fix list formatting

This commit is contained in:
GameKnave 2022-11-21 18:28:04 -08:00
parent a9dc52a1ef
commit cb1748d7c6
28 changed files with 372 additions and 371 deletions

View file

@ -5,7 +5,7 @@
"publisher": "Games Workshop",
"url": "https://warhammer40000.com/",
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
"revision": "0.0.3",
"revision": "0.0.4",
"dependencies": [
{
"slug": "123456",
@ -40125,7 +40125,7 @@
"text": "Officers cannot <span class=\"tt kwbu\">issue <span class=\"tt kwbu\">orders</span></span> to Sly Marbo. Sly Marbo can never have a [Warlord Trait](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Warlord-Traits)."
},
"Ability§Lethal Ambush": {
"text": "During deployment, you can set up Sly Marbo in ambush instead of placing him on the battlefield. At the end of any of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) he can emerge from hiding and attack - set him up anywhere on the battlefield that is more than 9\" away from any enemy models. Sly Marbo can then do one of the following:\n\n<ul><li>**Stalk with Blade:** Sly Marbo can immediately move up to D6\" in any direction. In addition, until the start of your next turn, add 2 to Sly Marbos Attacks characteristic.\n* Snipe with Pistol:** Sly Marbo can immediately shoot his ripper pistol as if it were the [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE) (doing so does not prevent him from shooting in the Shooting phase of this turn). Until the start of your next turn, each time you select a target for this models ripper pistol, you can ignore the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule.\n* Detonate Concealed Explosives:** Pick an enemy unit on the battlefield and roll a D6. Subtract 1 from the result if the unit is a CHARACTER, but add 1 if the unit contains 10 or more models. On a 4+ that unit suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds), but on a 7+ it suffers D6 mortal wounds."
"text": "During deployment, you can set up Sly Marbo in ambush instead of placing him on the battlefield. At the end of any of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) he can emerge from hiding and attack - set him up anywhere on the battlefield that is more than 9\" away from any enemy models. Sly Marbo can then do one of the following:\n\n* **Stalk with Blade:** Sly Marbo can immediately move up to D6\" in any direction. In addition, until the start of your next turn, add 2 to Sly Marbos Attacks characteristic.\n* Snipe with Pistol:** Sly Marbo can immediately shoot his ripper pistol as if it were the [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE) (doing so does not prevent him from shooting in the Shooting phase of this turn). Until the start of your next turn, each time you select a target for this models ripper pistol, you can ignore the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule.\n* Detonate Concealed Explosives:** Pick an enemy unit on the battlefield and roll a D6. Subtract 1 from the result if the unit is a CHARACTER, but add 1 if the unit contains 10 or more models. On a 4+ that unit suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds), but on a 7+ it suffers D6 mortal wounds."
},
"Ability§One With his Surroundings": {
"text": "Each time a ranged attack is allocated to this model while it is receiving the benefits of cover, add an additional 1 to any armour [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made against that attack."
@ -40200,19 +40200,19 @@
"text": "This model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) against ranged attacks."
},
"Ability§Fortress Set-up": {
"text": "When this Fortification is first set up on the battlefield, each model in this unit must be set up so that it is in end-to-end contact with at least one other friendly Imperial Fortress Walls model. Each Gate Section model must be in end-to-end contact with 2 Gate Tower Section models. You do not have to set up all of the models in this unit in the battlefield if you do not wish to (or if you have insufficient room). This unit can be set up within 3\" of other [terrain features](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1). After it is set up, models in this unit are treated as a single terrain feature with the following Terrain Traits:\n\n<ul><li>[Defensible](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible)\n* [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover)\n* [Heavy Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Heavy-Cover)"
"text": "When this Fortification is first set up on the battlefield, each model in this unit must be set up so that it is in end-to-end contact with at least one other friendly Imperial Fortress Walls model. Each Gate Section model must be in end-to-end contact with 2 Gate Tower Section models. You do not have to set up all of the models in this unit in the battlefield if you do not wish to (or if you have insufficient room). This unit can be set up within 3\" of other [terrain features](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1). After it is set up, models in this unit are treated as a single terrain feature with the following Terrain Traits:\n\n* [Defensible](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible)\n* [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover)\n* [Heavy Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Heavy-Cover)"
},
"Ability§Gates": {
"text": "When this Fortification is first set up on the battlefield, each Gate Section model can be set up with its gate open or closed. In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can open or close the gate each of this units Gate Section models. While a Gate Sections gate is open, it is no longer an [Obstacle](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) and does not have any [Terrain Traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits)."
},
"Ability§Automated Weapons": {
