fix list formatting

This commit is contained in:
GameKnave 2022-11-21 18:28:04 -08:00
parent a9dc52a1ef
commit cb1748d7c6
28 changed files with 372 additions and 371 deletions

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@ -5,7 +5,7 @@
"publisher": "Games Workshop",
"url": "https://warhammer40000.com/",
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
"revision": "0.0.3",
"revision": "0.0.4",
"dependencies": [
{
"slug": "123456",
@ -31956,7 +31956,7 @@
"text": "This model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves). Each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost."
},
"Ability§Waaagh!": {
"text": "Friendly **GOFF INFANTRY** units within 6\" of this model at the start of the [Charge phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#CHARGE-PHASE) can charge even if they [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) this turn.\n\nERROR: The following text was found on another ability with the same name.\n\nIf your [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) is a WARBOSS**, then once per battle, in your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can call a Waaagh!. To do so, that WARBOSS** must be on the battlefield or [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) on a TRANSPORT** that is on the battlefield. If your WARLORD** is a SPEEDBOSS**, then once per battle, in your Command phase, you can instead call a Speedwaaagh!. To do so, that SPEEDBOSS** must be on the battlefield. If your WARLORD** is **GHAZGHKULL THRAKA**, you can instead call a Great Waaagh!. To do so, GHAZGHKULL** THRAKA** must be on the battlefield or embarked on a TRANSPORT** that is on the battlefield.\n\n\n\nA Waaagh! and Speedwaaagh! each have two stages. The first stage is active from when the Waaagh! or Speedwaaagh! is called, and lasts until the start of your next Command phase. When the first stage ends, the second stage starts, and lasts until the start of your subsequent Command phase. After this point, the Waaagh! or Speedwaaagh! is no longer active, and has no further effect. Calling a Great Waaagh! is treated as calling both a Waaagh! and a Speedwaaagh! at the same time. Both are active from when a Great Waaagh! is called, and each stage starts and finishes as described above.\n\n\n\n*Waaagh!**\n\nRaising his weapons into the air before gesturing towards the enemy, the Warboss bellows his war cry. Every nearby Ork joins in before surging towards the enemy, blades ready in an overwhelming tide.\n\n<span class=\"hi_custom\">Stage 1: Call Da Waaagh!</span>\n\n<ul><li>**ORKS CORE** and **ORKS CHARACTER** units from your army are eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) even if they [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) this turn.\n* Add 1 to the Strength and Attacks characteristics of ORKS** models from your army.\n* ORKS** models from your army have a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).<div class=\"OrkArrow\"></div><span class=\"hi_custom\">Stage 2: Get Stuck In!</span>\n\n<ul><li>Add 1 to the Strength and Attacks characteristics of ORKS** models from your army.\n* ORKS** models from your army have a 6+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n\nSpeedwaaagh!***\n\nAs the wind and the bullets of the foe whistle past his vehicle, the Speedboss throws back his head and roars his war cry, the call echoing from the ramshackle vehicles following in his wake as they surge forward ever faster.\n\n<span class=\"hi_custom\">Stage 1: Da Big Race</span>\n\n<ul><li>ORKS** models from your army do not suffer the penalty incurred to their [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) for firing [Assault weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#ASSAULT) in the same turn their unit Advanced. Each time an **ORKS VEHICLE** or **ORKS BIKER** model from your army shoots with a <span class=\"tt kwbu\">Dakka <span class=\"tt kwbu\">weapon</span></span>, make 1 additional attack with that weapon.\n* Each time a model in an ORKS** VEHICLE** or ORKS** BIKER** unit from your army makes a ranged attack, improve the Armour Penetration characteristic of that attack by 1.<div class=\"OrkArrow\"></div><span class=\"hi_custom\">Stage 2: Give Em Sum Dakka!</span>\n\n<ul><li>Each time a model in an ORKS** VEHICLE** or ORKS** BIKER** unit from your army makes a ranged attack, improve the Armour Penetration characteristic of that attack by 1."
