fix list formatting

This commit is contained in:
GameKnave 2022-11-21 18:28:04 -08:00
parent a9dc52a1ef
commit cb1748d7c6
28 changed files with 372 additions and 371 deletions

View file

@ -5,7 +5,7 @@
"publisher": "Games Workshop",
"url": "https://warhammer40000.com/",
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
"revision": "0.0.3",
"revision": "0.0.4",
"dependencies": [
{
"slug": "123456",
@ -7426,7 +7426,7 @@
"text": "Each time this model is selected to fight, you can re-roll one [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) or one [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) when resolving its attacks."
},
"Wargear§Flare launcher": {
"text": "<ul><li>The bearer has a 6+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) against ranged attacks.\n* Each time the bearers unit is selected as the target of a charge, if the bearer is not within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, subtract 2 from the [charge roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit)."
"text": "* The bearer has a 6+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) against ranged attacks.\n* Each time the bearers unit is selected as the target of a charge, if the bearer is not within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, subtract 2 from the [charge roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit)."
},
"Wargear§Spotter": {
"text": "Add 12\" to the Range characteristic of ranged weapons the bearer is equipped with."
@ -7443,7 +7443,7 @@
"Cult": {
"statType": "term",
"value": "&lt;CULT&gt;",
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **{v} CORE** unit within 12\" of this model. Until the start of your next Command phase:\n\n<ul><li>Each time that unit [performs an action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions), it can shoot without that action failing.\n* Each time a [Combat Attrition test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) is taken for that unit, it is automatically passed.",
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **{v} CORE** unit within 12\" of this model. Until the start of your next Command phase:\n\n* Each time that unit [performs an action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions), it can shoot without that action failing.\n* Each time a [Combat Attrition test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) is taken for that unit, it is automatically passed.",
"visibility": "hidden",
"dynamic": true
}
@ -7455,7 +7455,7 @@
"Cult": {
"statType": "term",
"value": "&lt;CULT&gt;",
"text": "During deployment, select one **{v} CHARACTER** model from your army (excluding a LOCUS** model) to be this models ward.\n\n<ul><li>While this [model is within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) 3\" of its ward, that ward can use the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule even if this unit contains fewer than 3 models.\n* While this model is a viable target for melee attacks made by an enemy model, that enemy model cannot target this models ward with melee attacks.",
"text": "During deployment, select one **{v} CHARACTER** model from your army (excluding a LOCUS** model) to be this models ward.\n\n* While this [model is within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) 3\" of its ward, that ward can use the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule even if this unit contains fewer than 3 models.\n* While this model is a viable target for melee attacks made by an enemy model, that enemy model cannot target this models ward with melee attacks.",
"visibility": "hidden",
"dynamic": true
}
@ -7468,7 +7468,7 @@
"text": "At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this [model is within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can fight first that phase."
},
"Ability§Soulsight": {
"text": "Each time this model makes an attack:\n\n<ul><li>That attack automatically hits the target.\n* The target does not receive the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) against that attack."
"text": "Each time this model makes an attack:\n\n* That attack automatically hits the target.\n* The target does not receive the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) against that attack."
},
"Ability§Gunslinger": {
"text": "Each time this model makes a ranged attack, if a hit is scored, after this model makes the rest of its ranged attacks, this model can make 1 additional ranged attack against the same target using the same weapon. This additional ranged attack cannot generate any further additional ranged attacks."
