fix list formatting
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"publisher": "Games Workshop",
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"url": "https://warhammer40000.com/",
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"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
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"revision": "0.0.3",
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"revision": "0.0.4",
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"dependencies": [
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{
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"slug": "123456",
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@ -5941,7 +5941,7 @@
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}
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},
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"Ability§Aegis of the Emperor": {
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"text": "<ul><li>Models in this unit have a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n* Each time a model in this unit would lose a wound as a result of a [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds), roll one D6: on a 6, that wound is not lost."
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"text": "* Models in this unit have a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n* Each time a model in this unit would lose a wound as a result of a [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds), roll one D6: on a 6, that wound is not lost."
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},
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"Ability§Unyielding Ancient": {
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"text": "Each time this model would lose a wound, roll one D6: on a 6, that wound is not lost."
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@ -6007,10 +6007,10 @@
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"text": "Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).\n\nERROR: The following text was found on another ability with the same name.\n\nEach time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1)."
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},
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"Ability§Daughters of the Abyss": {
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"text": "<ul><li>This unit cannot be targeted or affected by [psychic powers](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Powers).\n* Each time a [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) is taken for a unit, subtract 1 from the total for each unit with this ability within 18\" of that unit (to a maximum of -3).\n* Each time an attack made by a model in this unit targets an enemy [**PSYKER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE) or DAEMON** unit within 6\" of it, add 1 to that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll)."
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"text": "* This unit cannot be targeted or affected by [psychic powers](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Powers).\n* Each time a [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) is taken for a unit, subtract 1 from the total for each unit with this ability within 18\" of that unit (to a maximum of -3).\n* Each time an attack made by a model in this unit targets an enemy [**PSYKER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE) or DAEMON** unit within 6\" of it, add 1 to that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll)."
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},
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"Ability§Martial Ka’tah": {
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"text": "<div class=\"BreakInsideAvoid\">If every unit from your army has the **ADEPTUS** CUSTODES** keyword (excluding **ANATHEMA PSYKANA**, **AGENT OF** THE** IMPERIUM** and UNALIGNED** units), and every unit that is assigned to a [shield host](https://wahapedia.ru/wh40k9ed/factions/adeptus-custodes/#Shield-Hosts) is assigned to the same shield host, this unit can use this ability and the following rules apply.\n\n\n\nAfter both sides have deployed, but before you have determined who will have the first turn, you must select a primary, secondary and tertiary martial ka’tah from the list below for your army to use in the battle. Note this down secretly on your [army roster](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Battle-forged-Army-Roster).\n\n\n\nIn each of your [Command phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), so long as one is available, you must select one ka’tah stance to become active for your army. Each time you do so, units from your army with this ability benefit from it until the start of your next Command phase. When selecting a ka’tah stance to become active, the following rules apply:\n\n<ul><li>You cannot select a ka’tah stance more than once.\n* You must select a primary ka’tah stance first, and you cannot select a tertiary ka’tah stance until you have selected a secondary ka’tah stance.\n* Once you select a stance of a different martial ka’tah, you cannot select a stance of a previous martial ka’tah.Example:** *Every model in Emily’s army has the ADEPTUS** CUSTODES** keyword. She selects <span class=\"tt kwbu\">Rendax</span> as her primary ka’tah, <span class=\"tt kwbu\">Dacatarai</span> as her secondary ka’tah and <span class=\"tt kwbu\">Calistus</span> as her tertiary ka’tah. In her first command phase, she selects Rendax stance 2 to be active.\n\n\n\nIn her second Command phase, she can select Rendax stance 1 to be active, or she can instead select Dacatarai stance 1 or 2 to be active, as she has previously selected a primary ka’tah stance. She cannot select a Calistus stance, as she must select a secondary ka’tah’s stance before she can select a tertiary ka’tah’s stance. She selects Dacatarai stance 1 to be active.\n\n\n\nIn her third Command phase, she can select Dacatarai stance 2 to be active, or she can instead select Calistus stance 1 or 2 to be active, as she has previously selected a secondary ka’tah stance. She cannot select Rendax stance 1, as she cannot select a stance of a previous ka’tah. She selects Calistus stance 2 to be active.\n\n\n\nIn her fourth Command phase, she must select Calistus stance 1 to be active, as it is the only remaining stance she is able to select. Note that this means in the fifth Command phase, there would be no ka’tah stances available to her, so she does not select one.*</div>"
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"text": "<div class=\"BreakInsideAvoid\">If every unit from your army has the **ADEPTUS** CUSTODES** keyword (excluding **ANATHEMA PSYKANA**, **AGENT OF** THE** IMPERIUM** and UNALIGNED** units), and every unit that is assigned to a [shield host](https://wahapedia.ru/wh40k9ed/factions/adeptus-custodes/#Shield-Hosts) is assigned to the same shield host, this unit can use this ability and the following rules apply.\n\n\n\nAfter both sides have deployed, but before you have determined who will have the first turn, you must select a primary, secondary and tertiary martial ka’tah from the list below for your army to use in the battle. Note this down secretly on your [army roster](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Battle-forged-Army-Roster).\n\n\n\nIn each of your [Command phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), so long as one is available, you must select one ka’tah stance to become active for your army. Each time you do so, units from your army with this ability benefit from it until the start of your next Command phase. When selecting a ka’tah stance to become active, the following rules apply:\n\n* You cannot select a ka’tah stance more than once.\n* You must select a primary ka’tah stance first, and you cannot select a tertiary ka’tah stance until you have selected a secondary ka’tah stance.\n* Once you select a stance of a different martial ka’tah, you cannot select a stance of a previous martial ka’tah.Example:** *Every model in Emily’s army has the ADEPTUS** CUSTODES** keyword. She selects <span class=\"tt kwbu\">Rendax</span> as her primary ka’tah, <span class=\"tt kwbu\">Dacatarai</span> as her secondary ka’tah and <span class=\"tt kwbu\">Calistus</span> as her tertiary ka’tah. In her first command phase, she selects Rendax stance 2 to be active.\n\n\n\nIn her second Command phase, she can select Rendax stance 1 to be active, or she can instead select Dacatarai stance 1 or 2 to be active, as she has previously selected a primary ka’tah stance. She cannot select a Calistus stance, as she must select a secondary ka’tah’s stance before she can select a tertiary ka’tah’s stance. She selects Dacatarai stance 1 to be active.\n\n\n\nIn her third Command phase, she can select Dacatarai stance 2 to be active, or she can instead select Calistus stance 1 or 2 to be active, as she has previously selected a secondary ka’tah stance. She cannot select Rendax stance 1, as she cannot select a stance of a previous ka’tah. She selects Calistus stance 2 to be active.\n\n\n\nIn her fourth Command phase, she must select Calistus stance 1 to be active, as it is the only remaining stance she is able to select. Note that this means in the fifth Command phase, there would be no ka’tah stances available to her, so she does not select one.*</div>"
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},
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"Ability§Adamantine Mantle": {
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"text": "Each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost."
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"text": "While a friendly **ADEPTUS CUSTODES** CORE** unit is within 6\" of this model, each time a model in that unit makes an attack, re-roll a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) and [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 1."
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},
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"Ability§Moment Shackle": {
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"text": "Once per battle, you can do one of the following:\n\n<ul><li>At the end of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this [model is within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can [fight again](https://wahapedia.ru/wh40k9ed/the-rules/rules-appendix/#Fight-Again).\n* When a [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) is failed for this model, the Damage characteristic of that attack is changed to 0.\n* After an enemy unit has fought, if this model is eligible to fight, you can fight with it next."
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"text": "Once per battle, you can do one of the following:\n\n* At the end of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this [model is within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can [fight again](https://wahapedia.ru/wh40k9ed/the-rules/rules-appendix/#Fight-Again).\n* When a [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) is failed for this model, the Damage characteristic of that attack is changed to 0.\n* After an enemy unit has fought, if this model is eligible to fight, you can fight with it next."
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},
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"Wargear§Praesidium shield": {
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"text": "Add 1 to armour [saving throws](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made for the bearer."
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}
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},
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"Warlord Trait§Voice Of The Emperor": {
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"text": "<ul><li>Add 3\" to the range of this **WARLORD**’s aura abilities to a maximum of 12\" (this has already been added to the Voice of the Emperor aura ability below).\n* This WARLORD** has the following ability: ‘Voice of the Emperor (Aura)**: While a friendly **ADEPTUS CUSTODES** or **ANATHEMA PSYKANA** unit is within 9\" of this model, add 1 to the Leadership characteristic of models in that unit.’",
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"text": "* Add 3\" to the range of this **WARLORD**’s aura abilities to a maximum of 12\" (this has already been added to the Voice of the Emperor aura ability below).\n* This WARLORD** has the following ability: ‘Voice of the Emperor (Aura)**: While a friendly **ADEPTUS CUSTODES** or **ANATHEMA PSYKANA** unit is within 9\" of this model, add 1 to the Leadership characteristic of models in that unit.’",
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"stats": {
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"Discipline": {
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"value": "Warlord Traits"
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}
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},
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"Warlord Trait§Oblivion Knight": {
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"text": "<ul><li>This **WARLORD** has the following ability: ‘Oblivion Knight (Aura)**:** Add 1 to [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for **ANATHEMA PSYKANA** INFANTRY** units while they are within 6\" of this model.’\n* Each time this WARLORD** makes an attack, re-roll a [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 1.",
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"text": "* This **WARLORD** has the following ability: ‘Oblivion Knight (Aura)**:** Add 1 to [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for **ANATHEMA PSYKANA** INFANTRY** units while they are within 6\" of this model.’\n* Each time this WARLORD** makes an attack, re-roll a [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 1.",
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"stats": {
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"Discipline": {
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"value": "Warlord Traits 1"
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}
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},
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"Warlord Trait§Silent Judge (aura)": {
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"text": "While an enemy unit is within 3\" of this **WARLORD**:\n\n<ul><li>Each time a [Combat Attrition test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) is taken for that enemy unit, subtract 1 from that Combat Attrition test.\n* That enemy unit loses the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability.",
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"text": "While an enemy unit is within 3\" of this **WARLORD**:\n\n* Each time a [Combat Attrition test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) is taken for that enemy unit, subtract 1 from that Combat Attrition test.\n* That enemy unit loses the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability.",
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"stats": {
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"Discipline": {
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"value": "Warlord Traits 2"
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}
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},
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"Warlord Trait§Mistress Of Persecution (aura)": {
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"text": "While a friendly **ANATHEMA PSYKANA** INFANTRY** unit is within 6 \" of this WARLORD**:\n\n<ul><li>Each time a model in that ANATHEMA** PSYKANA** INFANTRY** unit makes an attack, the target does not receive the benefits of [Heavy](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Heavy-Cover) or [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover) against that attack.\n* Add 3\" to the Range characteristic of ranged weapons models in that ANATHEMA** PSYKANA** INFANTRY** unit are equipped with.",
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"text": "While a friendly **ANATHEMA PSYKANA** INFANTRY** unit is within 6 \" of this WARLORD**:\n\n* Each time a model in that ANATHEMA** PSYKANA** INFANTRY** unit makes an attack, the target does not receive the benefits of [Heavy](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Heavy-Cover) or [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover) against that attack.\n* Add 3\" to the Range characteristic of ranged weapons models in that ANATHEMA** PSYKANA** INFANTRY** unit are equipped with.",
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"stats": {
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"Discipline": {
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"value": "Warlord Traits 3"
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}
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},
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"Warlord Trait§Master Of Martial Strategy": {
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"text": "<ul><li>While this **WARLORD** is on the battlefield, each time you spend a [Command point](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points) to use a Stratagem, you can roll one D6: on a 5+, that Command point is refunded.\n* Once per battle, in your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), if units from your army are using the [Martial Ka’tah](https://wahapedia.ru/wh40k9ed/factions/adeptus-custodes/#Martial-Ka-tah) ability, before selecting a ka’tah stance for your army, you can change the order of your martial ka’tahs, i.e. primary, secondary or tertiary. Note that this does not allow you to select ka’tah stances more than once.",
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"text": "* While this **WARLORD** is on the battlefield, each time you spend a [Command point](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points) to use a Stratagem, you can roll one D6: on a 5+, that Command point is refunded.\n* Once per battle, in your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), if units from your army are using the [Martial Ka’tah](https://wahapedia.ru/wh40k9ed/factions/adeptus-custodes/#Martial-Ka-tah) ability, before selecting a ka’tah stance for your army, you can change the order of your martial ka’tahs, i.e. primary, secondary or tertiary. Note that this does not allow you to select ka’tah stances more than once.",
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"stats": {
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"Discipline": {
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"value": "Warlord Traits 1"
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}
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},
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"Warlord Trait§Champion Of The Imperium": {
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"text": "<ul><li>This **WARLORD** is eligible to [perform a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) if it is within 6\" horizontally and 5\" vertically of any enemy unit.\n* Each time this WARLORD** makes a Heroic Intervention move, it can move up to 6\" instead of 3\". All other rules for [Heroic Interventions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Heroic-Interventions) still apply.\n* Each time this WARLORD** makes an attack, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).",
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"text": "* This **WARLORD** is eligible to [perform a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) if it is within 6\" horizontally and 5\" vertically of any enemy unit.\n* Each time this WARLORD** makes a Heroic Intervention move, it can move up to 6\" instead of 3\". All other rules for [Heroic Interventions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Heroic-Interventions) still apply.\n* Each time this WARLORD** makes an attack, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).",
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"stats": {
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"Discipline": {
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"value": "Warlord Traits 2"
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}
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},
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"Warlord Trait§Impregnable Mind": {
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"text": "<ul><li>In your opponent’s [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), this **WARLORD** can attempt to [Deny the Witch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) once as if it were a PSYKER** model. Each time a Deny the Witch test is taken for this WARLORD**, add 1 to the result.\n* This WARLORD** counts as two additional models when determining control of an [objective marker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Markers). This is cumulative with any other rules that make it count as additional models.",
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"text": "* In your opponent’s [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), this **WARLORD** can attempt to [Deny the Witch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) once as if it were a PSYKER** model. Each time a Deny the Witch test is taken for this WARLORD**, add 1 to the result.\n* This WARLORD** counts as two additional models when determining control of an [objective marker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Markers). This is cumulative with any other rules that make it count as additional models.",
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"stats": {
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"Discipline": {
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"value": "Warlord Traits 4"
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}
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},
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"Warlord Trait§Peerless Warrior": {
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"text": "<ul><li>Each time this **WARLORD** makes a melee attack, an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6 inflicts 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on the target in addition to any normal damage.\n* Each time an attack made by this WARLORD** is allocated to an enemy model, the [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) cannot be [re-rolled](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Re-rolls).",
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"text": "* Each time this **WARLORD** makes a melee attack, an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6 inflicts 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on the target in addition to any normal damage.\n* Each time an attack made by this WARLORD** is allocated to an enemy model, the [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) cannot be [re-rolled](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Re-rolls).",
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"stats": {
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"Discipline": {
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"value": "Warlord Traits 6"
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"publisher": "Games Workshop",
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"url": "https://warhammer40000.com/",
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"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
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"revision": "0.0.3",
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"revision": "0.0.4",
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"dependencies": [
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{
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"slug": "123456",
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"text": "Models in this unit have a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)."
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},
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"Ability§Siphoned Vigour": {
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"text": "When this unit destroys an enemy unit for the first time, until the end of the battle:\n\n<ul><li>Add 1 to rolls made for this unit’s **Voltagheist Blast** ability.\n* Models in this unit have a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)."
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"text": "When this unit destroys an enemy unit for the first time, until the end of the battle:\n\n* Add 1 to rolls made for this unit’s **Voltagheist Blast** ability.\n* Models in this unit have a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)."
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},
|
||||
"Ability§Fanatical Devotion": {
|
||||
"text": "Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost."
|
||||
|
|
@ -9454,7 +9454,7 @@
|
|||
"text": "Models in this unit have a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) against ranged attacks. Each time an invulnerable saving throw is made for a model in this unit against a ranged attack, on an unmodified saving roll of 6, the attacking model's unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds)."
|
||||
},
|
||||
"Ability§Battle Protocols": {
|
||||
"text": "This unit receives a bonus depending on which protocol is active for it. At the start of the battle, the Aegis Protocol (see below) is active for this unit. To change the unit's active protocol see the [Cybernetica Datasmith](https://wahapedia.ru/wh40k9ed/factions/adeptus-mechanicus/Cybernetica-Datasmith) datasheet. The available protocols are:\n\n<ul><li>**Aegis Protocol:** While this protocol is active for this unit, models in this unit have a Sv characteristic of 2+.\n* Conqueror Protocol:** While this protocol is active for this unit, you can re-roll [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for it and models in this unit have a WS characteristic of 2+.\n* Protector Protocol:** While this protocol is active for this unit, it cannot move (except to [pile in](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Pile-In) or [consolidate](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Consolidate)) and models in this unit have a BS characteristic of 3+."
|
||||
"text": "This unit receives a bonus depending on which protocol is active for it. At the start of the battle, the Aegis Protocol (see below) is active for this unit. To change the unit's active protocol see the [Cybernetica Datasmith](https://wahapedia.ru/wh40k9ed/factions/adeptus-mechanicus/Cybernetica-Datasmith) datasheet. The available protocols are:\n\n* **Aegis Protocol:** While this protocol is active for this unit, models in this unit have a Sv characteristic of 2+.\n* Conqueror Protocol:** While this protocol is active for this unit, you can re-roll [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for it and models in this unit have a WS characteristic of 2+.\n* Protector Protocol:** While this protocol is active for this unit, it cannot move (except to [pile in](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Pile-In) or [consolidate](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Consolidate)) and models in this unit have a BS characteristic of 3+."
|
||||
},
|
||||
"Ability§Explodes": {
|
||||
"text": "Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3\" suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nEach time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3\" suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6\" suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 6\" suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this transport is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 6\" suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6\" suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this transport is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 6\" suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6\" suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds)."
|
||||
|
|
@ -9480,7 +9480,7 @@
|
|||
}
|
||||
},
|
||||
"Wargear§Enhanced data-tether": {
|
||||
"text": "While the bearer is on the battlefield:\n\n<ul><li>The bearer’s unit gains the **DATA-TETHER** keyword.\n* Add 1 to the Leadership characteristic of models in the bearer’s unit.",
|
||||
"text": "While the bearer is on the battlefield:\n\n* The bearer’s unit gains the **DATA-TETHER** keyword.\n* Add 1 to the Leadership characteristic of models in the bearer’s unit.",
|
||||
"stats": {
|
||||
"Points": {
|
||||
"value": 10
|
||||
|
|
@ -9630,7 +9630,7 @@
|
|||
"Forge World": {
|
||||
"statType": "term",
|
||||
"value": "<FORGE WORLD>",
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **{v}** CORE**, **{v}** KATAPHRON** SERVITORS** or **{v}** SERVITORS** unit within 6\" of this model. Until the start of your next Command phase:\n\n<ul><li>If that unit has the KATAPHRON** SERVITORS** keyword, it can perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) as if it had the INFANTRY** keyword.\n* While that unit is performing an action, it can make ranged attacks without that action failing.",
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **{v}** CORE**, **{v}** KATAPHRON** SERVITORS** or **{v}** SERVITORS** unit within 6\" of this model. Until the start of your next Command phase:\n\n* If that unit has the KATAPHRON** SERVITORS** keyword, it can perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) as if it had the INFANTRY** keyword.\n* While that unit is performing an action, it can make ranged attacks without that action failing.",
|
||||
"visibility": "hidden",
|
||||
"dynamic": true
|
||||
}
|
||||
|
|
@ -9738,7 +9738,7 @@
|
|||
"Forge World": {
|
||||
"statType": "term",
|
||||
"value": "<FORGE WORLD>",
|
||||
"text": "If a [Detachment](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Detachments) contains multiple **ARCHAEOPTER** TRANSVECTOR** models, you can choose for pairs of them to make combined landings instead of setting them up on the battlefield. For each combined landing that you want to make, select two **{v}** ARCHAEOPTER** TRANSVECTOR** models:\n\n<ul><li>Those two [TRANSPORT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Transports) models are treated as one model with a combined [transport capacity](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Transport-Capacity) of 12 **{v}** INFANTRY** models for the purpose of which units can be embarked within them. This means that an eligible INFANTRY** unit containing 7-12 models can start the battle embarked within these two TRANSPORT** models, the INFANTRY** models in that unit being split between the two transports. Make a note of which INFANTRY** models are embarked within which TRANSPORT** models.\n* Those two TRANSPORT** models can be set up in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of your first, second or third [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), regardless of any mission rules, and must be set up at the same time. Any units embarked within those TRANSPORT** models must immediately [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) after the TRANSPORT** models have been set up, and the disembarking units must be set up more than 9\" away from any enemy models.\n* When those two TRANSPORT** models are set up, they must be set up within 9\" of one another, and any disembarking units must follow the normal rules for disembarking transports and [unit coherency](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unit-Coherency).",
|
||||
"text": "If a [Detachment](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Detachments) contains multiple **ARCHAEOPTER** TRANSVECTOR** models, you can choose for pairs of them to make combined landings instead of setting them up on the battlefield. For each combined landing that you want to make, select two **{v}** ARCHAEOPTER** TRANSVECTOR** models:\n\n* Those two [TRANSPORT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Transports) models are treated as one model with a combined [transport capacity](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Transport-Capacity) of 12 **{v}** INFANTRY** models for the purpose of which units can be embarked within them. This means that an eligible INFANTRY** unit containing 7-12 models can start the battle embarked within these two TRANSPORT** models, the INFANTRY** models in that unit being split between the two transports. Make a note of which INFANTRY** models are embarked within which TRANSPORT** models.\n* Those two TRANSPORT** models can be set up in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of your first, second or third [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), regardless of any mission rules, and must be set up at the same time. Any units embarked within those TRANSPORT** models must immediately [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) after the TRANSPORT** models have been set up, and the disembarking units must be set up more than 9\" away from any enemy models.\n* When those two TRANSPORT** models are set up, they must be set up within 9\" of one another, and any disembarking units must follow the normal rules for disembarking transports and [unit coherency](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unit-Coherency).",
|
||||
"visibility": "hidden",
|
||||
"dynamic": true
|
||||
}
|
||||
|
|
@ -11620,7 +11620,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Battle-sphere Uplink": {
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **<FORGE WORLD>** SKITARII** CORE** unit within 9\" of this WARLORD**, or select one friendly **<FORGE WORLD>** CORE** DATA-TETHER** unit on the battlefield. Until the start of your next Command phase, models in that unit do not suffer the penalty to [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) incurred for firing:\n\n<ul><li>[Heavy weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#HEAVY) in the same turn that their unit has moved.\n* [Assault weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#ASSAULT) in the same turn that their unit has [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance).",
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **<FORGE WORLD>** SKITARII** CORE** unit within 9\" of this WARLORD**, or select one friendly **<FORGE WORLD>** CORE** DATA-TETHER** unit on the battlefield. Until the start of your next Command phase, models in that unit do not suffer the penalty to [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) incurred for firing:\n\n* [Heavy weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#HEAVY) in the same turn that their unit has moved.\n* [Assault weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#ASSAULT) in the same turn that their unit has [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance).",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 2"
|
||||
|
|
@ -11644,7 +11644,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Firepoint Telemetry Cache": {
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **<FORGE WORLD>** SKITARII** CORE** unit within 9\" of this WARLORD**, or select one friendly **<FORGE WORLD>** CORE** DATA-TETHER** unit on the battlefield. Until the start of your next Command phase, each time a ranged attack is allocated to a model in that unit:\n\n<ul><li>It is treated as receiving the benefits of [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover) against that attack.\n* If that model is entirely on or within a [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) and has the INFANTRY** keyword, add an additional 1 to any armour [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made against that attack.",
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **<FORGE WORLD>** SKITARII** CORE** unit within 9\" of this WARLORD**, or select one friendly **<FORGE WORLD>** CORE** DATA-TETHER** unit on the battlefield. Until the start of your next Command phase, each time a ranged attack is allocated to a model in that unit:\n\n* It is treated as receiving the benefits of [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover) against that attack.\n* If that model is entirely on or within a [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) and has the INFANTRY** keyword, add an additional 1 to any armour [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made against that attack.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 5"
|
||||
|
|
@ -11668,7 +11668,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Masterwork Bionics": {
|
||||
"text": "<ul><li>This **WARLORD** has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n* Each time an attack is allocated to this WARLORD**, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).",
|
||||
"text": "* This **WARLORD** has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n* Each time an attack is allocated to this WARLORD**, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 2"
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -5,7 +5,7 @@
|
|||
"publisher": "Games Workshop",
|
||||
"url": "https://warhammer40000.com/",
|
||||
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
|
||||
"revision": "0.0.3",
|
||||
"revision": "0.0.4",
|
||||
"dependencies": [
|
||||
{
|
||||
"slug": "123456",
|
||||
|
|
@ -2353,7 +2353,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Privateer (aura)": {
|
||||
"text": "While a friendly **VOIDSMEN-AT-ARMS** unit is within 6\" of this WARLORD**:\n\n<ul><li>That unit has the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability.\n* That unit can make ranged attacks without any [action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions) it is performing failing.",
|
||||
"text": "While a friendly **VOIDSMEN-AT-ARMS** unit is within 6\" of this WARLORD**:\n\n* That unit has the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability.\n* That unit can make ranged attacks without any [action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions) it is performing failing.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 2"
|
||||
|
|
@ -2361,7 +2361,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Duellist": {
|
||||
"text": "Each time this **WARLORD** makes a melee attack:\n\n<ul><li>You can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* An unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6 inflicts 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on the target in addition to any normal damage.",
|
||||
"text": "Each time this **WARLORD** makes a melee attack:\n\n* You can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* An unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6 inflicts 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on the target in addition to any normal damage.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 3"
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
"publisher": "Games Workshop",
|
||||
"url": "https://warhammer40000.com/",
|
||||
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
|
||||
"revision": "0.0.3",
|
||||
"revision": "0.0.4",
|
||||
"dependencies": [
|
||||
{
|
||||
"slug": "123456",
|
||||
|
|
@ -40125,7 +40125,7 @@
|
|||
"text": "Officers cannot <span class=\"tt kwbu\">issue <span class=\"tt kwbu\">orders</span></span> to Sly Marbo. Sly Marbo can never have a [Warlord Trait](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Warlord-Traits)."
|
||||
},
|
||||
"Ability§Lethal Ambush": {
|
||||
"text": "During deployment, you can set up Sly Marbo in ambush instead of placing him on the battlefield. At the end of any of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) he can emerge from hiding and attack - set him up anywhere on the battlefield that is more than 9\" away from any enemy models. Sly Marbo can then do one of the following:\n\n<ul><li>**Stalk with Blade:** Sly Marbo can immediately move up to D6\" in any direction. In addition, until the start of your next turn, add 2 to Sly Marbos Attacks characteristic.\n* Snipe with Pistol:** Sly Marbo can immediately shoot his ripper pistol as if it were the [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE) (doing so does not prevent him from shooting in the Shooting phase of this turn). Until the start of your next turn, each time you select a target for this model’s ripper pistol, you can ignore the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule.\n* Detonate Concealed Explosives:** Pick an enemy unit on the battlefield and roll a D6. Subtract 1 from the result if the unit is a CHARACTER, but add 1 if the unit contains 10 or more models. On a 4+ that unit suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds), but on a 7+ it suffers D6 mortal wounds."
|
||||
"text": "During deployment, you can set up Sly Marbo in ambush instead of placing him on the battlefield. At the end of any of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) he can emerge from hiding and attack - set him up anywhere on the battlefield that is more than 9\" away from any enemy models. Sly Marbo can then do one of the following:\n\n* **Stalk with Blade:** Sly Marbo can immediately move up to D6\" in any direction. In addition, until the start of your next turn, add 2 to Sly Marbos Attacks characteristic.\n* Snipe with Pistol:** Sly Marbo can immediately shoot his ripper pistol as if it were the [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE) (doing so does not prevent him from shooting in the Shooting phase of this turn). Until the start of your next turn, each time you select a target for this model’s ripper pistol, you can ignore the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule.\n* Detonate Concealed Explosives:** Pick an enemy unit on the battlefield and roll a D6. Subtract 1 from the result if the unit is a CHARACTER, but add 1 if the unit contains 10 or more models. On a 4+ that unit suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds), but on a 7+ it suffers D6 mortal wounds."
|
||||
},
|
||||
"Ability§One With his Surroundings": {
|
||||
"text": "Each time a ranged attack is allocated to this model while it is receiving the benefits of cover, add an additional 1 to any armour [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made against that attack."
|
||||
|
|
@ -40200,19 +40200,19 @@
|
|||
"text": "This model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) against ranged attacks."
|
||||
},
|
||||
"Ability§Fortress Set-up": {
|
||||
"text": "When this Fortification is first set up on the battlefield, each model in this unit must be set up so that it is in end-to-end contact with at least one other friendly Imperial Fortress Walls model. Each Gate Section model must be in end-to-end contact with 2 Gate Tower Section models. You do not have to set up all of the models in this unit in the battlefield if you do not wish to (or if you have insufficient room). This unit can be set up within 3\" of other [terrain features](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1). After it is set up, models in this unit are treated as a single terrain feature with the following Terrain Traits:\n\n<ul><li>[Defensible](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible)\n* [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover)\n* [Heavy Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Heavy-Cover)"
|
||||
"text": "When this Fortification is first set up on the battlefield, each model in this unit must be set up so that it is in end-to-end contact with at least one other friendly Imperial Fortress Walls model. Each Gate Section model must be in end-to-end contact with 2 Gate Tower Section models. You do not have to set up all of the models in this unit in the battlefield if you do not wish to (or if you have insufficient room). This unit can be set up within 3\" of other [terrain features](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1). After it is set up, models in this unit are treated as a single terrain feature with the following Terrain Traits:\n\n* [Defensible](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible)\n* [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover)\n* [Heavy Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Heavy-Cover)"
|
||||
},
|
||||
"Ability§Gates": {
|
||||
"text": "When this Fortification is first set up on the battlefield, each Gate Section model can be set up with its gate open or closed. In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can open or close the gate each of this unit’s Gate Section models. While a Gate Section’s gate is open, it is no longer an [Obstacle](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) and does not have any [Terrain Traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits)."
|
||||
},
|
||||
"Ability§Automated Weapons": {
|
||||
"text": "Each time this unit is selected to shoot, for each Tower Section or Gate Tower Section model in this unit, if no friendly units are [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within that model, you can only select one of the following targets for that section’s attacks:\n\n<ul><li>The closest eligible enemy unit.\n* The closest eligible enemy [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit.\n\nERROR: The following text was found on another ability with the same name.\n\nIn your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), each time this model is selected to shoot, if no friendly units are embarked within it, you can only select one of the following targets for that weapon’s attacks:\n\n<ul><li>The closest eligible enemy unit.\n* The closest eligible enemy [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit."
|
||||
"text": "Each time this unit is selected to shoot, for each Tower Section or Gate Tower Section model in this unit, if no friendly units are [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within that model, you can only select one of the following targets for that section’s attacks:\n\n* The closest eligible enemy unit.\n* The closest eligible enemy [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit.\n\nERROR: The following text was found on another ability with the same name.\n\nIn your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), each time this model is selected to shoot, if no friendly units are embarked within it, you can only select one of the following targets for that weapon’s attacks:\n\n* The closest eligible enemy unit.\n* The closest eligible enemy [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit."
|
||||
},
|
||||
"Ability§Fire Points": {
|
||||
"text": "In your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), up to 8 models embarked within each Tower Section or Gate Tower Section model can be selected to shoot with; measure distances and draw line of sight from any point on that section when doing so (these embarked models can still shoot while the building is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of enemy units)."
|
||||
},
|
||||
"Ability§Wrecked": {
|
||||
"text": "Each time a model in this unit is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 9\" suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On any other result that model is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle it is treated as an [Obstacles](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) with the following [terrain traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):\n\n<ul><li>[Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground)\n* [Exposed Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Exposed-Position)\n* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this building is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 6\" suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On any other result this building is wrecked; though the model counts as destroyed for all rules purposes do not remove the model from the battlefield. Instead, for the remainder of the battle it is treated as an [Obstacle](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) with the following [terrain traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):\n\n<ul><li>[Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground)\n* [Exposed Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Exposed-Position)\n* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)"
|
||||
"text": "Each time a model in this unit is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 9\" suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On any other result that model is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle it is treated as an [Obstacles](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) with the following [terrain traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):\n\n* [Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground)\n* [Exposed Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Exposed-Position)\n* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this building is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 6\" suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On any other result this building is wrecked; though the model counts as destroyed for all rules purposes do not remove the model from the battlefield. Instead, for the remainder of the battle it is treated as an [Obstacle](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) with the following [terrain traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):\n\n* [Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground)\n* [Exposed Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Exposed-Position)\n* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)"
|
||||
},
|
||||
"Ability§Force Dome": {
|
||||
"text": "This model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)."
|
||||
|
|
@ -40287,7 +40287,7 @@
|
|||
"text": "While this unit contains Scout Sergeant Oan Mkoll, models in this unit have a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)."
|
||||
},
|
||||
"Ability§Armour of Contempt": {
|
||||
"text": "Each time an attack is allocated to an **ASTRA MILITARUM** VEHICLE**, **ADEPTUS ASTARTES**, **SANCTIC ASTARTES**, **HERETIC ASTARTES** or **ADEPTA SORORITAS** model, worsen the Armour Penetration characteristic of that attack by 1.\n\nThis rule does not apply to any of the following:\n\n<ul><li>Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).\n* Models with either the Sacresant Shield** or Force Shielding** ability (**CELESTIAN SACRESANT** and **NEMESIS DREADKNIGHT** units).\n* Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack."
|
||||
"text": "Each time an attack is allocated to an **ASTRA MILITARUM** VEHICLE**, **ADEPTUS ASTARTES**, **SANCTIC ASTARTES**, **HERETIC ASTARTES** or **ADEPTA SORORITAS** model, worsen the Armour Penetration characteristic of that attack by 1.\n\nThis rule does not apply to any of the following:\n\n* Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).\n* Models with either the Sacresant Shield** or Force Shielding** ability (**CELESTIAN SACRESANT** and **NEMESIS DREADKNIGHT** units).\n* Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack."
|
||||
},
|
||||
"Weapon§Artillery barrage": {
|
||||
"stats": {
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
"publisher": "Games Workshop",
|
||||
"url": "https://warhammer40000.com/",
|
||||
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
|
||||
"revision": "0.0.3",
|
||||
"revision": "0.0.4",
|
||||
"dependencies": [
|
||||
{
|
||||
"slug": "123456",
|
||||
|
|
@ -13832,10 +13832,10 @@
|
|||
"text": "In your opponent’s [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), this model can attempt to [deny](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) two psychic powers as if it were a [**PSYKER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE)."
|
||||
},
|
||||
"Ability§Rage Embodied (Aura)": {
|
||||
"text": "While a unit is within 6\" of this model:\n\n<ul><li>Add 1 to the Attacks characteristic of models in that unit.\n* Each time a [Morale test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) is taken for that unit, it is automatically passed.\n* Each time that unit is selected to [Fall Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back), the controlling player rolls 3D6. If the total is greater than that unit’s Leadership characteristic, that unit cannot Fall Back."
|
||||
"text": "While a unit is within 6\" of this model:\n\n* Add 1 to the Attacks characteristic of models in that unit.\n* Each time a [Morale test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) is taken for that unit, it is automatically passed.\n* Each time that unit is selected to [Fall Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back), the controlling player rolls 3D6. If the total is greater than that unit’s Leadership characteristic, that unit cannot Fall Back."
|
||||
},
|
||||
"Ability§Skulls for Khorne": {
|
||||
"text": "<ul><li>Each time this model makes a melee attack against an enemy [**CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters) unit, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) and you can re-roll the [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* Each time an enemy CHARACTER** unit is destroyed by an attack made by this model, increase the range of this model’s Herald of Khorne** and Lord of Decapitations** abilities (see below) by 3\" (to a maximum of 12\")."
|
||||
"text": "* Each time this model makes a melee attack against an enemy [**CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters) unit, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) and you can re-roll the [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* Each time an enemy CHARACTER** unit is destroyed by an attack made by this model, increase the range of this model’s Herald of Khorne** and Lord of Decapitations** abilities (see below) by 3\" (to a maximum of 12\")."
|
||||
},
|
||||
"Ability§Lord of Decapitations": {
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **BLOODLETTERS CORE** unit within 6\" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
|
||||
|
|
@ -13844,13 +13844,13 @@
|
|||
"text": "In your opponent’s [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), this unit can attempt to [deny](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) one psychic power as if it were a [**PSYKER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE)."
|
||||
},
|
||||
"Wargear§Instrument of Chaos": {
|
||||
"text": "While this unit contains any models equipped with an instrument of Chaos:\n\n<ul><li>It has the **INSTRUMENT** keyword.\n* Add 1 to the Leadership characteristic of models in this unit."
|
||||
"text": "While this unit contains any models equipped with an instrument of Chaos:\n\n* It has the **INSTRUMENT** keyword.\n* Add 1 to the Leadership characteristic of models in this unit."
|
||||
},
|
||||
"Ability§P’tarix's Sorcerous Syphon (Aura)": {
|
||||
"text": "While an enemy [**PSYKER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE) unit is within 12\" of this model:\n\n<ul><li>Subtract 1 from [Psychic tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) taken for that unit.\n* Each time a Psychic test is failed for that unit, that psychic power is syphoned, and until the end of the battle, that unit cannot attempt to [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) that psychic power. [Psychic actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Psychic-Actions) are unaffected."
|
||||
"text": "While an enemy [**PSYKER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE) unit is within 12\" of this model:\n\n* Subtract 1 from [Psychic tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) taken for that unit.\n* Each time a Psychic test is failed for that unit, that psychic power is syphoned, and until the end of the battle, that unit cannot attempt to [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) that psychic power. [Psychic actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Psychic-Actions) are unaffected."
|
||||
},
|
||||
"Ability§Xirat’p's Sorcerous Barrage": {
|
||||
"text": "At the start of your [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), you can resolve each of the following effects once, in any order:\n\n<ul><li>Roll two D6 and select one result. This model can automatically [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) the psychic power from the **[Pandaemoniac discipline](https://wahapedia.ru/wh40k9ed/factions/chaos-daemons/#Pandaemoniac-Discipline)** that corresponds with that number.\n* If this model successfully syphoned any psychic powers in the previous enemy Psychic phase (see P’tarix’s Sorcerous Syphon**), it can automatically manifest the [Smite](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Smite) psychic power.These powers are considered to have been [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) with a roll equal to their [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value (do not make a [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests)), and they cannot be [denied](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch)."
|
||||
"text": "At the start of your [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), you can resolve each of the following effects once, in any order:\n\n* Roll two D6 and select one result. This model can automatically [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) the psychic power from the **[Pandaemoniac discipline](https://wahapedia.ru/wh40k9ed/factions/chaos-daemons/#Pandaemoniac-Discipline)** that corresponds with that number.\n* If this model successfully syphoned any psychic powers in the previous enemy Psychic phase (see P’tarix’s Sorcerous Syphon**), it can automatically manifest the [Smite](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Smite) psychic power.These powers are considered to have been [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) with a roll equal to their [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value (do not make a [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests)), and they cannot be [denied](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch)."
|
||||
},
|
||||
"Ability§Tally of Pestilence": {
|
||||
"text": "While this model is on the battlefield, keep a tally of how many enemy models are destroyed by attacks made by **LEGIONES DAEMONICA** NURGLE** units from your army. At the start of each battle round, if there are 2 or more marks on that tally, after making a [Warp Storm roll](https://wahapedia.ru/wh40k9ed/factions/chaos-daemons/#Warp-Storm-Effects), gain 1 additional Warp Storm point, and reset that tally to 0. If this model is destroyed, any marks on that tally are lost."
|
||||
|
|
@ -13865,10 +13865,10 @@
|
|||
"text": "This unit is eligible to [perform Heroic Interventions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) as if it were a [**CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters) unit. This unit is eligible to perform a Heroic Intervention if it is within 6\" horizontally and 5\" vertically of any enemy unit, instead of 3\" horizontally and 5\" vertically. Each time this unit makes a Heroic Intervention move, it can move up to 6\". All other rules for Heroic Interventions still apply."
|
||||
},
|
||||
"Ability§Dazzling Acrobatics": {
|
||||
"text": "<ul><li>Each time this model makes a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move), [Advances](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), [Falls Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back) or makes a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), until that move is finished, this model can move horizontally through models and [terrain features](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features) (it cannot finish a move on top of another model, or its base).\n* This unit is [eligible to charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Charges) in a turn in which it [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back)."
|
||||
"text": "* Each time this model makes a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move), [Advances](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), [Falls Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back) or makes a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), until that move is finished, this model can move horizontally through models and [terrain features](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features) (it cannot finish a move on top of another model, or its base).\n* This unit is [eligible to charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Charges) in a turn in which it [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back)."
|
||||
},
|
||||
"Ability§The Eternal Dance": {
|
||||
"text": "At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), select one enemy unit within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this model. Then select one of the following effects:\n\n<ul><li>Until the end of the phase, each time a friendly **LEGIONES DAEMONICA** SLAANESH** model makes a melee attack against that unit, add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Until the end of the phase, each time a model in that unit makes a melee attack, subtract 1 from that attack’s hit roll.\n* Until the end of the phase, each time a model in that unit makes a melee attack, subtract 1 from that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll)."
|
||||
"text": "At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), select one enemy unit within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this model. Then select one of the following effects:\n\n* Until the end of the phase, each time a friendly **LEGIONES DAEMONICA** SLAANESH** model makes a melee attack against that unit, add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Until the end of the phase, each time a model in that unit makes a melee attack, subtract 1 from that attack’s hit roll.\n* Until the end of the phase, each time a model in that unit makes a melee attack, subtract 1 from that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll)."
|
||||
},
|
||||
"Ability§Locus of Slaanesh": {
|
||||
"text": "Add 1 to the Strength characteristic of models in friendly **SLAANESH DAEMON** units whilst their unit is within 6\" of any units with this ability."
|
||||
|
|
@ -13880,13 +13880,13 @@
|
|||
"text": "Add 1 to [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this unit."
|
||||
},
|
||||
"Ability§Scything Impact": {
|
||||
"text": "Each time this model finishes a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit):\n\n<ul><li>Roll four D6 for each enemy unit within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this model. For each 5+, that enemy unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* Until the end of the turn, add 2 to this model’s Attacks characteristic."
|
||||
"text": "Each time this model finishes a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit):\n\n* Roll four D6 for each enemy unit within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this model. For each 5+, that enemy unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* Until the end of the turn, add 2 to this model’s Attacks characteristic."
|
||||
},
|
||||
"Ability§Lord of Torment (Aura)": {
|
||||
"text": "While an enemy unit is within 6\" of this model, subtract 1 from the Leadership characteristic of models in that unit, and each time a [Combat Attrition test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) is taken for that unit, subtract 1 from that Combat Attrition test."
|
||||
},
|
||||
"Ability§Shadow Form": {
|
||||
"text": "<ul><li>Each time an attack is made against this model, your opponent cannot re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Each time an attack is made against this model, subtract 1 from that attack’s hit roll and [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* Each time a ranged attack is made against this model, subtract 1 from that attack’s Damage characteristic (to a minimum of 1)."
|
||||
"text": "* Each time an attack is made against this model, your opponent cannot re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Each time an attack is made against this model, subtract 1 from that attack’s hit roll and [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* Each time a ranged attack is made against this model, subtract 1 from that attack’s Damage characteristic (to a minimum of 1)."
|
||||
},
|
||||
"Ability§Prince of Chaos (Aura)": {
|
||||
"text": "\n\nERROR: The following text was found on another ability with the same name.\n\nWhile a friendly **LEGIONES DAEMONICA** SLAANESH** CORE** unit is within 6\" of this model, each time a model in that unit makes an attack, re-roll a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1.",
|
||||
|
|
@ -13901,7 +13901,7 @@
|
|||
}
|
||||
},
|
||||
"Ability§Daemonic Rewards": {
|
||||
"text": "<ul><li>If this model has the **KHORNE** keyword, add 1 to this model’s Strength characteristic and add 2 to this model’s Attacks characteristic.\n* If this model has the TZEENTCH** keyword, it can attempt to [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) one additional psychic power in your [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE) and knows one additional psychic power from the [Pandaemoniac discipline](https://wahapedia.ru/wh40k9ed/factions/chaos-daemons/#Pandaemoniac-Discipline)**.\n* If this model has the NURGLE** keyword, add 1 to this model’s Toughness characteristic.\n* If this model has the SLAANESH** keyword, add 2\" to this model’s Move characteristic.\n\nERROR: The following text was found on another ability with the same name.\n\n<ul><li>If this model has the **KHORNE** keyword, add 2 to this model’s Attacks characteristic.\n* If this model has the TZEENTCH** keyword, change this model’s <span class=\"tt kwbu\">Daemonic <span class=\"tt kwbu\">Save</span></span> characteristic to 4+/4+.\n* If this model has the NURGLE** keyword, add 1 to this model’s Toughness characteristic.\n* If this model has the SLAANESH** keyword, add 4\" to this model’s Move characteristic.\n\nERROR: The following text was found on another ability with the same name.\n\n**KHORNE** SPINED** CHAOS** BEAST** models have the <span class=\"tt kwbu\">Unstoppable <span class=\"tt kwbu\">Ferocity</span></span> ability, TZEENTCH** SPINED** CHAOS** BEAST** models have the <span class=\"tt kwbu\">Ephemeral <span class=\"tt kwbu\">Form</span></span> ability, NURGLE** SPINED** CHAOS** BEAST** models have the <span class=\"tt kwbu\">Disgustingly <span class=\"tt kwbu\">Resilient</span></span> ability and SLAANESH** SPINED** CHAOS** BEAST** models have the <span class=\"tt kwbu\">Quicksilver <span class=\"tt kwbu\">Swiftness</span></span> ability."
|
||||
"text": "* If this model has the **KHORNE** keyword, add 1 to this model’s Strength characteristic and add 2 to this model’s Attacks characteristic.\n* If this model has the TZEENTCH** keyword, it can attempt to [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) one additional psychic power in your [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE) and knows one additional psychic power from the [Pandaemoniac discipline](https://wahapedia.ru/wh40k9ed/factions/chaos-daemons/#Pandaemoniac-Discipline)**.\n* If this model has the NURGLE** keyword, add 1 to this model’s Toughness characteristic.\n* If this model has the SLAANESH** keyword, add 2\" to this model’s Move characteristic.\n\nERROR: The following text was found on another ability with the same name.\n\n* If this model has the **KHORNE** keyword, add 2 to this model’s Attacks characteristic.\n* If this model has the TZEENTCH** keyword, change this model’s <span class=\"tt kwbu\">Daemonic <span class=\"tt kwbu\">Save</span></span> characteristic to 4+/4+.\n* If this model has the NURGLE** keyword, add 1 to this model’s Toughness characteristic.\n* If this model has the SLAANESH** keyword, add 4\" to this model’s Move characteristic.\n\nERROR: The following text was found on another ability with the same name.\n\n**KHORNE** SPINED** CHAOS** BEAST** models have the <span class=\"tt kwbu\">Unstoppable <span class=\"tt kwbu\">Ferocity</span></span> ability, TZEENTCH** SPINED** CHAOS** BEAST** models have the <span class=\"tt kwbu\">Ephemeral <span class=\"tt kwbu\">Form</span></span> ability, NURGLE** SPINED** CHAOS** BEAST** models have the <span class=\"tt kwbu\">Disgustingly <span class=\"tt kwbu\">Resilient</span></span> ability and SLAANESH** SPINED** CHAOS** BEAST** models have the <span class=\"tt kwbu\">Quicksilver <span class=\"tt kwbu\">Swiftness</span></span> ability."
|
||||
},
|
||||
"Ability§Explodes": {
|
||||
"text": "When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6\" suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6\" suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds)."
|
||||
|
|
@ -13961,25 +13961,25 @@
|
|||
"text": "While a friendly **NURGLE DAEMON** unit is within 6\" of this model, each time an enemy model makes a melee attack against that unit, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
|
||||
},
|
||||
"Ability§Beast Handler": {
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **BEASTS OF** NURGLE** or **PLAGUE DRONES** unit within 9\" of this model. Until the start of your next Command phase:\n\n<ul><li>You can re-roll [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for that unit.\n* Each time a model in that unit makes a melee attack, add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **BEASTS OF** NURGLE** or **PLAGUE DRONES** unit within 9\" of this model. Until the start of your next Command phase:\n\n* You can re-roll [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for that unit.\n* Each time a model in that unit makes a melee attack, add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
|
||||
},
|
||||
"Ability§Seed the Garden of Nurgle": {
|
||||
"text": "At the end of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), if this model is [wholly within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) an [Area Terrain](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Area-Terrain) feature, you can select for that Area Terrain feature to be seeded. If you do so, until the end of the battle:\n\n<ul><li>Enemy units treat that Area Terrain feature as if it had the [Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground) terrain trait.\n* Each time an enemy unit ends any type of move (excluding [pile-in](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Pile-In) or [consolidation moves](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Consolidate)) within that Area Terrain feature, roll one D6: on a 2+, that enemy unit suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds)."
|
||||
"text": "At the end of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), if this model is [wholly within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) an [Area Terrain](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Area-Terrain) feature, you can select for that Area Terrain feature to be seeded. If you do so, until the end of the battle:\n\n* Enemy units treat that Area Terrain feature as if it had the [Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground) terrain trait.\n* Each time an enemy unit ends any type of move (excluding [pile-in](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Pile-In) or [consolidation moves](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Consolidate)) within that Area Terrain feature, roll one D6: on a 2+, that enemy unit suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds)."
|
||||
},
|
||||
"Ability§Disease of Mirth": {
|
||||
"text": "In the [Morale phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MORALE-PHASE), you can select one enemy unit within 12\" of this model and roll 3D6: if the result is greater than that enemy unit’s Leadership characteristic, select one of the results below to take effect until the start of the next Morale phase. Each unit can only be selected for this ability once per phase.\n\n<ul><li>The selected unit cannot [perform actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions), and if that unit is currently [performing an action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions), it immediately fails.\n* The selected unit loses the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability."
|
||||
"text": "In the [Morale phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MORALE-PHASE), you can select one enemy unit within 12\" of this model and roll 3D6: if the result is greater than that enemy unit’s Leadership characteristic, select one of the results below to take effect until the start of the next Morale phase. Each unit can only be selected for this ability once per phase.\n\n* The selected unit cannot [perform actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions), and if that unit is currently [performing an action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions), it immediately fails.\n* The selected unit loses the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability."
|
||||
},
|
||||
"Ability§Jolly Gutpipes": {
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **GREAT UNCLEAN** ONE**, NURGLINGS** or **PLAGUEBEARERS CORE** unit within 6\" of this model. Until the start of your next Command phase:\n\n<ul><li>Add 1 to the Move characteristic of models in that unit.\n* Add 1 to [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this unit."
