fix list formatting
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28 changed files with 372 additions and 371 deletions
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"publisher": "Games Workshop",
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"url": "https://warhammer40000.com/",
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"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
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"revision": "0.0.3",
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"revision": "0.0.4",
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"dependencies": [
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{
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"slug": "123456",
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@ -891,7 +891,7 @@
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"text": "You can re-roll failed [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) for this unit in a turn in which it charges or is charged by a **SLAANESH** unit. However, you must add 1 to [Morale tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) for this unit if it is within 3\" of any SLAANESH** units."
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},
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"Ability§Battle Focus": {
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"text": "<ul><li>This unit is eligible to shoot in a turn in which it [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), but if it does so, then until the end of the phase, models in this unit can only make attacks with [Assault](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#ASSAULT) or [Pistol weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PISTOL) they are equipped with, and when resolving those attacks, this unit is treated as having [Remained Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary).\n* In your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), after this unit has finished making its attacks, unless it [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back) or Advanced this turn, this unit can make a Battle Focus move. When it does so, roll one D6: each model in this unit can make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) of up to a distance in inches equal to the result, as if it were your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE). A unit that makes a Battle Focus move cannot [embark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within a **TRANSPORT** model at the end of that move, and until the end of the turn, such a unit is not eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit). A unit cannot make a Battle Focus move if it arrived as [Reinforcements](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) this turn, and a unit cannot make more than one Battle Focus move per turn.\n\nIf a unit makes a Battle Focus move and any of its models wish to move over any part of an [Area Terrain](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Area-Terrain) feature, subtract 3\" from the distance models in that unit can move when making that Battle Focus move (to a minimum of 0). This penalty applies even if every part of that Area Terrain feature is 1\" or less in height, but is not cumulative with any other penalties that Area Terrain feature may impose (e.g. the <span class=\"tt kwbu\">Difficult <span class=\"tt kwbu\">Ground</span></span> terrain trait).\n\nDesigners Note: Battle Focus and Area Terrain**\n\n*There are several abilities in Codex: Aeldari which allow units to ignore modifiers to certain moves (such as the [Alaitoc Fieldcraft](https://wahapedia.ru/wh40k9ed/factions/aeldari/#Alaitoc) Craftworld Attribute) or move a set distance (such as the [Matchless Agility](https://wahapedia.ru/wh40k9ed/factions/aeldari/#Stratagems) Stratagem). It should be noted that none of these abilities allow a player to ignore the penalty to Battle Focus moves incurred for moving through [Area Terrain](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Area-Terrain).*"
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"text": "* This unit is eligible to shoot in a turn in which it [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), but if it does so, then until the end of the phase, models in this unit can only make attacks with [Assault](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#ASSAULT) or [Pistol weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PISTOL) they are equipped with, and when resolving those attacks, this unit is treated as having [Remained Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary).\n* In your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), after this unit has finished making its attacks, unless it [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back) or Advanced this turn, this unit can make a Battle Focus move. When it does so, roll one D6: each model in this unit can make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) of up to a distance in inches equal to the result, as if it were your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE). A unit that makes a Battle Focus move cannot [embark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within a **TRANSPORT** model at the end of that move, and until the end of the turn, such a unit is not eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit). A unit cannot make a Battle Focus move if it arrived as [Reinforcements](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) this turn, and a unit cannot make more than one Battle Focus move per turn.\n\nIf a unit makes a Battle Focus move and any of its models wish to move over any part of an [Area Terrain](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Area-Terrain) feature, subtract 3\" from the distance models in that unit can move when making that Battle Focus move (to a minimum of 0). This penalty applies even if every part of that Area Terrain feature is 1\" or less in height, but is not cumulative with any other penalties that Area Terrain feature may impose (e.g. the <span class=\"tt kwbu\">Difficult <span class=\"tt kwbu\">Ground</span></span> terrain trait).\n\nDesigners Note: Battle Focus and Area Terrain**\n\n*There are several abilities in Codex: Aeldari which allow units to ignore modifiers to certain moves (such as the [Alaitoc Fieldcraft](https://wahapedia.ru/wh40k9ed/factions/aeldari/#Alaitoc) Craftworld Attribute) or move a set distance (such as the [Matchless Agility](https://wahapedia.ru/wh40k9ed/factions/aeldari/#Stratagems) Stratagem). It should be noted that none of these abilities allow a player to ignore the penalty to Battle Focus moves incurred for moving through [Area Terrain](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Area-Terrain).*"
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},
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"Ability§Canticles of the Omnissiah": {
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"text": "If every unit from your army has the **ADEPTUS** MECHANICUS** keyword (excluding AGENT** OF** THE** IMPERIUM**, UNALIGNED** and [KNIGHT** OF** THE** <span class=\"kwbs\">COG</span>](https://wahapedia.ru/wh40k9ed/factions/adeptus-mechanicus/#Knight-of-the-Cog) units), this unit gains a bonus depending on which Canticle of the Omnissiah is active for your army.\n\n\n\nAt the start of the battle round, you can select one Canticle that has not yet been active for your army. If you do so, until the end of the battle round, that Canticle is active for your army.\n\nERROR: The following text was found on another ability with the same name.\n\nIf every unit from your army has the **ADEPTUS** MECHANICUS** keyword (excluding AGENT** OF** THE** IMPERIUM**, UNALIGNED** and [KNIGHT** OF** THE** <span class=\"kwbs\">COG</span>](https://wahapedia.ru/wh40k9ed/factions/adeptus-mechanicus/#Knight-of-the-Cog) units), this unit gains a bonus depending on which Canticle of the Omnissiah is active for your army.\n\n\n\nAt the start of the battle round, you can select one Canticle that has not yet been active for your army. If you do so, until the end of the battle round, that Canticle is active for your army."
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@ -1038,7 +1038,7 @@
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"text": "If your army is [Battle-forged](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#BATTLE-FORGED-ARMIES), then for each **TECH-PRIEST DOMINUS** or **TECH-PRIEST MANIPULUS** unit included in a Detachment, one **TECH-PRIEST ENGINSEER** or TECHNOARCHEOLOGIST** unit can be included in that Detachment without taking up an additional [Battlefield Role](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Battlefield-Role) slot."
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},
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"Ability§Machine Focus": {
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"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **<FORGE WORLD>** CORE**, **<FORGE WORLD>** KATAPHRON** SERVITORS** or **<FORGE WORLD>** SERVITORS** unit within 6\" of this model. Until the start of your next Command phase:\n\n<ul><li>If that unit has the KATAPHRON** SERVITORS** keyword, it can perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) as if it had the INFANTRY** keyword.\n* While that unit is performing an action, it can make ranged attacks without that action failing."
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"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **<FORGE WORLD>** CORE**, **<FORGE WORLD>** KATAPHRON** SERVITORS** or **<FORGE WORLD>** SERVITORS** unit within 6\" of this model. Until the start of your next Command phase:\n\n* If that unit has the KATAPHRON** SERVITORS** keyword, it can perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) as if it had the INFANTRY** keyword.\n* While that unit is performing an action, it can make ranged attacks without that action failing."
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},
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"Weapon§Kroot rifle (shooting)": {
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"stats": {
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