@ -7534,10 +7534,10 @@
"text": "Each time an attack is made against this unit, subtract 1 from that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
},
"Ability§Conceal": {
"text": "During deployment, you can set up this unit in ambush instead of setting it up on the battlefield. If this unit is an **INFANTRY** or BIKER** unit, you can set up this unit underground instead of setting it up on the battlefield or in ambush.\n\n\n\nAmbush**\n\n<table border=\"0\" bordercolor=\"#888\" cellpadding=\"4\" cellspacing=\"0\" style=\"border-collapse:collapse;border-width:0px\"><tbody><tr><td><table class=\" customTable\" border=\"1\" bordercolor=\"#888\" cellpadding=\"4\" style=\"border-collapse:collapse;border-color:#888888;border-width:0px\"><tbody><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:middle;width:94px;height:0px;\"><div class=\" img-opa\"><img border=\"0\" src=\"/wh40k9ed/img/AmbushMarker.png\" style=\"margin:4px\"></td></tr><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:middle;width:94px;height:0px;\">*Ambush marker***</td></tr></tbody></table></td></tr></tbody></table></div>If you set up this unit in ambush, place an ambush marker anywhere on the battlefield that is [wholly within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) your deployment zone.\n\n\n\nUnits set up in ambush are considered to be set up on the battlefield (unless they are [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within a TRANSPORT** model that is set up in ambush), even though their models are not actually on the battlefield. Enemy models cannot be set up or moved within 9\" of the centre of any of your ambush markers.\n\n\n\nUnderground**\n\nIf this unit is set up underground, then in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of one of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), you can set up this unit under one of the following conditions:\n\n<ul><li>You can set up this unit anywhere on the battlefield that is more than 8\" away from any enemy models.\n* You can set up this unit anywhere on the battlefield that is more than 6\" away from any enemy models, but that unit is not eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) this turn.If a unit set up underground has any abilities that are used in your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE) (e.g. Meticulous Planner**), then the first time that unit is set up on the battlefield, it can use any or all of those abilities as if it were your Command phase.\n\n\n\nUnits set up underground are considered to be set up in a location other than the battlefield, therefore this must be determined in the Declare Reserves and Transports step of a mission sequence that includes such a step.\n\n\n\nRevealing Ambush Markers**\n\nIn the first battle round:\n\n<ul><li>If you have the first turn, you must reveal all of your ambush markers at the start of your Command phase.\n* If you do not have the first turn, you must reveal all of your ambush markers at the end of your opponents Movement phase.To reveal an ambush marker, select one unit from your army that was set up in ambush and has not yet been set up from an ambush marker:\n\n<ul><li>Set up one model from that unit within 1\" of the centre of that ambush marker, wholly within your deployment zone and more than 9\" away from any enemy models. Then remove that ambush marker.\n* Set up the remaining models in that unit wholly within 6\" of the first model, wholly within your deployment zone and more than 9\" away from any enemy models.Units set up from an ambush marker do not count as [Reinforcements](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements). After all units from your army that were set up in ambush have been set up from an ambush marker, remove any remaining ambush markers you placed on the battlefield."
"text": "During deployment, you can set up this unit in ambush instead of setting it up on the battlefield. If this unit is an **INFANTRY** or BIKER** unit, you can set up this unit underground instead of setting it up on the battlefield or in ambush.\n\n\n\nAmbush**\n\n<table border=\"0\" bordercolor=\"#888\" cellpadding=\"4\" cellspacing=\"0\" style=\"border-collapse:collapse;border-width:0px\"><tbody><tr><td><table class=\" customTable\" border=\"1\" bordercolor=\"#888\" cellpadding=\"4\" style=\"border-collapse:collapse;border-color:#888888;border-width:0px\"><tbody><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:middle;width:94px;height:0px;\"><div class=\" img-opa\"><img border=\"0\" src=\"/wh40k9ed/img/AmbushMarker.png\" style=\"margin:4px\"></td></tr><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:middle;width:94px;height:0px;\">*Ambush marker***</td></tr></tbody></table></td></tr></tbody></table></div>If you set up this unit in ambush, place an ambush marker anywhere on the battlefield that is [wholly within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) your deployment zone.\n\n\n\nUnits set up in ambush are considered to be set up on the battlefield (unless they are [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within a TRANSPORT** model that is set up in ambush), even though their models are not actually on the battlefield. Enemy models cannot be set up or moved within 9\" of the centre of any of your ambush markers.\n\n\n\nUnderground**\n\nIf this unit is set up underground, then in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of one of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), you can set up this unit under one of the following conditions:\n\n* You can set up this unit anywhere on the battlefield that is more than 8\" away from any enemy models.