Weapon§Heavy rock saw"
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                  {
                    "trait": "Weapon§Blasting charges"
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                    "trait": "Weapon§Cult bonesword"
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                "traits": [
                  {
                    "trait": "Weapon§Cult claws and knife"
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                  {
                    "trait": {
                      "item": "Weapon§Demolition charge",
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                    "trait": "Weapon§Frag grenades"
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                    "trait": "Weapon§Hand flamer"
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                    "trait": "Weapon§Heavy rock cutter"
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                    "trait": "Weapon§Heavy rock drill"
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                  {
                    "trait": "Weapon§Blasting charges"
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              "Cult bonesword": {
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                  {
                    "trait": "Weapon§Cult bonesword"
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              "Cult claws and knife": {
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                    "trait": "Weapon§Cult claws and knife"
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                    "trait": {
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                    "trait": "Weapon§Frag grenades"
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                    "trait": "Weapon§Heavy rock cutter"
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                    "trait": "Weapon§Heavy rock drill"
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                    "trait": "Weapon§Heavy rock saw"
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                    "trait": "Weapon§Blasting charges"
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              "Cult bonesword": {
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                    "trait": "Weapon§Cult bonesword"
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                    "trait": {
                      "item": "Weapon§Demolition charge",
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                    "trait": "Weapon§Frag grenades"
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                    "trait": "Weapon§Hand flamer"
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                    "trait": "Weapon§Heavy rock cutter"
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                    "trait": "Weapon§Blasting charges"
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                    "trait": "Weapon§Cult claws"
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                    "trait": {
                      "item": "Weapon§Demolition charge",
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                    "trait": "Weapon§Frag grenades"
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                    "trait": "Weapon§Hand flamer"
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                    "trait": "Weapon§Heavy rock cutter"
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                    "trait": "Weapon§Blasting charges"
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                    "trait": "Weapon§Cult bonesword"
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                    "trait": "Weapon§Cult claws and knife"
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                    "trait": {
                      "item": "Weapon§Demolition charge",
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                    "trait": "Weapon§Frag grenades"
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                    "trait": "Weapon§Hand flamer"
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                    "trait": {
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                    "trait": "Weapon§Frag grenades"
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                "traits": [
                  {
                    "trait": "Weapon§Hand flamer"
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                ]
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                  {
                    "trait": "Weapon§Heavy rock cutter"
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                "traits": [
                  {
                    "trait": "Weapon§Heavy rock drill"
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                ]
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                "order": 10,
                "traits": [
                  {
                    "trait": "Weapon§Heavy rock saw"
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            "dynamic": true
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                "order": 0
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                  {
                    "trait": "Weapon§Autopistol"
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                "order": 2,
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                  {
                    "trait": "Weapon§Blasting charges"
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                ]
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                "order": 3,
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                  {
                    "trait": "Weapon§Cult bonesword"
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                ]
              },
              "Cult claws and knife": {
                "order": 4,
                "traits": [
                  {
                    "trait": "Weapon§Cult claws and knife"
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                    "trait": {
                      "item": "Weapon§Demolition charge",
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                "order": 6,
                "traits": [
                  {
                    "trait": "Weapon§Frag grenades"
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                "order": 7,
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                  {
                    "trait": "Weapon§Hand flamer"
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                    "trait": "Weapon§Heavy rock cutter"
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                    "trait": "Weapon§Heavy rock drill"
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                    "trait": "Weapon§Heavy rock saw"
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                  {
                    "trait": "Weapon§Autopistol"
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                "order": 2,
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                  {
                    "trait": "Weapon§Blasting charges"
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                  {
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                  {
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                    "trait": {
                      "item": "Weapon§Demolition charge",
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                  {
                    "trait": "Weapon§Frag grenades"
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                  {
                    "trait": "Weapon§Hand flamer"
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                  {
                    "trait": "Weapon§Heavy rock cutter"
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                  {
                    "trait": "Weapon§Heavy rock drill"
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                  {
                    "trait": "Weapon§Heavy rock saw"
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            },
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                      "item": "Weapon§Demolition charge",
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                  {
                    "trait": "Weapon§Heavy stubber"
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                  {
                    "trait": "Weapon§Mining laser"
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                    "trait": "Weapon§Atalan incinerator"
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                    "trait": "Weapon§Atalan power weapon"
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                    "trait": "Weapon§Atalan small arms"
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                    "trait": "Weapon§Atalan incinerator"
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                    "trait": "Weapon§Atalan power weapon"
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                    "trait": "Weapon§Atalan small arms"
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                    "trait": "Weapon§Blasting charges"
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                      "item": "Weapon§Demolition charge",
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                    "trait": "Weapon§Mining laser"
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            "value": 24
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            "value": 40
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                  {
                    "trait": "Weapon§Chemical vials"
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                    "trait": "Weapon§Injector goad"
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              "Hypermorph tail": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Hypermorph tail"
                  }
                ]
              },
              "Locus blades": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Locus blades"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          }
        }
      },
      "Model§Magus": {
        "stats": {
          "Points": {
            "value": 80
          },
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            "value": 6
          },
          "WS": {
            "value": 3
          },
          "BS": {
            "value": 3
          },
          "S": {
            "value": 3
          },
          "T": {
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          },
          "W": {
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          },
          "A": {
            "value": 3
          },
          "Ld": {
            "value": 9
          },
          "Sv": {
            "value": 5
          },
          "Base": {
            "value": "32mm"
          },
          "loadout1": {
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            "statType": "rank",
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            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
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                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
                  }
                ]
              },
              "Force stave": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Force stave"
                  }
                ]
              },
              "Magus bio-dagger": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Magus bio-dagger"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout2": {
            "value": "Force stave",
            "label": "Loadout",
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            "group": "Loadout",
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              "-": {
                "order": 0
              },
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                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
                  }
                ]
              },
              "Force stave": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Force stave"
                  }
                ]
              },
              "Magus bio-dagger": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Magus bio-dagger"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout3": {
            "value": "Magus bio-dagger",
            "label": "Loadout",
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            "group": "Loadout",
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            "ranks": {
              "-": {
                "order": 0
              },
              "Autopistol": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
                  }
                ]
              },
              "Force stave": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Force stave"
                  }
                ]
              },
              "Magus bio-dagger": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Magus bio-dagger"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout4": {
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            "label": "Loadout",
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            "group": "Loadout",
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            "ranks": {
              "-": {
                "order": 0
              },
              "Autopistol": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
                  }
                ]
              },
              "Force stave": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Force stave"
                  }
                ]
              },
              "Magus bio-dagger": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Magus bio-dagger"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          }
        }
      },
      "Model§Metamorph Leader": {
        "stats": {
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            "value": 12
          },
          "M": {
            "value": 6
          },
          "WS": {
            "value": 3
          },
          "BS": {
            "value": 4
          },
          "S": {
            "value": 4
          },
          "T": {
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          },
          "W": {
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          },
          "A": {
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          },
          "Ld": {
            "value": 8
          },
          "Sv": {
            "value": 5
          },
          "Base": {
            "value": "32mm"
          },
          "loadout1": {
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            "label": "Loadout",
            "statType": "rank",
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            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Autopistol": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
                  }
                ]
              },
              "Blasting charges": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Blasting charges"
                  }
                ]
              },
              "Cult bonesword": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Cult bonesword"
                  }
                ]
              },
              "Frag grenades": {
                "order": 4,
                "traits": [
                  {
                    "trait": "Weapon§Frag grenades"
                  }
                ]
              },
              "Hand flamer": {
                "order": 5,
                "traits": [
                  {
                    "trait": "Weapon§Hand flamer"
                  }
                ]
              },
              "Metamorph mutations": {
                "order": 6,
                "traits": [
                  {
                    "trait": "Weapon§Metamorph mutations"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout2": {
            "value": "Metamorph mutations",
            "label": "Loadout",
            "statType": "rank",
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            "group": "Loadout",
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            "ranks": {
              "-": {
                "order": 0
              },
              "Autopistol": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
                  }
                ]
              },
              "Blasting charges": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Blasting charges"
                  }
                ]
              },
              "Cult bonesword": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Cult bonesword"
                  }
                ]
              },
              "Frag grenades": {
                "order": 4,
                "traits": [
                  {
                    "trait": "Weapon§Frag grenades"
                  }
                ]
              },
              "Hand flamer": {
                "order": 5,
                "traits": [
                  {
                    "trait": "Weapon§Hand flamer"
                  }
                ]
              },
              "Metamorph mutations": {
                "order": 6,
                "traits": [
                  {
                    "trait": "Weapon§Metamorph mutations"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout3": {
            "value": "Blasting charges",
            "label": "Loadout",
