fix list formatting

This commit is contained in:
GameKnave 2022-11-21 18:28:04 -08:00
parent a9dc52a1ef
commit cb1748d7c6
28 changed files with 372 additions and 371 deletions

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@ -5,7 +5,7 @@
"publisher": "Games Workshop",
"url": "https://warhammer40000.com/",
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
"revision": "0.0.3",
"revision": "0.0.4",
"dependencies": [
{
"slug": "123456",
@ -189346,7 +189346,7 @@
"text": "Each time this unit fights, if it made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), was charged, or [performed a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit."
},
"Ability§Bolter Discipline": {
"text": "Instead of following the normal rules for [Rapid Fire weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#RAPID-FIRE), models in this unit shooting Rapid Fire [bolt weapons](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Bolt-Weapons) make double the [number of attacks](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Number-of-Attacks-1) if any of the following apply:\n\n<ul><li>The shooting models target is within half the weapons range.\n* The shooting model is **INFANTRY** (excluding CENTURION** models) and its unit [Remained Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary) in your previous [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE).\n* The shooting model is a TERMINATOR** or BIKER**.For the purposes of this ability, a Rapid Fire bolt weapon is any [bolt weapon](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Bolt-Weapons) with the [Rapid Fire](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#RAPID-FIRE) type."
"text": "Instead of following the normal rules for [Rapid Fire weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#RAPID-FIRE), models in this unit shooting Rapid Fire [bolt weapons](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Bolt-Weapons) make double the [number of attacks](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Number-of-Attacks-1) if any of the following apply:\n\n* The shooting models target is within half the weapons range.\n* The shooting model is **INFANTRY** (excluding CENTURION** models) and its unit [Remained Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary) in your previous [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE).\n* The shooting model is a TERMINATOR** or BIKER**.For the purposes of this ability, a Rapid Fire bolt weapon is any [bolt weapon](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Bolt-Weapons) with the [Rapid Fire](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#RAPID-FIRE) type."
},
"Ability§Angels of Death": {
"text": "This unit has the following abilities, which are described below: <span class=\"tt kwbu\">And <span class=\"tt kwbu\">They</span> <span class=\"tt kwbu\">Shall</span> <span class=\"tt kwbu\">Know</span> <span class=\"tt kwbu\">No</span> <span class=\"tt kwbu\">Fear</span></span>; <span class=\"tt kwbu\">Bolter <span class=\"tt kwbu\">Discipline</span></span>; <span class=\"tt kwbu\">Shock <span class=\"tt kwbu\">Assault</span></span>; <span class=\"tt kwbu\">Combat <span class=\"tt kwbu\">Doctrines</span></span>.\n\nERROR: The following text was found on another ability with the same name.\n\nThis unit has the following abilities: <span class=\"tt kwbu\">And <span class=\"tt kwbu\">They</span> <span class=\"tt kwbu\">Shall</span> <span class=\"tt kwbu\">Know</span> <span class=\"tt kwbu\">No</span> <span class=\"tt kwbu\">Fear</span></span>, <span class=\"tt kwbu\">Bolter <span class=\"tt kwbu\">Discipline</span></span>, <span class=\"tt kwbu\">Shock <span class=\"tt kwbu\">Assault</span></span> and <span class=\"tt kwbu\">Combat <span class=\"tt kwbu\">Doctrines</span></span>."
@ -189657,7 +189657,7 @@
"text": "Once per battle, if this model is selected to use an Epic Deed Stratagem, that Stratagem costs 0 [Command points](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points)."
},
"Ability§Black Rage": {
"text": "<ul><li>In your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), each time this unit is selected to move, it cannot [Fall Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).\n* Each time this unit fights, if it made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) or [performed a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.\n* Each time a model in this unit would lose a wound, roll one D6: on a 6 that wound is not lost.\n* This unit cannot perform any [Actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions)."
"text": "* In your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), each time this unit is selected to move, it cannot [Fall Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).\n* Each time this unit fights, if it made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) or [performed a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.\n* Each time a model in this unit would lose a wound, roll one D6: on a 6 that wound is not lost.\n* This unit cannot perform any [Actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions)."
},
"Ability§Lord of Slaughter (Aura)": {
"text": "While a friendly **FLESH TEARERS** CORE** unit is within 6\" of this model, each time a model in that unit makes a melee attack, on an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6, the Damage characteristic of that attack is increased by 1."
@ -189728,10 +189728,10 @@
"text": "Each time this model [Advances](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), do not make an Advance roll. Instead, until the end of the phase, add 6\" to the Move characteristic of this model."
},
"Ability§Inner Circle": {
"text": "If this unit has the [Grim Resolve](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Dark-Angels:-Grim-Resolve) Chapter Tactic, or it has the [Inheritors of the Primarch](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Inheritors-of-the-Primarch) Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:\n\n\n\n<ul><li>Each time a [Morale test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) is taken for this unit, it is automatically passed.\n* While this unit is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy **FALLEN** units, unless this unit has the VEHICLE** keyword, this unit cannot be selected to [Fall Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).\n* Each time you select this unit to Fall Back, unless it has the VEHICLE**, RAVENWING** or **CHAPTER MASTER** keywords, roll 2D6: if the result is less than or equal to the units Leadership characteristic it can Fall Back, otherwise it cannot Fall Back and must [Remain Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary) instead.\n* Each time an attack is made against this unit, if this unit has the INFANTRY** keyword, an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 1-3 always fails, irrespective of any abilities that the weapon or the model making that attack may have."
"text": "If this unit has the [Grim Resolve](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Dark-Angels:-Grim-Resolve) Chapter Tactic, or it has the [Inheritors of the Primarch](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Inheritors-of-the-Primarch) Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:\n\n\n\n* Each time a [Morale test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) is taken for this unit, it is automatically passed.\n* While this unit is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy **FALLEN** units, unless this unit has the VEHICLE** keyword, this unit cannot be selected to [Fall Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).\n* Each time you select this unit to Fall Back, unless it has the VEHICLE**, RAVENWING** or **CHAPTER MASTER** keywords, roll 2D6: if the result is less than or equal to the units Leadership characteristic it can Fall Back, otherwise it cannot Fall Back and must [Remain Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary) instead.\n* Each time an attack is made against this unit, if this unit has the INFANTRY** keyword, an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 1-3 always fails, irrespective of any abilities that the weapon or the model making that attack may have."
},
"Ability§Jink": {
"text": "If this unit has the [Grim Resolve](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Dark-Angels:-Grim-Resolve) Chapter Tactic, or it has the [Inheritors of the Primarch](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Inheritors-of-the-Primarch) Successor Tactic, and it is using the Chapter Tactic of the Dark Angels, then:\n\n<ul><li>Models in this unit have a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) against ranged attacks. In your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), if this unit [Remains Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary), it loses this invulnerable save until the start of your next Movement phase.\n* Each time this unit [Advances](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), until the start of your next turn, models in this unit have a 4+ invulnerable save against ranged attacks."
"text": "If this unit has the [Grim Resolve](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Dark-Angels:-Grim-Resolve) Chapter Tactic, or it has the [Inheritors of the Primarch](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Inheritors-of-the-Primarch) Successor Tactic, and it is using the Chapter Tactic of the Dark Angels, then:\n\n* Models in this unit have a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) against ranged attacks. In your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), if this unit [Remains Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary), it loses this invulnerable save until the start of your next Movement phase.\n* Each time this unit [Advances](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), until the start of your next turn, models in this unit have a 4+ invulnerable save against ranged attacks."
},
"Ability§Watcher in the Dark": {
"text": "Once per battle, this model can attempt to [Deny the Witch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) as if it were a [**PSYKER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE). If the model attempting to [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) the psychic power is a CHAOS** PSYKER**, you can re-roll that [Deny the Witch test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch)."