\n* You can set up this unit anywhere on the battlefield that is more than 6\" away from any enemy models, but that unit is not eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) this turn.If a unit set up underground has any abilities that are used in your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE) (e.g. Meticulous Planner**), then the first time that unit is set up on the battlefield, it can use any or all of those abilities as if it were your Command phase.\n\n\n\nUnits set up underground are considered to be set up in a location other than the battlefield, therefore this must be determined in the Declare Reserves and Transports step of a mission sequence that includes such a step.\n\n\n\nRevealing Ambush Markers**\n\nIn the first battle round:\n\n* If you have the first turn, you must reveal all of your ambush markers at the start of your Command phase.\n* If you do not have the first turn, you must reveal all of your ambush markers at the end of your opponents Movement phase.To reveal an ambush marker, select one unit from your army that was set up in ambush and has not yet been set up from an ambush marker:\n\n* Set up one model from that unit within 1\" of the centre of that ambush marker, wholly within your deployment zone and more than 9\" away from any enemy models. Then remove that ambush marker.\n* Set up the remaining models in that unit wholly within 6\" of the first model, wholly within your deployment zone and more than 9\" away from any enemy models.Units set up from an ambush marker do not count as [Reinforcements](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements). After all units from your army that were set up in ambush have been set up from an ambush marker, remove any remaining ambush markers you placed on the battlefield."
},
"Ability§Crossfire": {
"text": "If every unit from your army has the **GENESTEALER** CULTS** keyword (excluding UNALIGNED** units and the percentage ratio of BROOD** BROTHERS** units specified [here](https://wahapedia.ru/wh40k9ed/factions/genestealer-cults/#Brood-Brothers)), and every unit from your army that belongs to a cult belongs to the same cult, this unit can use this ability and the following rules apply. Note that there are rules that enhance or otherwise interact with these Crossfire rules. No matter the source, you can only use such rules if every unit from your army has the GENESTEALER** CULTS** keyword (excluding UNALIGNED** units and the percentage ratio of BROOD** BROTHERS** units, and every unit from your army that belongs to a [cult](https://wahapedia.ru/wh40k9ed/factions/genestealer-cults/#Cults) belongs to the same cult.\n\n\n\nCrossfire Markers**\n\n<table border=\"0\" bordercolor=\"#888\" cellpadding=\"4\" cellspacing=\"0\" style=\"border-collapse:collapse;border-width:0px\"><tbody><tr><td><table class=\" customTable\" border=\"1\" bordercolor=\"#888\" cellpadding=\"4\" style=\"border-collapse:collapse;border-color:#888888;border-width:0px\"><tbody><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:middle;width:94px;height:0px;\"><div class=\" img-opa\"><img border=\"0\" src=\"/wh40k9ed/img/CrossFireMarker.png\" style=\"margin:4px\"></td></tr><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:middle;width:94px;height:0px;\">*Crossfire marker***</td></tr></tbody></table></td></tr></tbody></table></div>In your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), each time a CROSSFIRE** unit is selected to shoot, if all of those attacks target one enemy unit without a crossfire marker, after resolving those attacks, the target gains a crossfire marker if any of the following conditions were satisfied:\n\n<ul><li>Five or more of those attacks scored a hit.\n* One or more of those attacks with a Damage characteristic other than 1 scored a hit.At the end of your turn, remove all crossfire markers enemy units have.\n\n\n\nEffects of Crossfire**\n\n<ul><li>Each time a CROSSFIRE** model makes a ranged attack, if the target unit has a crossfire marker, add 1 to that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Each time a CROSSFIRE** model makes a ranged attack, if the target unit has a crossfire marker and was Exposed when it was selected as the target (see below), add 1 to that attacks [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* Each time a CROSSFIRE** model makes a ranged attack, if the target unit has a crossfire marker, was Exposed when it was selected as the target, and was within 12\" when it was selected as the target, the target does not receive the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) against that attack.\n\nExposed**\n\nTo determine if a target unit is Exposed, draw a line from any part of the base (or hull) of one model in the attacking CROSSFIRE** unit to any part of the base (or hull) of one model in another friendly CROSSFIRE** unit that is visible to that model (as shown in the diagrams below). The target unit is Exposed if both of the following conditions are satisfied:\n\n<ul><li>That line passes over any part of the base (or hull) of one or more models in the target unit.\n* That line does not pass over a [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) with the [Obscuring](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obscuring) terrain trait (unless those CROSSFIRE** units or the target unit are on or within that terrain feature, or the target unit could still be targeted even if a terrain feature with the Obscuring terrain trait was between it and an attacking model, e.g. it is an [AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit, it has a Wounds characteristic of 18 or more, etc.)."