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **GREAT UNCLEAN** ONE**, NURGLINGS** or **PLAGUEBEARERS CORE** unit within 6\" of this model. Until the start of your next Command phase:\n\n* Add 1 to the Move characteristic of models in that unit.\n* Add 1 to [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this unit."
|
||||
},
|
||||
"Ability§Keep Counting! Meet Your Quota!": {
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **PLAGUEBEARERS CORE** unit within 6\" of this model. Until the start of your next Command phase:\n\n<ul><li>Each time a model in that unit makes a melee attack, add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* That unit has the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability. If that unit already has the Objective Secured ability, then for the purposes of determining which player controls an [objective marker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Markers), each model in that unit counts as two models."
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **PLAGUEBEARERS CORE** unit within 6\" of this model. Until the start of your next Command phase:\n\n* Each time a model in that unit makes a melee attack, add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* That unit has the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability. If that unit already has the Objective Secured ability, then for the purposes of determining which player controls an [objective marker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Markers), each model in that unit counts as two models."
|
||||
},
|
||||
"Ability§Shroud of Flies (Aura)": {
|
||||
"text": "While a friendly **LEGIONES DAEMONICA** NURGLE** unit (excluding VEHICLE** and MONSTER** units) is within 6\" of this model, each time a ranged attack is made against that unit, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
|
||||
},
|
||||
"Ability§Sickness Blossoms": {
|
||||
"text": "At the start of each turn, roll one D6 for each enemy unit within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this model:\n\n<ul><li>On a 2-5, that enemy unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* On a 6, that enemy unit suffers D3 mortal wounds.If any enemy models are destroyed as a result of these mortal wounds, gain 1 [Warp Storm point](https://wahapedia.ru/wh40k9ed/factions/chaos-daemons/#Warp-Storm-Effects)."
|
||||
"text": "At the start of each turn, roll one D6 for each enemy unit within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this model:\n\n* On a 2-5, that enemy unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* On a 6, that enemy unit suffers D3 mortal wounds.If any enemy models are destroyed as a result of these mortal wounds, gain 1 [Warp Storm point](https://wahapedia.ru/wh40k9ed/factions/chaos-daemons/#Warp-Storm-Effects)."
|
||||
},
|
||||
"Ability§The Plague Bells Chime": {
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **PLAGUEBEARERS INFANTRY** CORE** unit within 6\" of this model to be replenished. If you do so, roll seven D6. For each 6, return 1 destroyed model to that unit with its full wounds remaining. These models cannot be set up within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units unless those enemy units are already within Engagement Range of its unit. Each unit can only be replenished once per turn."
|
||||
|
|
@ -14063,7 +14063,7 @@
|
|||
"text": "In your first [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one enemy [**CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters) unit. Each time this model makes an attack against that CHARACTER** unit, a successful [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) inflicts 2 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on the target and the attack sequence ends."
|
||||
},
|
||||
"Wargear§Daemonic icon": {
|
||||
"text": "While this unit contains any models equipped with a daemonic icon:\n\n<ul><li>It has the **ICON** keyword.\n* Each time a [Combat Attrition test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) is taken for this unit, you can ignore any or all [modifiers](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Modifying-Characteristics)."
|
||||
"text": "While this unit contains any models equipped with a daemonic icon:\n\n* It has the **ICON** keyword.\n* Each time a [Combat Attrition test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) is taken for this unit, you can ignore any or all [modifiers](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Modifying-Characteristics)."
|
||||
},
|
||||
"Ability§Savage Pounce": {
|
||||
"text": "Each time a model in this unit makes an attack with its gore-drenched fangs, if that model’s unit made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) or [performed a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) this turn, add 1 to that attack’s Damage characteristic."
|
||||
|
|
@ -14110,13 +14110,13 @@
|
|||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **HORRORS CORE** unit within 6\" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 6 automatically wounds the target."
|
||||
},
|
||||
"Ability§Capering Horrors": {
|
||||
"text": "<ul><li>This unit cannot [perform actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions).\n* This unit can never gain the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability."
|
||||
"text": "* This unit cannot [perform actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions).\n* This unit can never gain the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability."
|
||||
},
|
||||
"Ability§Split": {
|
||||
"text": "Each time an enemy unit shoots or fights, after resolving those attacks, if any Blue Horrors models in this unit were destroyed as a result of those attacks but this unit was not destroyed, make a Split roll for each destroyed model. To make a Split roll, roll one D6: on a 4+, that model splits and you can add 1 Brimstone Horror model to this unit. When doing so, that Brimstone Horror model cannot be set up within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units unless those enemy units are already within Engagement Range of its unit.\n\nERROR: The following text was found on another ability with the same name.\n\nEach time an enemy unit shoots or fights, after resolving those attacks, if any Pink Horror, Iridescent Horror or Blue Horror models in this unit were destroyed as a result of those attacks but this unit was not destroyed, make a Split roll for each destroyed model. To make a Split roll, roll one D6: on a 4+, that model splits:\n\n<ul><li>If a Pink Horror or Iridescent Horror model splits, you can add up to 2 Blue Horror models to this unit (this can increase the size of this unit above its [Starting Strength](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Starting-Strength-Half-strength-and-Destroyed-Units) and does not change this unit’s [Power Rating](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Power-Ratings)).\n* If a Blue Horror model splits, you can add 1 Brimstone Horror model to this unit.\n* Each time a model is added to this unit, that model cannot be set up within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units unless those enemy units are already within Engagement Range of its unit."
|
||||
"text": "Each time an enemy unit shoots or fights, after resolving those attacks, if any Blue Horrors models in this unit were destroyed as a result of those attacks but this unit was not destroyed, make a Split roll for each destroyed model. To make a Split roll, roll one D6: on a 4+, that model splits and you can add 1 Brimstone Horror model to this unit. When doing so, that Brimstone Horror model cannot be set up within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units unless those enemy units are already within Engagement Range of its unit.\n\nERROR: The following text was found on another ability with the same name.\n\nEach time an enemy unit shoots or fights, after resolving those attacks, if any Pink Horror, Iridescent Horror or Blue Horror models in this unit were destroyed as a result of those attacks but this unit was not destroyed, make a Split roll for each destroyed model. To make a Split roll, roll one D6: on a 4+, that model splits:\n\n* If a Pink Horror or Iridescent Horror model splits, you can add up to 2 Blue Horror models to this unit (this can increase the size of this unit above its [Starting Strength](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Starting-Strength-Half-strength-and-Destroyed-Units) and does not change this unit’s [Power Rating](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Power-Ratings)).\n* If a Blue Horror model splits, you can add 1 Brimstone Horror model to this unit.\n* Each time a model is added to this unit, that model cannot be set up within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units unless those enemy units are already within Engagement Range of its unit."
|
||||
},
|
||||
"Ability§Exploding Horrors": {
|
||||
"text": "While this unit only contains Blue Horror or Brimstone Horror models:\n\n<ul><li>This unit cannot [perform actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions).\n* This unit loses the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability."
|
||||
"text": "While this unit only contains Blue Horror or Brimstone Horror models:\n\n* This unit cannot [perform actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions).\n* This unit loses the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability."
|
||||
},
|
||||
"Ability§Manifestation of Destruction": {
|
||||
"text": "This model can never have a Relic or a [Warlord Trait](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Warlord-Traits)."
|
||||
|
|
@ -14182,7 +14182,7 @@
|
|||
"text": "While an enemy [**PSYKER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE) unit is within 24\" of this model, each time a [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) is taken for that unit, it suffers [Perils of the Warp](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Perils-of-the-Warp) on any dice roll that includes a double, instead of only a double 1 or double 6."
|
||||
},
|
||||
"Ability§Horrible Fascination (Aura)": {
|
||||
"text": "While an enemy unit is within 6\" of this model, at the start of your opponent’s [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), your opponent must roll 3D6 for that unit. If the result is higher than that unit’s Leadership characteristic, until the start of your opponent’s next Command phase:\n\n<ul><li>Halve the Move characteristic of models in that unit.\n* Each time a model in that unit makes an attack, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
|
||||
"text": "While an enemy unit is within 6\" of this model, at the start of your opponent’s [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), your opponent must roll 3D6 for that unit. If the result is higher than that unit’s Leadership characteristic, until the start of your opponent’s next Command phase:\n\n* Halve the Move characteristic of models in that unit.\n* Each time a model in that unit makes an attack, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
|
||||
},
|
||||
"Ability§Tormentbringer": {
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **LEGIONES DAEMONICA** SLAANESH** CORE** unit within 6\" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
|
||||
|
|
@ -16385,7 +16385,7 @@
|
|||
}
|
||||
},
|
||||
"Pandaemoniac Discipline§Bolt Of Change": {
|
||||
"text": "**Witchfire:** *Bolt of Change* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of and visible to this PSYKER**, and roll nine D6:\n\n<ul><li>For each 5+, that enemy unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* For each model destroyed as a result of these mortal wounds, that unit suffers 1 additional mortal wound (to a maximum of 3). These additional mortal wounds cannot generate any additional mortal wounds.",
|
||||
"text": "**Witchfire:** *Bolt of Change* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of and visible to this PSYKER**, and roll nine D6:\n\n* For each 5+, that enemy unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* For each model destroyed as a result of these mortal wounds, that unit suffers 1 additional mortal wound (to a maximum of 3). These additional mortal wounds cannot generate any additional mortal wounds.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 2
|
||||
|
|
@ -16465,7 +16465,7 @@
|
|||
}
|
||||
},
|
||||
"Warprot Discipline§Malodorous Pall": {
|
||||
"text": "**Malediction:** *Malodorous Pall* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 8. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), that enemy unit:\n\n<ul><li>Cannot [perform actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) (if that enemy unit is currently performing an action, it immediately fails).\n* Loses the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability.",
|
||||
"text": "**Malediction:** *Malodorous Pall* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 8. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), that enemy unit:\n\n* Cannot [perform actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) (if that enemy unit is currently performing an action, it immediately fails).\n* Loses the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 6
|
||||
|
|
@ -16489,7 +16489,7 @@
|
|||
}
|
||||
},
|
||||
"Soulstain Discipline§Hysterical Frenzy": {
|
||||
"text": "**Blessing:** *Hysterical Frenzy* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly **LEGIONES DAEMONICA** SLAANESH** CORE** unit within 18\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>Add 1 to the Attacks characteristic of models in that unit.\n* Each time a model in that unit makes a melee attack, on an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 6, that attack scores 1 additional hit.",
|
||||
"text": "**Blessing:** *Hysterical Frenzy* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly **LEGIONES DAEMONICA** SLAANESH** CORE** unit within 18\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Add 1 to the Attacks characteristic of models in that unit.\n* Each time a model in that unit makes a melee attack, on an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 6, that attack scores 1 additional hit.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 3
|
||||
|
|
@ -16537,7 +16537,7 @@
|
|||
}
|
||||
},
|
||||
"Noctic Discipline§Pall Of Despair": {
|
||||
"text": "**Malediction:** *Pall of Despair* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of and visible to this PSYKER**. Roll 3D6: if the result is greater than that unit’s Leadership characteristic, select one of the following to apply to that unit:\n\n<ul><li>Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), if that unit has any [aura abilities](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aura-Abilities), select one of those abilities: that unit loses that ability.\n* Until the start of your next Psychic phase, that unit cannot [perform actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions). If that unit is currently performing an action, it immediately fails.\n* Until the start of your next Psychic phase, in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), that unit is not eligible to fight that phase until after all eligible units from your army have done so.",
|
||||
"text": "**Malediction:** *Pall of Despair* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of and visible to this PSYKER**. Roll 3D6: if the result is greater than that unit’s Leadership characteristic, select one of the following to apply to that unit:\n\n* Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), if that unit has any [aura abilities](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aura-Abilities), select one of those abilities: that unit loses that ability.\n* Until the start of your next Psychic phase, that unit cannot [perform actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions). If that unit is currently performing an action, it immediately fails.\n* Until the start of your next Psychic phase, in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), that unit is not eligible to fight that phase until after all eligible units from your army have done so.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 3
|
||||
|
|
@ -16545,7 +16545,7 @@
|
|||
}
|
||||
},
|
||||
"Noctic Discipline§Voidslivers": {
|
||||
"text": "**Witchfire:** *Voidslivers* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy model within 12\" of and visible to this PSYKER**. Draw a line between any part of this PSYKER**’s base and any part of the selected model’s base (or hull):\n\n<ul><li>The selected model’s unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) (if that unit contains 11 or more models, it suffers D3 mortal wounds instead).\n* Every other enemy unit that this line passes over or through suffers 1 mortal wound (if any of those units contains 11 or more models, it suffers D3 mortal wounds instead).",
|
||||
"text": "**Witchfire:** *Voidslivers* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy model within 12\" of and visible to this PSYKER**. Draw a line between any part of this PSYKER**’s base and any part of the selected model’s base (or hull):\n\n* The selected model’s unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) (if that unit contains 11 or more models, it suffers D3 mortal wounds instead).\n* Every other enemy unit that this line passes over or through suffers 1 mortal wound (if any of those units contains 11 or more models, it suffers D3 mortal wounds instead).",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 4
|
||||
|
|
@ -16561,7 +16561,7 @@
|
|||
}
|
||||
},
|
||||
"Noctic Discipline§Betraying Shades": {
|
||||
"text": "**Witchfire:** *Betraying Shades* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of and visible to this PSYKER**.\n\n<ul><li>Select up to 6 models in that unit, and add together the unmodified Attacks characteristics of those models.\n* Roll a number of D6 equal to the total (for example, if five of the selected models had an Attacks characteristic of 2, and one had an Attacks characteristic of 3, you would roll thirteen D6).\n* If the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) was 11 or more, add 1 to each dice result.\n* For each roll of 6+, that unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) (to a maximum of 6 mortal wounds).",
|
||||
"text": "**Witchfire:** *Betraying Shades* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of and visible to this PSYKER**.\n\n* Select up to 6 models in that unit, and add together the unmodified Attacks characteristics of those models.\n* Roll a number of D6 equal to the total (for example, if five of the selected models had an Attacks characteristic of 2, and one had an Attacks characteristic of 3, you would roll thirteen D6).\n* If the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) was 11 or more, add 1 to each dice result.\n* For each roll of 6+, that unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) (to a maximum of 6 mortal wounds).",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 6
|
||||
|
|
@ -16569,7 +16569,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Rage Incarnate": {
|
||||
"text": "<ul><li>Add 1 to [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this **WARLORD**.\n* Each time a friendly **LEGIONES DAEMONICA** KHORNE** CORE** unit [declares a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) against an enemy unit within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this WARLORD**, add 1 to the charge roll made for that unit.",
|
||||
"text": "* Add 1 to [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this **WARLORD**.\n* Each time a friendly **LEGIONES DAEMONICA** KHORNE** CORE** unit [declares a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) against an enemy unit within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this WARLORD**, add 1 to the charge roll made for that unit.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Khorne Warlord Traits 6"
|
||||
|
|
@ -16585,7 +16585,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Glory Of Battle": {
|
||||
"text": "<ul><li>Add 1 to this **WARLORD**’s Attacks characteristic.\n* While this WARLORD** is within 3\" of 6 or more enemy models, add 1 to this WARLORD**’s Attacks characteristic.\n* While this WARLORD** is within 3\" of 11 or more enemy models, add 1 to this WARLORD**’s Attacks characteristic.",
|
||||
"text": "* Add 1 to this **WARLORD**’s Attacks characteristic.\n* While this WARLORD** is within 3\" of 6 or more enemy models, add 1 to this WARLORD**’s Attacks characteristic.\n* While this WARLORD** is within 3\" of 11 or more enemy models, add 1 to this WARLORD**’s Attacks characteristic.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Khorne Warlord Traits 4"
|
||||
|
|
@ -16609,7 +16609,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Aspect Of Death (aura)": {
|
||||
"text": "While an enemy unit is within 6\" of this **WARLORD**:\n\n<ul><li>Subtract 1 from the Leadership characteristic of models in that unit.\n* Each time a [Combat Attrition test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) is taken for that unit, subtract 1 from that Combat Attrition test.",
|
||||
"text": "While an enemy unit is within 6\" of this **WARLORD**:\n\n* Subtract 1 from the Leadership characteristic of models in that unit.\n* Each time a [Combat Attrition test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) is taken for that unit, subtract 1 from that Combat Attrition test.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Khorne Warlord Traits 1"
|
||||
|
|
@ -16617,7 +16617,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Tyrant Of The Warp": {
|
||||
"text": "<ul><li>This **WARLORD** never suffers [Perils of the Warp](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Perils-of-the-Warp).\n* Each time this WARLORD** would lose a wound as the result of a [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds), roll one D6: on a 5+, that wound is not lost.",
|
||||
"text": "* This **WARLORD** never suffers [Perils of the Warp](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Perils-of-the-Warp).\n* Each time this WARLORD** would lose a wound as the result of a [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds), roll one D6: on a 5+, that wound is not lost.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Tzeentch Warlord Traits 6"
|
||||
|
|
@ -16633,7 +16633,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Warp Tether": {
|
||||
"text": "<ul><li>This **WARLORD** has the **WARP LOCUS** keyword.\n* This WARLORD** has the following ability:Warp Tether (Aura)**:** While a friendly **LEGIONES DAEMONICA** TZEENTCH** unit is within 12\" of this model, each time a [Morale test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) is taken for that unit, you can re-roll the result.",
|
||||
"text": "* This **WARLORD** has the **WARP LOCUS** keyword.\n* This WARLORD** has the following ability:Warp Tether (Aura)**:** While a friendly **LEGIONES DAEMONICA** TZEENTCH** unit is within 12\" of this model, each time a [Morale test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) is taken for that unit, you can re-roll the result.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Tzeentch Warlord Traits 4"
|
||||
|
|
@ -16665,7 +16665,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Pestilent Miasma": {
|
||||
"text": "At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), roll one D6 for each enemy unit within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this **WARLORD**:\n\n<ul><li>On a 2-5, that enemy unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* On a 6, that enemy unit suffers D3 mortal wounds.",
|
||||
"text": "At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), roll one D6 for each enemy unit within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this **WARLORD**:\n\n* On a 2-5, that enemy unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* On a 6, that enemy unit suffers D3 mortal wounds.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Nurgle Warlord Traits 6"
|
||||
|
|
@ -16681,7 +16681,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Plague Fly Hive (aura)": {
|
||||
"text": "While an enemy unit is within 6\" of this **WARLORD**:\n\n<ul><li>Each time a model in that unit makes a melee attack, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* That unit cannot start to [perform any actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions).",
|
||||
"text": "While an enemy unit is within 6\" of this **WARLORD**:\n\n* Each time a model in that unit makes a melee attack, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* That unit cannot start to [perform any actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions).",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Nurgle Warlord Traits 4"
|
||||
|
|
@ -16729,7 +16729,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Quicksilver Duellist": {
|
||||
"text": "Each time this **WARLORD** makes a melee attack:\n\n<ul><li>You can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* If that attack is made against an enemy [CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters) model, you can re-roll the [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).",
|
||||
"text": "Each time this **WARLORD** makes a melee attack:\n\n* You can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* If that attack is made against an enemy [CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters) model, you can re-roll the [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Slaanesh Warlord Traits 4"
|
||||
|
|
@ -19146,7 +19146,7 @@
|
|||
}
|
||||
]
|
||||
},
|
||||
"text": "A Daemon Prince of Chaos is equipped with: hellforged sword; malefic talons.\n\n• This model’s hellforged sword can be replaced with one of the following: 1 daemonic axe; 1 malefic talons.\n\n• This model can be equipped with 1 wings (**Power Rating +2**).\n\nIf this model has the TZEENTCH**, NURGLE** or SLAANESH** keyword, it has the PSYKER** keyword. If this model is a PSYKER** it can attempt to [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) one psychic power in your [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), and attempt to [deny](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) one psychic power in your opponent’s Psychic phase. It knows [Smite](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Smite) and:\n\n<ul><li>If this model has the TZEENTCH** keyword, it knows one psychic power from the [Pandaemoniac discipline](https://wahapedia.ru/wh40k9ed/factions/chaos-daemons/#Pandaemoniac-Discipline)**.\n* If this model has the NURGLE** keyword, it knows one psychic power from the [Warprot discipline](https://wahapedia.ru/wh40k9ed/factions/chaos-daemons/#Warprot-Discipline)**.\n* If this model has the SLAANESH** keyword, it knows one psychic power from the [Soulstain discipline](https://wahapedia.ru/wh40k9ed/factions/chaos-daemons/#Soulstain-Discipline)**.",
|
||||
"text": "A Daemon Prince of Chaos is equipped with: hellforged sword; malefic talons.\n\n• This model’s hellforged sword can be replaced with one of the following: 1 daemonic axe; 1 malefic talons.\n\n• This model can be equipped with 1 wings (**Power Rating +2**).\n\nIf this model has the TZEENTCH**, NURGLE** or SLAANESH** keyword, it has the PSYKER** keyword. If this model is a PSYKER** it can attempt to [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) one psychic power in your [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), and attempt to [deny](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) one psychic power in your opponent’s Psychic phase. It knows [Smite](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Smite) and:\n\n* If this model has the TZEENTCH** keyword, it knows one psychic power from the [Pandaemoniac discipline](https://wahapedia.ru/wh40k9ed/factions/chaos-daemons/#Pandaemoniac-Discipline)**.\n* If this model has the NURGLE** keyword, it knows one psychic power from the [Warprot discipline](https://wahapedia.ru/wh40k9ed/factions/chaos-daemons/#Warprot-Discipline)**.\n* If this model has the SLAANESH** keyword, it knows one psychic power from the [Soulstain discipline](https://wahapedia.ru/wh40k9ed/factions/chaos-daemons/#Soulstain-Discipline)**.",
|
||||
"allowed": {
|
||||
"classifications": [
|
||||
"Pandaemoniac Discipline",
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
"publisher": "Games Workshop",
|
||||
"url": "https://warhammer40000.com/",
|
||||
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
|
||||
"revision": "0.0.3",
|
||||
"revision": "0.0.4",
|
||||
"dependencies": [
|
||||
{
|
||||
"slug": "123456",
|
||||
|
|
@ -8481,7 +8481,7 @@
|
|||
"text": "The first time this unit is set up on the battlefield, if it contains more than one model, each model in this unit must be set up within 6\" of at least one other model from this unit.\n\n\n\nFrom that point onwards, each model operates independently and is treated as a separate unit."
|
||||
},
|
||||
"Ability§Harbingers of Dread": {
|
||||
"text": "Where Chaos Knights tread, the skies grow unnaturally dark and the dread of the warp permeates the battlefield. None are immune to its shadowy touch, for those it does not paralyse with fear and despair are wracked with hallucinations and driven mad.If every unit from your army has the **CHAOS KNIGHTS** keyword (excluding units with the UNALIGNED** or [AGENT** OF** CHAOS**](https://wahapedia.ru/wh40k9ed/factions/chaos-knights/#Fallen-Hero) keywords), then this unit gains a bonus (see below) depending on which <span class=\"tt kwbu\">Harbinger <span class=\"tt kwbu\">abilities</span></span> are active for your army. At the start of each battle round, you must select one Harbinger ability (either a Despair, Doom or Darkness Harbinger ability) from the corresponding choices for that battle round in the table shown below. Note that when making a selection:\n\n<ul><li>During the first and fifth [battle rounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Battle-Round), you must select the Doom ability.\n* You can only select the Despair ability if you selected the Despair or Doom ability in the previous battle round.\n* You can only select the Darkness ability if you selected the Darkness or Doom ability in the previous battle round.\n\n<div class=\" img-opa\"><img border=\"0\" src=\"/wh40k9ed/img/CK/CK_Diagram.png\" style=\"margin:4px\">\n\nOnce you have selected a Harbinger ability, it becomes active for the remainder of the battle and applies to all units in your army with this ability. Some rules can make additional Harbinger abilities become active for one or more units during the battle. Duplicated active Harbinger abilities on the same unit have no additional effect.</div>"
|
||||
"text": "Where Chaos Knights tread, the skies grow unnaturally dark and the dread of the warp permeates the battlefield. None are immune to its shadowy touch, for those it does not paralyse with fear and despair are wracked with hallucinations and driven mad.If every unit from your army has the **CHAOS KNIGHTS** keyword (excluding units with the UNALIGNED** or [AGENT** OF** CHAOS**](https://wahapedia.ru/wh40k9ed/factions/chaos-knights/#Fallen-Hero) keywords), then this unit gains a bonus (see below) depending on which <span class=\"tt kwbu\">Harbinger <span class=\"tt kwbu\">abilities</span></span> are active for your army. At the start of each battle round, you must select one Harbinger ability (either a Despair, Doom or Darkness Harbinger ability) from the corresponding choices for that battle round in the table shown below. Note that when making a selection:\n\n* During the first and fifth [battle rounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Battle-Round), you must select the Doom ability.\n* You can only select the Despair ability if you selected the Despair or Doom ability in the previous battle round.\n* You can only select the Darkness ability if you selected the Darkness or Doom ability in the previous battle round.\n\n<div class=\" img-opa\"><img border=\"0\" src=\"/wh40k9ed/img/CK/CK_Diagram.png\" style=\"margin:4px\">\n\nOnce you have selected a Harbinger ability, it becomes active for the remainder of the battle and applies to all units in your army with this ability. Some rules can make additional Harbinger abilities become active for one or more units during the battle. Duplicated active Harbinger abilities on the same unit have no additional effect.</div>"
|
||||
},
|
||||
"Ability§Dread Dominion (Aura)": {
|
||||
"text": "",
|
||||
|
|
@ -9851,7 +9851,7 @@
|
|||
}
|
||||
},
|
||||
"Warp Storm Discipline§Winds Of The Warp": {
|
||||
"text": "**Blessing (Aura):** *Winds of the Warp* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>Each time this PSYKER** loses a wound, roll one D6: on a 5+, that wound is not lost.\n* If the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) was 8 or more, while a friendly **<DREAD HOUSEHOLD>** WAR** DOG-CLASS** model is within 6\" of this PSYKER**, each time that model loses a wound, roll one D6: on a 6, that wound is not lost.",
|
||||
"text": "**Blessing (Aura):** *Winds of the Warp* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Each time this PSYKER** loses a wound, roll one D6: on a 5+, that wound is not lost.\n* If the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) was 8 or more, while a friendly **<DREAD HOUSEHOLD>** WAR** DOG-CLASS** model is within 6\" of this PSYKER**, each time that model loses a wound, roll one D6: on a 6, that wound is not lost.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 1
|
||||
|
|
@ -9859,7 +9859,7 @@
|
|||
}
|
||||
},
|
||||
"Warp Storm Discipline§Vortex Terrors": {
|
||||
"text": "**Malediction:** *Vortex Terrors* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>Subtract 1 from the Leadership characteristic of models in that unit.\n* Each time that unit is selected to shoot or fight, it must first take a <span class=\"tt kwbu\">Dread <span class=\"tt kwbu\">test</span></span>. If that test is failed, then until the end of the current phase, reduce the Weapon Skill and Ballistic Skill characteristics of models in that enemy unit by 1.",
|
||||
"text": "**Malediction:** *Vortex Terrors* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Subtract 1 from the Leadership characteristic of models in that unit.\n* Each time that unit is selected to shoot or fight, it must first take a <span class=\"tt kwbu\">Dread <span class=\"tt kwbu\">test</span></span>. If that test is failed, then until the end of the current phase, reduce the Weapon Skill and Ballistic Skill characteristics of models in that enemy unit by 1.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 2
|
||||
|
|
@ -9867,7 +9867,7 @@
|
|||
}
|
||||
},
|
||||
"Warp Storm Discipline§The Storm Malevolent": {
|
||||
"text": "**Malediction:** *The Storm Malevolent* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of this PSYKER** Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), each time a friendly **CHAOS KNIGHTS** model makes a melee attack against that unit:\n\n<ul><li>Add 1 to that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* On an unmodified wound roll of 6, the target suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to the normal damage.A maximum of 3 mortal wounds can be inflicted on each enemy unit per phase as the result of this psychic power.",
|
||||
"text": "**Malediction:** *The Storm Malevolent* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of this PSYKER** Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), each time a friendly **CHAOS KNIGHTS** model makes a melee attack against that unit:\n\n* Add 1 to that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* On an unmodified wound roll of 6, the target suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to the normal damage.A maximum of 3 mortal wounds can be inflicted on each enemy unit per phase as the result of this psychic power.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 3
|
||||
|
|
@ -9891,7 +9891,7 @@
|
|||
}
|
||||
},
|
||||
"Warp Storm Discipline§Spitesquall": {
|
||||
"text": "**Malediction:** *Spitesquall* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of this PSYKER** Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>That unit cannot fire [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch) or [Set to Defend](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible).\n* Keep a Spitesquall tally for that unit, adding 1 to the tally each time a model in that unit is destroyed. At the end of each phase, if that unit is still on the battlefield, roll one D6 for each mark on its Spitesquall tally: for each roll of 5+, that unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). The unit’s Spitesquall tally is reset to 0 at the end of each phase.",
|
||||
"text": "**Malediction:** *Spitesquall* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of this PSYKER** Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* That unit cannot fire [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch) or [Set to Defend](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible).\n* Keep a Spitesquall tally for that unit, adding 1 to the tally each time a model in that unit is destroyed. At the end of each phase, if that unit is still on the battlefield, roll one D6 for each mark on its Spitesquall tally: for each roll of 5+, that unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). The unit’s Spitesquall tally is reset to 0 at the end of each phase.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 6
|
||||
|
|
@ -9899,7 +9899,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Bow To None": {
|
||||
"text": "<ul><li>This [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) can ignore any or all [modifiers](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Modifying-Characteristics) to their characteristics profile (the only exceptions are characteristics changes incurred as a result of Damage suffered, as shown on this WARLORD**’s [datasheet](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Datasheets-1)).\n* Each time this WARLORD** makes an attack, you can ignore any or all modifiers to its [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll), [wound rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) or damage rolls.\n* Each time this WARLORD** [Advances](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [declares a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), you can ignore any or all modifiers to its [Advance rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit).",
|
||||
"text": "* This [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) can ignore any or all [modifiers](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Modifying-Characteristics) to their characteristics profile (the only exceptions are characteristics changes incurred as a result of Damage suffered, as shown on this WARLORD**’s [datasheet](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Datasheets-1)).\n* Each time this WARLORD** makes an attack, you can ignore any or all modifiers to its [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll), [wound rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) or damage rolls.\n* Each time this WARLORD** [Advances](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [declares a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), you can ignore any or all modifiers to its [Advance rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit).",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits"
|
||||
|
|
@ -9923,7 +9923,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Favour Of The Dark Mechanicum": {
|
||||
"text": "<ul><li>If this [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) is a **WAR DOG-CLASS** model, add 1 to its Wounds characteristic.\n* If this WARLORD** is a TITANIC** model, add 2 to its Wounds characteristic.\n* At the start of each of your [Command phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), this WARLORD** regains D3 lost wounds.",
|
||||
"text": "* If this [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) is a **WAR DOG-CLASS** model, add 1 to its Wounds characteristic.\n* If this WARLORD** is a TITANIC** model, add 2 to its Wounds characteristic.\n* At the start of each of your [Command phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), this WARLORD** regains D3 lost wounds.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits"
|
||||
|
|
@ -9939,7 +9939,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Lord Of Dread": {
|
||||
"text": "<ul><li>Add 3\" to the range of this [**WARLORD**’s](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) [Aura abilities](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aura-Abilities) (to a maximum of 12\").\n* Add 3\" to the range of this WARLORD**’s <span class=\"tt kwbu\">Dreaded <span class=\"tt kwbu\">abilities</span></span>.",
|
||||
"text": "* Add 3\" to the range of this [**WARLORD**’s](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) [Aura abilities](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aura-Abilities) (to a maximum of 12\").\n* Add 3\" to the range of this WARLORD**’s <span class=\"tt kwbu\">Dreaded <span class=\"tt kwbu\">abilities</span></span>.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits"
|
||||
|
|
@ -9947,7 +9947,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Eager For The Kill": {
|
||||
"text": "<ul><li>Add 1 to [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this **WARLORD**.\n* While this WARLORD** is within your opponent’s deployment zone, add 1 to its Attacks characteristic.",
|
||||
"text": "* Add 1 to [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this **WARLORD**.\n* While this WARLORD** is within your opponent’s deployment zone, add 1 to its Attacks characteristic.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 1"
|
||||
|
|
@ -9955,7 +9955,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Harbinger Of Scrapcode": {
|
||||
"text": "In the [Morale phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MORALE-PHASE), select one enemy **VEHICLE** unit within 18\" of this WARLORD**. That unit must take a <span class=\"tt kwbu\">Dread <span class=\"tt kwbu\">test</span></span>. If the test is failed:\n\n<ul><li>That unit suffers 3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* Until the start of the next Morale phase, models in that unit whose characteristics can change as they suffer damage are considered to have half the number of wounds remaining for the purposes of determining what those characteristics are (models in that unit whose characteristics do not change as they suffer damage instead reduce their Ballistic Skill and Weapon Skill characteristics by 1).",
|
||||
"text": "In the [Morale phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MORALE-PHASE), select one enemy **VEHICLE** unit within 18\" of this WARLORD**. That unit must take a <span class=\"tt kwbu\">Dread <span class=\"tt kwbu\">test</span></span>. If the test is failed:\n\n* That unit suffers 3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* Until the start of the next Morale phase, models in that unit whose characteristics can change as they suffer damage are considered to have half the number of wounds remaining for the purposes of determining what those characteristics are (models in that unit whose characteristics do not change as they suffer damage instead reduce their Ballistic Skill and Weapon Skill characteristics by 1).",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 2"
|
||||
|
|
@ -9963,7 +9963,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Warp-haunted Hull": {
|
||||
"text": "<ul><li>Once per turn, this **WARLORD** can attempt to [Deny the Witch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) as if it were a [PSYKER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE). If this unit is a PSYKER**, then in each enemy [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), it can instead attempt to Deny the Witch one additional time.\n* Each time this WARLORD** loses a wound in the Psychic phase, roll one D6: on a 5+, that wound is not lost.",
|
||||
"text": "* Once per turn, this **WARLORD** can attempt to [Deny the Witch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) as if it were a [PSYKER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE). If this unit is a PSYKER**, then in each enemy [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), it can instead attempt to Deny the Witch one additional time.\n* Each time this WARLORD** loses a wound in the Psychic phase, roll one D6: on a 5+, that wound is not lost.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 3"
|
||||
|
|
@ -9971,7 +9971,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Knight Diabolus": {
|
||||
"text": "<ul><li>Add 1 to this **WARLORD**’s Attacks characteristic.\n* Each time this WARLORD** makes a melee attack, re-roll a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1.",
|
||||
"text": "* Add 1 to this **WARLORD**’s Attacks characteristic.\n* Each time this WARLORD** makes a melee attack, re-roll a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 4"
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
"publisher": "Games Workshop",
|
||||
"url": "https://warhammer40000.com/",
|
||||
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
|
||||
"revision": "0.0.3",
|
||||
"revision": "0.0.4",
|
||||
"dependencies": [
|
||||
{
|
||||
"slug": "123456",
|
||||
|
|
@ -48640,7 +48640,7 @@
|
|||
"text": "This model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves). In addition, this model cannot lose more than 3 wounds in the same phase. Any wounds that would be lost after that point are not lost."
|
||||
},
|
||||
"Ability§Mark of Chaos Ascendant": {
|
||||
"text": "<ul><li>Each time this model makes a melee attack, if it made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), was charged or [performed a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) this turn, add 1 to the Strength characteristic of that attack.\n* Once per turn, the first time a [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) is failed for this model, the Damage characteristic of that attack is changed to 0.\n* Each time an attack is made against this model, if the Strength characteristic of that attack either equals or is at least double the Toughness characteristic of this model, subtract 1 from that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* If this model starts the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it fights first that phase."
|
||||
"text": "* Each time this model makes a melee attack, if it made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), was charged or [performed a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) this turn, add 1 to the Strength characteristic of that attack.\n* Once per turn, the first time a [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) is failed for this model, the Damage characteristic of that attack is changed to 0.\n* Each time an attack is made against this model, if the Strength characteristic of that attack either equals or is at least double the Toughness characteristic of this model, subtract 1 from that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* If this model starts the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it fights first that phase."
|
||||
},
|
||||
"Ability§The Hamadrya": {
|
||||
"text": "Once per battle, at the start of your [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), this model can use its Hamadrya. If it does so, until the end of the phase, this model gains the **PSYKER** keyword and can attempt to [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) either [Smite](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Smite) or one psychic power from the [Dark Hereticus discipline](https://wahapedia.ru/wh40k9ed/factions/chaos-space-marines/#Dark-Hereticus-Discipline)**.\n\n\n\n*We recommend placing a Hamadrya model next to this model as a reminder, removing it once this ability has been used (a Hamadrya does not count as a model for any rules purposes).*"
|
||||
|
|
@ -48706,7 +48706,7 @@
|
|||
"text": "Each time an attack with a Damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made against that attack. In addition, models in this unit do not suffer the penalty to [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) incurred for firing [Heavy weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#HEAVY) in the same turn that their unit has moved."
|
||||
},
|
||||
"Ability§Daemon Engine": {
|
||||
"text": "<ul><li>This model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n* In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), this model regains 1 lost wound."
|
||||
"text": "* This model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n* In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), this model regains 1 lost wound."
|
||||
},
|
||||
"Ability§Scuttling Gait": {
|
||||
"text": "Each time this model Advances, do not make an [Advance roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance). Instead, until the end of the phase, add 6\" to the Move characteristic of this model."
|
||||
|
|
@ -48874,7 +48874,7 @@
|
|||
"text": "If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 5+ the warp energies contained within it burst out, and each unit within 3” suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds)."
