fix list formatting

This commit is contained in:
GameKnave 2022-11-21 18:28:04 -08:00
parent a9dc52a1ef
commit cb1748d7c6
28 changed files with 372 additions and 371 deletions

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@ -5,7 +5,7 @@
"publisher": "Games Workshop",
"url": "https://warhammer40000.com/",
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
"revision": "0.0.3",
"revision": "0.0.4",
"dependencies": [
{
"slug": "123456",
@ -8481,7 +8481,7 @@
"text": "The first time this unit is set up on the battlefield, if it contains more than one model, each model in this unit must be set up within 6\" of at least one other model from this unit.\n\n\n\nFrom that point onwards, each model operates independently and is treated as a separate unit."
},
"Ability§Harbingers of Dread": {
"text": "Where Chaos Knights tread, the skies grow unnaturally dark and the dread of the warp permeates the battlefield. None are immune to its shadowy touch, for those it does not paralyse with fear and despair are wracked with hallucinations and driven mad.If every unit from your army has the **CHAOS KNIGHTS** keyword (excluding units with the UNALIGNED** or [AGENT** OF** CHAOS**](https://wahapedia.ru/wh40k9ed/factions/chaos-knights/#Fallen-Hero) keywords), then this unit gains a bonus (see below) depending on which <span class=\"tt kwbu\">Harbinger <span class=\"tt kwbu\">abilities</span></span> are active for your army. At the start of each battle round, you must select one Harbinger ability (either a Despair, Doom or Darkness Harbinger ability) from the corresponding choices for that battle round in the table shown below. Note that when making a selection:\n\n<ul><li>During the first and fifth [battle rounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Battle-Round), you must select the Doom ability.\n* You can only select the Despair ability if you selected the Despair or Doom ability in the previous battle round.\n* You can only select the Darkness ability if you selected the Darkness or Doom ability in the previous battle round.\n\n<div class=\" img-opa\"><img border=\"0\" src=\"/wh40k9ed/img/CK/CK_Diagram.png\" style=\"margin:4px\">\n\nOnce you have selected a Harbinger ability, it becomes active for the remainder of the battle and applies to all units in your army with this ability. Some rules can make additional Harbinger abilities become active for one or more units during the battle. Duplicated active Harbinger abilities on the same unit have no additional effect.</div>"
"text": "Where Chaos Knights tread, the skies grow unnaturally dark and the dread of the warp permeates the battlefield. None are immune to its shadowy touch, for those it does not paralyse with fear and despair are wracked with hallucinations and driven mad.If every unit from your army has the **CHAOS KNIGHTS** keyword (excluding units with the UNALIGNED** or [AGENT** OF** CHAOS**](https://wahapedia.ru/wh40k9ed/factions/chaos-knights/#Fallen-Hero) keywords), then this unit gains a bonus (see below) depending on which <span class=\"tt kwbu\">Harbinger <span class=\"tt kwbu\">abilities</span></span> are active for your army. At the start of each battle round, you must select one Harbinger ability (either a Despair, Doom or Darkness Harbinger ability) from the corresponding choices for that battle round in the table shown below. Note that when making a selection:\n\n* During the first and fifth [battle rounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Battle-Round), you must select the Doom ability.\n* You can only select the Despair ability if you selected the Despair or Doom ability in the previous battle round.\n* You can only select the Darkness ability if you selected the Darkness or Doom ability in the previous battle round.\n\n<div class=\" img-opa\"><img border=\"0\" src=\"/wh40k9ed/img/CK/CK_Diagram.png\" style=\"margin:4px\">\n\nOnce you have selected a Harbinger ability, it becomes active for the remainder of the battle and applies to all units in your army with this ability. Some rules can make additional Harbinger abilities become active for one or more units during the battle. Duplicated active Harbinger abilities on the same unit have no additional effect.</div>"
},
"Ability§Dread Dominion (Aura)": {
"text": "",
@ -9851,7 +9851,7 @@
}
},
"Warp Storm Discipline§Winds Of The Warp": {
"text": "**Blessing (Aura):** *Winds of the Warp* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>Each time this PSYKER** loses a wound, roll one D6: on a 5+, that wound is not lost.\n* If the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) was 8 or more, while a friendly **&lt;DREAD HOUSEHOLD&gt;** WAR** DOG-CLASS** model is within 6\" of this PSYKER**, each time that model loses a wound, roll one D6: on a 6, that wound is not lost.",
"text": "**Blessing (Aura):** *Winds of the Warp* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Each time this PSYKER** loses a wound, roll one D6: on a 5+, that wound is not lost.\n* If the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) was 8 or more, while a friendly **&lt;DREAD HOUSEHOLD&gt;** WAR** DOG-CLASS** model is within 6\" of this PSYKER**, each time that model loses a wound, roll one D6: on a 6, that wound is not lost.",
"stats": {
"Roll": {
"value": 1
@ -9859,7 +9859,7 @@
}
},
"Warp Storm Discipline§Vortex Terrors": {
