fix list formatting

This commit is contained in:
GameKnave 2022-11-21 18:28:04 -08:00
parent a9dc52a1ef
commit cb1748d7c6
28 changed files with 372 additions and 371 deletions

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@ -5,7 +5,7 @@
"publisher": "Games Workshop",
"url": "https://warhammer40000.com/",
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
"revision": "0.0.3",
"revision": "0.0.4",
"dependencies": [
{
"slug": "123456",
@ -10232,7 +10232,7 @@
}
},
"Ability§Reanimation Protocols": {
"text": "Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.\n\n\n\nEach time a unit's reanimation protocols are enacted, make Reanimation Protocol rolls for that unit by rolling a number of D6 equal to the combined Wounds characteristics of all the reassembling models. Each Reanimation Protocol roll of 5+ is put into a pool. A Reanimation Protocol roll can never be modified by more than -1 or +1.\n\n\n\nIf the number of dice in that pool is greater than or equal to the Wounds characteristic of any of the reassembling models, select one of those models to be Reanimated. A Reanimated model:\n\n<ul><li>Is added back to its unit with its full wounds remaining.\n* Can only set up within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of enemy units that are already within Engagement Range of the Reanimated model's unit.\n* Cannot, if it is your [Charge phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#CHARGE-PHASE), be set up closer to any enemy units that are targets of a charge declared by its unit this phase.\n* No longer counts as having been destroyed for the purposes of [Morale tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) this turn.You then reduce the number of dice in that pool by a number equal to the Wounds characteristic of the Reanimated model and repeat this process until either there are no more reassembling models, or the number of dice remaining in the pool is less than the Wounds characteristic of any of the reassembling models. Any models that did not Reanimate fail to reassemble, and any dice remaining in the pool are discarded.\n\n\n\n***Example**: In the [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), an enemy unit targets and makes its attacks against a 5-strong unit of [Lychguard](https://wahapedia.ru/wh40k9ed/factions/necrons/Lychguard), destroying 3 models and leaving another with only one wound left. The Lychguard units reanimation protocols are enacted, and you now make Reanimation Protocol rolls for it. Each Lychguard has a Wounds characteristic of 2, so you would roll a total of six D6s. If you rolled 1, 3, 4, 5, 5 and 6, you would put three dice into a pool. This pool contains enough dice to Reanimate one of the destroyed models, and so it is set back up on the battlefield. After that model has been Reanimated, there is only one dice remaining in your pool. This is not enough to Reanimate another reassembling Lychguard model, as it is less than the models Wounds characteristic; this dice is therefore discarded.*"
"text": "Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.\n\n\n\nEach time a unit's reanimation protocols are enacted, make Reanimation Protocol rolls for that unit by rolling a number of D6 equal to the combined Wounds characteristics of all the reassembling models. Each Reanimation Protocol roll of 5+ is put into a pool. A Reanimation Protocol roll can never be modified by more than -1 or +1.\n\n\n\nIf the number of dice in that pool is greater than or equal to the Wounds characteristic of any of the reassembling models, select one of those models to be Reanimated. A Reanimated model:\n\n* Is added back to its unit with its full wounds remaining.\n* Can only set up within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of enemy units that are already within Engagement Range of the Reanimated model's unit.\n* Cannot, if it is your [Charge phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#CHARGE-PHASE), be set up closer to any enemy units that are targets of a charge declared by its unit this phase.\n* No longer counts as having been destroyed for the purposes of [Morale tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) this turn.You then reduce the number of dice in that pool by a number equal to the Wounds characteristic of the Reanimated model and repeat this process until either there are no more reassembling models, or the number of dice remaining in the pool is less than the Wounds characteristic of any of the reassembling models. Any models that did not Reanimate fail to reassemble, and any dice remaining in the pool are discarded.\n\n\n\n***Example**: In the [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), an enemy unit targets and makes its attacks against a 5-strong unit of [Lychguard](https://wahapedia.ru/wh40k9ed/factions/necrons/Lychguard), destroying 3 models and leaving another with only one wound left. The Lychguard units reanimation protocols are enacted, and you now make Reanimation Protocol rolls for it. Each Lychguard has a Wounds characteristic of 2, so you would roll a total of six D6s. If you rolled 1, 3, 4, 5, 5 and 6, you would put three dice into a pool. This pool contains enough dice to Reanimate one of the destroyed models, and so it is set back up on the battlefield. After that model has been Reanimated, there is only one dice remaining in your pool. This is not enough to Reanimate another reassembling Lychguard model, as it is less than the models Wounds characteristic; this dice is therefore discarded.*"
},
"Ability§Living Metal": {
"text": "At the start of your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), each model in this unit regains 1 lost wound."