|
||||
},
|
||||
"Ability§Malicious Volleys": {
|
||||
"text": "Instead of following the normal rules for [Rapid Fire weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#RAPID-FIRE), models in this unit shooting Rapid Fire bolt weapons make double the [number of attacks](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Number-of-Attacks) if any of the following apply:\n\n<ul><li>The shooting model’s target is within half the weapons range.\n* The shooting model is **INFANTRY** and its unit [Remained Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary) in your previous [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE).\n* The shooting model is a TERMINATOR** or BIKER** model.For the purposes of this ability, a Rapid Fire bolt weapon is any [bolt weapon](https://wahapedia.ru/wh40k9ed/factions/chaos-space-marines/#Bolt-Weapons) with the Rapid Fire type.\n\nERROR: The following text was found on another ability with the same name.\n\nInstead of following the normal rules for [Rapid Fire weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#RAPID-FIRE), models in this unit shooting Rapid Fire bolt weapons make double the [number of attacks](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Number-of-Attacks) if any of the following apply:\n\n<ul><li>The shooting model’s target is within half the weapon’s range.\n* The shooting model is **INFANTRY** and its unit [Remained Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary) in your previous [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE).\n* The shooting model is a TERMINATOR**.For the purposes of this ability, a Rapid Fire bolt weapon is any [bolt weapon](https://wahapedia.ru/wh40k9ed/factions/thousand-sons/#Bolt-Weapons) with the Rapid Fire type.\n\nERROR: The following text was found on another ability with the same name.\n\nInstead of following the normal rules for [Rapid Fire weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#RAPID-FIRE), models in this unit shooting Rapid Fire <span class=\"tt kwbu\">bolt <span class=\"tt kwbu\">weapons</span></span> make double the [number of attacks](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Number-of-Attacks) if any of the following apply:\n\n<ul><li>The shooting model’s target is within half the weapon’s range.\n* The shooting model is **INFANTRY** and its unit [Remained Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary) in your previous [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE).\n* The shooting model is a TERMINATOR**.For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (as defined <span class=\"tt kwbu\">here</span>) with the [Rapid Fire](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#RAPID-FIRE) type."
|
||||
"text": "Instead of following the normal rules for [Rapid Fire weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#RAPID-FIRE), models in this unit shooting Rapid Fire bolt weapons make double the [number of attacks](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Number-of-Attacks) if any of the following apply:\n\n* The shooting model’s target is within half the weapons range.\n* The shooting model is **INFANTRY** and its unit [Remained Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary) in your previous [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE).\n* The shooting model is a TERMINATOR** or BIKER** model.For the purposes of this ability, a Rapid Fire bolt weapon is any [bolt weapon](https://wahapedia.ru/wh40k9ed/factions/chaos-space-marines/#Bolt-Weapons) with the Rapid Fire type.\n\nERROR: The following text was found on another ability with the same name.\n\nInstead of following the normal rules for [Rapid Fire weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#RAPID-FIRE), models in this unit shooting Rapid Fire bolt weapons make double the [number of attacks](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Number-of-Attacks) if any of the following apply:\n\n* The shooting model’s target is within half the weapon’s range.\n* The shooting model is **INFANTRY** and its unit [Remained Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary) in your previous [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE).\n* The shooting model is a TERMINATOR**.For the purposes of this ability, a Rapid Fire bolt weapon is any [bolt weapon](https://wahapedia.ru/wh40k9ed/factions/thousand-sons/#Bolt-Weapons) with the Rapid Fire type.\n\nERROR: The following text was found on another ability with the same name.\n\nInstead of following the normal rules for [Rapid Fire weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#RAPID-FIRE), models in this unit shooting Rapid Fire <span class=\"tt kwbu\">bolt <span class=\"tt kwbu\">weapons</span></span> make double the [number of attacks](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Number-of-Attacks) if any of the following apply:\n\n* The shooting model’s target is within half the weapon’s range.\n* The shooting model is **INFANTRY** and its unit [Remained Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary) in your previous [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE).\n* The shooting model is a TERMINATOR**.For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (as defined <span class=\"tt kwbu\">here</span>) with the [Rapid Fire](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#RAPID-FIRE) type."
|
||||
},
|
||||
"Ability§Devastating Charge": {
|
||||
"text": "This model’s bladed horn weapon has a Strength characteristic of 7 if the bearer made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) this turn."
|
||||
|
|
@ -48987,7 +48987,7 @@
|
|||
"text": "Each time a [Morale test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) is taken for this unit, it is automatically passed."
|
||||
},
|
||||
"Ability§Armour of Contempt": {
|
||||
"text": "Each time an attack is allocated to an **ASTRA MILITARUM** VEHICLE**, **ADEPTUS ASTARTES**, **SANCTIC ASTARTES**, **HERETIC ASTARTES** or **ADEPTA SORORITAS** model, worsen the Armour Penetration characteristic of that attack by 1.\n\nThis rule does not apply to any of the following:\n\n<ul><li>Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).\n* Models with either the Sacresant Shield** or Force Shielding** ability (**CELESTIAN SACRESANT** and **NEMESIS DREADKNIGHT** units).\n* Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack."
|
||||
"text": "Each time an attack is allocated to an **ASTRA MILITARUM** VEHICLE**, **ADEPTUS ASTARTES**, **SANCTIC ASTARTES**, **HERETIC ASTARTES** or **ADEPTA SORORITAS** model, worsen the Armour Penetration characteristic of that attack by 1.\n\nThis rule does not apply to any of the following:\n\n* Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).\n* Models with either the Sacresant Shield** or Force Shielding** ability (**CELESTIAN SACRESANT** and **NEMESIS DREADKNIGHT** units).\n* Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack."
|
||||
},
|
||||
"Ability§Warp Strike": {
|
||||
"text": "During deployment, you can set up this unit in blasphemous reserves instead of setting it up on the battlefield. If you do so, then in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of one of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) you can set up this unit anywhere on the battlefield that is more than 9\" away from any enemy models."
|
||||
|
|
@ -48998,14 +48998,14 @@
|
|||
"Legion": {
|
||||
"statType": "term",
|
||||
"value": "<LEGION>",
|
||||
"text": "If every unit from your army has the **TRAITORIS ASTARTES** keyword (excluding models with the **AGENT OF** CHAOS** or UNALIGNED** keyword) and every {v}** unit from your army (excluding **ABADDON THE** DESPOILER**) is from the same [Legion](https://wahapedia.ru/wh40k9ed/factions/chaos-space-marines/#Legions), this unit gains the following rules:\n\n<ul><li>Each time a model in this unit shoots with a [flame weapon](https://wahapedia.ru/wh40k9ed/factions/chaos-space-marines/#Flame-Weapons), when determining how many attacks are made with that weapon this phase, add 2 to the result (e.g. a model shooting with a flamer makes D6+2 attacks).\n* This unit gains a bonus (see below) depending on which wanton act it is engaged in, as follows:\n\n<ul><li>During the first battle round, your army (and every unit from it) is engaged in <span class=\"tt kwbu\">Wanton <span class=\"tt kwbu\">Destruction</span></span>.\n* During the second battle round, your army (and every unit from it) is engaged in <span class=\"tt kwbu\">Wanton <span class=\"tt kwbu\">Massacre</span></span>.\n* At the start of the third battle round, select either <span class=\"tt kwbu\">Wanton <span class=\"tt kwbu\">Massacre</span></span> or <span class=\"tt kwbu\">Wanton <span class=\"tt kwbu\">Slaughter</span></span>; until the end of that battle round, your army (and every unit from it) is engaged in the wanton act you selected.\n* During the fourth and subsequent [battle rounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Battle-Round), your army (and every unit from it) is engaged in <span class=\"tt kwbu\">Wanton <span class=\"tt kwbu\">Slaughter</span></span>.",
|
||||
"text": "If every unit from your army has the **TRAITORIS ASTARTES** keyword (excluding models with the **AGENT OF** CHAOS** or UNALIGNED** keyword) and every {v}** unit from your army (excluding **ABADDON THE** DESPOILER**) is from the same [Legion](https://wahapedia.ru/wh40k9ed/factions/chaos-space-marines/#Legions), this unit gains the following rules:\n\n* Each time a model in this unit shoots with a [flame weapon](https://wahapedia.ru/wh40k9ed/factions/chaos-space-marines/#Flame-Weapons), when determining how many attacks are made with that weapon this phase, add 2 to the result (e.g. a model shooting with a flamer makes D6+2 attacks).\n* This unit gains a bonus (see below) depending on which wanton act it is engaged in, as follows:\n\n* During the first battle round, your army (and every unit from it) is engaged in <span class=\"tt kwbu\">Wanton <span class=\"tt kwbu\">Destruction</span></span>.\n* During the second battle round, your army (and every unit from it) is engaged in <span class=\"tt kwbu\">Wanton <span class=\"tt kwbu\">Massacre</span></span>.\n* At the start of the third battle round, select either <span class=\"tt kwbu\">Wanton <span class=\"tt kwbu\">Massacre</span></span> or <span class=\"tt kwbu\">Wanton <span class=\"tt kwbu\">Slaughter</span></span>; until the end of that battle round, your army (and every unit from it) is engaged in the wanton act you selected.\n* During the fourth and subsequent [battle rounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Battle-Round), your army (and every unit from it) is engaged in <span class=\"tt kwbu\">Wanton <span class=\"tt kwbu\">Slaughter</span></span>.",
|
||||
"visibility": "hidden",
|
||||
"dynamic": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"Ability§The Despoiler (Aura)": {
|
||||
"text": "While a friendly **CHAOS CORE** unit is within 6\" of this model:\n\n<ul><li>Add 1 to [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for that unit.\n* Each time a model in that unit makes an attack, re-roll a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1."
|
||||
"text": "While a friendly **CHAOS CORE** unit is within 6\" of this model:\n\n* Add 1 to [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for that unit.\n* Each time a model in that unit makes an attack, re-roll a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1."
|
||||
},
|
||||
"Ability§Lord of the Traitor Legions": {
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **HERETIC ASTARTES** CORE** or **HERETIC ASTARTES** CHARACTER** unit within 6\" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) (if that unit is a **BLACK LEGION** unit, you can also re-roll the [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll))."
|
||||
|
|
@ -49034,7 +49034,7 @@
|
|||
}
|
||||
},
|
||||
"Ability§Surgeon Acolyte": {
|
||||
"text": "While this unit contains a **SURGEON** ACOLYTE** model:\n\n<ul><li>Each time FABIUS** BILE** completes the Enhance Warriors [action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions), roll two D3 instead of one D3 when determining the selected unit’s enhancement, and select one of the results.\n* The destruction of a SURGEON** ACOLYTE** model is ignored for the purposes of [Morale tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests).\n* If FABIUS** BILE** is ever destroyed, this unit’s SURGEON** ACOLYTE** model is also destroyed."
|
||||
"text": "While this unit contains a **SURGEON** ACOLYTE** model:\n\n* Each time FABIUS** BILE** completes the Enhance Warriors [action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions), roll two D3 instead of one D3 when determining the selected unit’s enhancement, and select one of the results.\n* The destruction of a SURGEON** ACOLYTE** model is ignored for the purposes of [Morale tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests).\n* If FABIUS** BILE** is ever destroyed, this unit’s SURGEON** ACOLYTE** model is also destroyed."
|
||||
},
|
||||
"Ability§Escape": {
|
||||
"text": "Once per battle, at the end of any [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE) or [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), you can remove this model from the battlefield and place it into [Strategic Reserves](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Strategic-Reserves). If the battle ends and this model is not on the battlefield, it is destroyed."
|
||||
|
|
@ -49080,7 +49080,7 @@
|
|||
"Legion": {
|
||||
"statType": "term",
|
||||
"value": "<LEGION>",
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), this model can corrupt either one enemy **VEHICLE** model within 9\", or one friendly **{v} VEHICLE** model within 9\":\n\n<ul><li>If it corrupts an enemy model, roll a number of D6 equal to the Wounds characteristic of that model; for each 6, that model’s unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) (to a maximum of 6 mortal wounds).\n* If it corrupts a friendly model, until the start of your next Command phase, each time that model makes a melee attack, add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).Each model can only be corrupted once per turn.",
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), this model can corrupt either one enemy **VEHICLE** model within 9\", or one friendly **{v} VEHICLE** model within 9\":\n\n* If it corrupts an enemy model, roll a number of D6 equal to the Wounds characteristic of that model; for each 6, that model’s unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) (to a maximum of 6 mortal wounds).\n* If it corrupts a friendly model, until the start of your next Command phase, each time that model makes a melee attack, add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).Each model can only be corrupted once per turn.",
|
||||
"visibility": "hidden",
|
||||
"dynamic": true
|
||||
}
|
||||
|
|
@ -49148,7 +49148,7 @@
|
|||
}
|
||||
},
|
||||
"Ability§Accursed Horde": {
|
||||
"text": "This unit cannot perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) and cannot [embark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within **TRANSPORT** models. At the start of your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one of the following:\n\n<ul><li>Return up to 3 destroyed Mutant models to this unit.\n* Return 1 destroyed Torment model to this unit with its full wounds remaining."
|
||||
"text": "This unit cannot perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) and cannot [embark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within **TRANSPORT** models. At the start of your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one of the following:\n\n* Return up to 3 destroyed Mutant models to this unit.\n* Return 1 destroyed Torment model to this unit with its full wounds remaining."
|
||||
},
|
||||
"Ability§Unnatural Regeneration": {
|
||||
"text": "Each time a model in this unit would lose a wound, roll one D6: on a 6, that wound is not lost."
|
||||
|
|
@ -49271,7 +49271,7 @@
|
|||
}
|
||||
},
|
||||
"Wargear§Mark of Tzeentch": {
|
||||
"text": "<ul><li>Once per turn, the first time a [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) is failed for this unit, the Damage characteristic of that attack is changed to 0.\n* If this unit has the **ICON** keyword, each time a model in this unit makes a ranged attack, improve the Armour Penetration characteristic of that attack by 1.",
|
||||
"text": "* Once per turn, the first time a [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) is failed for this unit, the Damage characteristic of that attack is changed to 0.\n* If this unit has the **ICON** keyword, each time a model in this unit makes a ranged attack, improve the Armour Penetration characteristic of that attack by 1.",
|
||||
"stats": {
|
||||
"Points": {
|
||||
"value": 15
|
||||
|
|
@ -49279,7 +49279,7 @@
|
|||
}
|
||||
},
|
||||
"Wargear§Mark of Nurgle": {
|
||||
"text": "<ul><li>Each time an attack is made against this unit, if the Strength characteristic of that attack either equals or is at least double the Toughness characteristic of this unit, subtract 1 from that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* While this unit has the **ICON** keyword, each time a model in this unit makes a ranged attack, an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 6 automatically wounds the target.",
|
||||
"text": "* Each time an attack is made against this unit, if the Strength characteristic of that attack either equals or is at least double the Toughness characteristic of this unit, subtract 1 from that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* While this unit has the **ICON** keyword, each time a model in this unit makes a ranged attack, an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 6 automatically wounds the target.",
|
||||
"stats": {
|
||||
"Points": {
|
||||
"value": 15
|
||||
|
|
@ -49311,7 +49311,7 @@
|
|||
"text": "Each time an attack is allocated to this unit’s **TRAITOR** OGRYN** model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1)."
|
||||
},
|
||||
"Ability§Big Target": {
|
||||
"text": "<ul><li>Each time an attack targets this unit, if this unit contains a **TRAITOR** OGRYN** model, use that model’s Toughness characteristic when making [wound rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) for that attack.\n* Each time an attack is allocated to a model in this unit, if this unit contains a TRAITOR** OGRYN** model, that attack must be allocated to that model.\n* Each time a [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) is inflicted on this unit, if this unit contains a TRAITOR** OGRYN** model, that model must suffer that mortal wound."
|
||||
"text": "* Each time an attack targets this unit, if this unit contains a **TRAITOR** OGRYN** model, use that model’s Toughness characteristic when making [wound rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) for that attack.\n* Each time an attack is allocated to a model in this unit, if this unit contains a TRAITOR** OGRYN** model, that attack must be allocated to that model.\n* Each time a [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) is inflicted on this unit, if this unit contains a TRAITOR** OGRYN** model, that model must suffer that mortal wound."
|
||||
},
|
||||
"Wargear§Vox-caster": {
|
||||
"text": "While the bearer’s unit is within 24\" of a friendly **TRAITOR ENFORCER** unit, the bearer’s unit is treated as being in range of that TRAITOR** ENFORCER** unit’s Forward, For the Dark Gods!** ability."
|
||||
|
|
@ -54327,7 +54327,7 @@
|
|||
}
|
||||
},
|
||||
"Dark Hereticus Discipline§Warptime": {
|
||||
"text": "**Blessing:** *Warptime* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly **<LEGION> INFANTRY** or **<LEGION> CHAOS** SPAWN** unit within 6\" of this PSYKER**.\n\n<ul><li>That unit can make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) (if that unit [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) in your previous [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), it still counts as having Advanced this turn).\n* Until the end of the turn, that unit is not eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit).",
|
||||
"text": "**Blessing:** *Warptime* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly **<LEGION> INFANTRY** or **<LEGION> CHAOS** SPAWN** unit within 6\" of this PSYKER**.\n\n* That unit can make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) (if that unit [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) in your previous [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), it still counts as having Advanced this turn).\n* Until the end of the turn, that unit is not eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit).",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 6
|
||||
|
|
@ -54343,7 +54343,7 @@
|
|||
}
|
||||
},
|
||||
"Malefic Discipline§Pact Of Flesh": {
|
||||
"text": "**Blessing:** *Pact of Flesh* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly **<LEGION> CORE**, **<LEGION> DAEMONKIN** or **<LEGION> CHARACTER** unit within 18\" of this PSYKER**.\n\n<ul><li>One model in that unit regains up to D3 lost wounds.\n* If you selected a CORE** or DAEMONKIN** unit and that unit is not at its [Starting Strength](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Starting-Strength-Half-strength-and-Destroyed-Units), one destroyed model is added back to that unit with its full wounds remaining.",
|
||||
"text": "**Blessing:** *Pact of Flesh* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly **<LEGION> CORE**, **<LEGION> DAEMONKIN** or **<LEGION> CHARACTER** unit within 18\" of this PSYKER**.\n\n* One model in that unit regains up to D3 lost wounds.\n* If you selected a CORE** or DAEMONKIN** unit and that unit is not at its [Starting Strength](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Starting-Strength-Half-strength-and-Destroyed-Units), one destroyed model is added back to that unit with its full wounds remaining.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 2
|
||||
|
|
@ -54351,7 +54351,7 @@
|
|||
}
|
||||
},
|
||||
"Malefic Discipline§Cursed Earth": {
|
||||
"text": "**Blessing (Aura):** *Cursed Earth* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), while a friendly **<LEGION> DAEMONKIN** or **<LEGION> DAEMON** ENGINE** unit is within 6\" of this PSYKER**:\n\n<ul><li>DAEMONKIN** and DAEMON** ENGINE** models in that unit have a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n* Each time an enemy unit finishes a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of that unit, roll one D6: on a 2-4, that enemy unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds); on a 5+, that enemy unit suffers D3 mortal wounds.",
|
||||
"text": "**Blessing (Aura):** *Cursed Earth* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), while a friendly **<LEGION> DAEMONKIN** or **<LEGION> DAEMON** ENGINE** unit is within 6\" of this PSYKER**:\n\n* DAEMONKIN** and DAEMON** ENGINE** models in that unit have a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n* Each time an enemy unit finishes a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of that unit, roll one D6: on a 2-4, that enemy unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds); on a 5+, that enemy unit suffers D3 mortal wounds.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 3
|
||||
|
|
@ -54392,7 +54392,7 @@
|
|||
"text": "**Blessing:** *Delightful Agonies* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly **<LEGION> SLAANESH** unit within 18\" of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), each time a model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost."
|
||||
},
|
||||
"Warlord Trait§The Voice Of Lorgar": {
|
||||
"text": "<ul><li>Add 3\" to the range of this **WARLORD**’s [aura abilities](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aura-Abilities) (excluding aura abilities that are psychic powers).\n* Each time this WARLORD** chants a prayer or uses an ability in your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE) that specifies a range, until the end of the phase, you can add 3\" to the range of that prayer or ability.",
|
||||
"text": "* Add 3\" to the range of this **WARLORD**’s [aura abilities](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aura-Abilities) (excluding aura abilities that are psychic powers).\n* Each time this WARLORD** chants a prayer or uses an ability in your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE) that specifies a range, until the end of the phase, you can add 3\" to the range of that prayer or ability.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Word Bearers 1"
|
||||
|
|
@ -54400,7 +54400,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Exalted Possession": {
|
||||
"text": "<ul><li>This **WARLORD** gains the DAEMON** and DAEMONKIN** keywords (if it doesn’t already have them).\n* This WARLORD** has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) against ranged attacks.\n* Add 1 to the Strength, Attacks and Wounds characteristics of this WARLORD**.\n* Add 2\" to the Move characteristic of this WARLORD**.",
|
||||
"text": "* This **WARLORD** gains the DAEMON** and DAEMONKIN** keywords (if it doesn’t already have them).\n* This WARLORD** has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) against ranged attacks.\n* Add 1 to the Strength, Attacks and Wounds characteristics of this WARLORD**.\n* Add 2\" to the Move characteristic of this WARLORD**.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Word Bearers 2"
|
||||
|
|
@ -54416,7 +54416,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Master Of The Union": {
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **WORD BEARERS** DAEMONKIN** unit within 6\" of this WARLORD**. Until the start of your next Command phase:\n\n<ul><li>Add 1 to the Strength characteristic of models in that unit.\n* Each time a model in that unit makes a melee attack, improve the Armour Penetration characteristic of that attack by 1.",
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **WORD BEARERS** DAEMONKIN** unit within 6\" of this WARLORD**. Until the start of your next Command phase:\n\n* Add 1 to the Strength characteristic of models in that unit.\n* Each time a model in that unit makes a melee attack, improve the Armour Penetration characteristic of that attack by 1.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Word Bearers 4"
|
||||
|
|
@ -54424,7 +54424,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Diabolist": {
|
||||
"text": "<ul><li>Each time an attack is made against this **WARLORD**, your opponent cannot re-roll the [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* Each time this WARLORD** would lose a wound, roll one D6: on a 5+, that wound is not lost.",
|
||||
"text": "* Each time an attack is made against this **WARLORD**, your opponent cannot re-roll the [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* Each time this WARLORD** would lose a wound, roll one D6: on a 5+, that wound is not lost.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Word Bearers 5"
|
||||
|
|
@ -54432,7 +54432,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Hate-fuelled Demagogue": {
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **WORD** BEARERS** unit within 6\" of this WARLORD**. Until the start of your next Command phase:\n\n<ul><li>If that unit is a CULTISTS** unit, it gains the <span class=\"tt kwbu\">Let <span class=\"tt kwbu\">the</span> <span class=\"tt kwbu\">Galaxy</span> <span class=\"tt kwbu\">Burn</span></span> ability, and models in that unit are considered to have the **HERETIC ASTARTES** keyword for the purposes of that ability.\n* Each time a model in that unit makes an attack, if your army is engaged in either <span class=\"tt kwbu\">Wanton <span class=\"tt kwbu\">Destruction</span></span> or <span class=\"tt kwbu\">Wanton <span class=\"tt kwbu\">Massacre</span></span>, that unit is considered to be engaged in <span class=\"tt kwbu\">Wanton <span class=\"tt kwbu\">Slaughter</span></span> for that attack instead.",
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **WORD** BEARERS** unit within 6\" of this WARLORD**. Until the start of your next Command phase:\n\n* If that unit is a CULTISTS** unit, it gains the <span class=\"tt kwbu\">Let <span class=\"tt kwbu\">the</span> <span class=\"tt kwbu\">Galaxy</span> <span class=\"tt kwbu\">Burn</span></span> ability, and models in that unit are considered to have the **HERETIC ASTARTES** keyword for the purposes of that ability.\n* Each time a model in that unit makes an attack, if your army is engaged in either <span class=\"tt kwbu\">Wanton <span class=\"tt kwbu\">Destruction</span></span> or <span class=\"tt kwbu\">Wanton <span class=\"tt kwbu\">Massacre</span></span>, that unit is considered to be engaged in <span class=\"tt kwbu\">Wanton <span class=\"tt kwbu\">Slaughter</span></span> for that attack instead.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Word Bearers 6"
|
||||
|
|
@ -54448,7 +54448,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§One Piece At A Time": {
|
||||
"text": "<ul><li>Each time this **WARLORD** is selected to fight, after it has finished making its attacks, if any enemy models were destroyed by those attacks but their unit was not destroyed, select one of those enemy units. Until the end of the next [Morale phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MORALE-PHASE), subtract 1 from [Combat Attrition tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) taken for that enemy unit.\n* Each time this WARLORD** makes a [consolidation move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Consolidate), models in its unit can move in any direction, and can do so even if they are already touching an enemy model, provided each model finishes its move within 3\" of an enemy unit.",
|
||||
"text": "* Each time this **WARLORD** is selected to fight, after it has finished making its attacks, if any enemy models were destroyed by those attacks but their unit was not destroyed, select one of those enemy units. Until the end of the next [Morale phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MORALE-PHASE), subtract 1 from [Combat Attrition tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) taken for that enemy unit.\n* Each time this WARLORD** makes a [consolidation move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Consolidate), models in its unit can move in any direction, and can do so even if they are already touching an enemy model, provided each model finishes its move within 3\" of an enemy unit.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Night Lords 2"
|
||||
|
|
@ -54464,7 +54464,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Killing Fury": {
|
||||
"text": "<ul><li>Each time this **WARLORD** is selected to fight, if it made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), was charged or [performed a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) this turn, until that fight is resolved, add D3 to the Attacks characteristic of this WARLORD**.\n* Each time this WARLORD** makes a melee attack, it is considered to be engaged in <span class=\"tt kwbu\">Wanton <span class=\"tt kwbu\">Slaughter</span></span> for that attack, instead of any other wanton act it is engaged in.",
|
||||
"text": "* Each time this **WARLORD** is selected to fight, if it made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), was charged or [performed a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) this turn, until that fight is resolved, add D3 to the Attacks characteristic of this WARLORD**.\n* Each time this WARLORD** makes a melee attack, it is considered to be engaged in <span class=\"tt kwbu\">Wanton <span class=\"tt kwbu\">Slaughter</span></span> for that attack, instead of any other wanton act it is engaged in.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Night Lords 4"
|
||||
|
|
@ -54472,7 +54472,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§One With The Shadows": {
|
||||
"text": "Each time an attack is made against this **WARLORD**:\n\n<ul><li>Your opponent cannot re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Subtract 1 from that attack’s hit roll.",
|
||||
"text": "Each time an attack is made against this **WARLORD**:\n\n* Your opponent cannot re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Subtract 1 from that attack’s hit roll.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Night Lords 5"
|
||||
|
|
@ -54488,7 +54488,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§I Am Alpharius": {
|
||||
"text": "<ul><li>After nominating this model to be your **WARLORD**, randomly determine one additional Warlord Trait for them (re-rolling duplicate results) from a Warlord Traits table of your choice that this model has access to.\n* If this WARLORD** is destroyed, you can immediately select one other **ALPHA LEGION** CHARACTER** model from your army that does not have a Warlord Trait, and select a Warlord Trait for that model to gain (this must be a Warlord Trait no other model from your army has, it must be one that model can have, and it cannot be I Am Alpharius). Until the end of the battle, that model counts as your WARLORD** for all rules purposes. If any mission objective, [secondary objective](https://wahapedia.ru/wh40k9ed/the-rules/matched-play/#Secondary-Objectives) or [Agenda](https://wahapedia.ru/wh40k9ed/the-rules/narrative-play/#Agendas) rules are triggered when your WARLORD** is destroyed, those rules are not triggered until this new WARLORD** is destroyed.",
|
||||
"text": "* After nominating this model to be your **WARLORD**, randomly determine one additional Warlord Trait for them (re-rolling duplicate results) from a Warlord Traits table of your choice that this model has access to.\n* If this WARLORD** is destroyed, you can immediately select one other **ALPHA LEGION** CHARACTER** model from your army that does not have a Warlord Trait, and select a Warlord Trait for that model to gain (this must be a Warlord Trait no other model from your army has, it must be one that model can have, and it cannot be I Am Alpharius). Until the end of the battle, that model counts as your WARLORD** for all rules purposes. If any mission objective, [secondary objective](https://wahapedia.ru/wh40k9ed/the-rules/matched-play/#Secondary-Objectives) or [Agenda](https://wahapedia.ru/wh40k9ed/the-rules/narrative-play/#Agendas) rules are triggered when your WARLORD** is destroyed, those rules are not triggered until this new WARLORD** is destroyed.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Alpha Legion 1"
|
||||
|
|
@ -54496,7 +54496,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Clandestine": {
|
||||
"text": "<ul><li>Each time an attack is made against this **WARLORD**, an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.\n* Each time an attack is allocated to this WARLORD** while it is receiving the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover), add an additional 1 to any armour [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made against that attack.",
|
||||
"text": "* Each time an attack is made against this **WARLORD**, an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.\n* Each time an attack is allocated to this WARLORD** while it is receiving the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover), add an additional 1 to any armour [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made against that attack.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Alpha Legion 2"
|
||||
|
|
@ -54504,7 +54504,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Headhunter": {
|
||||
"text": "Each time you select a target for an attack made with a ranged weapon by this **WARLORD**, if that weapon is a [Rapid Fire](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#RAPID-FIRE) or [Pistol](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PISTOL) weapon:\n\n<ul><li>You can ignore the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule.\n* You can re-roll that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* On an unmodified wound roll of 6, the target suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to any normal damage.",
|
||||
"text": "Each time you select a target for an attack made with a ranged weapon by this **WARLORD**, if that weapon is a [Rapid Fire](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#RAPID-FIRE) or [Pistol](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PISTOL) weapon:\n\n* You can ignore the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule.\n* You can re-roll that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* On an unmodified wound roll of 6, the target suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to any normal damage.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Alpha Legion 3"
|
||||
|
|
@ -54520,7 +54520,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Cult Leader": {
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **ALPHA LEGION** CULTISTS** unit within 9\" of this WARLORD**. Until the start of your next Command phase, each time a model in that unit makes an attack:\n\n<ul><li>Add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Improve the Armour Penetration characteristic of that attack by 1.",
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **ALPHA LEGION** CULTISTS** unit within 9\" of this WARLORD**. Until the start of your next Command phase, each time a model in that unit makes an attack:\n\n* Add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Improve the Armour Penetration characteristic of that attack by 1.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Alpha Legion 5"
|
||||
|
|
@ -54528,7 +54528,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Covert Control": {
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **ALPHA LEGION** CORE** unit within 6\" of this WARLORD**. Until the start of your next Command phase:\n\n<ul><li>That unit can shoot while [performing an action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) without that action failing.\n* That unit has the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability. If a model in that unit already has this ability, that model counts as one additional model when determining control of an [objective marker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Markers).",
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **ALPHA LEGION** CORE** unit within 6\" of this WARLORD**. Until the start of your next Command phase:\n\n* That unit can shoot while [performing an action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) without that action failing.\n* That unit has the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability. If a model in that unit already has this ability, that model counts as one additional model when determining control of an [objective marker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Markers).",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Alpha Legion 6"
|
||||
|
|
@ -54552,7 +54552,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Unyielding Mettle": {
|
||||
"text": "<ul><li>Add 1 to the Toughness characteristic of this **WARLORD**.\n* Each time this WARLORD** would lose a wound, roll one D6: on a 5+, that wound is not lost.",
|
||||
"text": "* Add 1 to the Toughness characteristic of this **WARLORD**.\n* Each time this WARLORD** would lose a wound, roll one D6: on a 5+, that wound is not lost.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Iron Warriors 3"
|
||||
|
|
@ -54560,7 +54560,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Bastion": {
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **IRON WARRIORS** CORE** unit within 6\" of this WARLORD**. Until the start of your next Command phase:\n\n<ul><li>Each time an enemy unit [declares a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) against that unit, if that unit is not within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can either [Hold Steady](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible) or [Set to Defend](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible).\n* That unit has the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability. If a model in that unit already has this ability, that model counts as one additional model when determining control of an [objective marker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Markers).",
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **IRON WARRIORS** CORE** unit within 6\" of this WARLORD**. Until the start of your next Command phase:\n\n* Each time an enemy unit [declares a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) against that unit, if that unit is not within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can either [Hold Steady](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible) or [Set to Defend](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible).\n* That unit has the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability. If a model in that unit already has this ability, that model counts as one additional model when determining control of an [objective marker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Markers).",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Iron Warriors 4"
|
||||
|
|
@ -54584,7 +54584,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Stimulated By Pain": {
|
||||
"text": "<ul><li>Each time this **WARLORD** loses a wound, add 1 to its Attacks characteristic (to a maximum of +3). Each time this WARLORD** regains a lost wound, subtract 1 from its Attacks characteristic.\n* When this WARLORD** is destroyed, if it is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units and it has not already fought this phase, do not remove it from play: it can, after the attacking model’s unit has finished making its attacks, be selected to fight. After that fight has been resolved, this WARLORD** is then removed from play.",
|
||||
"text": "* Each time this **WARLORD** loses a wound, add 1 to its Attacks characteristic (to a maximum of +3). Each time this WARLORD** regains a lost wound, subtract 1 from its Attacks characteristic.\n* When this WARLORD** is destroyed, if it is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units and it has not already fought this phase, do not remove it from play: it can, after the attacking model’s unit has finished making its attacks, be selected to fight. After that fight has been resolved, this WARLORD** is then removed from play.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Emperor’s Children 1"
|
||||
|
|
@ -54608,7 +54608,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Faultless Duellist": {
|
||||
"text": "<ul><li>Each time this **WARLORD** makes a melee attack, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* While an enemy [model is within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this WARLORD**, subtract 1 from the Attacks characteristic of that enemy model.",
|
||||
"text": "* Each time this **WARLORD** makes a melee attack, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* While an enemy [model is within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this WARLORD**, subtract 1 from the Attacks characteristic of that enemy model.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Emperor’s Children 4"
|
||||
|
|
@ -54616,7 +54616,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Glutton For Punishment": {
|
||||
"text": "<ul><li>Each time an attack is allocated to this **WARLORD**, if this WARLORD** does not have the VEHICLE** keyword, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).\n* Each time this WARLORD** would lose a wound as the result of a [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds), roll one D6: on a 5+, that wound is not lost.",
|
||||
"text": "* Each time an attack is allocated to this **WARLORD**, if this WARLORD** does not have the VEHICLE** keyword, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).\n* Each time this WARLORD** would lose a wound as the result of a [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds), roll one D6: on a 5+, that wound is not lost.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Emperor’s Children 5"
|
||||
|
|
@ -54624,7 +54624,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Loathsome Grace": {
|
||||
"text": "<ul><li>Add 2\" to the Move characteristic of this **WARLORD**.\n* You can re-roll [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this WARLORD**.",
|
||||
"text": "* Add 2\" to the Move characteristic of this **WARLORD**.\n* You can re-roll [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this WARLORD**.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Emperor’s Children 6"
|
||||
|
|
@ -54672,7 +54672,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Battle-lust": {
|
||||
"text": "<ul><li>This **WARLORD** is eligible to [perform a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) if it is within 6\" horizontally and 5\" vertically of any enemy unit, instead of 3\" horizontally and 5\" vertically. Each time this WARLORD** makes a Heroic Intervention move, it can move up to 6\" instead of 3\". All other rules for [Heroic Interventions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Heroic-Interventions) still apply.\n* At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this WARLORD** is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can fight first that phase.",
|
||||
"text": "* This **WARLORD** is eligible to [perform a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) if it is within 6\" horizontally and 5\" vertically of any enemy unit, instead of 3\" horizontally and 5\" vertically. Each time this WARLORD** makes a Heroic Intervention move, it can move up to 6\" instead of 3\". All other rules for [Heroic Interventions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Heroic-Interventions) still apply.\n* At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this WARLORD** is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can fight first that phase.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "World Eaters 6"
|
||||
|
|
@ -54680,7 +54680,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Flames Of Spite": {
|
||||
"text": "<ul><li>Each time this **WARLORD** makes a melee attack, you can re-roll that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* Each time this WARLORD** makes an attack, on an unmodified wound roll of 6, the target suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to any normal damage.",
|
||||
"text": "* Each time this **WARLORD** makes a melee attack, you can re-roll that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* Each time this WARLORD** makes an attack, on an unmodified wound roll of 6, the target suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to any normal damage.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 1"
|
||||
|
|
@ -54696,7 +54696,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Hatred Incarnate": {
|
||||
"text": "<ul><li>Each time this **WARLORD** fights, if it made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) or [performed a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) this turn, until that fight is resolved, add 1 to the Strength and Attacks characteristics of this WARLORD**.\n* Each time this WARLORD** makes a melee attack, you can re-roll that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).",
|
||||
"text": "* Each time this **WARLORD** fights, if it made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) or [performed a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) this turn, until that fight is resolved, add 1 to the Strength and Attacks characteristics of this WARLORD**.\n* Each time this WARLORD** makes a melee attack, you can re-roll that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 3"
|
||||
|
|
@ -54704,7 +54704,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Lord Of Terror (aura)": {
|
||||
"text": "While an enemy unit is within 6\" of this **WARLORD**:\n\n<ul><li>Each time a [Morale test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) is taken for that unit, your opponent must roll one additional D6 and discard the lowest result.\n* If that unit fails a Morale test, until the end of the phase, it is considered to be below [Half-strength](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Starting-Strength-Half-strength-and-Destroyed-Units) for the purposes of [Combat Attrition tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests).",
|
||||
"text": "While an enemy unit is within 6\" of this **WARLORD**:\n\n* Each time a [Morale test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) is taken for that unit, your opponent must roll one additional D6 and discard the lowest result.\n* If that unit fails a Morale test, until the end of the phase, it is considered to be below [Half-strength](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Starting-Strength-Half-strength-and-Destroyed-Units) for the purposes of [Combat Attrition tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests).",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 4"
|
||||
|
|
@ -54720,7 +54720,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Gaze Of The Gods": {
|
||||
"text": "<ul><li>This **WARLORD** has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n* Each time this WARLORD** makes an attack, it is considered to be engaged in <span class=\"tt kwbu\">Wanton <span class=\"tt kwbu\">Slaughter</span></span>, <span class=\"tt kwbu\">Wanton <span class=\"tt kwbu\">Destruction</span></span> and <span class=\"tt kwbu\">Wanton <span class=\"tt kwbu\">Massacre</span></span>.",
|
||||
"text": "* This **WARLORD** has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n* Each time this WARLORD** makes an attack, it is considered to be engaged in <span class=\"tt kwbu\">Wanton <span class=\"tt kwbu\">Slaughter</span></span>, <span class=\"tt kwbu\">Wanton <span class=\"tt kwbu\">Destruction</span></span> and <span class=\"tt kwbu\">Wanton <span class=\"tt kwbu\">Massacre</span></span>.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 6"
|
||||
|
|
@ -54800,7 +54800,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Soul-eater": {
|
||||
"text": "<ul><li>Each time this **WARLORD** makes a melee attack, you can re-roll the [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* Each time this WARLORD** fights, after it has finished making its attacks, if one or more enemy models were destroyed by those attacks, this WARLORD** regains up to D3 lost wounds.",
|
||||
"text": "* Each time this **WARLORD** makes a melee attack, you can re-roll the [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* Each time this WARLORD** fights, after it has finished making its attacks, if one or more enemy models were destroyed by those attacks, this WARLORD** regains up to D3 lost wounds.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Black Legion 4"
|
||||
|
|
@ -54816,7 +54816,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Paragon Of Hatred": {
|
||||
"text": "<ul><li>You can re-roll [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this **WARLORD**.\n* Each time this WARLORD** fights, if it is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, then until that fight is resolved, add 1 to the Attacks characteristic of this WARLORD** (if any of those enemy units have the IMPERIUM** keyword, add D3 instead of 1).",
|
||||
"text": "* You can re-roll [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this **WARLORD**.\n* Each time this WARLORD** fights, if it is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, then until that fight is resolved, add 1 to the Attacks characteristic of this WARLORD** (if any of those enemy units have the IMPERIUM** keyword, add D3 instead of 1).",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Black Legion 6"
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -5,7 +5,7 @@
|
|||
"publisher": "Games Workshop",
|
||||
"url": "https://warhammer40000.com/",
|
||||
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
|
||||
"revision": "0.0.3",
|
||||
"revision": "0.0.4",
|
||||
"dependencies": [
|
||||
{
|
||||
"slug": "123456",
|
||||
|
|
@ -17162,7 +17162,7 @@
|
|||
"text": "At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), select one enemy unit within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this model and roll 2D6: if the result is greater than the enemy unit’s Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so.\n\nERROR: The following text was found on another ability with the same name.\n\nAt the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), you can select one enemy unit within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this unit and roll 2D6: if the result is greater than the enemy unit’s Leadership characteristic, that unit is not eligible to fight in the Fight phase until after all eligible units from your army have done so."
|
||||
},
|
||||
"Ability§Natural Perfection": {
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one of the following:\n\n<ul><li>**Thrilling Acrobatics:** Until the end of the turn, this model is eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) in a turn in which it [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back) or [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance).\n* Gory Spectacle:** In the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) of this turn, if this model destroys any enemy models, then at the end of that phase it can [fight again](https://wahapedia.ru/wh40k9ed/the-rules/rules-appendix/#Fight-Again)."