@ -189793,7 +189793,7 @@
"text": "Each time this model makes a ranged attack against an [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit, add 1 to that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
},
"Ability§Mixed Unit": {
"text": "If this unit contains models with different Toughness characteristics, each time an attack is made against this unit, use the Toughness characteristic of the majority of the models in this unit when determining what roll is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, the controlling player selects one of the tied values to be the majority value.\n\n\n\nFor the purposes of the <span class=\"tt kwbu\">Bolter <span class=\"tt kwbu\">Discipline</span></span> ability, performing actions, the Deathwatch teleport homer wargear, and for determining which models can [embark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within a [**TRANSPORT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Transports) model, the following rules apply:\n\n<ul><li>Deathwatch Terminator and Terminator models have the TERMINATOR** keyword.\n* Veteran Biker models do not have the INFANTRY** keyword and instead have the BIKER** keyword.\n* Vanguard Veteran models with jump packs have the JUMP** PACK** keyword.\n* Inceptor models have the JUMP** PACK** keyword.\n* Outrider models do not have the INFANTRY** keyword and instead have the BIKER** keyword.Vanguard Veterans with jump packs and Inceptors can move across terrain as if they have the [FLY**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying) keyword.\n\n\n\nNote that for the purposes of interacting with [terrain](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) features, if this unit contains at least one INFANTRY** model, all models in this unit are treated as INFANTRY**, even if this unit contains any BIKER** models that might behave differently or have specific restrictions whilst interacting with a terrain feature.\n\n\n\n*Designers Note:** This is a slight abstraction that means that a BIKER** model in a mixed unit behaves slightly differently to BIKER** models in other units, but it helps to minimise unusual and complicated effects that could come about from forcing one model from a unit to move and [benefit from cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) in a different way to other models from the same unit.*"
"text": "If this unit contains models with different Toughness characteristics, each time an attack is made against this unit, use the Toughness characteristic of the majority of the models in this unit when determining what roll is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, the controlling player selects one of the tied values to be the majority value.\n\n\n\nFor the purposes of the <span class=\"tt kwbu\">Bolter <span class=\"tt kwbu\">Discipline</span></span> ability, performing actions, the Deathwatch teleport homer wargear, and for determining which models can [embark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within a [**TRANSPORT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Transports) model, the following rules apply:\n\n* Deathwatch Terminator and Terminator models have the TERMINATOR** keyword.\n* Veteran Biker models do not have the INFANTRY** keyword and instead have the BIKER** keyword.\n* Vanguard Veteran models with jump packs have the JUMP** PACK** keyword.\n* Inceptor models have the JUMP** PACK** keyword.\n* Outrider models do not have the INFANTRY** keyword and instead have the BIKER** keyword.Vanguard Veterans with jump packs and Inceptors can move across terrain as if they have the [FLY**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying) keyword.\n\n\n\nNote that for the purposes of interacting with [terrain](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) features, if this unit contains at least one INFANTRY** model, all models in this unit are treated as INFANTRY**, even if this unit contains any BIKER** models that might behave differently or have specific restrictions whilst interacting with a terrain feature.\n\n\n\n*Designers Note:** This is a slight abstraction that means that a BIKER** model in a mixed unit behaves slightly differently to BIKER** models in other units, but it helps to minimise unusual and complicated effects that could come about from forcing one model from a unit to move and [benefit from cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) in a different way to other models from the same unit.*"
},
"Ability§Watch Master": {
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **DEATHWATCH CORE** or **DEATHWATCH CHARACTER** unit within 6\" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
@ -190093,7 +190093,7 @@
"text": "If this model gains a Warlord Trait, it must be the [Nobility Made Manifest](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Ultramarines-Warlord-Traits) Warlord Trait (see *Codex Supplement: Ultramarines). No other models in your army can be given the [Seal of Oath](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Seal-of-Oath) Relic (see Codex Supplement: Ultramarines*)."
},
"Ability§Death Visions": {
"text": "Once per battle, when this model is selected to fight, it can use one of the Death Visions listed below. The same Death Vision cannot be used more than once per battle.\n\n\n\n**On the Bridge of the Vengeful Spirit**\n\nEntering the bridge of the Arch-traitors flagship, all that stands between the warrior and Horus are a host of Traitor Legionnaires.A model can only use this Death Vision if any enemy INFANTRY** CHARACTER** or MONSTER** CHARACTER** models are visible to it. If a model uses this Death Vision, then until that fight is resolved:\n\n<ul><li>Add 1 to that models Attacks characteristic for every 5 enemy models that are within 6\" of it.\n* Each time that model makes an attack, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n\nThe Grace of the Angel**\n\nHorus prepares to deliver the final strike against his brother, but when the fatal blow lands, his weapon somehow shatters against Sanguinius golden breastplate. The Blood Angels Primarch still lives and, with renewed hope, the duel continues...A model can only use this Death Vision if any enemy INFANTRY** CHARACTER** or MONSTER** CHARACTER** models are within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of it. If a model uses this Death Vision, then until the end of that turn, this model has a 3+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n\n\n\nTo Slay the Warmaster**\n\nStriking at a chink in the Warmasters armour, this warrior attempts to land a killing blow to end the heresy in its tracks.A model can only use this Death Vision if any enemy INFANTRY** CHARACTER** or MONSTER** CHARACTER** models are within Engagement Range of it. If a model uses this Death Vision, then instead of making any attacks for that fight, both players [roll off](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Roll-offs). If you win, select one of those enemy models: that model suffers D3+3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds)."
"text": "Once per battle, when this model is selected to fight, it can use one of the Death Visions listed below. The same Death Vision cannot be used more than once per battle.\n\n\n\n**On the Bridge of the Vengeful Spirit**\n\nEntering the bridge of the Arch-traitors flagship, all that stands between the warrior and Horus are a host of Traitor Legionnaires.A model can only use this Death Vision if any enemy INFANTRY** CHARACTER** or MONSTER** CHARACTER** models are visible to it. If a model uses this Death Vision, then until that fight is resolved:\n\n* Add 1 to that models Attacks characteristic for every 5 enemy models that are within 6\" of it.\n* Each time that model makes an attack, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n\nThe Grace of the Angel**\n\nHorus prepares to deliver the final strike against his brother, but when the fatal blow lands, his weapon somehow shatters against Sanguinius golden breastplate. The Blood Angels Primarch still lives and, with renewed hope, the duel continues...A model can only use this Death Vision if any enemy INFANTRY** CHARACTER** or MONSTER** CHARACTER** models are within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of it. If a model uses this Death Vision, then until the end of that turn, this model has a 3+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n\n\n\nTo Slay the Warmaster**\n\nStriking at a chink in the Warmasters armour, this warrior attempts to land a killing blow to end the heresy in its tracks.A model can only use this Death Vision if any enemy INFANTRY** CHARACTER** or MONSTER** CHARACTER** models are within Engagement Range of it. If a model uses this Death Vision, then instead of making any attacks for that fight, both players [roll off](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Roll-offs). If you win, select one of those enemy models: that model suffers D3+3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds)."
},
"Ability§Unorthodox Strategist": {
"text": "Each time you select an **ULTRAMARINES CORE** unit within 6\" of this model when you use the [Adaptive Strategy](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Stratagems) Strategem, until the end of the phase that Strategem only costs 1CP to use."
@ -190129,22 +190129,22 @@
"text": "While any [Templar Vows](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Templar-Vows) are in effect, this unit is not affected by that Vows Passion."
},
"Ability§Kill Team Abilities": {
"text": "<ul><li>Deathwatch Terminators can only use the <span class=\"tt kwbu\">Teleport <span class=\"tt kwbu\">Strike</span></span> ability if their unit only contains Deathwatch Terminator models (such as after using the <span class=\"tt kwbu\">Combat <span class=\"tt kwbu\">Squads</span></span> ability).\n* Veteran Bikers can only use the **Turbo-boost** ability if their unit only contains Veteran Biker models (such as after using the <span class=\"tt kwbu\">Combat <span class=\"tt kwbu\">Squads</span></span> ability).\n\nERROR: The following text was found on another ability with the same name.\n\n<ul><li>The **Devastating Charge** ability only applies to Outriders in this unit.\n* Outriders can only use the Turbo-boost** ability if their unit only contains Outriders (such as after using the <span class=\"tt kwbu\">Combat <span class=\"tt kwbu\">Squads</span></span> ability).\n\nERROR: The following text was found on another ability with the same name.\n\n<ul><li>Only Eradicators in this unit can shoot twice when this unit uses the **Total Obliteration** ability.\n\nERROR: The following text was found on another ability with the same name.\n\n<ul><li>The **Omni-scramblers** ability only applies while there are any Infiltrators or Infiltrator Sergeants in this unit.\n* The Multi-spectrum Array** ability only applies to Incursors in this unit.\n* The Terror Troops** ability only applies while there are any Reivers in this unit."
"text": "* Deathwatch Terminators can only use the <span class=\"tt kwbu\">Teleport <span class=\"tt kwbu\">Strike</span></span> ability if their unit only contains Deathwatch Terminator models (such as after using the <span class=\"tt kwbu\">Combat <span class=\"tt kwbu\">Squads</span></span> ability).\n* Veteran Bikers can only use the **Turbo-boost** ability if their unit only contains Veteran Biker models (such as after using the <span class=\"tt kwbu\">Combat <span class=\"tt kwbu\">Squads</span></span> ability).\n\nERROR: The following text was found on another ability with the same name.\n\n* The **Devastating Charge** ability only applies to Outriders in this unit.\n* Outriders can only use the Turbo-boost** ability if their unit only contains Outriders (such as after using the <span class=\"tt kwbu\">Combat <span class=\"tt kwbu\">Squads</span></span> ability).\n\nERROR: The following text was found on another ability with the same name.\n\n* Only Eradicators in this unit can shoot twice when this unit uses the **Total Obliteration** ability.\n\nERROR: The following text was found on another ability with the same name.\n\n* The **Omni-scramblers** ability only applies while there are any Infiltrators or Infiltrator Sergeants in this unit.\n* The Multi-spectrum Array** ability only applies to Incursors in this unit.\n* The Terror Troops** ability only applies while there are any Reivers in this unit."
},
"Ability§Kill Team Keywords": {
"text": "<ul><li>While a **PROTEUS** KILL** TEAM** unit contains any Vanguard Veterans, it has the **MELTA BOMBS** keyword. While a PROTEUS** KILL** TEAM** unit only contains Vanguard Veterans with jump packs, it also has the FLY** keyword.\n* While a PROTEUS** KILL** TEAM** unit only contains Deathwatch Terminators, it has the TERMINATOR** keyword.\n* While a PROTEUS** KILL** TEAM** unit only contains Veteran Bikers, it has the BIKER** keyword and loses the INFANTRY** keyword.\n\nERROR: The following text was found on another ability with the same name.\n\n<ul><li>While a **FORTIS** KILL** TEAM** only contains Outriders, it has the BIKER** keyword and loses the INFANTRY** keyword.\n\nERROR: The following text was found on another ability with the same name.\n\n<ul><li>While an **INDOMITOR** KILL** TEAM** unit only contains Inceptors, it has the FLY** keyword.\n\nERROR: The following text was found on another ability with the same name.\n\n<ul><li>While a **SPECTRUS** KILL** TEAM** contains any Infiltrator or Incursor models, it has the SMOKESCREEN** keyword.\n* While a SPECTRUS** KILL** TEAM** contains any Reivers, it has the **SHOCK GRENADES** keyword."