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            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Autopistol": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
                  }
                ]
              },
              "Blasting charges": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Blasting charges"
                  }
                ]
              },
              "Cult bonesword": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Cult bonesword"
                  }
                ]
              },
              "Frag grenades": {
                "order": 4,
                "traits": [
                  {
                    "trait": "Weapon§Frag grenades"
                  }
                ]
              },
              "Hand flamer": {
                "order": 5,
                "traits": [
                  {
                    "trait": "Weapon§Hand flamer"
                  }
                ]
              },
              "Metamorph mutations": {
                "order": 6,
                "traits": [
                  {
                    "trait": "Weapon§Metamorph mutations"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout4": {
            "value": "Frag grenades",
            "label": "Loadout",
            "statType": "rank",
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            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Autopistol": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
                  }
                ]
              },
              "Blasting charges": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Blasting charges"
                  }
                ]
              },
              "Cult bonesword": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Cult bonesword"
                  }
                ]
              },
              "Frag grenades": {
                "order": 4,
                "traits": [
                  {
                    "trait": "Weapon§Frag grenades"
                  }
                ]
              },
              "Hand flamer": {
                "order": 5,
                "traits": [
                  {
                    "trait": "Weapon§Hand flamer"
                  }
                ]
              },
              "Metamorph mutations": {
                "order": 6,
                "traits": [
                  {
                    "trait": "Weapon§Metamorph mutations"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout5": {
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            "label": "Loadout",
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            "ranks": {
              "-": {
                "order": 0
              },
              "Autopistol": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
                  }
                ]
              },
              "Blasting charges": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Blasting charges"
                  }
                ]
              },
              "Cult bonesword": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Cult bonesword"
                  }
                ]
              },
              "Frag grenades": {
                "order": 4,
                "traits": [
                  {
                    "trait": "Weapon§Frag grenades"
                  }
                ]
              },
              "Hand flamer": {
                "order": 5,
                "traits": [
                  {
                    "trait": "Weapon§Hand flamer"
                  }
                ]
              },
              "Metamorph mutations": {
                "order": 6,
                "traits": [
                  {
                    "trait": "Weapon§Metamorph mutations"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          }
        }
      },
      "Model§Neophyte Hybrid": {
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            "value": 6
          },
          "M": {
            "value": 6
          },
          "WS": {
            "value": 4
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          "BS": {
            "value": 4
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          "S": {
            "value": 3
          },
          "T": {
            "value": 3
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          "W": {
            "value": 1
          },
          "A": {
            "value": 1
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          "Ld": {
            "value": 7
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          "Sv": {
            "value": 5
          },
          "Base": {
            "value": "25mm"
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          "loadout1": {
            "value": "Autogun",
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            "statType": "rank",
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            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Grenade launcher": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Wargear§Grenade launcher"
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                ]
              },
              "Seismic cannon": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Wargear§Seismic cannon"
                  }
                ]
              },
              "Autogun": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Autogun"
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                ]
              },
              "Autopistol": {
                "order": 4,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
                  }
                ]
              },
              "Blasting charges": {
                "order": 5,
                "traits": [
                  {
                    "trait": "Weapon§Blasting charges"
                  }
                ]
              },
              "Bolt pistol": {
                "order": 6,
                "traits": [
                  {
                    "trait": "Weapon§Bolt pistol"
                  }
                ]
              },
              "Chainsword": {
                "order": 7,
                "traits": [
                  {
                    "trait": "Weapon§Chainsword"
                  }
                ]
              },
              "Cult shotgun": {
                "order": 8,
                "traits": [
                  {
                    "trait": "Weapon§Cult shotgun"
                  }
                ]
              },
              "Flamer": {
                "order": 9,
                "traits": [
                  {
                    "trait": "Weapon§Flamer"
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                ]
              },
              "Frag grenades": {
                "order": 10,
                "traits": [
                  {
                    "trait": "Weapon§Frag grenades"
                  }
                ]
              },
              "Heavy stubber": {
                "order": 11,
                "traits": [
                  {
                    "trait": {
                      "item": "Weapon§Heavy stubber",
                      "stats": {
                        "Points": {
                          "value": 5
                        }
                      }
                    }
                  }
                ]
              },
              "Mining laser": {
                "order": 12,
                "traits": [
                  {
                    "trait": "Weapon§Mining laser"
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                ]
              },
              "Power maul": {
                "order": 13,
                "traits": [
                  {
                    "trait": "Weapon§Power maul"
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                ]
              },
              "Power pick": {
                "order": 14,
                "traits": [
                  {
                    "trait": "Weapon§Power pick"
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                ]
              },
              "Web pistol": {
                "order": 15,
                "traits": [
                  {
                    "trait": "Weapon§Web pistol"
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                ]
              },
              "Webber": {
                "order": 16,
                "traits": [
                  {
                    "trait": "Weapon§Webber"
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                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout2": {
            "value": "Autopistol",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 2,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
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              "Grenade launcher": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Wargear§Grenade launcher"
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                ]
              },
              "Seismic cannon": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Wargear§Seismic cannon"
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                ]
              },
              "Autogun": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Autogun"
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                ]
              },
              "Autopistol": {
                "order": 4,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
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                ]
              },
              "Blasting charges": {
                "order": 5,
                "traits": [
                  {
                    "trait": "Weapon§Blasting charges"
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                ]
              },
              "Bolt pistol": {
                "order": 6,
                "traits": [
                  {
                    "trait": "Weapon§Bolt pistol"
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                ]
              },
              "Chainsword": {
                "order": 7,
                "traits": [
                  {
                    "trait": "Weapon§Chainsword"
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                ]
              },
              "Cult shotgun": {
                "order": 8,
                "traits": [
                  {
                    "trait": "Weapon§Cult shotgun"
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                ]
              },
              "Flamer": {
                "order": 9,
                "traits": [
                  {
                    "trait": "Weapon§Flamer"
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                ]
              },
              "Frag grenades": {
                "order": 10,
                "traits": [
                  {
                    "trait": "Weapon§Frag grenades"
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                ]
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              "Heavy stubber": {
                "order": 11,
                "traits": [
                  {
                    "trait": {
                      "item": "Weapon§Heavy stubber",
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                          "value": 5
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                      }
                    }
                  }
                ]
              },
              "Mining laser": {
                "order": 12,
                "traits": [
                  {
                    "trait": "Weapon§Mining laser"
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                ]
              },
              "Power maul": {
                "order": 13,
                "traits": [
                  {
                    "trait": "Weapon§Power maul"
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                ]
              },
              "Power pick": {
                "order": 14,
                "traits": [
                  {
                    "trait": "Weapon§Power pick"
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                ]
              },
              "Web pistol": {
                "order": 15,
                "traits": [
                  {
                    "trait": "Weapon§Web pistol"
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                ]
              },
              "Webber": {
                "order": 16,
                "traits": [
                  {
                    "trait": "Weapon§Webber"
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                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout3": {
            "value": "Blasting charges",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 3,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
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              "Grenade launcher": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Wargear§Grenade launcher"
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                ]
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              "Seismic cannon": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Wargear§Seismic cannon"
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                ]
              },
              "Autogun": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Autogun"
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                ]
              },
              "Autopistol": {
                "order": 4,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
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                ]
              },
              "Blasting charges": {
                "order": 5,
                "traits": [
                  {
                    "trait": "Weapon§Blasting charges"
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                ]
              },
              "Bolt pistol": {
                "order": 6,
                "traits": [
                  {
                    "trait": "Weapon§Bolt pistol"
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                ]
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              "Chainsword": {
                "order": 7,
                "traits": [
                  {
                    "trait": "Weapon§Chainsword"
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                ]
              },
              "Cult shotgun": {
                "order": 8,
                "traits": [
                  {
                    "trait": "Weapon§Cult shotgun"
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                ]
              },
              "Flamer": {
                "order": 9,
                "traits": [
                  {
                    "trait": "Weapon§Flamer"
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                ]
              },
              "Frag grenades": {
                "order": 10,
                "traits": [
                  {
                    "trait": "Weapon§Frag grenades"
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                ]
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              "Heavy stubber": {
                "order": 11,
                "traits": [
                  {
                    "trait": {
                      "item": "Weapon§Heavy stubber",
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                          "value": 5
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                      }
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                  }
                ]
              },
              "Mining laser": {
                "order": 12,
                "traits": [
                  {
                    "trait": "Weapon§Mining laser"
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                ]
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              "Power maul": {
                "order": 13,
                "traits": [
                  {
                    "trait": "Weapon§Power maul"
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                ]
              },
              "Power pick": {
                "order": 14,
                "traits": [
                  {
                    "trait": "Weapon§Power pick"
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                ]
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              "Web pistol": {
                "order": 15,
                "traits": [
                  {
                    "trait": "Weapon§Web pistol"
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              },
              "Webber": {
                "order": 16,
                "traits": [
                  {
                    "trait": "Weapon§Webber"
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                ]
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            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout4": {
            "value": "Frag grenades",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 4,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
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              "Grenade launcher": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Wargear§Grenade launcher"
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                ]
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              "Seismic cannon": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Wargear§Seismic cannon"
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                ]