@ -10559,7 +10559,7 @@
"text": "During deployment, you can set up this unit in a hyperspace dimension instead of setting it up on the battlefield. If you do, then in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of one of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), you can set up this unit anywhere on the battlefield that is more than 9\" away from any enemy models."
},
"Ability§Command Protocols": {
"text": "If every unit from your army (excluding **DYNASTIC AGENT**, **CTAN SHARD** and UNALIGNED** units) is from the same dynasty, and you select a **NECRONS CHARACTER** model to be your [WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord), this unit is eligible to benefit from this ability and the following rules apply.\n\n\n\nAfter both sides have deployed, but before you have determined who will have the first turn, you must assign a different one of the command protocols below to each of the first five battle rounds, and note this down secretly on your [army roster](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Battle-forged-Army-Roster).\n\n\n\n*Example**: Matts army is led by an [Overlord](https://wahapedia.ru/wh40k9ed/factions/necrons/Overlord) (a NECRONS** CHARACTER**), and every model in it is from the same dynasty, therefore he must assign command protocols. He selects the following, writing them down on his army roster:\n\n<ul><li>Battle Round 1 = 2 (Sudden Storm)\n* Battle Round 2 = 3 (Vengeful Stars)\n* Battle Round 3 = 5 (Undying Legions)\n* Battle Round 4 = 4 (Hungry Void)\n* Battle Round 5+ = 1 (Eternal Guardian)Designers Note**: If you have a set of Necrons Datacards, you can instead assign your command protocols by selecting the five corresponding cards you wish to use and placing them in a face-down deck in an order such that - by turning over the top card at the start of each battle round - you reveal the command protocol that will be active for your army that battle round.\n\n\n\nAt the start of each battle round, if any **NECRONS CHARACTER** units from your army are on the battlefield, the command protocol that you assigned to that battle round becomes active for your army until the end of that battle round. Each command protocol is made up of two directives. When a command protocol becomes active for your army, reveal it to your opponent and select one of its directives. Until the assigned command protocol stops being active, while a unit that is eligible to benefit from this ability is on the battlefield, that unit benefits from the selected directive.\n\n\n\nIn addition, if all units from your army are from the same dynasty (excluding **DYNASTIC AGENT**, **CTAN SHARD** and UNALIGNED** units), select one command protocol that has not been assigned to a battle round (there will typically only be one). That command protocol is active in every battle round in addition to the one assigned to that battle round select which directive your units will benefit from at the start of each battle round. Note that if this additional command protocol is the one described in your dynastys code, this means both of its directives apply to all units with this ability in your army in every battle round, in addition to the protocol assigned to that battle round. The available command protocols are shown below.\n\n\n\nDesigners Note:** Some rules refer to the active command protocol, in these instances these rules refer to all command protocols that are active for your army.*\n\n$Table$"
"text": "If every unit from your army (excluding **DYNASTIC AGENT**, **CTAN SHARD** and UNALIGNED** units) is from the same dynasty, and you select a **NECRONS CHARACTER** model to be your [WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord), this unit is eligible to benefit from this ability and the following rules apply.\n\n\n\nAfter both sides have deployed, but before you have determined who will have the first turn, you must assign a different one of the command protocols below to each of the first five battle rounds, and note this down secretly on your [army roster](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Battle-forged-Army-Roster).\n\n\n\n*Example**: Matts army is led by an [Overlord](https://wahapedia.ru/wh40k9ed/factions/necrons/Overlord) (a NECRONS** CHARACTER**), and every model in it is from the same dynasty, therefore he must assign command protocols. He selects the following, writing them down on his army roster:\n\n* Battle Round 1 = 2 (Sudden Storm)\n* Battle Round 2 = 3 (Vengeful Stars)\n* Battle Round 3 = 5 (Undying Legions)\n* Battle Round 4 = 4 (Hungry Void)\n* Battle Round 5+ = 1 (Eternal Guardian)Designers Note**: If you have a set of Necrons Datacards, you can instead assign your command protocols by selecting the five corresponding cards you wish to use and placing them in a face-down deck in an order such that - by turning over the top card at the start of each battle round - you reveal the command protocol that will be active for your army that battle round.