"text": "Friendly **GOFF INFANTRY** units within 6\" of this model at the start of the [Charge phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#CHARGE-PHASE) can charge even if they [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) this turn.\n\nERROR: The following text was found on another ability with the same name.\n\nIf your [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) is a WARBOSS**, then once per battle, in your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can call a Waaagh!. To do so, that WARBOSS** must be on the battlefield or [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) on a TRANSPORT** that is on the battlefield. If your WARLORD** is a SPEEDBOSS**, then once per battle, in your Command phase, you can instead call a Speedwaaagh!. To do so, that SPEEDBOSS** must be on the battlefield. If your WARLORD** is **GHAZGHKULL THRAKA**, you can instead call a Great Waaagh!. To do so, GHAZGHKULL** THRAKA** must be on the battlefield or embarked on a TRANSPORT** that is on the battlefield.\n\n\n\nA Waaagh! and Speedwaaagh! each have two stages. The first stage is active from when the Waaagh! or Speedwaaagh! is called, and lasts until the start of your next Command phase. When the first stage ends, the second stage starts, and lasts until the start of your subsequent Command phase. After this point, the Waaagh! or Speedwaaagh! is no longer active, and has no further effect. Calling a Great Waaagh! is treated as calling both a Waaagh! and a Speedwaaagh! at the same time. Both are active from when a Great Waaagh! is called, and each stage starts and finishes as described above.\n\n\n\n*Waaagh!**\n\nRaising his weapons into the air before gesturing towards the enemy, the Warboss bellows his war cry. Every nearby Ork joins in before surging towards the enemy, blades ready in an overwhelming tide.\n\n<span class=\"hi_custom\">Stage 1: Call Da Waaagh!</span>\n\n* **ORKS CORE** and **ORKS CHARACTER** units from your army are eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) even if they [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) this turn.\n* Add 1 to the Strength and Attacks characteristics of ORKS** models from your army.\n* ORKS** models from your army have a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).<div class=\"OrkArrow\"></div><span class=\"hi_custom\">Stage 2: Get Stuck In!</span>\n\n* Add 1 to the Strength and Attacks characteristics of ORKS** models from your army.\n* ORKS** models from your army have a 6+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n\nSpeedwaaagh!***\n\nAs the wind and the bullets of the foe whistle past his vehicle, the Speedboss throws back his head and roars his war cry, the call echoing from the ramshackle vehicles following in his wake as they surge forward ever faster.\n\n<span class=\"hi_custom\">Stage 1: Da Big Race</span>\n\n* ORKS** models from your army do not suffer the penalty incurred to their [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) for firing [Assault weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#ASSAULT) in the same turn their unit Advanced. Each time an **ORKS VEHICLE** or **ORKS BIKER** model from your army shoots with a <span class=\"tt kwbu\">Dakka <span class=\"tt kwbu\">weapon</span></span>, make 1 additional attack with that weapon.\n* Each time a model in an ORKS** VEHICLE** or ORKS** BIKER** unit from your army makes a ranged attack, improve the Armour Penetration characteristic of that attack by 1.<div class=\"OrkArrow\"></div><span class=\"hi_custom\">Stage 2: Give Em Sum Dakka!</span>\n\n* Each time a model in an ORKS** VEHICLE** or ORKS** BIKER** unit from your army makes a ranged attack, improve the Armour Penetration characteristic of that attack by 1."
},
"Ability§Ammo Runt": {
"text": "Each time this unit shoots, you can reroll one [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) for each Ammo Runt accompanying it. When [rolling to wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) this unit, use the Skull-Nobz or Skrak Head-smashas Toughness while they are on the battlefield. The death of an Ammo Runt is ignored for the purposes of [Morale tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests)."
@ -31968,10 +31968,10 @@
"text": "While this unit is within 6\" of a friendly **GRUKK FACE-RIPPA** model, add 1 to the Attacks characteristic of each NOBZ** model in this unit."
},
"Ability§Musik": {
"text": "At the start of each battle round, select one type of musik below for this model to perform until the end of that battle round.\n\n<ul><li>**Goffik Rokk:** While a friendly **GOFF INFANTRY** unit is within 6\" of this model, add 1 to the Strength characteristic of models in that unit.\n* Eavy Metal:** While a friendly GOFF** INFANTRY** unit with the [No Mukkin About](https://wahapedia.ru/wh40k9ed/factions/orks/#Goffs) kultur is within 6” of this model, the additional hit as a result of that ability is generated on an unmodified roll of 5+ instead of a 6."