              },
              "Autogun": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Autogun"
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              "Autopistol": {
                "order": 4,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
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              "Blasting charges": {
                "order": 5,
                "traits": [
                  {
                    "trait": "Weapon§Blasting charges"
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              "Bolt pistol": {
                "order": 6,
                "traits": [
                  {
                    "trait": "Weapon§Bolt pistol"
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                "order": 7,
                "traits": [
                  {
                    "trait": "Weapon§Chainsword"
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                ]
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              "Cult shotgun": {
                "order": 8,
                "traits": [
                  {
                    "trait": "Weapon§Cult shotgun"
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              "Flamer": {
                "order": 9,
                "traits": [
                  {
                    "trait": "Weapon§Flamer"
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              "Frag grenades": {
                "order": 10,
                "traits": [
                  {
                    "trait": "Weapon§Frag grenades"
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              "Heavy stubber": {
                "order": 11,
                "traits": [
                  {
                    "trait": {
                      "item": "Weapon§Heavy stubber",
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                          "value": 5
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                      }
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                  }
                ]
              },
              "Mining laser": {
                "order": 12,
                "traits": [
                  {
                    "trait": "Weapon§Mining laser"
                  }
                ]
              },
              "Power maul": {
                "order": 13,
                "traits": [
                  {
                    "trait": "Weapon§Power maul"
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                ]
              },
              "Power pick": {
                "order": 14,
                "traits": [
                  {
                    "trait": "Weapon§Power pick"
                  }
                ]
              },
              "Web pistol": {
                "order": 15,
                "traits": [
                  {
                    "trait": "Weapon§Web pistol"
                  }
                ]
              },
              "Webber": {
                "order": 16,
                "traits": [
                  {
                    "trait": "Weapon§Webber"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout5": {
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            "label": "Loadout",
            "statType": "rank",
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            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Grenade launcher": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Wargear§Grenade launcher"
                  }
                ]
              },
              "Seismic cannon": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Wargear§Seismic cannon"
                  }
                ]
              },
              "Autogun": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Autogun"
                  }
                ]
              },
              "Autopistol": {
                "order": 4,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
                  }
                ]
              },
              "Blasting charges": {
                "order": 5,
                "traits": [
                  {
                    "trait": "Weapon§Blasting charges"
                  }
                ]
              },
              "Bolt pistol": {
                "order": 6,
                "traits": [
                  {
                    "trait": "Weapon§Bolt pistol"
                  }
                ]
              },
              "Chainsword": {
                "order": 7,
                "traits": [
                  {
                    "trait": "Weapon§Chainsword"
                  }
                ]
              },
              "Cult shotgun": {
                "order": 8,
                "traits": [
                  {
                    "trait": "Weapon§Cult shotgun"
                  }
                ]
              },
              "Flamer": {
                "order": 9,
                "traits": [
                  {
                    "trait": "Weapon§Flamer"
                  }
                ]
              },
              "Frag grenades": {
                "order": 10,
                "traits": [
                  {
                    "trait": "Weapon§Frag grenades"
                  }
                ]
              },
              "Heavy stubber": {
                "order": 11,
                "traits": [
                  {
                    "trait": {
                      "item": "Weapon§Heavy stubber",
                      "stats": {
                        "Points": {
                          "value": 5
                        }
                      }
                    }
                  }
                ]
              },
              "Mining laser": {
                "order": 12,
                "traits": [
                  {
                    "trait": "Weapon§Mining laser"
                  }
                ]
              },
              "Power maul": {
                "order": 13,
                "traits": [
                  {
                    "trait": "Weapon§Power maul"
                  }
                ]
              },
              "Power pick": {
                "order": 14,
                "traits": [
                  {
                    "trait": "Weapon§Power pick"
                  }
                ]
              },
              "Web pistol": {
                "order": 15,
                "traits": [
                  {
                    "trait": "Weapon§Web pistol"
                  }
                ]
              },
              "Webber": {
                "order": 16,
                "traits": [
                  {
                    "trait": "Weapon§Webber"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          }
        }
      },
      "Model§Neophyte Leader": {
        "stats": {
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            "value": 6
          },
          "M": {
            "value": 6
          },
          "WS": {
            "value": 4
          },
          "BS": {
            "value": 4
          },
          "S": {
            "value": 3
          },
          "T": {
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          },
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            "value": 2
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          "Ld": {
            "value": 8
          },
          "Sv": {
            "value": 5
          },
          "Base": {
            "value": "25mm"
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          "loadout1": {
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            "label": "Loadout",
            "statType": "rank",
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            "group": "Loadout",
            "groupOrder": 2,
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              "-": {
                "order": 0
              },
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                "order": 1,
                "traits": [
                  {
                    "trait": "Wargear§Grenade launcher"
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                ]
              },
              "Seismic cannon": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Wargear§Seismic cannon"
                  }
                ]
              },
              "Autogun": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Autogun"
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                ]
              },
              "Autopistol": {
                "order": 4,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
                  }
                ]
              },
              "Blasting charges": {
                "order": 5,
                "traits": [
                  {
                    "trait": "Weapon§Blasting charges"
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                ]
              },
              "Bolt pistol": {
                "order": 6,
                "traits": [
                  {
                    "trait": "Weapon§Bolt pistol"
                  }
                ]
              },
              "Chainsword": {
                "order": 7,
                "traits": [
                  {
                    "trait": "Weapon§Chainsword"
                  }
                ]
              },
              "Cult shotgun": {
                "order": 8,
                "traits": [
                  {
                    "trait": "Weapon§Cult shotgun"
                  }
                ]
              },
              "Flamer": {
                "order": 9,
                "traits": [
                  {
                    "trait": "Weapon§Flamer"
                  }
                ]
              },
              "Frag grenades": {
                "order": 10,
                "traits": [
                  {
                    "trait": "Weapon§Frag grenades"
                  }
                ]
              },
              "Heavy stubber": {
                "order": 11,
                "traits": [
                  {
                    "trait": {
                      "item": "Weapon§Heavy stubber",
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                          "value": 5
                        }
                      }
                    }
                  }
                ]
              },
              "Mining laser": {
                "order": 12,
                "traits": [
                  {
                    "trait": "Weapon§Mining laser"
                  }
                ]
              },
              "Power maul": {
                "order": 13,
                "traits": [
                  {
                    "trait": "Weapon§Power maul"
                  }
                ]
              },
              "Power pick": {
                "order": 14,
                "traits": [
                  {
                    "trait": "Weapon§Power pick"
                  }
                ]
              },
              "Web pistol": {
                "order": 15,
                "traits": [
                  {
                    "trait": "Weapon§Web pistol"
                  }
                ]
              },
              "Webber": {
                "order": 16,
                "traits": [
                  {
                    "trait": "Weapon§Webber"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout2": {
            "value": "Autopistol",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 2,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Grenade launcher": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Wargear§Grenade launcher"
                  }
                ]
              },
              "Seismic cannon": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Wargear§Seismic cannon"
                  }
                ]
              },
              "Autogun": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Autogun"
                  }
                ]
              },
              "Autopistol": {
                "order": 4,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
                  }
                ]
              },
              "Blasting charges": {
                "order": 5,
                "traits": [
                  {
                    "trait": "Weapon§Blasting charges"
                  }
                ]
              },
              "Bolt pistol": {
                "order": 6,
                "traits": [
                  {
                    "trait": "Weapon§Bolt pistol"
                  }
                ]
              },
              "Chainsword": {
                "order": 7,
                "traits": [
                  {
                    "trait": "Weapon§Chainsword"
                  }
                ]
              },
              "Cult shotgun": {
                "order": 8,
                "traits": [
                  {
                    "trait": "Weapon§Cult shotgun"
                  }
                ]
              },
              "Flamer": {
                "order": 9,
                "traits": [
                  {
                    "trait": "Weapon§Flamer"
                  }
                ]
              },
              "Frag grenades": {
                "order": 10,
                "traits": [
                  {
                    "trait": "Weapon§Frag grenades"
                  }
                ]
              },
              "Heavy stubber": {
                "order": 11,
                "traits": [
                  {
                    "trait": {
                      "item": "Weapon§Heavy stubber",
                      "stats": {
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                          "value": 5
                        }
                      }
                    }
                  }
                ]
              },
              "Mining laser": {
                "order": 12,
                "traits": [
                  {
                    "trait": "Weapon§Mining laser"
                  }
                ]
              },
              "Power maul": {
                "order": 13,
                "traits": [
                  {
                    "trait": "Weapon§Power maul"
                  }
                ]
              },
              "Power pick": {
                "order": 14,
                "traits": [
                  {
                    "trait": "Weapon§Power pick"
                  }
                ]
              },
              "Web pistol": {
                "order": 15,
                "traits": [
                  {
                    "trait": "Weapon§Web pistol"
                  }
                ]
              },
              "Webber": {
                "order": 16,
                "traits": [
                  {
                    "trait": "Weapon§Webber"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout3": {
            "value": "Blasting charges",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 3,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Grenade launcher": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Wargear§Grenade launcher"
                  }
                ]
              },
              "Seismic cannon": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Wargear§Seismic cannon"
                  }
                ]
              },
              "Autogun": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Autogun"
                  }
                ]
              },
              "Autopistol": {
                "order": 4,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
                  }
                ]
              },
              "Blasting charges": {
                "order": 5,
                "traits": [
                  {
                    "trait": "Weapon§Blasting charges"
                  }
                ]
              },
              "Bolt pistol": {
                "order": 6,
                "traits": [
                  {
                    "trait": "Weapon§Bolt pistol"
                  }
                ]
              },
              "Chainsword": {
                "order": 7,
                "traits": [
                  {
                    "trait": "Weapon§Chainsword"
                  }
                ]
              },
              "Cult shotgun": {
                "order": 8,
                "traits": [
                  {
                    "trait": "Weapon§Cult shotgun"
                  }
                ]
              },
              "Flamer": {
                "order": 9,
                "traits": [
                  {
                    "trait": "Weapon§Flamer"
                  }
                ]
              },
              "Frag grenades": {
                "order": 10,
                "traits": [
                  {
                    "trait": "Weapon§Frag grenades"
                  }
                ]
              },
              "Heavy stubber": {
                "order": 11,
                "traits": [
                  {
                    "trait": {
                      "item": "Weapon§Heavy stubber",
                      "stats": {
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                          "value": 5
                        }
                      }
                    }
                  }
                ]
              },
              "Mining laser": {
                "order": 12,
                "traits": [
                  {
                    "trait": "Weapon§Mining laser"
                  }
                ]
              },
              "Power maul": {
                "order": 13,
                "traits": [
                  {