"text": "If every unit from your army has the **GENESTEALER** CULTS** keyword (excluding UNALIGNED** units and the percentage ratio of BROOD** BROTHERS** units specified [here](https://wahapedia.ru/wh40k9ed/factions/genestealer-cults/#Brood-Brothers)), and every unit from your army that belongs to a cult belongs to the same cult, this unit can use this ability and the following rules apply. Note that there are rules that enhance or otherwise interact with these Crossfire rules. No matter the source, you can only use such rules if every unit from your army has the GENESTEALER** CULTS** keyword (excluding UNALIGNED** units and the percentage ratio of BROOD** BROTHERS** units, and every unit from your army that belongs to a [cult](https://wahapedia.ru/wh40k9ed/factions/genestealer-cults/#Cults) belongs to the same cult.\n\n\n\nCrossfire Markers**\n\n<table border=\"0\" bordercolor=\"#888\" cellpadding=\"4\" cellspacing=\"0\" style=\"border-collapse:collapse;border-width:0px\"><tbody><tr><td><table class=\" customTable\" border=\"1\" bordercolor=\"#888\" cellpadding=\"4\" style=\"border-collapse:collapse;border-color:#888888;border-width:0px\"><tbody><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:middle;width:94px;height:0px;\"><div class=\" img-opa\"><img border=\"0\" src=\"/wh40k9ed/img/CrossFireMarker.png\" style=\"margin:4px\"></td></tr><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:middle;width:94px;height:0px;\">*Crossfire marker***</td></tr></tbody></table></td></tr></tbody></table></div>In your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), each time a CROSSFIRE** unit is selected to shoot, if all of those attacks target one enemy unit without a crossfire marker, after resolving those attacks, the target gains a crossfire marker if any of the following conditions were satisfied:\n\n* Five or more of those attacks scored a hit.\n* One or more of those attacks with a Damage characteristic other than 1 scored a hit.At the end of your turn, remove all crossfire markers enemy units have.\n\n\n\nEffects of Crossfire**\n\n* Each time a CROSSFIRE** model makes a ranged attack, if the target unit has a crossfire marker, add 1 to that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Each time a CROSSFIRE** model makes a ranged attack, if the target unit has a crossfire marker and was Exposed when it was selected as the target (see below), add 1 to that attacks [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* Each time a CROSSFIRE** model makes a ranged attack, if the target unit has a crossfire marker, was Exposed when it was selected as the target, and was within 12\" when it was selected as the target, the target does not receive the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) against that attack.\n\nExposed**\n\nTo determine if a target unit is Exposed, draw a line from any part of the base (or hull) of one model in the attacking CROSSFIRE** unit to any part of the base (or hull) of one model in another friendly CROSSFIRE** unit that is visible to that model (as shown in the diagrams below). The target unit is Exposed if both of the following conditions are satisfied:\n\n* That line passes over any part of the base (or hull) of one or more models in the target unit.\n* That line does not pass over a [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) with the [Obscuring](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obscuring) terrain trait (unless those CROSSFIRE** units or the target unit are on or within that terrain feature, or the target unit could still be targeted even if a terrain feature with the Obscuring terrain trait was between it and an attacking model, e.g. it is an [AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit, it has a Wounds characteristic of 18 or more, etc.)."