"text": "**Malediction:** *Vortex Terrors* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>Subtract 1 from the Leadership characteristic of models in that unit.\n* Each time that unit is selected to shoot or fight, it must first take a <span class=\"tt kwbu\">Dread <span class=\"tt kwbu\">test</span></span>. If that test is failed, then until the end of the current phase, reduce the Weapon Skill and Ballistic Skill characteristics of models in that enemy unit by 1.",
"text": "**Malediction:** *Vortex Terrors* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Subtract 1 from the Leadership characteristic of models in that unit.\n* Each time that unit is selected to shoot or fight, it must first take a <span class=\"tt kwbu\">Dread <span class=\"tt kwbu\">test</span></span>. If that test is failed, then until the end of the current phase, reduce the Weapon Skill and Ballistic Skill characteristics of models in that enemy unit by 1.",
"stats": {
"Roll": {
"value": 2
@ -9867,7 +9867,7 @@
}
},
"Warp Storm Discipline§The Storm Malevolent": {
"text": "**Malediction:** *The Storm Malevolent* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of this PSYKER** Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), each time a friendly **CHAOS KNIGHTS** model makes a melee attack against that unit:\n\n<ul><li>Add 1 to that attacks [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* On an unmodified wound roll of 6, the target suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to the normal damage.A maximum of 3 mortal wounds can be inflicted on each enemy unit per phase as the result of this psychic power.",
"text": "**Malediction:** *The Storm Malevolent* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of this PSYKER** Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), each time a friendly **CHAOS KNIGHTS** model makes a melee attack against that unit:\n\n* Add 1 to that attacks [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* On an unmodified wound roll of 6, the target suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to the normal damage.A maximum of 3 mortal wounds can be inflicted on each enemy unit per phase as the result of this psychic power.",
"stats": {
"Roll": {
"value": 3
@ -9891,7 +9891,7 @@
}
},
"Warp Storm Discipline§Spitesquall": {
"text": "**Malediction:** *Spitesquall* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of this PSYKER** Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>That unit cannot fire [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch) or [Set to Defend](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible).\n* Keep a Spitesquall tally for that unit, adding 1 to the tally each time a model in that unit is destroyed. At the end of each phase, if that unit is still on the battlefield, roll one D6 for each mark on its Spitesquall tally: for each roll of 5+, that unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). The units Spitesquall tally is reset to 0 at the end of each phase.",
"text": "**Malediction:** *Spitesquall* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of this PSYKER** Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* That unit cannot fire [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch) or [Set to Defend](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible).\n* Keep a Spitesquall tally for that unit, adding 1 to the tally each time a model in that unit is destroyed. At the end of each phase, if that unit is still on the battlefield, roll one D6 for each mark on its Spitesquall tally: for each roll of 5+, that unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). The units Spitesquall tally is reset to 0 at the end of each phase.",
"stats": {
"Roll": {
"value": 6
@ -9899,7 +9899,7 @@
}
},
"Warlord Trait§Bow To None": {
"text": "<ul><li>This [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) can ignore any or all [modifiers](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Modifying-Characteristics) to their characteristics profile (the only exceptions are characteristics changes incurred as a result of Damage suffered, as shown on this WARLORD**s [datasheet](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Datasheets-1)).\n* Each time this WARLORD** makes an attack, you can ignore any or all modifiers to its [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll), [wound rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) or damage rolls.\n* Each time this WARLORD** [Advances](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [declares a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), you can ignore any or all modifiers to its [Advance rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit).",
"text": "* This [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) can ignore any or all [modifiers](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Modifying-Characteristics) to their characteristics profile (the only exceptions are characteristics changes incurred as a result of Damage suffered, as shown on this WARLORD**s [datasheet](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Datasheets-1)).\n* Each time this WARLORD** makes an attack, you can ignore any or all modifiers to its [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll), [wound rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) or damage rolls.\n* Each time this WARLORD** [Advances](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [declares a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), you can ignore any or all modifiers to its [Advance rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit).",