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one of the following:\n\n* **Thrilling Acrobatics:** Until the end of the turn, this model is eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) in a turn in which it [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back) or [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance).\n* Gory Spectacle:** In the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) of this turn, if this model destroys any enemy models, then at the end of that phase it can [fight again](https://wahapedia.ru/wh40k9ed/the-rules/rules-appendix/#Fight-Again)."
|
||||
},
|
||||
"Ability§Haemovores": {
|
||||
"text": "At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), roll one D6 for each enemy unit within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this model: on a 6, that unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds)."
|
||||
|
|
@ -17191,7 +17191,7 @@
|
|||
"Kabal": {
|
||||
"statType": "term",
|
||||
"value": "<KABAL>",
|
||||
"text": "If your army is [Battle-forged](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#BATTLE-FORGED-ARMIES):\n\n<ul><li>This unit can be included in a **<CRAFTWORLD>** or {v}** Detachment and models in that Detachment can still gain their [Detachment abilities](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Detachment-Abilities).\n* The inclusion of this unit in your army does not prevent ASURYANI** or DRUKHARI** units in your army from using any rules that require every model in your army to have the ASURYANI** or DRUKHARI** keywords.",
|
||||
"text": "If your army is [Battle-forged](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#BATTLE-FORGED-ARMIES):\n\n* This unit can be included in a **<CRAFTWORLD>** or {v}** Detachment and models in that Detachment can still gain their [Detachment abilities](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Detachment-Abilities).\n* The inclusion of this unit in your army does not prevent ASURYANI** or DRUKHARI** units in your army from using any rules that require every model in your army to have the ASURYANI** or DRUKHARI** keywords.",
|
||||
"visibility": "hidden",
|
||||
"dynamic": true
|
||||
}
|
||||
|
|
@ -17263,7 +17263,7 @@
|
|||
"text": "Once per battle, at the start of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), you can remove this unit from the battlefield and then, in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of your next Movement phase, you can set this unit back up anywhere on the battlefield and more than 9\" from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed."
|
||||
},
|
||||
"Ability§Beastmaster (Aura)": {
|
||||
"text": "While a friendly **DRUKHARI BEAST** unit is within 6\" of this model:\n\n<ul><li>Each time a model in that unit makes an attack, re-roll a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1.\n* Models in that unit can use this model’s Leadership characteristic instead of their own."
|
||||
"text": "While a friendly **DRUKHARI BEAST** unit is within 6\" of this model:\n\n* Each time a model in that unit makes an attack, re-roll a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1.\n* Models in that unit can use this model’s Leadership characteristic instead of their own."
|
||||
},
|
||||
"Ability§Whips of the Master": {
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one **DRUKHARI BEAST** unit from your army that is within 6\" of this model. That BEAST** unit is eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) this turn, even if it has [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance)."
|
||||
|
|
@ -19520,7 +19520,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Soul Thirst": {
|
||||
"text": "<ul><li>Add 1 to the Attacks characteristic of this **WARLORD**.\n* Once per turn, when an enemy model that is within 6\" of this WARLORD** is destroyed, this model regains 1 lost wound.",
|
||||
"text": "* Add 1 to the Attacks characteristic of this **WARLORD**.\n* Once per turn, when an enemy model that is within 6\" of this WARLORD** is destroyed, this model regains 1 lost wound.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 2"
|
||||
|
|
@ -22102,7 +22102,7 @@
|
|||
"Model§Voidscarred Felarch"
|
||||
]
|
||||
},
|
||||
"text": "This unit can contain a maximum of 10 models. If this unit contains 6 or more models, it has **Power Rating 8**.\n\n<ul><li>Every Corsair Voidscarred and Voidscarred Felarch is equipped with: shuriken pistol; Aeldari power sword; plasma grenades.\n* A Shade Runner is equipped with: shuriken pistol; paired Hekatarii blades; plasma grenades.\n* A Soul Weaver is equipped with: shuriken pistol; Aeldari power sword; channeller stones; plasma grenades.\n* A Way Seeker is equipped with: shuriken pistol; witch staff; plasma grenades.\n\n• Any Corsair Voidscarred model’s shuriken pistol and Aeldari power sword can be replaced with 1 shuriken rifle.\n\n• The Voidscarred Felarch’s shuriken pistol can be replaced with one of the following: 1 neuro disruptor; 1 shuriken rifle.\n\n• The Voidscarred Felarch can be equipped with 1 mistshield.\n\n• For every 5 models in this unit, 1 Corsair Voidscarred’s shuriken rifle can be replaced with one of the following: 1 Corsair blaster; 1 Corsair shredder.\n\n• If this unit contains 10 models, 1 Corsair Voidscarred’s shuriken rifle can be replaced with one of the following: 1 shuriken cannon; 1 wraithcannon.\n\n• If this unit contains 10 models, 1 Corsair Voidscarred’s shuriken rifle can be replaced with 1 Ranger long rifle.\n\n• If this unit contains 10 models, 1 Corsair Voidscarred’s Aeldari power sword can be replaced with 1 fusion pistol.\n\n• 1 Corsair Voidscarred model equipped with a shuriken pistol and Aeldari power sword can be equipped with 1 Faolchú.\n\nWhile this unit contains a Way Seeker model, this unit has the PSYKER** keyword and can attempt to [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) one psychic power in your [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE) and attempt to [deny](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) one psychic power in your opponent’s Psychic phase. It knows [Smite](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Smite) and one psychic power from the [Runes of Fate](https://wahapedia.ru/wh40k9ed/factions/aeldari/#Runes-of-Fate)** discipline or the [Runes of Fortune](https://wahapedia.ru/wh40k9ed/factions/aeldari/#Runes-of-Fortune)** discipline. Each time this unit attempts to [Deny the Witch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch), [manifest a psychic power](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) or perform a [psychic action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Psychic-Actions), measure distances and draw line of sight from this unit’s Way Seeker model. If enemy units have any abilities that require distances to be measured or line of sight to be drawn to PSYKER** units, do so to this unit’s Way Seeker model.",
|
||||
"text": "This unit can contain a maximum of 10 models. If this unit contains 6 or more models, it has **Power Rating 8**.\n\n* Every Corsair Voidscarred and Voidscarred Felarch is equipped with: shuriken pistol; Aeldari power sword; plasma grenades.\n* A Shade Runner is equipped with: shuriken pistol; paired Hekatarii blades; plasma grenades.\n* A Soul Weaver is equipped with: shuriken pistol; Aeldari power sword; channeller stones; plasma grenades.\n* A Way Seeker is equipped with: shuriken pistol; witch staff; plasma grenades.\n\n• Any Corsair Voidscarred model’s shuriken pistol and Aeldari power sword can be replaced with 1 shuriken rifle.\n\n• The Voidscarred Felarch’s shuriken pistol can be replaced with one of the following: 1 neuro disruptor; 1 shuriken rifle.\n\n• The Voidscarred Felarch can be equipped with 1 mistshield.\n\n• For every 5 models in this unit, 1 Corsair Voidscarred’s shuriken rifle can be replaced with one of the following: 1 Corsair blaster; 1 Corsair shredder.\n\n• If this unit contains 10 models, 1 Corsair Voidscarred’s shuriken rifle can be replaced with one of the following: 1 shuriken cannon; 1 wraithcannon.\n\n• If this unit contains 10 models, 1 Corsair Voidscarred’s shuriken rifle can be replaced with 1 Ranger long rifle.\n\n• If this unit contains 10 models, 1 Corsair Voidscarred’s Aeldari power sword can be replaced with 1 fusion pistol.\n\n• 1 Corsair Voidscarred model equipped with a shuriken pistol and Aeldari power sword can be equipped with 1 Faolchú.\n\nWhile this unit contains a Way Seeker model, this unit has the PSYKER** keyword and can attempt to [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) one psychic power in your [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE) and attempt to [deny](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) one psychic power in your opponent’s Psychic phase. It knows [Smite](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Smite) and one psychic power from the [Runes of Fate](https://wahapedia.ru/wh40k9ed/factions/aeldari/#Runes-of-Fate)** discipline or the [Runes of Fortune](https://wahapedia.ru/wh40k9ed/factions/aeldari/#Runes-of-Fortune)** discipline. Each time this unit attempts to [Deny the Witch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch), [manifest a psychic power](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) or perform a [psychic action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Psychic-Actions), measure distances and draw line of sight from this unit’s Way Seeker model. If enemy units have any abilities that require distances to be measured or line of sight to be drawn to PSYKER** units, do so to this unit’s Way Seeker model.",
|
||||
"allowed": {
|
||||
"items": [
|
||||
"Model§Corsair Voidscarred"
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
"publisher": "Games Workshop",
|
||||
"url": "https://warhammer40000.com/",
|
||||
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
|
||||
"revision": "0.0.3",
|
||||
"revision": "0.0.4",
|
||||
"dependencies": [
|
||||
{
|
||||
"slug": "123456",
|
||||
|
|
@ -7426,7 +7426,7 @@
|
|||
"text": "Each time this model is selected to fight, you can re-roll one [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) or one [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) when resolving its attacks."
|
||||
},
|
||||
"Wargear§Flare launcher": {
|
||||
"text": "<ul><li>The bearer has a 6+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) against ranged attacks.\n* Each time the bearer’s unit is selected as the target of a charge, if the bearer is not within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, subtract 2 from the [charge roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit)."
|
||||
"text": "* The bearer has a 6+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) against ranged attacks.\n* Each time the bearer’s unit is selected as the target of a charge, if the bearer is not within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, subtract 2 from the [charge roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit)."
|
||||
},
|
||||
"Wargear§Spotter": {
|
||||
"text": "Add 12\" to the Range characteristic of ranged weapons the bearer is equipped with."
|
||||
|
|
@ -7443,7 +7443,7 @@
|
|||
"Cult": {
|
||||
"statType": "term",
|
||||
"value": "<CULT>",
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **{v} CORE** unit within 12\" of this model. Until the start of your next Command phase:\n\n<ul><li>Each time that unit [performs an action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions), it can shoot without that action failing.\n* Each time a [Combat Attrition test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) is taken for that unit, it is automatically passed.",
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **{v} CORE** unit within 12\" of this model. Until the start of your next Command phase:\n\n* Each time that unit [performs an action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions), it can shoot without that action failing.\n* Each time a [Combat Attrition test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) is taken for that unit, it is automatically passed.",
|
||||
"visibility": "hidden",
|
||||
"dynamic": true
|
||||
}
|
||||
|
|
@ -7455,7 +7455,7 @@
|
|||
"Cult": {
|
||||
"statType": "term",
|
||||
"value": "<CULT>",
|
||||
"text": "During deployment, select one **{v} CHARACTER** model from your army (excluding a LOCUS** model) to be this model’s ward.\n\n<ul><li>While this [model is within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) 3\" of its ward, that ward can use the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule even if this unit contains fewer than 3 models.\n* While this model is a viable target for melee attacks made by an enemy model, that enemy model cannot target this model’s ward with melee attacks.",
|
||||
"text": "During deployment, select one **{v} CHARACTER** model from your army (excluding a LOCUS** model) to be this model’s ward.\n\n* While this [model is within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) 3\" of its ward, that ward can use the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule even if this unit contains fewer than 3 models.\n* While this model is a viable target for melee attacks made by an enemy model, that enemy model cannot target this model’s ward with melee attacks.",
|
||||
"visibility": "hidden",
|
||||
"dynamic": true
|
||||
}
|
||||
|
|
@ -7468,7 +7468,7 @@
|
|||
"text": "At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this [model is within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can fight first that phase."
|
||||
},
|
||||
"Ability§Soulsight": {
|
||||
"text": "Each time this model makes an attack:\n\n<ul><li>That attack automatically hits the target.\n* The target does not receive the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) against that attack."
|
||||
"text": "Each time this model makes an attack:\n\n* That attack automatically hits the target.\n* The target does not receive the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) against that attack."
|
||||
},
|
||||
"Ability§Gunslinger": {
|
||||
"text": "Each time this model makes a ranged attack, if a hit is scored, after this model makes the rest of its ranged attacks, this model can make 1 additional ranged attack against the same target using the same weapon. This additional ranged attack cannot generate any further additional ranged attacks."
|
||||
|
|
@ -7534,10 +7534,10 @@
|
|||
"text": "Each time an attack is made against this unit, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
|
||||
},
|
||||
"Ability§Conceal": {
|
||||
"text": "During deployment, you can set up this unit in ambush instead of setting it up on the battlefield. If this unit is an **INFANTRY** or BIKER** unit, you can set up this unit underground instead of setting it up on the battlefield or in ambush.\n\n\n\nAmbush**\n\n<table border=\"0\" bordercolor=\"#888\" cellpadding=\"4\" cellspacing=\"0\" style=\"border-collapse:collapse;border-width:0px\"><tbody><tr><td><table class=\" customTable\" border=\"1\" bordercolor=\"#888\" cellpadding=\"4\" style=\"border-collapse:collapse;border-color:#888888;border-width:0px\"><tbody><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:middle;width:94px;height:0px;\"><div class=\" img-opa\"><img border=\"0\" src=\"/wh40k9ed/img/AmbushMarker.png\" style=\"margin:4px\"></td></tr><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:middle;width:94px;height:0px;\">*Ambush marker***</td></tr></tbody></table></td></tr></tbody></table></div>If you set up this unit in ambush, place an ambush marker anywhere on the battlefield that is [wholly within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) your deployment zone.\n\n\n\nUnits set up in ambush are considered to be set up on the battlefield (unless they are [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within a TRANSPORT** model that is set up in ambush), even though their models are not actually on the battlefield. Enemy models cannot be set up or moved within 9\" of the centre of any of your ambush markers.\n\n\n\nUnderground**\n\nIf this unit is set up underground, then in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of one of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), you can set up this unit under one of the following conditions:\n\n<ul><li>You can set up this unit anywhere on the battlefield that is more than 8\" away from any enemy models.\n* You can set up this unit anywhere on the battlefield that is more than 6\" away from any enemy models, but that unit is not eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) this turn.If a unit set up underground has any abilities that are used in your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE) (e.g. Meticulous Planner**), then the first time that unit is set up on the battlefield, it can use any or all of those abilities as if it were your Command phase.\n\n\n\nUnits set up underground are considered to be set up in a location other than the battlefield, therefore this must be determined in the Declare Reserves and Transports step of a mission sequence that includes such a step.\n\n\n\nRevealing Ambush Markers**\n\nIn the first battle round:\n\n<ul><li>If you have the first turn, you must reveal all of your ambush markers at the start of your Command phase.\n* If you do not have the first turn, you must reveal all of your ambush markers at the end of your opponents Movement phase.To reveal an ambush marker, select one unit from your army that was set up in ambush and has not yet been set up from an ambush marker:\n\n<ul><li>Set up one model from that unit within 1\" of the centre of that ambush marker, wholly within your deployment zone and more than 9\" away from any enemy models. Then remove that ambush marker.\n* Set up the remaining models in that unit wholly within 6\" of the first model, wholly within your deployment zone and more than 9\" away from any enemy models.Units set up from an ambush marker do not count as [Reinforcements](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements). After all units from your army that were set up in ambush have been set up from an ambush marker, remove any remaining ambush markers you placed on the battlefield."
|
||||
"text": "During deployment, you can set up this unit in ambush instead of setting it up on the battlefield. If this unit is an **INFANTRY** or BIKER** unit, you can set up this unit underground instead of setting it up on the battlefield or in ambush.\n\n\n\nAmbush**\n\n<table border=\"0\" bordercolor=\"#888\" cellpadding=\"4\" cellspacing=\"0\" style=\"border-collapse:collapse;border-width:0px\"><tbody><tr><td><table class=\" customTable\" border=\"1\" bordercolor=\"#888\" cellpadding=\"4\" style=\"border-collapse:collapse;border-color:#888888;border-width:0px\"><tbody><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:middle;width:94px;height:0px;\"><div class=\" img-opa\"><img border=\"0\" src=\"/wh40k9ed/img/AmbushMarker.png\" style=\"margin:4px\"></td></tr><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:middle;width:94px;height:0px;\">*Ambush marker***</td></tr></tbody></table></td></tr></tbody></table></div>If you set up this unit in ambush, place an ambush marker anywhere on the battlefield that is [wholly within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) your deployment zone.\n\n\n\nUnits set up in ambush are considered to be set up on the battlefield (unless they are [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within a TRANSPORT** model that is set up in ambush), even though their models are not actually on the battlefield. Enemy models cannot be set up or moved within 9\" of the centre of any of your ambush markers.\n\n\n\nUnderground**\n\nIf this unit is set up underground, then in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of one of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), you can set up this unit under one of the following conditions:\n\n* You can set up this unit anywhere on the battlefield that is more than 8\" away from any enemy models.\n* You can set up this unit anywhere on the battlefield that is more than 6\" away from any enemy models, but that unit is not eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) this turn.If a unit set up underground has any abilities that are used in your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE) (e.g. Meticulous Planner**), then the first time that unit is set up on the battlefield, it can use any or all of those abilities as if it were your Command phase.\n\n\n\nUnits set up underground are considered to be set up in a location other than the battlefield, therefore this must be determined in the Declare Reserves and Transports step of a mission sequence that includes such a step.\n\n\n\nRevealing Ambush Markers**\n\nIn the first battle round:\n\n* If you have the first turn, you must reveal all of your ambush markers at the start of your Command phase.\n* If you do not have the first turn, you must reveal all of your ambush markers at the end of your opponents Movement phase.To reveal an ambush marker, select one unit from your army that was set up in ambush and has not yet been set up from an ambush marker:\n\n* Set up one model from that unit within 1\" of the centre of that ambush marker, wholly within your deployment zone and more than 9\" away from any enemy models. Then remove that ambush marker.\n* Set up the remaining models in that unit wholly within 6\" of the first model, wholly within your deployment zone and more than 9\" away from any enemy models.Units set up from an ambush marker do not count as [Reinforcements](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements). After all units from your army that were set up in ambush have been set up from an ambush marker, remove any remaining ambush markers you placed on the battlefield."
|
||||
},
|
||||
"Ability§Crossfire": {
|
||||
"text": "If every unit from your army has the **GENESTEALER** CULTS** keyword (excluding UNALIGNED** units and the percentage ratio of BROOD** BROTHERS** units specified [here](https://wahapedia.ru/wh40k9ed/factions/genestealer-cults/#Brood-Brothers)), and every unit from your army that belongs to a cult belongs to the same cult, this unit can use this ability and the following rules apply. Note that there are rules that enhance or otherwise interact with these Crossfire rules. No matter the source, you can only use such rules if every unit from your army has the GENESTEALER** CULTS** keyword (excluding UNALIGNED** units and the percentage ratio of BROOD** BROTHERS** units, and every unit from your army that belongs to a [cult](https://wahapedia.ru/wh40k9ed/factions/genestealer-cults/#Cults) belongs to the same cult.\n\n\n\nCrossfire Markers**\n\n<table border=\"0\" bordercolor=\"#888\" cellpadding=\"4\" cellspacing=\"0\" style=\"border-collapse:collapse;border-width:0px\"><tbody><tr><td><table class=\" customTable\" border=\"1\" bordercolor=\"#888\" cellpadding=\"4\" style=\"border-collapse:collapse;border-color:#888888;border-width:0px\"><tbody><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:middle;width:94px;height:0px;\"><div class=\" img-opa\"><img border=\"0\" src=\"/wh40k9ed/img/CrossFireMarker.png\" style=\"margin:4px\"></td></tr><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:middle;width:94px;height:0px;\">*Crossfire marker***</td></tr></tbody></table></td></tr></tbody></table></div>In your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), each time a CROSSFIRE** unit is selected to shoot, if all of those attacks target one enemy unit without a crossfire marker, after resolving those attacks, the target gains a crossfire marker if any of the following conditions were satisfied:\n\n<ul><li>Five or more of those attacks scored a hit.\n* One or more of those attacks with a Damage characteristic other than 1 scored a hit.At the end of your turn, remove all crossfire markers enemy units have.\n\n\n\nEffects of Crossfire**\n\n<ul><li>Each time a CROSSFIRE** model makes a ranged attack, if the target unit has a crossfire marker, add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Each time a CROSSFIRE** model makes a ranged attack, if the target unit has a crossfire marker and was Exposed when it was selected as the target (see below), add 1 to that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* Each time a CROSSFIRE** model makes a ranged attack, if the target unit has a crossfire marker, was Exposed when it was selected as the target, and was within 12\" when it was selected as the target, the target does not receive the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) against that attack.\n\nExposed**\n\nTo determine if a target unit is Exposed, draw a line from any part of the base (or hull) of one model in the attacking CROSSFIRE** unit to any part of the base (or hull) of one model in another friendly CROSSFIRE** unit that is visible to that model (as shown in the diagrams below). The target unit is Exposed if both of the following conditions are satisfied:\n\n<ul><li>That line passes over any part of the base (or hull) of one or more models in the target unit.\n* That line does not pass over a [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) with the [Obscuring](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obscuring) terrain trait (unless those CROSSFIRE** units or the target unit are on or within that terrain feature, or the target unit could still be targeted even if a terrain feature with the Obscuring terrain trait was between it and an attacking model, e.g. it is an [AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit, it has a Wounds characteristic of 18 or more, etc.)."
|
||||
"text": "If every unit from your army has the **GENESTEALER** CULTS** keyword (excluding UNALIGNED** units and the percentage ratio of BROOD** BROTHERS** units specified [here](https://wahapedia.ru/wh40k9ed/factions/genestealer-cults/#Brood-Brothers)), and every unit from your army that belongs to a cult belongs to the same cult, this unit can use this ability and the following rules apply. Note that there are rules that enhance or otherwise interact with these Crossfire rules. No matter the source, you can only use such rules if every unit from your army has the GENESTEALER** CULTS** keyword (excluding UNALIGNED** units and the percentage ratio of BROOD** BROTHERS** units, and every unit from your army that belongs to a [cult](https://wahapedia.ru/wh40k9ed/factions/genestealer-cults/#Cults) belongs to the same cult.\n\n\n\nCrossfire Markers**\n\n<table border=\"0\" bordercolor=\"#888\" cellpadding=\"4\" cellspacing=\"0\" style=\"border-collapse:collapse;border-width:0px\"><tbody><tr><td><table class=\" customTable\" border=\"1\" bordercolor=\"#888\" cellpadding=\"4\" style=\"border-collapse:collapse;border-color:#888888;border-width:0px\"><tbody><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:middle;width:94px;height:0px;\"><div class=\" img-opa\"><img border=\"0\" src=\"/wh40k9ed/img/CrossFireMarker.png\" style=\"margin:4px\"></td></tr><tr><td style=\"border-width:0 0 0 0;text-align:center;vertical-align:middle;width:94px;height:0px;\">*Crossfire marker***</td></tr></tbody></table></td></tr></tbody></table></div>In your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), each time a CROSSFIRE** unit is selected to shoot, if all of those attacks target one enemy unit without a crossfire marker, after resolving those attacks, the target gains a crossfire marker if any of the following conditions were satisfied:\n\n* Five or more of those attacks scored a hit.\n* One or more of those attacks with a Damage characteristic other than 1 scored a hit.At the end of your turn, remove all crossfire markers enemy units have.\n\n\n\nEffects of Crossfire**\n\n* Each time a CROSSFIRE** model makes a ranged attack, if the target unit has a crossfire marker, add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Each time a CROSSFIRE** model makes a ranged attack, if the target unit has a crossfire marker and was Exposed when it was selected as the target (see below), add 1 to that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* Each time a CROSSFIRE** model makes a ranged attack, if the target unit has a crossfire marker, was Exposed when it was selected as the target, and was within 12\" when it was selected as the target, the target does not receive the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) against that attack.\n\nExposed**\n\nTo determine if a target unit is Exposed, draw a line from any part of the base (or hull) of one model in the attacking CROSSFIRE** unit to any part of the base (or hull) of one model in another friendly CROSSFIRE** unit that is visible to that model (as shown in the diagrams below). The target unit is Exposed if both of the following conditions are satisfied:\n\n* That line passes over any part of the base (or hull) of one or more models in the target unit.\n* That line does not pass over a [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) with the [Obscuring](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obscuring) terrain trait (unless those CROSSFIRE** units or the target unit are on or within that terrain feature, or the target unit could still be targeted even if a terrain feature with the Obscuring terrain trait was between it and an attacking model, e.g. it is an [AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit, it has a Wounds characteristic of 18 or more, etc.)."
|
||||
},
|
||||
"Wargear§Psychic familiar": {
|
||||
"text": "Once per battle, you can re-roll one [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) taken for this model.\n\n\n\n*We recommend placing a Psychic Familiar model next to this model as a reminder, removing it once this ability has been used (a Psychic Familiar does not count as a model for any rules purposes).*",
|
||||
|
|
@ -7593,7 +7593,7 @@
|
|||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), if this model is on the battlefield, select one enemy unit on the battlefield. That unit gains a <span class=\"tt kwbu\">crossfire <span class=\"tt kwbu\">marker</span></span>."
|
||||
},
|
||||
"Ability§Voice of New Truths": {
|
||||
"text": "In your [Morale phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MORALE-PHASE), select one enemy unit within 12\" of this model and roll 3D6: if the result is greater than that enemy unit’s Leadership characteristic, select one of the following:\n\n<ul><li>Until the start of your next Morale phase, that unit cannot perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) (if that unit is currently [performing an action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions), it immediately fails).\n* Until the start of your next Morale phase, that unit loses the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability.Each unit can only be selected for this ability once per phase."
|
||||
"text": "In your [Morale phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MORALE-PHASE), select one enemy unit within 12\" of this model and roll 3D6: if the result is greater than that enemy unit’s Leadership characteristic, select one of the following:\n\n* Until the start of your next Morale phase, that unit cannot perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) (if that unit is currently [performing an action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions), it immediately fails).\n* Until the start of your next Morale phase, that unit loses the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability.Each unit can only be selected for this ability once per phase."
|
||||
},
|
||||
"Ability§Hypersensory Abilities": {
|
||||
"text": "In your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), after this model shoots, it can make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) or [Fall Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back) as if it were your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), even if it arrived as [Reinforcements](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) this turn."
|
||||
|
|
@ -8784,7 +8784,7 @@
|
|||
"text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)"
|
||||
},
|
||||
"Broodmind Discipline§Mass Hypnosis": {
|
||||
"text": "**Malediction:** *Mass Hypnosis* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>Subtract 1 from the Attacks characteristic of models in that unit.\n* In the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), that unit is not eligible to fight until after all eligible units from your army have done so.",
|
||||
"text": "**Malediction:** *Mass Hypnosis* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Subtract 1 from the Attacks characteristic of models in that unit.\n* In the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), that unit is not eligible to fight until after all eligible units from your army have done so.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 1
|
||||
|
|
@ -8792,7 +8792,7 @@
|
|||
}
|
||||
},
|
||||
"Broodmind Discipline§Mind Control": {
|
||||
"text": "**Malediction:** *Mind Control* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>Each time a model in that unit makes an attack, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* If the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) was equal to or greater than that unit’s Leadership characteristic, subtract 1 from that unit’s Leadership characteristic and subtract 1 from [Combat Attrition tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) taken for that unit.",
|
||||
"text": "**Malediction:** *Mind Control* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Each time a model in that unit makes an attack, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* If the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) was equal to or greater than that unit’s Leadership characteristic, subtract 1 from that unit’s Leadership characteristic and subtract 1 from [Combat Attrition tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) taken for that unit.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 2
|
||||
|
|
@ -8800,7 +8800,7 @@
|
|||
}
|
||||
},
|
||||
"Broodmind Discipline§Psionic Blast": {
|
||||
"text": "**Witchfire:** *Psionic Blast* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of and visible to this PSYKER**. For the purposes of selecting that enemy unit, unless that enemy unit is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this PSYKER**, the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule applies as if this psychic power was a ranged weapon with a Range characteristic of 18\".\n\n<ul><li>That unit suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* If the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) was equal to or greater than that unit’s Leadership characteristic, that unit suffers 3 mortal wounds instead of D3.",
|
||||
"text": "**Witchfire:** *Psionic Blast* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of and visible to this PSYKER**. For the purposes of selecting that enemy unit, unless that enemy unit is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this PSYKER**, the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule applies as if this psychic power was a ranged weapon with a Range characteristic of 18\".\n\n* That unit suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* If the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) was equal to or greater than that unit’s Leadership characteristic, that unit suffers 3 mortal wounds instead of D3.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 3
|
||||
|
|
@ -8808,7 +8808,7 @@
|
|||
}
|
||||
},
|
||||
"Broodmind Discipline§Mental Onslaught": {
|
||||
"text": "**Witchfire:** *Mental Onslaught* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 24\" of and visible to this PSYKER** and roll four D6: for each result of 5+, that unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). If any models in that unit are destroyed as a result of those mortal wounds but that unit is not destroyed, keep repeating this process, reducing the number of dice rolled by 1 each time (e g. three D6 on the first repeat, two D6 on the second repeat) until any of the following conditions are met during that repeat:\n\n<ul><li>The number of dice to roll is 0.\n* You roll no results of 5+.\n* No enemy models are destroyed.",
|
||||
"text": "**Witchfire:** *Mental Onslaught* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 24\" of and visible to this PSYKER** and roll four D6: for each result of 5+, that unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). If any models in that unit are destroyed as a result of those mortal wounds but that unit is not destroyed, keep repeating this process, reducing the number of dice rolled by 1 each time (e g. three D6 on the first repeat, two D6 on the second repeat) until any of the following conditions are met during that repeat:\n\n* The number of dice to roll is 0.\n* You roll no results of 5+.\n* No enemy models are destroyed.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 4
|
||||
|
|
@ -8816,7 +8816,7 @@
|
|||
}
|
||||
},
|
||||
"Broodmind Discipline§Psychic Stimulus": {
|
||||
"text": "**Blessing:** *Psychic Stimulus* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly <CULT>** unit within 18\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>That unit is eligible to shoot and/or [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) with in a turn in which it [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).\n* Models in that unit do not suffer the penalty incurred to their [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) for firing [Assault weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#ASSAULT) in the same turn in which their unit Advanced.",
|
||||
"text": "**Blessing:** *Psychic Stimulus* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly <CULT>** unit within 18\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* That unit is eligible to shoot and/or [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) with in a turn in which it [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).\n* Models in that unit do not suffer the penalty incurred to their [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) for firing [Assault weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#ASSAULT) in the same turn in which their unit Advanced.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 5
|
||||
|
|
@ -8832,16 +8832,16 @@
|
|||
}
|
||||
},
|
||||
"Broodmind Discipline§Undermine": {
|
||||
"text": "**Malediction:** *Undermine* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit (excluding units that can [FLY**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying)) within 18\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>Subtract 3\" from the Move characteristic of models in that unit (to a minimum of 0\").\n* Halve [Advance rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) made for that unit.\n* Subtract 2 from [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for that unit."
|
||||
"text": "**Malediction:** *Undermine* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit (excluding units that can [FLY**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying)) within 18\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Subtract 3\" from the Move characteristic of models in that unit (to a minimum of 0\").\n* Halve [Advance rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) made for that unit.\n* Subtract 2 from [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for that unit."
|
||||
},
|
||||
"Broodmind Discipline§Synaptic Blast": {
|
||||
"text": "**Witchfire:** *Synaptic Blast* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), roll one D6, adding 2 to the result for each friendly **HIVECULT CORE** unit within 6\" of this PSYKER**:\n\n<ul><li>If the result is less than the Movement characteristic of the closest enemy unit within 18\" of and visible to this PSYKER**, that enemy unit suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* If the result is equal to or greater than the Movement characteristic of the closest enemy unit within 18\" of and visible to this PSYKER**, that enemy unit suffers 3 mortal wounds."
|
||||
"text": "**Witchfire:** *Synaptic Blast* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), roll one D6, adding 2 to the result for each friendly **HIVECULT CORE** unit within 6\" of this PSYKER**:\n\n* If the result is less than the Movement characteristic of the closest enemy unit within 18\" of and visible to this PSYKER**, that enemy unit suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* If the result is equal to or greater than the Movement characteristic of the closest enemy unit within 18\" of and visible to this PSYKER**, that enemy unit suffers 3 mortal wounds."
|
||||
},
|
||||
"Broodmind Discipline§Broodvolt Surge (aura)": {
|
||||
"text": "**Blessing:** *Broodvolt Surge* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), while a friendly BLADED** <span class=\"kwbs\">COG</span> unit is within 3\" of this PSYKER**, each time an attack with a Damage characteristic of 1 is allocated to a model in that unit, add 1 to any armour [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made against that attack."
|
||||
},
|
||||
"Broodmind Discipline§Entropic Touch": {
|
||||
"text": "<ul><li>Each time this **WARLORD** makes a melee attack, an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 6 scores 2 additional hits.\n* Improve the Armour Penetration characteristic of melee weapons this WARLORD** is equipped with by 1 (excluding Relics)."
|
||||
"text": "* Each time this **WARLORD** makes a melee attack, an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 6 scores 2 additional hits.\n* Improve the Armour Penetration characteristic of melee weapons this WARLORD** is equipped with by 1 (excluding Relics)."
|
||||
},
|
||||
"Broodmind Discipline§Inescapable Decay": {
|
||||
"text": "**Malediction:** *Inescapable Decay* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), each time a friendly RUSTED** CLAW** model makes an attack against that enemy unit, improve the Armour Penetration characteristic of that attack by 1."
|
||||
|
|
@ -8877,7 +8877,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Xenoprophet": {
|
||||
"text": "<ul><li>Each time you take an <span class=\"tt kwbu\">Unquestioning <span class=\"tt kwbu\">Loyalty</span> <span class=\"tt kwbu\">test</span></span> after a [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made for this **WARLORD** is failed, do not roll the dice; it is automatically passed.\n* Each time a saving throw made for this WARLORD** is failed, for the purposes of the Unquestioning Loyalty ability, you can select one other friendly **PAUPER PRINCES** or [BROOD** BROTHERS**](https://wahapedia.ru/wh40k9ed/factions/genestealer-cults/#Brood-Brothers) model with that ability within 6\" of this WARLORD** instead of 3\".\n* While a friendly **PAUPER PRINCES** CORE** unit is within 6\" of this WARLORD**, models in that unit can use this model’s Leadership characteristic instead of their own.",
|
||||
"text": "* Each time you take an <span class=\"tt kwbu\">Unquestioning <span class=\"tt kwbu\">Loyalty</span> <span class=\"tt kwbu\">test</span></span> after a [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made for this **WARLORD** is failed, do not roll the dice; it is automatically passed.\n* Each time a saving throw made for this WARLORD** is failed, for the purposes of the Unquestioning Loyalty ability, you can select one other friendly **PAUPER PRINCES** or [BROOD** BROTHERS**](https://wahapedia.ru/wh40k9ed/factions/genestealer-cults/#Brood-Brothers) model with that ability within 6\" of this WARLORD** instead of 3\".\n* While a friendly **PAUPER PRINCES** CORE** unit is within 6\" of this WARLORD**, models in that unit can use this model’s Leadership characteristic instead of their own.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits"
|
||||
|
|
@ -8925,7 +8925,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Alien Majesty": {
|
||||
"text": "<ul><li>Add 3\" to the range of this **WARLORD**’s aura abilities (to a maximum of 9\").\n* Add 3\" to the range of the following abilities this WARLORD** has (if any): Meticulous Planner**; Priority Target**.",
|
||||
"text": "* Add 3\" to the range of this **WARLORD**’s aura abilities (to a maximum of 9\").\n* Add 3\" to the range of the following abilities this WARLORD** has (if any): Meticulous Planner**; Priority Target**.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 5"
|
||||
|
|
@ -8933,7 +8933,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Preternatural Speed": {
|
||||
"text": "<ul><li>Each time this [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) makes a melee attack, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this WARLORD** is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can fight first that phase.",
|
||||
"text": "* Each time this [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) makes a melee attack, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this WARLORD** is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can fight first that phase.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 6"
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
"publisher": "Games Workshop",
|
||||
"url": "https://warhammer40000.com/",
|
||||
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
|
||||
"revision": "0.0.3",
|
||||
"revision": "0.0.4",
|
||||
"dependencies": [
|
||||
{
|
||||
"slug": "123456",
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
"publisher": "Games Workshop",
|
||||
"url": "https://warhammer40000.com/",
|
||||
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
|
||||
"revision": "0.0.3",
|
||||
"revision": "0.0.4",
|
||||
"dependencies": [
|
||||
{
|
||||
"slug": "123456",
|
||||
|
|
@ -10340,7 +10340,7 @@
|
|||
"text": "Models in this unit have a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) against ranged attacks."
|
||||
},
|
||||
"Ability§Code Chivalric": {
|
||||
"text": "<div class=\"BreakInsideAvoid\">If every unit from your army has the **IMPERIAL KNIGHTS** keyword (excluding units with the **AGENT OF** THE** IMPERIUM** or UNALIGNED** keywords) and all of those units (excluding [FREEBLADES**](https://wahapedia.ru/wh40k9ed/factions/imperial-knights/#The-NOBLE-HOUSEHOLD-Keyword)) are from the same [noble household](https://wahapedia.ru/wh40k9ed/factions/imperial-knights/#The-Noble-Households), then when you write your army list you must also swear 2 [Oaths](https://wahapedia.ru/wh40k9ed/factions/imperial-knights/#Oaths) from those in the following tables, and make a note of them on your army list.\n\n\n\nYou will start the battle with 1 Honour point. You can gain Honour points during the battle, typically by completing the Pledge of your selected Oaths. You can also lose Honour points during the battle, typically when the Troth of your selected Oaths applies. You can never have less than 0 Honour points, or more than 6. At the start of each battle round, consult the table below to determine your army’s current level of Honour.\n\n\n\n<div class=\"BreakInsideAvoid\" style=\"\"\"><table width=\"0\" border=\"0\" bordercolor=\"#888\" cellpadding=\"4\" cellspacing=\"0\" style=\"border-collapse:collapse;border-width:0px\"><tbody><tr><td><table class=\" customTable tablefont\" border=\"1\" bordercolor=\"#888\" cellpadding=\"4\" style=\"border-collapse:collapse;border-color:#888888;border-width:0px\"><tbody><tr><td colspan=\"2\" style=\"border-width:1px 1px 0 1px;background-color:rgb(16,16,16);color:rgb(254,254,254);vertical-align:bottom;font-size:26px;width:240px;height:0px;\">ARMY HONOUR**</td></tr><tr><td style=\"border-width:0 0 1px 1px;background-color:var(--header-bg);text-align:center;vertical-align:middle;font-size:22px;width:240px;height:0px;\">NUMBER OF HONOUR POINTS**</td><td style=\"border-width:0 1px 1px 0;background-color:var(--header-bg);text-align:center;vertical-align:middle;font-size:22px;width:240px;height:0px;\">ARMY’S LEVEL OF HONOUR**</td></tr><tr><td style=\"border-width:0 0 0 1px;text-align:center;vertical-align:middle;font-size:18px;width:240px;height:0px;\">0</td><td style=\"border-width:0 1px 0 0;text-align:center;vertical-align:middle;font-size:18px;width:240px;height:0px;\">Dishonoured<div class=\"img-inv\"><img border=\"0\" src=\"/wh40k9ed/img/IK/Dishonoured.png\" style=\"margin:4px\"></td></tr><tr><td style=\"border-width:0 0 0 1px;background-color:var(--row-bg);text-align:center;vertical-align:middle;font-size:18px;width:240px;height:0px;\">1-4</td><td style=\"border-width:0 1px 0 0;background-color:var(--row-bg);text-align:center;vertical-align:middle;font-size:18px;width:240px;height:0px;\">Honoured<img border=\"0\" src=\"/wh40k9ed/img/IK/Honoured.png\" style=\"margin:4px\"></td></tr><tr><td style=\"border-width:0 0 1px 1px;text-align:center;vertical-align:middle;font-size:18px;width:240px;height:0px;\">5-6</td><td style=\"border-width:0 1px 1px 0;text-align:center;vertical-align:middle;font-size:18px;width:240px;height:0px;\">Virtuous<img border=\"0\" src=\"/wh40k9ed/img/IK/Virtuous.png\" style=\"margin:4px\"></td></tr></tbody></table></td></tr></tbody></table></div>\n\n</div>Models with this ability will then gain a number of Chivalric abilities depending on which are active for your army, as follows:\n\n<ul><li>Whilst your army is Dishonoured, the Honoured and Virtuous Chivalric abilities from your selected Oaths are not active.\n* Whilst your army is Honoured, the Honoured Chivalric ability from your selected Oaths are active for all IMPERIAL** KNIGHTS** units in your army, but the Virtuous Chivalric abilities from your selected Oaths are not active.\n* Whilst your army is Virtuous, the Honoured and Virtuous Chivalric abilities from your selected Oaths are active for all IMPERIAL** KNIGHTS** units in your army.</div>"
|
||||
"text": "<div class=\"BreakInsideAvoid\">If every unit from your army has the **IMPERIAL KNIGHTS** keyword (excluding units with the **AGENT OF** THE** IMPERIUM** or UNALIGNED** keywords) and all of those units (excluding [FREEBLADES**](https://wahapedia.ru/wh40k9ed/factions/imperial-knights/#The-NOBLE-HOUSEHOLD-Keyword)) are from the same [noble household](https://wahapedia.ru/wh40k9ed/factions/imperial-knights/#The-Noble-Households), then when you write your army list you must also swear 2 [Oaths](https://wahapedia.ru/wh40k9ed/factions/imperial-knights/#Oaths) from those in the following tables, and make a note of them on your army list.\n\n\n\nYou will start the battle with 1 Honour point. You can gain Honour points during the battle, typically by completing the Pledge of your selected Oaths. You can also lose Honour points during the battle, typically when the Troth of your selected Oaths applies. You can never have less than 0 Honour points, or more than 6. At the start of each battle round, consult the table below to determine your army’s current level of Honour.\n\n\n\n<div class=\"BreakInsideAvoid\" style=\"\"\"><table width=\"0\" border=\"0\" bordercolor=\"#888\" cellpadding=\"4\" cellspacing=\"0\" style=\"border-collapse:collapse;border-width:0px\"><tbody><tr><td><table class=\" customTable tablefont\" border=\"1\" bordercolor=\"#888\" cellpadding=\"4\" style=\"border-collapse:collapse;border-color:#888888;border-width:0px\"><tbody><tr><td colspan=\"2\" style=\"border-width:1px 1px 0 1px;background-color:rgb(16,16,16);color:rgb(254,254,254);vertical-align:bottom;font-size:26px;width:240px;height:0px;\">ARMY HONOUR**</td></tr><tr><td style=\"border-width:0 0 1px 1px;background-color:var(--header-bg);text-align:center;vertical-align:middle;font-size:22px;width:240px;height:0px;\">NUMBER OF HONOUR POINTS**</td><td style=\"border-width:0 1px 1px 0;background-color:var(--header-bg);text-align:center;vertical-align:middle;font-size:22px;width:240px;height:0px;\">ARMY’S LEVEL OF HONOUR**</td></tr><tr><td style=\"border-width:0 0 0 1px;text-align:center;vertical-align:middle;font-size:18px;width:240px;height:0px;\">0</td><td style=\"border-width:0 1px 0 0;text-align:center;vertical-align:middle;font-size:18px;width:240px;height:0px;\">Dishonoured<div class=\"img-inv\"><img border=\"0\" src=\"/wh40k9ed/img/IK/Dishonoured.png\" style=\"margin:4px\"></td></tr><tr><td style=\"border-width:0 0 0 1px;background-color:var(--row-bg);text-align:center;vertical-align:middle;font-size:18px;width:240px;height:0px;\">1-4</td><td style=\"border-width:0 1px 0 0;background-color:var(--row-bg);text-align:center;vertical-align:middle;font-size:18px;width:240px;height:0px;\">Honoured<img border=\"0\" src=\"/wh40k9ed/img/IK/Honoured.png\" style=\"margin:4px\"></td></tr><tr><td style=\"border-width:0 0 1px 1px;text-align:center;vertical-align:middle;font-size:18px;width:240px;height:0px;\">5-6</td><td style=\"border-width:0 1px 1px 0;text-align:center;vertical-align:middle;font-size:18px;width:240px;height:0px;\">Virtuous<img border=\"0\" src=\"/wh40k9ed/img/IK/Virtuous.png\" style=\"margin:4px\"></td></tr></tbody></table></td></tr></tbody></table></div>\n\n</div>Models with this ability will then gain a number of Chivalric abilities depending on which are active for your army, as follows:\n\n* Whilst your army is Dishonoured, the Honoured and Virtuous Chivalric abilities from your selected Oaths are not active.\n* Whilst your army is Honoured, the Honoured Chivalric ability from your selected Oaths are active for all IMPERIAL** KNIGHTS** units in your army, but the Virtuous Chivalric abilities from your selected Oaths are not active.\n* Whilst your army is Virtuous, the Honoured and Virtuous Chivalric abilities from your selected Oaths are active for all IMPERIAL** KNIGHTS** units in your army.</div>"
|
||||
},
|
||||
"Ability§Armiger Squadron": {
|
||||
"text": "The first time this unit is set upon the battlefield, if this unit contains more than one model, each model in this unit must be set up within 6\" of at least one other model from this unit. From that point onwards, each model operates independently and is treated as a separate unit."