},
"Wargear§Psychic familiar": {
"text": "Once per battle, you can re-roll one [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) taken for this model.\n\n\n\n*We recommend placing a Psychic Familiar model next to this model as a reminder, removing it once this ability has been used (a Psychic Familiar does not count as a model for any rules purposes).*",
@ -7593,7 +7593,7 @@
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), if this model is on the battlefield, select one enemy unit on the battlefield. That unit gains a <span class=\"tt kwbu\">crossfire <span class=\"tt kwbu\">marker</span></span>."
},
"Ability§Voice of New Truths": {
"text": "In your [Morale phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MORALE-PHASE), select one enemy unit within 12\" of this model and roll 3D6: if the result is greater than that enemy units Leadership characteristic, select one of the following:\n\n<ul><li>Until the start of your next Morale phase, that unit cannot perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) (if that unit is currently [performing an action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions), it immediately fails).\n* Until the start of your next Morale phase, that unit loses the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability.Each unit can only be selected for this ability once per phase."
"text": "In your [Morale phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MORALE-PHASE), select one enemy unit within 12\" of this model and roll 3D6: if the result is greater than that enemy units Leadership characteristic, select one of the following:\n\n* Until the start of your next Morale phase, that unit cannot perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) (if that unit is currently [performing an action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions), it immediately fails).\n* Until the start of your next Morale phase, that unit loses the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability.Each unit can only be selected for this ability once per phase."
},
"Ability§Hypersensory Abilities": {
"text": "In your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), after this model shoots, it can make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) or [Fall Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back) as if it were your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), even if it arrived as [Reinforcements](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) this turn."
@ -8784,7 +8784,7 @@
"text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)"
},
"Broodmind Discipline§Mass Hypnosis": {
"text": "**Malediction:** *Mass Hypnosis* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>Subtract 1 from the Attacks characteristic of models in that unit.\n* In the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), that unit is not eligible to fight until after all eligible units from your army have done so.",
"text": "**Malediction:** *Mass Hypnosis* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Subtract 1 from the Attacks characteristic of models in that unit.\n* In the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), that unit is not eligible to fight until after all eligible units from your army have done so.",
"stats": {
"Roll": {
"value": 1
@ -8792,7 +8792,7 @@
}
},
"Broodmind Discipline§Mind Control": {
"text": "**Malediction:** *Mind Control* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>Each time a model in that unit makes an attack, subtract 1 from that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* If the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) was equal to or greater than that units Leadership characteristic, subtract 1 from that units Leadership characteristic and subtract 1 from [Combat Attrition tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) taken for that unit.",
"text": "**Malediction:** *Mind Control* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Each time a model in that unit makes an attack, subtract 1 from that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* If the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) was equal to or greater than that units Leadership characteristic, subtract 1 from that units Leadership characteristic and subtract 1 from [Combat Attrition tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) taken for that unit.",
"stats": {
"Roll": {
"value": 2
@ -8800,7 +8800,7 @@
}
},
"Broodmind Discipline§Psionic Blast": {
"text": "**Witchfire:** *Psionic Blast* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of and visible to this PSYKER**. For the purposes of selecting that enemy unit, unless that enemy unit is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this PSYKER**, the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule applies as if this psychic power was a ranged weapon with a Range characteristic of 18\".\n\n<ul><li>That unit suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* If the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) was equal to or greater than that units Leadership characteristic, that unit suffers 3 mortal wounds instead of D3.",