"text": "* While a **PROTEUS** KILL** TEAM** unit contains any Vanguard Veterans, it has the **MELTA BOMBS** keyword. While a PROTEUS** KILL** TEAM** unit only contains Vanguard Veterans with jump packs, it also has the FLY** keyword.\n* While a PROTEUS** KILL** TEAM** unit only contains Deathwatch Terminators, it has the TERMINATOR** keyword.\n* While a PROTEUS** KILL** TEAM** unit only contains Veteran Bikers, it has the BIKER** keyword and loses the INFANTRY** keyword.\n\nERROR: The following text was found on another ability with the same name.\n\n* While a **FORTIS** KILL** TEAM** only contains Outriders, it has the BIKER** keyword and loses the INFANTRY** keyword.\n\nERROR: The following text was found on another ability with the same name.\n\n* While an **INDOMITOR** KILL** TEAM** unit only contains Inceptors, it has the FLY** keyword.\n\nERROR: The following text was found on another ability with the same name.\n\n* While a **SPECTRUS** KILL** TEAM** contains any Infiltrator or Incursor models, it has the SMOKESCREEN** keyword.\n* While a SPECTRUS** KILL** TEAM** contains any Reivers, it has the **SHOCK GRENADES** keyword."
},
"Ability§Gravis Fighting Styles": {
"text": "<ul><li>If this model is equipped with an Astartes chainsword, each time the bearer fights, it can make 2 additional attacks with that weapon (for a maximum of 3).\n* If this model is equipped with a power sword, each time the bearer fights, it can make 2 additional attacks with that weapon.\n* If this model is equipped with a power fist, each time the bearer fights, it can make 1 additional attack with that weapon.This ability cannot be used with a Relic which replaces any of these weapons."
"text": "* If this model is equipped with an Astartes chainsword, each time the bearer fights, it can make 2 additional attacks with that weapon (for a maximum of 3).\n* If this model is equipped with a power sword, each time the bearer fights, it can make 2 additional attacks with that weapon.\n* If this model is equipped with a power fist, each time the bearer fights, it can make 1 additional attack with that weapon.This ability cannot be used with a Relic which replaces any of these weapons."
},
"Ability§Blade Stance": {
"text": "At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this [model is within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, select one of the following stances to apply to this model until the end of the phase:\n\n<ul><li>**Defensive Parries:** Add 1 to armour [saving throws](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made for this model and this model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n* Beheading Strikes:** Add 1 to the Strength characteristic of this model and each time this model makes a melee attack, on an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6, the target suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to any normal damage.\n* Whirling Blade:** Add 1 to the Attacks characteristic of this model and this model fights first this phase."
"text": "At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this [model is within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, select one of the following stances to apply to this model until the end of the phase:\n\n* **Defensive Parries:** Add 1 to armour [saving throws](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made for this model and this model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n* Beheading Strikes:** Add 1 to the Strength characteristic of this model and each time this model makes a melee attack, on an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6, the target suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to any normal damage.\n* Whirling Blade:** Add 1 to the Attacks characteristic of this model and this model fights first this phase."
},
"Ability§Chapter Command": {
"text": "If this model is upgraded to be a Chapter Champion (see [Chapter Command](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Chapter-Command)), this model has an Attacks characteristic of 6 and a Leadership characteristic of 9."
},
"Ability§Armour of Contempt": {
"text": "Each time an attack is allocated to an **ASTRA MILITARUM** VEHICLE**, **ADEPTUS ASTARTES**, **SANCTIC ASTARTES**, **HERETIC ASTARTES** or **ADEPTA SORORITAS** model, worsen the Armour Penetration characteristic of that attack by 1.\n\nThis rule does not apply to any of the following:\n\n<ul><li>Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).\n* Models with either the Sacresant Shield** or Force Shielding** ability (**CELESTIAN SACRESANT** and **NEMESIS DREADKNIGHT** units).\n* Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack."
"text": "Each time an attack is allocated to an **ASTRA MILITARUM** VEHICLE**, **ADEPTUS ASTARTES**, **SANCTIC ASTARTES**, **HERETIC ASTARTES** or **ADEPTA SORORITAS** model, worsen the Armour Penetration characteristic of that attack by 1.\n\nThis rule does not apply to any of the following:\n\n* Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).\n* Models with either the Sacresant Shield** or Force Shielding** ability (**CELESTIAN SACRESANT** and **NEMESIS DREADKNIGHT** units).\n* Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack."
},
"Weapon§Assault bolter": {
"stats": {
@ -198748,7 +198748,7 @@
}
},
"Librarius Discipline§Veil Of Time": {
"text": "**Blessing:** *Veil of Time* has a warp charge value of 6. If manifested, select one friendly &lt;CHAPTER&gt;** unit within 18\" of this PSYKER**.\n\n<ul><li>Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), you can re-roll [Advance rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for that unit.\n* Until the start of your next Psychic phase, if that unit starts the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of an enemy unit, it fights first that phase.",
"text": "**Blessing:** *Veil of Time* has a warp charge value of 6. If manifested, select one friendly &lt;CHAPTER&gt;** unit within 18\" of this PSYKER**.\n\n* Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), you can re-roll [Advance rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for that unit.\n* Until the start of your next Psychic phase, if that unit starts the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of an enemy unit, it fights first that phase.",
"stats": {
"Roll": {
"value": 1
@ -198764,7 +198764,7 @@
}
},
"Librarius Discipline§Null Zone": {
"text": "**Blessing (Aura):** *Null Zone* has a warp charge value of 7. If manifested, then:\n\n<ul><li>Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), while a unit is within 6” of this PSYKER**, each time an attack is made against that unit, [invulnerable saving throws](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) cannot be made against that attack.\n* Until the start of your next Psychic phase, while an enemy PSYKER** unit is within 6\" of this PSYKER**, halve the total of [Psychic tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) taken for that unit.",
"text": "**Blessing (Aura):** *Null Zone* has a warp charge value of 7. If manifested, then:\n\n* Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), while a unit is within 6” of this PSYKER**, each time an attack is made against that unit, [invulnerable saving throws](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) cannot be made against that attack.\n* Until the start of your next Psychic phase, while an enemy PSYKER** unit is within 6\" of this PSYKER**, halve the total of [Psychic tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) taken for that unit.",
"stats": {
"Roll": {
"value": 3
@ -198812,7 +198812,7 @@
}
},
"Obscuration Discipline§Mind Raid": {
"text": "**Witchfire:** *Mind Raid* has a warp charge value of 6. If manifested, select one enemy model within 18\" of and visible to this PSYKER**.\n\n<ul><li>That models unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* If that model is a [CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters), roll 3D6: if the result is equal to or greater than that models Leadership characteristic, you gain 1 [Command point](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points).",
"text": "**Witchfire:** *Mind Raid* has a warp charge value of 6. If manifested, select one enemy model within 18\" of and visible to this PSYKER**.\n\n* That models unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* If that model is a [CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters), roll 3D6: if the result is equal to or greater than that models Leadership characteristic, you gain 1 [Command point](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points).",
"stats": {
"Roll": {
"value": 3
@ -198820,7 +198820,7 @@
}
},
"Obscuration Discipline§Hallucination": {
"text": "**Malediction:** *Hallucination* has a warp charge value of 6. If manifested, select one enemy unit within 18\" of and visible to this PSYKER**.\n\n<ul><li>Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), subtract 1 from the Leadership characteristic of models in that unit.\n* Until the start of your next Psychic phase, each time a model in that unit makes an attack, subtract 1 from that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).",
"text": "**Malediction:** *Hallucination* has a warp charge value of 6. If manifested, select one enemy unit within 18\" of and visible to this PSYKER**.\n\n* Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), subtract 1 from the Leadership characteristic of models in that unit.\n* Until the start of your next Psychic phase, each time a model in that unit makes an attack, subtract 1 from that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).",
"stats": {
"Roll": {
"value": 4
@ -198828,7 +198828,7 @@
}
},
"Obscuration Discipline§Tenebrous Curse": {
"text": "**Malediction:** *Tenebrous Curse* has a warp charge value of 7. If manifested, select one enemy unit that cannot [FLY**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying) and is within 18\" of and visible to this PSYKER**.\n\n<ul><li>That unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), halve that units Move characteristic and subtract 2 from [Advance rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for it.",
"text": "**Malediction:** *Tenebrous Curse* has a warp charge value of 7. If manifested, select one enemy unit that cannot [FLY**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying) and is within 18\" of and visible to this PSYKER**.\n\n* That unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), halve that units Move characteristic and subtract 2 from [Advance rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for it.",
"stats": {
"Roll": {
"value": 5
@ -198836,7 +198836,7 @@
}
},
"Obscuration Discipline§Temporal Corridor": {