|
||||
|
|
@ -11752,7 +11752,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Knight Of Mars": {
|
||||
"text": "<ul><li>Once per battle, after rolling a D6 or a D3 when making an [Advance roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll), [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll), damage roll, [charge roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) or [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) for this [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord), after any [re-rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Re-rolls) (if any) have been made, you can change the result of one of those dice to be a 6 (or, in the case of a D3, a 3).\n\n*Example:** After rolling 2D6 to see what the [charge distance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) is when making a charge roll, you can turn one of the dice into a 6. If you rolled a 4 and a 1, you could change the 1 into a 6 to change its charge distance into 10\".*\n* While your army is <span class=\"tt kwbu\">Virtuous</span>, this WARLORD** can use the above rule once per turn, instead of once per battle.",
|
||||
"text": "* Once per battle, after rolling a D6 or a D3 when making an [Advance roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll), [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll), damage roll, [charge roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) or [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) for this [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord), after any [re-rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Re-rolls) (if any) have been made, you can change the result of one of those dice to be a 6 (or, in the case of a D3, a 3).\n\n*Example:** After rolling 2D6 to see what the [charge distance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) is when making a charge roll, you can turn one of the dice into a 6. If you rolled a 4 and a 1, you could change the 1 into a 6 to change its charge distance into 10\".*\n* While your army is <span class=\"tt kwbu\">Virtuous</span>, this WARLORD** can use the above rule once per turn, instead of once per battle.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits"
|
||||
|
|
@ -11760,7 +11760,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§First Knight": {
|
||||
"text": "<ul><li>Improve this [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord)’s Weapon Skill characteristic by 1 (to a maximum of 2+).\n* At the end of each of your [Command phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), if your army is <span class=\"tt kwbu\">Honoured</span>, you can select one <span class=\"tt kwbu\">Virtuous</span> Chivalric ability from one of your selected Oaths. Until the end of your next Command phase, that Virtuous ability is active for this WARLORD**. This may mean that different Chivalric abilities are active for this WARLORD** than are active for other **IMPERIAL KNIGHTS** models in your army.",
|
||||
"text": "* Improve this [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord)’s Weapon Skill characteristic by 1 (to a maximum of 2+).\n* At the end of each of your [Command phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), if your army is <span class=\"tt kwbu\">Honoured</span>, you can select one <span class=\"tt kwbu\">Virtuous</span> Chivalric ability from one of your selected Oaths. Until the end of your next Command phase, that Virtuous ability is active for this WARLORD**. This may mean that different Chivalric abilities are active for this WARLORD** than are active for other **IMPERIAL KNIGHTS** models in your army.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits"
|
||||
|
|
@ -11800,7 +11800,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Blessed By Metalica": {
|
||||
"text": "<ul><li>Add 2 to this **WARLORD’S** Wounds characteristic.\n* This WARLORD** can be repaired by **METALICA TECH-PRIEST** units as if it were a METALICA** VEHICLE** model.",
|
||||
"text": "* Add 2 to this **WARLORD’S** Wounds characteristic.\n* This WARLORD** can be repaired by **METALICA TECH-PRIEST** units as if it were a METALICA** VEHICLE** model.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Codex Supplement: House Raven 3"
|
||||
|
|
@ -11832,7 +11832,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Knight Seneschal": {
|
||||
"text": "<ul><li>Add 1 to this **WARLORD**’s Attacks characteristic.\n* Even if your army is <span class=\"tt kwbu\">Dishonoured</span>, the Honoured Chivalric ability from your selected Oaths are still active for this WARLORD**. This may mean that different Chivalric abilities are active for this WARLORD** than are active for other **IMPERIAL KNIGHTS** models from your army.",
|
||||
"text": "* Add 1 to this **WARLORD**’s Attacks characteristic.\n* Even if your army is <span class=\"tt kwbu\">Dishonoured</span>, the Honoured Chivalric ability from your selected Oaths are still active for this WARLORD**. This may mean that different Chivalric abilities are active for this WARLORD** than are active for other **IMPERIAL KNIGHTS** models from your army.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 4"
|
||||
|
|
@ -11840,7 +11840,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Landstrider": {
|
||||
"text": "<ul><li>Add 2\" to this **WARLORD**’s Move characteristic.\n* Each time an [Advance roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) is made for this WARLORD**, treat a dice roll of 1-2 as 3 instead.\n* Each time a [charge roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) is made for this WARLORD**, treat each dice roll of 1-2 as 3 instead.",
|
||||
"text": "* Add 2\" to this **WARLORD**’s Move characteristic.\n* Each time an [Advance roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) is made for this WARLORD**, treat a dice roll of 1-2 as 3 instead.\n* Each time a [charge roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) is made for this WARLORD**, treat each dice roll of 1-2 as 3 instead.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 5"
|
||||
|
|
@ -11848,7 +11848,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Revered Knight": {
|
||||
"text": "<ul><li>At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this **WARLORD** is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can fight first that phase.\n* If every unit from your army has the IMPERIAL** KNIGHTS** keyword (excluding units with the **AGENT OF** THE** IMPERIUM** or UNALIGNED** keywords), and this WARLORD** is part of your army, then you start the battle with 1 additional <span class=\"tt kwbu\">Honour <span class=\"tt kwbu\">point</span></span> but, if this WARLORD** is destroyed, you lose 1 Honour point.",
|
||||
"text": "* At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this **WARLORD** is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can fight first that phase.\n* If every unit from your army has the IMPERIAL** KNIGHTS** keyword (excluding units with the **AGENT OF** THE** IMPERIUM** or UNALIGNED** keywords), and this WARLORD** is part of your army, then you start the battle with 1 additional <span class=\"tt kwbu\">Honour <span class=\"tt kwbu\">point</span></span> but, if this WARLORD** is destroyed, you lose 1 Honour point.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 6"
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
"publisher": "Games Workshop",
|
||||
"url": "https://warhammer40000.com/",
|
||||
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
|
||||
"revision": "0.0.3",
|
||||
"revision": "0.0.4",
|
||||
"dependencies": [
|
||||
{
|
||||
"slug": "123456",
|
||||
|
|
@ -3995,10 +3995,10 @@
|
|||
"text": "Each time a [Deny the Witch test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) is taken for this model, if the unit attempting to [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) the psychic power is within 12\" of this model, add 1 to that Deny the Witch test."
|
||||
},
|
||||
"Ability§Authority of the Inquisition": {
|
||||
"text": "**INFANTRY** units with this ability can [embark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) aboard any **IMPERIUM TRANSPORT** model, even if that model normally only permits models with other Faction keywords to do so. All other restrictions apply normally (e.g. TERMINATOR** models can only embark aboard [Transports](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Transports) that allow TERMINATOR** models to do so).\n\n\n\nIf your army is [Battle-forged](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#BATTLE-FORGED-ARMIES), the following rules apply:\n\n<ul><li>No more than one INQUISITOR** unit can be included in any INQUISITION** Detachment (that is, a Detachment that includes only INQUISITION** units).\n* You can include one **AGENT OF** THE** IMPERIUM** unit in each IMPERIUM** (excluding FALLEN**) [Patrol](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Patrol-Detachment), [Battalion](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Battalion-Detachment) and [Brigade Detachment](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Brigade-Detachment) in your army without those units taking up slots in those Detachments. The inclusion of an AGENT** OF** THE** IMPERIUM** unit does not prevent other units from their Detachment from benefiting from Detachment abilities (e.g. Chapter Tactics, etc.), and it does not prevent other units from your army from benefiting from abilities that require every model in your army to have that ability (e.g. <span class=\"tt kwbu\">Combat <span class=\"tt kwbu\">Doctrines</span></span>, etc.). An AGENT** OF** THE** IMPERIUM** unit included in a Patrol, Battalion or Brigade Detachment in this manner is ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common, and when determining your [Army Faction](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Army-Faction)."
|
||||
"text": "**INFANTRY** units with this ability can [embark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) aboard any **IMPERIUM TRANSPORT** model, even if that model normally only permits models with other Faction keywords to do so. All other restrictions apply normally (e.g. TERMINATOR** models can only embark aboard [Transports](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Transports) that allow TERMINATOR** models to do so).\n\n\n\nIf your army is [Battle-forged](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#BATTLE-FORGED-ARMIES), the following rules apply:\n\n* No more than one INQUISITOR** unit can be included in any INQUISITION** Detachment (that is, a Detachment that includes only INQUISITION** units).\n* You can include one **AGENT OF** THE** IMPERIUM** unit in each IMPERIUM** (excluding FALLEN**) [Patrol](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Patrol-Detachment), [Battalion](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Battalion-Detachment) and [Brigade Detachment](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Brigade-Detachment) in your army without those units taking up slots in those Detachments. The inclusion of an AGENT** OF** THE** IMPERIUM** unit does not prevent other units from their Detachment from benefiting from Detachment abilities (e.g. Chapter Tactics, etc.), and it does not prevent other units from your army from benefiting from abilities that require every model in your army to have that ability (e.g. <span class=\"tt kwbu\">Combat <span class=\"tt kwbu\">Doctrines</span></span>, etc.). An AGENT** OF** THE** IMPERIUM** unit included in a Patrol, Battalion or Brigade Detachment in this manner is ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common, and when determining your [Army Faction](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Army-Faction)."
|
||||
},
|
||||
"Ability§Quarry": {
|
||||
"text": "Units with the **ORDO MALLEUS**, **ORDO HERETICUS**, **ORDO XENOS** or **ORDO MINORIS** keyword gain the respective ability below:\n\n<ul><li>ORDO** MALLEUS**:** When resolving an attack made by a model in this unit against a CHAOS** or DAEMON** unit, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) and you can re-roll the [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* ORDO** HERETICUS**:** When resolving an attack made by a model in this unit against a CHAOS** or PSYKER** unit, you can re-roll the hit roll and you can re-roll the wound roll.\n* ORDO** XENOS**:** When resolving an attack made by a model in this unit against a unit that is not CHAOS**, IMPERIUM** or UNALIGNED**, you can re-roll the hit roll and you can re-roll the wound roll.\n* ORDO** MINORIS**:** When resolving an attack made by a model in this unit against a CHARACTER** unit, you can re-roll the hit roll and you can re-roll the wound roll."
|
||||
"text": "Units with the **ORDO MALLEUS**, **ORDO HERETICUS**, **ORDO XENOS** or **ORDO MINORIS** keyword gain the respective ability below:\n\n* ORDO** MALLEUS**:** When resolving an attack made by a model in this unit against a CHAOS** or DAEMON** unit, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) and you can re-roll the [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).\n* ORDO** HERETICUS**:** When resolving an attack made by a model in this unit against a CHAOS** or PSYKER** unit, you can re-roll the hit roll and you can re-roll the wound roll.\n* ORDO** XENOS**:** When resolving an attack made by a model in this unit against a unit that is not CHAOS**, IMPERIUM** or UNALIGNED**, you can re-roll the hit roll and you can re-roll the wound roll.\n* ORDO** MINORIS**:** When resolving an attack made by a model in this unit against a CHARACTER** unit, you can re-roll the hit roll and you can re-roll the wound roll."
|
||||
},
|
||||
"Ability§Psyocculum": {
|
||||
"text": "Each time you select a target for a ranged weapon this model is making an attack with, you can ignore the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule if you select a **PSYKER** CHARACTER** or DAEMON** CHARACTER** unit."
|
||||
|
|
@ -5233,7 +5233,7 @@
|
|||
"text": "Each time an attack made with this weapon is allocated to a **DAEMON** model, [saving throws](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) (of any kind) cannot be taken against that attack."
|
||||
},
|
||||
"Telethesia Discipline§Terrify": {
|
||||
"text": "**Malediction:** *Terrify* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of, and visible to, this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>Subtract 1 from the Leadership characteristic of models in that unit.\n* That unit cannot fire [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch).",
|
||||
"text": "**Malediction:** *Terrify* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of, and visible to, this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Subtract 1 from the Leadership characteristic of models in that unit.\n* That unit cannot fire [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch).",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 1
|
||||
|
|
@ -5257,7 +5257,7 @@
|
|||
}
|
||||
},
|
||||
"Telethesia Discipline§Mental Interrogation": {
|
||||
"text": "**Malediction:** *Mental Interrogation* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy CHARACTER** model within 12\" of, and visible to, this PSYKER**.\n\n<ul><li>Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), when resolving an attack made by that enemy model, subtract 1 from the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* If your army is [Battle-forged](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#BATTLE-FORGED-ARMIES) roll 3D6; if the result is equal to or greater than that enemy model’s Leadership characteristic, you gain 1 [Command point](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points).",
|
||||
"text": "**Malediction:** *Mental Interrogation* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy CHARACTER** model within 12\" of, and visible to, this PSYKER**.\n\n* Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), when resolving an attack made by that enemy model, subtract 1 from the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* If your army is [Battle-forged](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#BATTLE-FORGED-ARMIES) roll 3D6; if the result is equal to or greater than that enemy model’s Leadership characteristic, you gain 1 [Command point](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points).",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 4
|
||||
|
|
@ -5281,7 +5281,7 @@
|
|||
}
|
||||
},
|
||||
"Telethesia Discipline§Ritual Shackle": {
|
||||
"text": "**Malediction:** *Ritual Shackle* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of this [PSYKER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE). Until your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>Subtract 1 from [Psychic tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) made for that enemy unit.\n* Each time a model in that unit makes a melee attack, subtract 1 from that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).If the result of the Psychic test was 10 or more, you can select one enemy unit within 24\" of this PSYKER**, instead of within 18\".",
|
||||
"text": "**Malediction:** *Ritual Shackle* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of this [PSYKER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE). Until your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Subtract 1 from [Psychic tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) made for that enemy unit.\n* Each time a model in that unit makes a melee attack, subtract 1 from that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).If the result of the Psychic test was 10 or more, you can select one enemy unit within 24\" of this PSYKER**, instead of within 18\".",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 1
|
||||
|
|
@ -5305,7 +5305,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Formidable Resolve": {
|
||||
"text": "<ul><li>Add 1 to this **WARLORD**’s Leadership characteristic.\n* Increase the range of this WARLORD**’s <span class=\"tt kwbu\">Unquestionable <span class=\"tt kwbu\">Wisdom</span></span> ability by 6\".",
|
||||
"text": "* Add 1 to this **WARLORD**’s Leadership characteristic.\n* Increase the range of this WARLORD**’s <span class=\"tt kwbu\">Unquestionable <span class=\"tt kwbu\">Wisdom</span></span> ability by 6\".",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 3"
|
||||
|
|
@ -5313,7 +5313,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Ordo Hereticus: No Escape": {
|
||||
"text": "<ul><li>This **WARLORD** is eligible to [perform a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) if it is within 6\" horizontally and 5\" vertically of any enemy unit, instead of 3\" horizontally and 5\" vertically. Each time this WARLORD** makes a Heroic Intervention move, it can move up to 6”. All other rules for [Heroic Interventions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Heroic-Interventions) still apply.\n* When an enemy unit within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this WARLORD** is chosen to [Fall Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back), you can roll one D6; unless any models in that unit have a [minimum Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Minimum-Move) characteristic, on a 4+ that unit cannot Fall Back this turn.",
|
||||
"text": "* This **WARLORD** is eligible to [perform a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) if it is within 6\" horizontally and 5\" vertically of any enemy unit, instead of 3\" horizontally and 5\" vertically. Each time this WARLORD** makes a Heroic Intervention move, it can move up to 6”. All other rules for [Heroic Interventions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Heroic-Interventions) still apply.\n* When an enemy unit within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this WARLORD** is chosen to [Fall Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back), you can roll one D6; unless any models in that unit have a [minimum Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Minimum-Move) characteristic, on a 4+ that unit cannot Fall Back this turn.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 4"
|
||||
|
|
@ -5329,7 +5329,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Ordo Malleus: Psychic Mastery": {
|
||||
"text": "<ul><li>This **WARLORD** knows one additional psychic power from the [Telethesia discipline](https://wahapedia.ru/wh40k9ed/factions/inquisition/#Telethesia-Discipline)**.\n* This WARLORD** can attempt to [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) one additional psychic power in your [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE) and attempt to [deny](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) one additional psychic power in your opponent’s Psychic phase.",
|
||||
"text": "* This **WARLORD** knows one additional psychic power from the [Telethesia discipline](https://wahapedia.ru/wh40k9ed/factions/inquisition/#Telethesia-Discipline)**.\n* This WARLORD** can attempt to [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) one additional psychic power in your [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE) and attempt to [deny](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) one additional psychic power in your opponent’s Psychic phase.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 6"
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -5,7 +5,7 @@
|
|||
"publisher": "Games Workshop",
|
||||
"url": "https://warhammer40000.com/",
|
||||
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
|
||||
"revision": "0.0.3",
|
||||
"revision": "0.0.4",
|
||||
"dependencies": [
|
||||
{
|
||||
"slug": "123456",
|
||||
|
|
@ -10232,7 +10232,7 @@
|
|||
}
|
||||
},
|
||||
"Ability§Reanimation Protocols": {
|
||||
"text": "Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.\n\n\n\nEach time a unit's reanimation protocols are enacted, make Reanimation Protocol rolls for that unit by rolling a number of D6 equal to the combined Wounds characteristics of all the reassembling models. Each Reanimation Protocol roll of 5+ is put into a pool. A Reanimation Protocol roll can never be modified by more than -1 or +1.\n\n\n\nIf the number of dice in that pool is greater than or equal to the Wounds characteristic of any of the reassembling models, select one of those models to be Reanimated. A Reanimated model:\n\n<ul><li>Is added back to its unit with its full wounds remaining.\n* Can only set up within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of enemy units that are already within Engagement Range of the Reanimated model's unit.\n* Cannot, if it is your [Charge phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#CHARGE-PHASE), be set up closer to any enemy units that are targets of a charge declared by its unit this phase.\n* No longer counts as having been destroyed for the purposes of [Morale tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) this turn.You then reduce the number of dice in that pool by a number equal to the Wounds characteristic of the Reanimated model and repeat this process until either there are no more reassembling models, or the number of dice remaining in the pool is less than the Wounds characteristic of any of the reassembling models. Any models that did not Reanimate fail to reassemble, and any dice remaining in the pool are discarded.\n\n\n\n***Example**: In the [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), an enemy unit targets and makes its attacks against a 5-strong unit of [Lychguard](https://wahapedia.ru/wh40k9ed/factions/necrons/Lychguard), destroying 3 models and leaving another with only one wound left. The Lychguard units reanimation protocols are enacted, and you now make Reanimation Protocol rolls for it. Each Lychguard has a Wounds characteristic of 2, so you would roll a total of six D6s. If you rolled 1, 3, 4, 5, 5 and 6, you would put three dice into a pool. This pool contains enough dice to Reanimate one of the destroyed models, and so it is set back up on the battlefield. After that model has been Reanimated, there is only one dice remaining in your pool. This is not enough to Reanimate another reassembling Lychguard model, as it is less than the models Wounds characteristic; this dice is therefore discarded.*"
|
||||
"text": "Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.\n\n\n\nEach time a unit's reanimation protocols are enacted, make Reanimation Protocol rolls for that unit by rolling a number of D6 equal to the combined Wounds characteristics of all the reassembling models. Each Reanimation Protocol roll of 5+ is put into a pool. A Reanimation Protocol roll can never be modified by more than -1 or +1.\n\n\n\nIf the number of dice in that pool is greater than or equal to the Wounds characteristic of any of the reassembling models, select one of those models to be Reanimated. A Reanimated model:\n\n* Is added back to its unit with its full wounds remaining.\n* Can only set up within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of enemy units that are already within Engagement Range of the Reanimated model's unit.\n* Cannot, if it is your [Charge phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#CHARGE-PHASE), be set up closer to any enemy units that are targets of a charge declared by its unit this phase.\n* No longer counts as having been destroyed for the purposes of [Morale tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) this turn.You then reduce the number of dice in that pool by a number equal to the Wounds characteristic of the Reanimated model and repeat this process until either there are no more reassembling models, or the number of dice remaining in the pool is less than the Wounds characteristic of any of the reassembling models. Any models that did not Reanimate fail to reassemble, and any dice remaining in the pool are discarded.\n\n\n\n***Example**: In the [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), an enemy unit targets and makes its attacks against a 5-strong unit of [Lychguard](https://wahapedia.ru/wh40k9ed/factions/necrons/Lychguard), destroying 3 models and leaving another with only one wound left. The Lychguard units reanimation protocols are enacted, and you now make Reanimation Protocol rolls for it. Each Lychguard has a Wounds characteristic of 2, so you would roll a total of six D6s. If you rolled 1, 3, 4, 5, 5 and 6, you would put three dice into a pool. This pool contains enough dice to Reanimate one of the destroyed models, and so it is set back up on the battlefield. After that model has been Reanimated, there is only one dice remaining in your pool. This is not enough to Reanimate another reassembling Lychguard model, as it is less than the models Wounds characteristic; this dice is therefore discarded.*"
|
||||
},
|
||||
"Ability§Living Metal": {
|
||||
"text": "At the start of your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), each model in this unit regains 1 lost wound."
|
||||
|
|
@ -10559,7 +10559,7 @@
|
|||
"text": "During deployment, you can set up this unit in a hyperspace dimension instead of setting it up on the battlefield. If you do, then in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of one of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), you can set up this unit anywhere on the battlefield that is more than 9\" away from any enemy models."
|
||||
},
|
||||
"Ability§Command Protocols": {
|
||||
"text": "If every unit from your army (excluding **DYNASTIC AGENT**, **C’TAN SHARD** and UNALIGNED** units) is from the same dynasty, and you select a **NECRONS CHARACTER** model to be your [WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord), this unit is eligible to benefit from this ability and the following rules apply.\n\n\n\nAfter both sides have deployed, but before you have determined who will have the first turn, you must assign a different one of the command protocols below to each of the first five battle rounds, and note this down secretly on your [army roster](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Battle-forged-Army-Roster).\n\n\n\n*Example**: Matts army is led by an [Overlord](https://wahapedia.ru/wh40k9ed/factions/necrons/Overlord) (a NECRONS** CHARACTER**), and every model in it is from the same dynasty, therefore he must assign command protocols. He selects the following, writing them down on his army roster:\n\n<ul><li>Battle Round 1 = 2 (Sudden Storm)\n* Battle Round 2 = 3 (Vengeful Stars)\n* Battle Round 3 = 5 (Undying Legions)\n* Battle Round 4 = 4 (Hungry Void)\n* Battle Round 5+ = 1 (Eternal Guardian)Designers Note**: If you have a set of Necrons Datacards, you can instead assign your command protocols by selecting the five corresponding cards you wish to use and placing them in a face-down deck in an order such that - by turning over the top card at the start of each battle round - you reveal the command protocol that will be active for your army that battle round.\n\n\n\nAt the start of each battle round, if any **NECRONS CHARACTER** units from your army are on the battlefield, the command protocol that you assigned to that battle round becomes active for your army until the end of that battle round. Each command protocol is made up of two directives. When a command protocol becomes active for your army, reveal it to your opponent and select one of its directives. Until the assigned command protocol stops being active, while a unit that is eligible to benefit from this ability is on the battlefield, that unit benefits from the selected directive.\n\n\n\nIn addition, if all units from your army are from the same dynasty (excluding **DYNASTIC AGENT**, **C’TAN SHARD** and UNALIGNED** units), select one command protocol that has not been assigned to a battle round (there will typically only be one). That command protocol is active in every battle round in addition to the one assigned to that battle round – select which directive your units will benefit from at the start of each battle round. Note that if this additional command protocol is the one described in your dynasty’s code, this means both of its directives apply to all units with this ability in your army in every battle round, in addition to the protocol assigned to that battle round. The available command protocols are shown below.\n\n\n\nDesigner’s Note:** Some rules refer to ‘the active command protocol’, in these instances these rules refer to all command protocols that are active for your army.*\n\n$Table$"
|
||||
"text": "If every unit from your army (excluding **DYNASTIC AGENT**, **C’TAN SHARD** and UNALIGNED** units) is from the same dynasty, and you select a **NECRONS CHARACTER** model to be your [WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord), this unit is eligible to benefit from this ability and the following rules apply.\n\n\n\nAfter both sides have deployed, but before you have determined who will have the first turn, you must assign a different one of the command protocols below to each of the first five battle rounds, and note this down secretly on your [army roster](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Battle-forged-Army-Roster).\n\n\n\n*Example**: Matts army is led by an [Overlord](https://wahapedia.ru/wh40k9ed/factions/necrons/Overlord) (a NECRONS** CHARACTER**), and every model in it is from the same dynasty, therefore he must assign command protocols. He selects the following, writing them down on his army roster:\n\n* Battle Round 1 = 2 (Sudden Storm)\n* Battle Round 2 = 3 (Vengeful Stars)\n* Battle Round 3 = 5 (Undying Legions)\n* Battle Round 4 = 4 (Hungry Void)\n* Battle Round 5+ = 1 (Eternal Guardian)Designers Note**: If you have a set of Necrons Datacards, you can instead assign your command protocols by selecting the five corresponding cards you wish to use and placing them in a face-down deck in an order such that - by turning over the top card at the start of each battle round - you reveal the command protocol that will be active for your army that battle round.\n\n\n\nAt the start of each battle round, if any **NECRONS CHARACTER** units from your army are on the battlefield, the command protocol that you assigned to that battle round becomes active for your army until the end of that battle round. Each command protocol is made up of two directives. When a command protocol becomes active for your army, reveal it to your opponent and select one of its directives. Until the assigned command protocol stops being active, while a unit that is eligible to benefit from this ability is on the battlefield, that unit benefits from the selected directive.\n\n\n\nIn addition, if all units from your army are from the same dynasty (excluding **DYNASTIC AGENT**, **C’TAN SHARD** and UNALIGNED** units), select one command protocol that has not been assigned to a battle round (there will typically only be one). That command protocol is active in every battle round in addition to the one assigned to that battle round – select which directive your units will benefit from at the start of each battle round. Note that if this additional command protocol is the one described in your dynasty’s code, this means both of its directives apply to all units with this ability in your army in every battle round, in addition to the protocol assigned to that battle round. The available command protocols are shown below.\n\n\n\nDesigner’s Note:** Some rules refer to ‘the active command protocol’, in these instances these rules refer to all command protocols that are active for your army.*\n\n$Table$"
|
||||
},
|
||||
"Ability§Relentless March (Aura) ": {
|
||||
"text": "While a friendly **SAUTEKH CORE** unit is within 6\" of this model, each time that unit is selected to make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) or [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), until the end of the phase, add 1\" to the Move characteristic of models in that unit.\n\nERROR: The following text was found on another ability with the same name.\n\nWhile a friendly **NECRONS CORE** or **TRIARCH PRAETORIANS** unit is within 6\" of Szarekh, each time that unit is selected to make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) or [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), until the end of the phase, add 1\" to the Move characteristic of models in that unit."
|
||||
|
|
@ -10625,7 +10625,7 @@
|
|||
"text": "If your army is [Battle-forged](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#BATTLE-FORGED-ARMIES), then for each **CRYPTEK** unit (excluding **DYNASTIC AGENTS** units) included in a Detachment that also contains at least one NOBLE** unit, a second CRYPTEK** unit (excluding DYNASTIC** AGENTS** units) can be included in that Detachment without taking up an additional [Battlefield Role](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Battlefield-Role) slot."
|
||||
},
|
||||
"Ability§Harbinger of Despair": {
|
||||
"text": "In your [Morale phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MORALE-PHASE), you can select one enemy unit within 12\" of this model and roll 3D6: if the result is greater than the enemy unit's Leadership characteristic, select one of the results below to take effect until the start of your next Morale phase. Each unit can only be selected for this ability once per phase.\n\n<ul><li>The selected unit cannot perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) (if that unit is currently performing an action, it immediately fails).\n* The selected unit loses the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability.\n* Halve [Advance rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for the selected unit.\n* The selected unit cannot fire [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch) or [Set to Defend](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible), and is not eligible to fight in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) until after all eligible units from your army have done so."
|
||||
"text": "In your [Morale phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MORALE-PHASE), you can select one enemy unit within 12\" of this model and roll 3D6: if the result is greater than the enemy unit's Leadership characteristic, select one of the results below to take effect until the start of your next Morale phase. Each unit can only be selected for this ability once per phase.\n\n* The selected unit cannot perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) (if that unit is currently performing an action, it immediately fails).\n* The selected unit loses the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability.\n* Halve [Advance rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for the selected unit.\n* The selected unit cannot fire [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch) or [Set to Defend](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible), and is not eligible to fight in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) until after all eligible units from your army have done so."
|
||||
},
|
||||
"Ability§Nightmare Shroud (Aura) ": {
|
||||
"text": "While an enemy unit is within 6\" of this model, subtract 1 from the Leadership characteristic of models in that unit and subtract 1 from [Combat Attrition tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) taken for that unit."
|
||||
|
|
@ -10799,7 +10799,7 @@
|
|||
"text": "While there are any **STARSTELE** units from your army on the battlefield, CRYPTEK** units in your army can attempt the following [action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions): ‘Activate Trans location Protocols (Action)**: At the end of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), one friendly CRYPTEK** unit from your army that is within 3\" of any friendly STARSTELE** units can start to [perform this action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions). The action is completed at the end of your turn. Once completed, select one of those STARSTELE** units and remove it from the battlefield; in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of your next Movement phase, set that STARSTELE** unit back up on the battlefield, anywhere that is more than 9\" away from any enemy models. If the battle ends and that STARSTELE** unit is not on the battlefield, it is destroyed.’"
|
||||
},
|
||||
"Ability§Tomb Citadel": {
|
||||
"text": "After this unit is set up:\n\n<ul><li>The Tomb Ziggurat is treated as a [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) with the following [Terrain Traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):</li>* [Scaleable](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Scaleable)\n* [Defensible](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible)\n* [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover)\n* [Obscuring](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obscuring)\n* The Power Crucible is treated as a terrain feature with the following Terrain Traits:</li>* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)\n* [Dense Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Dense-Cover)\n* [Obscuring](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obscuring)\n* The Gun Emplacement Mounts are treated as terrain features with the following Terrain Traits:</li>* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)\n* [Dense Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Dense-Cover)\n* [Obscuring](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obscuring)"
|
||||
"text": "After this unit is set up:\n\n* The Tomb Ziggurat is treated as a [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) with the following [Terrain Traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):</li>* [Scaleable](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Scaleable)\n* [Defensible](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible)\n* [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover)\n* [Obscuring](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obscuring)\n* The Power Crucible is treated as a terrain feature with the following Terrain Traits:</li>* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)\n* [Dense Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Dense-Cover)\n* [Obscuring](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obscuring)\n* The Gun Emplacement Mounts are treated as terrain features with the following Terrain Traits:</li>* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)\n* [Dense Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Dense-Cover)\n* [Obscuring](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obscuring)"
|
||||
},
|
||||
"Ability§Ziggurat Dock": {
|
||||
"text": "",
|
||||
|
|
@ -10838,7 +10838,7 @@
|
|||
}
|
||||
},
|
||||
"Ability§Wrecked": {
|
||||
"text": "Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 9\" suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On any other result that model is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle it is treated as an [Obstacle](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) terrain feature with the following [terrain traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):\n\n<ul><li>[Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground)\n* [Exposed Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Exposed-Position)\n* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)"
|
||||
"text": "Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 9\" suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On any other result that model is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle it is treated as an [Obstacle](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) terrain feature with the following [terrain traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):\n\n* [Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground)\n* [Exposed Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Exposed-Position)\n* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)"
|
||||
},
|
||||
"Ability§Titanic": {
|
||||
"text": "This model is eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) in a turn in which it [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back). Each time this model makes a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move), [Advances](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [Falls Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back), it can be moved across other models (excluding **MONSTER** and VEHICLE** models) as if they were not there, and when it does it can be moved within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of such models, but cannot finish its move within Engagement Range of any of them.\n\n\n\n*Designers Note:** If this model does not have a base, before deploying this model, both players must agree the footprint of this models ‘base’ in the same way they would for an Area Terrain feature. We suggest that an imaginary straight line should be drawn from each point on this model which would touch the battlefield when it is placed on a flat surface. The area within these lines should be considered to be this model’s ‘base’.\n\n\n\nIf the model has been posed with one or more of its legs raised, agree with your opponent the point where that leg would touch the battlefield, and use this to advise the shape of the models ‘base’.*"
|
||||
|
|
@ -13195,7 +13195,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Immortal Pride": {
|
||||
"text": "<ul><li>Each time this **WARLORD** would lose a wound as the result of a [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds), roll one D6: on a 5+, that wound is not lost.\n* This WARLORD** has the following ability: ‘Immortal Pride (Aura)**: While a friendly **<DYNASTY> CORE** unit is within 6\" of this model, each time a [Combat Attrition test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) is taken for that unit, ignore any or all modifiers’.",
|
||||
"text": "* Each time this **WARLORD** would lose a wound as the result of a [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds), roll one D6: on a 5+, that wound is not lost.\n* This WARLORD** has the following ability: ‘Immortal Pride (Aura)**: While a friendly **<DYNASTY> CORE** unit is within 6\" of this model, each time a [Combat Attrition test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) is taken for that unit, ignore any or all modifiers’.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 3"
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
"publisher": "Games Workshop",
|
||||
"url": "https://warhammer40000.com/",
|
||||
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
|
||||
"revision": "0.0.3",
|
||||
"revision": "0.0.4",
|
||||
"dependencies": [
|
||||
{
|
||||
"slug": "123456",
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
"publisher": "Games Workshop",
|
||||
"url": "https://warhammer40000.com/",
|
||||
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
|
||||
"revision": "0.0.3",
|
||||
"revision": "0.0.4",
|
||||
"dependencies": [
|
||||
{
|
||||
"slug": "123456",
|
||||
|
|
@ -31956,7 +31956,7 @@
|
|||
"text": "This model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves). Each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost."
|
||||
},
|
||||
"Ability§Waaagh!": {
|
||||
"text": "Friendly **GOFF INFANTRY** units within 6\" of this model at the start of the [Charge phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#CHARGE-PHASE) can charge even if they [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) this turn.\n\nERROR: The following text was found on another ability with the same name.\n\nIf your [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) is a WARBOSS**, then once per battle, in your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can call a Waaagh!. To do so, that WARBOSS** must be on the battlefield or [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) on a TRANSPORT** that is on the battlefield. If your WARLORD** is a SPEEDBOSS**, then once per battle, in your Command phase, you can instead call a Speedwaaagh!. To do so, that SPEEDBOSS** must be on the battlefield. If your WARLORD** is **GHAZGHKULL THRAKA**, you can instead call a Great Waaagh!. To do so, GHAZGHKULL** THRAKA** must be on the battlefield or embarked on a TRANSPORT** that is on the battlefield.\n\n\n\nA Waaagh! and Speedwaaagh! each have two stages. The first stage is active from when the Waaagh! or Speedwaaagh! is called, and lasts until the start of your next Command phase. When the first stage ends, the second stage starts, and lasts until the start of your subsequent Command phase. After this point, the Waaagh! or Speedwaaagh! is no longer active, and has no further effect. Calling a Great Waaagh! is treated as calling both a Waaagh! and a Speedwaaagh! at the same time. Both are active from when a Great Waaagh! is called, and each stage starts and finishes as described above.\n\n\n\n*Waaagh!**\n\nRaising his weapons into the air before gesturing towards the enemy, the Warboss bellows his war cry. Every nearby Ork joins in before surging towards the enemy, blades ready in an overwhelming tide.\n\n<span class=\"hi_custom\">Stage 1: Call Da Waaagh!</span>\n\n<ul><li>**ORKS CORE** and **ORKS CHARACTER** units from your army are eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) even if they [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) this turn.\n* Add 1 to the Strength and Attacks characteristics of ORKS** models from your army.\n* ORKS** models from your army have a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).<div class=\"OrkArrow\"></div><span class=\"hi_custom\">Stage 2: Get Stuck In!</span>\n\n<ul><li>Add 1 to the Strength and Attacks characteristics of ORKS** models from your army.\n* ORKS** models from your army have a 6+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n\nSpeedwaaagh!***\n\nAs the wind and the bullets of the foe whistle past his vehicle, the Speedboss throws back his head and roars his war cry, the call echoing from the ramshackle vehicles following in his wake as they surge forward ever faster.\n\n<span class=\"hi_custom\">Stage 1: Da Big Race</span>\n\n<ul><li>ORKS** models from your army do not suffer the penalty incurred to their [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) for firing [Assault weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#ASSAULT) in the same turn their unit Advanced. Each time an **ORKS VEHICLE** or **ORKS BIKER** model from your army shoots with a <span class=\"tt kwbu\">Dakka <span class=\"tt kwbu\">weapon</span></span>, make 1 additional attack with that weapon.\n* Each time a model in an ORKS** VEHICLE** or ORKS** BIKER** unit from your army makes a ranged attack, improve the Armour Penetration characteristic of that attack by 1.<div class=\"OrkArrow\"></div><span class=\"hi_custom\">Stage 2: Give ’Em Sum Dakka!</span>\n\n<ul><li>Each time a model in an ORKS** VEHICLE** or ORKS** BIKER** unit from your army makes a ranged attack, improve the Armour Penetration characteristic of that attack by 1."
|
||||
"text": "Friendly **GOFF INFANTRY** units within 6\" of this model at the start of the [Charge phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#CHARGE-PHASE) can charge even if they [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) this turn.\n\nERROR: The following text was found on another ability with the same name.\n\nIf your [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) is a WARBOSS**, then once per battle, in your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can call a Waaagh!. To do so, that WARBOSS** must be on the battlefield or [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) on a TRANSPORT** that is on the battlefield. If your WARLORD** is a SPEEDBOSS**, then once per battle, in your Command phase, you can instead call a Speedwaaagh!. To do so, that SPEEDBOSS** must be on the battlefield. If your WARLORD** is **GHAZGHKULL THRAKA**, you can instead call a Great Waaagh!. To do so, GHAZGHKULL** THRAKA** must be on the battlefield or embarked on a TRANSPORT** that is on the battlefield.\n\n\n\nA Waaagh! and Speedwaaagh! each have two stages. The first stage is active from when the Waaagh! or Speedwaaagh! is called, and lasts until the start of your next Command phase. When the first stage ends, the second stage starts, and lasts until the start of your subsequent Command phase. After this point, the Waaagh! or Speedwaaagh! is no longer active, and has no further effect. Calling a Great Waaagh! is treated as calling both a Waaagh! and a Speedwaaagh! at the same time. Both are active from when a Great Waaagh! is called, and each stage starts and finishes as described above.\n\n\n\n*Waaagh!**\n\nRaising his weapons into the air before gesturing towards the enemy, the Warboss bellows his war cry. Every nearby Ork joins in before surging towards the enemy, blades ready in an overwhelming tide.\n\n<span class=\"hi_custom\">Stage 1: Call Da Waaagh!</span>\n\n* **ORKS CORE** and **ORKS CHARACTER** units from your army are eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) even if they [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) this turn.\n* Add 1 to the Strength and Attacks characteristics of ORKS** models from your army.\n* ORKS** models from your army have a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).<div class=\"OrkArrow\"></div><span class=\"hi_custom\">Stage 2: Get Stuck In!</span>\n\n* Add 1 to the Strength and Attacks characteristics of ORKS** models from your army.\n* ORKS** models from your army have a 6+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n\nSpeedwaaagh!***\n\nAs the wind and the bullets of the foe whistle past his vehicle, the Speedboss throws back his head and roars his war cry, the call echoing from the ramshackle vehicles following in his wake as they surge forward ever faster.\n\n<span class=\"hi_custom\">Stage 1: Da Big Race</span>\n\n* ORKS** models from your army do not suffer the penalty incurred to their [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) for firing [Assault weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#ASSAULT) in the same turn their unit Advanced. Each time an **ORKS VEHICLE** or **ORKS BIKER** model from your army shoots with a <span class=\"tt kwbu\">Dakka <span class=\"tt kwbu\">weapon</span></span>, make 1 additional attack with that weapon.\n* Each time a model in an ORKS** VEHICLE** or ORKS** BIKER** unit from your army makes a ranged attack, improve the Armour Penetration characteristic of that attack by 1.<div class=\"OrkArrow\"></div><span class=\"hi_custom\">Stage 2: Give ’Em Sum Dakka!</span>\n\n* Each time a model in an ORKS** VEHICLE** or ORKS** BIKER** unit from your army makes a ranged attack, improve the Armour Penetration characteristic of that attack by 1."
|
||||
},
|
||||
"Ability§Ammo Runt": {
|
||||
"text": "Each time this unit shoots, you can reroll one [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) for each Ammo Runt accompanying it. When [rolling to wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) this unit, use the Skull-Nobz’ or Skrak Head-smasha’s Toughness while they are on the battlefield. The death of an Ammo Runt is ignored for the purposes of [Morale tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests)."
|
||||
|
|
@ -31968,10 +31968,10 @@
|
|||
"text": "While this unit is within 6\" of a friendly **GRUKK FACE-RIPPA** model, add 1 to the Attacks characteristic of each NOBZ** model in this unit."
|
||||
},
|
||||
"Ability§Musik": {
|
||||
"text": "At the start of each battle round, select one type of musik below for this model to perform until the end of that battle round.\n\n<ul><li>**Goffik Rokk:** While a friendly **GOFF INFANTRY** unit is within 6\" of this model, add 1 to the Strength characteristic of models in that unit.\n* ’Eavy Metal:** While a friendly GOFF** INFANTRY** unit with the [No Mukkin’ About](https://wahapedia.ru/wh40k9ed/factions/orks/#Goffs) kultur is within 6” of this model, the additional hit as a result of that ability is generated on an unmodified roll of 5+ instead of a 6."
|
||||
"text": "At the start of each battle round, select one type of musik below for this model to perform until the end of that battle round.\n\n* **Goffik Rokk:** While a friendly **GOFF INFANTRY** unit is within 6\" of this model, add 1 to the Strength characteristic of models in that unit.\n* ’Eavy Metal:** While a friendly GOFF** INFANTRY** unit with the [No Mukkin’ About](https://wahapedia.ru/wh40k9ed/factions/orks/#Goffs) kultur is within 6” of this model, the additional hit as a result of that ability is generated on an unmodified roll of 5+ instead of a 6."
|
||||
},
|
||||
"Ability§Beast Snagga": {
|
||||
"text": "<ul><li>Each time a model with this ability makes an attack that targets a **VEHICLE** or MONSTER**, add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Every model in this unit has a 6+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)."
|
||||
"text": "* Each time a model with this ability makes an attack that targets a **VEHICLE** or MONSTER**, add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Every model in this unit has a 6+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)."
|
||||
},
|
||||
"Ability§Grand Warlord": {
|
||||
"text": "If this model is included in your army, it must be your [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord)."
|
||||
|
|
@ -32972,7 +32972,7 @@
|
|||
"value": "48″"
|
||||
}
|
||||
},
|
||||
"text": "Each time an attack is made with this weapon:\n\n<ul><li>Against a **VEHICLE** unit that can [FLY**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying), that attack has a Damage characteristic of D6+3.\n* Against an [AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit, add 2 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Against a non-AIRCRAFT** unit, add 1 to that attack’s hit roll."
|
||||
"text": "Each time an attack is made with this weapon:\n\n* Against a **VEHICLE** unit that can [FLY**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying), that attack has a Damage characteristic of D6+3.\n* Against an [AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit, add 2 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Against a non-AIRCRAFT** unit, add 1 to that attack’s hit roll."
|
||||
},
|
||||
"Weapon§Twin big shoota": {
|
||||
"stats": {
|
||||
|
|
@ -35246,7 +35246,7 @@
|
|||
}
|
||||
},
|
||||
"Beasthead Discipline§Roar Of Mork": {
|
||||
"text": "**Malediction (Aura):** *Roar of Mork* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers):\n\n<ul><li>Select one enemy unit within 18\" and visible to the PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), subtract 2 from [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for that unit.\n* Until the start of your next Psychic phase, while an enemy unit is within 18\" of this PSYKER**, subtract 1 from the Leadership characteristic of models in that unit.",
|
||||
"text": "**Malediction (Aura):** *Roar of Mork* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers):\n\n* Select one enemy unit within 18\" and visible to the PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), subtract 2 from [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for that unit.\n* Until the start of your next Psychic phase, while an enemy unit is within 18\" of this PSYKER**, subtract 1 from the Leadership characteristic of models in that unit.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 1
|
||||
|
|
@ -35270,7 +35270,7 @@
|
|||
}
|
||||
},
|
||||
"Beasthead Discipline§Spirit Of Gork": {
|
||||
"text": "**Blessing:** *Spirit of Gork* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly SQUIG** unit within 12\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>Each time that unit fights, it can make 1 additional attack with each Big Chompa’s jaws, squighog jaws, smasha squig jaws or squigosaur’s jaws it is equipped with.\n* Each time a model in that unit makes an attack with Big Chompa’s jaws, squighog jaws, smasha squig jaws or squigosaur’s jaws, on an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6, that attack inflicts 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on the target in addition to any normal damage.",
|
||||
"text": "**Blessing:** *Spirit of Gork* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly SQUIG** unit within 12\" of and visible to this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Each time that unit fights, it can make 1 additional attack with each Big Chompa’s jaws, squighog jaws, smasha squig jaws or squigosaur’s jaws it is equipped with.\n* Each time a model in that unit makes an attack with Big Chompa’s jaws, squighog jaws, smasha squig jaws or squigosaur’s jaws, on an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6, that attack inflicts 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on the target in addition to any normal damage.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 4
|
||||
|
|
@ -35326,7 +35326,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Bigkilla Boss": {
|
||||
"text": "<ul><li>Each time this **WARLORD** fights, if it is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy VEHICLE** or MONSTER** units, then until that fight is resolved, add 2 to this WARLORD**’s Attacks characteristic.\n* Each time this WARLORD** makes a melee attack against a VEHICLE** or MONSTER** unit, add 1 to that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).",
|
||||
"text": "* Each time this **WARLORD** fights, if it is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy VEHICLE** or MONSTER** units, then until that fight is resolved, add 2 to this WARLORD**’s Attacks characteristic.\n* Each time this WARLORD** makes a melee attack against a VEHICLE** or MONSTER** unit, add 1 to that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 1"
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
"publisher": "Games Workshop",
|
||||
"url": "https://warhammer40000.com/",
|
||||
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
|
||||
"revision": "0.0.3",
|
||||
"revision": "0.0.4",
|
||||
"dependencies": [
|
||||
{
|
||||
"slug": "123456",
|
||||
|
|
@ -19037,7 +19037,7 @@
|
|||
"text": "The first time this unit is selected to fight in each [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), roll one D3 and consult the table below:\n\n\n\n$Table$"
|
||||
},
|
||||
"Ability§Armour of Contempt": {
|
||||
"text": "Each time an attack is allocated to an **ASTRA MILITARUM** VEHICLE**, **ADEPTUS ASTARTES**, **SANCTIC ASTARTES**, **HERETIC ASTARTES** or **ADEPTA SORORITAS** model, worsen the Armour Penetration characteristic of that attack by 1.\n\nThis rule does not apply to any of the following:\n\n<ul><li>Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).\n* Models with either the Sacresant Shield** or Force Shielding** ability (**CELESTIAN SACRESANT** and **NEMESIS DREADKNIGHT** units).\n* Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack."