                    "trait": "Weapon§Power maul"
                  }
                ]
              },
              "Power pick": {
                "order": 14,
                "traits": [
                  {
                    "trait": "Weapon§Power pick"
                  }
                ]
              },
              "Web pistol": {
                "order": 15,
                "traits": [
                  {
                    "trait": "Weapon§Web pistol"
                  }
                ]
              },
              "Webber": {
                "order": 16,
                "traits": [
                  {
                    "trait": "Weapon§Webber"
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                ]
              }
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            "dynamic": true
          },
          "loadout4": {
            "value": "Frag grenades",
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                "order": 0
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                  {
                    "trait": "Wargear§Grenade launcher"
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                ]
              },
              "Seismic cannon": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Wargear§Seismic cannon"
                  }
                ]
              },
              "Autogun": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Autogun"
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                ]
              },
              "Autopistol": {
                "order": 4,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
                  }
                ]
              },
              "Blasting charges": {
                "order": 5,
                "traits": [
                  {
                    "trait": "Weapon§Blasting charges"
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                ]
              },
              "Bolt pistol": {
                "order": 6,
                "traits": [
                  {
                    "trait": "Weapon§Bolt pistol"
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                ]
              },
              "Chainsword": {
                "order": 7,
                "traits": [
                  {
                    "trait": "Weapon§Chainsword"
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                ]
              },
              "Cult shotgun": {
                "order": 8,
                "traits": [
                  {
                    "trait": "Weapon§Cult shotgun"
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                ]
              },
              "Flamer": {
                "order": 9,
                "traits": [
                  {
                    "trait": "Weapon§Flamer"
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                ]
              },
              "Frag grenades": {
                "order": 10,
                "traits": [
                  {
                    "trait": "Weapon§Frag grenades"
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                ]
              },
              "Heavy stubber": {
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                "traits": [
                  {
                    "trait": {
                      "item": "Weapon§Heavy stubber",
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                          "value": 5
                        }
                      }
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                ]
              },
              "Mining laser": {
                "order": 12,
                "traits": [
                  {
                    "trait": "Weapon§Mining laser"
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                ]
              },
              "Power maul": {
                "order": 13,
                "traits": [
                  {
                    "trait": "Weapon§Power maul"
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                ]
              },
              "Power pick": {
                "order": 14,
                "traits": [
                  {
                    "trait": "Weapon§Power pick"
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                ]
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              "Web pistol": {
                "order": 15,
                "traits": [
                  {
                    "trait": "Weapon§Web pistol"
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                ]
              },
              "Webber": {
                "order": 16,
                "traits": [
                  {
                    "trait": "Weapon§Webber"
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                ]
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            "dynamic": true
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            "label": "Loadout",
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                "order": 0
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                "traits": [
                  {
                    "trait": "Wargear§Grenade launcher"
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              "Seismic cannon": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Wargear§Seismic cannon"
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                ]
              },
              "Autogun": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Autogun"
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                ]
              },
              "Autopistol": {
                "order": 4,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
                  }
                ]
              },
              "Blasting charges": {
                "order": 5,
                "traits": [
                  {
                    "trait": "Weapon§Blasting charges"
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                ]
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              "Bolt pistol": {
                "order": 6,
                "traits": [
                  {
                    "trait": "Weapon§Bolt pistol"
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                ]
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              "Chainsword": {
                "order": 7,
                "traits": [
                  {
                    "trait": "Weapon§Chainsword"
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                ]
              },
              "Cult shotgun": {
                "order": 8,
                "traits": [
                  {
                    "trait": "Weapon§Cult shotgun"
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                ]
              },
              "Flamer": {
                "order": 9,
                "traits": [
                  {
                    "trait": "Weapon§Flamer"
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                ]
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              "Frag grenades": {
                "order": 10,
                "traits": [
                  {
                    "trait": "Weapon§Frag grenades"
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              "Heavy stubber": {
                "order": 11,
                "traits": [
                  {
                    "trait": {
                      "item": "Weapon§Heavy stubber",
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                          "value": 5
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              "Mining laser": {
                "order": 12,
                "traits": [
                  {
                    "trait": "Weapon§Mining laser"
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              "Power maul": {
                "order": 13,
                "traits": [
                  {
                    "trait": "Weapon§Power maul"
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                ]
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              "Power pick": {
                "order": 14,
                "traits": [
                  {
                    "trait": "Weapon§Power pick"
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              "Web pistol": {
                "order": 15,
                "traits": [
                  {
                    "trait": "Weapon§Web pistol"
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                ]
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              "Webber": {
                "order": 16,
                "traits": [
                  {
                    "trait": "Weapon§Webber"
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            "visibility": "active",
            "dynamic": true
          }
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      "Model§Nexos": {
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            "value": 50
          },
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            "value": 6
          },
          "WS": {
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          "BS": {
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          "Ld": {
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          "Sv": {
            "value": 5
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          "Base": {
            "value": "40mm"
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          "loadout1": {
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            "group": "Loadout",
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            "ranks": {
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                "order": 0
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                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
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            "dynamic": true
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            "label": "Loadout",
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            "ranks": {
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                "order": 0
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              "Autopistol": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
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            },
            "visibility": "active",
            "dynamic": true
          }
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      "Model§Patriarch": {
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            "value": 140
          },
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            "value": 8
          },
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            "value": 2
          },
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            "value": 10
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            "value": 4
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          "Base": {
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            "ranks": {
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                "order": 0
              },
              "Patriarch’s claws": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Patriarch’s claws"
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          "loadout2": {
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            "label": "Loadout",
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                "order": 0
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              "Patriarch’s claws": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Patriarch’s claws"
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            "visibility": "active",
            "dynamic": true
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            "value": 80
          },
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          },
          "Base": {
            "value": "32mm"
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          "loadout1": {
            "value": "Scoped needle pistol",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 1,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Cult bonesword": {
                "order": 1,
                "traits": [
                  {
                    "trait": {
                      "item": "Weapon§Cult bonesword",
                      "stats": {
                        "Points": {
                          "value": 0
                        }
                      }
                    }
                  }
                ]
              },
              "Scoped needle pistol": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Scoped needle pistol"
                  }
                ]
              },
              "Toxin injector claw": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Toxin injector claw"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout2": {
            "value": "Cult bonesword",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 2,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Cult bonesword": {
                "order": 1,
                "traits": [
                  {
                    "trait": {
                      "item": "Weapon§Cult bonesword",
                      "stats": {
                        "Points": {
                          "value": 0
                        }
                      }
                    }
                  }
                ]
              },
              "Scoped needle pistol": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Scoped needle pistol"
                  }
                ]
              },
              "Toxin injector claw": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Toxin injector claw"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout3": {
            "value": "Toxin injector claw",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 3,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Cult bonesword": {
                "order": 1,
                "traits": [
                  {
                    "trait": {
                      "item": "Weapon§Cult bonesword",
                      "stats": {
                        "Points": {
                          "value": 0
                        }
                      }
                    }
                  }
                ]
              },
              "Scoped needle pistol": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Scoped needle pistol"
                  }
                ]
              },
              "Toxin injector claw": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Toxin injector claw"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout4": {
            "value": "-",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 4,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Cult bonesword": {
                "order": 1,
                "traits": [
                  {
                    "trait": {
                      "item": "Weapon§Cult bonesword",
                      "stats": {
                        "Points": {
                          "value": 0
                        }
                      }
                    }
                  }
                ]
              },
              "Scoped needle pistol": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Scoped needle pistol"
                  }
                ]
              },
              "Toxin injector claw": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Toxin injector claw"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          }
        }
      },
      "Model§Purestrain Genestealer": {
        "stats": {
          "Points": {
            "value": 14
          },
          "M": {
            "value": 8
          },
          "WS": {
            "value": 2
          },
          "BS": {
            "value": 6
          },
          "S": {
            "value": 4
          },
          "T": {
            "value": 4
          },
          "W": {
            "value": 1
          },
          "A": {
            "value": 4
          },
          "Ld": {
            "value": 9
          },
          "Sv": {
            "value": 5
          },
          "Base": {
            "value": "25mm"
          },
          "loadout1": {
            "value": "Cult claws and talons",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 1,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Cult claws and talons": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Cult claws and talons"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout2": {
            "value": "-",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 2,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Cult claws and talons": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Cult claws and talons"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          }
        }
      },
      "Model§Reductus Saboteur": {
        "stats": {
          "Points": {
            "value": 80
          },
          "M": {
            "value": 6
          },
          "WS": {
            "value": 3
          },
          "BS": {
            "value": 2
          },
          "S": {
            "value": 3
          },
          "T": {
            "value": 3
          },
          "W": {
            "value": 4
          },
          "A": {
            "value": 3
          },
          "Ld": {
            "value": 8
          },
          "Sv": {
            "value": 5
          },
          "Base": {
            "value": ""
          },