"text": "**Blessing:** *Temporal Corridor* has a warp charge value of 5. If manifested, select one friendly **&lt;CHAPTER&gt; PHOBOS** unit within 6\" of this PSYKER**.\n\n<ul><li>That unit cannot shoot or fight this turn.\n* If that unit is not within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy models, it can either make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) or it can [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) as if it were your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) (if it Advances, do not make an Advance roll; instead, until the end of the phase, add 6\" to the Move characteristic of models in that unit).",
"text": "**Blessing:** *Temporal Corridor* has a warp charge value of 5. If manifested, select one friendly **&lt;CHAPTER&gt; PHOBOS** unit within 6\" of this PSYKER**.\n\n* That unit cannot shoot or fight this turn.\n* If that unit is not within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy models, it can either make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) or it can [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) as if it were your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) (if it Advances, do not make an Advance roll; instead, until the end of the phase, add 6\" to the Move characteristic of models in that unit).",
"stats": {
"Roll": {
"value": 6
@ -199132,7 +199132,7 @@
}
},
"Xenopurge Discipline§Premorphic Resonance": {
"text": "**Blessing**: *Premorphic Resonance* has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly DEATHWATCH** unit within 18\" of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>Any [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch) attacks made by that unit score hits on rolls of 5+.\n* If that unit starts the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy models, it can fight first that phase.\n* Each time a melee attack is made by a model in that unit, add 1 to that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).",
"text": "**Blessing**: *Premorphic Resonance* has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly DEATHWATCH** unit within 18\" of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Any [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch) attacks made by that unit score hits on rolls of 5+.\n* If that unit starts the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy models, it can fight first that phase.\n* Each time a melee attack is made by a model in that unit, add 1 to that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).",
"stats": {
"Roll": {
"value": 1
@ -199148,7 +199148,7 @@
}
},
"Xenopurge Discipline§Neural Void": {
"text": "**Malediction**: *Neural Void* has a warp charge value of 7. If manifested, select one enemy unit within 18\" of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>Subtract 1 from the Attacks characteristic of models in that unit.\n* Each time a charge is declared for that unit, only the closest unit from your army can be selected as the target of that charge.",
"text": "**Malediction**: *Neural Void* has a warp charge value of 7. If manifested, select one enemy unit within 18\" of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Subtract 1 from the Attacks characteristic of models in that unit.\n* Each time a charge is declared for that unit, only the closest unit from your army can be selected as the target of that charge.",
"stats": {
"Roll": {
"value": 3
@ -199172,7 +199172,7 @@
}
},
"Xenopurge Discipline§Severance": {
"text": "**Malediction**: *Severance* has a warp charge value of 7. If manifested, select one enemy [CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters) unit within 18\" of this PSYKER**.\n\n<ul><li>That unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), reduce the range of that units [aura abilities](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aura-Abilities) by 3\" (if the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) was greater than that Character units Leadership characteristic, then until the start of your next Psychic phase, enemy units cannot benefit from that units aura abilities).",
"text": "**Malediction**: *Severance* has a warp charge value of 7. If manifested, select one enemy [CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters) unit within 18\" of this PSYKER**.\n\n* That unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), reduce the range of that units [aura abilities](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aura-Abilities) by 3\" (if the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) was greater than that Character units Leadership characteristic, then until the start of your next Psychic phase, enemy units cannot benefit from that units aura abilities).",
"stats": {
"Roll": {
"value": 6
@ -199188,7 +199188,7 @@
}
},
"Tempestas Discipline§Murderous Hurricane": {
"text": "**Malediction**: *Murderous Hurricane* has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>If that unit is not wholly on or within a [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1), that unit cannot fire [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch).\n* In the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), that unit is not eligible to fight until after all eligible SPACE** WOLVES** units from your army have done so.",
"text": "**Malediction**: *Murderous Hurricane* has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* If that unit is not wholly on or within a [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1), that unit cannot fire [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch).\n* In the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), that unit is not eligible to fight until after all eligible SPACE** WOLVES** units from your army have done so.",
"stats": {
"Roll": {
"value": 2
@ -199228,7 +199228,7 @@
}
},
"Interromancy Discipline§Mind Worm": {
"text": "**Malediction:** *Mind Worm* has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of this PSYKER**.\n\n<ul><li>That unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), that unit is not eligible to fight until all other eligible units from your army have done so.",
"text": "**Malediction:** *Mind Worm* has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of this PSYKER**.\n\n* That unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), that unit is not eligible to fight until all other eligible units from your army have done so.",
"stats": {
"Roll": {
"value": 1
@ -199236,7 +199236,7 @@
}
},
"Interromancy Discipline§Aversion": {
"text": "**Malediction:** *Aversion* has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 24\" of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>While that unit is within 6\" of this PSYKER**, subtract 1 from the Attacks characteristic of models in that unit.\n* Each time a model in that unit makes an attack, subtract 1 from that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).",
"text": "**Malediction:** *Aversion* has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 24\" of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* While that unit is within 6\" of this PSYKER**, subtract 1 from the Attacks characteristic of models in that unit.\n* Each time a model in that unit makes an attack, subtract 1 from that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).",
"stats": {
"Roll": {
"value": 2
@ -199260,7 +199260,7 @@
}
},
"Interromancy Discipline§Engulfing Fear": {
"text": "**Malediction:** *Engulfing Fear* has a warp charge value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 24\" of this PSYKER**. Until the start of your next [psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>Subtract 1 from Leadership characteristic of models in that unit.\n* That unit cannot use the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability or any similar abilities that allow them to control an [objective marker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Markers) regardless of the number of enemy models within range of an objective marker.\n* If the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) was equal to or greater than that units Leadership characteristic, that unit cannot perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions) (if that unit is currently performing an action, it immediately fails).",
"text": "**Malediction:** *Engulfing Fear* has a warp charge value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 24\" of this PSYKER**. Until the start of your next [psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Subtract 1 from Leadership characteristic of models in that unit.\n* That unit cannot use the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability or any similar abilities that allow them to control an [objective marker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Markers) regardless of the number of enemy models within range of an objective marker.\n* If the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) was equal to or greater than that units Leadership characteristic, that unit cannot perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions) (if that unit is currently performing an action, it immediately fails).",
"stats": {
"Roll": {
"value": 5
@ -199276,7 +199276,7 @@
}
},
"Sanguinary Discipline§Quickening": {
"text": "**Blessing:** *Quickening* has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>You can re-roll [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this PSYKER**.\n* Add D3 to this PSYKER**s Attacks characteristic.",
"text": "**Blessing:** *Quickening* has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* You can re-roll [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this PSYKER**.\n* Add D3 to this PSYKER**s Attacks characteristic.",
"stats": {
"Roll": {
"value": 1
@ -199300,7 +199300,7 @@
}
},
"Sanguinary Discipline§Blood Boil": {
"text": "**Witchfire:** *Blood Boil* has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit that is within 18\" of and visible to this PSYKER** and roll 2D6:\n\n<ul><li>If the total is more than the highest Toughness characteristic of models in that unit, it suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* If the total is more than double the highest Toughness characteristic of models in that unit, it suffers 3 mortal wounds instead.",
"text": "**Witchfire:** *Blood Boil* has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit that is within 18\" of and visible to this PSYKER** and roll 2D6:\n\n* If the total is more than the highest Toughness characteristic of models in that unit, it suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* If the total is more than double the highest Toughness characteristic of models in that unit, it suffers 3 mortal wounds instead.",
"stats": {
"Roll": {
"value": 4
@ -199372,7 +199372,7 @@
}
},
"Warlord Trait§Adept Of The Omnissiah": {
"text": "<ul><li>At the end of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), unless this **WARLORD** is a TECHMARINE**, it can repair one friendly **IRON HANDS** VEHICLE** model within 1\" of it. That VEHICLE** model regains 1 lost wound. Each model can only be repaired once per turn.\n* If this WARLORD** is a TECHMARINE**, then each time it uses its Blessing of the Omnissiah** ability, the model it is repairing regains up to D3+1 lost wounds instead of D3.",