"text": "**Witchfire:** *Psionic Blast* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of and visible to this PSYKER**. For the purposes of selecting that enemy unit, unless that enemy unit is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this PSYKER**, the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule applies as if this psychic power was a ranged weapon with a Range characteristic of 18\".\n\n* That unit suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* If the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) was equal to or greater than that units Leadership characteristic, that unit suffers 3 mortal wounds instead of D3.",
"stats": {
"Roll": {
"value": 3
@ -8808,7 +8808,7 @@
}
},
"Broodmind Discipline§Mental Onslaught": {
"text": "**Witchfire:** *Mental Onslaught* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 24\" of and visible to this PSYKER** and roll four D6: for each result of 5+, that unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). If any models in that unit are destroyed as a result of those mortal wounds but that unit is not destroyed, keep repeating this process, reducing the number of dice rolled by 1 each time (e g. three D6 on the first repeat, two D6 on the second repeat) until any of the following conditions are met during that repeat:\n\n<ul><li>The number of dice to roll is 0.\n* You roll no results of 5+.\n* No enemy models are destroyed.",
"text": "**Witchfire:** *Mental Onslaught* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 24\" of and visible to this PSYKER** and roll four D6: for each result of 5+, that unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). If any models in that unit are destroyed as a result of those mortal wounds but that unit is not destroyed, keep repeating this process, reducing the number of dice rolled by 1 each time (e g. three D6 on the first repeat, two D6 on the second repeat) until any of the following conditions are met during that repeat:\n\n* The number of dice to roll is 0.\n* You roll no results of 5+.\n* No enemy models are destroyed.",
"stats": {
"Roll": {
"value": 4
@ -8816,7 +8816,7 @@
}
},
"Broodmind Discipline§Psychic Stimulus": {
"text": "**Blessing:** *Psychic Stimulus* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly &lt;CULT&gt;** unit within 18\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>That unit is eligible to shoot and/or [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) with in a turn in which it [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).\n* Models in that unit do not suffer the penalty incurred to their [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) for firing [Assault weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#ASSAULT) in the same turn in which their unit Advanced.",
"text": "**Blessing:** *Psychic Stimulus* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly &lt;CULT&gt;** unit within 18\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* That unit is eligible to shoot and/or [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) with in a turn in which it [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).\n* Models in that unit do not suffer the penalty incurred to their [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) for firing [Assault weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#ASSAULT) in the same turn in which their unit Advanced.",
"stats": {
"Roll": {
"value": 5
@ -8832,16 +8832,16 @@
}
},
"Broodmind Discipline§Undermine": {
"text": "**Malediction:** *Undermine* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit (excluding units that can [FLY**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying)) within 18\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>Subtract 3\" from the Move characteristic of models in that unit (to a minimum of 0\").\n* Halve [Advance rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) made for that unit.\n* Subtract 2 from [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for that unit."
"text": "**Malediction:** *Undermine* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit (excluding units that can [FLY**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying)) within 18\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Subtract 3\" from the Move characteristic of models in that unit (to a minimum of 0\").\n* Halve [Advance rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) made for that unit.\n* Subtract 2 from [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for that unit."
},
"Broodmind Discipline§Synaptic Blast": {
"text": "**Witchfire:** *Synaptic Blast* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), roll one D6, adding 2 to the result for each friendly **HIVECULT CORE** unit within 6\" of this PSYKER**:\n\n<ul><li>If the result is less than the Movement characteristic of the closest enemy unit within 18\" of and visible to this PSYKER**, that enemy unit suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* If the result is equal to or greater than the Movement characteristic of the closest enemy unit within 18\" of and visible to this PSYKER**, that enemy unit suffers 3 mortal wounds."
"text": "**Witchfire:** *Synaptic Blast* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), roll one D6, adding 2 to the result for each friendly **HIVECULT CORE** unit within 6\" of this PSYKER**:\n\n* If the result is less than the Movement characteristic of the closest enemy unit within 18\" of and visible to this PSYKER**, that enemy unit suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* If the result is equal to or greater than the Movement characteristic of the closest enemy unit within 18\" of and visible to this PSYKER**, that enemy unit suffers 3 mortal wounds."