|
||||
"text": "Each time an attack is allocated to an **ASTRA MILITARUM** VEHICLE**, **ADEPTUS ASTARTES**, **SANCTIC ASTARTES**, **HERETIC ASTARTES** or **ADEPTA SORORITAS** model, worsen the Armour Penetration characteristic of that attack by 1.\n\nThis rule does not apply to any of the following:\n\n* Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).\n* Models with either the Sacresant Shield** or Force Shielding** ability (**CELESTIAN SACRESANT** and **NEMESIS DREADKNIGHT** units).\n* Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack."
|
||||
},
|
||||
"Weapon§Autocannon": {
|
||||
"stats": {
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
"publisher": "Games Workshop",
|
||||
"url": "https://warhammer40000.com/",
|
||||
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
|
||||
"revision": "0.0.3",
|
||||
"revision": "0.0.4",
|
||||
"dependencies": [
|
||||
{
|
||||
"slug": "123456",
|
||||
|
|
@ -891,7 +891,7 @@
|
|||
"text": "You can re-roll failed [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) for this unit in a turn in which it charges or is charged by a **SLAANESH** unit. However, you must add 1 to [Morale tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) for this unit if it is within 3\" of any SLAANESH** units."
|
||||
},
|
||||
"Ability§Battle Focus": {
|
||||
"text": "<ul><li>This unit is eligible to shoot in a turn in which it [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), but if it does so, then until the end of the phase, models in this unit can only make attacks with [Assault](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#ASSAULT) or [Pistol weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PISTOL) they are equipped with, and when resolving those attacks, this unit is treated as having [Remained Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary).\n* In your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), after this unit has finished making its attacks, unless it [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back) or Advanced this turn, this unit can make a Battle Focus move. When it does so, roll one D6: each model in this unit can make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) of up to a distance in inches equal to the result, as if it were your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE). A unit that makes a Battle Focus move cannot [embark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within a **TRANSPORT** model at the end of that move, and until the end of the turn, such a unit is not eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit). A unit cannot make a Battle Focus move if it arrived as [Reinforcements](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) this turn, and a unit cannot make more than one Battle Focus move per turn.\n\nIf a unit makes a Battle Focus move and any of its models wish to move over any part of an [Area Terrain](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Area-Terrain) feature, subtract 3\" from the distance models in that unit can move when making that Battle Focus move (to a minimum of 0). This penalty applies even if every part of that Area Terrain feature is 1\" or less in height, but is not cumulative with any other penalties that Area Terrain feature may impose (e.g. the <span class=\"tt kwbu\">Difficult <span class=\"tt kwbu\">Ground</span></span> terrain trait).\n\nDesigners Note: Battle Focus and Area Terrain**\n\n*There are several abilities in Codex: Aeldari which allow units to ignore modifiers to certain moves (such as the [Alaitoc Fieldcraft](https://wahapedia.ru/wh40k9ed/factions/aeldari/#Alaitoc) Craftworld Attribute) or move a set distance (such as the [Matchless Agility](https://wahapedia.ru/wh40k9ed/factions/aeldari/#Stratagems) Stratagem). It should be noted that none of these abilities allow a player to ignore the penalty to Battle Focus moves incurred for moving through [Area Terrain](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Area-Terrain).*"
|
||||
"text": "* This unit is eligible to shoot in a turn in which it [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), but if it does so, then until the end of the phase, models in this unit can only make attacks with [Assault](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#ASSAULT) or [Pistol weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PISTOL) they are equipped with, and when resolving those attacks, this unit is treated as having [Remained Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary).\n* In your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), after this unit has finished making its attacks, unless it [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back) or Advanced this turn, this unit can make a Battle Focus move. When it does so, roll one D6: each model in this unit can make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) of up to a distance in inches equal to the result, as if it were your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE). A unit that makes a Battle Focus move cannot [embark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within a **TRANSPORT** model at the end of that move, and until the end of the turn, such a unit is not eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit). A unit cannot make a Battle Focus move if it arrived as [Reinforcements](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) this turn, and a unit cannot make more than one Battle Focus move per turn.\n\nIf a unit makes a Battle Focus move and any of its models wish to move over any part of an [Area Terrain](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Area-Terrain) feature, subtract 3\" from the distance models in that unit can move when making that Battle Focus move (to a minimum of 0). This penalty applies even if every part of that Area Terrain feature is 1\" or less in height, but is not cumulative with any other penalties that Area Terrain feature may impose (e.g. the <span class=\"tt kwbu\">Difficult <span class=\"tt kwbu\">Ground</span></span> terrain trait).\n\nDesigners Note: Battle Focus and Area Terrain**\n\n*There are several abilities in Codex: Aeldari which allow units to ignore modifiers to certain moves (such as the [Alaitoc Fieldcraft](https://wahapedia.ru/wh40k9ed/factions/aeldari/#Alaitoc) Craftworld Attribute) or move a set distance (such as the [Matchless Agility](https://wahapedia.ru/wh40k9ed/factions/aeldari/#Stratagems) Stratagem). It should be noted that none of these abilities allow a player to ignore the penalty to Battle Focus moves incurred for moving through [Area Terrain](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Area-Terrain).*"
|
||||
},
|
||||
"Ability§Canticles of the Omnissiah": {
|
||||
"text": "If every unit from your army has the **ADEPTUS** MECHANICUS** keyword (excluding AGENT** OF** THE** IMPERIUM**, UNALIGNED** and [KNIGHT** OF** THE** <span class=\"kwbs\">COG</span>](https://wahapedia.ru/wh40k9ed/factions/adeptus-mechanicus/#Knight-of-the-Cog) units), this unit gains a bonus depending on which Canticle of the Omnissiah is active for your army.\n\n\n\nAt the start of the battle round, you can select one Canticle that has not yet been active for your army. If you do so, until the end of the battle round, that Canticle is active for your army.\n\nERROR: The following text was found on another ability with the same name.\n\nIf every unit from your army has the **ADEPTUS** MECHANICUS** keyword (excluding AGENT** OF** THE** IMPERIUM**, UNALIGNED** and [KNIGHT** OF** THE** <span class=\"kwbs\">COG</span>](https://wahapedia.ru/wh40k9ed/factions/adeptus-mechanicus/#Knight-of-the-Cog) units), this unit gains a bonus depending on which Canticle of the Omnissiah is active for your army.\n\n\n\nAt the start of the battle round, you can select one Canticle that has not yet been active for your army. If you do so, until the end of the battle round, that Canticle is active for your army."
|
||||
|
|
@ -1038,7 +1038,7 @@
|
|||
"text": "If your army is [Battle-forged](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#BATTLE-FORGED-ARMIES), then for each **TECH-PRIEST DOMINUS** or **TECH-PRIEST MANIPULUS** unit included in a Detachment, one **TECH-PRIEST ENGINSEER** or TECHNOARCHEOLOGIST** unit can be included in that Detachment without taking up an additional [Battlefield Role](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Battlefield-Role) slot."
|
||||
},
|
||||
"Ability§Machine Focus": {
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **<FORGE WORLD>** CORE**, **<FORGE WORLD>** KATAPHRON** SERVITORS** or **<FORGE WORLD>** SERVITORS** unit within 6\" of this model. Until the start of your next Command phase:\n\n<ul><li>If that unit has the KATAPHRON** SERVITORS** keyword, it can perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) as if it had the INFANTRY** keyword.\n* While that unit is performing an action, it can make ranged attacks without that action failing."
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **<FORGE WORLD>** CORE**, **<FORGE WORLD>** KATAPHRON** SERVITORS** or **<FORGE WORLD>** SERVITORS** unit within 6\" of this model. Until the start of your next Command phase:\n\n* If that unit has the KATAPHRON** SERVITORS** keyword, it can perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) as if it had the INFANTRY** keyword.\n* While that unit is performing an action, it can make ranged attacks without that action failing."
|
||||
},
|
||||
"Weapon§Kroot rifle (shooting)": {
|
||||
"stats": {
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
"publisher": "Games Workshop",
|
||||
"url": "https://warhammer40000.com/",
|
||||
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
|
||||
"revision": "0.0.3",
|
||||
"revision": "0.0.4",
|
||||
"dependencies": [
|
||||
{
|
||||
"slug": "123456",
|
||||
|
|
@ -189346,7 +189346,7 @@
|
|||
"text": "Each time this unit fights, if it made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), was charged, or [performed a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit."
|
||||
},
|
||||
"Ability§Bolter Discipline": {
|
||||
"text": "Instead of following the normal rules for [Rapid Fire weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#RAPID-FIRE), models in this unit shooting Rapid Fire [bolt weapons](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Bolt-Weapons) make double the [number of attacks](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Number-of-Attacks-1) if any of the following apply:\n\n<ul><li>The shooting model’s target is within half the weapon’s range.\n* The shooting model is **INFANTRY** (excluding CENTURION** models) and its unit [Remained Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary) in your previous [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE).\n* The shooting model is a TERMINATOR** or BIKER**.For the purposes of this ability, a Rapid Fire bolt weapon is any [bolt weapon](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Bolt-Weapons) with the [Rapid Fire](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#RAPID-FIRE) type."
|
||||
"text": "Instead of following the normal rules for [Rapid Fire weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#RAPID-FIRE), models in this unit shooting Rapid Fire [bolt weapons](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Bolt-Weapons) make double the [number of attacks](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Number-of-Attacks-1) if any of the following apply:\n\n* The shooting model’s target is within half the weapon’s range.\n* The shooting model is **INFANTRY** (excluding CENTURION** models) and its unit [Remained Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary) in your previous [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE).\n* The shooting model is a TERMINATOR** or BIKER**.For the purposes of this ability, a Rapid Fire bolt weapon is any [bolt weapon](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Bolt-Weapons) with the [Rapid Fire](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#RAPID-FIRE) type."
|
||||
},
|
||||
"Ability§Angels of Death": {
|
||||
"text": "This unit has the following abilities, which are described below: <span class=\"tt kwbu\">And <span class=\"tt kwbu\">They</span> <span class=\"tt kwbu\">Shall</span> <span class=\"tt kwbu\">Know</span> <span class=\"tt kwbu\">No</span> <span class=\"tt kwbu\">Fear</span></span>; <span class=\"tt kwbu\">Bolter <span class=\"tt kwbu\">Discipline</span></span>; <span class=\"tt kwbu\">Shock <span class=\"tt kwbu\">Assault</span></span>; <span class=\"tt kwbu\">Combat <span class=\"tt kwbu\">Doctrines</span></span>.\n\nERROR: The following text was found on another ability with the same name.\n\nThis unit has the following abilities: <span class=\"tt kwbu\">And <span class=\"tt kwbu\">They</span> <span class=\"tt kwbu\">Shall</span> <span class=\"tt kwbu\">Know</span> <span class=\"tt kwbu\">No</span> <span class=\"tt kwbu\">Fear</span></span>, <span class=\"tt kwbu\">Bolter <span class=\"tt kwbu\">Discipline</span></span>, <span class=\"tt kwbu\">Shock <span class=\"tt kwbu\">Assault</span></span> and <span class=\"tt kwbu\">Combat <span class=\"tt kwbu\">Doctrines</span></span>."
|
||||
|
|
@ -189657,7 +189657,7 @@
|
|||
"text": "Once per battle, if this model is selected to use an Epic Deed Stratagem, that Stratagem costs 0 [Command points](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points)."
|
||||
},
|
||||
"Ability§Black Rage": {
|
||||
"text": "<ul><li>In your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), each time this unit is selected to move, it cannot [Fall Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).\n* Each time this unit fights, if it made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) or [performed a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.\n* Each time a model in this unit would lose a wound, roll one D6: on a 6 that wound is not lost.\n* This unit cannot perform any [Actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions)."
|
||||
"text": "* In your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), each time this unit is selected to move, it cannot [Fall Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).\n* Each time this unit fights, if it made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) or [performed a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.\n* Each time a model in this unit would lose a wound, roll one D6: on a 6 that wound is not lost.\n* This unit cannot perform any [Actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions)."
|
||||
},
|
||||
"Ability§Lord of Slaughter (Aura)": {
|
||||
"text": "While a friendly **FLESH TEARERS** CORE** unit is within 6\" of this model, each time a model in that unit makes a melee attack, on an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6, the Damage characteristic of that attack is increased by 1."
|
||||
|
|
@ -189728,10 +189728,10 @@
|
|||
"text": "Each time this model [Advances](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), do not make an Advance roll. Instead, until the end of the phase, add 6\" to the Move characteristic of this model."
|
||||
},
|
||||
"Ability§Inner Circle": {
|
||||
"text": "If this unit has the [Grim Resolve](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Dark-Angels:-Grim-Resolve) Chapter Tactic, or it has the [Inheritors of the Primarch](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Inheritors-of-the-Primarch) Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:\n\n\n\n<ul><li>Each time a [Morale test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) is taken for this unit, it is automatically passed.\n* While this unit is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy **FALLEN** units, unless this unit has the VEHICLE** keyword, this unit cannot be selected to [Fall Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).\n* Each time you select this unit to Fall Back, unless it has the VEHICLE**, RAVENWING** or **CHAPTER MASTER** keywords, roll 2D6: if the result is less than or equal to the unit’s Leadership characteristic it can Fall Back, otherwise it cannot Fall Back and must [Remain Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary) instead.\n* Each time an attack is made against this unit, if this unit has the INFANTRY** keyword, an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 1-3 always fails, irrespective of any abilities that the weapon or the model making that attack may have."
|
||||
"text": "If this unit has the [Grim Resolve](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Dark-Angels:-Grim-Resolve) Chapter Tactic, or it has the [Inheritors of the Primarch](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Inheritors-of-the-Primarch) Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:\n\n\n\n* Each time a [Morale test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) is taken for this unit, it is automatically passed.\n* While this unit is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy **FALLEN** units, unless this unit has the VEHICLE** keyword, this unit cannot be selected to [Fall Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).\n* Each time you select this unit to Fall Back, unless it has the VEHICLE**, RAVENWING** or **CHAPTER MASTER** keywords, roll 2D6: if the result is less than or equal to the unit’s Leadership characteristic it can Fall Back, otherwise it cannot Fall Back and must [Remain Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary) instead.\n* Each time an attack is made against this unit, if this unit has the INFANTRY** keyword, an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 1-3 always fails, irrespective of any abilities that the weapon or the model making that attack may have."
|
||||
},
|
||||
"Ability§Jink": {
|
||||
"text": "If this unit has the [Grim Resolve](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Dark-Angels:-Grim-Resolve) Chapter Tactic, or it has the [Inheritors of the Primarch](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Inheritors-of-the-Primarch) Successor Tactic, and it is using the Chapter Tactic of the Dark Angels, then:\n\n<ul><li>Models in this unit have a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) against ranged attacks. In your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), if this unit [Remains Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary), it loses this invulnerable save until the start of your next Movement phase.\n* Each time this unit [Advances](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), until the start of your next turn, models in this unit have a 4+ invulnerable save against ranged attacks."
|
||||
"text": "If this unit has the [Grim Resolve](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Dark-Angels:-Grim-Resolve) Chapter Tactic, or it has the [Inheritors of the Primarch](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Inheritors-of-the-Primarch) Successor Tactic, and it is using the Chapter Tactic of the Dark Angels, then:\n\n* Models in this unit have a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) against ranged attacks. In your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), if this unit [Remains Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary), it loses this invulnerable save until the start of your next Movement phase.\n* Each time this unit [Advances](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), until the start of your next turn, models in this unit have a 4+ invulnerable save against ranged attacks."
|
||||
},
|
||||
"Ability§Watcher in the Dark": {
|
||||
"text": "Once per battle, this model can attempt to [Deny the Witch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) as if it were a [**PSYKER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE). If the model attempting to [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) the psychic power is a CHAOS** PSYKER**, you can re-roll that [Deny the Witch test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch)."
|
||||
|
|
@ -189793,7 +189793,7 @@
|
|||
"text": "Each time this model makes a ranged attack against an [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit, add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
|
||||
},
|
||||
"Ability§Mixed Unit": {
|
||||
"text": "If this unit contains models with different Toughness characteristics, each time an attack is made against this unit, use the Toughness characteristic of the majority of the models in this unit when determining what roll is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, the controlling player selects one of the tied values to be the majority value.\n\n\n\nFor the purposes of the <span class=\"tt kwbu\">Bolter <span class=\"tt kwbu\">Discipline</span></span> ability, performing actions, the Deathwatch teleport homer wargear, and for determining which models can [embark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within a [**TRANSPORT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Transports) model, the following rules apply:\n\n<ul><li>Deathwatch Terminator and Terminator models have the TERMINATOR** keyword.\n* Veteran Biker models do not have the INFANTRY** keyword and instead have the BIKER** keyword.\n* Vanguard Veteran models with jump packs have the JUMP** PACK** keyword.\n* Inceptor models have the JUMP** PACK** keyword.\n* Outrider models do not have the INFANTRY** keyword and instead have the BIKER** keyword.Vanguard Veterans with jump packs and Inceptors can move across terrain as if they have the [FLY**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying) keyword.\n\n\n\nNote that for the purposes of interacting with [terrain](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) features, if this unit contains at least one INFANTRY** model, all models in this unit are treated as INFANTRY**, even if this unit contains any BIKER** models that might behave differently or have specific restrictions whilst interacting with a terrain feature.\n\n\n\n*Designer’s Note:** This is a slight abstraction that means that a BIKER** model in a mixed unit behaves slightly differently to BIKER** models in other units, but it helps to minimise unusual and complicated effects that could come about from forcing one model from a unit to move and [benefit from cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) in a different way to other models from the same unit.*"
|
||||
"text": "If this unit contains models with different Toughness characteristics, each time an attack is made against this unit, use the Toughness characteristic of the majority of the models in this unit when determining what roll is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, the controlling player selects one of the tied values to be the majority value.\n\n\n\nFor the purposes of the <span class=\"tt kwbu\">Bolter <span class=\"tt kwbu\">Discipline</span></span> ability, performing actions, the Deathwatch teleport homer wargear, and for determining which models can [embark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within a [**TRANSPORT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Transports) model, the following rules apply:\n\n* Deathwatch Terminator and Terminator models have the TERMINATOR** keyword.\n* Veteran Biker models do not have the INFANTRY** keyword and instead have the BIKER** keyword.\n* Vanguard Veteran models with jump packs have the JUMP** PACK** keyword.\n* Inceptor models have the JUMP** PACK** keyword.\n* Outrider models do not have the INFANTRY** keyword and instead have the BIKER** keyword.Vanguard Veterans with jump packs and Inceptors can move across terrain as if they have the [FLY**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying) keyword.\n\n\n\nNote that for the purposes of interacting with [terrain](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) features, if this unit contains at least one INFANTRY** model, all models in this unit are treated as INFANTRY**, even if this unit contains any BIKER** models that might behave differently or have specific restrictions whilst interacting with a terrain feature.\n\n\n\n*Designer’s Note:** This is a slight abstraction that means that a BIKER** model in a mixed unit behaves slightly differently to BIKER** models in other units, but it helps to minimise unusual and complicated effects that could come about from forcing one model from a unit to move and [benefit from cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) in a different way to other models from the same unit.*"
|
||||
},
|
||||
"Ability§Watch Master": {
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **DEATHWATCH CORE** or **DEATHWATCH CHARACTER** unit within 6\" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
|
||||
|
|
@ -190093,7 +190093,7 @@
|
|||
"text": "If this model gains a Warlord Trait, it must be the [Nobility Made Manifest](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Ultramarines-Warlord-Traits) Warlord Trait (see *Codex Supplement: Ultramarines). No other models in your army can be given the [Seal of Oath](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Seal-of-Oath) Relic (see Codex Supplement: Ultramarines*)."
|
||||
},
|
||||
"Ability§Death Visions": {
|
||||
"text": "Once per battle, when this model is selected to fight, it can use one of the Death Visions listed below. The same Death Vision cannot be used more than once per battle.\n\n\n\n**On the Bridge of the Vengeful Spirit**\n\nEntering the bridge of the Arch-traitor’s flagship, all that stands between the warrior and Horus are a host of Traitor Legionnaires.A model can only use this Death Vision if any enemy INFANTRY** CHARACTER** or MONSTER** CHARACTER** models are visible to it. If a model uses this Death Vision, then until that fight is resolved:\n\n<ul><li>Add 1 to that model’s Attacks characteristic for every 5 enemy models that are within 6\" of it.\n* Each time that model makes an attack, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n\nThe Grace of the Angel**\n\nHorus prepares to deliver the final strike against his brother, but when the fatal blow lands, his weapon somehow shatters against Sanguinius’ golden breastplate. The Blood Angels’ Primarch still lives and, with renewed hope, the duel continues...A model can only use this Death Vision if any enemy INFANTRY** CHARACTER** or MONSTER** CHARACTER** models are within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of it. If a model uses this Death Vision, then until the end of that turn, this model has a 3+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n\n\n\nTo Slay the Warmaster**\n\nStriking at a chink in the Warmaster’s armour, this warrior attempts to land a killing blow to end the heresy in its tracks.A model can only use this Death Vision if any enemy INFANTRY** CHARACTER** or MONSTER** CHARACTER** models are within Engagement Range of it. If a model uses this Death Vision, then instead of making any attacks for that fight, both players [roll off](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Roll-offs). If you win, select one of those enemy models: that model suffers D3+3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds)."
|
||||
"text": "Once per battle, when this model is selected to fight, it can use one of the Death Visions listed below. The same Death Vision cannot be used more than once per battle.\n\n\n\n**On the Bridge of the Vengeful Spirit**\n\nEntering the bridge of the Arch-traitor’s flagship, all that stands between the warrior and Horus are a host of Traitor Legionnaires.A model can only use this Death Vision if any enemy INFANTRY** CHARACTER** or MONSTER** CHARACTER** models are visible to it. If a model uses this Death Vision, then until that fight is resolved:\n\n* Add 1 to that model’s Attacks characteristic for every 5 enemy models that are within 6\" of it.\n* Each time that model makes an attack, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n\nThe Grace of the Angel**\n\nHorus prepares to deliver the final strike against his brother, but when the fatal blow lands, his weapon somehow shatters against Sanguinius’ golden breastplate. The Blood Angels’ Primarch still lives and, with renewed hope, the duel continues...A model can only use this Death Vision if any enemy INFANTRY** CHARACTER** or MONSTER** CHARACTER** models are within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of it. If a model uses this Death Vision, then until the end of that turn, this model has a 3+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n\n\n\nTo Slay the Warmaster**\n\nStriking at a chink in the Warmaster’s armour, this warrior attempts to land a killing blow to end the heresy in its tracks.A model can only use this Death Vision if any enemy INFANTRY** CHARACTER** or MONSTER** CHARACTER** models are within Engagement Range of it. If a model uses this Death Vision, then instead of making any attacks for that fight, both players [roll off](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Roll-offs). If you win, select one of those enemy models: that model suffers D3+3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds)."
|
||||
},
|
||||
"Ability§Unorthodox Strategist": {
|
||||
"text": "Each time you select an **ULTRAMARINES CORE** unit within 6\" of this model when you use the [Adaptive Strategy](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Stratagems) Strategem, until the end of the phase that Strategem only costs 1CP to use."
|
||||
|
|
@ -190129,22 +190129,22 @@
|
|||
"text": "While any [Templar Vows](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Templar-Vows) are in effect, this unit is not affected by that Vow’s Passion."
|
||||
},
|
||||
"Ability§Kill Team Abilities": {
|
||||
"text": "<ul><li>Deathwatch Terminators can only use the <span class=\"tt kwbu\">Teleport <span class=\"tt kwbu\">Strike</span></span> ability if their unit only contains Deathwatch Terminator models (such as after using the <span class=\"tt kwbu\">Combat <span class=\"tt kwbu\">Squads</span></span> ability).\n* Veteran Bikers can only use the **Turbo-boost** ability if their unit only contains Veteran Biker models (such as after using the <span class=\"tt kwbu\">Combat <span class=\"tt kwbu\">Squads</span></span> ability).\n\nERROR: The following text was found on another ability with the same name.\n\n<ul><li>The **Devastating Charge** ability only applies to Outriders in this unit.\n* Outriders can only use the Turbo-boost** ability if their unit only contains Outriders (such as after using the <span class=\"tt kwbu\">Combat <span class=\"tt kwbu\">Squads</span></span> ability).\n\nERROR: The following text was found on another ability with the same name.\n\n<ul><li>Only Eradicators in this unit can shoot twice when this unit uses the **Total Obliteration** ability.\n\nERROR: The following text was found on another ability with the same name.\n\n<ul><li>The **Omni-scramblers** ability only applies while there are any Infiltrators or Infiltrator Sergeants in this unit.\n* The Multi-spectrum Array** ability only applies to Incursors in this unit.\n* The Terror Troops** ability only applies while there are any Reivers in this unit."
|
||||
"text": "* Deathwatch Terminators can only use the <span class=\"tt kwbu\">Teleport <span class=\"tt kwbu\">Strike</span></span> ability if their unit only contains Deathwatch Terminator models (such as after using the <span class=\"tt kwbu\">Combat <span class=\"tt kwbu\">Squads</span></span> ability).\n* Veteran Bikers can only use the **Turbo-boost** ability if their unit only contains Veteran Biker models (such as after using the <span class=\"tt kwbu\">Combat <span class=\"tt kwbu\">Squads</span></span> ability).\n\nERROR: The following text was found on another ability with the same name.\n\n* The **Devastating Charge** ability only applies to Outriders in this unit.\n* Outriders can only use the Turbo-boost** ability if their unit only contains Outriders (such as after using the <span class=\"tt kwbu\">Combat <span class=\"tt kwbu\">Squads</span></span> ability).\n\nERROR: The following text was found on another ability with the same name.\n\n* Only Eradicators in this unit can shoot twice when this unit uses the **Total Obliteration** ability.\n\nERROR: The following text was found on another ability with the same name.\n\n* The **Omni-scramblers** ability only applies while there are any Infiltrators or Infiltrator Sergeants in this unit.\n* The Multi-spectrum Array** ability only applies to Incursors in this unit.\n* The Terror Troops** ability only applies while there are any Reivers in this unit."
|
||||
},
|
||||
"Ability§Kill Team Keywords": {
|
||||
"text": "<ul><li>While a **PROTEUS** KILL** TEAM** unit contains any Vanguard Veterans, it has the **MELTA BOMBS** keyword. While a PROTEUS** KILL** TEAM** unit only contains Vanguard Veterans with jump packs, it also has the FLY** keyword.\n* While a PROTEUS** KILL** TEAM** unit only contains Deathwatch Terminators, it has the TERMINATOR** keyword.\n* While a PROTEUS** KILL** TEAM** unit only contains Veteran Bikers, it has the BIKER** keyword and loses the INFANTRY** keyword.\n\nERROR: The following text was found on another ability with the same name.\n\n<ul><li>While a **FORTIS** KILL** TEAM** only contains Outriders, it has the BIKER** keyword and loses the INFANTRY** keyword.\n\nERROR: The following text was found on another ability with the same name.\n\n<ul><li>While an **INDOMITOR** KILL** TEAM** unit only contains Inceptors, it has the FLY** keyword.\n\nERROR: The following text was found on another ability with the same name.\n\n<ul><li>While a **SPECTRUS** KILL** TEAM** contains any Infiltrator or Incursor models, it has the SMOKESCREEN** keyword.\n* While a SPECTRUS** KILL** TEAM** contains any Reivers, it has the **SHOCK GRENADES** keyword."
|
||||
"text": "* While a **PROTEUS** KILL** TEAM** unit contains any Vanguard Veterans, it has the **MELTA BOMBS** keyword. While a PROTEUS** KILL** TEAM** unit only contains Vanguard Veterans with jump packs, it also has the FLY** keyword.\n* While a PROTEUS** KILL** TEAM** unit only contains Deathwatch Terminators, it has the TERMINATOR** keyword.\n* While a PROTEUS** KILL** TEAM** unit only contains Veteran Bikers, it has the BIKER** keyword and loses the INFANTRY** keyword.\n\nERROR: The following text was found on another ability with the same name.\n\n* While a **FORTIS** KILL** TEAM** only contains Outriders, it has the BIKER** keyword and loses the INFANTRY** keyword.\n\nERROR: The following text was found on another ability with the same name.\n\n* While an **INDOMITOR** KILL** TEAM** unit only contains Inceptors, it has the FLY** keyword.\n\nERROR: The following text was found on another ability with the same name.\n\n* While a **SPECTRUS** KILL** TEAM** contains any Infiltrator or Incursor models, it has the SMOKESCREEN** keyword.\n* While a SPECTRUS** KILL** TEAM** contains any Reivers, it has the **SHOCK GRENADES** keyword."
|
||||
},
|
||||
"Ability§Gravis Fighting Styles": {
|
||||
"text": "<ul><li>If this model is equipped with an Astartes chainsword, each time the bearer fights, it can make 2 additional attacks with that weapon (for a maximum of 3).\n* If this model is equipped with a power sword, each time the bearer fights, it can make 2 additional attacks with that weapon.\n* If this model is equipped with a power fist, each time the bearer fights, it can make 1 additional attack with that weapon.This ability cannot be used with a Relic which replaces any of these weapons."
|
||||
"text": "* If this model is equipped with an Astartes chainsword, each time the bearer fights, it can make 2 additional attacks with that weapon (for a maximum of 3).\n* If this model is equipped with a power sword, each time the bearer fights, it can make 2 additional attacks with that weapon.\n* If this model is equipped with a power fist, each time the bearer fights, it can make 1 additional attack with that weapon.This ability cannot be used with a Relic which replaces any of these weapons."
|
||||
},
|
||||
"Ability§Blade Stance": {
|
||||
"text": "At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this [model is within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, select one of the following stances to apply to this model until the end of the phase:\n\n<ul><li>**Defensive Parries:** Add 1 to armour [saving throws](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made for this model and this model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n* Beheading Strikes:** Add 1 to the Strength characteristic of this model and each time this model makes a melee attack, on an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6, the target suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to any normal damage.\n* Whirling Blade:** Add 1 to the Attacks characteristic of this model and this model fights first this phase."
|
||||
"text": "At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this [model is within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, select one of the following stances to apply to this model until the end of the phase:\n\n* **Defensive Parries:** Add 1 to armour [saving throws](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made for this model and this model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n* Beheading Strikes:** Add 1 to the Strength characteristic of this model and each time this model makes a melee attack, on an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6, the target suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to any normal damage.\n* Whirling Blade:** Add 1 to the Attacks characteristic of this model and this model fights first this phase."
|
||||
},
|
||||
"Ability§Chapter Command": {
|
||||
"text": "If this model is upgraded to be a Chapter Champion (see [Chapter Command](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Chapter-Command)), this model has an Attacks characteristic of 6 and a Leadership characteristic of 9."
|
||||
},
|
||||
"Ability§Armour of Contempt": {
|
||||
"text": "Each time an attack is allocated to an **ASTRA MILITARUM** VEHICLE**, **ADEPTUS ASTARTES**, **SANCTIC ASTARTES**, **HERETIC ASTARTES** or **ADEPTA SORORITAS** model, worsen the Armour Penetration characteristic of that attack by 1.\n\nThis rule does not apply to any of the following:\n\n<ul><li>Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).\n* Models with either the Sacresant Shield** or Force Shielding** ability (**CELESTIAN SACRESANT** and **NEMESIS DREADKNIGHT** units).\n* Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack."
|
||||
"text": "Each time an attack is allocated to an **ASTRA MILITARUM** VEHICLE**, **ADEPTUS ASTARTES**, **SANCTIC ASTARTES**, **HERETIC ASTARTES** or **ADEPTA SORORITAS** model, worsen the Armour Penetration characteristic of that attack by 1.\n\nThis rule does not apply to any of the following:\n\n* Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).\n* Models with either the Sacresant Shield** or Force Shielding** ability (**CELESTIAN SACRESANT** and **NEMESIS DREADKNIGHT** units).\n* Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack."