\n\n\n\nAt the start of each battle round, if any **NECRONS CHARACTER** units from your army are on the battlefield, the command protocol that you assigned to that battle round becomes active for your army until the end of that battle round. Each command protocol is made up of two directives. When a command protocol becomes active for your army, reveal it to your opponent and select one of its directives. Until the assigned command protocol stops being active, while a unit that is eligible to benefit from this ability is on the battlefield, that unit benefits from the selected directive.\n\n\n\nIn addition, if all units from your army are from the same dynasty (excluding **DYNASTIC AGENT**, **CTAN SHARD** and UNALIGNED** units), select one command protocol that has not been assigned to a battle round (there will typically only be one). That command protocol is active in every battle round in addition to the one assigned to that battle round select which directive your units will benefit from at the start of each battle round. Note that if this additional command protocol is the one described in your dynastys code, this means both of its directives apply to all units with this ability in your army in every battle round, in addition to the protocol assigned to that battle round. The available command protocols are shown below.\n\n\n\nDesigners Note:** Some rules refer to the active command protocol, in these instances these rules refer to all command protocols that are active for your army.*\n\n$Table$"
},
"Ability§Relentless March (Aura) ": {
"text": "While a friendly **SAUTEKH CORE** unit is within 6\" of this model, each time that unit is selected to make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) or [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), until the end of the phase, add 1\" to the Move characteristic of models in that unit.\n\nERROR: The following text was found on another ability with the same name.\n\nWhile a friendly **NECRONS CORE** or **TRIARCH PRAETORIANS** unit is within 6\" of Szarekh, each time that unit is selected to make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) or [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), until the end of the phase, add 1\" to the Move characteristic of models in that unit."
@ -10625,7 +10625,7 @@
"text": "If your army is [Battle-forged](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#BATTLE-FORGED-ARMIES), then for each **CRYPTEK** unit (excluding **DYNASTIC AGENTS** units) included in a Detachment that also contains at least one NOBLE** unit, a second CRYPTEK** unit (excluding DYNASTIC** AGENTS** units) can be included in that Detachment without taking up an additional [Battlefield Role](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Battlefield-Role) slot."
},
"Ability§Harbinger of Despair": {
"text": "In your [Morale phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MORALE-PHASE), you can select one enemy unit within 12\" of this model and roll 3D6: if the result is greater than the enemy unit's Leadership characteristic, select one of the results below to take effect until the start of your next Morale phase. Each unit can only be selected for this ability once per phase.\n\n<ul><li>The selected unit cannot perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) (if that unit is currently performing an action, it immediately fails).\n* The selected unit loses the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability.\n* Halve [Advance rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for the selected unit.\n* The selected unit cannot fire [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch) or [Set to Defend](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible), and is not eligible to fight in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) until after all eligible units from your army have done so."
"text": "In your [Morale phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MORALE-PHASE), you can select one enemy unit within 12\" of this model and roll 3D6: if the result is greater than the enemy unit's Leadership characteristic, select one of the results below to take effect until the start of your next Morale phase. Each unit can only be selected for this ability once per phase.\n\n* The selected unit cannot perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) (if that unit is currently performing an action, it immediately fails).\n* The selected unit loses the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability.\n* Halve [Advance rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for the selected unit.\n* The selected unit cannot fire [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch) or [Set to Defend](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible), and is not eligible to fight in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) until after all eligible units from your army have done so."
},
"Ability§Nightmare Shroud (Aura) ": {
"text": "While an enemy unit is within 6\" of this model, subtract 1 from the Leadership characteristic of models in that unit and subtract 1 from [Combat Attrition tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) taken for that unit."