"text": "* At the end of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), unless this **WARLORD** is a TECHMARINE**, it can repair one friendly **IRON HANDS** VEHICLE** model within 1\" of it. That VEHICLE** model regains 1 lost wound. Each model can only be repaired once per turn.\n* If this WARLORD** is a TECHMARINE**, then each time it uses its Blessing of the Omnissiah** ability, the model it is repairing regains up to D3+1 lost wounds instead of D3.",
"stats": {
"Discipline": {
"value": "Iron Hands Warlord Traits 1"
@ -199540,7 +199540,7 @@
}
},
"Warlord Trait§Epitome Of Piety": {
"text": "<ul><li>In your opponent s [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), this **WARLORD** can attempt to deny one psychic power as if it were a PSYKER**.\n* Add 1 to [Deny the Witch tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) taken for this WARLORD**.",
"text": "* In your opponent s [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), this **WARLORD** can attempt to deny one psychic power as if it were a PSYKER**.\n* Add 1 to [Deny the Witch tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) taken for this WARLORD**.",
"stats": {
"Discipline": {
"value": "Black Templars Warlord Traits 1"
@ -199548,7 +199548,7 @@
}
},
"Warlord Trait§Paragon Of Fury": {
"text": "After this **WARLORD** finishes a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit):\n\n<ul><li>Until the end of the turn, add 1 to this WARLORD**s Strength characteristic.\n* Roll one D6 for each enemy model that is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of it: on a 5+, that models unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).",
"text": "After this **WARLORD** finishes a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit):\n\n* Until the end of the turn, add 1 to this WARLORD**s Strength characteristic.\n* Roll one D6 for each enemy model that is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of it: on a 5+, that models unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).",
"stats": {
"Discipline": {
"value": "Black Templars Warlord Traits 2"
@ -199556,7 +199556,7 @@
}
},
"Warlord Trait§Master Of Arms": {
"text": "<ul><li>At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this **WARLORD** is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can fight first that phase.\n* Add 1 to this WARLORD**s Attacks characteristic.",
"text": "* At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this **WARLORD** is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can fight first that phase.\n* Add 1 to this WARLORD**s Attacks characteristic.",
"stats": {
"Discipline": {
"value": "Black Templars Warlord Traits 3"
@ -199572,7 +199572,7 @@
}
},
"Warlord Trait§Front-line Commander": {
"text": "<ul><li>Add 1 to [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this **WARLORD**.\n* Each time a friendly **BLACK TEMPLARS** CORE** unit declares a charge against an enemy unit that is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this WARLORD**, add 1 to the charge roll made for that unit.",
"text": "* Add 1 to [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this **WARLORD**.\n* Each time a friendly **BLACK TEMPLARS** CORE** unit declares a charge against an enemy unit that is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this WARLORD**, add 1 to the charge roll made for that unit.",
"stats": {
"Discipline": {
"value": "Black Templars Warlord Traits 5"
@ -199580,7 +199580,7 @@
}
},
"Warlord Trait§Oathkeeper": {
"text": "<ul><li>This **WARLORD** is eligible to [perform a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) if it is within 6\" horizontally and 5\" vertically of any enemy unit.\n* Each time this WARLORD** makes a Heroic Intervention move, it can move up to 6\" instead of 3\". All other rules for Heroic Interventions still apply.",
"text": "* This **WARLORD** is eligible to [perform a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) if it is within 6\" horizontally and 5\" vertically of any enemy unit.\n* Each time this WARLORD** makes a Heroic Intervention move, it can move up to 6\" instead of 3\". All other rules for Heroic Interventions still apply.",
"stats": {
"Discipline": {
"value": "Black Templars Warlord Traits 6"
@ -199604,7 +199604,7 @@
}
},
"Warlord Trait§Master Of The Vanguard (aura)": {
"text": "While a friendly **&lt;CHAPTER&gt; PHOBOS** unit is within 6\" of this WARLORD**:\n\n<ul><li>Add 1 to [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for that unit.\n* Each time that unit is selected to make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move), [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [Fall Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back), add 1\" to that units Move characteristic until the end of the phase.",
"text": "While a friendly **&lt;CHAPTER&gt; PHOBOS** unit is within 6\" of this WARLORD**:\n\n* Add 1 to [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for that unit.\n* Each time that unit is selected to make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move), [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [Fall Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back), add 1\" to that units Move characteristic until the end of the phase.",
"stats": {
"Discipline": {
"value": "Warlord Traits 3"
@ -199644,7 +199644,7 @@
}
},
"Warlord Trait§Exemplar Of The Chapter": {
"text": "<ul><li>Add 1 to the Attacks characteristic of this **WARLORD**.\n* Each time an attack is made against this WARLORD**, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the attacker may have.",
"text": "* Add 1 to the Attacks characteristic of this **WARLORD**.\n* Each time an attack is made against this WARLORD**, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the attacker may have.",
"stats": {
"Discipline": {
"value": "Codex Supplement: Castellans of the Rift 2"
@ -199652,7 +199652,7 @@
}
},
"Warlord Trait§Tip Of The Sword": {
"text": "At the end of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), select one enemy unit within 12\" of and visible to this **WARLORD**. Until the end of the turn:\n\n<ul><li>Each time a friendly **CASTELLANS OF** THE** RIFT** CORE** unit [declares a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), if that enemy unit is one of the targets of that charge, you can re-roll the [charge roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit).\n* Each time a friendly CASTELLANS** OF** THE** RIFT** CORE** model makes a melee attack against that enemy unit, add 1 to the Strength characteristic of that attack.",
"text": "At the end of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), select one enemy unit within 12\" of and visible to this **WARLORD**. Until the end of the turn:\n\n* Each time a friendly **CASTELLANS OF** THE** RIFT** CORE** unit [declares a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), if that enemy unit is one of the targets of that charge, you can re-roll the [charge roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit).\n* Each time a friendly CASTELLANS** OF** THE** RIFT** CORE** model makes a melee attack against that enemy unit, add 1 to the Strength characteristic of that attack.",
"stats": {
"Discipline": {
"value": "Codex Supplement: Castellans of the Rift 3"
@ -199660,7 +199660,7 @@
}
},
"Warlord Trait§Strike For The Throat": {
"text": "Each time this **WARLORD** makes a melee attack:\n\n<ul><li>You can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Improve the Armour Penetration characteristic of that attack by 1.",
"text": "Each time this **WARLORD** makes a melee attack:\n\n* You can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Improve the Armour Penetration characteristic of that attack by 1.",
"stats": {
"Discipline": {
"value": "Codex Supplement: Wolfspear 1"
@ -199684,7 +199684,7 @@
}
},
"Warlord Trait§Bloodied But Unbroken": {
"text": "<ul><li>Add 1 to the Attacks characteristic of this **WARLORD**.\n* While this WARLORD** has fewer than its starting number of Wounds remaining, add 1 to its Attacks characteristic.",
"text": "* Add 1 to the Attacks characteristic of this **WARLORD**.\n* While this WARLORD** has fewer than its starting number of Wounds remaining, add 1 to its Attacks characteristic.",
"stats": {
"Discipline": {
"value": "Codex Supplement: Emperors Spears 1"
@ -199692,7 +199692,7 @@
}
},
"Warlord Trait§Tribal Heritage": {
"text": "<ul><li>Once per battle, you can re-roll a failed [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll), [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) or [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made for this **WARLORD**.\n* Once per battle, if your army is [Battle-forged](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#BATTLE-FORGED-ARMIES), you can use a valid Epic Deed Stratagem on this WARLORD** without spending any [Command Points](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points).",
"text": "* Once per battle, you can re-roll a failed [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll), [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) or [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made for this **WARLORD**.\n* Once per battle, if your army is [Battle-forged](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#BATTLE-FORGED-ARMIES), you can use a valid Epic Deed Stratagem on this WARLORD** without spending any [Command Points](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points).",
"stats": {
"Discipline": {
"value": "Codex Supplement: Emperors Spears 2"
@ -199700,7 +199700,7 @@
}
},
"Warlord Trait§Sentinel Of The Veil": {
"text": "<ul><li>This **WARLORD** is eligible to [perform a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) if it is within 6\" horizontally and 5\" vertically of any enemy unit, instead of 3\" horizontally and 5\" vertically. Each time it makes a Heroic Intervention move, it can move up to 6\" instead of 3\" (all other rules for Heroic Interventions still apply).\n* This WARLORD** fights first in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE).",
"text": "* This **WARLORD** is eligible to [perform a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) if it is within 6\" horizontally and 5\" vertically of any enemy unit, instead of 3\" horizontally and 5\" vertically. Each time it makes a Heroic Intervention move, it can move up to 6\" instead of 3\" (all other rules for Heroic Interventions still apply).\n* This WARLORD** fights first in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE).",
"stats": {
"Discipline": {
"value": "Codex Supplement: Emperors Spears 3"
@ -199708,7 +199708,7 @@
}
},
"Warlord Trait§Enochian Guard": {