"text": "At the start of each battle round, select one type of musik below for this model to perform until the end of that battle round.\n\n* **Goffik Rokk:** While a friendly **GOFF INFANTRY** unit is within 6\" of this model, add 1 to the Strength characteristic of models in that unit.\n* Eavy Metal:** While a friendly GOFF** INFANTRY** unit with the [No Mukkin About](https://wahapedia.ru/wh40k9ed/factions/orks/#Goffs) kultur is within 6” of this model, the additional hit as a result of that ability is generated on an unmodified roll of 5+ instead of a 6."
},
"Ability§Beast Snagga": {
"text": "<ul><li>Each time a model with this ability makes an attack that targets a **VEHICLE** or MONSTER**, add 1 to that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Every model in this unit has a 6+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)."
"text": "* Each time a model with this ability makes an attack that targets a **VEHICLE** or MONSTER**, add 1 to that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Every model in this unit has a 6+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)."
},
"Ability§Grand Warlord": {
"text": "If this model is included in your army, it must be your [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord)."
@ -32972,7 +32972,7 @@
"value": "48″"
}
},
"text": "Each time an attack is made with this weapon:\n\n<ul><li>Against a **VEHICLE** unit that can [FLY**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying), that attack has a Damage characteristic of D6+3.\n* Against an [AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit, add 2 to that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Against a non-AIRCRAFT** unit, add 1 to that attacks hit roll."
"text": "Each time an attack is made with this weapon:\n\n* Against a **VEHICLE** unit that can [FLY**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying), that attack has a Damage characteristic of D6+3.\n* Against an [AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit, add 2 to that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Against a non-AIRCRAFT** unit, add 1 to that attacks hit roll."
},
"Weapon§Twin big shoota": {
"stats": {
@ -35246,7 +35246,7 @@
}
},
"Beasthead Discipline§Roar Of Mork": {
"text": "**Malediction (Aura):** *Roar of Mork* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers):\n\n<ul><li>Select one enemy unit within 18\" and visible to the PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), subtract 2 from [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for that unit.\n* Until the start of your next Psychic phase, while an enemy unit is within 18\" of this PSYKER**, subtract 1 from the Leadership characteristic of models in that unit.",
"text": "**Malediction (Aura):** *Roar of Mork* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers):\n\n* Select one enemy unit within 18\" and visible to the PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), subtract 2 from [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for that unit.\n* Until the start of your next Psychic phase, while an enemy unit is within 18\" of this PSYKER**, subtract 1 from the Leadership characteristic of models in that unit.",
"stats": {
"Roll": {
"value": 1
@ -35270,7 +35270,7 @@
}
},
"Beasthead Discipline§Spirit Of Gork": {
"text": "**Blessing:** *Spirit of Gork* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly SQUIG** unit within 12\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>Each time that unit fights, it can make 1 additional attack with each Big Chompas jaws, squighog jaws, smasha squig jaws or squigosaurs jaws it is equipped with.\n* Each time a model in that unit makes an attack with Big Chompas jaws, squighog jaws, smasha squig jaws or squigosaurs jaws, on an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6, that attack inflicts 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on the target in addition to any normal damage.",
"text": "**Blessing:** *Spirit of Gork* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly SQUIG** unit within 12\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Each time that unit fights, it can make 1 additional attack with each Big Chompas jaws, squighog jaws, smasha squig jaws or squigosaurs jaws it is equipped with.\n* Each time a model in that unit makes an attack with Big Chompas jaws, squighog jaws, smasha squig jaws or squigosaurs jaws, on an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6, that attack inflicts 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on the target in addition to any normal damage.",
"stats": {
"Roll": {
"value": 4
@ -35326,7 +35326,7 @@
}
},
"Warlord Trait§Bigkilla Boss": {
"text": "<ul><li>Each time this **WARLORD** fights, if it is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy VEHICLE** or MONSTER** units, then until that fight is resolved, add 2 to this WARLORD**s Attacks characteristic.\n* Each time this WARLORD** makes a melee attack against a VEHICLE** or MONSTER** unit, add 1 to that attacks [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).",
"text": "* Each time this **WARLORD** fights, if it is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy VEHICLE** or MONSTER** units, then until that fight is resolved, add 2 to this WARLORD**s Attacks characteristic.\n* Each time this WARLORD** makes a melee attack against a VEHICLE** or MONSTER** unit, add 1 to that attacks [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).",
"stats": {
"Discipline": {
"value": "Warlord Traits 1"