@ -10799,7 +10799,7 @@
"text": "While there are any **STARSTELE** units from your army on the battlefield, CRYPTEK** units in your army can attempt the following [action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions): Activate Trans location Protocols (Action)**: At the end of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), one friendly CRYPTEK** unit from your army that is within 3\" of any friendly STARSTELE** units can start to [perform this action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions). The action is completed at the end of your turn. Once completed, select one of those STARSTELE** units and remove it from the battlefield; in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of your next Movement phase, set that STARSTELE** unit back up on the battlefield, anywhere that is more than 9\" away from any enemy models. If the battle ends and that STARSTELE** unit is not on the battlefield, it is destroyed."
},
"Ability§Tomb Citadel": {
"text": "After this unit is set up:\n\n<ul><li>The Tomb Ziggurat is treated as a [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) with the following [Terrain Traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):</li>* [Scaleable](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Scaleable)\n* [Defensible](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible)\n* [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover)\n* [Obscuring](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obscuring)\n* The Power Crucible is treated as a terrain feature with the following Terrain Traits:</li>* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)\n* [Dense Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Dense-Cover)\n* [Obscuring](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obscuring)\n* The Gun Emplacement Mounts are treated as terrain features with the following Terrain Traits:</li>* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)\n* [Dense Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Dense-Cover)\n* [Obscuring](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obscuring)"
"text": "After this unit is set up:\n\n* The Tomb Ziggurat is treated as a [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) with the following [Terrain Traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):</li>* [Scaleable](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Scaleable)\n* [Defensible](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible)\n* [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover)\n* [Obscuring](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obscuring)\n* The Power Crucible is treated as a terrain feature with the following Terrain Traits:</li>* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)\n* [Dense Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Dense-Cover)\n* [Obscuring](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obscuring)\n* The Gun Emplacement Mounts are treated as terrain features with the following Terrain Traits:</li>* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)\n* [Dense Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Dense-Cover)\n* [Obscuring](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obscuring)"
},
"Ability§Ziggurat Dock": {
"text": "",
@ -10838,7 +10838,7 @@
}
},
"Ability§Wrecked": {
"text": "Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 9\" suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On any other result that model is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle it is treated as an [Obstacle](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) terrain feature with the following [terrain traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):\n\n<ul><li>[Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground)\n* [Exposed Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Exposed-Position)\n* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)"
"text": "Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 9\" suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On any other result that model is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle it is treated as an [Obstacle](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) terrain feature with the following [terrain traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):\n\n* [Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground)\n* [Exposed Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Exposed-Position)\n* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)"
},
"Ability§Titanic": {
"text": "This model is eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) in a turn in which it [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back). Each time this model makes a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move), [Advances](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [Falls Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back), it can be moved across other models (excluding **MONSTER** and VEHICLE** models) as if they were not there, and when it does it can be moved within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of such models, but cannot finish its move within Engagement Range of any of them.\n\n\n\n*Designers Note:** If this model does not have a base, before deploying this model, both players must agree the footprint of this models base in the same way they would for an Area Terrain feature. We suggest that an imaginary straight line should be drawn from each point on this model which would touch the battlefield when it is placed on a flat surface. The area within these lines should be considered to be this models base.\n\n\n\nIf the model has been posed with one or more of its legs raised, agree with your opponent the point where that leg would touch the battlefield, and use this to advise the shape of the models base.*"
@ -13195,7 +13195,7 @@
}
},
"Warlord Trait§Immortal Pride": {
"text": "<ul><li>Each time this **WARLORD** would lose a wound as the result of a [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds), roll one D6: on a 5+, that wound is not lost.\n* This WARLORD** has the following ability: Immortal Pride (Aura)**: While a friendly **&lt;DYNASTY&gt; CORE** unit is within 6\" of this model, each time a [Combat Attrition test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) is taken for that unit, ignore any or all modifiers.",
"text": "* Each time this **WARLORD** would lose a wound as the result of a [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds), roll one D6: on a 5+, that wound is not lost.\n* This WARLORD** has the following ability: Immortal Pride (Aura)**: While a friendly **&lt;DYNASTY&gt; CORE** unit is within 6\" of this model, each time a [Combat Attrition test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) is taken for that unit, ignore any or all modifiers.",
"stats": {
"Discipline": {
"value": "Warlord Traits 3"