"stats": {
"Discipline": {
"value": "Warlord Traits"
@ -9923,7 +9923,7 @@
}
},
"Warlord Trait§Favour Of The Dark Mechanicum": {
"text": "<ul><li>If this [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) is a **WAR DOG-CLASS** model, add 1 to its Wounds characteristic.\n* If this WARLORD** is a TITANIC** model, add 2 to its Wounds characteristic.\n* At the start of each of your [Command phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), this WARLORD** regains D3 lost wounds.",
"text": "* If this [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) is a **WAR DOG-CLASS** model, add 1 to its Wounds characteristic.\n* If this WARLORD** is a TITANIC** model, add 2 to its Wounds characteristic.\n* At the start of each of your [Command phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), this WARLORD** regains D3 lost wounds.",
"stats": {
"Discipline": {
"value": "Warlord Traits"
@ -9939,7 +9939,7 @@
}
},
"Warlord Trait§Lord Of Dread": {
"text": "<ul><li>Add 3\" to the range of this [**WARLORD**s](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) [Aura abilities](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aura-Abilities) (to a maximum of 12\").\n* Add 3\" to the range of this WARLORD**s <span class=\"tt kwbu\">Dreaded <span class=\"tt kwbu\">abilities</span></span>.",
"text": "* Add 3\" to the range of this [**WARLORD**s](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) [Aura abilities](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aura-Abilities) (to a maximum of 12\").\n* Add 3\" to the range of this WARLORD**s <span class=\"tt kwbu\">Dreaded <span class=\"tt kwbu\">abilities</span></span>.",
"stats": {
"Discipline": {
"value": "Warlord Traits"
@ -9947,7 +9947,7 @@
}
},
"Warlord Trait§Eager For The Kill": {
"text": "<ul><li>Add 1 to [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this **WARLORD**.\n* While this WARLORD** is within your opponents deployment zone, add 1 to its Attacks characteristic.",
"text": "* Add 1 to [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this **WARLORD**.\n* While this WARLORD** is within your opponents deployment zone, add 1 to its Attacks characteristic.",
"stats": {
"Discipline": {
"value": "Warlord Traits 1"
@ -9955,7 +9955,7 @@
}
},
"Warlord Trait§Harbinger Of Scrapcode": {
"text": "In the [Morale phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MORALE-PHASE), select one enemy **VEHICLE** unit within 18\" of this WARLORD**. That unit must take a <span class=\"tt kwbu\">Dread <span class=\"tt kwbu\">test</span></span>. If the test is failed:\n\n<ul><li>That unit suffers 3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* Until the start of the next Morale phase, models in that unit whose characteristics can change as they suffer damage are considered to have half the number of wounds remaining for the purposes of determining what those characteristics are (models in that unit whose characteristics do not change as they suffer damage instead reduce their Ballistic Skill and Weapon Skill characteristics by 1).",
"text": "In the [Morale phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MORALE-PHASE), select one enemy **VEHICLE** unit within 18\" of this WARLORD**. That unit must take a <span class=\"tt kwbu\">Dread <span class=\"tt kwbu\">test</span></span>. If the test is failed:\n\n* That unit suffers 3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* Until the start of the next Morale phase, models in that unit whose characteristics can change as they suffer damage are considered to have half the number of wounds remaining for the purposes of determining what those characteristics are (models in that unit whose characteristics do not change as they suffer damage instead reduce their Ballistic Skill and Weapon Skill characteristics by 1).",
"stats": {
"Discipline": {
"value": "Warlord Traits 2"
@ -9963,7 +9963,7 @@
}
},
"Warlord Trait§Warp-haunted Hull": {
"text": "<ul><li>Once per turn, this **WARLORD** can attempt to [Deny the Witch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) as if it were a [PSYKER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE). If this unit is a PSYKER**, then in each enemy [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), it can instead attempt to Deny the Witch one additional time.\n* Each time this WARLORD** loses a wound in the Psychic phase, roll one D6: on a 5+, that wound is not lost.",
"text": "* Once per turn, this **WARLORD** can attempt to [Deny the Witch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) as if it were a [PSYKER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE). If this unit is a PSYKER**, then in each enemy [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), it can instead attempt to Deny the Witch one additional time.\n* Each time this WARLORD** loses a wound in the Psychic phase, roll one D6: on a 5+, that wound is not lost.",
"stats": {
"Discipline": {
"value": "Warlord Traits 3"
@ -9971,7 +9971,7 @@
}
},
"Warlord Trait§Knight Diabolus": {
"text": "<ul><li>Add 1 to this **WARLORD**s Attacks characteristic.\n* Each time this WARLORD** makes a melee attack, re-roll a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1.",
"text": "* Add 1 to this **WARLORD**s Attacks characteristic.\n* Each time this WARLORD** makes a melee attack, re-roll a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1.",
"stats": {
"Discipline": {
"value": "Warlord Traits 4"