{ "name": "Adeptus Custodes", "revision": "0.0.6", "game": "Warhammer 40,000", "genre": "sci-fi", "publisher": "Games Workshop", "url": "https://warhammer40000.com/", "notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.\n\nThe data included herein was programatically compiled from freely-available sources on the internet and likely contains some errors. Use with caution.", "wip": true, "dependencies": [ { "slug": "123456", "name": "40k9e", "game": "Warhammer 40,000" } ], "manifest": { "assetTaxonomy": { "Relics of Terra": { "templateClass": "Relic" }, "Relics of the Vigil": { "templateClass": "Relic" } }, "assetCatalog": { "Ability§Adamantine Mantle": { "text": "Each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost." }, "Ability§Aegis of the Emperor": { "text": "* Models in this unit have a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n* Each time a model in this unit would lose a wound as a result of a [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds), roll one D6: on a 6, that wound is not lost." }, "Ability§Airborne": { "text": "You cannot [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) with this model, and it can only be chosen as a target of a charge if the unit making the charge can [**FLY**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying). You can only fight with this model if it is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units that can FLY**, and this model can only make melee attacks against units that can FLY**. Enemy units can only make melee attacks against this model if they can FLY**." }, "Ability§Airborne Hunters": { "text": "During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of one of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) you can set up this unit anywhere on the battlefield that is more than 9″ away from any enemy models." }, "Ability§Anathema Psykana Dedicated Transport": { "text": "Do not follow a [Detachment](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Detachments)’s normal rules for [Battlefield Role slots](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Battlefield-Role-Slots) for this Dedicated Transport. Instead, you can include one of this unit for each **ANATHEMA PSYKANA** INFANTRY** unit in that Detachment." }, "Ability§Aquilane Relic": { "text": "Your army can only include each type of vexilla (e.g. vexilla magnifica) once." }, "Ability§Atomantic Shielding": { "text": "This model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)." }, "Ability§Binding Oaths": { "text": "Each time a model in this unit would lose a wound, roll one D6: on a 6, that wound is not lost." }, "Ability§Cadre Tactics (Aura)": { "text": "While a friendly **ANATHEMA PSYKANA** CORE** unit is within 6″ of this model, each time a model in that unit makes an attack, re-roll a [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 1." }, "Ability§Captain-General": { "text": "If your army is [Battle-forged](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#BATTLE-FORGED-ARMIES), this model must be your army’s [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord). If more than one model from your army has a rule to this effect, then one of those models must be your army’s WARLORD**. If this model is your WARLORD** and every unit from your army is **ADEPTUS CUSTODES** (excluding **ANATHEMA PSYKANA**, **AGENT OF** THE** IMPERIUM** and UNALIGNED** units), you receive 1 additional [Command point](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points) and this model gains 2 Warlord Traits instead of 1." }, "Ability§Consummate Swordsman": { "text": "Each time a melee attack is made against this model, an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1-3 always fails. Each time a melee attack is allocated to this model, add 1 to the armour [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw)." }, "Ability§Daughters of the Abyss": { "text": "* This unit cannot be targeted or affected by [psychic powers](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Powers).\n* Each time a [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) is taken for a unit, subtract 1 from the total for each unit with this ability within 18″ of that unit (to a maximum of -3).\n* Each time an attack made by a model in this unit targets an enemy [**PSYKER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE) or DAEMON** unit within 6″ of it, add 1 to that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll)." }, "Ability§Eclipse Shield": { "text": "This model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)." }, "Ability§Explodes": { "text": "When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this [transport](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Transports) is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before amoving it from play. On a 6 it explodes, and each unit within 3″ suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this transport is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this transport is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this [transport](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Transports) is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds)." }, "Ability§Flare Shielding": { "text": "This model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)." }, "Ability§From Golden Light": { "text": "During deployment, you can set up this unit in a Godstrike-pattern teleportarium array instead of setting it up on the battlefield. If you do, at the end of one of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) you can set up this unit anywhere on the battlefield that is more than 9″ away from any enemy models.\n\nERROR: The following text was found on another ability with the same name.\n\nDuring deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do so, then in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of one of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) you can set up this unit anywhere on the battlefield that is more than 9″ away from any enemy models." }, "Ability§Golden Laurels": { "text": "Once per battle round, you can re-roll a single [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll), [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll), [charge roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) or [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made for this model." }, "Ability§Guardian Eternal": { "text": "Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).\n\nERROR: The following text was found on another ability with the same name.\n\nEach time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1)." }, "Ability§Hard to Hit": { "text": "Each time a ranged attack is made against this model, subtract 1 from that attack's [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)." }, "Ability§Hero of the Lion’s Gate": { "text": "Each time an attack is made against this model, an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 1-3 always fails." }, "Ability§Hover Jet": { "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20″ and it loses the **Airborne**, Hard to Hit** and Supersonic** abilities." }, "Ability§Hover Tank": { "text": "Distances are always measured to and from this model’s hull. " }, "Ability§Implacable Vanguard": { "text": "Each time this model Advances, do not make an [Advance roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance). Instead, until the end of the phase, add 6″ to the Move characteristic of this model.\n\nERROR: The following text was found on another ability with the same name.\n\nEach time this unit Advances, do not make an [Advance roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance). Instead, until the end of the phase, add 6″ to the Move characteristic of models in this unit." }, "Ability§Inspirational Fighter (Aura)": { "text": "While a friendly **<SHIELD HOST>** CORE** unit is within 6″ of this model, each time a model in that unit makes an attack, re-roll a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1." }, "Ability§Legacy of Combat": { "text": "At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this [model is within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can fight first that phase. This model is eligible to [perform a Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) if it is within 6″ horizontally and 5″ vertically of any enemy unit. Each time this model makes a Heroic Intervention move, so long as it ends that move either closer to the closest enemy model or within Engagement Range of an enemy [**CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters) unit, it can move up to 6″. All other rules for [Heroic Interventions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Heroic-Interventions) still apply." }, "Ability§Legendary Commander (Aura)": { "text": "While a friendly **ADEPTUS CUSTODES** CORE** unit is within 6″ of this model, each time a model in that unit makes an attack, re-roll a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) and [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 1." }, "Ability§Martial Inspiration": { "text": "Each time a friendly **<SHIELD HOST>** unit declares a charge against enemy unit that is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this unit, add 1 to the [charge roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for that unit." }, "Ability§Martial Ka’tah": { "text": "