},
"Broodmind Discipline§Broodvolt Surge (aura)": {
"text": "**Blessing:** *Broodvolt Surge* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), while a friendly BLADED** <span class=\"kwbs\">COG</span> unit is within 3\" of this PSYKER**, each time an attack with a Damage characteristic of 1 is allocated to a model in that unit, add 1 to any armour [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made against that attack."
},
"Broodmind Discipline§Entropic Touch": {
"text": "<ul><li>Each time this **WARLORD** makes a melee attack, an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 6 scores 2 additional hits.\n* Improve the Armour Penetration characteristic of melee weapons this WARLORD** is equipped with by 1 (excluding Relics)."
"text": "* Each time this **WARLORD** makes a melee attack, an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 6 scores 2 additional hits.\n* Improve the Armour Penetration characteristic of melee weapons this WARLORD** is equipped with by 1 (excluding Relics)."
},
"Broodmind Discipline§Inescapable Decay": {
"text": "**Malediction:** *Inescapable Decay* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), each time a friendly RUSTED** CLAW** model makes an attack against that enemy unit, improve the Armour Penetration characteristic of that attack by 1."
@ -8877,7 +8877,7 @@
}
},
"Warlord Trait§Xenoprophet": {
"text": "<ul><li>Each time you take an <span class=\"tt kwbu\">Unquestioning <span class=\"tt kwbu\">Loyalty</span> <span class=\"tt kwbu\">test</span></span> after a [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made for this **WARLORD** is failed, do not roll the dice; it is automatically passed.\n* Each time a saving throw made for this WARLORD** is failed, for the purposes of the Unquestioning Loyalty ability, you can select one other friendly **PAUPER PRINCES** or [BROOD** BROTHERS**](https://wahapedia.ru/wh40k9ed/factions/genestealer-cults/#Brood-Brothers) model with that ability within 6\" of this WARLORD** instead of 3\".\n* While a friendly **PAUPER PRINCES** CORE** unit is within 6\" of this WARLORD**, models in that unit can use this models Leadership characteristic instead of their own.",
"text": "* Each time you take an <span class=\"tt kwbu\">Unquestioning <span class=\"tt kwbu\">Loyalty</span> <span class=\"tt kwbu\">test</span></span> after a [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made for this **WARLORD** is failed, do not roll the dice; it is automatically passed.\n* Each time a saving throw made for this WARLORD** is failed, for the purposes of the Unquestioning Loyalty ability, you can select one other friendly **PAUPER PRINCES** or [BROOD** BROTHERS**](https://wahapedia.ru/wh40k9ed/factions/genestealer-cults/#Brood-Brothers) model with that ability within 6\" of this WARLORD** instead of 3\".\n* While a friendly **PAUPER PRINCES** CORE** unit is within 6\" of this WARLORD**, models in that unit can use this models Leadership characteristic instead of their own.",
"stats": {
"Discipline": {
"value": "Warlord Traits"
@ -8925,7 +8925,7 @@
}
},
"Warlord Trait§Alien Majesty": {
"text": "<ul><li>Add 3\" to the range of this **WARLORD**s aura abilities (to a maximum of 9\").\n* Add 3\" to the range of the following abilities this WARLORD** has (if any): Meticulous Planner**; Priority Target**.",
"text": "* Add 3\" to the range of this **WARLORD**s aura abilities (to a maximum of 9\").\n* Add 3\" to the range of the following abilities this WARLORD** has (if any): Meticulous Planner**; Priority Target**.",
"stats": {
"Discipline": {
"value": "Warlord Traits 5"
@ -8933,7 +8933,7 @@
}
},
"Warlord Trait§Preternatural Speed": {
"text": "<ul><li>Each time this [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) makes a melee attack, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this WARLORD** is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can fight first that phase.",
"text": "* Each time this [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) makes a melee attack, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this WARLORD** is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can fight first that phase.",
"stats": {
"Discipline": {
"value": "Warlord Traits 6"