          "loadout1": {
            "value": "Autopistol",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 1,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Autopistol": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
                  }
                ]
              },
              "Blasting charges": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Blasting charges"
                  }
                ]
              },
              "Demolition charge": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Demolition charge"
                  }
                ]
              },
              "Frag grenades": {
                "order": 4,
                "traits": [
                  {
                    "trait": "Weapon§Frag grenades"
                  }
                ]
              },
              "Remote explosives": {
                "order": 5,
                "traits": [
                  {
                    "trait": "Weapon§Remote explosives"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout2": {
            "value": "Remote explosives",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 2,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Autopistol": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
                  }
                ]
              },
              "Blasting charges": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Blasting charges"
                  }
                ]
              },
              "Demolition charge": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Demolition charge"
                  }
                ]
              },
              "Frag grenades": {
                "order": 4,
                "traits": [
                  {
                    "trait": "Weapon§Frag grenades"
                  }
                ]
              },
              "Remote explosives": {
                "order": 5,
                "traits": [
                  {
                    "trait": "Weapon§Remote explosives"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout3": {
            "value": "Blasting charges",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 3,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Autopistol": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
                  }
                ]
              },
              "Blasting charges": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Blasting charges"
                  }
                ]
              },
              "Demolition charge": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Demolition charge"
                  }
                ]
              },
              "Frag grenades": {
                "order": 4,
                "traits": [
                  {
                    "trait": "Weapon§Frag grenades"
                  }
                ]
              },
              "Remote explosives": {
                "order": 5,
                "traits": [
                  {
                    "trait": "Weapon§Remote explosives"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout4": {
            "value": "Demolition charge",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 4,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Autopistol": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
                  }
                ]
              },
              "Blasting charges": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Blasting charges"
                  }
                ]
              },
              "Demolition charge": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Demolition charge"
                  }
                ]
              },
              "Frag grenades": {
                "order": 4,
                "traits": [
                  {
                    "trait": "Weapon§Frag grenades"
                  }
                ]
              },
              "Remote explosives": {
                "order": 5,
                "traits": [
                  {
                    "trait": "Weapon§Remote explosives"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout5": {
            "value": "Frag grenades",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 5,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Autopistol": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
                  }
                ]
              },
              "Blasting charges": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Blasting charges"
                  }
                ]
              },
              "Demolition charge": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Demolition charge"
                  }
                ]
              },
              "Frag grenades": {
                "order": 4,
                "traits": [
                  {
                    "trait": "Weapon§Frag grenades"
                  }
                ]
              },
              "Remote explosives": {
                "order": 5,
                "traits": [
                  {
                    "trait": "Weapon§Remote explosives"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout6": {
            "value": "-",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 6,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Autopistol": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Autopistol"
                  }
                ]
              },
              "Blasting charges": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Blasting charges"
                  }
                ]
              },
              "Demolition charge": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Demolition charge"
                  }
                ]
              },
              "Frag grenades": {
                "order": 4,
                "traits": [
                  {
                    "trait": "Weapon§Frag grenades"
                  }
                ]
              },
              "Remote explosives": {
                "order": 5,
                "traits": [
                  {
                    "trait": "Weapon§Remote explosives"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          }
        }
      },
      "Model§Sanctus": {
        "stats": {
          "Points": {
            "value": 70
          },
          "M": {
            "value": 6
          },
          "WS": {
            "value": 2
          },
          "BS": {
            "value": 2
          },
          "S": {
            "value": 3
          },
          "T": {
            "value": 3
          },
          "W": {
            "value": 4
          },
          "A": {
            "value": 4
          },
          "Ld": {
            "value": 8
          },
          "Sv": {
            "value": 5
          },
          "Base": {
            "value": "32mm"
          },
          "loadout1": {
            "value": "Familiar’s claws",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 1,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Cult sniper rifle": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Cult sniper rifle"
                  }
                ]
              },
              "Familiar’s claws": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Familiar’s claws"
                  }
                ]
              },
              "Sanctus bio-dagger": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Sanctus bio-dagger"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout2": {
            "value": "Sanctus bio-dagger",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 2,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Cult sniper rifle": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Cult sniper rifle"
                  }
                ]
              },
              "Familiar’s claws": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Familiar’s claws"
                  }
                ]
              },
              "Sanctus bio-dagger": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Sanctus bio-dagger"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "loadout3": {
            "value": "-",
            "label": "Loadout",
            "statType": "rank",
            "statOrder": 3,
            "group": "Loadout",
            "groupOrder": 2,
            "ranks": {
              "-": {
                "order": 0
              },
              "Cult sniper rifle": {
                "order": 1,
                "traits": [
                  {
                    "trait": "Weapon§Cult sniper rifle"
                  }
                ]
              },
              "Familiar’s claws": {
                "order": 2,
                "traits": [
                  {
                    "trait": "Weapon§Familiar’s claws"
                  }
                ]
              },
              "Sanctus bio-dagger": {
                "order": 3,
                "traits": [
                  {
                    "trait": "Weapon§Sanctus bio-dagger"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          }
        }
      },
      "Roster§Army": {},
      "Sacred Relics of the Cult§Amulet of the Voidwyrm": {
        "text": "The bearer has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n\n* Once per battle, when an attack is allocated to the bearer, it can channel the Shadow in the Warp. If it does so, the [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) is automatically a 6 (do not roll).\n* Each time the bearer [declares a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), enemy units that were targeted by that charge cannot fire [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch) or [Set to Defend](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible) against that charge."
      },
      "Sacred Relics of the Cult§Cranial Inlay": {
        "text": "**NEXOS** model only.\n\n* While the bearer is on the battlefield, each time you spend a [Command point](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points) to use a Stratagem you can roll one D6: on a 5+, that Command point is refunded.\n* The bearer can use its Strategic Coordination** ability one additional time per turn."
      },
      "Sacred Relics of the Cult§Dagger of Swift Sacrifice": {
        "text": "Model equipped with a Magus bio-dagger or Sanctus bio-dagger only.\n\n* Each time the bearer is selected to fight, you can re-roll one [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) when making the bearer’s attacks.\n* Each time after the bearer has fought, select one enemy model that lost any wounds as a result of an attack made by the bearer’s Magus bio-dagger or Sanctus bio-dagger but was not destroyed. Roll one D6: on a 3+, that model suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) (if it is destroyed, any excess mortal wounds are ignored)."
      },
      "Sacred Relics of the Cult§Divine Ossein": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": 3
          },
          "S": {
            "value": "+2"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        },
        "text": "Model equipped with a cult bonesword only.\n\n* The bearer gains the following ability: ‘**Divine Ossein (Aura)**:** In each of your [Command phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **&lt;CULT&gt; CORE** unit within 6″ of the bearer. Until the start of your next Command phase, that unit gains the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability.’\n* This Relic replaces a bonesword and has the following profile:"
      },
      "Sacred Relics of the Cult§Elixir of the Prime Specimen": {
        "text": "**TWISTED** HELIX** model only. Select one genomic enhancement for the bearer to gain (see the Genomic Enhancement** ability, [Biophagus](https://wahapedia.ru/wh40k9ed/factions/genestealer-cults/Biophagus) datasheet), even though it is not a CORE** or ABERRANT** unit. If your army includes any BIOPHAGUS** units, you can instead select two genomic enhancements for the bearer to gain."
      },
      "Sacred Relics of the Cult§Hand of Aberrance": {
        "stats": {
          "AP": {
            "value": "-2"
          },
          "D": {
            "value": 3
          },
          "S": {
            "value": "User"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        },
        "text": "Model equipped with a toxin injector claw only. This Relic replaces a toxin injector claw and has the following profile:"
      },
      "Sacred Relics of the Cult§Mark of the Clawed Omnissiah": {
        "text": "**BLADED** <span class=\"kwbs\">COG</span> model only.\n\n* The bearer has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n* At the start of each [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), roll one D6 for each enemy unit within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of the bearer: on a 2-3, that unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds); on a 4-5, that unit suffers 2 mortal wounds; on a 6, that unit suffers 3 mortal wounds."
      },
      "Sacred Relics of the Cult§Oppressor’s Bane": {
        "stats": {
          "AP": {
            "value": "-2"
          },
          "D": {
            "value": 2
          },
          "S": {
            "value": 4
          },
          "Type": {
            "value": "Pistol 3"
          },
          "Range": {
            "value": "15″"
          }
        },
        "text": "Model equipped with an autopistol only. The bearer gains the <span class=\"tt kwbu\">Crossfire</span> ability and the **CROSSFIRE** keyword. This Relic replaces an autopistol and has the following profile:"
      },
      "Sacred Relics of the Cult§Reliquary of Saint Tenndarc": {
        "text": "**PAUPER PRINCES** model only. The bearer has the following ability: ‘Reliquary of Saint Tenndarc (Aura)**:** While a friendly **PAUPER PRINCES** CORE** unit is within 6″ of the bearer, models in that unit have a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).’"
      },
      "Sacred Relics of the Cult§Sword of the Four-armed Emperor": {
        "stats": {
          "AP": {
            "value": "-4"
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": "+1"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        },
        "text": "**CULT** OF** THE** FOUR-ARMED** EMPEROR** model equipped with a cult bonesword or Locus blades only. This Relic replaces a cult bonesword or Locus blades and has the following profile:"
      },
      "Sacred Relics of the Cult§Sword of the Void’s Eye": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": 2
          },
          "S": {
            "value": "+2"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        },
        "text": "Model equipped with a cult bonesword or Locus blades only. This Relic replaces a cult bonesword or Locus blades and has the following profile:"
      },
      "Sacred Relics of the Cult§The Crouchling": {
        "text": "Model equipped with a psychic familiar only. Replace that psychic familiar’s ability with the following ability:\n\n‘**The Crouchling**:\n\n* Once per [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), you can re-roll one [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) taken for this model.\n* Each time a Psychic test is passed for this model, if all dice results for that test were the same, that psychic power or [psychic action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Psychic-Actions) cannot be [denied](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch).’"
      },
      "Sacred Relics of the Cult§The Gift from Beyond": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": 3
          },
          "S": {
            "value": 5
          },
          "Type": {
            "value": "Heavy 1"
          },
          "Range": {
            "value": "48″"
          }
        },
        "text": "Model equipped with a cult sniper rifle only. This Relic replaces a cult sniper rifle and has the following profile:"
      },
      "Sacred Relics of the Cult§The Nomad’s Mantle": {
        "text": "**RUSTED** CLAW** model only.\n\n* The bearer is eligible to shoot, charge and [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) psychic powers in a turn in which it [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).\n* Each time the bearer makes a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move), [Advances](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), [Falls Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back) or it makes a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), until that move is finished, it can move horizontally through models and [terrain features](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features) (it cannot finish a move on top of another model, or its base)."
      },
      "Sacred Relics of the Cult§The Unwilling Orb": {
        "text": "**PSYKER** model only.\n\n* The bearer can attempt to [deny](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) one additional psychic power in your opponent’s [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE).\n* While the bearer is on the battlefield, each time it attempts to deny a psychic power, it can do so from any range, instead of within 24″.\n* Each time the bearer attempts to [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) a Malediction or Witchfire psychic power, add 1 to that attempt’s [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests)."
      },
      "Sacred Relics of the Cult§The Voice of the Liberator": {
        "text": "**CLAMAVUS** model only.\n\n* Add 6″ to the range of the bearer’s Proclamation Hailer** and Voice of New Truths** abilities.\n* While a friendly &lt;CULT&gt;** unit is within 12″ of the bearer, add 1 to the Leadership characteristic of models in that unit."
      },
      "Sacred Relics of the Cult§Tyrant’s End": {
        "stats": {
          "AP": {
            "value": "-4"
          },
          "D": {
            "value": 3
          },
          "S": {
            "value": 3
          },
          "Type": {
            "value": "Pistol 1"
          },
          "Range": {
            "value": "18″"
          }
        },
        "text": "Model equipped with an autopistol only. This Relic replaces an autopistol and has the following profile:"
      },
      "Sacred Relics of the Cult§Vockor’s Talisman": {
        "text": "**HIVECULT** model only. Each time the bearer makes a melee attack, on an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 5+, [saving throws](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) (including [invulnerable saving throws](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)) cannot be made against that attack."
      },
      "Sacred Relics of the Cult§Wyrmtooth Rounds": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": 3
          },
          "S": {
            "value": 6
          },
          "Type": {
            "value": "Heavy 1"
          },
          "Range": {
            "value": "18″"
          }
        },
        "text": "**KELERMORPH** model only. Each time the bearer shoots, you can select any number of liberator autostubs it is equipped with to fire a liberator wyrmtooth round. If you do so, then until that shooting is resolved, each liberator autostub you selected has the following profile:"
      },
      "Troops§Acolyte Hybrids": {
        "stats": {
          "Power Level": {
            "value": 3
          },
          "model": {
            "value": "Model§Acolyte Hybrid"
          },
          "Acolyte Hybrids": {
            "statType": "numeric",
            "dynamic": true,
            "visibility": "active",
            "value": 4,
            "min": 4,
            "max": 14,
            "increment": {
              "value": 5
            }
          },
          "poweri": {
            "value": 4
          },
          "power1": {
            "value": 6
          },
          "power2": {
            "value": 11
          },
          "Cult icon": {
            "value": 0,
            "statType": "rank",
            "statOrder": 10,
            "ranks": {
              "0": {
                "order": 0,
                "number": 0,
                "icons": [
                  "cancel"
                ]
              },
              "1": {
                "order": 1,
                "number": 1,
                "icons": [
                  "confirmed"
                ],
                "traits": [
                  {
                    "trait": "Wargear§Cult icon"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          },
          "Cult lash whip": {
            "value": 0,
            "statType": "rank",
            "statOrder": 10,
            "ranks": {
              "0": {
                "order": 0,
                "number": 0,
                "icons": [
                  "cancel"
                ]
              },
              "1": {
                "order": 1,
                "number": 1,
                "icons": [
                  "confirmed"
                ],
                "traits": [
                  {
                    "trait": {
                      "item": "Wargear§Cult lash whip",
                      "stats": {
                        "Points": {
                          "value": 0
                        }
                      }
                    }
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          }
        },
        "keywords": {
          "Source": [
            "Codex—Genestealer Cults—Indomitus 1.1"
          ],
          "Edition": [
            "9th"
          ],
          "Keywords": [
            "Acolyte Hybrids",
            "Core",
            "Crossfire",
            "Infantry"
          ],
          "Faction": [
            "<Cult>",
            "Genestealer Cults",
            "Tyranids"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Conceal",
            "Ability§Unquestioning Loyalty",
            "Ability§Crossfire",
            {
              "item": "Model§Acolyte Hybrid",
              "quantity": 4
            },
            "Model§Acolyte Leader"
          ]
        },
        "text": "If this unit contains between 6 and 10 models, it has **Power Rating 7**. If this unit contains between 11 and 15 models, it has Power Rating 11**. Every model is equipped with: autopistol; cult claws and knife; blasting charges; frag grenades.\n\n• Any number of models can each have their autopistol replaced with 1 hand flamer.\n\n• One Acolyte Hybrid’s autopistol can be replaced with 1 cult icon.\n\n• For every 5 models in this unit, up to 2 Acolyte Hybrids can each have their autopistol and cult claws and knife replaced with one of the following: 2 demolition charges; 1 heavy rock cutter; 1 heavy rock drill; 1 heavy rock saw.\n\n• The Acolyte Leader’s autopistol can be replaced with one of the following: 1 cult bonesword (maximum 1 per model); 1 cult lash whip (maximum 1 per model).\n\n• The Acolyte Leader’s cult claws and knife can be replaced with one of the following: 1 cult bonesword (maximum 1 per model); 1 cult lash whip (maximum 1 per model).",
        "allowed": {
          "items": [
            "Model§Acolyte Hybrid"
          ]
        },
        "meta": {
          "Publication": "[Genestealer Cults (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/HcRU2JKXHoXqrGzd.pdf)"
        }
      },
      "Troops§Neophyte Hybrids": {
        "stats": {
          "Power Level": {
            "value": 4
          },
          "model": {
            "value": "Model§Neophyte Hybrid"
          },
          "Neophyte Hybrids": {
            "statType": "numeric",
            "dynamic": true,
            "visibility": "active",
            "value": 9,
            "min": 9,
            "max": 19,
            "increment": {
              "value": 10
            }
          },
          "poweri": {
            "value": 4
          },
          "power1": {
            "value": 11
          },
          "Cult icon": {
            "value": 0,
            "statType": "rank",
            "statOrder": 10,
            "ranks": {
              "0": {
                "order": 0,
                "number": 0,
                "icons": [
                  "cancel"
                ]
              },
              "1": {
                "order": 1,
                "number": 1,
                "icons": [
                  "confirmed"
                ],
                "traits": [
                  {
                    "trait": "Wargear§Cult icon"
                  }
                ]
              }
            },
            "visibility": "active",
            "dynamic": true
          }
        },
        "keywords": {
          "Source": [
            "Codex—Genestealer Cults—Indomitus 1.1"
          ],
          "Edition": [
            "9th"
          ],
          "Keywords": [
            "Core",
            "Crossfire",
            "Infantry",
            "Neophyte Hybrids"
          ],
          "Faction": [
            "<Cult>",
            "Genestealer Cults",
            "Tyranids"
          ]
        },
        "assets": {
          "traits": [
            "Ability§Conceal",
            "Ability§Unquestioning Loyalty",
            "Ability§Crossfire",
            {
              "item": "Model§Neophyte Hybrid",
              "quantity": 9
            },
            "Model§Neophyte Leader"
          ]
        },
        "text": "If this unit contains 11 or more models, it has **Power Rating 8**. Every model is equipped with: autogun; autopistol; blasting charges; frag grenades.\n\n• Any number of models can each have their autogun replaced with 1 cult shotgun.\n\n• One Neophyte Hybrid equipped with an autogun or cult shotgun can be equipped with 1 cult icon.\n\n• For every 10 models in this unit, up to 2 Neophyte Hybrids can each have their autogun replaced with one of the following: heavy stubber; mining laser; seismic cannon.\n\n• For every 10 models in this unit, up to 2 Neophyte Hybrids can each have their autogun replaced with one the following: flamer; grenade launcher; webber.\n\n• The Neophyte Leader’s autogun can be replaced with 1 weapon from each of the following:\n\n○ Chainsword; power maul; power pick.\n\n○ Autopistol; bolt pistol; web pistol.",
        "allowed": {
          "items": [
            "Model§Neophyte Hybrid"
          ]
        },
        "meta": {
          "Publication": "[Genestealer Cults (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/HcRU2JKXHoXqrGzd.pdf)"
        }
      },
      "Wargear§Alchemicus familiar": {
        "text": "",
        "stats": {
          "Points": {
            "value": 10
          },
          "Cult": {
            "statType": "term",
            "value": "&lt;CULT&gt;",
            "text": "Once per battle, when this model starts to perform the Twisted Experiment [action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions), you can select one friendly **{v} CORE** or **{v} ABERRANT** unit that is within 18″ of this model and does not have a genomic enhancement, instead of one within 3″. If you do so, for the purposes of determining if the action is completed, that selected unit is treated as being within 3″ of this model.\n\n\n\n*We recommend placing an Alchemicus Familiar model next to this model as a reminder, removing it once this ability has been used (an Alchemicus Familiar does not count as a model for any rules purposes).*",
            "visibility": "hidden",
            "dynamic": true
          }
        }
      },
      "Wargear§Cult icon": {
        "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), if this unit contains a model equipped with a cult icon, it can <span class=\"tt kwbu\">summon <span class=\"tt kwbu\">the</span> <span class=\"tt kwbu\">cult</span></span>.",
        "stats": {
          "Points": {
            "value": 20
          }
        }
      },
      "Wargear§Cult lash whip": {
        "text": "Each time the bearer makes a melee attack against a unit (excluding a **MONSTER** or VEHICLE** unit), you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
      },
      "Wargear§Flare launcher": {
        "text": "* The bearer has a 6+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) against ranged attacks.\n* Each time the bearer’s unit is selected as the target of a charge, if the bearer is not within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, subtract 2 from the [charge roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit)."
      },
      "Wargear§Grenade launcher": {
        "assets": {
          "traits": [
            "Weapon§Frag grenade",
            "Weapon§Krak grenade"
          ]
        },
        "stats": {
          "Points": {
            "value": 5
          }
        }
      },
      "Wargear§Heavy seismic cannon": {
        "assets": {
          "traits": [
            "Weapon§Long-wave",
            "Weapon§Short-wave"
          ]
        }
      },
      "Wargear§Psychic familiar": {
        "text": "Once per battle, you can re-roll one [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) taken for this model.\n\n\n\n*We recommend placing a Psychic Familiar model next to this model as a reminder, removing it once this ability has been used (a Psychic Familiar does not count as a model for any rules purposes).*",
        "stats": {
          "Points": {
            "value": 10
          }
        }
      },
      "Wargear§Seismic cannon": {
        "assets": {
          "traits": [
            "Weapon§Long-wave",
            "Weapon§Short-wave"
          ]
        },
        "stats": {
          "Points": {
            "value": 15
          }
        }
      },
      "Wargear§Spotter": {
        "text": "Add 12″ to the Range characteristic of ranged weapons the bearer is equipped with."
      },
      "Wargear§Survey augur": {
        "text": "Each time a ranged attack made by the bearer targets an enemy unit within 24\", the target does not receive the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) against that attack."
      },
      "Warlord Trait§Alien Majesty": {
        "text": "* Add 3″ to the range of this **WARLORD**’s aura abilities (to a maximum of 9\").\n* Add 3″ to the range of the following abilities this WARLORD** has (if any): Meticulous Planner**; Priority Target**.",
        "stats": {
          "Discipline": {
            "value": "Warlord Traits 5"
          }
        }
      },
      "Warlord Trait§Bio-alchemist": {
        "text": "Add 1 to the Damage characteristic of melee weapons this [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) is equipped with (excluding Relics).",
        "stats": {
          "Discipline": {
            "value": "Warlord Traits"
          }
        }
      },
      "Warlord Trait§Biomorph Adaptation": {
        "text": "Add 1 to the Attacks and Toughness characteristics of this **WARLORD**.",
        "stats": {
          "Discipline": {
            "value": "Warlord Traits 3"
          }
        }
      },
      "Warlord Trait§Focus Of Adoration": {
        "text": "While a friendly **&lt;CULT&gt; CORE** or **&lt;CULT&gt; PURESTRAIN** GENESTEALERS** unit is within 6″ of this WARLORD**, that unit is eligible to [perform Heroic Interventions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) as if it were a [CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters) unit.",
        "stats": {
          "Discipline": {
            "value": "Warlord Traits 1"
          }
        }
      },
      "Warlord Trait§Hivelord (aura)": {
        "text": "While a friendly **HIVECULT CORE** unit is within 6″ of this [WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord), each time a model in that unit makes a ranged attack, an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 6 scores 1 additional hit.",
        "stats": {
          "Discipline": {
            "value": "Warlord Traits"
          }
        }
      },
      "Warlord Trait§Inscrutable Cunning": {
        "text": "Once per battle round, when you use a Genestealer Cults Strategic Ploy Stratagem or Battle Tactic Stratagem, if that Stratagem is used on a **CULT** OF** THE** FOUR-ARMED** EMPEROR** unit within 12″ of this WARLORD**, you can reduce the CP cost of that Stratagem by 1CP (to a minimum of 0CP). Note that the CP cost is only reduced by 1CP for that use of the Stratagem, any future usages of it cost the normal amount of [CPs](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points). You can only use this ability on each Stratagem once.",
        "stats": {
          "Discipline": {
            "value": "Warlord Traits"
          }
        }
      },
      "Warlord Trait§Preternatural Speed": {
        "text": "* Each time this [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) makes a melee attack, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this WARLORD** is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can fight first that phase.",
        "stats": {
          "Discipline": {
            "value": "Warlord Traits 6"
          }
        }
      },
      "Warlord Trait§Prowling Agitant": {
        "text": "Once per turn, when this [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) is selected as the target of a charge, before the [charge roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) is made and after firing any [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch), it can make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) of up to 6″. Your opponent can then select new targets for that charge if they wish.",
        "stats": {
          "Discipline": {
            "value": "Warlord Traits 4"
          }
        }
      },
      "Warlord Trait§Shadow Stalker": {
        "text": "Each time an attack is made against this **WARLORD**, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).",
        "stats": {
          "Discipline": {
            "value": "Warlord Traits 2"
          }
        }
      },
      "Warlord Trait§Single-minded Obsession (aura)": {
        "text": "Before the battle, select one enemy unit from your opponent’s army. While a friendly **BLADED <span class=\"kwbs\">COG** CORE**</span> unit is within 6″ of this [WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord), each time a model in that unit makes an attack against that enemy unit, you can re-roll the [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).",
        "stats": {
          "Discipline": {
            "value": "Warlord Traits"
          }
        }
      },
      "Warlord Trait§Xenoprophet": {
        "text": "* Each time you take an <span class=\"tt kwbu\">Unquestioning <span class=\"tt kwbu\">Loyalty</span> <span class=\"tt kwbu\">test</span></span> after a [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made for this **WARLORD** is failed, do not roll the dice; it is automatically passed.\n* Each time a saving throw made for this WARLORD** is failed, for the purposes of the Unquestioning Loyalty ability, you can select one other friendly **PAUPER PRINCES** or [BROOD** BROTHERS**](https://wahapedia.ru/wh40k9ed/factions/genestealer-cults/#Brood-Brothers) model with that ability within 6″ of this WARLORD** instead of 3″.\n* While a friendly **PAUPER PRINCES** CORE** unit is within 6″ of this WARLORD**, models in that unit can use this model’s Leadership characteristic instead of their own.",
        "stats": {
          "Discipline": {
            "value": "Warlord Traits"
          }
        }
      },
      "Weapon§Achilles missile launcher": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": 3
          },
          "S": {
            "value": 6
          },
          "Type": {
            "value": "Heavy 3"
          },
          "Range": {
            "value": "36″"
          }
        }
      },
      "Weapon§Atalan incinerator": {
        "stats": {
          "AP": {
            "value": "-1"
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 5
          },
          "Type": {
            "value": "Assault D6"
          },
          "Range": {
            "value": "12″"
          },
          "Points": {
            "value": 10
          }
        },
        "text": "Each time an attack is made with this weapon, that attack automatically hits the target."
      },
      "Weapon§Atalan power weapon": {
        "stats": {
          "AP": {
            "value": "-2"
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": "+1"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          },
          "Points": {
            "value": 3
          }
        }
      },
      "Weapon§Atalan small arms": {
        "stats": {
          "AP": {
            "value": 0
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 4
          },
          "Type": {
            "value": "Pistol 2"
          },
          "Range": {
            "value": "12″"
          }
        }
      },
      "Weapon§Autogun": {
        "stats": {
          "AP": {
            "value": 0
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 3
          },
          "Type": {
            "value": "Rapid Fire 1"
          },
          "Range": {
            "value": "24″"
          }
        }
      },
      "Weapon§Autopistol": {
        "stats": {
          "AP": {
            "value": 0
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 3
          },
          "Type": {
            "value": "Pistol 1"
          },
          "Range": {
            "value": "12″"
          }
        }
      },
      "Weapon§Blasting charges": {
        "stats": {
          "AP": {
            "value": "-1"
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 5
          },
          "Type": {
            "value": "Grenade D3"
          },
          "Range": {
            "value": "6″"
          }
        },
        "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)"
      },
      "Weapon§Bolt pistol": {
        "stats": {
          "AP": {
            "value": 0
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 4
          },
          "Type": {
            "value": "Pistol 1"
          },
          "Range": {
            "value": "12″"
          },
          "Points": {
            "value": 2
          }
        }
      },
      "Weapon§Cache of demolition charges": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": 2
          },
          "S": {
            "value": 8
          },
          "Type": {
            "value": "Assault D6"
          },
          "Range": {
            "value": "6″"
          },
          "Points": {
            "value": 5
          }
        },
        "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). The bearer is only eligible to shoot with this weapon if a friendly unit is [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within it."
      },
      "Weapon§Chainsword": {
        "stats": {
          "AP": {
            "value": 0
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": "User"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        },
        "text": "Each time the bearer fights, it can make 1 additional attack with this weapon."
      },
      "Weapon§Chemical vials": {
        "stats": {
          "AP": {
            "value": "-2"
          },
          "D": {
            "value": 2
          },
          "S": {
            "value": 1
          },
          "Type": {
            "value": "Grenade 1"
          },
          "Range": {
            "value": "6″"
          }
        },
        "text": "Each time an attack is made with this weapon against a unit (excluding a **VEHICLE** or TITANIC** unit), an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 2+ is always successful."
      },
      "Weapon§Clearance incinerator": {
        "stats": {
          "AP": {
            "value": "-1"
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 6
          },
          "Type": {
            "value": "Heavy 2D6"
          },
          "Range": {
            "value": "15″"
          }
        },
        "text": "Each time an attack is made with this weapon, that attack automatically hits the target."
      },
      "Weapon§Cult bonesword": {
        "stats": {
          "AP": {
            "value": "-2"
          },
          "D": {
            "value": 2
          },
          "S": {
            "value": "+1"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          },
          "Points": {
            "value": 5
          }
        }
      },
      "Weapon§Cult claws": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": "User"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        }
      },
      "Weapon§Cult claws and knife": {
        "stats": {
          "AP": {
            "value": "-2"
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": "User"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        },
        "text": "Each time the bearer fights, it makes 1 additional attack with this weapon."
      },
      "Weapon§Cult claws and talons": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": "User"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        }
      },
      "Weapon§Cult shotgun": {
        "stats": {
          "AP": {
            "value": 0
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 4
          },
          "Type": {
            "value": "Assault 2"
          },
          "Range": {
            "value": "12″"
          }
        }
      },
      "Weapon§Cult sniper rifle": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": 2
          },
          "S": {
            "value": 5
          },
          "Type": {
            "value": "Heavy 1"
          },
          "Range": {
            "value": "36″"
          }
        },
        "text": "Each time you select a target for this weapon, you can ignore the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule. Each time an attack is made with this weapon, an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 4+ inflicts 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on the target in addition to any normal damage."
      },
      "Weapon§Demolition charge": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": 2
          },
          "S": {
            "value": 8
          },
          "Type": {
            "value": "Grenade D6"
          },
          "Range": {
            "value": "6″"
          }
        },
        "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). The bearer can only shoot with each demolition charge it is equipped with once per battle."
      },
      "Weapon§Drilldozer blade": {
        "stats": {
          "AP": {
            "value": "-2"
          },
          "D": {
            "value": 2
          },
          "S": {
            "value": "+2"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        },
        "text": "Each time the bearer fights, if it made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) this turn, it makes 2 additional attacks with this weapon."
      },
      "Weapon§Familiar’s claws": {
        "stats": {
          "AP": {
            "value": 0
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 4
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        },
        "text": "Each time the bearer fights, it makes 2 additional attacks with this weapon."