"text": "Each time this unit is selected to shoot, for each Tower Section or Gate Tower Section model in this unit, if no friendly units are [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within that model, you can only select one of the following targets for that sections attacks:\n\n<ul><li>The closest eligible enemy unit.\n* The closest eligible enemy [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit.\n\nERROR: The following text was found on another ability with the same name.\n\nIn your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), each time this model is selected to shoot, if no friendly units are embarked within it, you can only select one of the following targets for that weapons attacks:\n\n<ul><li>The closest eligible enemy unit.\n* The closest eligible enemy [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit."
"text": "Each time this unit is selected to shoot, for each Tower Section or Gate Tower Section model in this unit, if no friendly units are [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within that model, you can only select one of the following targets for that sections attacks:\n\n* The closest eligible enemy unit.\n* The closest eligible enemy [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit.\n\nERROR: The following text was found on another ability with the same name.\n\nIn your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), each time this model is selected to shoot, if no friendly units are embarked within it, you can only select one of the following targets for that weapons attacks:\n\n* The closest eligible enemy unit.\n* The closest eligible enemy [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit."
},
"Ability§Fire Points": {
"text": "In your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), up to 8 models embarked within each Tower Section or Gate Tower Section model can be selected to shoot with; measure distances and draw line of sight from any point on that section when doing so (these embarked models can still shoot while the building is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of enemy units)."
},
"Ability§Wrecked": {
"text": "Each time a model in this unit is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 9\" suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On any other result that model is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle it is treated as an [Obstacles](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) with the following [terrain traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):\n\n<ul><li>[Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground)\n* [Exposed Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Exposed-Position)\n* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this building is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 6\" suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On any other result this building is wrecked; though the model counts as destroyed for all rules purposes do not remove the model from the battlefield. Instead, for the remainder of the battle it is treated as an [Obstacle](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) with the following [terrain traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):\n\n<ul><li>[Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground)\n* [Exposed Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Exposed-Position)\n* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)"
"text": "Each time a model in this unit is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 9\" suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On any other result that model is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle it is treated as an [Obstacles](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) with the following [terrain traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):\n\n* [Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground)\n* [Exposed Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Exposed-Position)\n* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this building is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 6\" suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On any other result this building is wrecked; though the model counts as destroyed for all rules purposes do not remove the model from the battlefield. Instead, for the remainder of the battle it is treated as an [Obstacle](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) with the following [terrain traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):\n\n* [Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground)\n* [Exposed Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Exposed-Position)\n* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)"
},
"Ability§Force Dome": {
"text": "This model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)."
@ -40287,7 +40287,7 @@
"text": "While this unit contains Scout Sergeant Oan Mkoll, models in this unit have a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)."
},
"Ability§Armour of Contempt": {
"text": "Each time an attack is allocated to an **ASTRA MILITARUM** VEHICLE**, **ADEPTUS ASTARTES**, **SANCTIC ASTARTES**, **HERETIC ASTARTES** or **ADEPTA SORORITAS** model, worsen the Armour Penetration characteristic of that attack by 1.\n\nThis rule does not apply to any of the following:\n\n<ul><li>Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).\n* Models with either the Sacresant Shield** or Force Shielding** ability (**CELESTIAN SACRESANT** and **NEMESIS DREADKNIGHT** units).\n* Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack."
"text": "Each time an attack is allocated to an **ASTRA MILITARUM** VEHICLE**, **ADEPTUS ASTARTES**, **SANCTIC ASTARTES**, **HERETIC ASTARTES** or **ADEPTA SORORITAS** model, worsen the Armour Penetration characteristic of that attack by 1.\n\nThis rule does not apply to any of the following:\n\n* Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).\n* Models with either the Sacresant Shield** or Force Shielding** ability (**CELESTIAN SACRESANT** and **NEMESIS DREADKNIGHT** units).\n* Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack."
},
"Weapon§Artillery barrage": {
"stats": {