|
||||
},
|
||||
"Weapon§Assault bolter": {
|
||||
"stats": {
|
||||
|
|
@ -198748,7 +198748,7 @@
|
|||
}
|
||||
},
|
||||
"Librarius Discipline§Veil Of Time": {
|
||||
"text": "**Blessing:** *Veil of Time* has a warp charge value of 6. If manifested, select one friendly <CHAPTER>** unit within 18\" of this PSYKER**.\n\n<ul><li>Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), you can re-roll [Advance rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for that unit.\n* Until the start of your next Psychic phase, if that unit starts the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of an enemy unit, it fights first that phase.",
|
||||
"text": "**Blessing:** *Veil of Time* has a warp charge value of 6. If manifested, select one friendly <CHAPTER>** unit within 18\" of this PSYKER**.\n\n* Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), you can re-roll [Advance rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for that unit.\n* Until the start of your next Psychic phase, if that unit starts the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of an enemy unit, it fights first that phase.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 1
|
||||
|
|
@ -198764,7 +198764,7 @@
|
|||
}
|
||||
},
|
||||
"Librarius Discipline§Null Zone": {
|
||||
"text": "**Blessing (Aura):** *Null Zone* has a warp charge value of 7. If manifested, then:\n\n<ul><li>Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), while a unit is within 6” of this PSYKER**, each time an attack is made against that unit, [invulnerable saving throws](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) cannot be made against that attack.\n* Until the start of your next Psychic phase, while an enemy PSYKER** unit is within 6\" of this PSYKER**, halve the total of [Psychic tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) taken for that unit.",
|
||||
"text": "**Blessing (Aura):** *Null Zone* has a warp charge value of 7. If manifested, then:\n\n* Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), while a unit is within 6” of this PSYKER**, each time an attack is made against that unit, [invulnerable saving throws](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) cannot be made against that attack.\n* Until the start of your next Psychic phase, while an enemy PSYKER** unit is within 6\" of this PSYKER**, halve the total of [Psychic tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) taken for that unit.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 3
|
||||
|
|
@ -198812,7 +198812,7 @@
|
|||
}
|
||||
},
|
||||
"Obscuration Discipline§Mind Raid": {
|
||||
"text": "**Witchfire:** *Mind Raid* has a warp charge value of 6. If manifested, select one enemy model within 18\" of and visible to this PSYKER**.\n\n<ul><li>That model’s unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* If that model is a [CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters), roll 3D6: if the result is equal to or greater than that model’s Leadership characteristic, you gain 1 [Command point](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points).",
|
||||
"text": "**Witchfire:** *Mind Raid* has a warp charge value of 6. If manifested, select one enemy model within 18\" of and visible to this PSYKER**.\n\n* That model’s unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* If that model is a [CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters), roll 3D6: if the result is equal to or greater than that model’s Leadership characteristic, you gain 1 [Command point](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points).",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 3
|
||||
|
|
@ -198820,7 +198820,7 @@
|
|||
}
|
||||
},
|
||||
"Obscuration Discipline§Hallucination": {
|
||||
"text": "**Malediction:** *Hallucination* has a warp charge value of 6. If manifested, select one enemy unit within 18\" of and visible to this PSYKER**.\n\n<ul><li>Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), subtract 1 from the Leadership characteristic of models in that unit.\n* Until the start of your next Psychic phase, each time a model in that unit makes an attack, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).",
|
||||
"text": "**Malediction:** *Hallucination* has a warp charge value of 6. If manifested, select one enemy unit within 18\" of and visible to this PSYKER**.\n\n* Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), subtract 1 from the Leadership characteristic of models in that unit.\n* Until the start of your next Psychic phase, each time a model in that unit makes an attack, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 4
|
||||
|
|
@ -198828,7 +198828,7 @@
|
|||
}
|
||||
},
|
||||
"Obscuration Discipline§Tenebrous Curse": {
|
||||
"text": "**Malediction:** *Tenebrous Curse* has a warp charge value of 7. If manifested, select one enemy unit that cannot [FLY**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying) and is within 18\" of and visible to this PSYKER**.\n\n<ul><li>That unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), halve that unit’s Move characteristic and subtract 2 from [Advance rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for it.",
|
||||
"text": "**Malediction:** *Tenebrous Curse* has a warp charge value of 7. If manifested, select one enemy unit that cannot [FLY**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying) and is within 18\" of and visible to this PSYKER**.\n\n* That unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), halve that unit’s Move characteristic and subtract 2 from [Advance rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for it.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 5
|
||||
|
|
@ -198836,7 +198836,7 @@
|
|||
}
|
||||
},
|
||||
"Obscuration Discipline§Temporal Corridor": {
|
||||
"text": "**Blessing:** *Temporal Corridor* has a warp charge value of 5. If manifested, select one friendly **<CHAPTER> PHOBOS** unit within 6\" of this PSYKER**.\n\n<ul><li>That unit cannot shoot or fight this turn.\n* If that unit is not within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy models, it can either make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) or it can [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) as if it were your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) (if it Advances, do not make an Advance roll; instead, until the end of the phase, add 6\" to the Move characteristic of models in that unit).",
|
||||
"text": "**Blessing:** *Temporal Corridor* has a warp charge value of 5. If manifested, select one friendly **<CHAPTER> PHOBOS** unit within 6\" of this PSYKER**.\n\n* That unit cannot shoot or fight this turn.\n* If that unit is not within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy models, it can either make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) or it can [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) as if it were your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) (if it Advances, do not make an Advance roll; instead, until the end of the phase, add 6\" to the Move characteristic of models in that unit).",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 6
|
||||
|
|
@ -199132,7 +199132,7 @@
|
|||
}
|
||||
},
|
||||
"Xenopurge Discipline§Premorphic Resonance": {
|
||||
"text": "**Blessing**: *Premorphic Resonance* has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly DEATHWATCH** unit within 18\" of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>Any [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch) attacks made by that unit score hits on rolls of 5+.\n* If that unit starts the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy models, it can fight first that phase.\n* Each time a melee attack is made by a model in that unit, add 1 to that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).",
|
||||
"text": "**Blessing**: *Premorphic Resonance* has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly DEATHWATCH** unit within 18\" of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Any [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch) attacks made by that unit score hits on rolls of 5+.\n* If that unit starts the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy models, it can fight first that phase.\n* Each time a melee attack is made by a model in that unit, add 1 to that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 1
|
||||
|
|
@ -199148,7 +199148,7 @@
|
|||
}
|
||||
},
|
||||
"Xenopurge Discipline§Neural Void": {
|
||||
"text": "**Malediction**: *Neural Void* has a warp charge value of 7. If manifested, select one enemy unit within 18\" of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>Subtract 1 from the Attacks characteristic of models in that unit.\n* Each time a charge is declared for that unit, only the closest unit from your army can be selected as the target of that charge.",
|
||||
"text": "**Malediction**: *Neural Void* has a warp charge value of 7. If manifested, select one enemy unit within 18\" of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Subtract 1 from the Attacks characteristic of models in that unit.\n* Each time a charge is declared for that unit, only the closest unit from your army can be selected as the target of that charge.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 3
|
||||
|
|
@ -199172,7 +199172,7 @@
|
|||
}
|
||||
},
|
||||
"Xenopurge Discipline§Severance": {
|
||||
"text": "**Malediction**: *Severance* has a warp charge value of 7. If manifested, select one enemy [CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters) unit within 18\" of this PSYKER**.\n\n<ul><li>That unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), reduce the range of that units [aura abilities](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aura-Abilities) by 3\" (if the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) was greater than that Character unit’s Leadership characteristic, then until the start of your next Psychic phase, enemy units cannot benefit from that unit’s aura abilities).",
|
||||
"text": "**Malediction**: *Severance* has a warp charge value of 7. If manifested, select one enemy [CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters) unit within 18\" of this PSYKER**.\n\n* That unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), reduce the range of that units [aura abilities](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aura-Abilities) by 3\" (if the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) was greater than that Character unit’s Leadership characteristic, then until the start of your next Psychic phase, enemy units cannot benefit from that unit’s aura abilities).",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 6
|
||||
|
|
@ -199188,7 +199188,7 @@
|
|||
}
|
||||
},
|
||||
"Tempestas Discipline§Murderous Hurricane": {
|
||||
"text": "**Malediction**: *Murderous Hurricane* has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>If that unit is not wholly on or within a [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1), that unit cannot fire [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch).\n* In the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), that unit is not eligible to fight until after all eligible SPACE** WOLVES** units from your army have done so.",
|
||||
"text": "**Malediction**: *Murderous Hurricane* has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* If that unit is not wholly on or within a [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1), that unit cannot fire [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch).\n* In the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), that unit is not eligible to fight until after all eligible SPACE** WOLVES** units from your army have done so.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 2
|
||||
|
|
@ -199228,7 +199228,7 @@
|
|||
}
|
||||
},
|
||||
"Interromancy Discipline§Mind Worm": {
|
||||
"text": "**Malediction:** *Mind Worm* has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of this PSYKER**.\n\n<ul><li>That unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), that unit is not eligible to fight until all other eligible units from your army have done so.",
|
||||
"text": "**Malediction:** *Mind Worm* has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 18\" of this PSYKER**.\n\n* That unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), that unit is not eligible to fight until all other eligible units from your army have done so.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 1
|
||||
|
|
@ -199236,7 +199236,7 @@
|
|||
}
|
||||
},
|
||||
"Interromancy Discipline§Aversion": {
|
||||
"text": "**Malediction:** *Aversion* has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 24\" of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>While that unit is within 6\" of this PSYKER**, subtract 1 from the Attacks characteristic of models in that unit.\n* Each time a model in that unit makes an attack, subtract 1 from that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).",
|
||||
"text": "**Malediction:** *Aversion* has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 24\" of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* While that unit is within 6\" of this PSYKER**, subtract 1 from the Attacks characteristic of models in that unit.\n* Each time a model in that unit makes an attack, subtract 1 from that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 2
|
||||
|
|
@ -199260,7 +199260,7 @@
|
|||
}
|
||||
},
|
||||
"Interromancy Discipline§Engulfing Fear": {
|
||||
"text": "**Malediction:** *Engulfing Fear* has a warp charge value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 24\" of this PSYKER**. Until the start of your next [psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>Subtract 1 from Leadership characteristic of models in that unit.\n* That unit cannot use the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability or any similar abilities that allow them to control an [objective marker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Markers) regardless of the number of enemy models within range of an objective marker.\n* If the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) was equal to or greater than that units Leadership characteristic, that unit cannot perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions) (if that unit is currently performing an action, it immediately fails).",
|
||||
"text": "**Malediction:** *Engulfing Fear* has a warp charge value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within 24\" of this PSYKER**. Until the start of your next [psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Subtract 1 from Leadership characteristic of models in that unit.\n* That unit cannot use the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability or any similar abilities that allow them to control an [objective marker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Markers) regardless of the number of enemy models within range of an objective marker.\n* If the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) was equal to or greater than that units Leadership characteristic, that unit cannot perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions) (if that unit is currently performing an action, it immediately fails).",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 5
|
||||
|
|
@ -199276,7 +199276,7 @@
|
|||
}
|
||||
},
|
||||
"Sanguinary Discipline§Quickening": {
|
||||
"text": "**Blessing:** *Quickening* has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>You can re-roll [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this PSYKER**.\n* Add D3 to this PSYKER**’s Attacks characteristic.",
|
||||
"text": "**Blessing:** *Quickening* has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* You can re-roll [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this PSYKER**.\n* Add D3 to this PSYKER**’s Attacks characteristic.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 1
|
||||
|
|
@ -199300,7 +199300,7 @@
|
|||
}
|
||||
},
|
||||
"Sanguinary Discipline§Blood Boil": {
|
||||
"text": "**Witchfire:** *Blood Boil* has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit that is within 18\" of and visible to this PSYKER** and roll 2D6:\n\n<ul><li>If the total is more than the highest Toughness characteristic of models in that unit, it suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* If the total is more than double the highest Toughness characteristic of models in that unit, it suffers 3 mortal wounds instead.",
|
||||
"text": "**Witchfire:** *Blood Boil* has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit that is within 18\" of and visible to this PSYKER** and roll 2D6:\n\n* If the total is more than the highest Toughness characteristic of models in that unit, it suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* If the total is more than double the highest Toughness characteristic of models in that unit, it suffers 3 mortal wounds instead.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 4
|
||||
|
|
@ -199372,7 +199372,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Adept Of The Omnissiah": {
|
||||
"text": "<ul><li>At the end of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), unless this **WARLORD** is a TECHMARINE**, it can repair one friendly **IRON HANDS** VEHICLE** model within 1\" of it. That VEHICLE** model regains 1 lost wound. Each model can only be repaired once per turn.\n* If this WARLORD** is a TECHMARINE**, then each time it uses its Blessing of the Omnissiah** ability, the model it is repairing regains up to D3+1 lost wounds instead of D3.",
|
||||
"text": "* At the end of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), unless this **WARLORD** is a TECHMARINE**, it can repair one friendly **IRON HANDS** VEHICLE** model within 1\" of it. That VEHICLE** model regains 1 lost wound. Each model can only be repaired once per turn.\n* If this WARLORD** is a TECHMARINE**, then each time it uses its Blessing of the Omnissiah** ability, the model it is repairing regains up to D3+1 lost wounds instead of D3.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Iron Hands Warlord Traits 1"
|
||||
|
|
@ -199540,7 +199540,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Epitome Of Piety": {
|
||||
"text": "<ul><li>In your opponent s [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), this **WARLORD** can attempt to deny one psychic power as if it were a PSYKER**.\n* Add 1 to [Deny the Witch tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) taken for this WARLORD**.",
|
||||
"text": "* In your opponent s [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), this **WARLORD** can attempt to deny one psychic power as if it were a PSYKER**.\n* Add 1 to [Deny the Witch tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) taken for this WARLORD**.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Black Templars Warlord Traits 1"
|
||||
|
|
@ -199548,7 +199548,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Paragon Of Fury": {
|
||||
"text": "After this **WARLORD** finishes a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit):\n\n<ul><li>Until the end of the turn, add 1 to this WARLORD**’s Strength characteristic.\n* Roll one D6 for each enemy model that is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of it: on a 5+, that model’s unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).",
|
||||
"text": "After this **WARLORD** finishes a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit):\n\n* Until the end of the turn, add 1 to this WARLORD**’s Strength characteristic.\n* Roll one D6 for each enemy model that is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of it: on a 5+, that model’s unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Black Templars Warlord Traits 2"
|
||||
|
|
@ -199556,7 +199556,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Master Of Arms": {
|
||||
"text": "<ul><li>At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this **WARLORD** is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can fight first that phase.\n* Add 1 to this WARLORD**’s Attacks characteristic.",
|
||||
"text": "* At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this **WARLORD** is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can fight first that phase.\n* Add 1 to this WARLORD**’s Attacks characteristic.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Black Templars Warlord Traits 3"
|
||||
|
|
@ -199572,7 +199572,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Front-line Commander": {
|
||||
"text": "<ul><li>Add 1 to [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this **WARLORD**.\n* Each time a friendly **BLACK TEMPLARS** CORE** unit declares a charge against an enemy unit that is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this WARLORD**, add 1 to the charge roll made for that unit.",
|
||||
"text": "* Add 1 to [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this **WARLORD**.\n* Each time a friendly **BLACK TEMPLARS** CORE** unit declares a charge against an enemy unit that is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this WARLORD**, add 1 to the charge roll made for that unit.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Black Templars Warlord Traits 5"
|
||||
|
|
@ -199580,7 +199580,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Oathkeeper": {
|
||||
"text": "<ul><li>This **WARLORD** is eligible to [perform a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) if it is within 6\" horizontally and 5\" vertically of any enemy unit.\n* Each time this WARLORD** makes a Heroic Intervention move, it can move up to 6\" instead of 3\". All other rules for Heroic Interventions still apply.",
|
||||
"text": "* This **WARLORD** is eligible to [perform a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) if it is within 6\" horizontally and 5\" vertically of any enemy unit.\n* Each time this WARLORD** makes a Heroic Intervention move, it can move up to 6\" instead of 3\". All other rules for Heroic Interventions still apply.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Black Templars Warlord Traits 6"
|
||||
|
|
@ -199604,7 +199604,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Master Of The Vanguard (aura)": {
|
||||
"text": "While a friendly **<CHAPTER> PHOBOS** unit is within 6\" of this WARLORD**:\n\n<ul><li>Add 1 to [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for that unit.\n* Each time that unit is selected to make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move), [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [Fall Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back), add 1\" to that unit’s Move characteristic until the end of the phase.",
|
||||
"text": "While a friendly **<CHAPTER> PHOBOS** unit is within 6\" of this WARLORD**:\n\n* Add 1 to [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for that unit.\n* Each time that unit is selected to make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move), [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [Fall Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back), add 1\" to that unit’s Move characteristic until the end of the phase.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 3"
|
||||
|
|
@ -199644,7 +199644,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Exemplar Of The Chapter": {
|
||||
"text": "<ul><li>Add 1 to the Attacks characteristic of this **WARLORD**.\n* Each time an attack is made against this WARLORD**, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the attacker may have.",
|
||||
"text": "* Add 1 to the Attacks characteristic of this **WARLORD**.\n* Each time an attack is made against this WARLORD**, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the attacker may have.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Codex Supplement: Castellans of the Rift 2"
|
||||
|
|
@ -199652,7 +199652,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Tip Of The Sword": {
|
||||
"text": "At the end of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), select one enemy unit within 12\" of and visible to this **WARLORD**. Until the end of the turn:\n\n<ul><li>Each time a friendly **CASTELLANS OF** THE** RIFT** CORE** unit [declares a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), if that enemy unit is one of the targets of that charge, you can re-roll the [charge roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit).\n* Each time a friendly CASTELLANS** OF** THE** RIFT** CORE** model makes a melee attack against that enemy unit, add 1 to the Strength characteristic of that attack.",
|
||||
"text": "At the end of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), select one enemy unit within 12\" of and visible to this **WARLORD**. Until the end of the turn:\n\n* Each time a friendly **CASTELLANS OF** THE** RIFT** CORE** unit [declares a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), if that enemy unit is one of the targets of that charge, you can re-roll the [charge roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit).\n* Each time a friendly CASTELLANS** OF** THE** RIFT** CORE** model makes a melee attack against that enemy unit, add 1 to the Strength characteristic of that attack.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Codex Supplement: Castellans of the Rift 3"
|
||||
|
|
@ -199660,7 +199660,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Strike For The Throat": {
|
||||
"text": "Each time this **WARLORD** makes a melee attack:\n\n<ul><li>You can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Improve the Armour Penetration characteristic of that attack by 1.",
|
||||
"text": "Each time this **WARLORD** makes a melee attack:\n\n* You can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Improve the Armour Penetration characteristic of that attack by 1.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Codex Supplement: Wolfspear 1"
|
||||
|
|
@ -199684,7 +199684,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Bloodied But Unbroken": {
|
||||
"text": "<ul><li>Add 1 to the Attacks characteristic of this **WARLORD**.\n* While this WARLORD** has fewer than its starting number of Wounds remaining, add 1 to its Attacks characteristic.",
|
||||
"text": "* Add 1 to the Attacks characteristic of this **WARLORD**.\n* While this WARLORD** has fewer than its starting number of Wounds remaining, add 1 to its Attacks characteristic.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Codex Supplement: Emperor’s Spears 1"
|
||||
|
|
@ -199692,7 +199692,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Tribal Heritage": {
|
||||
"text": "<ul><li>Once per battle, you can re-roll a failed [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll), [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) or [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made for this **WARLORD**.\n* Once per battle, if your army is [Battle-forged](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#BATTLE-FORGED-ARMIES), you can use a valid Epic Deed Stratagem on this WARLORD** without spending any [Command Points](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points).",
|
||||
"text": "* Once per battle, you can re-roll a failed [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll), [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) or [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made for this **WARLORD**.\n* Once per battle, if your army is [Battle-forged](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#BATTLE-FORGED-ARMIES), you can use a valid Epic Deed Stratagem on this WARLORD** without spending any [Command Points](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points).",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Codex Supplement: Emperor’s Spears 2"
|
||||
|
|
@ -199700,7 +199700,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Sentinel Of The Veil": {
|
||||
"text": "<ul><li>This **WARLORD** is eligible to [perform a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) if it is within 6\" horizontally and 5\" vertically of any enemy unit, instead of 3\" horizontally and 5\" vertically. Each time it makes a Heroic Intervention move, it can move up to 6\" instead of 3\" (all other rules for Heroic Interventions still apply).\n* This WARLORD** fights first in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE).",
|
||||
"text": "* This **WARLORD** is eligible to [perform a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) if it is within 6\" horizontally and 5\" vertically of any enemy unit, instead of 3\" horizontally and 5\" vertically. Each time it makes a Heroic Intervention move, it can move up to 6\" instead of 3\" (all other rules for Heroic Interventions still apply).\n* This WARLORD** fights first in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE).",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Codex Supplement: Emperor’s Spears 3"
|
||||
|
|
@ -199708,7 +199708,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Enochian Guard": {
|
||||
"text": "<ul><li>Once per battle, you can modify the result of a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll), [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) or [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made for this [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) to a 6.\n* Once per battle, you can use an ADEPTUS** ASTARTES** Epic Deed Stratagem without spending any [CPs](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points) if this WARLORD** is the model specified by that Stratagem’s keyword.",
|
||||
"text": "* Once per battle, you can modify the result of a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll), [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) or [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made for this [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) to a 6.\n* Once per battle, you can use an ADEPTUS** ASTARTES** Epic Deed Stratagem without spending any [CPs](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points) if this WARLORD** is the model specified by that Stratagem’s keyword.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Codex Supplement: Exorcists 1"
|
||||
|
|
@ -199724,7 +199724,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Erudite In The Verses": {
|
||||
"text": "<ul><li>This **WARLORD** can attempt to [Deny the Witch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) as if it were a [PSYKER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE). If this WARLORD** is a PSYKER**, in each of your opponent’s [Psychic phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), this WARLORD** can attempt to Deny the Witch one additional time.\n* In each of your [Shooting phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), instead of shooting with this WARLORD**, if it is not within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, you can attempt a banishment. If you do so, roll one D6: on a 3+, the closest enemy unit within 12\" of and visible to this WARLORD** suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).",
|
||||
"text": "* This **WARLORD** can attempt to [Deny the Witch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) as if it were a [PSYKER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE). If this WARLORD** is a PSYKER**, in each of your opponent’s [Psychic phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), this WARLORD** can attempt to Deny the Witch one additional time.\n* In each of your [Shooting phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), instead of shooting with this WARLORD**, if it is not within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, you can attempt a banishment. If you do so, roll one D6: on a 3+, the closest enemy unit within 12\" of and visible to this WARLORD** suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Codex Supplement: Exorcists 3"
|
||||
|
|
@ -199740,7 +199740,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Brilliant Strategist": {
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **DARK** ANGELS** unit within 6\" of this WARLORD**. Until the start of your next Command phase:\n\n<ul><li>Each time a model in that unit makes an attack, if the <span class=\"tt kwbu\">Tactical <span class=\"tt kwbu\">Doctrine</span></span> is active for your army, then the <span class=\"tt kwbu\">Devastator <span class=\"tt kwbu\">Doctrine</span></span> is considered to be active for that attack instead.\n* Each time a model in that unit makes an attack, if the <span class=\"tt kwbu\">Assault <span class=\"tt kwbu\">Doctrine</span></span> is active for your army, then the Tactical Doctrine considered to be active for that attack instead.",
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **DARK** ANGELS** unit within 6\" of this WARLORD**. Until the start of your next Command phase:\n\n* Each time a model in that unit makes an attack, if the <span class=\"tt kwbu\">Tactical <span class=\"tt kwbu\">Doctrine</span></span> is active for your army, then the <span class=\"tt kwbu\">Devastator <span class=\"tt kwbu\">Doctrine</span></span> is considered to be active for that attack instead.\n* Each time a model in that unit makes an attack, if the <span class=\"tt kwbu\">Assault <span class=\"tt kwbu\">Doctrine</span></span> is active for your army, then the Tactical Doctrine considered to be active for that attack instead.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Dark Angels Warlord Traits 1"
|
||||
|
|
@ -199780,7 +199780,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Honour Of The First Legion": {
|
||||
"text": "<ul><li>This **WARLORD** is eligible to [perform a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) if it is within 6\" horizontally and 5\" vertically of an enemy unit.\n* Each time this WARLORD** makes a Heroic Intervention move, so long as it ends that move closer to the closest enemy model, it can move up to 6\". All other rules for Heroic Interventions still apply.",
|
||||
"text": "* This **WARLORD** is eligible to [perform a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) if it is within 6\" horizontally and 5\" vertically of an enemy unit.\n* Each time this WARLORD** makes a Heroic Intervention move, so long as it ends that move closer to the closest enemy model, it can move up to 6\". All other rules for Heroic Interventions still apply.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Dark Angels Warlord Traits 6"
|
||||
|
|
@ -199812,7 +199812,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Heroic Bearing": {
|
||||
"text": "<ul><li>Add 3\" to the range of this **WARLORD** s Rites of Battle**, Tactical Precision**, Chapter Master** and Spiritual Leaders** abilities (to a maximum of 9\").\n* This Warlord has the following ability: ‘Heroic Bearing (Aura)**:** While a friendly **BLOOD ANGELS** CORE** unit is within 9\" of this WARLORD**, add 1 to the Leadership characteristic of models in that unit.’",
|
||||
"text": "* Add 3\" to the range of this **WARLORD** s Rites of Battle**, Tactical Precision**, Chapter Master** and Spiritual Leaders** abilities (to a maximum of 9\").\n* This Warlord has the following ability: ‘Heroic Bearing (Aura)**:** While a friendly **BLOOD ANGELS** CORE** unit is within 9\" of this WARLORD**, add 1 to the Leadership characteristic of models in that unit.’",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Blood Angels Warlord Traits 4"
|
||||
|
|
@ -199852,7 +199852,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Cretacian Born": {
|
||||
"text": "<ul><li>Each time this **WARLORD** [declares a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), enemy units that were targeted by that charge cannot fire [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch) or [Set to Defend](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible) against that charge.\n* You can re-roll [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this WARLORD**.",
|
||||
"text": "* Each time this **WARLORD** [declares a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), enemy units that were targeted by that charge cannot fire [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch) or [Set to Defend](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible) against that charge.\n* You can re-roll [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this WARLORD**.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Flesh Tearers Warlord Traits 3"
|
||||
|
|
@ -199860,7 +199860,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Accomplished Duellist": {
|
||||
"text": "<ul><li>At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this model is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can fight first that phase.\n* Each time this **WARLORD** makes a melee attack, if it made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), was charged or [performed a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) this turn, you can re-roll the [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).",
|
||||
"text": "* At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this model is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can fight first that phase.\n* Each time this **WARLORD** makes a melee attack, if it made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), was charged or [performed a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) this turn, you can re-roll the [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Codex Supplement: Silver Templars 1"
|
||||
|
|
@ -199884,7 +199884,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Beastslayer": {
|
||||
"text": "<ul><li>While this **WARLORD** is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy MONSTER** or VEHICLE** units, add 1 to its Attacks characteristic.\n* Each time this WARLORD** makes an attack against a MONSTER** or VEHICLE** unit, add 1 to that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) and [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).",
|
||||
"text": "* While this **WARLORD** is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy MONSTER** or VEHICLE** units, add 1 to its Attacks characteristic.\n* Each time this WARLORD** makes an attack against a MONSTER** or VEHICLE** unit, add 1 to that attacks [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) and [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Space Wolves Warlord Traits 1"
|
||||
|
|
@ -199908,7 +199908,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Hunter": {
|
||||
"text": "<ul><li>Add 1 to [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this **WARLORD**.\n* This WARLORD** is eligible to charge in a turn in which it Advanced or [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).",
|
||||
"text": "* Add 1 to [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this **WARLORD**.\n* This WARLORD** is eligible to charge in a turn in which it Advanced or [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Space Wolves Warlord Traits 4"
|
||||
|
|
@ -199916,7 +199916,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Aura Of Majesty": {
|
||||
"text": "<ul><li>Add 3\" to the range of this **WARLORD**’s Rites of Battle**, Tactical Precision**, Chapter Master** and Spiritual Leaders** abilities (to a maximum of 9\").\n* Add 3\" to the range of any litanies recited by this WARLORD** (to a maximum of 9\").",
|
||||
"text": "* Add 3\" to the range of this **WARLORD**’s Rites of Battle**, Tactical Precision**, Chapter Master** and Spiritual Leaders** abilities (to a maximum of 9\").\n* Add 3\" to the range of any litanies recited by this WARLORD** (to a maximum of 9\").",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Space Wolves Warlord Traits 5"
|
||||
|
|
@ -199924,7 +199924,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Resolve Of The Bear": {
|
||||
"text": "<ul><li>Each time this **WARLORD** would lose a wound, roll one D6; on a 6, that wound is not lost.\n* Each time an attack is made against this WARLORD**, your opponent cannot re-roll the [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) and cannot re-roll the damage roll.",
|
||||
"text": "* Each time this **WARLORD** would lose a wound, roll one D6; on a 6, that wound is not lost.\n* Each time an attack is made against this WARLORD**, your opponent cannot re-roll the [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) and cannot re-roll the damage roll.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Space Wolves Warlord Traits 6"
|
||||
|
|
@ -200004,7 +200004,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§The Ties That Bind (aura)": {
|
||||
"text": "<ul><li>While a friendly **DEATHWATCH CORE** unit is within 6\" of this WARLORD**, you can re-roll [Morale tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) taken for that unit.\n* In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly DEATHWATCH** CORE** unit within 6\" of this WARLORD**. Until the start of your next Command phase, that unit gains the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability. If a model in that unit already has this ability, it counts as one additional model when determining control of an [objective marker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Markers).",
|
||||
"text": "* While a friendly **DEATHWATCH CORE** unit is within 6\" of this WARLORD**, you can re-roll [Morale tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) taken for that unit.\n* In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly DEATHWATCH** CORE** unit within 6\" of this WARLORD**. Until the start of your next Command phase, that unit gains the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability. If a model in that unit already has this ability, it counts as one additional model when determining control of an [objective marker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Markers).",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Deathwatch Warlord Traits 6"
|
||||
|
|
@ -200012,7 +200012,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Fear Made Manifest (aura)": {
|
||||
"text": "While an enemy unit is within 6\" of this **WARLORD**:\n\n<ul><li>Subtract 1 from the Leadership characteristic of models in that unit.\n* Each time a [Combat Attrition test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) is taken for that unit, subtract 1 from that Combat Attrition test.",
|
||||
"text": "While an enemy unit is within 6\" of this **WARLORD**:\n\n* Subtract 1 from the Leadership characteristic of models in that unit.\n* Each time a [Combat Attrition test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) is taken for that unit, subtract 1 from that Combat Attrition test.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 1"
|
||||
|
|
@ -200020,7 +200020,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§The Imperium’s Sword": {
|
||||
"text": "<ul><li>You can re-roll [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this **WARLORD**.\n* Each time this WARLORD** fights, if it made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) or [performed a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) this turn, then until that fight is resolved, add 1 to its Strength and Attacks characteristics.",
|
||||
"text": "* You can re-roll [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this **WARLORD**.\n* Each time this WARLORD** fights, if it made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) or [performed a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) this turn, then until that fight is resolved, add 1 to its Strength and Attacks characteristics.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 2"
|
||||
|
|
@ -200028,7 +200028,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Iron Resolve": {
|
||||
"text": "<ul><li>Add 1 to the Wounds characteristic of this **WARLORD**.\n* Each time this WARLORD** would lose a wound, roll one D6: on a 6, that wound is not lost.",
|
||||
"text": "* Add 1 to the Wounds characteristic of this **WARLORD**.\n* Each time this WARLORD** would lose a wound, roll one D6: on a 6, that wound is not lost.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 3"
|
||||
|
|
@ -200036,7 +200036,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Champion Of Humanity": {
|
||||
"text": "<ul><li>Each time this **WARLORD** fights, if it is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy [CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters) units, then until that fight is resolved, add 1 to this Warlord’s Attacks characteristic.\n* Each time this WARLORD** makes a melee attack against a CHARACTER** unit, add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) and [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).",
|
||||
"text": "* Each time this **WARLORD** fights, if it is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy [CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters) units, then until that fight is resolved, add 1 to this Warlord’s Attacks characteristic.\n* Each time this WARLORD** makes a melee attack against a CHARACTER** unit, add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) and [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 4"
|
||||
|
|
@ -217726,7 +217726,7 @@
|
|||
}
|
||||
]
|
||||
},
|
||||
"text": "A **PROTEUS** KILL** TEAM** contains: 1 Watch Sergeant; 4 Deathwatch Veterans. You can add any 5 of the following models to this unit:\n\n<ul><li>1 Deathwatch Veteran (+1 Power Rating per model**)\n* 1 Deathwatch Terminator (+2 Power Rating per model**)\n* 1 Veteran Biker (+2 Power Rating per model**)\n* 1 Vanguard Veteran (+2 Power Rating per model**)\n* 1 Black Shield – no more than 1 Black Shield model can be included in this unit.Each Deathwatch Veteran, Watch Sergeant and Black Shield is equipped with: Deathwatch boltgun; power sword; frag grenades; krak grenades.\n\nEvery Deathwatch Terminator is equipped with: storm bolter; power fist.\n\nEvery Veteran Biker is equipped with: twin boltgun; frag grenades; krak grenades.\n\nEvery Vanguard Veteran is equipped with: bolt pistol; Astartes chainsword; frag grenades; krak grenades.\n\n\n\n<div class=\"WahapediaSmallSign\"></div>This datasheet is provided to assist in making a [PROTEUS** KILL** TEAM**](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Proteus-Kill-Team), as detailed in *Codex Supplement: Deathwatch*.\n\n• Any Deathwatch Veteran, Watch Sergeant or Black Shield can have their Deathwatch boltgun and power sword replaced with one of the following: deathwatch shotgun; stalker-pattern boltgun; up to 2 items from the **Deathwatch Equipment*** list.\n\n• Up to 4 Deathwatch Veterans can each have their Deathwatch boltgun and power sword replaced with one of the following: 1 Deathwatch frag cannon; 1 infernus heavy bolter; 1 heavy bolter; 1 heavy flamer; 1 missile launcher.\n\n• For every 5 Deathwatch Veterans, Black Shield or Watch Sergeant in the unit, one model can have their boltgun and power sword replaced with 1 heavy thunder hammer.\n\n• If a Watch Sergeant is not equipped with 1 storm shield, it can be equipped with 1 combat shield.\n\n• Up to 3 Deathwatch Terminators can each have their storm bolter replaced with one of the following: 1 assault cannon; 1 heavy flamer; 1 plasma cannon; 1 storm bolter and 1 cyclone missile launcher.\n\n• Any number of Deathwatch Terminators can each have their power fist replaced with one of the following: 1 chainfist; 1 power axe; 1 power maul; 1 power sword.\n\n• Any number of Deathwatch Terminators can each have their storm bolter and power fist replaced with one of the following: 2 lightning claws; 1 thunder hammer and 1 storm shield.\n\n• Any Veteran Biker can be equipped with one of the following: 1 bolt pistol; 1 Astartes chainsword; 1 power axe; 1 power maul; 1 power sword.\n\n• Any number of Vanguard Veterans can each have their bolt pistol replaced with one of the following: 1 weapon from the Pistols** list; 1 weapon from the **Melee Weapons*** list; 1 storm shield (maximum 1 per model).\n\n• Any number of Vanguard Veterans can each have their Astartes chainsword replaced with one of the following: 1 weapon from the Pistols** list; 1 weapon from the **Melee Weapons*** list; 1 storm shield (maximum 1 per model).\n\n• Any number of Vanguard Veterans can each have their bolt pistol and Astartes chainsword replaced with 1 heavy thunder hammer.\n\n• All of the Vanguard Veterans in the unit can be equipped with 1 jump pack each (Power Rating +1**).\n\nnull",
|
||||
"text": "A **PROTEUS** KILL** TEAM** contains: 1 Watch Sergeant; 4 Deathwatch Veterans. You can add any 5 of the following models to this unit:\n\n* 1 Deathwatch Veteran (+1 Power Rating per model**)\n* 1 Deathwatch Terminator (+2 Power Rating per model**)\n* 1 Veteran Biker (+2 Power Rating per model**)\n* 1 Vanguard Veteran (+2 Power Rating per model**)\n* 1 Black Shield – no more than 1 Black Shield model can be included in this unit.Each Deathwatch Veteran, Watch Sergeant and Black Shield is equipped with: Deathwatch boltgun; power sword; frag grenades; krak grenades.\n\nEvery Deathwatch Terminator is equipped with: storm bolter; power fist.\n\nEvery Veteran Biker is equipped with: twin boltgun; frag grenades; krak grenades.\n\nEvery Vanguard Veteran is equipped with: bolt pistol; Astartes chainsword; frag grenades; krak grenades.\n\n\n\n<div class=\"WahapediaSmallSign\"></div>This datasheet is provided to assist in making a [PROTEUS** KILL** TEAM**](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Proteus-Kill-Team), as detailed in *Codex Supplement: Deathwatch*.\n\n• Any Deathwatch Veteran, Watch Sergeant or Black Shield can have their Deathwatch boltgun and power sword replaced with one of the following: deathwatch shotgun; stalker-pattern boltgun; up to 2 items from the **Deathwatch Equipment*** list.\n\n• Up to 4 Deathwatch Veterans can each have their Deathwatch boltgun and power sword replaced with one of the following: 1 Deathwatch frag cannon; 1 infernus heavy bolter; 1 heavy bolter; 1 heavy flamer; 1 missile launcher.\n\n• For every 5 Deathwatch Veterans, Black Shield or Watch Sergeant in the unit, one model can have their boltgun and power sword replaced with 1 heavy thunder hammer.\n\n• If a Watch Sergeant is not equipped with 1 storm shield, it can be equipped with 1 combat shield.\n\n• Up to 3 Deathwatch Terminators can each have their storm bolter replaced with one of the following: 1 assault cannon; 1 heavy flamer; 1 plasma cannon; 1 storm bolter and 1 cyclone missile launcher.\n\n• Any number of Deathwatch Terminators can each have their power fist replaced with one of the following: 1 chainfist; 1 power axe; 1 power maul; 1 power sword.\n\n• Any number of Deathwatch Terminators can each have their storm bolter and power fist replaced with one of the following: 2 lightning claws; 1 thunder hammer and 1 storm shield.\n\n• Any Veteran Biker can be equipped with one of the following: 1 bolt pistol; 1 Astartes chainsword; 1 power axe; 1 power maul; 1 power sword.\n\n• Any number of Vanguard Veterans can each have their bolt pistol replaced with one of the following: 1 weapon from the Pistols** list; 1 weapon from the **Melee Weapons*** list; 1 storm shield (maximum 1 per model).\n\n• Any number of Vanguard Veterans can each have their Astartes chainsword replaced with one of the following: 1 weapon from the Pistols** list; 1 weapon from the **Melee Weapons*** list; 1 storm shield (maximum 1 per model).\n\n• Any number of Vanguard Veterans can each have their bolt pistol and Astartes chainsword replaced with 1 heavy thunder hammer.\n\n• All of the Vanguard Veterans in the unit can be equipped with 1 jump pack each (Power Rating +1**).\n\nnull",
|
||||
"allowed": {
|
||||
"items": [
|
||||
"Model§Deathwatch Veteran (Proteus Kill Team)",
|
||||
|
|
@ -217777,7 +217777,7 @@
|
|||
}
|
||||
]
|
||||
},
|
||||
"text": "A **FORTIS** KILL** TEAM** contains: 1 Intercessor Sergeant; 4 Intercessors. You can add any 5 of the following models to this unit:\n\n<ul><li>1 Intercessor (+1 Power Rating per model**)\n* 1 Assault Intercessor (+1 Power Rating per model**)\n* 1 Outrider (+2 Power Rating per model**)\n* 1 Hellblaster (+2 Power Rating per model**)Each Intercessor and Intercessor Sergeant is equipped with: bolt pistol; bolt rifle; frag grenades; krak grenades.\n\nEvery Assault Intercessor is equipped with: heavy bolt pistol; Astartes chainsword; frag grenades; krak grenades.\n\nEvery Outrider is equipped with: heavy bolt pistol; twin bolt rifle; Astartes chainsword; frag grenades; krak grenades.\n\nEvery Hellblaster is equipped with: bolt pistol; plasma incinerator; frag grenades; krak grenades.\n\n\n\n<div class=\"WahapediaSmallSign\"></div>This datasheet is provided to assist in making a [FORTIS** KILL** TEAM**](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Fortis-Kill-Team), as detailed in *Codex Supplement: Deathwatch*.\n\n• Any Intercessor or Intercessor Sergeant can have their bolt rifle replaced with one of the following: 1 auto bolt rifle; 1 stalker bolt rifle.\n\n• If the Intercessor Sergeant is not equipped with an Astartes chainsword, a power sword, a power fist or a thunder hammer, its bolt rifle, auto bolt rifle or stalker bolt rifle can be replaced with one of the following: 1 hand flamer; 1 plasma pistol; 1 Astartes chainsword; 1 power sword.\n\n• If the Intercessor Sergeant is not equipped with an Astartes chainsword or a power sword, it can be equipped with one of the following: 1 Astartes chainsword; 1 power fist; 1 power sword; 1 thunder hammer.\n\n• For every 5 Intercessors or Intercessor Sergeant in this unit, 1 model equipped with a bolt rifle, auto bolt rifle or stalker bolt rifle can be equipped with 1 Astartes grenade launcher.\n\n• Any Hellblaster can have their plasma incinerator replaced with one of the following: 1 assault plasma incinerator; 1 heavy plasma incinerator.\n\nnull",
|
||||
"text": "A **FORTIS** KILL** TEAM** contains: 1 Intercessor Sergeant; 4 Intercessors. You can add any 5 of the following models to this unit:\n\n* 1 Intercessor (+1 Power Rating per model**)\n* 1 Assault Intercessor (+1 Power Rating per model**)\n* 1 Outrider (+2 Power Rating per model**)\n* 1 Hellblaster (+2 Power Rating per model**)Each Intercessor and Intercessor Sergeant is equipped with: bolt pistol; bolt rifle; frag grenades; krak grenades.\n\nEvery Assault Intercessor is equipped with: heavy bolt pistol; Astartes chainsword; frag grenades; krak grenades.\n\nEvery Outrider is equipped with: heavy bolt pistol; twin bolt rifle; Astartes chainsword; frag grenades; krak grenades.\n\nEvery Hellblaster is equipped with: bolt pistol; plasma incinerator; frag grenades; krak grenades.\n\n\n\n<div class=\"WahapediaSmallSign\"></div>This datasheet is provided to assist in making a [FORTIS** KILL** TEAM**](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Fortis-Kill-Team), as detailed in *Codex Supplement: Deathwatch*.\n\n• Any Intercessor or Intercessor Sergeant can have their bolt rifle replaced with one of the following: 1 auto bolt rifle; 1 stalker bolt rifle.\n\n• If the Intercessor Sergeant is not equipped with an Astartes chainsword, a power sword, a power fist or a thunder hammer, its bolt rifle, auto bolt rifle or stalker bolt rifle can be replaced with one of the following: 1 hand flamer; 1 plasma pistol; 1 Astartes chainsword; 1 power sword.\n\n• If the Intercessor Sergeant is not equipped with an Astartes chainsword or a power sword, it can be equipped with one of the following: 1 Astartes chainsword; 1 power fist; 1 power sword; 1 thunder hammer.\n\n• For every 5 Intercessors or Intercessor Sergeant in this unit, 1 model equipped with a bolt rifle, auto bolt rifle or stalker bolt rifle can be equipped with 1 Astartes grenade launcher.\n\n• Any Hellblaster can have their plasma incinerator replaced with one of the following: 1 assault plasma incinerator; 1 heavy plasma incinerator.\n\nnull",
|
||||
"allowed": {
|
||||
"items": [
|
||||
"Model§Intercessor (Fortis Kill Team)",
|
||||
|
|
@ -217830,7 +217830,7 @@
|
|||
}
|
||||
]
|
||||
},
|
||||
"text": "An **INDOMITOR** KILL** TEAM** contains: 1 Heavy Intercessor Sergeant; 4 Heavy Intercessors. You can add any 5 of the following models to this unit:\n\n<ul><li>1 Heavy Intercessor (+2 Power Rating per model**)\n* 1 Aggressor (+2 Power Rating per model**)\n* 1 Inceptor (+2 Power Rating per model**)\n* 1 Eradicator (+3 Power Rating per model**)Every Heavy Intercessor and Heavy Intercessor Sergeant is equipped with: bolt pistol; heavy bolt rifle; frag grenades; krak grenades.\n\nEvery Aggressor is equipped with: 2 flamestorm gauntlets.\n\nEvery Inceptor is equipped with: 2 assault bolters.\n\nEvery Eradicator is equipped with: bolt pistol; melta rifle; frag grenades; krak grenades.\n\n\n\n<div class=\"WahapediaSmallSign\"></div>This datasheet is provided to assist in making a [INDOMITOR** KILL** TEAM**](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Indomitor-Kill-Team), as detailed in *Codex Supplement: Deathwatch*.\n\n• Any Heavy Intercessor or Heavy Intercessor Sergeant can have their heavy bolt rifle replaced with one of the following: 1 hellstorm bolt rifle; 1 executor bolt rifle.\n\n• For every 5 Heavy Intercessor or Heavy Intercessor Sergeant in this unit, 1 Heavy Intercessor’s heavy bolt rifle can be replaced with 1 heavy bolter, 1 Heavy Intercessor’s hellstorm bolt rifle can be replaced with 1 hellstorm heavy bolter, or 1 Heavy Intercessor’s executor bolt rifle can be replaced with 1 executor heavy bolter.\n\n• Any Aggressor can have their 2 flamestorm gauntlets replaced with: 2 auto boltstorm gauntlets and 1 fragstorm grenade launcher.\n\n• Any Inceptor can have their 2 assault bolters replaced with 2 plasma exterminators.\n\n• Any Eradicator can have their melta rifle replaced with 1 heavy melta rifle.\n\n• For every 3 Eradicator models in this unit, 1 Eradicator's melta rifle or heavy melta rifle can be replaced with 1 multi-melta.\n\nnull",
|
||||
"text": "An **INDOMITOR** KILL** TEAM** contains: 1 Heavy Intercessor Sergeant; 4 Heavy Intercessors. You can add any 5 of the following models to this unit:\n\n* 1 Heavy Intercessor (+2 Power Rating per model**)\n* 1 Aggressor (+2 Power Rating per model**)\n* 1 Inceptor (+2 Power Rating per model**)\n* 1 Eradicator (+3 Power Rating per model**)Every Heavy Intercessor and Heavy Intercessor Sergeant is equipped with: bolt pistol; heavy bolt rifle; frag grenades; krak grenades.\n\nEvery Aggressor is equipped with: 2 flamestorm gauntlets.\n\nEvery Inceptor is equipped with: 2 assault bolters.\n\nEvery Eradicator is equipped with: bolt pistol; melta rifle; frag grenades; krak grenades.\n\n\n\n<div class=\"WahapediaSmallSign\"></div>This datasheet is provided to assist in making a [INDOMITOR** KILL** TEAM**](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Indomitor-Kill-Team), as detailed in *Codex Supplement: Deathwatch*.\n\n• Any Heavy Intercessor or Heavy Intercessor Sergeant can have their heavy bolt rifle replaced with one of the following: 1 hellstorm bolt rifle; 1 executor bolt rifle.\n\n• For every 5 Heavy Intercessor or Heavy Intercessor Sergeant in this unit, 1 Heavy Intercessor’s heavy bolt rifle can be replaced with 1 heavy bolter, 1 Heavy Intercessor’s hellstorm bolt rifle can be replaced with 1 hellstorm heavy bolter, or 1 Heavy Intercessor’s executor bolt rifle can be replaced with 1 executor heavy bolter.\n\n• Any Aggressor can have their 2 flamestorm gauntlets replaced with: 2 auto boltstorm gauntlets and 1 fragstorm grenade launcher.\n\n• Any Inceptor can have their 2 assault bolters replaced with 2 plasma exterminators.\n\n• Any Eradicator can have their melta rifle replaced with 1 heavy melta rifle.\n\n• For every 3 Eradicator models in this unit, 1 Eradicator's melta rifle or heavy melta rifle can be replaced with 1 multi-melta.\n\nnull",
|
||||
"allowed": {
|
||||
"items": [
|
||||
"Model§Heavy Intercessor (Indomitor Kill Team)",
|
||||
|
|
@ -218060,7 +218060,7 @@
|
|||
}
|
||||
]
|
||||
},
|
||||
"text": "A **SPECTRUS** KILL** TEAM** contains: 1 Infiltrator Sergeant; 4 Infiltrators. You can add any 5 of the following models to this unit:\n\n<ul><li>1 Infiltrator (+1 Power Rating per model**)\n* 1 Incursor (+1 Power Rating per model**)\n* 1 Reiver (+1 Power Rating per model**)\n* 1 Eliminator (+2 Power Rating per model**)Every Infiltrator or Infiltrator Sergeant is equipped with: bolt pistol; marksman bolt carbine; frag grenades; krak grenades.\n\nEvery Incursor is equipped with: bolt pistol; occulus bolt carbine; paired combat blades; frag grenades; krak grenades.\n\nEvery Reiver is equipped with: special issue bolt pistol; combat knife; frag grenades; krak grenades.\n\nEvery Eliminator is equipped with: bolt pistol; bolt sniper rifle; frag grenades; krak grenades; camo cloak.\n\n\n\n<div class=\"WahapediaSmallSign\"></div>This datasheet is provided to assist in making a [SPECTRUS** KILL** TEAM**](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Spectrus-Kill-Team), as detailed in *Codex Supplement: Deathwatch*.\n\n• 1 Infiltrator can be equipped with one of the following: 1 helix gauntlet; 1 Infiltrator comms array.\n\n• 1 Incursor can additionally have a haywire mine.\n\n• Any Reiver can have their combat blade replaced with 1 bolt carbine.\n\n• All Reivers in the unit can be equipped with 1 reiver grav-chute each.\n\n• All Reivers in the unit can be equipped with 1 grapnel launcher each.\n\n• Any Eliminator can have their bolt sniper rifle replaced with 1 las fusil.\n\nnull",
|
||||
"text": "A **SPECTRUS** KILL** TEAM** contains: 1 Infiltrator Sergeant; 4 Infiltrators. You can add any 5 of the following models to this unit:\n\n* 1 Infiltrator (+1 Power Rating per model**)\n* 1 Incursor (+1 Power Rating per model**)\n* 1 Reiver (+1 Power Rating per model**)\n* 1 Eliminator (+2 Power Rating per model**)Every Infiltrator or Infiltrator Sergeant is equipped with: bolt pistol; marksman bolt carbine; frag grenades; krak grenades.\n\nEvery Incursor is equipped with: bolt pistol; occulus bolt carbine; paired combat blades; frag grenades; krak grenades.\n\nEvery Reiver is equipped with: special issue bolt pistol; combat knife; frag grenades; krak grenades.\n\nEvery Eliminator is equipped with: bolt pistol; bolt sniper rifle; frag grenades; krak grenades; camo cloak.\n\n\n\n<div class=\"WahapediaSmallSign\"></div>This datasheet is provided to assist in making a [SPECTRUS** KILL** TEAM**](https://wahapedia.ru/wh40k9ed/factions/space-marines/#Spectrus-Kill-Team), as detailed in *Codex Supplement: Deathwatch*.\n\n• 1 Infiltrator can be equipped with one of the following: 1 helix gauntlet; 1 Infiltrator comms array.\n\n• 1 Incursor can additionally have a haywire mine.\n\n• Any Reiver can have their combat blade replaced with 1 bolt carbine.\n\n• All Reivers in the unit can be equipped with 1 reiver grav-chute each.\n\n• All Reivers in the unit can be equipped with 1 grapnel launcher each.\n\n• Any Eliminator can have their bolt sniper rifle replaced with 1 las fusil.\n\nnull",
|
||||
"allowed": {
|
||||
"items": [
|
||||
"Model§Infiltrator (Spectrus Kill Team)",
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
"publisher": "Games Workshop",
|
||||
"url": "https://warhammer40000.com/",
|
||||
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
|
||||
"revision": "0.0.3",
|
||||
"revision": "0.0.4",
|
||||
"dependencies": [
|
||||
{
|
||||
"slug": "123456",
|
||||
|
|
@ -19642,7 +19642,7 @@
|
|||
"text": "Each time a ranged attack is made against this model, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n\nERROR: The following text was found on another ability with the same name.\n\nEach time a ranged attack is made against this model, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n\nERROR: The following text was found on another ability with the same name.\n\nEach time a ranged attack is made against this unit’s **SUN** SHARK** BOMBER** model, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)."
|
||||
},
|
||||
"Ability§For the Greater Good": {
|
||||
"text": "<ul><li>Each time an enemy unit [declares a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) against this unit, this unit can fire [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch) before the charge roll is made.\n* While a friendly unit with this ability is within 6\" of this unit, each time an enemy unit declares a charge against this unit, that friendly unit can fire Overwatch before the charge roll is made. If it does so, until the end of the phase, that friendly unit cannot fire Overwatch again.***Designer’s Note**: This allows T’au units to fire Overwatch in the same way that they did in the previous edition, and as such, units with this ability do not require the [Fire Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Stratagems) Stratagem from the Warhammer 40,000 Core Book in order to do so.*"
|
||||
"text": "* Each time an enemy unit [declares a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) against this unit, this unit can fire [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch) before the charge roll is made.\n* While a friendly unit with this ability is within 6\" of this unit, each time an enemy unit declares a charge against this unit, that friendly unit can fire Overwatch before the charge roll is made. If it does so, until the end of the phase, that friendly unit cannot fire Overwatch again.***Designer’s Note**: This allows T’au units to fire Overwatch in the same way that they did in the previous edition, and as such, units with this ability do not require the [Fire Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Stratagems) Stratagem from the Warhammer 40,000 Core Book in order to do so.*"
|
||||
},
|
||||
"Wargear§Multi-tracker": {
|
||||
"text": "Each time a ranged attack made by the bearer targets a unit containing 6 or more models, an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 6 scores 1 additional hit. Maximum 1 per model."
|
||||
|
|
@ -19707,7 +19707,7 @@
|
|||
"text": "While a friendly **T’AU SEPT** CORE** unit (excluding BATTLESUIT** units) is within 6\" of this model, that unit is eligible to shoot in a turn in which it [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back)."
|
||||
},
|
||||
"Ability§DS8 Support Turret": {
|
||||
"text": "The following rules apply to Support Turret models.\n\n<ul><li>Support Turret models are ignored for the purposes of determining a unit’s [Starting Strength](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Starting-Strength-Half-strength-and-Destroyed-Units), and whether it is below [Half-strength](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Starting-Strength-Half-strength-and-Destroyed-Units).\n* The destruction of Support Turret models is ignored for the purpose of [Morale Tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests).\n* Support Turret models do not take up space in a **TRANSPORT**.\n* In your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), each time this unit is selected to move, if it contains a Support Turret model that is on the battlefield you can remove that model from the battlefield (it does not count as destroyed)."
|
||||
"text": "The following rules apply to Support Turret models.\n\n* Support Turret models are ignored for the purposes of determining a unit’s [Starting Strength](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Starting-Strength-Half-strength-and-Destroyed-Units), and whether it is below [Half-strength](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Starting-Strength-Half-strength-and-Destroyed-Units).\n* The destruction of Support Turret models is ignored for the purpose of [Morale Tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests).\n* Support Turret models do not take up space in a **TRANSPORT**.\n* In your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), each time this unit is selected to move, if it contains a Support Turret model that is on the battlefield you can remove that model from the battlefield (it does not count as destroyed)."
|
||||
},
|
||||
"Ability§Stealthy Hunters": {
|
||||
"text": "Each time a ranged attack is allocated to a model in this unit while it is receiving the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover), add an additional 1 to any armour [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made against that attack."
|
||||
|
|
@ -19767,7 +19767,7 @@
|
|||
"text": "During deployment, you can set up this unit high in the sky instead of setting it up on the battlefield. If you do, then in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of one of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) you can set up this unit anywhere on the battlefield that is more than 9\" away from any enemy models."
|
||||
},
|
||||
"Ability§Drone Uplink": {
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one **SNIPER** DRONE** unit within 6\" of this unit’s FIRESIGHT** MARKSMAN** model. Until the start of your next Command phase:\n\n<ul><li>SNIPER** DRONE** models in that unit have a Ballistic Skill characteristic of 3+.\n* Each time you select a target for an attack made by a SNIPER** DRONE** model in that unit, you can ignore the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule.\n* Each time an attack is made by a SNIPER** DRONE** model in that unit, an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6 inflicts 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on the target in addition to any normal damage."