      },
      "Weapon§Flamer": {
        "stats": {
          "AP": {
            "value": 0
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 4
          },
          "Type": {
            "value": "Assault D6"
          },
          "Range": {
            "value": "12″"
          },
          "Points": {
            "value": 5
          }
        },
        "text": "Each time an attack is made with this weapon, that attack automatically hits the target."
      },
      "Weapon§Force stave": {
        "stats": {
          "AP": {
            "value": "-1"
          },
          "D": {
            "value": "D3"
          },
          "S": {
            "value": "+3"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        }
      },
      "Weapon§Frag grenade": {
        "stats": {
          "AP": {
            "value": 0
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 3
          },
          "Type": {
            "value": "Assault D6"
          },
          "Range": {
            "value": "24″"
          }
        },
        "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)"
      },
      "Weapon§Frag grenades": {
        "stats": {
          "AP": {
            "value": 0
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 3
          },
          "Type": {
            "value": "Grenade D6"
          },
          "Range": {
            "value": "6″"
          }
        },
        "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)"
      },
      "Weapon§Hand flamer": {
        "stats": {
          "AP": {
            "value": 0
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 3
          },
          "Type": {
            "value": "Pistol D6"
          },
          "Range": {
            "value": "12″"
          },
          "Points": {
            "value": 3
          }
        },
        "text": "Each time an attack is made with this weapon, that attack automatically hits the target."
      },
      "Weapon§Heavy improvised weapon": {
        "stats": {
          "AP": {
            "value": "-1"
          },
          "D": {
            "value": 2
          },
          "S": {
            "value": "+1"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        },
        "text": "Each time an attack is made with this weapon, excess damage it inflicts is not lost. Instead, keep allocating excess damage to another model in the target unit until either all the excess damage has been allocated or the target unit is destroyed."
      },
      "Weapon§Heavy mining laser": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": "D6"
          },
          "S": {
            "value": 9
          },
          "Type": {
            "value": "Heavy D3"
          },
          "Range": {
            "value": "36″"
          }
        },
        "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)"
      },
      "Weapon§Heavy mortar": {
        "stats": {
          "AP": {
            "value": "-1"
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 6
          },
          "Type": {
            "value": "Heavy D6"
          },
          "Range": {
            "value": "48″"
          }
        },
        "text": "<span class=\"tt kwbu\">Indirect <span class=\"tt kwbu\">Fire</span></span>. [Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). This weapon can target units that are not visible to the bearer."
      },
      "Weapon§Heavy power weapon": {
        "stats": {
          "AP": {
            "value": "-2"
          },
          "D": {
            "value": 3
          },
          "S": {
            "value": "+3"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        }
      },
      "Weapon§Heavy rock cutter": {
        "stats": {
          "AP": {
            "value": "-4"
          },
          "D": {
            "value": 3
          },
          "S": {
            "value": "x2"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          },
          "Points": {
            "value": 10
          }
        },
        "text": "Each time an attack is made with this weapon, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
      },
      "Weapon§Heavy rock drill": {
        "stats": {
          "AP": {
            "value": "-4"
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": "x2"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          },
          "Points": {
            "value": 10
          }
        },
        "text": "Each time an attack is made with this weapon, if a hit is scored, that attack automatically wounds the target, and on an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 6, the target suffers 2 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to any normal damage."
      },
      "Weapon§Heavy rock saw": {
        "stats": {
          "AP": {
            "value": "-4"
          },
          "D": {
            "value": 2
          },
          "S": {
            "value": "x2"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          },
          "Points": {
            "value": 10
          }
        }
      },
      "Weapon§Heavy stubber": {
        "stats": {
          "AP": {
            "value": 0
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 4
          },
          "Type": {
            "value": "Heavy 3"
          },
          "Range": {
            "value": "36″"
          }
        }
      },
      "Weapon§Hypermorph tail": {
        "stats": {
          "AP": {
            "value": "-1"
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": "User"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        },
        "text": "Each time the bearer fights, it makes 1 additional attack with this weapon."
      },
      "Weapon§Injector goad": {
        "stats": {
          "AP": {
            "value": 0
          },
          "D": {
            "value": "D3"
          },
          "S": {
            "value": 1
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        },
        "text": "Each time an attack is made with this weapon against a unit (excluding a **VEHICLE** or TITANIC** unit), an unmodified wound roll of 2+ is always successful."
      },
      "Weapon§Krak grenade": {
        "stats": {
          "AP": {
            "value": "-1"
          },
          "D": {
            "value": "D3"
          },
          "S": {
            "value": 6
          },
          "Type": {
            "value": "Assault 1"
          },
          "Range": {
            "value": "24″"
          }
        }
      },
      "Weapon§Liberator autostub": {
        "stats": {
          "AP": {
            "value": "-1"
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 5
          },
          "Type": {
            "value": "Pistol 2"
          },
          "Range": {
            "value": "18″"
          }
        },
        "text": "Each time you select a target for this weapon, you can ignore the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule. Each time an attack is made with this weapon, an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6 inflicts 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on the target in addition to any normal damage."
      },
      "Weapon§Locus blades": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": 2
          },
          "S": {
            "value": "+1"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        }
      },
      "Weapon§Long-wave": {
        "stats": {
          "AP": {
            "value": "-1"
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 4
          },
          "Type": {
            "value": "Heavy 6"
          },
          "Range": {
            "value": "24″"
          }
        }
      },
      "Weapon§Magus bio-dagger": {
        "stats": {
          "AP": {
            "value": 0
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 1
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        },
        "text": "Each time the bearer fights, no more than 1 attack can be made with this weapon. Each time an attack is made with this weapon against a unit (excluding a **VEHICLE** or TITANIC** unit), an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 3+ inflicts 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on the target and the attack sequence ends."
      },
      "Weapon§Metamorph mutations": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": "+1"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        }
      },
      "Weapon§Mining laser": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": "D6"
          },
          "S": {
            "value": 9
          },
          "Type": {
            "value": "Heavy 1"
          },
          "Range": {
            "value": "24″"
          },
          "Points": {
            "value": 15
          }
        }
      },
      "Weapon§Patriarch’s claws": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": 2
          },
          "S": {
            "value": "User"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        },
        "text": "Each time an attack is made with this weapon, you can re-roll the [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll), and on an unmodified wound roll of 6, that attack has an AP characteristic of -6 and a Damage characteristic of 3."
      },
      "Weapon§Power maul": {
        "stats": {
          "AP": {
            "value": "-1"
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": "+3"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          },
          "Points": {
            "value": 5
          }
        }
      },
      "Weapon§Power pick": {
        "stats": {
          "AP": {
            "value": "-2"
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": "+2"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          },
          "Points": {
            "value": 5
          }
        }
      },
      "Weapon§Power sledgehammer": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": "D3+3"
          },
          "S": {
            "value": "x2"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        }
      },
      "Weapon§Remote explosives": {
        "stats": {
          "AP": {
            "value": "-3"
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 8
          },
          "Type": {
            "value": "Assault 2D3"
          },
          "Range": {
            "value": "24″"
          }
        },
        "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). Each time you select a target for this weapon, you cannot target an [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit. Each time an attack made with this weapon is allocated to a VEHICLE** or MONSTER** unit, that attack has a Damage characteristic of 3."
      },
      "Weapon§Sanctus bio-dagger": {
        "stats": {
          "AP": {
            "value": 0
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 1
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        },
        "text": "Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon against a unit (excluding a **VEHICLE** or TITANIC** unit), an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 3+ inflicts 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on the target and the attack sequence ends."
      },
      "Weapon§Scoped needle pistol": {
        "stats": {
          "AP": {
            "value": 0
          },
          "D": {
            "value": "D3"
          },
          "S": {
            "value": 1
          },
          "Type": {
            "value": "Pistol 1"
          },
          "Range": {
            "value": "18″"
          }
        },
        "text": "Each time an attack is made with this weapon against a unit (excluding a **VEHICLE** or TITANIC** unit), an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 2+ is always successful."
      },
      "Weapon§Short-wave": {
        "stats": {
          "AP": {
            "value": "-2"
          },
          "D": {
            "value": 2
          },
          "S": {
            "value": 6
          },
          "Type": {
            "value": "Heavy 3"
          },
          "Range": {
            "value": "24″"
          }
        }
      },
      "Weapon§Toxin injector claw": {
        "stats": {
          "AP": {
            "value": "-1"
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": "User"
          },
          "Type": {
            "value": "Melee"
          },
          "Range": {
            "value": "Melee"
          }
        },
        "text": "Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon against a unit (excluding a **VEHICLE** or TITANIC** unit), an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 2+ is always successful."
      },
      "Weapon§Twin autocannon": {
        "stats": {
          "AP": {
            "value": "-1"
          },
          "D": {
            "value": 2
          },
          "S": {
            "value": 7
          },
          "Type": {
            "value": "Heavy 4"
          },
          "Range": {
            "value": "48″"
          }
        }
      },
      "Weapon§Web pistol": {
        "stats": {
          "AP": {
            "value": 0
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 1
          },
          "Type": {
            "value": "Pistol 1"
          },
          "Range": {
            "value": "12″"
          },
          "Points": {
            "value": 5
          }
        },
        "text": "Each time an attack is made with this weapon, do not make a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll). Instead, roll one D6 and the attack sequence ends, if the result is greater than the highest Strength characteristic in the target unit, that unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds)."
      },
      "Weapon§Webber": {
        "stats": {
          "AP": {
            "value": 0
          },
          "D": {
            "value": 1
          },
          "S": {
            "value": 1
          },
          "Type": {
            "value": "Assault D3"
          },
          "Range": {
            "value": "18″"
          },
          "Points": {
            "value": 10
          }
        },
        "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). Each time an attack is made with this weapon, do not make a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll). Instead, roll one D6 and the attack sequence ends: if the result is greater than the highest Strength characteristic in the target unit, that unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds)."
      }
    }
  }
}