"text": "<ul><li>Once per battle, you can modify the result of a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll), [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) or [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made for this [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) to a 6.\n* Once per battle, you can use an ADEPTUS** ASTARTES** Epic Deed Stratagem without spending any [CPs](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points) if this WARLORD** is the model specified by that Stratagems keyword.",
"text": "* Once per battle, you can modify the result of a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll), [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) or [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made for this [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) to a 6.\n* Once per battle, you can use an ADEPTUS** ASTARTES** Epic Deed Stratagem without spending any [CPs](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points) if this WARLORD** is the model specified by that Stratagems keyword.",
"stats": {
"Discipline": {
"value": "Codex Supplement: Exorcists 1"
@ -199724,7 +199724,7 @@
}
},
"Warlord Trait§Erudite In The Verses": {
"text": "<ul><li>This **WARLORD** can attempt to [Deny the Witch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) as if it were a [PSYKER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE). If this WARLORD** is a PSYKER**, in each of your opponents [Psychic phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), this WARLORD** can attempt to Deny the Witch one additional time.\n* In each of your [Shooting phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), instead of shooting with this WARLORD**, if it is not within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, you can attempt a banishment. If you do so, roll one D6: on a 3+, the closest enemy unit within 12\" of and visible to this WARLORD** suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).",
"text": "* This **WARLORD** can attempt to [Deny the Witch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) as if it were a [PSYKER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE). If this WARLORD** is a PSYKER**, in each of your opponents [Psychic phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), this WARLORD** can attempt to Deny the Witch one additional time.\n* In each of your [Shooting phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), instead of shooting with this WARLORD**, if it is not within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, you can attempt a banishment. If you do so, roll one D6: on a 3+, the closest enemy unit within 12\" of and visible to this WARLORD** suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).",
"stats": {
"Discipline": {
"value": "Codex Supplement: Exorcists 3"
@ -199740,7 +199740,7 @@
}
},
"Warlord Trait§Brilliant Strategist": {
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **DARK** ANGELS** unit within 6\" of this WARLORD**. Until the start of your next Command phase:\n\n<ul><li>Each time a model in that unit makes an attack, if the <span class=\"tt kwbu\">Tactical <span class=\"tt kwbu\">Doctrine</span></span> is active for your army, then the <span class=\"tt kwbu\">Devastator <span class=\"tt kwbu\">Doctrine</span></span> is considered to be active for that attack instead.\n* Each time a model in that unit makes an attack, if the <span class=\"tt kwbu\">Assault <span class=\"tt kwbu\">Doctrine</span></span> is active for your army, then the Tactical Doctrine considered to be active for that attack instead.",
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **DARK** ANGELS** unit within 6\" of this WARLORD**. Until the start of your next Command phase:\n\n* Each time a model in that unit makes an attack, if the <span class=\"tt kwbu\">Tactical <span class=\"tt kwbu\">Doctrine</span></span> is active for your army, then the <span class=\"tt kwbu\">Devastator <span class=\"tt kwbu\">Doctrine</span></span> is considered to be active for that attack instead.\n* Each time a model in that unit makes an attack, if the <span class=\"tt kwbu\">Assault <span class=\"tt kwbu\">Doctrine</span></span> is active for your army, then the Tactical Doctrine considered to be active for that attack instead.",
"stats": {
"Discipline": {
"value": "Dark Angels Warlord Traits 1"
@ -199780,7 +199780,7 @@
}
},
"Warlord Trait§Honour Of The First Legion": {
"text": "<ul><li>This **WARLORD** is eligible to [perform a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) if it is within 6\" horizontally and 5\" vertically of an enemy unit.\n* Each time this WARLORD** makes a Heroic Intervention move, so long as it ends that move closer to the closest enemy model, it can move up to 6\". All other rules for Heroic Interventions still apply.",
"text": "* This **WARLORD** is eligible to [perform a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) if it is within 6\" horizontally and 5\" vertically of an enemy unit.\n* Each time this WARLORD** makes a Heroic Intervention move, so long as it ends that move closer to the closest enemy model, it can move up to 6\". All other rules for Heroic Interventions still apply.",
"stats": {
"Discipline": {
"value": "Dark Angels Warlord Traits 6"
@ -199812,7 +199812,7 @@
}
},
"Warlord Trait§Heroic Bearing": {
"text": "<ul><li>Add 3\" to the range of this **WARLORD** s Rites of Battle**, Tactical Precision**, Chapter Master** and Spiritual Leaders** abilities (to a maximum of 9\").\n* This Warlord has the following ability: Heroic Bearing (Aura)**:** While a friendly **BLOOD ANGELS** CORE** unit is within 9\" of this WARLORD**, add 1 to the Leadership characteristic of models in that unit.",
"text": "* Add 3\" to the range of this **WARLORD** s Rites of Battle**, Tactical Precision**, Chapter Master** and Spiritual Leaders** abilities (to a maximum of 9\").\n* This Warlord has the following ability: Heroic Bearing (Aura)**:** While a friendly **BLOOD ANGELS** CORE** unit is within 9\" of this WARLORD**, add 1 to the Leadership characteristic of models in that unit.",
"stats": {
"Discipline": {
"value": "Blood Angels Warlord Traits 4"
@ -199852,7 +199852,7 @@
}
},
"Warlord Trait§Cretacian Born": {
"text": "<ul><li>Each time this **WARLORD** [declares a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), enemy units that were targeted by that charge cannot fire [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch) or [Set to Defend](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible) against that charge.\n* You can re-roll [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this WARLORD**.",
"text": "* Each time this **WARLORD** [declares a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), enemy units that were targeted by that charge cannot fire [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch) or [Set to Defend](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible) against that charge.\n* You can re-roll [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this WARLORD**.",
"stats": {
"Discipline": {
"value": "Flesh Tearers Warlord Traits 3"
@ -199860,7 +199860,7 @@
}
},
"Warlord Trait§Accomplished Duellist": {
"text": "<ul><li>At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this model is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can fight first that phase.\n* Each time this **WARLORD** makes a melee attack, if it made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), was charged or [performed a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) this turn, you can re-roll the [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).",
"text": "* At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this model is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can fight first that phase.\n* Each time this **WARLORD** makes a melee attack, if it made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), was charged or [performed a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) this turn, you can re-roll the [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).",
"stats": {
"Discipline": {
"value": "Codex Supplement: Silver Templars 1"
@ -199884,7 +199884,7 @@
}
},
"Warlord Trait§Beastslayer": {
"text": "<ul><li>While this **WARLORD** is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy MONSTER** or VEHICLE** units, add 1 to its Attacks characteristic.\n* Each time this WARLORD** makes an attack against a MONSTER** or VEHICLE** unit, add 1 to that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) and [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).",
"text": "* While this **WARLORD** is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy MONSTER** or VEHICLE** units, add 1 to its Attacks characteristic.\n* Each time this WARLORD** makes an attack against a MONSTER** or VEHICLE** unit, add 1 to that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) and [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).",
"stats": {
"Discipline": {
"value": "Space Wolves Warlord Traits 1"
@ -199908,7 +199908,7 @@
}
},
"Warlord Trait§Hunter": {
"text": "<ul><li>Add 1 to [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this **WARLORD**.\n* This WARLORD** is eligible to charge in a turn in which it Advanced or [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).",
"text": "* Add 1 to [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this **WARLORD**.\n* This WARLORD** is eligible to charge in a turn in which it Advanced or [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).",
"stats": {
"Discipline": {
"value": "Space Wolves Warlord Traits 4"
@ -199916,7 +199916,7 @@
}
},
"Warlord Trait§Aura Of Majesty": {
"text": "<ul><li>Add 3\" to the range of this **WARLORD**s Rites of Battle**, Tactical Precision**, Chapter Master** and Spiritual Leaders** abilities (to a maximum of 9\").\n* Add 3\" to the range of any litanies recited by this WARLORD** (to a maximum of 9\").",
"text": "* Add 3\" to the range of this **WARLORD**s Rites of Battle**, Tactical Precision**, Chapter Master** and Spiritual Leaders** abilities (to a maximum of 9\").\n* Add 3\" to the range of any litanies recited by this WARLORD** (to a maximum of 9\").",
"stats": {
"Discipline": {
"value": "Space Wolves Warlord Traits 5"
@ -199924,7 +199924,7 @@
}
},
"Warlord Trait§Resolve Of The Bear": {
"text": "<ul><li>Each time this **WARLORD** would lose a wound, roll one D6; on a 6, that wound is not lost.\n* Each time an attack is made against this WARLORD**, your opponent cannot re-roll the [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) and cannot re-roll the damage roll.",
"text": "* Each time this **WARLORD** would lose a wound, roll one D6; on a 6, that wound is not lost.\n* Each time an attack is made against this WARLORD**, your opponent cannot re-roll the [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) and cannot re-roll the damage roll.",
"stats": {
"Discipline": {
"value": "Space Wolves Warlord Traits 6"
@ -200004,7 +200004,7 @@
}
},
"Warlord Trait§The Ties That Bind (aura)": {
"text": "<ul><li>While a friendly **DEATHWATCH CORE** unit is within 6\" of this WARLORD**, you can re-roll [Morale tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) taken for that unit.\n* In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly DEATHWATCH** CORE** unit within 6\" of this WARLORD**. Until the start of your next Command phase, that unit gains the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability. If a model in that unit already has this ability, it counts as one additional model when determining control of an [objective marker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Markers).",
"text": "* While a friendly **DEATHWATCH CORE** unit is within 6\" of this WARLORD**, you can re-roll [Morale tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) taken for that unit.\n* In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly DEATHWATCH** CORE** unit within 6\" of this WARLORD**. Until the start of your next Command phase, that unit gains the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability. If a model in that unit already has this ability, it counts as one additional model when determining control of an [objective marker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Markers).",
"stats": {
"Discipline": {
"value": "Deathwatch Warlord Traits 6"
@ -200012,7 +200012,7 @@
}
},
"Warlord Trait§Fear Made Manifest (aura)": {
"text": "While an enemy unit is within 6\" of this **WARLORD**:\n\n<ul><li>Subtract 1 from the Leadership characteristic of models in that unit.\n* Each time a [Combat Attrition test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) is taken for that unit, subtract 1 from that Combat Attrition test.",
"text": "While an enemy unit is within 6\" of this **WARLORD**:\n\n* Subtract 1 from the Leadership characteristic of models in that unit.\n* Each time a [Combat Attrition test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) is taken for that unit, subtract 1 from that Combat Attrition test.",
"stats": {
"Discipline": {
"value": "Warlord Traits 1"
@ -200020,7 +200020,7 @@
}
},
"Warlord Trait§The Imperiums Sword": {
"text": "<ul><li>You can re-roll [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this **WARLORD**.\n* Each time this WARLORD** fights, if it made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) or [performed a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) this turn, then until that fight is resolved, add 1 to its Strength and Attacks characteristics.",
"text": "* You can re-roll [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this **WARLORD**.\n* Each time this WARLORD** fights, if it made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) or [performed a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) this turn, then until that fight is resolved, add 1 to its Strength and Attacks characteristics.",
"stats": {
"Discipline": {
"value": "Warlord Traits 2"
@ -200028,7 +200028,7 @@
}
},
"Warlord Trait§Iron Resolve": {
"text": "<ul><li>Add 1 to the Wounds characteristic of this **WARLORD**.\n* Each time this WARLORD** would lose a wound, roll one D6: on a 6, that wound is not lost.",
"text": "* Add 1 to the Wounds characteristic of this **WARLORD**.\n* Each time this WARLORD** would lose a wound, roll one D6: on a 6, that wound is not lost.",
"stats": {
"Discipline": {
"value": "Warlord Traits 3"
@ -200036,7 +200036,7 @@
}
},
"Warlord Trait§Champion Of Humanity": {
"text": "<ul><li>Each time this **WARLORD** fights, if it is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy [CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters) units, then until that fight is resolved, add 1 to this Warlords Attacks characteristic.\n* Each time this WARLORD** makes a melee attack against a CHARACTER** unit, add 1 to that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) and [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).",
"text": "* Each time this **WARLORD** fights, if it is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy [CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters) units, then until that fight is resolved, add 1 to this Warlords Attacks characteristic.\n* Each time this WARLORD** makes a melee attack against a CHARACTER** unit, add 1 to that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) and [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).",
"stats": {
"Discipline": {
"value": "Warlord Traits 4"
@ -217726,7 +217726,7 @@
}
]
},
"text": "A **PROTEUS** KILL** TEAM** contains: 1 Watch Sergeant; 4 Deathwatch Veterans. You can add any 5 of the following models to this unit:\n\n<ul><li>1 Deathwatch Veteran (+1 Power Rating per model**)\n* 1 Deathwatch Terminator (+2 Power Rating per model**)\n* 1 Veteran Biker (+2 Power Rating per model**)\n* 1 Vanguard Veteran (+2 Power Rating per model**)\n* 1 Black Shield no more than 1 Black Shield model can be included in this unit.Each Deathwatch Veteran, Watch Sergeant and Black Shield is equipped with: Deathwatch boltgun; power sword; frag grenades; krak grenades.\n\nEvery Deathwatch Terminator is equipped with: storm bolter; power fist.\n\nEvery Veteran Biker is equipped with: twin boltgun; frag grenades; krak grenades.\n\nEvery Vanguard Veteran is equipped with: bolt pistol; Astartes chainsword; frag grenades; krak grenades.\n\n\n\n<div class=\"WahapediaSmallSign\"></div>This datasheet is provided to assist in making a [PROTEUS** KILL** TEAM**](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Proteus-Kill-Team), as detailed in *Codex Supplement: Deathwatch*.\n\n• Any Deathwatch Veteran, Watch Sergeant or Black Shield can have their Deathwatch boltgun and power sword replaced with one of the following: deathwatch shotgun; stalker-pattern boltgun; up to 2 items from the **Deathwatch Equipment*** list.\n\n• Up to 4 Deathwatch Veterans can each have their Deathwatch boltgun and power sword replaced with one of the following: 1 Deathwatch frag cannon; 1 infernus heavy bolter; 1 heavy bolter; 1 heavy flamer; 1 missile launcher.\n\n• For every 5 Deathwatch Veterans, Black Shield or Watch Sergeant in the unit, one model can have their boltgun and power sword replaced with 1 heavy thunder hammer.\n\n• If a Watch Sergeant is not equipped with 1 storm shield, it can be equipped with 1 combat shield.\n\n• Up to 3 Deathwatch Terminators can each have their storm bolter replaced with one of the following: 1 assault cannon; 1 heavy flamer; 1 plasma cannon; 1 storm bolter and 1 cyclone missile launcher.\n\n• Any number of Deathwatch Terminators can each have their power fist replaced with one of the following: 1 chainfist; 1 power axe; 1 power maul; 1 power sword.\n\n• Any number of Deathwatch Terminators can each have their storm bolter and power fist replaced with one of the following: 2 lightning claws; 1 thunder hammer and 1 storm shield.\n\n• Any Veteran Biker can be equipped with one of the following: 1 bolt pistol; 1 Astartes chainsword; 1 power axe; 1 power maul; 1 power sword.\n\n• Any number of Vanguard Veterans can each have their bolt pistol replaced with one of the following: 1 weapon from the Pistols** list; 1 weapon from the **Melee Weapons*** list; 1 storm shield (maximum 1 per model).\n\n• Any number of Vanguard Veterans can each have their Astartes chainsword replaced with one of the following: 1 weapon from the Pistols** list; 1 weapon from the **Melee Weapons*** list; 1 storm shield (maximum 1 per model).\n\n• Any number of Vanguard Veterans can each have their bolt pistol and Astartes chainsword replaced with 1 heavy thunder hammer.\n\n• All of the Vanguard Veterans in the unit can be equipped with 1 jump pack each (Power Rating +1**).\n\nnull",
"text": "A **PROTEUS** KILL** TEAM** contains: 1 Watch Sergeant; 4 Deathwatch Veterans. You can add any 5 of the following models to this unit:\n\n* 1 Deathwatch Veteran (+1 Power Rating per model**)\n* 1 Deathwatch Terminator (+2 Power Rating per model**)\n* 1 Veteran Biker (+2 Power Rating per model**)\n* 1 Vanguard Veteran (+2 Power Rating per model**)\n* 1 Black Shield no more than 1 Black Shield model can be included in this unit.Each Deathwatch Veteran, Watch Sergeant and Black Shield is equipped with: Deathwatch boltgun; power sword; frag grenades; krak grenades.\n\nEvery Deathwatch Terminator is equipped with: storm bolter; power fist.\n\nEvery Veteran Biker is equipped with: twin boltgun; frag grenades; krak grenades.\n\nEvery Vanguard Veteran is equipped with: bolt pistol; Astartes chainsword; frag grenades; krak grenades.\n\n\n\n<div class=\"WahapediaSmallSign\"></div>This datasheet is provided to assist in making a [PROTEUS** KILL** TEAM**](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Proteus-Kill-Team), as detailed in *Codex Supplement: Deathwatch*.\n\n• Any Deathwatch Veteran, Watch Sergeant or Black Shield can have their Deathwatch boltgun and power sword replaced with one of the following: deathwatch shotgun; stalker-pattern boltgun; up to 2 items from the **Deathwatch Equipment*** list.\n\n• Up to 4 Deathwatch Veterans can each have their Deathwatch boltgun and power sword replaced with one of the following: 1 Deathwatch frag cannon; 1 infernus heavy bolter; 1 heavy bolter; 1 heavy flamer; 1 missile launcher.\n\n• For every 5 Deathwatch Veterans, Black Shield or Watch Sergeant in the unit, one model can have their boltgun and power sword replaced with 1 heavy thunder hammer.\n\n• If a Watch Sergeant is not equipped with 1 storm shield, it can be equipped with 1 combat shield.\n\n• Up to 3 Deathwatch Terminators can each have their storm bolter replaced with one of the following: 1 assault cannon; 1 heavy flamer; 1 plasma cannon; 1 storm bolter and 1 cyclone missile launcher.\n\n• Any number of Deathwatch Terminators can each have their power fist replaced with one of the following: 1 chainfist; 1 power axe; 1 power maul; 1 power sword.\n\n• Any number of Deathwatch Terminators can each have their storm bolter and power fist replaced with one of the following: 2 lightning claws; 1 thunder hammer and 1 storm shield.\n\n• Any Veteran Biker can be equipped with one of the following: 1 bolt pistol; 1 Astartes chainsword; 1 power axe; 1 power maul; 1 power sword.\n\n• Any number of Vanguard Veterans can each have their bolt pistol replaced with one of the following: 1 weapon from the Pistols** list; 1 weapon from the **Melee Weapons*** list; 1 storm shield (maximum 1 per model).\n\n• Any number of Vanguard Veterans can each have their Astartes chainsword replaced with one of the following: 1 weapon from the Pistols** list; 1 weapon from the **Melee Weapons*** list; 1 storm shield (maximum 1 per model).\n\n• Any number of Vanguard Veterans can each have their bolt pistol and Astartes chainsword replaced with 1 heavy thunder hammer.\n\n• All of the Vanguard Veterans in the unit can be equipped with 1 jump pack each (Power Rating +1**).\n\nnull",
"allowed": {
"items": [
"Model§Deathwatch Veteran (Proteus Kill Team)",
@ -217777,7 +217777,7 @@
}
]
},
"text": "A **FORTIS** KILL** TEAM** contains: 1 Intercessor Sergeant; 4 Intercessors. You can add any 5 of the following models to this unit:\n\n<ul><li>1 Intercessor (+1 Power Rating per model**)\n* 1 Assault Intercessor (+1 Power Rating per model**)\n* 1 Outrider (+2 Power Rating per model**)\n* 1 Hellblaster (+2 Power Rating per model**)Each Intercessor and Intercessor Sergeant is equipped with: bolt pistol; bolt rifle; frag grenades; krak grenades.\n\nEvery Assault Intercessor is equipped with: heavy bolt pistol; Astartes chainsword; frag grenades; krak grenades.\n\nEvery Outrider is equipped with: heavy bolt pistol; twin bolt rifle; Astartes chainsword; frag grenades; krak grenades.\n\nEvery Hellblaster is equipped with: bolt pistol; plasma incinerator; frag grenades; krak grenades.\n\n\n\n<div class=\"WahapediaSmallSign\"></div>This datasheet is provided to assist in making a [FORTIS** KILL** TEAM**](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Fortis-Kill-Team), as detailed in *Codex Supplement: Deathwatch*.\n\n• Any Intercessor or Intercessor Sergeant can have their bolt rifle replaced with one of the following: 1 auto bolt rifle; 1 stalker bolt rifle.\n\n• If the Intercessor Sergeant is not equipped with an Astartes chainsword, a power sword, a power fist or a thunder hammer, its bolt rifle, auto bolt rifle or stalker bolt rifle can be replaced with one of the following: 1 hand flamer; 1 plasma pistol; 1 Astartes chainsword; 1 power sword.\n\n• If the Intercessor Sergeant is not equipped with an Astartes chainsword or a power sword, it can be equipped with one of the following: 1 Astartes chainsword; 1 power fist; 1 power sword; 1 thunder hammer.\n\n• For every 5 Intercessors or Intercessor Sergeant in this unit, 1 model equipped with a bolt rifle, auto bolt rifle or stalker bolt rifle can be equipped with 1 Astartes grenade launcher.\n\n• Any Hellblaster can have their plasma incinerator replaced with one of the following: 1 assault plasma incinerator; 1 heavy plasma incinerator.\n\nnull",
"text": "A **FORTIS** KILL** TEAM** contains: 1 Intercessor Sergeant; 4 Intercessors. You can add any 5 of the following models to this unit:\n\n* 1 Intercessor (+1 Power Rating per model**)\n* 1 Assault Intercessor (+1 Power Rating per model**)\n* 1 Outrider (+2 Power Rating per model**)\n* 1 Hellblaster (+2 Power Rating per model**)Each Intercessor and Intercessor Sergeant is equipped with: bolt pistol; bolt rifle; frag grenades; krak grenades.\n\nEvery Assault Intercessor is equipped with: heavy bolt pistol; Astartes chainsword; frag grenades; krak grenades.\n\nEvery Outrider is equipped with: heavy bolt pistol; twin bolt rifle; Astartes chainsword; frag grenades; krak grenades.\n\nEvery Hellblaster is equipped with: bolt pistol; plasma incinerator; frag grenades; krak grenades.\n\n\n\n<div class=\"WahapediaSmallSign\"></div>This datasheet is provided to assist in making a [FORTIS** KILL** TEAM**](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Fortis-Kill-Team), as detailed in *Codex Supplement: Deathwatch*.\n\n• Any Intercessor or Intercessor Sergeant can have their bolt rifle replaced with one of the following: 1 auto bolt rifle; 1 stalker bolt rifle.\n\n• If the Intercessor Sergeant is not equipped with an Astartes chainsword, a power sword, a power fist or a thunder hammer, its bolt rifle, auto bolt rifle or stalker bolt rifle can be replaced with one of the following: 1 hand flamer; 1 plasma pistol; 1 Astartes chainsword; 1 power sword.\n\n• If the Intercessor Sergeant is not equipped with an Astartes chainsword or a power sword, it can be equipped with one of the following: 1 Astartes chainsword; 1 power fist; 1 power sword; 1 thunder hammer.\n\n• For every 5 Intercessors or Intercessor Sergeant in this unit, 1 model equipped with a bolt rifle, auto bolt rifle or stalker bolt rifle can be equipped with 1 Astartes grenade launcher.\n\n• Any Hellblaster can have their plasma incinerator replaced with one of the following: 1 assault plasma incinerator; 1 heavy plasma incinerator.\n\nnull",
"allowed": {
"items": [
"Model§Intercessor (Fortis Kill Team)",
@ -217830,7 +217830,7 @@
}
]
},
"text": "An **INDOMITOR** KILL** TEAM** contains: 1 Heavy Intercessor Sergeant; 4 Heavy Intercessors. You can add any 5 of the following models to this unit:\n\n<ul><li>1 Heavy Intercessor (+2 Power Rating per model**)\n* 1 Aggressor (+2 Power Rating per model**)\n* 1 Inceptor (+2 Power Rating per model**)\n* 1 Eradicator (+3 Power Rating per model**)Every Heavy Intercessor and Heavy Intercessor Sergeant is equipped with: bolt pistol; heavy bolt rifle; frag grenades; krak grenades.\n\nEvery Aggressor is equipped with: 2 flamestorm gauntlets.\n\nEvery Inceptor is equipped with: 2 assault bolters.\n\nEvery Eradicator is equipped with: bolt pistol; melta rifle; frag grenades; krak grenades.\n\n\n\n<div class=\"WahapediaSmallSign\"></div>This datasheet is provided to assist in making a [INDOMITOR** KILL** TEAM**](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Indomitor-Kill-Team), as detailed in *Codex Supplement: Deathwatch*.\n\n• Any Heavy Intercessor or Heavy Intercessor Sergeant can have their heavy bolt rifle replaced with one of the following: 1 hellstorm bolt rifle; 1 executor bolt rifle.\n\n• For every 5 Heavy Intercessor or Heavy Intercessor Sergeant in this unit, 1 Heavy Intercessors heavy bolt rifle can be replaced with 1 heavy bolter, 1 Heavy Intercessors hellstorm bolt rifle can be replaced with 1 hellstorm heavy bolter, or 1 Heavy Intercessors executor bolt rifle can be replaced with 1 executor heavy bolter.\n\n• Any Aggressor can have their 2 flamestorm gauntlets replaced with: 2 auto boltstorm gauntlets and 1 fragstorm grenade launcher.\n\n• Any Inceptor can have their 2 assault bolters replaced with 2 plasma exterminators.\n\n• Any Eradicator can have their melta rifle replaced with 1 heavy melta rifle.\n\n• For every 3 Eradicator models in this unit, 1 Eradicator's melta rifle or heavy melta rifle can be replaced with 1 multi-melta.\n\nnull",
"text": "An **INDOMITOR** KILL** TEAM** contains: 1 Heavy Intercessor Sergeant; 4 Heavy Intercessors. You can add any 5 of the following models to this unit:\n\n* 1 Heavy Intercessor (+2 Power Rating per model**)\n* 1 Aggressor (+2 Power Rating per model**)\n* 1 Inceptor (+2 Power Rating per model**)\n* 1 Eradicator (+3 Power Rating per model**)Every Heavy Intercessor and Heavy Intercessor Sergeant is equipped with: bolt pistol; heavy bolt rifle; frag grenades; krak grenades.\n\nEvery Aggressor is equipped with: 2 flamestorm gauntlets.\n\nEvery Inceptor is equipped with: 2 assault bolters.\n\nEvery Eradicator is equipped with: bolt pistol; melta rifle; frag grenades; krak grenades.\n\n\n\n<div class=\"WahapediaSmallSign\"></div>This datasheet is provided to assist in making a [INDOMITOR** KILL** TEAM**](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Indomitor-Kill-Team), as detailed in *Codex Supplement: Deathwatch*.\n\n• Any Heavy Intercessor or Heavy Intercessor Sergeant can have their heavy bolt rifle replaced with one of the following: 1 hellstorm bolt rifle; 1 executor bolt rifle.\n\n• For every 5 Heavy Intercessor or Heavy Intercessor Sergeant in this unit, 1 Heavy Intercessors heavy bolt rifle can be replaced with 1 heavy bolter, 1 Heavy Intercessors hellstorm bolt rifle can be replaced with 1 hellstorm heavy bolter, or 1 Heavy Intercessors executor bolt rifle can be replaced with 1 executor heavy bolter.\n\n• Any Aggressor can have their 2 flamestorm gauntlets replaced with: 2 auto boltstorm gauntlets and 1 fragstorm grenade launcher.\n\n• Any Inceptor can have their 2 assault bolters replaced with 2 plasma exterminators.\n\n• Any Eradicator can have their melta rifle replaced with 1 heavy melta rifle.\n\n• For every 3 Eradicator models in this unit, 1 Eradicator's melta rifle or heavy melta rifle can be replaced with 1 multi-melta.\n\nnull",
"allowed": {
"items": [
"Model§Heavy Intercessor (Indomitor Kill Team)",
@ -218060,7 +218060,7 @@
}
]
},
"text": "A **SPECTRUS** KILL** TEAM** contains: 1 Infiltrator Sergeant; 4 Infiltrators. You can add any 5 of the following models to this unit:\n\n<ul><li>1 Infiltrator (+1 Power Rating per model**)\n* 1 Incursor (+1 Power Rating per model**)\n* 1 Reiver (+1 Power Rating per model**)\n* 1 Eliminator (+2 Power Rating per model**)Every Infiltrator or Infiltrator Sergeant is equipped with: bolt pistol; marksman bolt carbine; frag grenades; krak grenades.\n\nEvery Incursor is equipped with: bolt pistol; occulus bolt carbine; paired combat blades; frag grenades; krak grenades.\n\nEvery Reiver is equipped with: special issue bolt pistol; combat knife; frag grenades; krak grenades.\n\nEvery Eliminator is equipped with: bolt pistol; bolt sniper rifle; frag grenades; krak grenades; camo cloak.\n\n\n\n<div class=\"WahapediaSmallSign\"></div>This datasheet is provided to assist in making a [SPECTRUS** KILL** TEAM**](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Spectrus-Kill-Team), as detailed in *Codex Supplement: Deathwatch*.\n\n• 1 Infiltrator can be equipped with one of the following: 1 helix gauntlet; 1 Infiltrator comms array.\n\n• 1 Incursor can additionally have a haywire mine.\n\n• Any Reiver can have their combat blade replaced with 1 bolt carbine.\n\n• All Reivers in the unit can be equipped with 1 reiver grav-chute each.\n\n• All Reivers in the unit can be equipped with 1 grapnel launcher each.\n\n• Any Eliminator can have their bolt sniper rifle replaced with 1 las fusil.\n\nnull",
"text": "A **SPECTRUS** KILL** TEAM** contains: 1 Infiltrator Sergeant; 4 Infiltrators. You can add any 5 of the following models to this unit:\n\n* 1 Infiltrator (+1 Power Rating per model**)\n* 1 Incursor (+1 Power Rating per model**)\n* 1 Reiver (+1 Power Rating per model**)\n* 1 Eliminator (+2 Power Rating per model**)Every Infiltrator or Infiltrator Sergeant is equipped with: bolt pistol; marksman bolt carbine; frag grenades; krak grenades.\n\nEvery Incursor is equipped with: bolt pistol; occulus bolt carbine; paired combat blades; frag grenades; krak grenades.\n\nEvery Reiver is equipped with: special issue bolt pistol; combat knife; frag grenades; krak grenades.\n\nEvery Eliminator is equipped with: bolt pistol; bolt sniper rifle; frag grenades; krak grenades; camo cloak.\n\n\n\n<div class=\"WahapediaSmallSign\"></div>This datasheet is provided to assist in making a [SPECTRUS** KILL** TEAM**](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Spectrus-Kill-Team), as detailed in *Codex Supplement: Deathwatch*.\n\n• 1 Infiltrator can be equipped with one of the following: 1 helix gauntlet; 1 Infiltrator comms array.\n\n• 1 Incursor can additionally have a haywire mine.\n\n• Any Reiver can have their combat blade replaced with 1 bolt carbine.\n\n• All Reivers in the unit can be equipped with 1 reiver grav-chute each.\n\n• All Reivers in the unit can be equipped with 1 grapnel launcher each.\n\n• Any Eliminator can have their bolt sniper rifle replaced with 1 las fusil.\n\nnull",
"allowed": {
"items": [
"Model§Infiltrator (Spectrus Kill Team)",