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one **SNIPER** DRONE** unit within 6\" of this unit’s FIRESIGHT** MARKSMAN** model. Until the start of your next Command phase:\n\n* SNIPER** DRONE** models in that unit have a Ballistic Skill characteristic of 3+.\n* Each time you select a target for an attack made by a SNIPER** DRONE** model in that unit, you can ignore the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule.\n* Each time an attack is made by a SNIPER** DRONE** model in that unit, an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6 inflicts 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on the target in addition to any normal damage."
|
||||
},
|
||||
"Ability§Marksman Stealth Field": {
|
||||
"text": "This unit cannot be selected as a target for ranged attacks unless it is the closest eligible target to the firing model or is within 12\" of the firing model. In your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), if this unit does not [Remain Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary), it loses this ability until the start of your next Movement phase."
|
||||
|
|
@ -19790,14 +19790,14 @@
|
|||
"Sept": {
|
||||
"statType": "term",
|
||||
"value": "<SEPT>",
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one of the following protocols for this unit to perform:\n\n<ul><li>**Repair Protocol**: This unit can repair one friendly **{v} BATTLESUIT** model within 3\" of it. That BATTLESUIT** model regains up to D3 lost wounds. Each model can only be repaired once per turn.\n* Surveillance Protocol**: Select one enemy unit within 12\" of this unit. Until the end of the turn, that enemy unit does not receive the benefits of [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover).",
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one of the following protocols for this unit to perform:\n\n* **Repair Protocol**: This unit can repair one friendly **{v} BATTLESUIT** model within 3\" of it. That BATTLESUIT** model regains up to D3 lost wounds. Each model can only be repaired once per turn.\n* Surveillance Protocol**: Select one enemy unit within 12\" of this unit. Until the end of the turn, that enemy unit does not receive the benefits of [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover).",
|
||||
"visibility": "hidden",
|
||||
"dynamic": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"Ability§Nova Reactor": {
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can use this model’s Nova Reactor. If you do, inflict 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on this model then select one of the following effects:\n\n<ul><li>Until the start of your next Command Phase, this model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n* Until the start of your next Command phase, you can select the Nova profile of weapons this model is equipped with.\n* Until the start of your next Command phase, add 12\" to the Move characteristic of this model and it is eligible to shoot in a turn in which it [Falls Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).\n\nERROR: The following text was found on another ability with the same name.\n\nIn your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can use this model’s Nova Reactor. If you do, inflict 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on this model then select one of the following effects:\n\n<ul><li>Until the start of your next Command Phase, this model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n* Until the start of your next Command phase, you can select the Nova profile of weapons this model is equipped with.\n* Until the start of your next Command phase, in each [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), roll one D6 for each enemy unit within 6\" of this model: on a 4+, that unit suffers D3 mortal wounds.\n\nERROR: The following text was found on another ability with the same name.\n\nIn your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), this unit’s **RIPTIDE** model can use its nova reactor. If it does, roll 2D6: if the result is greater than the remaining wounds of this unit’s RIPTIDE** model, its nova reactor is burned out and this ability cannot be used again this battle; otherwise, you can select one of the following reactor abilities:\n\n<ul><li>Nova Shield:** Until the start of your next Command phase, each time that model would lose a wound, roll one D6: on a 5+, that wound is not lost.\n* Boost:** In your next [Charge phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#CHARGE-PHASE), this unit can make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) of up to 2D6\". If it does, until the end of the phase, you cannot [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) with this unit.\n* Nova Charge:** Until the start of your next Command phase, if that model is equipped with a heavy burst cannon, that weapon has a Type characteristic of [Heavy 16](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#HEAVY); otherwise, both profiles of that model’s ion accelerator have a Type characteristic of [Heavy 8](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#HEAVY)."
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can use this model’s Nova Reactor. If you do, inflict 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on this model then select one of the following effects:\n\n* Until the start of your next Command Phase, this model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n* Until the start of your next Command phase, you can select the Nova profile of weapons this model is equipped with.\n* Until the start of your next Command phase, add 12\" to the Move characteristic of this model and it is eligible to shoot in a turn in which it [Falls Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).\n\nERROR: The following text was found on another ability with the same name.\n\nIn your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can use this model’s Nova Reactor. If you do, inflict 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on this model then select one of the following effects:\n\n* Until the start of your next Command Phase, this model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n* Until the start of your next Command phase, you can select the Nova profile of weapons this model is equipped with.\n* Until the start of your next Command phase, in each [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), roll one D6 for each enemy unit within 6\" of this model: on a 4+, that unit suffers D3 mortal wounds.\n\nERROR: The following text was found on another ability with the same name.\n\nIn your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), this unit’s **RIPTIDE** model can use its nova reactor. If it does, roll 2D6: if the result is greater than the remaining wounds of this unit’s RIPTIDE** model, its nova reactor is burned out and this ability cannot be used again this battle; otherwise, you can select one of the following reactor abilities:\n\n* Nova Shield:** Until the start of your next Command phase, each time that model would lose a wound, roll one D6: on a 5+, that wound is not lost.\n* Boost:** In your next [Charge phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#CHARGE-PHASE), this unit can make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) of up to 2D6\". If it does, until the end of the phase, you cannot [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) with this unit.\n* Nova Charge:** Until the start of your next Command phase, if that model is equipped with a heavy burst cannon, that weapon has a Type characteristic of [Heavy 16](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#HEAVY); otherwise, both profiles of that model’s ion accelerator have a Type characteristic of [Heavy 8](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#HEAVY)."
|
||||
},
|
||||
"Ability§R’varna Shield Generator": {
|
||||
"text": "This model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)."
|
||||
|
|
@ -19929,16 +19929,16 @@
|
|||
"text": "Each time a **DRONE** model in this unit is destroyed, it is ignored for the purpose of [Morale tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) if this unit also contains models without the DRONE** keyword."
|
||||
},
|
||||
"Ability§Artificial Helpers": {
|
||||
"text": "**DRONE** models are ignored for the purposes of:\n\n<ul><li>The [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule.\n* Determining this unit’s [Starting Strength](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Starting-Strength-Half-strength-and-Destroyed-Units), and whether this unit is below [Half-strength](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Starting-Strength-Half-strength-and-Destroyed-Units).\n* Determining this unit’s Toughness characteristic, if it also contains models without the DRONE** keyword."
|
||||
"text": "**DRONE** models are ignored for the purposes of:\n\n* The [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule.\n* Determining this unit’s [Starting Strength](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Starting-Strength-Half-strength-and-Destroyed-Units), and whether this unit is below [Half-strength](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Starting-Strength-Half-strength-and-Destroyed-Units).\n* Determining this unit’s Toughness characteristic, if it also contains models without the DRONE** keyword."
|
||||
},
|
||||
"Ability§Limited Parameters": {
|
||||
"text": "If this unit contains only **DRONE** models, this unit cannot perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) (excluding the <span class=\"tt kwbu\">Fire <span class=\"tt kwbu\">Markerlights</span></span> action) and loses the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability if it has it, and cannot gain it through any means."
|
||||
},
|
||||
"Ability§Docked Drone": {
|
||||
"text": "If this model is docked with another:\n\n<ul><li>Any weapons this model is equipped with are considered to be equipped to the model it is docked with instead.\n* Attacks cannot be allocated to this model and it does not count as a model on the battlefield for any rules purposes.\n* If the model it is docked with is destroyed, this **DRONE** model is destroyed as well."
|
||||
"text": "If this model is docked with another:\n\n* Any weapons this model is equipped with are considered to be equipped to the model it is docked with instead.\n* Attacks cannot be allocated to this model and it does not count as a model on the battlefield for any rules purposes.\n* If the model it is docked with is destroyed, this **DRONE** model is destroyed as well."
|
||||
},
|
||||
"Ability§Keywords": {
|
||||
"text": "<ul><li>Drone models do not gain the keywords of any units that contain them (excluding [Tactical Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/Tactical-Drones)).\n* For the purposes of interacting with [terrain features](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features), **DRONE** models count as having the INFANTRY** keyword."
|
||||
"text": "* Drone models do not gain the keywords of any units that contain them (excluding [Tactical Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/Tactical-Drones)).\n* For the purposes of interacting with [terrain features](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features), **DRONE** models count as having the INFANTRY** keyword."
|
||||
},
|
||||
"Ability§Guardian Shield Generator": {
|
||||
"text": "This model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves). Each time a ranged attack is made against this unit, an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 1-2 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have."
|
||||
|
|
@ -19982,7 +19982,7 @@
|
|||
"Sept": {
|
||||
"statType": "term",
|
||||
"value": "<SEPT>",
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **FARSIGHT ENCLAVES** CRISIS** CORE** unit within 9\" of this model. Until the end of the turn:\n\n<ul><li>That unit is eligible to shoot and declare a charge with in a turn in which it [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).\n* Each time a CORE** model in that unit makes a ranged attack, you can ignore any or all [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) modifiers.\n\nERROR: The following text was found on another ability with the same name.\n\nIn your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **{v} CRISIS** CORE** unit within 9\" of this unit’s CRISIS** BATTLESUIT** COMMANDER** model. Until the end of the turn:\n\n<ul><li>That unit is eligible to shoot and declare a charge with in a turn in which it [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).\n* Each time a Core model in that unit makes a ranged attack, you can ignore any or all [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) modifiers.",
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **FARSIGHT ENCLAVES** CRISIS** CORE** unit within 9\" of this model. Until the end of the turn:\n\n* That unit is eligible to shoot and declare a charge with in a turn in which it [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).\n* Each time a CORE** model in that unit makes a ranged attack, you can ignore any or all [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) modifiers.\n\nERROR: The following text was found on another ability with the same name.\n\nIn your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **{v} CRISIS** CORE** unit within 9\" of this unit’s CRISIS** BATTLESUIT** COMMANDER** model. Until the end of the turn:\n\n* That unit is eligible to shoot and declare a charge with in a turn in which it [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).\n* Each time a Core model in that unit makes a ranged attack, you can ignore any or all [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) modifiers.",
|
||||
"visibility": "hidden",
|
||||
"dynamic": true
|
||||
}
|
||||
|
|
@ -19998,7 +19998,7 @@
|
|||
"text": "The bearer gains the **COUNTERFIRE DEFENCE** SYSTEM** keyword."
|
||||
},
|
||||
"Wargear§Early warning override": {
|
||||
"text": "<ul><li>Each time the bearer fires [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch), it scores hits on unmodified [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 5+, instead of 6.\n* Each time you use the [Fire Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Stratagems) Stratagem, if the bearer is on the battlefield and its unit is selected to fire Overwatch, reduce the CP cost of that Stratagem by 1CP (to a minimum of 0CP). Note that the CP cost is only reduced by 1CP for that use of the Stratagem; any future usages of it cost the normal amount of [CPs](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points)."
|
||||
"text": "* Each time the bearer fires [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch), it scores hits on unmodified [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 5+, instead of 6.\n* Each time you use the [Fire Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Stratagems) Stratagem, if the bearer is on the battlefield and its unit is selected to fire Overwatch, reduce the CP cost of that Stratagem by 1CP (to a minimum of 0CP). Note that the CP cost is only reduced by 1CP for that use of the Stratagem; any future usages of it cost the normal amount of [CPs](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points)."
|
||||
},
|
||||
"Wargear§Iridium battlesuit": {
|
||||
"text": "The bearer has a Save characteristic of 2+.",
|
||||
|
|
@ -20036,7 +20036,7 @@
|
|||
"text": "Each time an attack is allocated to this unit’s **ENFORCER** BATTLESUIT** COMMANDER** model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1)."
|
||||
},
|
||||
"Ability§High-altitude Manoeuvres": {
|
||||
"text": "Once per battle, at the start of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), you can remove this unit from the battlefield. If you do, then in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of that phase, you can do one of the following:\n\n<ul><li>Set this unit back up on the battlefield, anywhere that is more than 9\" away from any enemy models.\n* If the mission you are playing is using the [Strategic Reserves](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Strategic-Reserves) rule, place this unit into Strategic Reserves."
|
||||
"text": "Once per battle, at the start of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), you can remove this unit from the battlefield. If you do, then in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of that phase, you can do one of the following:\n\n* Set this unit back up on the battlefield, anywhere that is more than 9\" away from any enemy models.\n* If the mission you are playing is using the [Strategic Reserves](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Strategic-Reserves) rule, place this unit into Strategic Reserves."
|
||||
},
|
||||
"Ability§Aggressive Tactics": {
|
||||
"text": "",
|
||||
|
|
@ -20137,7 +20137,7 @@
|
|||
}
|
||||
},
|
||||
"Wargear§Drone controller": {
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one **DRONE** unit within 6\" of the bearer. Until the start of your next Command phase:\n\n<ul><li>DRONE** models in that unit have a Ballistic Skill characteristic of 4+.\n* **GUN DRONE** models in that unit lose the Threat Identification Protocol** ability."
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one **DRONE** unit within 6\" of the bearer. Until the start of your next Command phase:\n\n* DRONE** models in that unit have a Ballistic Skill characteristic of 4+.\n* **GUN DRONE** models in that unit lose the Threat Identification Protocol** ability."
|
||||
},
|
||||
"Wargear§Flare launcher": {
|
||||
"text": "Each time the bearer would lose a wound as the result of a ranged attack with a Strength characteristic of 7 or more, roll one D6: on a 5+, that wound is not lost."
|
||||
|
|
@ -20152,7 +20152,7 @@
|
|||
"text": "The bearer does not suffer the penalty to [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) incurred for firing [Heavy weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#HEAVY) in the same turn that their unit has moved, and does not suffer the penalty to hit rolls incurred for firing Heavy weapons at a target that is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of their unit."
|
||||
},
|
||||
"Ability§Aerial Scanners": {
|
||||
"text": "Each time this unit’s **SKY** RAY** GUNSHIP** model makes a ranged attack against an [AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit:\n\n<ul><li>Add 2 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* You can re-roll the damage roll."
|
||||
"text": "Each time this unit’s **SKY** RAY** GUNSHIP** model makes a ranged attack against an [AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit:\n\n* Add 2 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* You can re-roll the damage roll."
|
||||
},
|
||||
"Ability§Armoured Aggression": {
|
||||
"text": "At the start of the first battle round, before the first turn begins, if you selected the Mont’ka [Tactical Philosophy](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Philosophies-of-War) at the start of the battle, this unit can make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) of up to 9\". It cannot end this move within 9\" of any enemy models."
|
||||
|
|
@ -20173,7 +20173,7 @@
|
|||
"text": "After it is set up, this unit’s Tidewall Shieldline is a [Building](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Buildings) terrain feature.\n\nERROR: The following text was found on another ability with the same name.\n\nAfter it is set up, this unit’s Tidewall Defence Platform (if any) is a [Building](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Buildings) terrain feature.\n\nERROR: The following text was found on another ability with the same name.\n\nAfter it is set up, this unit’s Tidewall Droneport is a [Building](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Buildings) terrain feature."
|
||||
},
|
||||
"Ability§Wrecked": {
|
||||
"text": "When this [Building](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Buildings) is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 6\" suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On any other result, this Building is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle, it is treated as an [Obstacle](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) terrain feature with the following [terrain traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):\n\n<ul><li>[Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground)\n* [Exposed Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Exposed-Position)\n* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)"
|
||||
"text": "When this [Building](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Buildings) is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 6\" suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On any other result, this Building is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle, it is treated as an [Obstacle](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) terrain feature with the following [terrain traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):\n\n* [Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground)\n* [Exposed Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Exposed-Position)\n* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)"
|
||||
},
|
||||
"Ability§Drone Control Systems": {
|
||||
"text": "",
|
||||
|
|
@ -20181,7 +20181,7 @@
|
|||
"Sept": {
|
||||
"statType": "term",
|
||||
"value": "<SEPT>",
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), if any friendly **{v}** units are embarked within this [TRANSPORT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Transports), you can select one DRONES** unit within 6\" of this TRANSPORT**. Until the start of your next Command phase:\n\n<ul><li>DRONE** models in that unit have a Ballistic Skill characteristic of 4+.\n* **GUN DRONE** models in that unit lose the Threat Identification Protocol** ability.",
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), if any friendly **{v}** units are embarked within this [TRANSPORT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Transports), you can select one DRONES** unit within 6\" of this TRANSPORT**. Until the start of your next Command phase:\n\n* DRONE** models in that unit have a Ballistic Skill characteristic of 4+.\n* **GUN DRONE** models in that unit lose the Threat Identification Protocol** ability.",
|
||||
"visibility": "hidden",
|
||||
"dynamic": true
|
||||
}
|
||||
|
|
@ -20193,7 +20193,7 @@
|
|||
"Sept": {
|
||||
"statType": "term",
|
||||
"value": "<SEPT>",
|
||||
"text": "In your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), each time this model is selected to shoot, if no friendly **{v}** units are [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within it, until the end of the phase, this model has a Ballistic Skill characteristic of 5+ and you can only select one of the following targets for its attacks:\n\n<ul><li>The closest eligible enemy unit.\n* The closest eligible enemy VEHICLE** unit.",
|
||||
"text": "In your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), each time this model is selected to shoot, if no friendly **{v}** units are [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within it, until the end of the phase, this model has a Ballistic Skill characteristic of 5+ and you can only select one of the following targets for its attacks:\n\n* The closest eligible enemy unit.\n* The closest eligible enemy VEHICLE** unit.",
|
||||
"visibility": "hidden",
|
||||
"dynamic": true
|
||||
}
|
||||
|
|
@ -22538,7 +22538,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Seeker Of Perfection": {
|
||||
"text": "Each time this **WARLORD** makes a ranged attack:\n\n<ul><li>Improve the Armour Penetration characteristic of that attack by 1.\n* An unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6 inflicts 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on the target in addition to any normal damage (to a maximum of 3 mortal wounds per phase).",
|
||||
"text": "Each time this **WARLORD** makes a ranged attack:\n\n* Improve the Armour Penetration characteristic of that attack by 1.\n* An unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6 inflicts 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on the target in addition to any normal damage (to a maximum of 3 mortal wounds per phase).",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits"
|
||||
|
|
@ -22546,7 +22546,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Master Of The Killing Blow": {
|
||||
"text": "Each time this **WARLORD** makes an attack:\n\n<ul><li>On an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6, improve the Armour Penetration characteristic of that attack by 3.\n* The model that attack is allocated to cannot use any rules to ignore the wounds it loses.",
|
||||
"text": "Each time this **WARLORD** makes an attack:\n\n* On an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6, improve the Armour Penetration characteristic of that attack by 3.\n* The model that attack is allocated to cannot use any rules to ignore the wounds it loses.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits"
|
||||
|
|
@ -22570,7 +22570,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§A Ghost Walks Among Us": {
|
||||
"text": "<ul><li>Each time an attack is made against this [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord), subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Each time this WARLORD** Advances, do not make an [Advance roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance). Instead, until the end of the phase, add 6\" to the Move characteristic of this WARLORD**.",
|
||||
"text": "* Each time an attack is made against this [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord), subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Each time this WARLORD** Advances, do not make an [Advance roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance). Instead, until the end of the phase, add 6\" to the Move characteristic of this WARLORD**.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 3"
|
||||
|
|
@ -23357,7 +23357,7 @@
|
|||
"Model§Fire Warrior Shas’ui"
|
||||
]
|
||||
},
|
||||
"text": "If this unit contains a Support Turret model, it has **Power Rating 5**.\n\n<ul><li>The Fire Warrior Shas’ui and every Fire Warrior is equipped with: pulse rifle; pulse pistol.\n* A Support Turret is equipped with: missile pod.\n\n• Any number of models can each have their pulse rifle replaced with 1 pulse carbine.\n\n• The Fire Warrior Shas’ui can be equipped with 1 markerlight.\n\n• This unit can be equipped with up to two of the following, in any combination (Power Rating +1**): 1 Guardian Drone +10 (maximum 1 per unit); 1 Gun Drone +10; 1 Marker Drone +10; 1 Shield Drone +15 (see [Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones)).\n\n• The Support Turret's missile pod can be replaced with 1 smart missile system.\n\nnull",
|
||||
"text": "If this unit contains a Support Turret model, it has **Power Rating 5**.\n\n* The Fire Warrior Shas’ui and every Fire Warrior is equipped with: pulse rifle; pulse pistol.\n* A Support Turret is equipped with: missile pod.\n\n• Any number of models can each have their pulse rifle replaced with 1 pulse carbine.\n\n• The Fire Warrior Shas’ui can be equipped with 1 markerlight.\n\n• This unit can be equipped with up to two of the following, in any combination (Power Rating +1**): 1 Guardian Drone +10 (maximum 1 per unit); 1 Gun Drone +10; 1 Marker Drone +10; 1 Shield Drone +15 (see [Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones)).\n\n• The Support Turret's missile pod can be replaced with 1 smart missile system.\n\nnull",
|
||||
"allowed": {
|
||||
"items": [
|
||||
"Model§Fire Warrior"
|
||||
|
|
@ -23438,7 +23438,7 @@
|
|||
"Model§Breacher Fire Warrior Shas’ui"
|
||||
]
|
||||
},
|
||||
"text": "If this unit contains a Support Turret model, it has **Power Rating 6**.\n\n<ul><li>The Breacher Fire Warrior Shas’ui and every Breacher Fire Warrior is equipped with: pulse blaster; pulse pistol.\n* A Support Turret is equipped with: missile pod.\n\n• The Breacher Fire Warrior Shas’ui can be equipped with 1 markerlight.\n\n• This unit can be equipped with up to two of the following, in any combination (Power Rating +1**): 1 Guardian Drone +10 (maximum 1 per unit); 1 Gun Drone +10; 1 Marker Drone +10; 1 Shield Drone +15 (see [Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones)).\n\n• The Support Turret’s missile pod can be replaced with 1 smart missile system.\n\nnull",
|
||||
"text": "If this unit contains a Support Turret model, it has **Power Rating 6**.\n\n* The Breacher Fire Warrior Shas’ui and every Breacher Fire Warrior is equipped with: pulse blaster; pulse pistol.\n* A Support Turret is equipped with: missile pod.\n\n• The Breacher Fire Warrior Shas’ui can be equipped with 1 markerlight.\n\n• This unit can be equipped with up to two of the following, in any combination (Power Rating +1**): 1 Guardian Drone +10 (maximum 1 per unit); 1 Gun Drone +10; 1 Marker Drone +10; 1 Shield Drone +15 (see [Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones)).\n\n• The Support Turret’s missile pod can be replaced with 1 smart missile system.\n\nnull",
|
||||
"allowed": {
|
||||
"items": [
|
||||
"Model§Breacher Fire Warrior"
|
||||
|
|
@ -28461,7 +28461,7 @@
|
|||
"Ability§Stealth Field Generator"
|
||||
]
|
||||
},
|
||||
"text": "<ul><li>A Gun Drone is equipped with: 2 pulse carbines.\n* An Interceptor Drone is equipped with: 2 ion rifles.\n* A Marker Drone is equipped with: markerlight.\n* A Recon Drone is equipped with: burst cannon.\n* A Shielded Missile Drone is equipped with: missile pod.\n* A Sniper Drone is equipped with: longshot pulse rifle.\n\n\n\nnull"
|
||||
"text": "* A Gun Drone is equipped with: 2 pulse carbines.\n* An Interceptor Drone is equipped with: 2 ion rifles.\n* A Marker Drone is equipped with: markerlight.\n* A Recon Drone is equipped with: burst cannon.\n* A Shielded Missile Drone is equipped with: missile pod.\n* A Sniper Drone is equipped with: longshot pulse rifle.\n\n\n\nnull"
|
||||
},
|
||||
"Elites§Kroot Farstalkers": {
|
||||
"stats": {
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -5,7 +5,7 @@
|
|||
"publisher": "Games Workshop",
|
||||
"url": "https://warhammer40000.com/",
|
||||
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
|
||||
"revision": "0.0.3",
|
||||
"revision": "0.0.4",
|
||||
"dependencies": [
|
||||
{
|
||||
"slug": "123456",
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
"publisher": "Games Workshop",
|
||||
"url": "https://warhammer40000.com/",
|
||||
"notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.",
|
||||
"revision": "0.0.3",
|
||||
"revision": "0.0.4",
|
||||
"dependencies": [
|
||||
{
|
||||
"slug": "123456",
|
||||
|
|
@ -10735,7 +10735,7 @@
|
|||
}
|
||||
},
|
||||
"Ability§Shadow in the Warp (Aura)": {
|
||||
"text": "While an enemy [**PSYKER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE) unit is within 18\" of this unit:\n\n<ul><li>Subtract 1 from [Psychic tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) taken for that enemy unit.\n* Each time that enemy unit suffers [Perils of the Warp](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Perils-of-the-Warp), it suffers 1 additional [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds)."
|
||||
"text": "While an enemy [**PSYKER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE) unit is within 18\" of this unit:\n\n* Subtract 1 from [Psychic tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) taken for that enemy unit.\n* Each time that enemy unit suffers [Perils of the Warp](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Perils-of-the-Warp), it suffers 1 additional [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds)."
|
||||
},
|
||||
"Ability§Will of the Hive Mind": {
|
||||
"text": "",
|
||||
|
|
@ -10837,7 +10837,7 @@
|
|||
"Hive Fleet": {
|
||||
"statType": "term",
|
||||
"value": "<HIVE FLEET>",
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can do one of the following:\n\n<ul><li>Select one friendly **{v}** TERMAGANTS** unit within 6\" of this model. Up to 2D6 destroyed models from that unit are returned to it; set those models back up on the battlefield with their full wounds remaining. When setting these models up on the battlefield, they must be set up [wholly within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) 6\" of this model and cannot be set up within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, unless those units are already within Engagement Range of that TERMAGANTS** unit.\n* Once per battle, this model can spawn a new unit of Termagants. If it does so, set up a new friendly <HIVE** FLEET>** TERMAGANTS** unit on the battlefield not within Engagement Range of any enemy units and wholly within 6\" of this model. That TERMAGANTS** unit contains 10 models, each equipped with fleshborers, and, if you are playing a game that uses a [points limit](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Points-Limit), that unit does not cost any [Reinforcement points](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Reinforcement-Points).",
|
||||
"text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can do one of the following:\n\n* Select one friendly **{v}** TERMAGANTS** unit within 6\" of this model. Up to 2D6 destroyed models from that unit are returned to it; set those models back up on the battlefield with their full wounds remaining. When setting these models up on the battlefield, they must be set up [wholly within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) 6\" of this model and cannot be set up within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, unless those units are already within Engagement Range of that TERMAGANTS** unit.\n* Once per battle, this model can spawn a new unit of Termagants. If it does so, set up a new friendly <HIVE** FLEET>** TERMAGANTS** unit on the battlefield not within Engagement Range of any enemy units and wholly within 6\" of this model. That TERMAGANTS** unit contains 10 models, each equipped with fleshborers, and, if you are playing a game that uses a [points limit](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Points-Limit), that unit does not cost any [Reinforcement points](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Reinforcement-Points).",
|
||||
"visibility": "hidden",
|
||||
"dynamic": true
|
||||
}
|
||||
|
|
@ -10850,7 +10850,7 @@
|
|||
"text": "Each time a model in this unit makes a [pile-in move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Pile-In), it can move up to an additional 3\" (to a maximum of 9\")."
|
||||
},
|
||||
"Ability§Chameleonic Skin": {
|
||||
"text": "<ul><li>Each time an attack is made against this model, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* While this model is receiving the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover), it cannot be selected as the target of a ranged attack if the attacker is more than 12\" away.\n* This model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)."
|
||||
"text": "* Each time an attack is made against this model, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* While this model is receiving the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover), it cannot be selected as the target of a ranged attack if the attacker is more than 12\" away.\n* This model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)."
|
||||
},
|
||||
"Ability§Hidden Hunter": {
|
||||
"text": "During deployment, you can set up this model in hiding instead of setting it up on the battlefield. If you do so, then in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of one of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) you can set up this model [wholly within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) 6\" of any battlefield edge or any [terrain features](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features) and more than 9\" away from any enemy models (or more then 6\" away from enemy models if this model is set up wholly within your deployment zone), and, until the end of the turn, you can re-roll [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this model."
|
||||
|
|
@ -10874,7 +10874,7 @@
|
|||
"text": "Each time an enemy model is destroyed as a result of an attack made by this model, this model regains 1 lost wound (to a maximum of 3 regained wounds per phase)."
|
||||
},
|
||||
"Ability§Superior Chameleonic Skin": {
|
||||
"text": "<ul><li>Each time an attack is made against this model, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* While this model is receiving the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover), it cannot be selected as the target of a ranged attack if the attacker is more than 12\" away.\n* This model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)."
|
||||
"text": "* Each time an attack is made against this model, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* While this model is receiving the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover), it cannot be selected as the target of a ranged attack if the attacker is more than 12\" away.\n* This model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)."
|
||||
},
|
||||
"Ability§It's Out There (Aura)": {
|
||||
"text": "While an enemy unit is within 6\" of this model, that enemy unit cannot start to perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions)."
|
||||
|
|
@ -11003,7 +11003,7 @@
|
|||
"text": "At the end of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), roll one D6 for each enemy model in [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this model: on a 5+, that model’s unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds)."
|
||||
},
|
||||
"Ability§Swarming Masses": {
|
||||
"text": "Each time this unit fights, models in this unit can fight if:\n\n<ul><li>They are within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units.\n* They are within 2½\" of any enemy units.If, in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), this unit is subject to any other rules that would reduce the number of models from this unit that are able to fight, then neither those rules nor the Swarming Masses rule take effect for that phase."
|
||||
"text": "Each time this unit fights, models in this unit can fight if:\n\n* They are within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units.\n* They are within 2½\" of any enemy units.If, in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), this unit is subject to any other rules that would reduce the number of models from this unit that are able to fight, then neither those rules nor the Swarming Masses rule take effect for that phase."
|
||||
},
|
||||
"Ability§Death from Below": {
|
||||
"text": "During deployment, you can set up this unit underground instead of setting it up on the battlefield. If you do so, then during the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of one of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), you can set up this unit anywhere on the battlefield that is more than 9\" away from any enemy models."
|
||||
|
|
@ -11255,7 +11255,7 @@
|
|||
"Hive Fleet": {
|
||||
"statType": "term",
|
||||
"value": "<HIVE FLEET>",
|
||||
"text": "Each time an attack made with this weapon successfully wounds an enemy unit (excluding **VEHICLE** units), that unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to any normal damage and becomes infected with parasites. At the start of your opponent’s [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), for each enemy unit that is infected with parasites, your opponent must roll one D6:\n\n<ul><li>On a 1-3, that unit being rolled for suffers D3 mortal wounds and is no longer infected with parasites.\n* On a 4-6, that unit being rolled for suffers D3 mortal wounds and remains infected with parasites.If that unit suffers 2 or more mortal wounds as a result of this ability this phase, set up a new friendly **{v}** RIPPER** SWARMS** unit on the battlefield within 3\" of that unit and not within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units. That RIPPER** SWARMS** unit contains 1 model, and, if you are playing a game that uses a [points limit](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Points-Limit), does not cost any [Reinforcement points](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Reinforcement-Points).",
|
||||
"text": "Each time an attack made with this weapon successfully wounds an enemy unit (excluding **VEHICLE** units), that unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to any normal damage and becomes infected with parasites. At the start of your opponent’s [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), for each enemy unit that is infected with parasites, your opponent must roll one D6:\n\n* On a 1-3, that unit being rolled for suffers D3 mortal wounds and is no longer infected with parasites.\n* On a 4-6, that unit being rolled for suffers D3 mortal wounds and remains infected with parasites.If that unit suffers 2 or more mortal wounds as a result of this ability this phase, set up a new friendly **{v}** RIPPER** SWARMS** unit on the battlefield within 3\" of that unit and not within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units. That RIPPER** SWARMS** unit contains 1 model, and, if you are playing a game that uses a [points limit](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Points-Limit), does not cost any [Reinforcement points](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Reinforcement-Points).",
|
||||
"visibility": "hidden",
|
||||
"dynamic": true
|
||||
}
|
||||
|
|
@ -11271,7 +11271,7 @@
|
|||
"text": "Each time this model is selected to Fight, select one enemy unit (excluding **VEHICLE** units) within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this model and roll one D6: on a 2-5, that enemy unit suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds); on a 6, that enemy unit suffers 3 mortal wounds. If any models are destroyed as a result of those mortal wounds, until the end of the turn, that enemy unit counts as being below [Half-strength](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Starting-Strength-Half-strength-and-Destroyed-Units) for the purpose of [Combat Attrition tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests)."
|
||||
},
|
||||
"Ability§Drone Bioform": {
|
||||
"text": "<ul><li>This unit automatically passes [Morale tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests).\n* This unit cannot perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions).\n* This unit cannot [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit).\n* This unit, and any models within it, are ignored for the purpose of scoring any mission objectives or [Agendas](https://wahapedia.ru/wh40k9ed/the-rules/narrative-play/#Agendas).\n* Each time an enemy unit is set up on the battlefield, this unit, and any models within it, are ignored for the purposes of any rules specifying where that enemy unit can be set up.\n* Each time an enemy unit makes a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move), [Advances](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), [Falls Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back) or it makes a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), until that move is finished, models in that unit can move horizontally through models in this unit (they cannot finish a move on top of another model, or its base).\n* This unit is ignored for the purpose of the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule."
|
||||
"text": "* This unit automatically passes [Morale tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests).\n* This unit cannot perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions).\n* This unit cannot [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit).\n* This unit, and any models within it, are ignored for the purpose of scoring any mission objectives or [Agendas](https://wahapedia.ru/wh40k9ed/the-rules/narrative-play/#Agendas).\n* Each time an enemy unit is set up on the battlefield, this unit, and any models within it, are ignored for the purposes of any rules specifying where that enemy unit can be set up.\n* Each time an enemy unit makes a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move), [Advances](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), [Falls Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back) or it makes a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), until that move is finished, models in that unit can move horizontally through models in this unit (they cannot finish a move on top of another model, or its base).\n* This unit is ignored for the purpose of the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule."
|
||||
},
|
||||
"Ability§Seed Spore Mines": {
|
||||
"text": "This unit can perform the following [action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions):\n\n\n\n**Seed Spore Mines (Action):** At the start of your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), one BIOVORES** unit from your army can start to [perform this action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions). The action is completed at the end of that phase. When it is completed, set up a new friendly **SPORE MINES** unit on the battlefield more than 6\" away from any enemy units and [wholly within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) 48\" of this unit. That SPORE** MINES** unit contains D3 models for each BIOVORES** model in this unit, and, if you are playing a game that uses a [points limit](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Points-Limit), does not cost any [Reinforcement points](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Reinforcement-Points)."
|
||||
|
|
@ -11280,7 +11280,7 @@
|
|||
"text": "Each time this model fights, if it made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) or [performed a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) this turn, then until that fight is resolved, add 1 to the Attacks characteristic of this model."
|
||||
},
|
||||
"Ability§Vicious Hunter": {
|
||||
"text": "Each time this model makes a ranged attack:\n\n<ul><li>The target does not receive the benefits of [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover) against that attack.\n* On an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6, improve the Armour Penetration characteristic of that attack by 1."
|
||||
"text": "Each time this model makes a ranged attack:\n\n* The target does not receive the benefits of [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover) against that attack.\n* On an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6, improve the Armour Penetration characteristic of that attack by 1."
|
||||
},
|
||||
"Ability§Defensive Stance": {
|
||||
"text": "This unit can perform the following [action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions):\n\n\n\n**Defensive Stance (Action):** At the start of your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), any number of **HIVE GUARD** units from your army can start to [perform this action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions). The action is completed at the end of your next [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE). When it is completed, until the start of your next Movement phase, each model in this unit counts as 3 models when determining control of an [objective marker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Markers)."
|
||||
|
|
@ -11310,7 +11310,7 @@
|
|||
"text": "Each time this model makes a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move), [Advances](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [Falls Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back), first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It can pivot up to 90° one more time, at any point, during the move."
|
||||
},
|
||||
"Ability§Spore Mine Cysts": {
|
||||
"text": "Once per turn, after this model has moved in your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), you can select one unit it moved across or one point on the battlefield it moved across.\n\n<ul><li>If you select a unit, roll six D6s for each **VEHICLE** or MONSTER** model in that unit and roll one D6 for each other model in that unit (to a maximum of ten D6s): for each 4+, that unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* If you select a point on the battlefield, set up a new friendly **SPORE MINES** unit of 3 models on the battlefield not within 6\" of any enemy units and within 1\" of the selected point. If you are playing a game that uses a [points limit](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Points-Limit), this unit does not cost any [Reinforcement points](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Reinforcement-Points)."
|
||||
"text": "Once per turn, after this model has moved in your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), you can select one unit it moved across or one point on the battlefield it moved across.\n\n* If you select a unit, roll six D6s for each **VEHICLE** or MONSTER** model in that unit and roll one D6 for each other model in that unit (to a maximum of ten D6s): for each 4+, that unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n* If you select a point on the battlefield, set up a new friendly **SPORE MINES** unit of 3 models on the battlefield not within 6\" of any enemy units and within 1\" of the selected point. If you are playing a game that uses a [points limit](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Points-Limit), this unit does not cost any [Reinforcement points](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Reinforcement-Points)."
|
||||
},
|
||||
"Ability§Synaptic Relay": {
|
||||
"text": "",
|
||||
|
|
@ -13072,7 +13072,7 @@
|
|||
}
|
||||
},
|
||||
"Hive Mind Discipline§Catalyst": {
|
||||
"text": "**Blessing:** *Catalyst* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly **<HIVE FLEET>** unit within [Synaptic Link range](https://wahapedia.ru/wh40k9ed/factions/tyranids/#Synaptic-Link-Range) of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>Each time a model in that unit (excluding TITANIC** models) would lose a wound, roll one D6: on a 5+, that wound is not lost.\n* Each time a TITANIC** model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost.",
|
||||
"text": "**Blessing:** *Catalyst* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly **<HIVE FLEET>** unit within [Synaptic Link range](https://wahapedia.ru/wh40k9ed/factions/tyranids/#Synaptic-Link-Range) of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Each time a model in that unit (excluding TITANIC** models) would lose a wound, roll one D6: on a 5+, that wound is not lost.\n* Each time a TITANIC** model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 1
|
||||
|
|
@ -13080,7 +13080,7 @@
|
|||
}
|
||||
},
|
||||
"Hive Mind Discipline§The Horror": {
|
||||
"text": "**Malediction:** *The Horror* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within [Synaptic Link range](https://wahapedia.ru/wh40k9ed/factions/tyranids/#Synaptic-Link-Range) of this PSYKER** or one enemy unit within 24\" of this Psyker. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>Subtract 2 from the Leadership characteristic of models in that unit.\n* Subtract 1 from [Combat Attrition tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) taken for that unit.",
|
||||
"text": "**Malediction:** *The Horror* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 5. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within [Synaptic Link range](https://wahapedia.ru/wh40k9ed/factions/tyranids/#Synaptic-Link-Range) of this PSYKER** or one enemy unit within 24\" of this Psyker. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Subtract 2 from the Leadership characteristic of models in that unit.\n* Subtract 1 from [Combat Attrition tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) taken for that unit.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 2
|
||||
|
|
@ -13096,7 +13096,7 @@
|
|||
}
|
||||
},
|
||||
"Hive Mind Discipline§Onslaught": {
|
||||
"text": "**Blessing:** *Onslaught* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly **<HIVE FLEET>** unit within [Synaptic Link range](https://wahapedia.ru/wh40k9ed/factions/tyranids/#Synaptic-Link-Range) of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>Models in that unit do not suffer the penalty to [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) incurred for firing [Assault weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#ASSAULT) in the same turn that their unit has [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance).\n* Models in that unit do not suffer the penalty to hit rolls incurred for firing [Heavy weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#HEAVY) in the same turn that their unit has moved.\n* That unit is eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) in a turn in which it Advanced.",
|
||||
"text": "**Blessing:** *Onslaught* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one friendly **<HIVE FLEET>** unit within [Synaptic Link range](https://wahapedia.ru/wh40k9ed/factions/tyranids/#Synaptic-Link-Range) of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* Models in that unit do not suffer the penalty to [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) incurred for firing [Assault weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#ASSAULT) in the same turn that their unit has [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance).\n* Models in that unit do not suffer the penalty to hit rolls incurred for firing [Heavy weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#HEAVY) in the same turn that their unit has moved.\n* That unit is eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) in a turn in which it Advanced.",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 4
|
||||
|
|
@ -13104,7 +13104,7 @@
|
|||
}
|
||||
},
|
||||
"Hive Mind Discipline§Paroxysm": {
|
||||
"text": "**Malediction:** *Paroxysm* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within [Synaptic Link range](https://wahapedia.ru/wh40k9ed/factions/tyranids/#Synaptic-Link-Range) of this PSYKER** or one enemy unit within 18\" of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n<ul><li>That unit cannot fire [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch) or [Set to Defend](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible).\n* Each time a model in that unit makes a melee attack, subtract 1 from that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).",
|
||||
"text": "**Malediction:** *Paroxysm* has a [warp charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select one enemy unit within [Synaptic Link range](https://wahapedia.ru/wh40k9ed/factions/tyranids/#Synaptic-Link-Range) of this PSYKER** or one enemy unit within 18\" of this PSYKER**. Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE):\n\n* That unit cannot fire [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch) or [Set to Defend](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible).\n* Each time a model in that unit makes a melee attack, subtract 1 from that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).",
|
||||
"stats": {
|
||||
"Roll": {
|
||||
"value": 5
|
||||
|
|
@ -13173,7 +13173,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Savage Intimidation (aura)": {
|
||||
"text": "While an enemy unit is within 3\" of this **WARLORD**:\n\n<ul><li>Each time a model in that unit makes a melee attack, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Each time a [Combat Attrition test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) is taken for that unit, subtract 1 from that Combat Attrition test.",
|
||||
"text": "While an enemy unit is within 3\" of this **WARLORD**:\n\n* Each time a model in that unit makes a melee attack, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Each time a [Combat Attrition test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) is taken for that unit, subtract 1 from that Combat Attrition test.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Army of Renown: Crusher Stampede 2"
|
||||
|
|
@ -13269,7 +13269,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Alien Cunning": {
|
||||
"text": "<ul><li>This **WARLORD** has the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability.\n* This WARLORD** counts as 5 models when determining control of an [objective marker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Markers).\n* This WARLORD** can start to perform an [action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions), even if it [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back) this turn.",
|
||||
"text": "* This **WARLORD** has the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability.\n* This WARLORD** counts as 5 models when determining control of an [objective marker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Markers).\n* This WARLORD** can start to perform an [action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions), even if it [Advanced](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back) this turn.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 1"
|
||||
|
|
@ -13277,7 +13277,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Heightened Senses": {
|
||||
"text": "<ul><li>At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this **WARLORD** is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can fight first that phase.\n* Each time this WARLORD** makes an attack, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).",
|
||||
"text": "* At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this **WARLORD** is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can fight first that phase.\n* Each time this WARLORD** makes an attack, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 2"
|
||||
|
|
@ -13285,7 +13285,7 @@
|
|||
}
|
||||
},
|
||||
"Warlord Trait§Synaptic Linchpin": {
|
||||
"text": "<ul><li>Add 3\" to the range of this **WARLORD**’s [aura abilities](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aura-Abilities) and [Synaptic Imperative abilities](https://wahapedia.ru/wh40k9ed/factions/tyranids/#Synaptic-Imperative-Abilities).\n* Each time this WARLORD** uses an ability in your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE) that specifies a range, until the end of the phase, add 3\" to the range of that ability.",
|
||||
"text": "* Add 3\" to the range of this **WARLORD**’s [aura abilities](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aura-Abilities) and [Synaptic Imperative abilities](https://wahapedia.ru/wh40k9ed/factions/tyranids/#Synaptic-Imperative-Abilities).\n* Each time this WARLORD** uses an ability in your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE) that specifies a range, until the end of the phase, add 3\" to the range of that ability.",
|
||||
"stats": {
|
||||
"Discipline": {
|
||||
"value": "Warlord Traits 3"
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -30,7 +30,7 @@ processInfo = (data,factionKey) => {
|
|||
publisher: 'Games Workshop',
|
||||
url: 'https://warhammer40000.com/',
|
||||
notes: 'This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.',
|
||||
revision: '0.0.3',
|
||||
revision: '0.0.4',
|
||||
dependencies: [
|
||||
{
|
||||
slug: "123456",
|
||||
|
|
@ -381,6 +381,7 @@ formatText = (text,log = false) => {
|
|||
});
|
||||
// newText = newText.replace(/"/g,'″'); // too many html structures get screwed by this
|
||||
newText = newText.replace(/<ul[^>]+><li>/g,'* ');
|
||||
newText = newText.replace(/<ul><li>/g,'* ');
|
||||
if(log) console.log(newText)
|
||||
newText = newText.replace(/<\/li><li>/g,'\n* ');
|
||||
if(log) console.log(newText)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue