{ "name": "Astra Militarum", "revision": "0.0.6", "game": "Warhammer 40,000", "genre": "sci-fi", "publisher": "Games Workshop", "url": "https://warhammer40000.com/", "notes": "This manifest is provided for the purposes of testing the features of *Rosterizer* and is not intended for distribution.\n\nThe data included herein was programatically compiled from freely-available sources on the internet and likely contains some errors. Use with caution.", "wip": true, "dependencies": [ { "slug": "123456", "name": "40k9e", "game": "Warhammer 40,000" } ], "manifest": { "assetTaxonomy": { "Detachment": { "stats": { "Regiment": { "statType": "rank", "value": "-", "ranks": { "-": { "order": 0 }, "Armageddon": { "order": 1 }, "Brood Brothers": { "order": 2 }, "Catachan": { "order": 3 }, "Cadian": { "order": 4 }, "Elysian": { "order": 5 }, "Krieg": { "order": 6 }, "Mordian": { "order": 7 }, "Militarum Tempestus": { "order": 8 }, "Tallarn": { "order": 9 }, "Tanith": { "order": 10 }, "Valhallan": { "order": 11 }, "Vostroyan": { "order": 12 } }, "dynamic": true } }, "rules": { "populate faction": { "evals": [ { "paths": [ [ "{self}", "stats", "Regiment", "value" ] ], "value": "-", "operator": "AND", "not": true, "actionable": true } ], "failState": "pass", "evaluate": "OR", "actions": [ { "paths": [ [ "{self}", "assets", "templateClass", "Unit", "traits", "classification", "Ability", "stats", "Regiment", "value" ] ], "actionType": "set", "value": [ "{self}", "stats", "Regiment", "value" ], "iterations": 1 } ] } } }, "Heirlooms of Conquest": { "templateClass": "Relic" }, "Heirlooms of the Regiments": { "templateClass": "Relic" }, "Psykana Discipline": { "templateClass": "Psychic Power" }, "Unit": { "rules": { "replace subfaction keyword": { "evals": [ { "paths": [ [ "{parent}", "stats", "Regiment", "value" ] ], "value": "-", "operator": "AND", "not": true }, { "paths": [ [ "{self}", "keywords", "Faction" ] ], "value": "", "contains": true, "operator": "AND", "not": false, "actionable": true } ], "failState": "pass", "evaluate": "AND", "actions": [ { "paths": [ [ "{self}", "keywords", "Faction" ] ], "actionType": "remove", "value": "", "iterations": 1 }, { "paths": [ [ "{self}", "keywords", "Faction" ] ], "actionType": "add", "value": [ "{parent}", "stats", "Regiment", "processed", "rank", "current" ], "iterations": 1 } ] } } } }, "assetCatalog": { "Ability§Acts of Faith": { "text": "Roll a D6 at the start of each of your turns. On a roll of 2+, one unit from your army with this ability can perform an Act of Faith chosen from the following list.\n\n\n\n*Hand of the Emperor: The unit can immediately move as if it were the [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE).\n\n\n\nDivine Guidance:* The unit can immediately shoot as if it were the [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE).\n\n\n\nThe Passion:* The unit can, if it is within 1″ of an enemy unit, immediately [pile in](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Pile-In) and attack as if it were the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE).\n\n\n\nSpirit of the Martyr:* One model in the unit recovers D3 lost wounds, or you can return a single slain model to the unit with 1 wound remaining.\n\nERROR: The following text was found on another ability with the same name.\n\nIf your army includes any models with this ability, you will start the battle with 3 Faith Points, plus 1 additional Faith Point for every 10 models with this ability in your army (rounding down). These can be spent to attempt the Acts of Faith listed below. Each can only be attempted once per battle round, and you must spend one Faith Point each time you do so (if you have no Faith Points remaining, you cannot attempt an Act of Faith). To attempt an Act of Faith, select a unit in your army that has the Acts of Faith ability and then choose the Act of Faith you wish to attempt. Then make a Test of Faith for the unit by rolling a D6; if the result is less than that Act of Faith’s devotion value, or is an unmodified roll of 1, the test fails and nothing happens. Otherwise the test is successful and the Act of Faith takes effect.\n\n\n\n**Hand of the Emperor**\n\n*Devotion value 4\n\nUse this Act of Faith at the start of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE). If successful, add 3″ to the selected unit’s Move characteristic until the end of that phase.\n\n\n\nSpirit of the Martyr**\n\nDevotion value 3*\n\nUse this Act of Faith at the start of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE). If successful, one model in the selected unit regains D3 lost wounds, or, if there are no wounded models and any models in the unit have been slain, you can return one slain model to the unit with 1 wound remaining (this model is set up in [unit coherency](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unit-Coherency) and cannot be set up within 1″ of any enemy models – if it is not possible to place this model, it is not returned to the unit).\n\n\n\nAegis of the Emperor**\n\nDevotion value 3*\n\nUse this Act of Faith at the start of your opponent’s [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE). If successful, then until the end of that phase, roll a D6 each time the selected unit suffers a [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On a 4+ that mortal wound is ignored.\n\n\n\nDivine Guidance**\n\nDevotion value 4*\n\nUse this Act of Faith at the start of your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE). If successful, add 1 to [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) for attacks made with this unit’s ranged weapons until the end of the phase.\n\n\n\nThe Passion**\n\nDevotion value 5*\n\nUse this Act of Faith at the start of your [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE). If successful, the selected unit can be chosen to Fight with twice in that phase, instead of only once.\n\n\n\nLight of the Emperor**\n\nDevotion value 3*\n\nUse this Act of Faith at the start of the [Morale phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MORALE-PHASE). If successful, the selected unit automatically passes [Morale tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) that phase." }, "Ability§Aerial Drop": { "text": "During deployment, you can set up this model in a high-altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) the model can make an aerial drop – set it up anywhere on the battlefield that is more than 9″ away from any enemy models.\n\nERROR: The following text was found on another ability with the same name.\n\nDuring deployment, you can set up this unit in a high-altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) the unit can make an aerial drop – set it up anywhere on the battlefield that is more than 9″ away from any enemy models.\n\nERROR: The following text was found on another ability with the same name.\n\nDuring deployment, you can set up this unit in a high altitude transport instead of setting it up on the battlefield. If you do, then in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of one of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), you can set up this unit anywhere on the battlefield that is more than 9″ away from any enemy models." }, "Ability§Air Raid Requested": { "text": "Once per battle, in your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), you can pick an enemy unit, other than a [CHARACTER](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters), that is visible to this model anywhere on the battlefield, and then roll a D6. On a roll of 1-3, nothing happens. On a roll of 4-5 the target unit suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On a roll of 6, the target unit suffers 3 mortal wounds. You may only call in one air raid per turn, regardless of the number of Officers of the Fleet." }, "Ability§Airborne": { "text": "You cannot [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) with this model, and it can only be chosen as a target of a charge if the unit making the charge can [**FLY**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying). You can only fight with this model if it is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units that can FLY**, and this model can only make melee attacks against units that can FLY**. Enemy units can only make melee attacks against this model if they can FLY**." }, "Ability§Armour of Contempt": { "text": "Each time an attack is allocated to an **ASTRA MILITARUM** VEHICLE**, **ADEPTUS ASTARTES**, **SANCTIC ASTARTES**, **HERETIC ASTARTES** or **ADEPTA SORORITAS** model, worsen the Armour Penetration characteristic of that attack by 1.\n\nThis rule does not apply to any of the following:\n\n* Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).\n* Models with either the Sacresant Shield** or Force Shielding** ability (**CELESTIAN SACRESANT** and **NEMESIS DREADKNIGHT** units).\n* Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack." }, "Ability§Armoured Frontis": { "text": "Each time an attack with an Armour Penetration characteristic of -1 is allocated to this model, that attack has an Armour Penetration characteristic of 0 instead." }, "Ability§Artillery and Crew": { "text": "Each Heavy Mortar and its crew are treated as a single model for all rules purposes (crew models must remain within 1″ of their Heavy Mortar model). This means that the crew models cannot be targeted or attacked separately and that visibility and all ranges are measured to and from the Heavy Mortar's model, not the crew models. This unit cannot [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), is never eligible to [charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#CHARGE-PHASE) or [Heroically Intervene](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention), and cannot make [pile-in](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Pile-In) or [consolidation moves](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Consolidate).\n\nERROR: The following text was found on another ability with the same name.\n\nEach Earthshaker Carriage and its crew are treated as a single model for all rules purposes (crew models must remain within 1″ of their Earthshaker Carriage model). This means that the crew models cannot be targeted or attacked separately and that visibility and all ranges are measured to and from the Earthshaker Carriage’s model, not the crew models. This unit cannot [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), is never eligible to [charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#CHARGE-PHASE) or [Heroically Intervene](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention), and cannot make [pile-in](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Pile-In) or [consolidation moves](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Consolidate).\n\nERROR: The following text was found on another ability with the same name.\n\nEach Heavy Quad Launcher and its crew are treated as a single model for all rules purposes (crew models must remain within 1″ of their Heavy Quad Launcher model). This means that the crew models cannot be targeted or attacked separately and that visibility and all ranges are measured to and from the Heavy Quad Launcher’s model, not the crew models. This unit cannot [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), is never eligible to [charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#CHARGE-PHASE) or [Heroically Intervene](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention), and cannot make [pile-in](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Pile-In) or [consolidation moves](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Consolidate).\n\nERROR: The following text was found on another ability with the same name.\n\nEach Medusa Carriage and its crew are treated as a single model for all rules purposes (crew models must remain within 1″ of their Medusa Carriage model). This means that the crew models cannot be targeted or attacked separately and that visibility and all ranges are measured to and from the Medusa Carriage’s model, not the crew models. This unit cannot [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), is never eligible to [charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#CHARGE-PHASE) or [Heroically Intervene](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention), and cannot make [pile-in](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Pile-In) or [consolidation moves](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Consolidate).\n\nERROR: The following text was found on another ability with the same name.\n\nEach Rapier Laser Destroyer and its crew are treated as a single model for all rules purposes (crew models must remain within 1″ of their Rapier Laser Destroyer model). This means that the crew models cannot be targeted or attacked separately and that visibility and all ranges are measured to and from the Rapier Laser Destroyer’s model, not the crew models. This unit cannot [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), is never eligible to [charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#CHARGE-PHASE) or [Heroically Intervene](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention), and cannot make [pile-in](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Pile-In) or [consolidation moves](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Consolidate)." }, "Ability§Artillery Battery": { "text": "The first time this unit is set up on the battlefield, each model must be placed within 6″ of each other. After this unit has been set up, each model is treated as a separate unit. If this model contains any crew, they are ignored for all rules purposes.\n\nERROR: The following text was found on another ability with the same name.\n\nThe first time this unit is set up on the battlefield, each model must be placed within 6″ of each other. After this unit has been set up, each model is treated as a separate unit." }, "Ability§Artillery Tractor": { "text": "", "stats": { "Regiment": { "statType": "term", "value": "<REGIMENT>", "text": "In your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), each time this model is selected to make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) it can tow 1 friendly **{v} ARTILLERY** model within 1″ of it. If it does, after this model has finished its move, that ARTILLERY** model can be moved to a position on the battlefield that is within 12″ of its original location and within 1″ of this model. An ARTILLERY** model cannot be towed more than once per turn.", "visibility": "hidden", "dynamic": true } } }, "Ability§Astral Divination": { "text": "At the start of your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), pick an enemy unit within 18″ of this model. For the duration of the phase, the unit you picked gains no bonus to their saving throws for being [in cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) when it is targeted by attacks made by friendly ASTRA MILITARUM units within 6″ of this model." }, "Ability§Augmented Mount": { "text": "Each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost.\n\nERROR: The following text was found on another ability with the same name.\n\nEach time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost." }, "Ability§Aura of Discipline": { "text": "**ASTRA** MILITARUM** units within 6″ of a friendly COMMISSAR** can use the Commissar’s Leadership instead of their own." }, "Ability§Auspex Surveyor": { "text": "", "stats": { "Regiment": { "statType": "term", "value": "<REGIMENT>", "text": "At the start of your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), select one enemy unit within 24″ of and visible to this model. Until the end of the phase, this model has the following ability: ‘**Enemy Sighted (Aura)**: While a friendly **{v} VEHICLE** unit is within 6″ of this model, each time a model in that unit makes an attack against that enemy unit, the target does not receive the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) against that attack.’", "visibility": "hidden", "dynamic": true } } }, "Ability§Automated Emplacement": { "text": "Each time a model in this unit shoots, select one of the following keywords: **INFANTRY**; VEHICLE**. Until those shots are resolved, when selecting targets for that model's attacks, you must select the closest eligible enemy unit with that keyword. If there are no eligible units with either keyword, that model must target the closest eligible unit instead. This unit is never eligible to [charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#CHARGE-PHASE) or [Heroically Intervene](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention), and cannot make [pile-in](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Pile-In) or [consolidation moves](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Consolidate)." }, "Ability§Automated Weapons": { "text": "Each time this unit is selected to shoot, for each Tower Section or Gate Tower Section model in this unit, if no friendly units are [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within that model, you can only select one of the following targets for that section’s attacks:\n\n* The closest eligible enemy unit.\n* The closest eligible enemy [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit.\n\nERROR: The following text was found on another ability with the same name.\n\nIn your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), each time this model is selected to shoot, if no friendly units are embarked within it, you can only select one of the following targets for that weapon’s attacks:\n\n* The closest eligible enemy unit.\n* The closest eligible enemy [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit." }, "Ability§Avalanche of Muscle": { "text": "You can add 1 to the Attacks characteristic of this model in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) on any turn in which it made a [successful charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit). This ability may only be used the first time this model fights each turn.\n\nERROR: The following text was found on another ability with the same name.\n\nYou can add 1 to the Attacks characteristic of this model in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) on any turn in which it made a [successful charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit). This ability may only be used the first time this model fights each turn.\n\nERROR: The following text was found on another ability with the same name.\n\nYou can add 1 to the Attacks characteristic of this unit in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) on any turn in which it made a [successful charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit). This ability may only be used the first time this unit fights each turn.\n\nERROR: The following text was found on another ability with the same name.\n\nYou can add 1 to the Attacks characteristic of this unit in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) on any turn in which it made a [successful charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit). This ability may only be used the first time this unit fights each turn." }, "Ability§Been There, Seen It, Killed It": { "text": "You can re-roll failed [wound rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) made for Colonel ‘Iron Hand’ Straken in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) when targeting enemy MONSTERS." }, "Ability§Bionics": { "text": "This model has a 6+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)." }, "Ability§Bodyguard": { "text": "Roll a D6 each time a friendly **ASTRA MILITARUM** INFANTRY** CHARACTER** (excluding OGRYNS**) loses a wound whilst they are within 3″ of any models with this ability; on a 3+ the Astra Militarum character does not lose a wound but one model with this ability suffers a [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). In addition, this model may not be selected as your [Warlord](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord), and may not be given a [Warlord Trait](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Warlord-Traits)." }, "Ability§Brute shield": { "text": "Models equipped with a brute shield have a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)." }, "Ability§Choir of Minds": { "text": "Each time you take a [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) or [Deny the Witch test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) for this unit, roll 1D6 instead of 2D6. You can add 1 to Psychic tests you make for this unit if it has 3 or more models, or 2 to tests if it has 6 or more models." }, "Ability§Cold Steel and Courage": { "text": "All models in friendly **CATACHAN** units within 6″ of Colonel 'Iron Hand' Straken at the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) can make 1 additional attack each time they fight during that phase." }, "Ability§Colonel CoIm Corbec": { "text": "Once per battle round, if this unit contains Colonel Colm Corbec, when this unit uses an Astra Militarum or Core Stratagem, that Stratagem costs one fewer [CPs](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points) to use (to a minimum of 0CP]. Note that the CP cost is only reduced by 1CP for that use of the Stratagem, any future usages of it cost the normal amount of CPs." }, "Ability§Colonel-Commissar Ibram Gaunt": { "text": "Each time this unit takes a [Morale test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests), if it contains Colonel-Commissar Ibram Gaunt, that test is automatically passed." }, "Ability§Colours of the Cadian 8th": { "text": "Friendly **CADIAN** units within 6″ of Colour Sergeant Kell may re-roll failed [Morale tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests)." }, "Ability§Command Squadron": { "text": "For each **DEATH RIDER** SQUADRON** COMMANDER** unit included in a Detachment, one **DEATH RIDER** COMMAND** SQUADRON** unit can be included in that Detachment without taking up a [Battlefield Role](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Battlefield-Role) slot." }, "Ability§Compact": { "text": "This model can [embark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within and [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) from **ASTRA MILITARUM** TRANSPORT** models as if it were an INFANTRY** model. It takes the space of 6 models. This model cannot shoot in a turn in which it disembarks." }, "Ability§Covert Stealth Team": { "text": "During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9″ away from the enemy deployment zone and any enemy models." }, "Ability§Crash and Burn": { "text": "If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark). On a 6 it crashes in a fiery explosion and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds)." }, "Ability§Death Rider Officer": { "text": "This model can issue orders to **CAVALRY** units, as well as INFANTRY** units. All other rules for issuing orders still apply." }, "Ability§Demolition Vehicle": { "text": "The bearer can be selected to shoot with if it is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units and can make attacks with its Cyclops demolition charge when doing so. When this unit is selected to shoot with its Cyclops demolition charge, you must target and [resolve attacks](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Making-Attacks) against every other visible unit within range (friendly and enemy), even if those units are within Engagement Range of models from a unit from the opposing side. After this unit shoots with Cyclops demolition charge, it is destroyed. In addition, this model cannot control [objective markers](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Markers) or perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions)." }, "Ability§Dozer blade": { "text": "If a vehicle with a dozer blade charges in the [Charge phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#CHARGE-PHASE), add 1 to [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) made for it until the end of the ensuing [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE)." }, "Ability§Ecclesiarchy Battle Conclave": { "text": "If your army is [Battle-forged](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#BATTLE-FORGED-ARMIES), this unit does not take up slots in a [Detachment](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Detachments) that includes any **MINISTORUM PRIESTS**." }, "Ability§Emergency Plasma Vents": { "text": "If this model fires a supercharged plasma cannon, and you roll one or more [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) after all of this weapon’s shots have been resolved." }, "Ability§Engineer Weapons Team": { "text": "For the purposes of determining [transport capacity](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Transport-Capacity), an Engineer Weapons Team is considered to be a Heavy Weapons Team." }, "Ability§Explodes": { "text": "If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nIf a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield. On a 6 it explodes, and each unit within 3″ suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nIf this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark). On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nIf this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark). On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nIf a Hellhound, Devil Dog or Bane Wolf is reduced to 0 wounds, roll a D6 (adding 2 to the result in the case of a Hellhound) before removing it from the battlefield. On a 6+ it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nIf this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nIf this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nIf this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nIf this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nIf this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark). On a 6 it explodes, and each unit within 2D6″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nIf this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3″ suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3″ suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3″ suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen a model in this unit is destroyed, roll one D6 before removing it from play: on a 6 it explodes, and each unit within 3″ suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3″ suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3″ suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3″ suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play: on a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within D6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed (except if it is destroyed after shooting its Cyclops demolition charge), roll one D6 before removing it from play. On a 5+ it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit within 6″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 2D6″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this transport is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6+ it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 3″ suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 2D6″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 2D6″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6+ it explodes, and each unit within 2D6″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 2D6″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nEach time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3″ suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds)." }, "Ability§Extended Firing Deck": { "text": "Up to 20 models being transported by a Stormlord can shoot in their [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), measuring and drawing line of sight from any point on the vehicle. Units that shoot in this manner count as having moved if they or the Stormlord moved in the preceding [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE)." }, "Ability§Find the Best Spot": { "text": "When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 18″ away from the enemy deployment zone and any enemy models.\n\nERROR: The following text was found on another ability with the same name.\n\nWhen you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 18″ away from the enemy deployment zone and any enemy models." }, "Ability§Fire Points": { "text": "In your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), up to 8 models embarked within each Tower Section or Gate Tower Section model can be selected to shoot with; measure distances and draw line of sight from any point on that section when doing so (these embarked models can still shoot while the building is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of enemy units)." }, "Ability§Firing Deck": { "text": "Up to 10 models being transported by a Banehammer can shoot in their [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), measuring and drawing line of sight from any point on the vehicle. Units that shoot in this manner count as having moved if they or the Banehammer moved in the preceding [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE).\n\nERROR: The following text was found on another ability with the same name.\n\nUp to 10 models being transported by a Doomhammer can shoot in their [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), measuring and drawing line of sight from any point on the vehicle. Units that shoot in this manner count as having moved if they or the Doomhammer moved in the preceding [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE)." }, "Ability§First and Only": { "text": "This unit can only be included in an [**ASTRA** MILITARUM** Detachment](https://wahapedia.ru/wh40k9ed/factions/astra-militarum/#Detachment-Rules) or an [Auxiliary Support Detachment](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Auxiliary-Support-Detachment). If this unit is selected as your [WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) then Colonel-Commissar Ibram Gaunt is your WARLORD**. If he has a Warlord Trait, it must be [Inspiring Leader](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Inspiring-Leader-Warlord-Trait-Aura-)." }, "Ability§Flanking Manoeuvres": { "text": "During deployment, you can set up this unit on the army’s flank instead of setting it up on the battlefield. If you do, at the end of one of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) you can set up this unit anywhere on the battlefield that is more than 9″ away from any enemy models and wholly within 6″ of any battlefield edge.\n\nERROR: The following text was found on another ability with the same name.\n\nDuring deployment, you can set this unit up behind enemy lines instead of setting them up on the battlefield. If you do, then in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of one of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) you can set up all of these units wholly within 6″ of the same battlefield edge and more than 9″ away from any enemy models." }, "Ability§Force Dome": { "text": "This model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)." }, "Ability§Fortress Set-up": { "text": "When this Fortification is first set up on the battlefield, each model in this unit must be set up so that it is in end-to-end contact with at least one other friendly Imperial Fortress Walls model. Each Gate Section model must be in end-to-end contact with 2 Gate Tower Section models. You do not have to set up all of the models in this unit in the battlefield if you do not wish to (or if you have insufficient room). This unit can be set up within 3″ of other [terrain features](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1). After it is set up, models in this unit are treated as a single terrain feature with the following Terrain Traits:\n\n* [Defensible](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible)\n* [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover)\n* [Heavy Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Heavy-Cover)" }, "Ability§Galvanic Motor": { "text": "Each time this unit [Advances](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), until the start of your next [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), models in this unit gain a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)." }, "Ability§Gates": { "text": "When this Fortification is first set up on the battlefield, each Gate Section model can be set up with its gate open or closed. In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can open or close the gate each of this unit’s Gate Section models. While a Gate Section’s gate is open, it is no longer an [Obstacle](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) and does not have any [Terrain Traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits)." }, "Ability§Gaunt’s Ghosts": { "text": "Friendly **ASTRA** MILITARUM** units cannot issue orders to this unit. This unit can [perform actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) and still make ranged attacks without that action failing." }, "Ability§Grappling Hook": { "text": "When moving with Raus, do not count any vertical distance he moves against the total he can move that turn (i.e. [moving vertically](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying) is free for this model)." }, "Ability§Grav-chute Insertion": { "text": "Models may [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) from this vehicle at any point during its move, but if they do they cannot move further during this phase; if the Valkyrie moves 20″ or more, you must roll a D6 for each model disembarking. On a 1, that model is slain. Models that disembark in this manner must be set up more than 9″ from any enemy models." }, "Ability§Grinding Advance": { "text": "If this model [Remains Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary) or moves under half speed in its [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE) (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon; eradicator nova cannon; exterminator autocannon; vanquisher battle cannon; demolisher cannon; executioner plasma cannon; punisher gatling cannon." }, "Ability§Hacking Advance": { "text": "Each unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 6 made for Gotfret de Montbard’s attacks in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) scores 2 hits instead of 1." }, "Ability§Hard to Hit": { "text": "Each time a ranged attack is made against this model, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)." }, "Ability§Harker’s Hellraisers": { "text": "You can re-roll [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1 in the [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE) for friendly **CATACHAN** units within 6″ of Sergeant Harker." }, "Ability§Heavy Armoured Prow": { "text": "This model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) against ranged attacks." }, "Ability§Hero of Hades Hive": { "text": "You can re-roll [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1 made for friendly ASTRA MILITARUM units within 6″ of Commissar Yarrick. You may re-roll any failed hit rolls for friendly ASTRA MILITARUM units within 6″ of Commissar Yarrick when attacking [ORK](https://wahapedia.ru/wh40k9ed/factions/orks) units." }, "Ability§Heroic Sacrifice": { "text": "If Nork Deddog is slain in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), you can immediately fight with him before removing his model as a casualty, even if he has already been chosen to fight during that phase." }, "Ability§Hover Jet": { "text": "Before this model moves in your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), you can declare it will hover. Its Move characteristic becomes 20″ until the end of the phase, and it loses the **Airborne**, Hard to Hit** and Supersonic** abilities until the beginning of your next Movement phase." }, "Ability§Implacable Officer (Aura)": { "text": "At the start of the [Morale phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MORALE-PHASE), select one friendly **KRIEG** unit within 6″ of this model. Until the end of the phase, that unit automatically passes Morale tests." }, "Ability§Iron Will": { "text": "Roll a D6 each time Commissar Yarrick loses his final wound; on a roll of 3+ that wound is not lost." }, "Ability§It’s For Your Own Good": { "text": "If this model is slain as a result of [Perils of the Warp](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Perils-of-the-Warp) whilst within 6″ of a friendly **COMMISSAR**, they are executed before anything untoward can happen – the power they were attempting still fails, but units within 6″ of them do not suffer D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) as normal.\n\nERROR: The following text was found on another ability with the same name.\n\nIf Aradia Madellan is slain as a result of [Perils of the Warp](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Perils-of-the-Warp) whilst within 6″ of a friendly **COMMISSAR**, she is executed before anything untoward can happen - the power she was attempting still fails, but units within 6″ of her do not suffer D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) as normal." }, "Ability§Knight Commander": { "text": "Knight Commander Pask may use the **Tank Orders** ability twice in each of your turns. Resolve the effects of the first order before issuing the second order." }, "Ability§Leading from the Front": { "text": "Friendly ASTRA MILITARUM units within 6″ of this model automatically pass [Morale tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) whilst this model is within 1″ of an enemy model." }, "Ability§Lethal Ambush": { "text": "During deployment, you can set up Sly Marbo in ambush instead of placing him on the battlefield. At the end of any of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) he can emerge from hiding and attack - set him up anywhere on the battlefield that is more than 9″ away from any enemy models. Sly Marbo can then do one of the following:\n\n* **Stalk with Blade:** Sly Marbo can immediately move up to D6″ in any direction. In addition, until the start of your next turn, add 2 to Sly Marbos Attacks characteristic.\n* Snipe with Pistol:** Sly Marbo can immediately shoot his ripper pistol as if it were the [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE) (doing so does not prevent him from shooting in the Shooting phase of this turn). Until the start of your next turn, each time you select a target for this model’s ripper pistol, you can ignore the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule.\n* Detonate Concealed Explosives:** Pick an enemy unit on the battlefield and roll a D6. Subtract 1 from the result if the unit is a CHARACTER, but add 1 if the unit contains 10 or more models. On a 4+ that unit suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds), but on a 7+ it suffers D6 mortal wounds." }, "Ability§Like Fighting a Shadow": { "text": "Once per battle, at the start of any of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE). Sly Marbo can disappear so long as there are no enemy models within 6″ of him. If he does, remove him from the battlefield. At the end of your next Movement phase he reappears using the **Lethal Ambush** ability." }, "Ability§Listen Up, Maggots!": { "text": "You can make one additional order with a single friendly **CADIAN OFFICER** within 6″ of Colour Sergeant Kell in each of your turns." }, "Ability§Loner": { "text": "Officers cannot issue orders to Sly Marbo. Sly Marbo can never have a [Warlord Trait](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Warlord-Traits)." }, "Ability§Loyal to the End": { "text": "Roll a D6 each time a friendly **ASTRA MILITARUM** INFANTRY** CHARACTER** (excluding OGRYNS**) loses a wound whilst they are within 3″ of [Nork Deddog](https://wahapedia.ru/wh40k9ed/factions/astra-militarum/Nork-Deddog); on a 2+ the Astra Militarum character does not lose a wound but Nork Deddog suffers a [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). In addition, Nork Deddog may not be selected as your [Warlord](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord), and may not be given a [Warlord Trait](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Warlord-Traits)." }, "Ability§Major Elim Rawne": { "text": "At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), if this unit contains Major Elim Rawne, select one enemy unit within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of this unit. That unit fights last that phase." }, "Ability§Master of Ballistics": { "text": "", "stats": { "Regiment": { "statType": "term", "value": "<REGIMENT>", "text": "You can re-roll any [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1 made for friendly [{v}](https://wahapedia.ru/wh40k9ed/factions/astra-militarum/#REGIMENT-) **BASILISKS**, WYVERNS**, MANTICORES** or DEATHSTRIKES** when they target enemy units over 36″ away in the [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), if they are within 6″ of this model.", "visibility": "hidden", "dynamic": true } } }, "Ability§Master of Machines": { "text": "At the end of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) this model can repair a single friendly [<FORGE WORLD>](https://wahapedia.ru/wh40k9ed/factions/adeptus-mechanicus/#The-FORGE-WORLD-Keyword) VEHICLE, **ASTRA MILITARUM** VEHICLE** or QUESTOR MECHANICUS model within 3″. If the model being repaired is a or ASTRA MILITARUM model, it regains D3 lost wounds; if it is a QUESTOR MECHANICUS model, it regains 1 lost wound. A model may not be the target of the Master of Machines ability more than once per turn.\n\n\n\n*Designer’s Note:** When selecting this unit for your army, choose which forge world it will be from. This replaces the [<FORGE WORLD>](https://wahapedia.ru/wh40k9ed/factions/adeptus-mechanicus/#The-FORGE-WORLD-Keyword) keyword in all instances on this datasheet.*" }, "Ability§Master Sniper Hlaine Larkin": { "text": "Each time a model in this unit makes a ranged attack, if this unit contains Master Sniper Hlaine Larkin, the target does not receive the [benefit of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) against that attack." }, "Ability§Medi-pack (Aura)": { "text": "While a friendly **KRIEG INFANTRY** unit is within 3″ of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost." }, "Ability§Memento Mori": { "text": "Each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost." }, "Ability§Mindlock": { "text": "Servitors improve both their Weapon Skill and Ballistic Skill to 4+, and their Leadership to 9, whilst they are within 6″ of any friendly **TECH-PRIESTS**.\n\n\n\n*Designer’s Note:** When selecting this unit for your army, choose which forge world it will be from. This replaces the [<FORGE WORLD>](https://wahapedia.ru/wh40k9ed/factions/adeptus-mechanicus/#The-FORGE-WORLD-Keyword) keyword in all instances on this datasheet.*\n\nERROR: The following text was found on another ability with the same name.\n\nWhile this unit contains a Quartermaster Revenant model, Medicae-servitor models in this unit have a Weapon Skill characteristic of 4+." }, "Ability§Naturally Stealthy": { "text": "Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made against that attack.\n\nERROR: The following text was found on another ability with the same name.\n\nEach time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made against that attack." }, "Ability§One With his Surroundings": { "text": "Each time a ranged attack is allocated to this model while it is receiving the benefits of cover, add an additional 1 to any armour [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made against that attack." }, "Ability§Power Field": { "text": "Commissar Yarrick has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)." }, "Ability§Raw Recruits": { "text": "Roll a D6 each time an **OFFICER** uses the Voice of Command ability to issue an order to this unit; on a 4+ the order applies as normal, otherwise the order has no effect and no other orders can be issued to this unit for the rest of this turn." }, "Ability§Recovery Vehicle": { "text": "", "stats": { "Regiment": { "statType": "term", "value": "<REGIMENT>", "text": "At the end of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), this model can repair one other friendly **{v} VEHICLE** model within 3″ of it. That model regains up to D3 lost wounds. Each model can only be repaired once per turn.", "visibility": "hidden", "dynamic": true } } }, "Ability§Refractor Field": { "text": "This model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n\nERROR: The following text was found on another ability with the same name.\n\nLord Castellan Creed has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n\nERROR: The following text was found on another ability with the same name.\n\nColonel ‘Iron Hand’ Straken has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)." }, "Ability§Rosarius": { "text": "This model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)." }, "Ability§Roving Gunship": { "text": "If this model hovers in its [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), add 1 to all [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) made for it in the following [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE)." }, "Ability§Sappers": { "text": "During deployment, if every model in this unit has this ability, then you can set up this unit underground instead of setting it up on the battlefield. If you do, then in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of one of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) you can set up this unit anywhere on the battlefield that is more than 9″ away from any enemy models." }, "Ability§Scout Sergeant Oan Mkoll": { "text": "While this unit contains Scout Sergeant Oan Mkoll, models in this unit have a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)." }, "Ability§Scout Vehicle": { "text": "At the start of the first battle round but before the first turn begins, you can move this unit up to 9″. It cannot end this move within 9″ of any enemy models." }, "Ability§Senior Officer": { "text": "This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.\n\nERROR: The following text was found on another ability with the same name.\n\nColonel ‘Iron Hand’ Straken may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order." }, "Ability§Servant of the Imperium": { "text": "Gotfret de Montbard can be included in an [ASTRA MILITARUM Detachment](https://wahapedia.ru/wh40k9ed/factions/astra-militarum/#Detachment-Rules) without preventing other units in that Detachment from gaining a [Regimental Doctrine](https://wahapedia.ru/wh40k9ed/factions/astra-militarum/#Regimental-Doctrines). Note, however, that Gotfret de Montbard can never benefit from a Regimental Doctrine." }, "Ability§Shadowsword Targeters": { "text": "Add 1 to any [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) you make for this model for attacks that target TITANIC units." }, "Ability§Shield of Faith": { "text": "Models in this unit have a 6+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves). In addition, this unit can attempt to [deny](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) one psychic power in each enemy [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE) in the same manner as a [PSYKER](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE). However, if it does so, instead of rolling 2D6, only roll a single D6; the psychic power is resisted if the roll is greater than the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) that manifested the power. When attempting to deny a psychic power, first select a model in the unit – measure range, visibility etc. from this model.\n\nERROR: The following text was found on another ability with the same name.\n\nGotfret de Montbard can attempt to [deny](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) one psychic power in each enemy [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE) in the same manner as a [PSYKER](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE). However, if he does so, instead of rolling 2D6, only roll a single D6; the psychic power is resisted if the roll is greater than the result of the [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) that manifested the power." }, "Ability§Shoot Sharp and Scarper": { "text": "Immediately after making a Shooting attack (other than firing [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch)), this unit can move as if it were the [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) (though it cannot [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) as part of this move).\n\nERROR: The following text was found on another ability with the same name.\n\nImmediately after making a shooting attack with Rein or Raus (other than firing [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch)), that model can move as if it were the [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) (though it cannot [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) as part of this move)." }, "Ability§Skyfire": { "text": "Each time a model in this unit makes a ranged attack against an [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit, add 2 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)." }, "Ability§Slabshield": { "text": "Add 2 to armour saving throws for a model equipped with a slabshield ([invulnerable saving throws](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) are not affected)." }, "Ability§Smoke Launchers": { "text": "Once per battle, instead of shooting in your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n\nERROR: The following text was found on another ability with the same name.\n\nOnce per game, instead of shooting any weapons in the [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), a Hellhound, Devil Dog or Bane Wolf can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) for ranged weapons that target it.\n\nERROR: The following text was found on another ability with the same name.\n\nOnce per game, instead of shooting any weapons in the [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), Knight Commander Pask can launch *Hand of Steel’s* smoke launchers; if he does so, until your next Shooting phase your opponent must subtract 1 from any [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) that target it.\n\nERROR: The following text was found on another ability with the same name.\n\nOnce per game, instead of shooting any weapons in the [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), this model can use its smoke launchers; if it does so, until your next Shooting phase your opponent must subtract 1 from any [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) that target it.\n\nERROR: The following text was found on another ability with the same name.\n\nOnce per game, instead of shooting any weapons in the [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), this unit can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) for ranged weapons that target it.\n\nERROR: The following text was found on another ability with the same name.\n\nOnce per game, instead of shooting any weapons in the [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) for ranged weapons that target this vehicle." }, "Ability§Specialist Operators": { "text": "", "stats": { "Regiment": { "statType": "term", "value": "<REGIMENT>", "text": "If your army is [Battle-forged](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#BATTLE-FORGED-ARMIES), you can only include one of this unit in a Detachment for each **{v} VETERANS** or **{v} COMBAT** ENGINEER** SQUAD** unit in the same Detachment.", "visibility": "hidden", "dynamic": true } } }, "Ability§Steel Behemoth": { "text": "This model is eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) in a turn in which it [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back). Each time this model is selected to shoot, if it is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it." }, "Ability§Storm Shield": { "text": "The bearer has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves). In addition, add 1 to armour [saving throws](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made for the bearer.\n\nERROR: The following text was found on another ability with the same name.\n\nThe bearer has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves). In addition, add 1 to armour [saving throws](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made for the bearer." }, "Ability§Strafing Coordinates": { "text": "At the start of the [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), pick an enemy unit, other than one which can [FLY](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying), within 18″ of this model. For the duration of the phase, you can re-roll [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1 for any friendly **AERONAUTICA IMPERIALIS** units that can FLY that target the unit you picked." }, "Ability§Subterranean Assault": { "text": "", "stats": { "Regiment": { "statType": "term", "value": "<REGIMENT>", "text": "During deployment, you can set up this unit underground instead of setting it up on the battlefield. If you do, you can also set up one **{v} VETERANS** or **{v} COMBAT** ENGINEER** SQUAD** unit underground with it; if you do so, at the start of the battle, this model counts as having friendly models embarked within it for the purposes of any mission rules. During the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of one of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), you can set up this unit, and any unit set up underground with it anywhere on the battlefield within 3″ of each other and more than 9″ away from any enemy models.", "visibility": "hidden", "dynamic": true } } }, "Ability§Summary Execution": { "text": "The first time an ASTRA MILITARUM unit fails a [Morale test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) during the [Morale phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MORALE-PHASE) whilst it is within 6″ of any friendly **COMMISSARS**, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test).\n\nERROR: The following text was found on another ability with the same name.\n\nThe first time an ASTRA MILITARUM unit fails a Morale test during the [Morale phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MORALE-PHASE) whilst it is within 6″ of any friendly **COMMISSAR** models, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test)." }, "Ability§Supersonic": { "text": "When this model moves in your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20″ to its Move characteristic until the end of the Movement phase instead of making an [Advance roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance)." }, "Ability§Support Vehicle": { "text": "", "stats": { "Regiment": { "statType": "term", "value": "<REGIMENT>", "text": "At the end of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), this model can repair one friendly **{v} VEHICLE** model within 3″ of it. That VEHICLE** model regains 1 lost wound. Each model can only be repaired once per turn. In addition, if that VEHICLE** model has already shot with any weapons that can only be used once per battle, those weapons can be used one additional time this battle.", "visibility": "hidden", "dynamic": true } } }, "Ability§Supreme Commander": { "text": "Lord Castellan Creed’s Voice of Command ability has a range of 12\", and he may use this ability three times in each of your turns. Resolve the effects of the first order before issuing the second order, and so on." }, "Ability§Sworn Protector": { "text": "Roll a D6 each time [Lord Castellan Creed](https://wahapedia.ru/wh40k9ed/factions/astra-militarum/Lord-Castellan-Creed) loses a wound whilst he is within 3″ of Colour Sergeant Kell; on a 2+ Lord Castellan Creed does not lose a wound but Colour Sergeant Kell suffers a [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds)." }, "Ability§Tactical Genius": { "text": "If your army is [Battle-forged](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#BATTLE-FORGED-ARMIES), you receive an additional 2 [Command Points](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points) if Lord Castellan Creed is your [Warlord](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord)." }, "Ability§Tanith Camo-cloak": { "text": "This unit is not an eligible target for ranged attacks if it is more than 18″ away from the firing unit. Each time a ranged attack is made against this unit, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll). Each time a ranged attack is allocated to a model in this unit while it is receiving the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover), add an additional 1 to any armour [saving throws](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made against that attack." }, "Ability§Tank Orders": { "text": "\n\nERROR: The following text was found on another ability with the same name.\n\nKnight Commander Pask can issue orders to a friendly **CADIAN VEHICLE** unit (excluding TITANIC** units) at the start of your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE). To issue a Tank Order, pick a target CADIAN** VEHICLE** unit within 6″ of Knight Commander Pask and choose which order you wish to issue from the following table. Each CADIAN** VEHICLE** unit can only be given a single order each turn.\n\n\n\n
TANK ORDERS
ORDER
Full Throttle!**\n\nInstead of shooting this phase the ordered model immediately moves as if it were the [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE). It must Advance as part of this move, and cannot declare a [charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#CHARGE-PHASE) during this turn.
Gunners, Kill on Sight!**\n\nRe-roll hit rolls of 1 for the ordered model until the end of the phase.
Strike and Shroud!**\n\nThis order can only be issued to a model that has not yet used its smoke launchers during the battle. The ordered model can shoot its weapons and launch its smoke launchers during this phase.
", "stats": { "Regiment": { "statType": "term", "value": "<REGIMENT>", "text": "This model can issue one order each turn to a friendly **{v} VEHICLE** unit (excluding TITANIC** units) at the start of your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE). To issue a tank order, pick a target {v}** VEHICLE** unit within 6″ of this model and choose which order you wish to issue from the table below. Each {v}** VEHICLE** unit can only be given a single order each turn.\n\n\n\n
TANK ORDERS
ORDER
Full Throttle!**\n\nInstead of shooting this phase the ordered model immediately moves as if it were the [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE). It must Advance as part of this move, and cannot declare a [charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#CHARGE-PHASE) during this turn.
Gunners, Kill on Sight!**\n\nRe-roll hit rolls of 1 for the ordered model until the end of the phase.
Strike and Shroud!**\n\nThis order can only be issued to a model that has not yet used its smoke launchers during the battle. The ordered model can shoot its weapons and launch its smoke launchers during this phase.
", "visibility": "hidden", "dynamic": true } } }, "Ability§Telepathic Assault": { "text": "Each time you take a [Psychic test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Psychic-Tests) for this unit when it attempts to [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) [Smite](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Smite), roll 1D6 instead of 2D6." }, "Ability§The Hour is Nigh": { "text": "The Deathstrike missile cannot be fired normally in the [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE) or during [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch). In one of your Shooting phases, if you wish to fire the Deathstrike missile, roll a D6 and add the battle round number. If the result is 8 or more, you can fire the Deathstrike missile during this Shooting phase. For example, in the third battle round, a roll of 5+ would be needed to fire the Deathstrike missile." }, "Ability§The Ratling Twins": { "text": "You can re-roll failed [hit](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) and [wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) rolls when shooting with Reins sniper rifle if the target is also visible to Raus." }, "Ability§Track guards": { "text": "A vehicle with track guards always counts as having its starting number of Wounds when determining its Move characteristic (i.e. its Move characteristic does not decrease as it suffers wounds)." }, "Ability§Trooper ‘Try Again’ Bragg": { "text": "Trooper ‘Try Again’ Bragg does not suffer the penalty to [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) incurred for moving and firing a [Heavy weapon](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#HEAVY) in the same turn. In addition, in the [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), each time this unit has resolved its attacks, if no hits were scored with Trooper ‘Try Again’ Bragg’s autocannon, this model can immediately [shoot again](https://wahapedia.ru/wh40k9ed/the-rules/rules-appendix/#Shoot-Again)." }, "Ability§Vehicle Squadron": { "text": "The first time this unit is set up, all models in this unit must be placed within 6″ of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes." }, "Ability§Voice of Command": { "text": "", "stats": { "Regiment": { "statType": "term", "value": "<REGIMENT>", "text": "This unit may issue one order per turn to the soldiers under their command at the start of their [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE). Orders may only be issued to **INFANTRY** units within 6″ of this unit that have the same [{v}](https://wahapedia.ru/wh40k9ed/factions/astra-militarum/#REGIMENT-) keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.\n\n\n\nEach time a {v}** unit with the Voice of Command ability issues one of the following orders to a **{v} INFANTRY** unit, that same order can be issued to one or more other friendly {v}** INFANTRY** units (excluding OFFICER** units) that are within 6″ of the unit that order was originally issued to: *Take Aim!; First Rank, Fire! Second Rank, Fire!; Bring it Down!; Forwards, for the Emperor!; Get Back in the Fight!; Fix Bayonets!*\n\n\n\n$Table$", "visibility": "hidden", "dynamic": true } } }, "Ability§War Hymns": { "text": "You can add 1 to the Attacks characteristic of all models in **ADEPTUS MINISTORUM** INFANTRY** and **ASTRA MILITARUM** INFANTRY** units that are within 6″ of any friendly **MINISTORUM PRIESTS**." }, "Ability§Weapons Team": { "text": "For the purposes of embarking within [Transports](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Transports), models in this unit are considered to be Heavy Weapons Team models." }, "Ability§Whirling Blades": { "text": "This model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) against melee attacks." }, "Ability§Wrecked": { "text": "Each time a model in this unit is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 9″ suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On any other result that model is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle it is treated as an [Obstacles](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) with the following [terrain traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):\n\n* [Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground)\n* [Exposed Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Exposed-Position)\n* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this building is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 6″ suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On any other result this building is wrecked; though the model counts as destroyed for all rules purposes do not remove the model from the battlefield. Instead, for the remainder of the battle it is treated as an [Obstacle](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) [terrain feature](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features-1) with the following [terrain traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):\n\n* [Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground)\n* [Exposed Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Exposed-Position)\n* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)" }, "Ability§You Go High, I’ll Go Low": { "text": "The first time this unit is set up on the battlefield, both models must be placed in [unit coherency](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unit-Coherency) with each other. From that point onwards, each operates independently and is treated as a separate unit." }, "Ability§Zealot": { "text": "You can re-roll failed [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) for this unit in a turn in which it charged, made a [heroic intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention), or was charged by an enemy unit.\n\nERROR: The following text was found on another ability with the same name.\n\nYou can re-roll failed [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) for a unit with this ability in a turn in which it charged, made a [heroic intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention), or was charged by an enemy unit.\n\nERROR: The following text was found on another ability with the same name.\n\nYou can re-roll failed [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) for Gotfret de Montbard in a turn in which he charged, made a [Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention), or was charged by an enemy unit." }, "Dedicated Transport§Centaur Light Carrier": { "stats": { "Power Level": { "value": 4 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Centaur Light Carrier", "Transport", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Smoke Launchers", "Ability§Artillery Tractor", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Centaur Light Carrier", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Centaur Light Carrier is equipped with: 2 heavy stubbers.\n\n• This model can be equipped with 1 hunter-killer missile.", "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Dedicated Transport§Chimera": { "stats": { "Power Level": { "value": 5 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Chimera", "Transport", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Explodes", "Ability§Smoke Launchers", "Ability§Armour of Contempt", { "item": "Model§Chimera (Chimera)", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Chimera is a single model equipped with a multi-laser, a heavy bolter and two lasgun arrays.\n\n• This model may replace its heavy bolter with a heavy flamer.\n\n• This model may replace its multi-laser with a heavy flamer or a heavy bolter.\n\n• This model may take items from the ***Vehicle Equipment*** list.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Dedicated Transport§Chimera (Legendary)": { "stats": { "Power Level": { "value": 5 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Chimera", "Transport", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Explodes", "Ability§Smoke Launchers", "Ability§Armour of Contempt", { "item": "Model§Chimera (Chimera (Legendary))", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Chimera is a single model equipped with a multi-laser, a heavy bolter and two lasgun arrays.\n\n• This model may replace its heavy bolter with a heavy flamer.\n\n• This model may replace its multi-laser with a heavy flamer or a heavy bolter.\n\n• This model may take items from the ***Vehicle Equipment*** list.\n\n• This model can have its multi-laser replaced with 1 twin heavy bolter.\n\n• This model can have its multi-laser replaced with 1 autocannon.", "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Dedicated Transport§Hades Breaching Drill": { "stats": { "Power Level": { "value": 4 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Hades Breaching Drill", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Subterranean Assault", "Ability§Specialist Operators", "Ability§Whirling Blades", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Hades Breaching Drill", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Hades Breaching Drill is equipped with: melta-cutter drill.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Dedicated Transport§Storm Chimera": { "stats": { "Power Level": { "value": 5 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Storm Chimera", "Transport", "Vehicle" ], "Faction": [ "Astra Militarum", "Imperium", "Krieg" ] }, "assets": { "traits": [ "Ability§Smoke Launchers", "Ability§Explodes", "Ability§Dozer blade", "Ability§Track guards", "Ability§Armour of Contempt", { "item": "Model§Storm Chimera", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Storm Chimera is equipped with: autocannon; heavy bolter.\n\n• This model’s heavy bolter can be replaced with 1 heavy flamer.\n\n• This model can be equipped with 1 hunter-killer missile.\n\n• This model can be equipped with one of the following: 1 heavy stubber; 1 storm bolter.\n\n• This model can be equipped with one of the following: 1 dozer blade; 1 track guards.", "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Dedicated Transport§Taurox": { "stats": { "Power Level": { "value": 5 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Taurox", "Transport", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Taurox", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Taurox is a single model equipped with two autocannons.\n\n• This model may take a storm bolter or heavy stubber.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Dedicated Transport§Taurox Prime": { "stats": { "Power Level": { "value": 7 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Taurox Prime", "Transport", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium", "Militarum Tempestus" ] }, "assets": { "traits": [ "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Taurox Prime", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Taurox Prime is a single model equipped with a Taurox battle cannon and two hot-shot volley guns.\n\n• This model may replace its Taurox battle cannon with a Taurox gatling cannon or a Taurox missile launcher.\n\n• This model may replace its two hot-shot volley guns with two autocannons.\n\n• This model may take a storm bolter or a heavy stubber.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Dedicated Transport§Trojan Support Vehicle": { "stats": { "Power Level": { "value": 5 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Transport", "Trojan Support Vehicle", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Support Vehicle", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Trojan Support Vehicle", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Trojan Support Vehicle is equipped with: heavy bolter.\n\n• This model's heavy bolter can be replaced with 1 heavy flamer.\n\n• This model can be equipped with 1 hunter-killer missile.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Elites§Astropath": { "stats": { "Power Level": { "value": 2 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Astropath", "Character", "Infantry", "Psyker" ], "Faction": [ "Astra Militarum", "Astra Telepathica", "Imperium", "Scholastica Psykana" ] }, "assets": { "traits": [ "Ability§Astral Divination", "Ability§Telepathic Assault", "Psychic Power§Smite", { "item": "Model§Astropath", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "An Astropath is a single model armed with a Telepathica stave.\n\n• This model may replace its Telepathica stave with a laspistol.\n\nThis model can attempt to [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) one psychic power in each friendly [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), and attempt to [deny](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) one psychic power in each enemy Psychic phase. It knows the [Smite](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Smite) power and one power from the **[Psykana discipline](https://wahapedia.ru/wh40k9ed/factions/astra-militarum/#Psykana-Discipline)**.", "allowed": { "classifications": [ "Psykana Discipline" ] }, "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Elites§Atlas Recovery Tank": { "stats": { "Power Level": { "value": 5 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Atlas Recovery Tank", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Smoke Launchers", "Ability§Recovery Vehicle", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Atlas Recovery Tank", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "An Atlas Recovery Tank is equipped with: heavy bolter.\n\n• This model can be equipped with 1 hunter-killer missile.\n\n• This model can be equipped with one of the following: 1 heavy stubber; 1 storm bolter.", "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Elites§Bullgryns": { "stats": { "Power Level": { "value": 5 }, "model": { "value": "Model§Bullgryn" }, "Bullgryns": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 2, "min": 2, "max": 8, "increment": { "value": 2 } } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Bullgryns", "Infantry", "Ogryn" ], "Faction": [ "Astra Militarum", "Imperium", "Militarum Auxilla" ] }, "assets": { "traits": [ "Ability§Brute shield", "Ability§Slabshield", "Ability§Avalanche of Muscle", { "item": "Model§Bullgryn", "quantity": 2 }, "Model§Bullgryn Bone ’ead" ] }, "text": "This unit contains 1 Bullgryn Bone ’ead and 2 Bullgryns. It may contain up to 3 additional Bullgryns (**Power Rating +5**) or up to 6 additional Bullgryns (Power Rating +10**). Each model is armed with a grenadier gauntlet and frag bombs and equipped with a slabshield.\n\n• Any model may replace its grenadier gauntlet with a Bullgryn maul.\n\n• Any model may replace its slabshield with a brute shield.\n\n\nERROR: there might be a problem with Power Rating that will require a custom rule.", "allowed": { "items": [ "Model§Bullgryn" ] }, "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Elites§Colour Sergeant Kell": { "stats": { "Power Level": { "value": 3 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Colour Sergeant Kell", "Infantry" ], "Faction": [ "Astra Militarum", "Cadian", "Imperium" ] }, "assets": { "traits": [ "Ability§Colours of the Cadian 8th", "Ability§Listen Up, Maggots!", "Ability§Sworn Protector", { "item": "Model§Colour Sergeant Kell", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "Colour Sergeant Kell is a single model armed with a laspistol, power fist and power sword. Only one of this model may be included in your army.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Elites§Combat Engineer Squad": { "stats": { "Power Level": { "value": 2 }, "model": { "value": "Model§Engineer" }, "Combat Engineer Squad": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 4, "min": 4, "max": 9 }, "poweri": { "value": 2 }, "power1": { "value": 5 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Combat Engineer Squad", "Infantry" ], "Faction": [ "Astra Militarum", "Imperium", "Krieg" ] }, "assets": { "traits": [ "Ability§Sappers", "Ability§Engineer Weapons Team", { "item": "Model§Engineer", "quantity": 4 }, "Model§Engineer Watchmaster" ] }, "text": "If this unit contains 1 Engineer Weapons Team model, change the number of Engineers this unit can contain to 2-7. If this unit contains 6 or more models, or 1 Engineer Weapon Team model and at least 4 other models, it has **Power Rating 4**. Every Engineer or Engineer Watchmaster is equipped with: Engineer shotgun; frag grenades, gas bombs. An Engineer Weapons Team is equipped with: mole launcher; frag grenades, gas bombs.\n\n\n\n\nERROR: there might be a problem with incrementation that will require inputting by hand.", "allowed": { "items": [ "Model§Engineer" ] }, "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Elites§Command Squad": { "stats": { "Power Level": { "value": 2 }, "Medi-pack": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Medi-pack", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Regimental Standard": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Regimental Standard", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Vox-caster": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Vox-caster", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Command Squad", "Infantry", "Veterans" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ { "item": "Model§Veteran (Command Squad)", "quantity": 4 } ] }, "text": "This unit contains 4 Veterans. Each model is armed with a lasgun and frag grenades.\n\n• Any Veteran may replace their lasgun with a laspistol.\n\n• Any Veteran with a laspistol may also take a chainsword.\n\n• One Veteran may take a vox-caster.\n\n• One other Veteran may replace their lasgun with a heavy flamer.\n\n• One other Veteran may take a regimental standard.\n\n• One other Veteran may take a medi-pack.\n\n• Two other Veterans may form a Veteran Heavy Weapons Team which must take an item from the ***Heavy Weapons*** list.\n\n• Any other Veteran may replace their lasgun with an item from the **Special Weapons*** list.", "allowed": { "items": [ "Model§Veteran (Command Squad)" ] }, "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Elites§Commissar": { "stats": { "Power Level": { "value": 2 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Commissar", "Infantry" ], "Faction": [ "Astra Militarum", "Imperium", "Officio Prefectus" ] }, "assets": { "traits": [ "Ability§Aura of Discipline", "Ability§Summary Execution", { "item": "Model§Commissar (Commissar)", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Commissar is a single model armed with a bolt pistol.\n\n• This model may take up to two items from the ***Melee Weapons*** list.\n\n• This model may replace their bolt pistol with an item from the **Ranged Weapons*** list.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Elites§Commissar (Legendary)": { "stats": { "Power Level": { "value": 2 } }, "keywords": { "Source": [ "Datasheet—Warhammer Legends: Astra Militarum" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Commissar", "Infantry" ], "Faction": [ "Astra Militarum", "Imperium", "Officio Prefectus" ] }, "assets": { "traits": [ "Ability§Aura of Discipline", "Ability§Summary Execution", { "item": "Model§Commissar (Commissar (Legendary))", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Commissar is a single model armed with a bolt pistol.\n\n• This model may take up to two items from the ***Melee Weapons*** list.\n\n• This model may replace their bolt pistol with an item from the **Ranged Weapons*** list.\n\n• For each power sword this model is equipped with, it can instead be equipped with: 1 power axe; 1 power maul.", "meta": { "Publication": "[Warhammer Legends: Astra Militarum (Datasheet) 8th ed. – @2019-12-04](https://www.warhammer-community.com/wp-content/uploads/2019/12/b8a09e3d.pdf)" } }, "Elites§Commissar Severina Raine": { "stats": { "Power Level": { "value": 2 } }, "keywords": { "Source": [ "Datasheet—Games Workshop: Commissar Severina Raine" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Commissar", "Infantry", "Severina Raine" ], "Faction": [ "Astra Militarum", "Imperium", "Officio Prefectus" ] }, "assets": { "traits": [ "Ability§Aura of Discipline", "Ability§Summary Execution", "Ability§Leading from the Front", { "item": "Model§Commissar Severina Raine", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "Commissar Severina Raine is a single model armed with Penance and Evenfall. Only one of this model may be included in your army.", "meta": { "Publication": "[Games Workshop: Commissar Severina Raine (Datasheet) 8th ed. – @2019-02-17](https://whc-cdn.games-workshop.com/wp-content/uploads/2019/02/40K_AM_Severina_Raine_Datasheet_ENG.pdf)" } }, "Elites§Crusaders": { "stats": { "Power Level": { "value": 2 }, "model": { "value": "Model§Crusader" }, "Crusaders": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 2, "min": 2, "max": 10, "increment": { "value": 2 } } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Crusaders", "Infantry" ], "Faction": [ "Adeptus Ministorum", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Acts of Faith", "Ability§Shield of Faith", "Ability§Zealot", "Ability§Storm Shield", { "item": "Model§Crusader", "quantity": 2 } ] }, "text": "This unit contains 2 Crusaders. It may contain up to 2 additional Crusaders (**Power Rating +2**), up to 4 additional Crusaders (Power Rating +4**), up to 6 additional Crusaders (Power Rating +6**) or up to 8 additional Crusaders (Power Rating +8**). Each Crusader is armed with a power sword.\n\n\n\n\nERROR: there might be a problem with Power Rating that will require a custom rule.", "allowed": { "items": [ "Model§Crusader" ] }, "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Elites§Death Rider Command Squadron": { "stats": { "Power Level": { "value": 4 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Cavalry", "Command Squadron", "Death Riders" ], "Faction": [ "Astra Militarum", "Imperium", "Krieg" ] }, "assets": { "traits": [ "Ability§Augmented Mount", "Ability§Flanking Manoeuvres", "Ability§Command Squadron", { "item": "Model§Death Rider Veteran", "quantity": 4 } ] }, "text": "Every model is equipped with: laspistol; death rider hunting lance; savage claws; frag grenades.", "allowed": { "items": [ "Model§Death Rider Veteran" ] }, "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Elites§Death Rider Commissar": { "stats": { "Power Level": { "value": 2 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Cavalry", "Character", "Commissar", "Death Rider Commissar", "Death Riders" ], "Faction": [ "Astra Militarum", "Imperium", "Krieg", "Officio Prefectus" ] }, "assets": { "traits": [ "Ability§Augmented Mount", "Ability§Flanking Manoeuvres", "Ability§Summary Execution", "Ability§Aura of Discipline", { "item": "Model§Death Rider Commissar", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Death Rider Commissar is equipped with: laspistol; frag grenades; krak grenades.\n\n• This model’s laspistol can be replaced with one of the following: 1 bolt pistol; 2 bolt pistols; 1 boltgun; 1 hot-shot laspistol; 2 hot-shot laspistols; 1 hot-shot lasgun; 2 laspistols; 1 plasma pistol.\n\n• If this unit does not have two Pistol weapons, this model can be equipped with one of the following: 1 chainsword; 1 power axe; 1 power maul; 1 power sword; 1 power fist. This model cannot be equipped with two [Pistol](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PISTOL) weapons.", "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Elites§Elysian Drop Sentinels": { "stats": { "Power Level": { "value": 3 }, "model": { "value": "Model§Drop Sentinel" }, "Elysian Drop Sentinels": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } }, "poweri": { "value": 3 }, "power1": { "value": 2 }, "power2": { "value": 3 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Elysian Drop Sentinels", "Vehicle" ], "Faction": [ "Astra Militarum", "Elysian", "Imperium" ] }, "assets": { "traits": [ "Ability§Scout Vehicle", "Ability§Smoke Launchers", "Ability§Aerial Drop", "Ability§Explodes", "Ability§Armour of Contempt", "Model§Drop Sentinel" ] }, "text": "If this unit contains 2 models, it has **Power Rating 6**. If this unit contains 3 models, it has Power Rating 9**. Every model is equipped with: heavy bolter.\n\n• Any number of models can each have their heavy bolter replaced with one of the following: 1 heavy flamer; 1 multi-melta.\n\n• Any number of models can each be equipped with 1 hunter-killer missile.", "allowed": { "items": [ "Model§Drop Sentinel" ] }, "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Elites§Elysian Sniper Squad": { "stats": { "Power Level": { "value": 1 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Elysian Sniper Squad", "Infantry" ], "Faction": [ "Astra Militarum", "Elysian", "Imperium" ] }, "assets": { "traits": [ "Ability§Weapons Team", { "item": "Model§Sniper Team", "quantity": 3 } ] }, "text": "Every model is equipped with: lasgun; sniper rifle; frag grenades.", "allowed": { "items": [ "Model§Sniper Team" ] }, "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Elites§Gotfret de Montbard": { "stats": { "Power Level": { "value": 2 } }, "keywords": { "Source": [ "Boxset—Warhammer Quest: Blackstone Fortress – Escalation" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Crusader", "Ecclesiarchy Battle Conclave", "Gotfret de Montbard", "Infantry" ], "Faction": [ "Adeptus Ministorum", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Acts of Faith", "Ability§Hacking Advance", "Ability§Shield of Faith", "Ability§Zealot", "Ability§Storm Shield", "Ability§Ecclesiarchy Battle Conclave", "Ability§Servant of the Imperium", { "item": "Model§Gotfret de Montbard", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "Gotfret de Montbard is a single model armed with a power sword and storm shield. Only one of this model can be included in your army.", "meta": { "Publication": "[Warhammer Quest: Blackstone Fortress – Escalation (Boxset) 8th ed. – @2019-08-24](null)" } }, "Elites§Master of Ordnance": { "stats": { "Power Level": { "value": 2 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Infantry", "Master of Ordnance", "Officer" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Master of Ballistics", { "item": "Model§Master of Ordnance", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Master of Ordnance is a single model armed with a laspistol and an artillery barrage.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Elites§Militarum Tempestus Command Squad": { "stats": { "Power Level": { "value": 3 }, "Platoon Standard": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Platoon Standard", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Medi-pack": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Medi-pack", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Vox-caster": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Vox-caster", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Infantry", "Tempestus Command Squad" ], "Faction": [ "", "Astra Militarum", "Imperium", "Militarum Tempestus" ] }, "assets": { "traits": [ "Ability§Aerial Drop", { "item": "Model§Tempestus Scion (Militarum Tempestus Command Squad)", "quantity": 4 } ] }, "text": "This unit contains 4 Tempestus Scions. Each model is armed with a hot-shot lasgun, frag grenades and krak grenades.\n\n• One model may either replace its hot-shot lasgun with a hot-shot laspistol and a vox-caster, or take a hot-shot laspistol and a vox-caster in addition to their hot-shot lasgun.\n\n• One other model may either replace its hot-shot lasgun with a hot-shot laspistol and a medi-pack, or take a hot-shot laspistol and a medi-pack in addition to their hot-shot lasgun.\n\n• One other model may take a platoon standard.\n\n• Up to four other models may replace their hot-shot lasgun with a flamer, meltagun, plasma gun, grenade launcher or hot-shot volley gun.", "allowed": { "items": [ "Model§Tempestus Scion (Militarum Tempestus Command Squad)" ] }, "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Elites§Ministorum Priest": { "stats": { "Power Level": { "value": 2 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Infantry", "Ministorum Priest" ], "Faction": [ "Adeptus Ministorum", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Zealot", "Ability§Rosarius", "Ability§War Hymns", { "item": "Model§Ministorum Priest", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Ministorum Priest is a single model armed with a laspistol, frag grenades and krak grenades.\n\n• This model may take an autogun.\n\n• This model may take a chainsword.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Elites§Nork Deddog": { "stats": { "Power Level": { "value": 3 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Infantry", "Nork Deddog", "Ogryn" ], "Faction": [ "Astra Militarum", "Imperium", "Militarum Auxilla" ] }, "assets": { "traits": [ "Ability§Avalanche of Muscle", "Ability§Heroic Sacrifice", "Ability§Loyal to the End", { "item": "Model§Nork Deddog", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "Nork Deddog is a single model armed with a ripper gun, a huge knife and frag bombs. He can also deliver a thunderous headbutt. Only one of this model may be included in your army.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Elites§Officer of the Fleet": { "stats": { "Power Level": { "value": 2 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Infantry", "Officer", "Officer of the Fleet" ], "Faction": [ "Aeronautica Imperialis", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Air Raid Requested", "Ability§Strafing Coordinates", { "item": "Model§Officer of the Fleet", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "An Officer of the Fleet is a single model armed with a laspistol.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Elites§Ogryn Bodyguard": { "stats": { "Power Level": { "value": 3 }, "Bullgryn Plate": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": "Wargear§Bullgryn Plate" } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Infantry", "Ogryn", "Ogryn Bodyguard" ], "Faction": [ "Astra Militarum", "Imperium", "Militarum Auxilla" ] }, "assets": { "traits": [ "Ability§Avalanche of Muscle", "Ability§Brute shield", "Ability§Bodyguard", "Ability§Slabshield", { "item": "Model§Ogryn Bodyguard", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "An Ogryn Bodyguard is a single model armed with a ripper gun, a huge knife and frag bombs.\n\n• This model may replace its ripper gun with a grenadier gauntlet or Bullgryn maul.\n\n• This model may replace its huge knife with a slabshield or brute shield.\n\n• This model may take Bullgryn plate.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Elites§Ogryns": { "stats": { "Power Level": { "value": 4 }, "model": { "value": "Model§Ogryn" }, "Ogryns": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 2, "min": 2, "max": 8, "increment": { "value": 2 } } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Infantry", "Ogryn" ], "Faction": [ "Astra Militarum", "Imperium", "Militarum Auxilla" ] }, "assets": { "traits": [ "Ability§Avalanche of Muscle", { "item": "Model§Ogryn", "quantity": 2 }, "Model§Ogryn Bone ’ead" ] }, "text": "This unit contains 1 Ogryn Bone ’ead and 2 Ogryns. It may contain up to 3 additional Ogryns (**Power Rating +4**) or up to 6 additional Ogryns (Power Rating +8**). Each model is armed with a ripper gun and frag bombs.\n\n\n\n\nERROR: there might be a problem with Power Rating that will require a custom rule.", "allowed": { "items": [ "Model§Ogryn" ] }, "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Elites§Platoon Commander": { "stats": { "Power Level": { "value": 2 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Infantry", "Officer", "Platoon Commander" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Voice of Command", "Ability§Refractor Field", { "item": "Model§Platoon Commander (Platoon Commander)", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Platoon Commander is a single model armed with a laspistol and frag grenades.\n\n• This model may take a chainsword or an item from the ***Melee Weapons*** list.\n\n• This model may replace its laspistol with an item from the **Ranged Weapons*** list.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Elites§Platoon Commander (Legendary)": { "stats": { "Power Level": { "value": 2 } }, "keywords": { "Source": [ "Datasheet—Warhammer Legends: Astra Militarum" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Infantry", "Officer", "Platoon Commander" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Voice of Command", "Ability§Refractor Field", { "item": "Model§Platoon Commander (Platoon Commander (Legendary))", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Platoon Commander is a single model armed with a laspistol and frag grenades.\n\n• This model may take a chainsword or an item from the ***Melee Weapons*** list.\n\n• This model may replace its laspistol with an item from the **Ranged Weapons*** list.\n\n• This model can be equipped with one of the following instead of 1 chainsword: 1 power axe; 1 power maul.", "meta": { "Publication": "[Warhammer Legends: Astra Militarum (Datasheet) 8th ed. – @2019-12-04](https://www.warhammer-community.com/wp-content/uploads/2019/12/b8a09e3d.pdf)" } }, "Elites§Quartermaster Cadre Squad": { "stats": { "Power Level": { "value": 2 }, "model": { "value": "Model§Medicae-servitor" }, "Quartermaster Cadre Squad": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 2, "min": 2, "max": 4, "increment": { "value": 2 } }, "poweri": { "value": 1 }, "power1": { "value": 3 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Infantry", "Quartermaster Cadre" ], "Faction": [ "Astra Militarum", "Imperium", "Krieg" ] }, "assets": { "traits": [ "Ability§Mindlock", "Ability§Medi-pack (Aura)", { "item": "Model§Medicae-servitor", "quantity": 2 }, "Model§Quartermaster Revenant" ] }, "text": "If this unit contains 4 or more models, it has **Power Rating 3**. Each Medicae-servitor is equipped with: medical scalpels. The Quartermaster Revenant is equipped with: hot-shot laspistol; frag grenades; krak grenades.\n\n• The Quartermaster Revenant’s hot-shot laspistol can be replaced with one weapon from the ***Ranged Weapons*** list.\n\n• The Quartermaster Revenant can be equipped with one weapon from the **Melee Weapons*** list.", "allowed": { "items": [ "Model§Medicae-servitor" ] }, "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Elites§Ratlings": { "stats": { "Power Level": { "value": 2 }, "model": { "value": "Model§Ratling" }, "Ratlings": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 5, "min": 5, "max": 10, "increment": { "value": 5 } } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Infantry", "Ratlings" ], "Faction": [ "Astra Militarum", "Imperium", "Militarum Auxilla" ] }, "assets": { "traits": [ "Ability§Find the Best Spot", "Ability§Shoot Sharp and Scarper", "Ability§Naturally Stealthy", { "item": "Model§Ratling", "quantity": 5 } ] }, "text": "This unit contains 5 Ratlings. It may contain up to 5 additional Ratlings (**Power Rating +2**). Each model is armed with a sniper rifle.\n\n\n\n\nERROR: there might be a problem with Power Rating that will require a custom rule.", "allowed": { "items": [ "Model§Ratling" ] }, "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Elites§Rein and Raus": { "stats": { "Power Level": { "value": 2 } }, "keywords": { "Source": [ "Boxset—Warhammer Quest: Blackstone Fortress" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Infantry", "Ratling", "Raus", "Rein" ], "Faction": [ "Astra Militarum", "Imperium", "Militarum Auxilla" ] }, "assets": { "traits": [ "Ability§Find the Best Spot", "Ability§Shoot Sharp and Scarper", "Ability§Naturally Stealthy", "Ability§You Go High, I’ll Go Low", "Ability§Grappling Hook", "Ability§The Ratling Twins", "Model§Rein", "Model§Raus" ] }, "text": "This unit contains two models, Rein and Raus. Rein is armed with a sniper rifle and stub pistol. Raus is armed with a stub pistol and demolition charge. Only one of this unit can be included in your army.", "meta": { "Publication": "[Warhammer Quest: Blackstone Fortress (Boxset) 8th ed. – @2018-11-10](null)" } }, "Elites§Sentinel Powerlifters": { "stats": { "Power Level": { "value": 3 }, "model": { "value": "Model§Sentinel Powerlifter" }, "Sentinel Powerlifters": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } }, "poweri": { "value": 3 }, "power1": { "value": 2 }, "power2": { "value": 3 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Sentinel Powerlifters", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Scout Vehicle", "Ability§Smoke Launchers", "Ability§Explodes", "Ability§Armour of Contempt", "Model§Sentinel Powerlifter" ] }, "text": "If this unit contains 2 models, it has **Power Rating 6**. If this unit contains 3 models, it has Power Rating 9**. Every model is equipped with: powerlifter.", "allowed": { "items": [ "Model§Sentinel Powerlifter" ] }, "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Elites§Sergeant Harker": { "stats": { "Power Level": { "value": 3 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Infantry", "Sergeant Harker" ], "Faction": [ "Astra Militarum", "Catachan", "Imperium" ] }, "assets": { "traits": [ "Ability§Harker’s Hellraisers", { "item": "Model§Sergeant Harker", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "Sergeant Harker is a single model armed with Payback, frag grenades and krak grenades. Only one of this model may be included in your army.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Elites§Servitors": { "stats": { "Power Level": { "value": 2 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Infantry", "Servitors" ], "Faction": [ "", "Adeptus Mechanicus", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Mindlock", { "item": "Model§Servitor", "quantity": 4 } ] }, "text": "This unit contains 4 Servitors. Each Servitor is armed with a servo-arm.\n\n• Up to two models may replace their servo-arm with a heavy bolter, plasma cannon or multi-melta.", "allowed": { "items": [ "Model§Servitor" ] }, "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Elites§Sly Marbo": { "stats": { "Power Level": { "value": 3 } }, "keywords": { "Source": [ "Made to Order—Sly Marbo" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Infantry", "Sly Marbo" ], "Faction": [ "Astra Militarum", "Catachan", "Imperium" ] }, "assets": { "traits": [ "Ability§Loner", "Ability§One With his Surroundings", "Ability§Like Fighting a Shadow", "Ability§Lethal Ambush", { "item": "Model§Sly Marbo", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "Sly Marbo is a single model. He is armed with a ripper pistol, frag grenades and an envenomed blade. Only one of this model may be included in your army.", "meta": { "Publication": "[Sly Marbo (Made to Order) 8th ed. – @0001-01-01](null)" } }, "Elites§Special Weapons Squad": { "stats": { "Power Level": { "value": 2 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Infantry", "Special Weapons Squad" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ { "item": "Model§Guardsman (Special Weapons Squad)", "quantity": 6 } ] }, "text": "This unit contains 6 Guardsmen. Each model is armed with a lasgun and frag grenades.\n\n• Three models must replace their lasgun with an item from the ***Special Weapons*** list.", "allowed": { "items": [ "Model§Guardsman (Special Weapons Squad)" ] }, "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Elites§Special Weapons Squad (Legendary)": { "stats": { "Power Level": { "value": 2 } }, "keywords": { "Source": [ "Datasheet—Warhammer Legends: Astra Militarum" ], "Edition": [ "8th" ], "Keywords": [ "Infantry", "Special Weapons Squad" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ { "item": "Model§Guardsman (Special Weapons Squad (Legendary))", "quantity": 6 } ] }, "text": "This unit contains 6 Guardsmen. Each model is armed with a lasgun and frag grenades.\n\n• Three models must replace their lasgun with an item from the ***Special Weapons*** list.\n\n• Any model can be equipped with 1 demolition charge and 1 lasgun instead of 1 flamer.", "allowed": { "items": [ "Model§Guardsman (Special Weapons Squad (Legendary))" ] }, "meta": { "Publication": "[Warhammer Legends: Astra Militarum (Datasheet) 8th ed. – @2019-12-04](https://www.warhammer-community.com/wp-content/uploads/2019/12/b8a09e3d.pdf)" } }, "Elites§Tech-Priest Enginseer": { "stats": { "Power Level": { "value": 2 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Enginseer", "Infantry", "Tech-Priest" ], "Faction": [ "", "Astra Militarum", "Cult Mechanicus", "Imperium" ] }, "assets": { "traits": [ "Ability§Bionics", "Ability§Master of Machines", { "item": "Model§Tech-Priest Enginseer", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Tech-Priest Enginseer is a single model armed with an Omnissian axe, a laspistol and a servo-arm.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Elites§Veterans": { "stats": { "Power Level": { "value": 4 }, "Vox-caster": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Vox-caster", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Infantry", "Veterans" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ { "item": "Model§Veteran (Veterans)", "quantity": 9 }, "Model§Veteran Sergeant (Veterans)" ] }, "text": "This unit contains 1 Veteran Sergeant and 9 Veterans.\n\n • Each Veteran is armed with a lasgun and frag grenades.\n\n • The Veteran Sergeant is armed with a laspistol and frag grenades.\n\n • A Veteran Heavy Weapons Team is armed with a lasgun and frag grenades.\n\n• Any Veteran may replace their lasgun with a shotgun or an autogun.\n\n• One Veteran may take a vox-caster.\n\n• One other Veteran may replace their lasgun with a heavy flamer.\n\n• Two other Veterans may form a Veteran Heavy Weapons Team who must take an item from the ***Heavy Weapons*** list.\n\n• Up to three other Veterans may replace their lasgun with an item from the **Special Weapons*** list.\n\n• The Veteran Sergeant may take a chainsword or an item from the **Melee Weapons*** list.\n\n• The Veteran Sergeant may replace their laspistol with an item from the **Ranged Weapons*** list.", "allowed": { "items": [ "Model§Veteran (Veterans)" ] }, "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Elites§Veterans (Legendary)": { "stats": { "Power Level": { "value": 5 }, "Vox-caster": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Vox-caster", "stats": { "Points": { "value": 5 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Source": [ "Datasheet—Warhammer Legends: Astra Militarum" ], "Edition": [ "8th" ], "Keywords": [ "Infantry", "Veterans" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ { "item": "Model§Veteran (Veterans (Legendary))", "quantity": 9 }, "Model§Veteran Sergeant (Veterans (Legendary))" ] }, "text": "This unit contains 1 Veteran Sergeant and 9 Veterans.\n\n • Each Veteran is armed with a lasgun and frag grenades.\n\n • The Veteran Sergeant is armed with a laspistol and frag grenades.\n\n • A Veteran Heavy Weapons Team is armed with a lasgun and frag grenades.\n\n• Any Veteran may replace their lasgun with a shotgun or an autogun.\n\n• One Veteran may take a vox-caster.\n\n• One other Veteran may replace their lasgun with a heavy flamer.\n\n• Two other Veterans may form a Veteran Heavy Weapons Team who must take an item from the ***Heavy Weapons*** list.\n\n• Up to three other Veterans may replace their lasgun with an item from the **Special Weapons*** list.\n\n• The Veteran Sergeant may take a chainsword or an item from the **Melee Weapons*** list.\n\n• The Veteran Sergeant may replace their laspistol with an item from the **Ranged Weapons*** list.\n\n• The Veteran Sergeant can be equipped with one of the following instead of 1 chainsword: 1 power axe; 1 power maul.", "allowed": { "items": [ "Model§Veteran (Veterans (Legendary))" ] }, "meta": { "Publication": "[Warhammer Legends: Astra Militarum (Datasheet) 8th ed. – @2019-12-04](https://www.warhammer-community.com/wp-content/uploads/2019/12/b8a09e3d.pdf)" } }, "Elites§Wyrdvane Psykers": { "stats": { "Power Level": { "value": 1 }, "model": { "value": "Model§Wyrdvane Psyker" }, "Wyrdvane Psykers": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 3, "min": 3, "max": 9, "increment": { "value": 3 } } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Infantry", "Psyker", "Wyrdvane Psykers" ], "Faction": [ "Astra Militarum", "Astra Telepathica", "Imperium", "Scholastica Psykana" ] }, "assets": { "traits": [ "Ability§Choir of Minds", "Psychic Power§Smite", { "item": "Model§Wyrdvane Psyker", "quantity": 3 } ] }, "text": "This unit contains 3 Wyrdvane Psykers. It may contain up to 3 additional Wyrdvane Psykers (**Power Rating +1**) or up to 6 additional Wyrdvane Psykers (Power Rating +2**). Each model is armed with a laspistol and a Wyrdvane stave.\n\n\n\nThis unit can attempt to [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) one psychic power in each friendly [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), and attempt to [deny](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) one psychic power in each enemy Psychic phase. It knows the [Smite](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Smite) power and one power from the [Psykana discipline](https://wahapedia.ru/wh40k9ed/factions/astra-militarum/#Psykana-Discipline)**.\n\n\n\nWhen manifesting or denying a psychic power, first select a model in the unit – measure range, visibility etc. from this model. If this unit suffers [Perils of the Warp](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Perils-of-the-Warp), it suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) as described in the core rules, but units within 6″ will only suffer damage if the Perils of the Warp causes the last model in the manifesting unit to be slain.\n\nERROR: there might be a problem with Power Rating that will require a custom rule.", "allowed": { "items": [ "Model§Wyrdvane Psyker" ], "classifications": [ "Psykana Discipline" ] }, "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Fast Attack§Armoured Sentinels": { "stats": { "Power Level": { "value": 3 }, "model": { "value": "Model§Armoured Sentinel" }, "Armoured Sentinels": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Armoured Sentinels", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Explodes", "Ability§Smoke Launchers", "Ability§Armour of Contempt", "Model§Armoured Sentinel" ] }, "text": "This unit contains 1 Armoured Sentinel. It can include 1 additional Armoured Sentinel (**Power Rating +3**) or 2 additional Armoured Sentinels (Power Rating +6**). Each model is equipped with a multi-laser.\n\n• Any model may replace its multi-laser with a heavy flamer, autocannon, missile launcher, lascannon or plasma cannon.\n\n• Any model may take a Sentinel chainsaw.\n\n• Any model may take a hunter-killer missile.\n\n\nERROR: there might be a problem with Power Rating that will require a custom rule.", "allowed": { "items": [ "Model§Armoured Sentinel" ] }, "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Fast Attack§Death Rider Squadron": { "stats": { "Power Level": { "value": 5 }, "model": { "value": "Model§Death Rider" }, "Death Rider Squadron": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 4, "min": 4, "max": 9, "increment": { "value": 5 } }, "poweri": { "value": 5 }, "power1": { "value": 6 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Cavalry", "Death Riders" ], "Faction": [ "Astra Militarum", "Imperium", "Krieg" ] }, "assets": { "traits": [ "Ability§Augmented Mount", "Ability§Flanking Manoeuvres", { "item": "Model§Death Rider", "quantity": 4 }, "Model§Ridemaster" ] }, "text": "If this unit contains 6 or more models it has **Power Rating 10**. Every model is equipped with: laspistol; Death Rider hunting lance; savage claws; frag grenades.\n\n• The Ridemaster's laspistol can be replaced with one of the following: 1 bolt pistol; 1 plasma pistol.\n\n• The Ridemaster’s hunting lance can be replaced with one of the following: 1 chainsword; 1 power sword.", "allowed": { "items": [ "Model§Death Rider" ] }, "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Fast Attack§Hellhounds": { "stats": { "Power Level": { "value": 6 }, "model": { "value": "Model§Hellhound" }, "Hellhounds": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Hellhounds", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Explodes", "Ability§Smoke Launchers", "Ability§Vehicle Squadron", "Ability§Armour of Contempt", "Model§Hellhound (Hellhounds)" ] }, "text": "This unit contains 1 Hellhound, Devil Dog or Bane Wolf. It can include 1 additional Hellhound, Devil Dog or Bane Wolf (**Power Rating +6**) or 2 additional Hellhounds, Devil Dogs and/or Bane Wolves in any combination (Power Rating +12**).\n\n • Each Hellhound is equipped with a heavy bolter and an inferno cannon.\n\n • Each Devil Dog is equipped with a heavy bolter and a melta cannon.\n\n • Each Bane Wolf is equipped with a heavy bolter and a chem cannon.\n\n• Any model may replace its heavy bolter with a heavy flamer or a multi-melta.\n\n• Any model may take items from the ***Vehicle Equipment*** list.\n\n\nERROR: there might be a problem with Power Rating that will require a custom rule.", "allowed": { "items": [ "Model§Hellhound (Hellhounds)" ] }, "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Fast Attack§Hellhounds (Legendary)": { "stats": { "Power Level": { "value": 6 }, "model": { "value": "Model§Hellhound" }, "Hellhounds (Legendary)": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Hellhounds", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Explodes", "Ability§Smoke Launchers", "Ability§Vehicle Squadron", "Ability§Armour of Contempt", "Model§Hellhound (Hellhounds (Legendary))" ] }, "text": "This unit contains 1 Hellhound, Devil Dog or Bane Wolf. It can include 1 additional Hellhound, Devil Dog or Bane Wolf (**Power Rating +6**) or 2 additional Hellhounds, Devil Dogs and/or Bane Wolves in any combination (Power Rating +12**).\n\n • Each Hellhound is equipped with a heavy bolter and an inferno cannon.\n\n • Each Devil Dog is equipped with a heavy bolter and a melta cannon.\n\n • Each Bane Wolf is equipped with a heavy bolter and a chem cannon.\n\n• Any model may replace its heavy bolter with a heavy flamer or a multi-melta.\n\n• Any model may take items from the ***Vehicle Equipment*** list.\n\n• Each Hellhound model can have its inferno cannon replaced with 1 Artemia inferno cannon.\n\n\nERROR: there might be a problem with Power Rating that will require a custom rule.", "allowed": { "items": [ "Model§Hellhound (Hellhounds (Legendary))" ] }, "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Fast Attack§Mukaali Riders": { "stats": { "Power Level": { "value": 3 }, "model": { "value": "Model§Mukaali Rider" }, "Mukaali Riders": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 2, "min": 2, "max": 5, "increment": { "value": 3 } }, "poweri": { "value": 3 }, "power1": { "value": 4 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Cavalry", "Mukaali Riders" ], "Faction": [ "Astra Militarum", "Imperium", "Tallarn" ] }, "assets": { "traits": [ "Ability§Flanking Manoeuvres", { "item": "Model§Mukaali Rider", "quantity": 2 }, "Model§Mukaali Rider Sergeant" ] }, "text": "If this unit contains 4 or more models, it has **Power Rating 6**. Every model is equipped with: laspistol; hunting lance; stomping feet; frag grenades.\n\n• A Mukaali Rider Sergeant’s laspistol can be replaced with 1 plasma pistol.\n\n• A Mukaali Rider Sergeant’s hunting lance can be replaced with one of the following: 1 chainsword; 1 power axe; 1 power lance; 1 power maul; 1 power sword.\n\n• Up to two Mukaali Riders can each have their hunting lances replaced with one of the following: 1 flamer; 1 grenade launcher; 1 meltagun; 1 plasma gun.", "allowed": { "items": [ "Model§Mukaali Rider" ] }, "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Fast Attack§Rough Riders": { "stats": { "Power Level": { "value": 3 }, "model": { "value": "Model§Rough Rider" }, "Rough Riders": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 4, "min": 4, "max": 9, "increment": { "value": 5 } } }, "keywords": { "Source": [ "Datasheet—Warhammer Legends: Astra Militarum" ], "Edition": [ "8th" ], "Keywords": [ "Cavalry", "Rough Riders" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Flanking Manoeuvres", { "item": "Model§Rough Rider", "quantity": 4 }, "Model§Rough Rider Sergeant" ] }, "text": "This unit contains 1 Rough Rider Sergeant and 4 Rough Riders. It can additionally contain up to 5 Rough Riders (**Power Rating +2**). Every model is equipped with: laspistol; chainsword; hunting lance; trampling hooves; frag grenades.\n\n• The Rough Rider Sergeant can be equipped with 1 plasma pistol instead of 1 laspistol.\n\n• The Rough Rider Sergeant can be equipped with one of the following instead of 1 chainsword: 1 power axe; 1 power lance; 1 power maul; 1 power sword.\n\n• Up to 2 Rough Riders can be equipped with one of the following instead of 1 hunting lance: 1 flamer; 1 grenade launcher; 1 meltagun; 1 plasma gun.\n\n\nERROR: there might be a problem with Power Rating that will require a custom rule.", "allowed": { "items": [ "Model§Rough Rider" ] }, "meta": { "Publication": "[Warhammer Legends: Astra Militarum (Datasheet) 8th ed. – @2019-12-04](https://www.warhammer-community.com/wp-content/uploads/2019/12/b8a09e3d.pdf)" } }, "Fast Attack§Salamander Scout Tanks": { "stats": { "Power Level": { "value": 4 }, "model": { "value": "Model§Salamander Scout Tank" }, "Salamander Scout Tanks": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Salamander Scout Tanks", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Scout Vehicle", "Ability§Smoke Launchers", "Ability§Vehicle Squadron", "Ability§Explodes", "Ability§Armour of Contempt", "Model§Salamander Scout Tank" ] }, "text": "If this unit contains 2 models, it has **Power Rating 6**. If it contains 3 models, it has Power Rating 9**. Every model is equipped with: autocannon; heavy bolter.\n\n• Any number of models can each be equipped with 1 hunter-killer missile.\n\n• Any number of models can each be equipped with one of the following: 1 heavy stubber; 1 storm bolter.\n\n\nERROR: there might be a problem with Power Rating that will require a custom rule.", "allowed": { "items": [ "Model§Salamander Scout Tank" ] }, "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Fast Attack§Scout Sentinels": { "stats": { "Power Level": { "value": 3 }, "model": { "value": "Model§Scout Sentinel" }, "Scout Sentinels": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Scout Sentinels", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Explodes", "Ability§Scout Vehicle", "Ability§Smoke Launchers", "Ability§Armour of Contempt", "Model§Scout Sentinel" ] }, "text": "This unit contains 1 Scout Sentinel. It can include 1 additional Scout Sentinel (**Power Rating +3**) or 2 additional Scout Sentinels (Power Rating +6**). Each model is equipped with a multi-laser.\n\n• Any model may replace its multi-laser with a heavy flamer, autocannon, missile launcher or lascannon.\n\n• Any model may take a Sentinel chainsaw.\n\n• Any model may take a hunter-killer missile.\n\n\nERROR: there might be a problem with Power Rating that will require a custom rule.", "allowed": { "items": [ "Model§Scout Sentinel" ] }, "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Fast Attack§Tauros Assault Vehicles": { "stats": { "Power Level": { "value": 3 }, "model": { "value": "Model§Tauros Assault Vehicle" }, "Tauros Assault Vehicles": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } }, "poweri": { "value": 3 }, "power1": { "value": 2 }, "power2": { "value": 3 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Tauros", "Tauros Assault Vehicles", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Explodes", "Ability§Galvanic Motor", "Ability§Armour of Contempt", "Model§Tauros Assault Vehicle" ] }, "text": "If this unit contains 2 models, it has **Power Rating 6**. If it contains 3 models, it has Power Rating 9**. Every model is equipped with: heavy flamer.\n\n• Any number of models can each have their heavy flamer replaced with 1 tauros grenade launcher.\n\n• Any number of models can each be equipped with 1 hunter-killer missile.", "allowed": { "items": [ "Model§Tauros Assault Vehicle" ] }, "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Fast Attack§Tauros Venators": { "stats": { "Power Level": { "value": 3 }, "model": { "value": "Model§Tauros Venator" }, "Tauros Venators": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } }, "poweri": { "value": 3 }, "power1": { "value": 2 }, "power2": { "value": 3 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Tauros", "Tauros Venators", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Galvanic Motor", "Ability§Explodes", "Ability§Armour of Contempt", "Model§Tauros Venator" ] }, "text": "If this unit contains 2 models, it has **Power Rating 6**. If it contains 3 models, it has Power Rating 9**. Every model is equipped with: twin multi-laser.\n\n• Any number of models can each have their twin multi-laser replaced with 1 twin lascannon.\n\n• Any number of models can each be equipped with 1 hunter-killer missile.", "allowed": { "items": [ "Model§Tauros Venator" ] }, "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Flyers§Aquila Lander": { "stats": { "Power Level": { "value": 5 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Aircraft", "Aquila Lander", "Fly", "Transport", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Airborne", "Ability§Supersonic", "Ability§Hover Jet", "Ability§Hard to Hit", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Aquila Lander", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "An Aquila Lander is equipped with: heavy bolter.\n\n• This model’s heavy bolter can be replaced with one of the following: 1 autocannon; 1 multi-laser.", "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Flyers§Arvus Lighter": { "stats": { "Power Level": { "value": 5 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Aircraft", "Arvus Lighter", "Fly", "Transport", "Vehicle" ], "Faction": [ "Aeronautica Imperialis", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Airborne", "Ability§Supersonic", "Ability§Hard to Hit", "Ability§Hover Jet", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Arvus Lighter", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "An Arvus Lighter has no equipment.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Flyers§Avenger Strike Fighter": { "stats": { "Power Level": { "value": 9 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Aircraft", "Avenger Strike Fighter", "Fly", "Vehicle" ], "Faction": [ "Aeronautica Imperialis", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Airborne", "Ability§Hard to Hit", "Ability§Supersonic", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Avenger Strike Fighter", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "An Avenger Strike Fighter is equipped with: Avenger bolt cannon; heavy stubber; 2 lascannons.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Flyers§Thunderbolt": { "stats": { "Power Level": { "value": 11 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Aircraft", "Fly", "Thunderbolt", "Vehicle" ], "Faction": [ "Aeronautica Imperialis", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Airborne", "Ability§Hard to Hit", "Ability§Supersonic", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Thunderbolt", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Thunderbolt is equipped with: Thunderbolt nose autocannons; Thunderbolt twin lascannon.\n\n• This model can be equipped with 1 Thunderbolt hellstrike rack.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Flyers§Valkyrie Sky Talon": { "stats": { "Power Level": { "value": 6 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Aircraft", "Fly", "Transport", "Valkyrie Sky Talon", "Vehicle" ], "Faction": [ "Astra Militarum", "Elysian", "Imperium" ] }, "assets": { "traits": [ "Ability§Airborne", "Ability§Supersonic", "Ability§Hover Jet", "Ability§Hard to Hit", "Ability§Grav-chute Insertion", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Valkyrie Sky Talon", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Valkyrie Sky Talon is equipped with: heavy bolter; 2 hellstrike missiles.\n\n• This model’s 2 hellstrike missiles can be replaced with 2 multiple rocket pods.", "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Flyers§Valkyries": { "stats": { "Power Level": { "value": 7 }, "model": { "value": "Model§Valkyrie" }, "Valkyries": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Aircraft", "Fly", "Transport", "Valkyries", "Vehicle" ], "Faction": [ "Aeronautica Imperialis", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Vehicle Squadron", "Ability§Grav-chute Insertion", "Ability§Hover Jet", "Ability§Roving Gunship", "Ability§Airborne", "Ability§Hard to Hit", "Ability§Supersonic", "Ability§Crash and Burn", "Ability§Armour of Contempt", "Model§Valkyrie" ] }, "text": "This unit contains 1 Valkyrie. It can include 1 additional Valkyrie (**Power Rating +7**) or 2 additional Valkyries (Power Rating +14**). Each model is equipped with a multi-laser and hellstrike missiles.\n\n• Any model may replace its multi-laser with a lascannon.\n\n• Any model may replace its hellstrike missiles with two multiple rocket pods.\n\n• Any model may take two heavy bolters.\n\n\nERROR: there might be a problem with Power Rating that will require a custom rule.", "allowed": { "items": [ "Model§Valkyrie" ] }, "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Flyers§Vendetta Gunship": { "stats": { "Power Level": { "value": 11 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Aircraft", "Fly", "Transport", "Vehicle", "Vendetta Gunship" ], "Faction": [ "Aeronautica Imperialis", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Airborne", "Ability§Supersonic", "Ability§Hard to Hit", "Ability§Hover Jet", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Vendetta Gunship", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Vendetta Gunship is equipped with: 3 Vendetta twin lascannons.\n\n• 2 of this model's Vendetta twin lascannons can be replaced with 1 Vendetta hellstrike rack.\n\n• This model can be equipped with 2 heavy bolters.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Flyers§Voss-pattern Lightning": { "stats": { "Power Level": { "value": 7 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Aircraft", "Fly", "Vehicle", "Voss-pattern Lightning" ], "Faction": [ "Aeronautica Imperialis", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Airborne", "Ability§Hard to Hit", "Ability§Supersonic", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Voss-pattern Lightning", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Voss-pattern Lightning is equipped with: 2 lascannons.\n\n• This model can be equipped with 1 lightning hellstrike rack.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Flyers§Vulture Gunship": { "stats": { "Power Level": { "value": 10 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Aircraft", "Fly", "Vehicle", "Vulture Gunship" ], "Faction": [ "Aeronautica Imperialis", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Airborne", "Ability§Supersonic", "Ability§Hard to Hit", "Ability§Hover Jet", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Vulture Gunship", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Vulture Gunship is equipped with: heavy bolter; 2 multiple rocket pods, Vulture hellstrike racks.\n\n• This model's 2 multiple rocket pods and Vulture hellstrike rack can be replaced with 2 Vulture gatling cannons.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Fortifications§Imperial Fortress Walls": { "stats": { "Power Level": { "value": 50 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Building", "Gate Section", "Gate Tower Section", "Imperial Fortress Walls", "Obstacles", "Terrain", "Tower Section", "Transport", "Vehicle", "Wall Section" ], "Faction": [ "Unaligned" ] }, "assets": { "traits": [ "Ability§Fortress Set-up", "Ability§Gates", "Ability§Automated Weapons", "Ability§Fire Points", "Ability§Wrecked", "Model§Gate Section", { "item": "Model§Gate Tower Section", "quantity": 2 }, { "item": "Model§Tower Section", "quantity": 2 }, { "item": "Model§Wall Section", "quantity": 2 } ] }, "text": "Each Gate Tower Section is equipped with: twin heavy bolter. Each Tower Section is equipped with: twin long-barrelled autocannon.\n\n• This model can include any number of extra wall sections (**Power Rating +6**).\n\n ○ For each extra wall section this model includes, it can include 1 extra tower section (Power Rating +7**).\n\n• This model can include any number of extra gate sections (Power Rating +4**).\n\n ○ For each extra gate section this model includes, it must include 2 extra gate tower sections (Power Rating +10**).\n\n• This model’s twin heavy bolters can each be replaced with 1 twin lascannon.\n\n• This model’s tower sections can each be equipped with one of the following: 1 twin lascannon; 1 twin heavy bolter.", "allowed": { "items": [ "Model§Gate Tower Section", "Model§Tower Section", "Model§Wall Section" ] }, "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Fortifications§Primaris Redoubt": { "stats": { "Power Level": { "value": 42 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Building", "Primaris Redoubt", "Terrain", "Titanic", "Transport", "Vehicle" ], "Faction": [ "Unaligned" ] }, "assets": { "traits": [ "Ability§Automated Weapons", "Ability§Force Dome", "Ability§Wrecked", { "item": "Model§Primaris Redoubt", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Primaris Redoubt is equipped with: Primaris redoubt turbo-laser destructor.\n\n• This model can be equipped with up to 4 heavy bolters.\n\n• This model can be equipped with one of the following: 1 Primaris air defence missiles; 1 battle cannon; 1 Primaris Icarus lascannon; 1 Primaris Icarus quad lascannon; 1 multi-melta; 1 Primaris quad gun; 1 twin heavy bolter; 1 twin heavy flamer; 1 twin lascannon; 1 Primaris castellan launcher; 1 Primaris vengeance launcher.", "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Fortifications§Tarantula Battery": { "stats": { "Power Level": { "value": 3 }, "model": { "value": "Model§Tarantula Sentry Gun" }, "Tarantula Battery": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } }, "poweri": { "value": 3 }, "power1": { "value": 2 }, "power2": { "value": 3 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Artillery", "Tarantula Battery", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Automated Emplacement", "Ability§Explodes", "Ability§Armour of Contempt", "Model§Tarantula Sentry Gun" ] }, "text": "If this unit contains 2 models, it has **Power Rating 6**. If this unit contains 3 models, it has Power Rating 9**. Every model is equipped with: Tarantula twin heavy bolter.\n\n• Any number of models can each have their Tarantula twin heavy bolter replaced with 1 Tarantula twin lascannon.", "allowed": { "items": [ "Model§Tarantula Sentry Gun" ] }, "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Heavy Support§Armageddon-pattern Basilisks": { "stats": { "Power Level": { "value": 7 }, "model": { "value": "Model§Armageddon-pattern Basilisk" }, "Armageddon-pattern Basilisks": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } }, "poweri": { "value": 7 }, "power1": { "value": 2 }, "power2": { "value": 3 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Armageddon-pattern Basilisks", "Basilisk", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Vehicle Squadron", "Ability§Smoke Launchers", "Ability§Explodes", "Ability§Armour of Contempt", "Model§Armageddon-pattern Basilisk" ] }, "text": "If this unit contains 2 models, it has **Power Rating 14**. If this unit contains 3 models, it has Power Rating 21**. Every model is equipped with: earthshaker cannon; heavy bolter.\n\n• This model’s heavy bolter can be replaced with 1 heavy flamer.\n\n• This model can be equipped with 1 hunter-killer missile.\n\n• This model can be equipped with 1 storm bolter or 1 heavy stubber.", "allowed": { "items": [ "Model§Armageddon-pattern Basilisk" ] }, "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Heavy Support§Armageddon-pattern Medusas": { "stats": { "Power Level": { "value": 8 }, "model": { "value": "Model§Armageddon-pattern Medusa" }, "Armageddon-pattern Medusas": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } }, "poweri": { "value": 8 }, "power1": { "value": 2 }, "power2": { "value": 3 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Armageddon-pattern Medusas", "Medusa", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Vehicle Squadron", "Ability§Smoke Launchers", "Ability§Explodes", "Ability§Armour of Contempt", "Model§Armageddon-pattern Medusa" ] }, "text": "If this unit contains 2 models, it has **Power Rating 16**. If this unit contains 3 models, it has Power Rating 24**. Every model is equipped with: Medusa siege cannon; heavy bolter.\n\n• This model’s heavy bolter can be replaced with 1 heavy flamer.\n\n• This model can be equipped with 1 hunter-killer missile.\n\n• This model can be equipped with 1 storm bolter or 1 heavy stubber.", "allowed": { "items": [ "Model§Armageddon-pattern Medusa" ] }, "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Heavy Support§Basilisks": { "stats": { "Power Level": { "value": 7 }, "model": { "value": "Model§Basilisk" }, "Basilisks": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Basilisks", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Vehicle Squadron", "Ability§Explodes", "Ability§Smoke Launchers", "Ability§Armour of Contempt", "Model§Basilisk" ] }, "text": "This unit contains 1 Basilisk. It can include 1 additional Basilisk (**Power Rating +7**) or 2 additional Basilisks (Power Rating +14**). Each model is equipped with an earthshaker cannon and a heavy bolter.\n\n• Any model may replace its heavy bolter with a heavy flamer.\n\n• Any model may take items from the ***Vehicle Equipment*** list.\n\n\nERROR: there might be a problem with Power Rating that will require a custom rule.", "allowed": { "items": [ "Model§Basilisk" ] }, "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Heavy Support§Carnodon": { "stats": { "Power Level": { "value": 6 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Carnodon", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Smoke Launchers", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Carnodon", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Carnodon is equipped with: 2 autocannons; Carnodon twin autocannon.\n\n• This model’s carnodon twin autocannon can be replaced with one of the following: 1 Carnodon twin multi-laser; 1 Carnodon twin lascannon; 1 volkite culverin.\n\n• This model’s two autocannons can be replaced with one of the following: 2 heavy bolters; 2 heavy flamers; 2 lascannons; 2 multi-lasers; 2 volkite calivers.\n\n• This model can be equipped with 1 hunter-killer missile.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Heavy Support§Colossus Bombards": { "stats": { "Power Level": { "value": 8 }, "model": { "value": "Model§Colossus Bombard" }, "Colossus Bombards": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } }, "poweri": { "value": 8 }, "power1": { "value": 2 }, "power2": { "value": 3 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Colossus Bombards", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Vehicle Squadron", "Ability§Smoke Launchers", "Ability§Explodes", "Ability§Armour of Contempt", "Model§Colossus Bombard" ] }, "text": "If this unit contains 2 models, it has **Power Rating 16**. If this unit contains 3 models, it has Power Rating 24**. Every model is equipped with: Colossus siege mortar.\n\n• This model can be equipped with 1 hunter-killer missile.\n\n• This model can be equipped with 1 storm bolter or 1 heavy stubber.", "allowed": { "items": [ "Model§Colossus Bombard" ] }, "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Heavy Support§Cyclops Demolition Vehicle": { "stats": { "Power Level": { "value": 3 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Cyclops Demolition Vehicle", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Demolition Vehicle", "Ability§Compact", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Cyclops Demolition Vehicle", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Cyclops demolition vehicle is equipped with: Cyclops demolition charge.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Heavy Support§Deathstrike": { "stats": { "Power Level": { "value": 7 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Deathstrike", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Explodes", "Ability§Smoke Launchers", "Ability§The Hour is Nigh", "Ability§Armour of Contempt", { "item": "Model§Deathstrike", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Deathstrike is a single model equipped with a Deathstrike missile and a heavy bolter.\n\n• This model may replace its heavy bolter with a heavy flamer.\n\n• This model may take items from the ***Vehicle Equipment*** list.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Heavy Support§Earthshaker Battery": { "stats": { "Power Level": { "value": 6 }, "model": { "value": "Model§Earthshaker Carriage" }, "Earthshaker Battery": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } }, "poweri": { "value": 6 }, "power1": { "value": 2 }, "power2": { "value": 3 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Artillery", "Earthshaker Battery", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Artillery Battery", "Ability§Explodes", "Ability§Armour of Contempt", "Model§Earthshaker Carriage (Earthshaker Battery)" ] }, "text": "If this unit contains 2 models, it has **Power Rating 12**. If it contains 3 models, it has Power Rating 18**. Every model is equipped with: earthshaker cannon.", "allowed": { "items": [ "Model§Earthshaker Carriage (Earthshaker Battery)" ] }, "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Heavy Support§Earthshaker Carriage Battery": { "stats": { "Power Level": { "value": 6 }, "model": { "value": "Model§Earthshaker Carriage" }, "Earthshaker Carriage Battery": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } }, "poweri": { "value": 6 }, "power1": { "value": 2 }, "power2": { "value": 3 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Artillery", "Earthshaker Carriage", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Artillery and Crew", "Ability§Armour of Contempt", "Model§Earthshaker Carriage (Earthshaker Carriage Battery)" ] }, "text": "If this unit contains 2 models, it has **Power Rating 12**. If this unit contains 3 models, it has Power Rating 18**. Every model is equipped with: earthshaker cannon. Each Earthshaker Carriage model has 5 separate Guardsman crew models.", "allowed": { "items": [ "Model§Earthshaker Carriage (Earthshaker Carriage Battery)" ] }, "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Heavy Support§Griffon Mortar Carrier": { "stats": { "Power Level": { "value": 4 }, "model": { "value": "Model§Griffon Mortar Carrier" }, "Griffon Mortar Carrier": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } }, "poweri": { "value": 4 }, "power1": { "value": 2 }, "power2": { "value": 3 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Griffon Mortar Carrier", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Smoke Launchers", "Ability§Vehicle Squadron", "Ability§Explodes", "Ability§Armour of Contempt", "Model§Griffon Mortar Carrier" ] }, "text": "If this unit contains 2 models, it has **Power Rating 8**. If it contains 3 models, it has Power Rating 12**. Every model is equipped with: heavy bolter; Griffon heavy mortar.\n\n• Any number of models can each have their heavy bolter replaced with 1 heavy flamer.\n\n• Any number of models can each be equipped with one of the following: 1 heavy stubber; 1 storm bolter.", "allowed": { "items": [ "Model§Griffon Mortar Carrier" ] }, "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Heavy Support§Heavy Mortar Battery": { "stats": { "Power Level": { "value": 4 }, "model": { "value": "Model§Heavy Mortar" }, "Heavy Mortar Battery": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } }, "poweri": { "value": 4 }, "power1": { "value": 2 }, "power2": { "value": 3 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Artillery", "Heavy Mortar", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Artillery and Crew", "Ability§Armour of Contempt", "Model§Heavy Mortar" ] }, "text": "If this unit contains 2 models, it has **Power Rating 8**. If this unit contains 3 models, it has Power Rating 12**. Every model is equipped with: heavy mortar. Each Heavy Mortar model has 3 separate Guardsman crew models.", "allowed": { "items": [ "Model§Heavy Mortar" ] }, "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Heavy Support§Heavy Quad Launcher Battery": { "stats": { "Power Level": { "value": 5 }, "model": { "value": "Model§Heavy Quad Launcher" }, "Heavy Quad Launcher Battery": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } }, "poweri": { "value": 5 }, "power1": { "value": 2 }, "power2": { "value": 3 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Artillery", "Heavy Quad Launcher", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Artillery and Crew", "Ability§Armour of Contempt", "Model§Heavy Quad Launcher" ] }, "text": "If this unit contains 2 models, it has **Power Rating 10**. If this unit contains 3 models, it has Power Rating 15**. Every model is equipped with: heavy quad launcher. Each Heavy Quad Launcher model has 3 separate Guardsman crew models.", "allowed": { "items": [ "Model§Heavy Quad Launcher" ] }, "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Heavy Support§Heavy Weapons Squad": { "stats": { "Power Level": { "value": 3 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Heavy Weapons Squad", "Infantry" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ { "item": "Model§Heavy Weapons Team (Heavy Weapons Squad)", "quantity": 3 } ] }, "text": "This unit contains 3 Heavy Weapons Teams. Each model is armed with a lasgun and frag grenades.\n\n• Each model must take an item from the ***Heavy Weapons*** list.", "allowed": { "items": [ "Model§Heavy Weapons Team (Heavy Weapons Squad)" ] }, "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Heavy Support§Hydra Battery": { "stats": { "Power Level": { "value": 4 }, "model": { "value": "Model§Hydra Platform" }, "Hydra Battery": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } }, "poweri": { "value": 4 }, "power1": { "value": 2 }, "power2": { "value": 3 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Artillery", "Hydra Battery", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Artillery Battery", "Ability§Explodes", "Ability§Armour of Contempt", "Model§Hydra Platform" ] }, "text": "If this unit contains 2 models, it has **Power Rating 8**. If it contains 3 models, it has Power Rating 12**. Every model is equipped with: Hydra quad autocannon.", "allowed": { "items": [ "Model§Hydra Platform" ] }, "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Heavy Support§Hydras": { "stats": { "Power Level": { "value": 6 }, "model": { "value": "Model§Hydra" }, "Hydras": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Hydras", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Explodes", "Ability§Smoke Launchers", "Ability§Vehicle Squadron", "Ability§Armour of Contempt", "Model§Hydra" ] }, "text": "This unit contains 1 Hydra. It can include 1 additional Hydra (**Power Rating +6**) or 2 additional Hydras (Power Rating +12**). Each model is equipped with a Hydra quad autocannon and a heavy bolter.\n\n• Any model may replace its heavy bolter with a heavy flamer.\n\n• Any model may take items from the ***Vehicle Equipment*** list.\n\n\nERROR: there might be a problem with Power Rating that will require a custom rule.", "allowed": { "items": [ "Model§Hydra" ] }, "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Heavy Support§Leman Russ Battle Tanks": { "stats": { "Power Level": { "value": 10 }, "model": { "value": "Model§Leman Russ Battle Tank" }, "Leman Russ Battle Tanks": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Leman Russ", "Leman Russ Battle Tank", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Grinding Advance", "Ability§Vehicle Squadron", "Ability§Explodes", "Ability§Smoke Launchers", "Ability§Emergency Plasma Vents", "Ability§Armour of Contempt", "Model§Leman Russ Battle Tank (Leman Russ Battle Tanks)" ] }, "text": "This unit contains 1 Leman Russ Battle Tank. It can include 1 additional Leman Russ Battle Tank (**Power Rating +10**) or 2 additional Leman Russ Battle Tanks (Power Rating +20**). Each model is equipped with a battle cannon and a heavy bolter.\n\n• Any model may replace its battle cannon with an eradicator nova cannon, exterminator autocannon, vanquisher battle cannon, demolisher cannon, executioner plasma cannon or punisher gatling cannon.\n\n• Any model may replace its heavy bolter with a heavy flamer or a lascannon.\n\n• Any model may take two heavy bolters, two heavy flamers, two multi-meltas or two plasma cannons.\n\n• Any model may take items from the ***Vehicle Equipment*** list.\n\n\nERROR: there might be a problem with Power Rating that will require a custom rule.", "allowed": { "items": [ "Model§Leman Russ Battle Tank (Leman Russ Battle Tanks)" ] }, "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Heavy Support§Leman Russ Battle Tanks (Legendary)": { "stats": { "Power Level": { "value": 10 }, "model": { "value": "Model§Leman Russ Battle Tank" }, "Leman Russ Battle Tanks (Legendary)": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Leman Russ", "Leman Russ Battle Tank", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Grinding Advance", "Ability§Vehicle Squadron", "Ability§Explodes", "Ability§Smoke Launchers", "Ability§Emergency Plasma Vents", "Ability§Armour of Contempt", "Model§Leman Russ Battle Tank (Leman Russ Battle Tanks (Legendary))" ] }, "text": "This unit contains 1 Leman Russ Battle Tank. It can include 1 additional Leman Russ Battle Tank (**Power Rating +10**) or 2 additional Leman Russ Battle Tanks (Power Rating +20**). Each model is equipped with a battle cannon and a heavy bolter.\n\n• Any model may replace its battle cannon with an eradicator nova cannon, exterminator autocannon, vanquisher battle cannon, demolisher cannon, executioner plasma cannon or punisher gatling cannon.\n\n• Any model may replace its heavy bolter with a heavy flamer or a lascannon.\n\n• Any model may take two heavy bolters, two heavy flamers, two multi-meltas or two plasma cannons.\n\n• Any model may take items from the ***Vehicle Equipment*** list.\n\n \n\nEach of the following wargear options is considered a turret weapon for the purpose of the Grinding Advance rule:\n\n• If this unit has the KRIEG** keyword, any number of models can each have their 2 heavy bolters replaced with 2 lascannons.\n\n• Any number of models can each have their 2 heavy bolters replaced with 2 lascannons.\n\n• Any number of models can each have their battle cannon replaced with one of the following:\n\n- 1 battle cannon and 1 storm bolter\n\n- 1 battle cannon and 1 heavy stubber\n\n- 1 twin lascannon\n\n- 1 Stygies vanquisher battle cannon\n\n\nERROR: there might be a problem with Power Rating that will require a custom rule.", "allowed": { "items": [ "Model§Leman Russ Battle Tank (Leman Russ Battle Tanks (Legendary))" ] }, "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Heavy Support§Malcador": { "stats": { "Power Level": { "value": 12 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Malcador", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Smoke Launchers", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Malcador", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Malcador is equipped with: 2 autocannons; battle cannon; heavy bolter.\n\n• This model's 2 autocannons can be replaced with 2 heavy bolters or 2 lascannons.\n\n• This model’s heavy bolter can be replaced with 1 autocannon or 1 lascannon.\n\n• This model can be equipped with 1 hunter-killer missile.\n\n• This model can be equipped with 1 storm bolter or 1 heavy stubber.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Heavy Support§Malcador Annihilator": { "stats": { "Power Level": { "value": 12 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Malcador", "Malcador Annihilator", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Smoke Launchers", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Malcador Annihilator", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Malcador Annihilator is equipped with: demolisher cannon; 2 heavy bolters; Malcador twin lascannon.\n\n• This model’s 2 heavy bolters can be replaced with one of the following: 2 autocannons; 2 lascannons.\n\n• This model can be equipped with 1 hunter-killer missile.\n\n• This model can be equipped with 1 storm bolter or 1 heavy stubber.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Heavy Support§Malcador Defender": { "stats": { "Power Level": { "value": 14 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Malcador", "Malcador Defender", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Smoke Launchers", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Malcador Defender", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Malcador Defender is equipped with: demolisher cannon; 7 heavy bolters.\n\n• This model can have 2 of its heavy bolters replaced with one of the following: 2 autocannons; 2 lascannons.\n\n• This model can be equipped with 1 hunter-killer missile.\n\n• This model can be equipped with 1 storm bolter or 1 heavy stubber.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Heavy Support§Malcador Infernus": { "stats": { "Power Level": { "value": 14 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Malcador", "Malcador Infernus", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Smoke Launchers", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Malcador Infernus", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Malcador Infernus is equipped with: 2 heavy stubbers; inferno gun.\n\n• This model’s 2 heavy stubbers can be replaced with one of the following: 2 autocannons; 2 heavy bolters; 2 heavy flamers; 2 lascannons.\n\n• This model can be equipped with 1 hunter-killer missile.\n\n• This model can be equipped with one of the following: 1 storm bolter; 1 heavy stubber.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Heavy Support§Manticore": { "stats": { "Power Level": { "value": 9 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Manticore", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Explodes", "Ability§Smoke Launchers", "Ability§Armour of Contempt", { "item": "Model§Manticore", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Manticore is a single model equipped with four storm eagle rockets and a heavy bolter.\n\n• This model may replace its heavy bolter with a heavy flamer.\n\n• This model may take items from the ***Vehicle Equipment*** list.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Heavy Support§Manticore Battery": { "stats": { "Power Level": { "value": 6 }, "model": { "value": "Model§Manticore Platform" }, "Manticore Battery": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } }, "poweri": { "value": 6 }, "power1": { "value": 2 }, "power2": { "value": 3 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Artillery", "Manticore Battery", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Artillery Battery", "Ability§Explodes", "Ability§Armour of Contempt", "Model§Manticore Platform" ] }, "text": "If this unit contains 2 models, it has **Power Rating 12**. If it contains 3 models, it has Power Rating 18**. Every model is equipped with: 4 storm eagle rockets.", "allowed": { "items": [ "Model§Manticore Platform" ] }, "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Heavy Support§Medusa Carriage Battery": { "stats": { "Power Level": { "value": 6 }, "model": { "value": "Model§Medusa Carriage" }, "Medusa Carriage Battery": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } }, "poweri": { "value": 6 }, "power1": { "value": 2 }, "power2": { "value": 3 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Artillery", "Medusa Carriage", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Artillery and Crew", "Ability§Armour of Contempt", "Model§Medusa Carriage" ] }, "text": "If this unit contains 2 models, it has **Power Rating 12**. If this unit contains 3 models, it has Power Rating 18**. Every model is equipped with: Medusa siege cannon. Each Medusa Carriage model has 5 separate Guardsman crew models.", "allowed": { "items": [ "Model§Medusa Carriage" ] }, "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Heavy Support§Rapier Laser Destroyer Battery": { "stats": { "Power Level": { "value": 5 }, "model": { "value": "Model§Rapier Laser Destroyer" }, "Rapier Laser Destroyer Battery": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } }, "poweri": { "value": 5 }, "power1": { "value": 2 }, "power2": { "value": 3 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Artillery", "Rapier Laser Destroyer", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Artillery and Crew", "Ability§Armour of Contempt", "Model§Rapier Laser Destroyer" ] }, "text": "If this unit contains 2 models, it has **Power Rating 10**. If this unit contains 3 models, it has Power Rating 15**. Every model is equipped with: laser destroyer; lasgun; frag grenades. Each Rapier Laser Destroyer model has 1 separate Guardsman crew model.", "allowed": { "items": [ "Model§Rapier Laser Destroyer" ] }, "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Heavy Support§Sabre Weapons Battery": { "stats": { "Power Level": { "value": 2 }, "model": { "value": "Model§Sabre Gun Platform" }, "Sabre Weapons Battery": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } }, "poweri": { "value": 2 }, "power1": { "value": 2 }, "power2": { "value": 3 }, "Defence searchlight": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": "Wargear§Defence searchlight" } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Artillery", "Sabre Weapons Battery", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Artillery Battery", "Ability§Skyfire", "Ability§Armour of Contempt", "Model§Sabre Gun Platform" ] }, "text": "If this unit contains 2 models, it has **Power Rating 4**. If it contains 3 models, it has Power Rating 6**. Every model is equipped with: twin heavy bolter.\n\n• Any number of models can each have their twin heavy bolter replaced with one of the following: 1 defence searchlight; 1 twin autocannon; 1 twin heavy stubber; 1 twin lascannon.", "allowed": { "items": [ "Model§Sabre Gun Platform" ] }, "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Heavy Support§Stygies Destroyer Tank Hunters": { "stats": { "Power Level": { "value": 8 }, "model": { "value": "Model§Stygies Destroyer Tank Hunter" }, "Stygies Destroyer Tank Hunters": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Stygies Destroyer Tank Hunters", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Vehicle Squadron", "Ability§Smoke Launchers", "Ability§Explodes", "Ability§Armour of Contempt", "Model§Stygies Destroyer Tank Hunter" ] }, "text": "If this unit contains 2 models, it has **Power Rating 18**. If it contains 3 models, it has Power Rating 27**. Every model is equipped with: Stygies laser destroyer.\n\n• Any number of models can each be equipped with 1 hunter-killer missile.\n\n• Any number of models can each be equipped with one of the following: 1 heavy stubber; 1 storm bolter.\n\n\nERROR: there might be a problem with Power Rating that will require a custom rule.", "allowed": { "items": [ "Model§Stygies Destroyer Tank Hunter" ] }, "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Heavy Support§Thunderers": { "stats": { "Power Level": { "value": 7 }, "model": { "value": "Model§Thunderer" }, "Thunderers": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } }, "poweri": { "value": 7 }, "power1": { "value": 2 }, "power2": { "value": 3 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Thunderers", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Vehicle Squadron", "Ability§Smoke Launchers", "Ability§Explodes", "Ability§Armour of Contempt", "Model§Thunderer" ] }, "text": "If this unit contains 2 models, it has **Power Rating 14**. If this unit contains 3 models, it has Power Rating 21**. Every model is equipped with: demolisher cannon.\n\n• Any number of models can be equipped with 1 hunter-killer missile.\n\n• Any number of models can be equipped with one of the following: 1 storm bolter; 1 heavy stubber.", "allowed": { "items": [ "Model§Thunderer" ] }, "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Heavy Support§Valdor Tank Hunter": { "stats": { "Power Level": { "value": 17 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Titanic", "Valdor Tank Hunter", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Steel Behemoth", "Ability§Smoke Launchers", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Valdor Tank Hunter", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Valdor is equipped with: autocannon; Valdor neutron laser.\n\n• This model's autocannon can be replaced with one of the following: 1 heavy bolter; 1 heavy flamer; 1 lascannon.\n\n• This model can be equipped with 1 hunter-killer missile.\n\n• This model can be equipped with one of the following: 1 storm bolter; 1 heavy stubber.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Heavy Support§Wyverns": { "stats": { "Power Level": { "value": 8 }, "model": { "value": "Model§Wyvern" }, "Wyverns": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Vehicle", "Wyverns" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Explodes", "Ability§Smoke Launchers", "Ability§Vehicle Squadron", "Ability§Armour of Contempt", "Model§Wyvern" ] }, "text": "This unit contains 1 Wyvern. It can include 1 additional Wyvern (**Power Rating +8**) or 2 additional Wyverns (Power Rating +16**). Each model is equipped with a Wyvern quad stormshard mortar and a heavy bolter.\n\n• Any model may replace its heavy bolter with a heavy flamer.\n\n• Any model may take items from the ***Vehicle Equipment*** list.\n\n\nERROR: there might be a problem with Power Rating that will require a custom rule.", "allowed": { "items": [ "Model§Wyvern" ] }, "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Heirlooms of Conquest§Claw of the Desert Tigers": { "stats": { "AP": { "value": "-3" }, "D": { "value": 2 }, "S": { "value": "+1" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } }, "text": "**TALLARN** model with power sword only. Claw of the Desert Tigers replaces the model’s power sword and has the following profile:" }, "Heirlooms of Conquest§Hammer of Sunderance": { "stats": { "AP": { "value": "-2" }, "D": { "value": 3 }, "S": { "value": 8 }, "Type": { "value": "Heavy D6" }, "Range": { "value": "72″" } }, "text": "Model with battle cannon only. Hammer of Sunderance replaces the bearer’s battle cannon and has the following profile:" }, "Heirlooms of Conquest§Kurov’s Aquila": { "text": "**OFFICERS** only. Whilst the bearer is on the battlefield, roll a D6 each time your opponent uses a Stratagem. On a 5+ you gain 1 [Command Point](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points)." }, "Heirlooms of Conquest§Mamorph Tuskblade": { "stats": { "AP": { "value": "-3" }, "D": { "value": 2 }, "S": { "value": "+2" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } }, "text": "**CATACHAN** model with power sword only. The Mamorph Tuskblade replaces the model’s power sword and has the following profile:" }, "Heirlooms of Conquest§Order of the Iron Star of Mordian": { "text": "**MORDIAN INFANTRY** model only. Each time the bearer suffers a wound or [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds), roll a dice; on a 4+ the wound is negated and has no effect." }, "Heirlooms of Conquest§Pietrov’s Mk 45": { "stats": { "AP": { "value": "-1" }, "D": { "value": 2 }, "S": { "value": 4 }, "Type": { "value": "Pistol 2" }, "Range": { "value": "12″" } }, "text": "**VALHALLAN** model with bolt pistol only. Pietrov’s Mk 45 replaces the model’s bolt pistol and has the following profile:" }, "Heirlooms of Conquest§Relic of Lost Cadia": { "text": "**CADIAN** model only. Once per battle, the bearer can unveil this relic at the start of any turn. Until the end of that turn, you can re-roll hit and [wound rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 1 for all CADIAN units within 12″ of the bearer. You can instead re-roll all failed hit and wound rolls for these units until the end of the turn if they are targeting a CHAOS** unit." }, "Heirlooms of Conquest§Skull Mask of Acheron": { "text": "**ARMAGEDDON CHARACTER** only. Enemy units within 3″ of the bearer suffer a -1 penalty to their Leadership. [ORK](https://wahapedia.ru/wh40k9ed/factions/orks) units suffer a -2 penalty instead." }, "Heirlooms of Conquest§The Armour of Graf Toschenko": { "text": "**VOSTROYAN INFANTRY** model only. Increase the model’s Toughness characteristic to 4 and Save characteristic to 2+." }, "Heirlooms of Conquest§The Blade of Conquest": { "stats": { "AP": { "value": "-4" }, "D": { "value": "D3" }, "S": { "value": "+2" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } }, "text": "Model with power sword only. The Blade of Conquest replaces the model’s power sword and has the following profile:" }, "Heirlooms of Conquest§The Dagger of Tu’Sakh": { "text": "**INFANTRY OFFICER** model only. During deployment, you can set up the bearer and one **ASTRA MILITARUM** INFANTRY** unit from your army behind enemy lines instead of placing them on the battlefield. The infantry unit must have the same [<REGIMENT>](https://wahapedia.ru/wh40k9ed/factions/astra-militarum/#REGIMENT-) keyword as the bearer if the bearer has one. At the end of any of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) these units can launch their daring attack – set them up within 3″ of each other, anywhere on the battlefield that is wholly within 6″ of any battlefield edge and more than 9″ away from any enemy model" }, "Heirlooms of Conquest§The Deathmask of Ollanius": { "text": "**INFANTRY** model only. The bearer of this item has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves). In addition, once per game, at the start of any of your turns, the bearer may immediately heal D3 wounds." }, "Heirlooms of Conquest§The Emperor’s Benediction": { "stats": { "AP": { "value": "-1" }, "D": { "value": 2 }, "S": { "value": 4 }, "Type": { "value": "Pistol 3" }, "Range": { "value": "12″" } }, "text": "**COMMISSAR** or **LORD COMMISSAR** with a bolt pistol only. The Emperor’s Benediction replaces the model’s bolt pistol and has the following profile:" }, "Heirlooms of Conquest§The Laurels of Command": { "text": "**OFFICER** with Voice of Command ability only. Roll a dice each time the bearer issues an order to a friendly [<REGIMENT>](https://wahapedia.ru/wh40k9ed/factions/astra-militarum/#REGIMENT-) unit within 6″ of them. On a 4+ the bearer can immediately issue another order to the same unit. This does not count towards the maximum number of orders this model may issue each turn." }, "Heirlooms of Conquest§The Tactical Auto-reliquary of Tyberius": { "text": "**MILITARUM TEMPESTUS** model only. When using the Voice of Command ability, this model can issue one additional order per turn. Roll a dice before issuing this additional order. On a roll of 1, the Reliquary issues contradictory nonsense and nothing happens." }, "Heirlooms of the Regiments§Bastonne’s Sword": { "stats": { "AP": { "value": "-3" }, "D": { "value": 2 }, "S": { "value": "+2" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } }, "text": "Model with power sword only. This Relic replaces a power sword.\n\n* The bearer has the following ability: ‘**Bastonne’s Example (Aura)**:** While a friendly **CADIAN INFANTRY** unit is within 6″ of the bearer, each time a [Combat Attrition test](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Combat-Attrition-Tests) is taken for that unit, you can ignore any or all modifiers.’\n* This Relic has the following profile:" }, "Heirlooms of the Regiments§Blessed Bolt Pistol": { "stats": { "AP": { "value": "-2" }, "D": { "value": 2 }, "S": { "value": 5 }, "Type": { "value": "Pistol 2" }, "Range": { "value": "12″" } }, "text": "**9TH IOTAN** GORGONNES** model equipped with a bolt pistol only. This Relic replaces a bolt pistol and has the following profile:" }, "Heirlooms of the Regiments§Distraction Charges": { "text": "**55TH KAPPIC** EAGLES** model only. When resolving an [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch) attack made by a friendly 55TH KAPPIC EAGLES model within 3″ of a model with this Relic, if that attack scores a hit, the target is slowed until the end of the phase. When a [charge roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) is made for a slowed unit, halve the result (rounding up)." }, "Heirlooms of the Regiments§Emperor’s Fury": { "assets": { "traits": [ "Relic Weapon§Standard", "Relic Weapon§Supercharge" ] }, "text": "**43RD IOTAN** DRAGONS** model equipped with a plasma pistol only. This Relic replaces a plasma pistol and has the following profile:\n\n\n\nWhen you choose this weapon to shoot with, select one of the profiles below." }, "Heirlooms of the Regiments§Fire of Judgement": { "stats": { "AP": { "value": "*" }, "D": { "value": "*" }, "S": { "value": 3 }, "Type": { "value": "Pistol 2" }, "Range": { "value": "12″" } }, "text": "**32ND THETOID** EAGLES** model equipped with a hot-shot laspistol only. This Relic replaces a hot-shot laspistol and has the following profile:" }, "Heirlooms of the Regiments§Gatekeeper": { "stats": { "AP": { "value": "-2" }, "D": { "value": 3 }, "S": { "value": 8 }, "Type": { "value": "Heavy D6" }, "Range": { "value": "72″" } }, "text": "Model with battle cannon only. This Relic replaces a battle cannon and has the following profile (it still counts as a battle cannon for all rules purposes):" }, "Heirlooms of the Regiments§Refractor Field Generator": { "text": "**133RD LAMBDAN** LIONS** model only. Friendly 133RD LAMBDAN LIONS models have a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) whilst within 6″ of a model from your army with this Relic." }, "Heirlooms of the Regiments§The Hound’s Teeth": { "stats": { "AP": { "value": "-2" }, "D": { "value": 2 }, "S": { "value": "+1" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } }, "text": "**54TH PSIAN** JAKALS** model equipped with a chainsword only. This Relic replaces a chainsword and has the following profile:" }, "HQ§Aradia Madellan": { "stats": { "Power Level": { "value": 3 } }, "keywords": { "Source": [ "Boxset—Warhammer Quest: Blackstone Fortress – Escalation" ], "Edition": [ "8th" ], "Keywords": [ "Aradia Madellan", "Character", "Infantry", "Primaris Psyker", "Psyker" ], "Faction": [ "Astra Militarum", "Astra Telepathica", "Imperium", "Scholastica Psykana" ] }, "assets": { "traits": [ "Ability§It’s For Your Own Good", "Psychic Power§Smite", { "item": "Model§Aradia Madellan", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "Aradia Madellan is a single model armed with a laspistol and force stave. Only one of this model can be included in your army.\n\n\n\nAradia Madellan can attempt to [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) one psychic power in each friendly [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), and attempt to [deny](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) one psychic power in each enemy Psychic phase. She knows the [Smite](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Smite) and Psychic Augment powers.\n\n\n\n**Psychic Augment**:** Psychic Augment has a warp charge value of 8. If manifested, select a friendly **ASTRA MILITARUM** INFANTRY** unit within 12″ of the [psyker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE). Add 1 to [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) for attacks made by that unit until the\n\nstart of your next psychic phase.", "meta": { "Publication": "[Warhammer Quest: Blackstone Fortress – Escalation (Boxset) 8th ed. – @2019-08-24](null)" } }, "HQ§Colonel ‘Iron Hand’ Straken": { "stats": { "Power Level": { "value": 4 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Colonel ‘Iron Hand’ Straken", "Infantry", "Officer" ], "Faction": [ "Astra Militarum", "Catachan", "Imperium" ] }, "assets": { "traits": [ "Ability§Voice of Command", "Ability§Been There, Seen It, Killed It", "Ability§Refractor Field", "Ability§Cold Steel and Courage", "Ability§Senior Officer", { "item": "Model§Colonel ‘Iron Hand’ Straken", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "Colonel ‘Iron Hand’ Straken is a single model armed with a plasma pistol, shotgun, frag grenades, krak grenades and a bionic arm with devil’s claw. Only one of this model may be included in your army.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "HQ§Commissar Yarrick": { "stats": { "Power Level": { "value": 6 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Commissar", "Infantry", "Yarrick" ], "Faction": [ "Astra Militarum", "Imperium", "Officio Prefectus" ] }, "assets": { "traits": [ "Ability§Aura of Discipline", "Ability§Iron Will", "Ability§Power Field", "Ability§Hero of Hades Hive", "Ability§Summary Execution", { "item": "Model§Commissar Yarrick", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "Commissar Yarrick is a single model armed with a bolt pistol, storm bolter, power klaw and the Bale Eye. Only one of this model may be included in your army.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "HQ§Company Commander": { "stats": { "Power Level": { "value": 2 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Company Commander", "Infantry", "Officer" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Voice of Command", "Ability§Refractor Field", "Ability§Senior Officer", { "item": "Model§Company Commander (Company Commander)", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Company Commander is a single model armed with a laspistol and frag grenades.\n\n• This model may take a chainsword or an item from the ***Melee Weapons*** list.\n\n• This model may replace its laspistol with an item from the **Ranged Weapons*** list.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "HQ§Company Commander (Legendary)": { "stats": { "Power Level": { "value": 2 } }, "keywords": { "Source": [ "Datasheet—Warhammer Legends: Astra Militarum" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Company Commander", "Infantry", "Officer" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Voice of Command", "Ability§Refractor Field", "Ability§Senior Officer", { "item": "Model§Company Commander (Company Commander (Legendary))", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Company Commander is a single model armed with a laspistol and frag grenades.\n\n• This model may take a chainsword or an item from the ***Melee Weapons*** list.\n\n• This model may replace its laspistol with an item from the **Ranged Weapons*** list.\n\n• This model can be equipped with one of the following instead of 1 chainsword: 1 power axe; 1 power maul.", "meta": { "Publication": "[Warhammer Legends: Astra Militarum (Datasheet) 8th ed. – @2019-12-04](https://www.warhammer-community.com/wp-content/uploads/2019/12/b8a09e3d.pdf)" } }, "HQ§Death Korps Marshal": { "stats": { "Power Level": { "value": 2 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Character", "Death Korps Marshal", "Infantry", "Officer" ], "Faction": [ "Astra Militarum", "Imperium", "Krieg" ] }, "assets": { "traits": [ "Ability§Voice of Command", "Ability§Refractor Field", "Ability§Senior Officer", { "item": "Model§Death Korps Marshal", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Death Korps Marshal is equipped with: laspistol; power sword; frag grenades.\n\n• This model’s laspistol can be replaced with one of the following: 1 bolt pistol; 1 plasma pistol.\n\n• This model’s power sword can be replaced with 1 chainsword.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "HQ§Death Korps Marshal Karis Venner": { "stats": { "Power Level": { "value": 3 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Character", "Death Korps Marshal", "Death Korps Marshal Karis Venner", "Infantry", "Officer" ], "Faction": [ "Astra Militarum", "Imperium", "Krieg" ] }, "assets": { "traits": [ "Ability§Voice of Command", "Ability§Refractor Field", "Ability§Senior Officer", "Ability§Implacable Officer (Aura)", "Ability§Memento Mori", { "item": "Model§Death Korps Marshal Karis Venner", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "Death Korps Marshal Karis Venner is equipped with: hot-shot laspistol; power sword; frag grenades; krak grenades. You can only include one **DEATH KORPS** MARSHAL** KARIS** VENNER** model in your army.", "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "HQ§Death Rider Squadron Commander": { "stats": { "Power Level": { "value": 3 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Cavalry", "Character", "Death Riders", "Officer", "Squadron Commander" ], "Faction": [ "Astra Militarum", "Imperium", "Krieg" ] }, "assets": { "traits": [ "Ability§Voice of Command", "Ability§Flanking Manoeuvres", "Ability§Augmented Mount", "Ability§Refractor Field", "Ability§Death Rider Officer", { "item": "Model§Squadron Commander", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Death Rider Squadron Commander is equipped with: death rider hunting lance; laspistol; power sword; savage claws; frag grenades.\n\n• This model’s laspistol can be replaced with one of the following: 1 bolt pistol; 1 plasma pistol.\n\n• This model’s power sword can be replaced with 1 chainsword.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "HQ§Gaunt’s Ghosts": { "stats": { "Power Level": { "value": 7 } }, "keywords": { "Source": [ "Datasheet—Warhammer Fest Online: Day 3 – Black Library" ], "Edition": [ "9th" ], "Keywords": [ "Character", "Gaunt’s Ghosts", "Infantry", "Officio Prefectus" ], "Faction": [ "Astra Militarum", "Imperium", "Tanith" ] }, "assets": { "traits": [ "Ability§First and Only", "Ability§Covert Stealth Team", "Ability§Gaunt’s Ghosts", "Ability§Tanith Camo-cloak", "Ability§Colonel-Commissar Ibram Gaunt", "Ability§Colonel CoIm Corbec", "Ability§Major Elim Rawne", "Ability§Master Sniper Hlaine Larkin", "Ability§Trooper ‘Try Again’ Bragg", "Ability§Scout Sergeant Oan Mkoll", "Model§Colonel-Commissar Ibram Gaunt", "Model§Colonel CoIm Corbec", "Model§Major Elim Rawne", "Model§Master Sniper Hlaine Larkin", "Model§Trooper ‘Try Again’ Bragg", "Model§Scout Sergeant Oan Mkoll" ] }, "text": "* Colonel-Commissar Ibram Gaunt is equipped with: bolt pistol; Gaunt’s chainsword; straight silver knife; frag grenades.\n* Colonel CoIm Corbec is equipped with: Corbec’s hot-shot lascarbine; straight silver knife; frag grenades.\n* Major Elim Rawne is equipped with: lascarbine; straight silver knife; frag grenades.\n* Master Sniper Hlaine Larkin is equipped with: Larkin’s long-las; straight silver knife; frag grenades.\n* Trooper ‘Try Again’ Bragg is equipped with: autocannon; straight silver knife; frag grenades.\n* Scout Sergeant Oan Mkoll is equipped with: lascarbine; straight silver knife; frag grenades.Your army can only include 1 **GAUNT’S GHOSTS** unit.", "meta": { "Publication": "[Warhammer Fest Online: Day 3 – Black Library (Datasheet) 9th ed. – @2021-05-05](null)" } }, "HQ§Knight Commander Pask": { "stats": { "Power Level": { "value": 13 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Knight Commander Pask", "Leman Russ", "Officer", "Tank Commander", "Vehicle" ], "Faction": [ "Astra Militarum", "Cadian", "Imperium" ] }, "assets": { "traits": [ "Ability§Grinding Advance", "Ability§Smoke Launchers", "Ability§Knight Commander", "Ability§Emergency Plasma Vents", "Ability§Explodes", "Ability§Tank Orders", "Ability§Armour of Contempt", { "item": "Model§Knight Commander Pask", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "Knight Commander Pask is a single model. He rides to battle in the cupola of his trusty Leman Russ battle tank, *Hand of Steel*, which is equipped with a battle cannon and a heavy bolter. Only one of this model may be included in your army.\n\n• Hand of Steel’s* battle cannon may be replaced with an exterminator autocannon, vanquisher battle cannon, eradicator nova cannon, demolisher cannon, punisher gatling cannon or executioner plasma cannon.\n\n• Hand of Steel’s* heavy bolter may be replaced with a heavy flamer or a lascannon.\n\n• Hand of Steel* may take two heavy bolters, two heavy flamers, two multi-meltas or two plasma cannons.\n\n• Hand of Steel may take items from the **Vehicle Equipment*** list.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "HQ§Lord Castellan Creed": { "stats": { "Power Level": { "value": 3 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Infantry", "Lord Castellan Creed", "Officer" ], "Faction": [ "Astra Militarum", "Cadian", "Imperium" ] }, "assets": { "traits": [ "Ability§Voice of Command", "Ability§Refractor Field", "Ability§Tactical Genius", "Ability§Supreme Commander", { "item": "Model§Lord Castellan Creed", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "Lord Castellan Creed is a single model armed with two hot-shot laspistols and a power sword. Only one of this model may be included in your army.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "HQ§Lord Commissar": { "stats": { "Power Level": { "value": 2 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Commissar", "Infantry", "Lord Commissar" ], "Faction": [ "Astra Militarum", "Imperium", "Officio Prefectus" ] }, "assets": { "traits": [ "Ability§Aura of Discipline", "Ability§Refractor Field", "Ability§Summary Execution", { "item": "Model§Lord Commissar (Lord Commissar)", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Lord Commissar is a single model armed with a bolt pistol and power sword.\n\n• This model may replace its power sword with up to two items from the ***Melee Weapons*** list.\n\n• This model may replace its bolt pistol with one item from the **Ranged Weapons*** list.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "HQ§Lord Commissar (Legendary)": { "stats": { "Power Level": { "value": 4 } }, "keywords": { "Source": [ "Datasheet—Warhammer Legends: Astra Militarum" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Commissar", "Infantry", "Lord Commissar" ], "Faction": [ "Astra Militarum", "Imperium", "Officio Prefectus" ] }, "assets": { "traits": [ "Ability§Aura of Discipline", "Ability§Refractor Field", "Ability§Summary Execution", { "item": "Model§Lord Commissar (Lord Commissar (Legendary))", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Lord Commissar is a single model armed with a bolt pistol and power sword.\n\n• This model may replace its power sword with up to two items from the ***Melee Weapons*** list.\n\n• This model may replace its bolt pistol with one item from the **Ranged Weapons*** list.\n\n• For each power sword this model is equipped with, it can instead be equipped with: 1 power axe; 1 power maul.", "meta": { "Publication": "[Warhammer Legends: Astra Militarum (Datasheet) 8th ed. – @2019-12-04](https://www.warhammer-community.com/wp-content/uploads/2019/12/b8a09e3d.pdf)" } }, "HQ§Primaris Psyker": { "stats": { "Power Level": { "value": 3 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Infantry", "Primaris Psyker", "Psyker" ], "Faction": [ "Astra Militarum", "Astra Telepathica", "Imperium", "Scholastica Psykana" ] }, "assets": { "traits": [ "Ability§It’s For Your Own Good", "Psychic Power§Smite", { "item": "Model§Primaris Psyker", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Primaris Psyker is a single model armed with a laspistol and force stave.\n\n\n\nThis model can attempt to [manifest](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers) one psychic power in each friendly [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), and attempt to [deny](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) one psychic power in each enemy Psychic phase. It knows the [Smite](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Smite) power and two psychic powers from the **[Psykana discipline](https://wahapedia.ru/wh40k9ed/factions/astra-militarum/#Psykana-Discipline)**.", "allowed": { "classifications": [ "Psykana Discipline" ] }, "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "HQ§Salamander Command Vehicle": { "stats": { "Power Level": { "value": 6 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Salamander Command Vehicle", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Auspex Surveyor", "Ability§Explodes", "Ability§Scout Vehicle", "Ability§Smoke Launchers", "Ability§Armour of Contempt", { "item": "Model§Salamander Command Vehicle", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Salamander Command Vehicle is equipped with: heavy bolter; heavy flamer.\n\n• This model can be equipped with 1 hunter-killer missile.\n\n• This model can be equipped with one of the following: 1 heavy stubber; 1 storm bolter.", "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "HQ§Tank Commander": { "stats": { "Power Level": { "value": 12 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Leman Russ", "Officer", "Tank Commander", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Grinding Advance", "Ability§Explodes", "Ability§Smoke Launchers", "Ability§Emergency Plasma Vents", "Ability§Tank Orders", "Ability§Armour of Contempt", { "item": "Model§Tank Commander", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Tank Commander is a single model. He rides to battle from the cupola of a Leman Russ battle tank, which is equipped with a battle cannon and a heavy bolter.\n\n• This model may replace its battle cannon with an exterminator autocannon, vanquisher battle cannon, eradicator nova cannon, demolisher cannon, punisher gatling cannon or executioner plasma cannon.\n\n• This model may replace its heavy bolter with a heavy flamer or a lascannon.\n\n• This model may take two heavy bolters, two heavy flamers, two multi-meltas or two plasma cannons.\n\n• This model may take items from the ***Vehicle Equipment*** list.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "HQ§Tempestor Prime": { "stats": { "Power Level": { "value": 3 }, "Tempestus Command Rod": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Tempestus Command Rod", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Infantry", "Officer", "Tempestor Prime" ], "Faction": [ "", "Astra Militarum", "Imperium", "Militarum Tempestus" ] }, "assets": { "traits": [ "Ability§Voice of Command", "Ability§Aerial Drop", { "item": "Model§Tempestor Prime (Tempestor Prime)", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Tempestor Prime is a single model armed with a hot-shot laspistol, frag grenades and krak grenades.\n\n• This model may take a chainsword or one item from the ***Melee Weapons*** list.\n\n• This model may replace its hot-shot laspistol with a Tempestus command rod, a bolt pistol or a plasma pistol.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "HQ§Tempestor Prime (Legendary)": { "stats": { "Power Level": { "value": 3 }, "Tempestus Command Rod": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Tempestus Command Rod", "stats": { "Points": { "value": 5 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Source": [ "Datasheet—Warhammer Legends: Astra Militarum" ], "Edition": [ "8th" ], "Keywords": [ "Character", "Infantry", "Officer", "Tempestor Prime" ], "Faction": [ "", "Astra Militarum", "Imperium", "Militarum Tempestus" ] }, "assets": { "traits": [ "Ability§Voice of Command", "Ability§Aerial Drop", { "item": "Model§Tempestor Prime (Tempestor Prime (Legendary))", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Tempestor Prime is a single model armed with a hot-shot laspistol, frag grenades and krak grenades.\n\n• This model may take a chainsword or one item from the ***Melee Weapons*** list.\n\n• This model may replace its hot-shot laspistol with a Tempestus command rod, a bolt pistol or a plasma pistol.\n\n• This model can be equipped with one of the following instead of 1 chainsword: 1 power axe; 1 power maul.", "meta": { "Publication": "[Warhammer Legends: Astra Militarum (Datasheet) 8th ed. – @2019-12-04](https://www.warhammer-community.com/wp-content/uploads/2019/12/b8a09e3d.pdf)" } }, "Lords of War§Arkurian Stormhammer": { "stats": { "Power Level": { "value": 25 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Arkurian Stormhammer", "Titanic", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Smoke Launchers", "Ability§Steel Behemoth", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Arkurian Stormhammer", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "An Arkurian Stormhammer is equipped with: lascannon; 7 multi-lasers; Stormhammer cannon; twin battle cannon; adamantium tracks.\n\n• This model’s multi-lasers can each be replaced with one of the following: 1 heavy bolter; 1 heavy flamer; 1 lascannon.\n\n• This model can be equipped with 1 hunter-killer missile.\n\n• This model can be equipped with one of the following: 1 heavy stubber; 1 storm bolter.", "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Lords of War§Baneblade": { "stats": { "Power Level": { "value": 26 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Baneblade", "Titanic", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Explodes", "Ability§Smoke Launchers", "Ability§Steel Behemoth", "Ability§Armour of Contempt", { "item": "Model§Baneblade", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Baneblade is a single model equipped with an autocannon, a Baneblade cannon, a demolisher cannon, a twin heavy bolter and adamantium tracks.\n\n• This model may take a hunter-killer missile.\n\n• This model may take a storm bolter or a heavy stubber.\n\n• This model may take either two sponsons, or four sponsons; each sponson is equipped with a lascannon and either a twin heavy bolter or twin heavy flamer.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Lords of War§Banehammer": { "stats": { "Power Level": { "value": 24 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Banehammer", "Titanic", "Transport", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Explodes", "Ability§Firing Deck", "Ability§Smoke Launchers", "Ability§Steel Behemoth", "Ability§Armour of Contempt", { "item": "Model§Banehammer", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Banehammer is a single model equipped with a tremor cannon, a twin heavy bolter and adamantium tracks.\n\n• This model may take a hunter-killer missile.\n\n• This model may take a storm bolter or a heavy stubber.\n\n• This model may take either two sponsons, or four sponsons; each sponson is equipped with a lascannon and either a twin heavy bolter or twin heavy flamer.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Lords of War§Banesword": { "stats": { "Power Level": { "value": 24 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Banesword", "Titanic", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Explodes", "Ability§Smoke Launchers", "Ability§Steel Behemoth", "Ability§Armour of Contempt", { "item": "Model§Banesword", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Banesword is a single model equipped with a quake cannon, a twin heavy bolter and adamantium tracks.\n\n• This model may take a hunter-killer missile.\n\n• This model may take a storm bolter or a heavy stubber.\n\n• This model may take either two sponsons, or four sponsons; each sponson is equipped with a lascannon and either a twin heavy bolter or twin heavy flamer.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Lords of War§Crassus": { "stats": { "Power Level": { "value": 13 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Crassus", "Titanic", "Transport", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Steel Behemoth", "Ability§Smoke Launchers", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Crassus", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Crassus is equipped with: 4 heavy bolters; adamantium tracks.\n\n• This model can be equipped with one of the following: 1 storm bolter; 1 heavy stubber.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Lords of War§Dominus Armoured Siege Bombard": { "stats": { "Power Level": { "value": 26 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Dominus Armoured Siege Bombard", "Titanic", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Smoke Launchers", "Ability§Steel Behemoth", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Dominus Armoured Siege Bombard", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Dominus Armoured Siege Bombard is equipped with: Dominus triple bombard; 2 heavy bolters.\n\n• This model’s heavy bolters can each be replaced with one of the following: 1 autocannon; 1 heavy flamer; 1 lascannon.\n\n• This model can be equipped with 1 hunter-killer missile.\n\n• This model can be equipped with one of the following: 1 heavy stubber; 1 storm bolter.", "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Lords of War§Doomhammer": { "stats": { "Power Level": { "value": 25 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Doomhammer", "Titanic", "Transport", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Explodes", "Ability§Firing Deck", "Ability§Smoke Launchers", "Ability§Steel Behemoth", "Ability§Armour of Contempt", { "item": "Model§Doomhammer", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Doomhammer is a single model equipped with a magma cannon, a twin heavy bolter and adamantium tracks.\n\n• This model may take a hunter-killer missile.\n\n• This model may take a storm bolter or a heavy stubber.\n\n• This model may take either two sponsons, or four sponsons; each sponson is equipped with a lascannon and either a twin heavy bolter or twin heavy flamer.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Lords of War§Gorgon Heavy Transport": { "stats": { "Power Level": { "value": 17 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Gorgon Heavy Transport", "Titanic", "Transport", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Smoke Launchers", "Ability§Steel Behemoth", "Ability§Heavy Armoured Prow", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Gorgon Heavy Transport", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Gorgon Heavy Transport is equipped with: 2 Gorgon mortars; 2 twin heavy stubbers.\n\n• This model’s 2 Gorgon mortars can be replaced with one of the following: 4 heavy bolters; 4 heavy flamers; 4 heavy stubbers.\n\n• This model can be equipped with 1 hunter-killer missile.", "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Lords of War§Hellhammer": { "stats": { "Power Level": { "value": 28 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Hellhammer", "Titanic", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Explodes", "Ability§Smoke Launchers", "Ability§Steel Behemoth", "Ability§Armour of Contempt", { "item": "Model§Hellhammer", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Hellhammer is a single model equipped with an autocannon, a demolisher cannon, a Hellhammer cannon, a twin heavy bolter, a lasgun and adamantium tracks.\n\n• This model may take a hunter-killer missile.\n\n• This model may take a storm bolter or a heavy stubber.\n\n• This model may take either two sponsons, or four sponsons; each sponson is equipped with a lascannon and either a twin heavy bolter or twin heavy flamer.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Lords of War§Macharius": { "stats": { "Power Level": { "value": 17 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Macharius", "Titanic", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Steel Behemoth", "Ability§Smoke Launchers", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Macharius", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Macharius is equipped with: 2 heavy stubbers; Macharius twin battle cannon; twin heavy stubber; adamantium tracks.\n\n• This model’s 2 heavy stubbers can be replaced with one of the following: 2 heavy bolters; 2 heavy flamers.\n\n• This model can be equipped with 1 hunter-killer missile.\n\n• This model can be equipped with one of the following: 1 storm bolter; 1 heavy stubber.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Lords of War§Macharius Omega": { "stats": { "Power Level": { "value": 18 } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Macharius", "Macharius Omega", "Titanic", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Smoke Launchers", "Ability§Steel Behemoth", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Macharius Omega", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Macharius Omega is equipped with: Omega-pattern plasma blastgun.\n\n• This model can be equipped with one of the following: 2 autocannons; 2 heavy bolters; 2 heavy flamers.\n\n• This model can be equipped with 1 hunter-killer missile.\n\n• This model can be equipped with one of the following: 1 heavy stubber; 1 storm bolter.", "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Lords of War§Macharius Vanquisher": { "stats": { "Power Level": { "value": 17 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Macharius", "Macharius Vanquisher", "Titanic", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Steel Behemoth", "Ability§Smoke Launchers", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Macharius Vanquisher", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Macharius Vanquisher is equipped with: 2 heavy stubbers; Macharius twin vanquisher cannon; twin heavy stubber; adamantium tracks.\n\n• This model’s 2 heavy stubbers can be replaced with one of the following: 2 heavy bolters; 2 heavy flamers.\n\n• This model can be equipped with 1 hunter-killer missile.\n\n• This model can be equipped with one of the following: 1 storm bolter; 1 heavy stubber.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Lords of War§Macharius Vulcan": { "stats": { "Power Level": { "value": 19 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Macharius", "Macharius Vulcan", "Titanic", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Steel Behemoth", "Ability§Smoke Launchers", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Macharius Vulcan", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Macharius Vulcan is equipped with: 2 heavy stubbers; Macharius vulcan mega-bolter; twin heavy stubber; adamantium tracks.\n\n• This model’s 2 heavy stubbers can be replaced with one of the following: 2 heavy bolters; 2 heavy flamers.\n\n• This model can be equipped with 1 hunter-killer missile.\n\n• This model can be equipped with one of the following: 1 storm bolter; 1 heavy stubber.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Lords of War§Marauder Bomber": { "stats": { "Power Level": { "value": 16 }, "Heavy bomb": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Heavy bomb", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Inferno bomb": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Inferno bomb", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Aircraft", "Fly", "Marauder Bomber", "Titanic", "Vehicle" ], "Faction": [ "Aeronautica Imperialis", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Airborne", "Ability§Hard to Hit", "Ability§Supersonic", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Marauder Bomber", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Marauder Bomber is equipped with: 2 heavy bombs, 2 Marauder twin heavy bolters; Marauder twin lascannon.\n\n• This model's 2 heavy bombs can be replaced with 2 inferno bombs.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Lords of War§Marauder Destroyer": { "stats": { "Power Level": { "value": 18 }, "Heavy bomb": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Heavy bomb", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Aircraft", "Fly", "Marauder Destroyer", "Titanic", "Vehicle" ], "Faction": [ "Aeronautica Imperialis", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Airborne", "Ability§Hard to Hit", "Ability§Supersonic", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Marauder Destroyer", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Marauder Destroyer is equipped with: Marauder nose autocannons; Marauder twin assault cannon; Marauder twin heavy bolter; heavy bomb.\n\n• This model can be equipped with 1 hellstrike missile rack.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Lords of War§Minotaur": { "stats": { "Power Level": { "value": 15 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Minotaur", "Titanic", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Steel Behemoth", "Ability§Smoke Launchers", "Ability§Explodes", "Ability§Armoured Frontis", "Ability§Armour of Contempt", { "item": "Model§Minotaur", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Minotaur is equipped with: Minotaur twin earthshaker cannon; adamantium tracks.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Lords of War§Praetor": { "stats": { "Power Level": { "value": 21 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Praetor", "Titanic", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Steel Behemoth", "Ability§Smoke Launchers", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Praetor", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Praetor is equipped with: 2 heavy bolters; Praetor launcher; adamantium tracks.\n\n• This model can be equipped with one of the following: 1 storm bolter; 1 heavy stubber.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Lords of War§Shadowsword": { "stats": { "Power Level": { "value": 27 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Shadowsword", "Titanic", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Explodes", "Ability§Smoke Launchers", "Ability§Steel Behemoth", "Ability§Shadowsword Targeters", "Ability§Armour of Contempt", { "item": "Model§Shadowsword", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Shadowsword is a single model equipped with a volcano cannon, a twin heavy bolter and adamantium tracks.\n\n• This model may take a hunter-killer missile.\n\n• This model may take a storm bolter or a heavy stubber.\n\n• This model may take either two sponsons, or four sponsons; each sponson is equipped with a lascannon and either a twin heavy bolter or twin heavy flamer.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Lords of War§Stormblade": { "stats": { "Power Level": { "value": 22 } }, "keywords": { "Source": [ "Index—Imperial Armour: Compendium—Indomitus 1.7" ], "Edition": [ "9th" ], "Keywords": [ "Stormblade", "Titanic", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Steel Behemoth", "Ability§Smoke Launchers", "Ability§Explodes", "Ability§Armour of Contempt", { "item": "Model§Stormblade", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Stormblade is equipped with: 1 heavy bolter; 1 Stormblade plasma blastgun; adamantium tracks.\n\n• This model can be equipped with one of the following: 2 lascannons and 2 Stormblade twin heavy bolters; 2 lascannons and 2 twin heavy flamers.\n\n• This model can be equipped with 1 hunter-killer missile.\n\n• This model can be equipped with one of the following: 1 storm bolter; 1 heavy stubber.", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Lords of War§Stormlord": { "stats": { "Power Level": { "value": 27 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Stormlord", "Titanic", "Transport", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Explodes", "Ability§Extended Firing Deck", "Ability§Smoke Launchers", "Ability§Steel Behemoth", "Ability§Armour of Contempt", { "item": "Model§Stormlord", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Stormlord is a single model equipped with two heavy stubbers, a twin heavy bolter, a vulcan mega-bolter and adamantium tracks.\n\n• This model may take a hunter-killer missile.\n\n• This model may take a storm bolter or a heavy stubber.\n\n• This model may take either two sponsons, or four sponsons; each sponson is equipped with a lascannon and either a twin heavy bolter or twin heavy flamer.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Lords of War§Stormsword": { "stats": { "Power Level": { "value": 26 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Stormsword", "Titanic", "Vehicle" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Explodes", "Ability§Smoke Launchers", "Ability§Steel Behemoth", "Ability§Armour of Contempt", { "item": "Model§Stormsword", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Stormsword is a single model equipped with a Stormsword siege cannon, a twin heavy bolter and adamantium tracks.\n\n• This model may take a hunter-killer missile.\n\n• This model may take a storm bolter or a heavy stubber.\n\n• This model may take either two sponsons, or four sponsons; each sponson is equipped with a lascannon and either a twin heavy bolter or twin heavy flamer.", "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Model§Aquila Lander": { "stats": { "Points": { "value": 95 }, "M": { "value": "20-45" }, "WS": { "value": 6 }, "BS": { "value": 4 }, "S": { "value": 6 }, "T": { "value": 7 }, "W": { "value": 12, "max": 12, "min": 1, "dynamic": true, "increment": { "value": 1 }, "statType": "numeric", "visibility": "always" }, "A": { "value": 3 }, "Ld": { "value": 7 }, "Sv": { "value": 3 }, "Base": { "value": "120 x 92mm flying base" }, "loadout1": { "value": "Heavy bolter", "label": "Loadout", "statType": "rank", "statOrder": 1, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Autocannon": { "order": 1, "traits": [ { "trait": { "item": "Weapon§Autocannon", "stats": { "Points": { "value": 10 } } } } ] }, "Heavy bolter": { "order": 2, "traits": [ { "trait": { "item": "Weapon§Heavy bolter", "stats": { "Points": { "value": 10 } } } } ] }, "Multi-laser": { "order": 3, "traits": [ { "trait": "Weapon§Multi-laser" } ] } }, "visibility": "active", "dynamic": true }, "loadout2": { "value": "-", "label": "Loadout", "statType": "rank", "statOrder": 2, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Autocannon": { "order": 1, "traits": [ { "trait": { "item": "Weapon§Autocannon", "stats": { "Points": { "value": 10 } } } } ] }, "Heavy bolter": { "order": 2, "traits": [ { "trait": { "item": "Weapon§Heavy bolter", "stats": { "Points": { "value": 10 } } } } ] }, "Multi-laser": { "order": 3, "traits": [ { "trait": "Weapon§Multi-laser" } ] } }, "visibility": "active", "dynamic": true } }, "rules": { "dynamicDamageMid": { "evals": [ { "paths": [ [ "{self}", "stats", "W", "value" ] ], "max": "6", "min": "4", "operator": "AND", "not": false, "actionable": true } ], "failState": "pass", "evaluate": "AND", "actions": [ { "paths": [ [ "{self}", "stats", "M", "value" ] ], "actionType": "set", "value": "20-30", "iterations": 1 }, { "paths": [ [ "{self}", "stats", "BS", "value" ] ], "actionType": "set", "value": 5, "iterations": 1 }, { "paths": [ [ "{self}", "stats", "A", "value" ] ], "actionType": "set", "value": "D3", "iterations": 1 } ] }, "dynamicDamageLow": { "evals": [ { "paths": [ [ "{self}", "stats", "W", "value" ] ], "max": "3", "min": "1", "operator": "AND", "not": false, "actionable": true } ], "failState": "pass", "evaluate": "AND", "actions": [ { "paths": [ [ "{self}", "stats", "M", "value" ] ], "actionType": "set", "value": "20-25", "iterations": 1 }, { "paths": [ [ "{self}", "stats", "BS", "value" ] ], "actionType": 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air defence missiles": { "order": 4, "traits": [ { "trait": "Weapon§Primaris air defence missiles" } ] }, "Primaris castellan launcher": { "order": 5, "traits": [ { "trait": "Weapon§Primaris castellan launcher" } ] }, "Primaris Icarus lascannon": { "order": 6, "traits": [ { "trait": "Weapon§Primaris Icarus lascannon" } ] }, "Primaris Icarus quad lascannon": { "order": 7, "traits": [ { "trait": "Weapon§Primaris Icarus quad lascannon" } ] }, "Primaris quad gun": { "order": 8, "traits": [ { "trait": "Weapon§Primaris quad gun" } ] }, "Primaris Redoubt turbo-laser destructor": { "order": 9, "traits": [ { "trait": "Weapon§Primaris Redoubt turbo-laser destructor" } ] }, "Primaris vengeance launcher": { "order": 10, "traits": [ { "trait": "Weapon§Primaris vengeance launcher" } ] }, "Twin heavy bolter": { "order": 11, "traits": [ { "trait": { "item": "Weapon§Twin heavy bolter", "stats": { "Points": { "value": 30 } } } } ] }, "Twin heavy flamer": { "order": 12, "traits": [ { "trait": { "item": 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Icarus lascannon": { "order": 6, "traits": [ { "trait": "Weapon§Primaris Icarus lascannon" } ] }, "Primaris Icarus quad lascannon": { "order": 7, "traits": [ { "trait": "Weapon§Primaris Icarus quad lascannon" } ] }, "Primaris quad gun": { "order": 8, "traits": [ { "trait": "Weapon§Primaris quad gun" } ] }, "Primaris Redoubt turbo-laser destructor": { "order": 9, "traits": [ { "trait": "Weapon§Primaris Redoubt turbo-laser destructor" } ] }, "Primaris vengeance launcher": { "order": 10, "traits": [ { "trait": "Weapon§Primaris vengeance launcher" } ] }, "Twin heavy bolter": { "order": 11, "traits": [ { "trait": { "item": "Weapon§Twin heavy bolter", "stats": { "Points": { "value": 30 } } } } ] }, "Twin heavy flamer": { "order": 12, "traits": [ { "trait": { "item": "Weapon§Twin heavy flamer", "stats": { "Points": { "value": 30 } } } } ] }, "Twin lascannon": { "order": 13, "traits": [ { "trait": { "item": "Weapon§Twin lascannon", "stats": { "Points": { "value": 40 } } } } ] } }, "visibility": "active", "dynamic": true } } }, "Model§Quartermaster Revenant": { "stats": { "Points": { "value": 5 }, "M": { "value": 6 }, "WS": { "value": 3 }, "BS": { "value": 3 }, "S": { "value": 3 }, "T": { "value": 3 }, "W": { "value": 2 }, "A": { "value": 2 }, "Ld": { "value": 7 }, "Sv": { "value": 4 }, "Base": { "value": "25mm" }, "loadout1": { "value": "Hot-shot laspistol", "label": "Loadout", "statType": "rank", "statOrder": 1, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Plasma pistol": { "order": 1, "traits": [ { "trait": "Wargear§Plasma pistol" } ] }, "Bolt pistol": { "order": 2, "traits": [ { "trait": { "item": "Weapon§Bolt pistol", "stats": { "Points": { "value": 2 } } } } ] }, "Boltgun": { "order": 3, "traits": [ { "trait": { "item": "Weapon§Boltgun", "stats": { "Points": { "value": 2 } } } } ] }, "Frag grenades": { "order": 4, "traits": [ { "trait": "Weapon§Frag grenades" } ] }, "Hot-shot laspistol": { "order": 5, "traits": [ { "trait": "Weapon§Hot-shot laspistol" } ] }, "Krak grenade": { "order": 6, "traits": [ { "trait": "Weapon§Krak grenade" } ] }, "Medical scalpels": { "order": 7, "traits": [ { "trait": "Weapon§Medical scalpels" } ] }, "Power axe": { "order": 8, "traits": [ { "trait": { "item": "Weapon§Power axe", "stats": { "Points": { "value": 0 } } } } ] }, "Power fist": { "order": 9, "traits": [ { "trait": { "item": "Weapon§Power fist", "stats": { "Points": { "value": 10 } } } } ] }, "Power maul": { "order": 10, "traits": [ { "trait": { "item": "Weapon§Power maul", "stats": { "Points": { "value": 0 } } } } ] }, "Power sword": { "order": 11, "traits": [ { "trait": { "item": "Weapon§Power sword", "stats": { "Points": { "value": 5 } } } } ] } }, "visibility": "active", "dynamic": true }, "loadout2": { "value": "Frag grenades", "label": "Loadout", "statType": "rank", "statOrder": 2, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Plasma pistol": { "order": 1, "traits": [ { "trait": "Wargear§Plasma pistol" } ] }, "Bolt pistol": { "order": 2, "traits": [ { "trait": { "item": "Weapon§Bolt pistol", "stats": { "Points": { "value": 2 } } } } ] }, "Boltgun": { "order": 3, "traits": [ { "trait": { "item": "Weapon§Boltgun", "stats": { "Points": { "value": 2 } } } } ] }, "Frag grenades": { "order": 4, "traits": [ { "trait": "Weapon§Frag grenades" } ] }, "Hot-shot laspistol": { "order": 5, "traits": [ { "trait": "Weapon§Hot-shot laspistol" } ] }, "Krak grenade": { "order": 6, "traits": [ { "trait": "Weapon§Krak grenade" } ] }, "Medical scalpels": { "order": 7, "traits": [ { "trait": "Weapon§Medical scalpels" } ] }, "Power axe": { "order": 8, "traits": [ { "trait": { "item": "Weapon§Power axe", "stats": { "Points": { "value": 0 } } } } ] }, "Power fist": { "order": 9, "traits": [ { "trait": { "item": "Weapon§Power fist", "stats": { "Points": { "value": 10 } } } } ] }, "Power maul": { "order": 10, "traits": [ { "trait": { "item": "Weapon§Power maul", "stats": { "Points": { "value": 0 } } } } ] }, "Power sword": { "order": 11, "traits": [ { "trait": { "item": "Weapon§Power sword", "stats": { "Points": { "value": 5 } } } } ] } }, "visibility": "active", "dynamic": true }, "loadout3": { "value": "Krak grenade", "label": "Loadout", "statType": "rank", "statOrder": 3, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Plasma pistol": { "order": 1, "traits": [ { "trait": "Wargear§Plasma pistol" } ] }, "Bolt pistol": { "order": 2, "traits": [ { "trait": { "item": "Weapon§Bolt pistol", "stats": { "Points": { "value": 2 } } } } ] }, "Boltgun": { "order": 3, "traits": [ { "trait": { "item": "Weapon§Boltgun", "stats": { "Points": { "value": 2 } } } } ] }, "Frag grenades": { "order": 4, "traits": [ { "trait": "Weapon§Frag grenades" } ] }, "Hot-shot laspistol": { "order": 5, "traits": [ { "trait": "Weapon§Hot-shot laspistol" } ] }, "Krak grenade": { "order": 6, "traits": [ { "trait": "Weapon§Krak grenade" } ] }, "Medical scalpels": { "order": 7, "traits": [ { "trait": "Weapon§Medical scalpels" } ] }, "Power axe": { "order": 8, "traits": [ { "trait": { "item": "Weapon§Power axe", "stats": { "Points": { "value": 0 } } } } ] }, "Power fist": { "order": 9, "traits": [ { "trait": { "item": "Weapon§Power fist", "stats": { "Points": { "value": 10 } } } } ] }, "Power maul": { "order": 10, "traits": [ { "trait": { "item": "Weapon§Power maul", "stats": { "Points": { "value": 0 } } } } ] }, "Power sword": { "order": 11, "traits": [ { "trait": { "item": "Weapon§Power sword", "stats": { "Points": { "value": 5 } } } } ] } }, "visibility": "active", "dynamic": true }, "loadout4": { "value": "-", "label": "Loadout", "statType": "rank", "statOrder": 4, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Plasma pistol": { "order": 1, "traits": [ { "trait": "Wargear§Plasma pistol" } ] }, "Bolt pistol": { "order": 2, "traits": [ { "trait": { "item": "Weapon§Bolt pistol", "stats": { "Points": { "value": 2 } } } } ] }, "Boltgun": { "order": 3, "traits": [ { "trait": { "item": "Weapon§Boltgun", "stats": { "Points": { "value": 2 } } } } ] }, "Frag grenades": { "order": 4, "traits": [ { "trait": "Weapon§Frag grenades" } ] }, "Hot-shot laspistol": { "order": 5, "traits": [ { "trait": "Weapon§Hot-shot laspistol" } ] }, "Krak grenade": { "order": 6, "traits": [ { "trait": "Weapon§Krak grenade" } ] }, "Medical scalpels": { "order": 7, "traits": [ { "trait": "Weapon§Medical scalpels" } ] }, "Power axe": { "order": 8, "traits": [ { "trait": { "item": "Weapon§Power axe", "stats": { "Points": { "value": 0 } } } } ] }, "Power fist": { "order": 9, "traits": [ { "trait": { "item": "Weapon§Power fist", "stats": { "Points": { "value": 10 } } } } ] }, "Power maul": { "order": 10, "traits": [ { "trait": { "item": "Weapon§Power maul", "stats": { "Points": { "value": 0 } } } } ] }, "Power sword": { "order": 11, "traits": [ { "trait": { "item": "Weapon§Power sword", "stats": { "Points": { "value": 5 } } } } ] } }, "visibility": 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"Weapon§Frag grenades" } ] }, "Laser destroyer": { "order": 2, "traits": [ { "trait": "Weapon§Laser destroyer" } ] }, "Lasgun": { "order": 3, "traits": [ { "trait": "Weapon§Lasgun" } ] } }, "visibility": "active", "dynamic": true }, "loadout3": { "value": "Frag grenades", "label": "Loadout", "statType": "rank", "statOrder": 3, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Frag grenades": { "order": 1, "traits": [ { "trait": "Weapon§Frag grenades" } ] }, "Laser destroyer": { "order": 2, "traits": [ { "trait": "Weapon§Laser destroyer" } ] }, "Lasgun": { "order": 3, "traits": [ { "trait": "Weapon§Lasgun" } ] } }, "visibility": "active", "dynamic": true }, "loadout4": { "value": "-", "label": "Loadout", "statType": "rank", "statOrder": 4, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Frag grenades": { "order": 1, "traits": [ { "trait": "Weapon§Frag grenades" } ] }, "Laser destroyer": { "order": 2, "traits": [ { "trait": "Weapon§Laser destroyer" } ] }, "Lasgun": { "order": 3, "traits": [ { "trait": "Weapon§Lasgun" } ] } }, "visibility": "active", "dynamic": true } } }, "Model§Ratling": { "stats": { "Points": { "value": 10 }, "M": { "value": 5 }, "WS": { "value": 5 }, "BS": { "value": 3 }, "S": { "value": 2 }, "T": { "value": 2 }, "W": { "value": 1 }, "A": { "value": 1 }, "Ld": { "value": 5 }, "Sv": { "value": 6 }, "Base": { "value": "25mm" } } }, "Model§Raus": { "stats": { "Points": { "value": 0 }, "M": { "value": 6 }, "WS": { "value": 5 }, "BS": { "value": 2 }, "S": { "value": 2 }, "T": { "value": 2 }, "W": { "value": 2 }, "A": { "value": 1 }, "Ld": { "value": 6 }, "Sv": { "value": 6 }, "Base": { "value": "25mm" } } }, "Model§Rein": { "stats": { "Points": { "value": 0 }, "M": { "value": 6 }, "WS": { "value": 5 }, "BS": { "value": 2 }, "S": { "value": 2 }, "T": { "value": 2 }, "W": { "value": 2 }, "A": { "value": 1 }, "Ld": { "value": 6 }, "Sv": { "value": 6 }, "Base": { "value": "25mm" } } }, "Model§Ridemaster": { 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"failState": "pass", "evaluate": "AND", "actions": [ { "paths": [ [ "{self}", "stats", "M", "value" ] ], "actionType": "set", "value": "20-25", "iterations": 1 }, { "paths": [ [ "{self}", "stats", "BS", "value" ] ], "actionType": "set", "value": 6, "iterations": 1 }, { "paths": [ [ "{self}", "stats", "A", "value" ] ], "actionType": "set", "value": 1, "iterations": 1 } ] } } }, "Model§Veteran (Command Squad)": { "stats": { "Points": { "value": 0 }, "M": { "value": 6 }, "WS": { "value": 4 }, "BS": { "value": 3 }, "S": { "value": 3 }, "T": { "value": 3 }, "W": { "value": 1 }, "A": { "value": 1 }, "Ld": { "value": 6 }, "Sv": { "value": 5 }, "Base": { "value": "25mm" } }, "rules": { "rename me": { "evals": [], "failState": "pass", "evaluate": "AND", "actions": [ { "paths": [ [ "{self}", "designation" ] ], "actionType": "set", "value": "Veteran", "iterations": 1 } ] } } }, "Model§Veteran (Veterans (Legendary))": { "stats": { "Points": { "value": 5 }, "M": { "value": 6 }, "WS": { "value": 4 }, "BS": { "value": 3 }, "S": { "value": 3 }, "T": { "value": 3 }, "W": { "value": 1 }, "A": { "value": 1 }, "Ld": { "value": 6 }, "Sv": { "value": 5 }, "Base": { "value": "25mm" } }, "rules": { "rename me": { "evals": [], "failState": "pass", "evaluate": "AND", "actions": [ { "paths": [ [ "{self}", "designation" ] ], "actionType": "set", "value": "Veteran", "iterations": 1 } ] } } }, "Model§Veteran (Veterans)": { "stats": { "Points": { "value": 0 }, "M": { "value": 6 }, "WS": { "value": 4 }, "BS": { "value": 3 }, "S": { "value": 3 }, "T": { "value": 3 }, "W": { "value": 1 }, "A": { "value": 1 }, "Ld": { "value": 6 }, "Sv": { "value": 5 }, "Base": { "value": "25mm" } }, "rules": { "rename me": { "evals": [], "failState": "pass", "evaluate": "AND", "actions": [ { "paths": [ [ "{self}", "designation" ] ], "actionType": "set", "value": "Veteran", "iterations": 1 } ] } } }, "Model§Veteran Heavy Weapons Team": { "stats": { "Points": { "value": 0 }, "M": { "value": 6 }, "WS": { "value": 4 }, "BS": { "value": 3 }, "S": { "value": 3 }, "T": { "value": 3 }, "W": { "value": 2 }, "A": { "value": 2 }, "Ld": { "value": 6 }, "Sv": { "value": 5 }, "Base": { "value": "60mm" } } }, "Model§Veteran Sergeant (Veterans (Legendary))": { "stats": { "Points": { "value": 5 }, "M": { "value": 6 }, "WS": { "value": 4 }, "BS": { "value": 3 }, "S": { "value": 3 }, "T": { "value": 3 }, "W": { "value": 1 }, "A": { "value": 2 }, "Ld": { "value": 7 }, "Sv": { "value": 5 }, "Base": { "value": "25mm" } }, "rules": { "rename me": { "evals": [], "failState": "pass", "evaluate": "AND", "actions": [ { "paths": [ [ "{self}", "designation" ] ], "actionType": "set", "value": "Veteran Sergeant", "iterations": 1 } ] } } }, "Model§Veteran Sergeant (Veterans)": { "stats": { "Points": { "value": 0 }, "M": { "value": 6 }, "WS": { "value": 4 }, "BS": { "value": 3 }, "S": { "value": 3 }, "T": { "value": 3 }, "W": { "value": 1 }, "A": { "value": 2 }, "Ld": { "value": 7 }, "Sv": { "value": 5 }, "Base": { "value": "25mm" } }, "rules": { "rename me": { "evals": [], "failState": "pass", "evaluate": "AND", "actions": [ { "paths": [ [ "{self}", "designation" ] ], "actionType": "set", "value": "Veteran Sergeant", "iterations": 1 } ] } } }, "Model§Veteran Weapons Team (Veterans (Legendary))": { "stats": { "Points": { "value": 10 }, "M": { "value": 6 }, "WS": { "value": 4 }, "BS": { "value": 3 }, "S": { "value": 3 }, "T": { "value": 3 }, "W": { "value": 2 }, "A": { "value": 2 }, "Ld": { "value": 6 }, "Sv": { "value": 5 }, "Base": { "value": "25mm" } }, "rules": { "rename me": { "evals": [], "failState": "pass", "evaluate": "AND", "actions": [ { "paths": [ [ "{self}", "designation" ] ], "actionType": "set", "value": "Veteran Weapons Team", "iterations": 1 } ] } } }, "Model§Veteran Weapons Team (Veterans)": { "stats": { "Points": { "value": 0 }, "M": { "value": 6 }, "WS": { "value": 4 }, "BS": { "value": 3 }, "S": { "value": 3 }, "T": { "value": 3 }, "W": { "value": 2 }, "A": { "value": 2 }, "Ld": { "value": 6 }, "Sv": { "value": 5 }, "Base": { "value": "60mm" } }, "rules": { "rename me": { "evals": [], "failState": "pass", "evaluate": "AND", "actions": [ { "paths": [ [ "{self}", "designation" ] ], "actionType": "set", "value": "Veteran Weapons Team", "iterations": 1 } ] } } }, "Model§Voss-pattern Lightning": { "stats": { "Points": { "value": 130 }, "M": { "value": "20-45" }, "WS": { "value": 6 }, "BS": { "value": 4 }, "S": { "value": 6 }, "T": { "value": 6 }, "W": { "value": 14, "max": 14, "min": 1, "dynamic": true, "increment": { "value": 1 }, "statType": "numeric", "visibility": "always" }, "A": { "value": 3 }, "Ld": { "value": 7 }, "Sv": { "value": 3 }, "Base": { "value": "120 x 92mm flying base" }, "loadout1": { "value": "Lascannon", "label": "Loadout", "statType": "rank", "statOrder": 1, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Lascannon": { "order": 1, "traits": [ { "trait": { "item": "Weapon§Lascannon", "stats": { "Points": { "value": 0 } } } } ] }, "Lightning hellstrike rack": { "order": 2, "traits": [ { "trait": "Weapon§Lightning hellstrike rack" } ] } }, "visibility": "active", "dynamic": true }, "loadout2": { "value": "-", "label": "Loadout", "statType": "rank", "statOrder": 2, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Lascannon": { "order": 1, "traits": [ { "trait": { "item": "Weapon§Lascannon", "stats": { "Points": { "value": 0 } } } } ] }, "Lightning hellstrike rack": { "order": 2, "traits": [ { "trait": "Weapon§Lightning hellstrike rack" } ] } }, "visibility": "active", "dynamic": true } }, "rules": { "dynamicDamageMid": { "evals": [ { "paths": [ [ "{self}", "stats", "W", "value" ] ], "max": "7", "min": "4", "operator": "AND", "not": false, "actionable": true } ], "failState": "pass", "evaluate": "AND", "actions": [ { "paths": [ [ "{self}", "stats", "M", "value" ] ], "actionType": "set", "value": "20-35", "iterations": 1 }, { "paths": [ [ "{self}", "stats", "BS", "value" ] ], "actionType": "set", "value": 5, "iterations": 1 }, { "paths": [ [ "{self}", "stats", "A", "value" ] ], "actionType": "set", "value": "D3", "iterations": 1 } ] }, "dynamicDamageLow": { "evals": [ { "paths": [ [ "{self}", "stats", "W", "value" ] ], "max": "3", "min": "1", "operator": "AND", "not": false, "actionable": true } ], "failState": "pass", "evaluate": "AND", "actions": [ { "paths": [ [ "{self}", "stats", "M", "value" ] ], "actionType": "set", "value": "20-25", "iterations": 1 }, { "paths": [ [ "{self}", "stats", "BS", "value" ] ], "actionType": "set", "value": 6, "iterations": 1 }, { "paths": [ [ "{self}", "stats", "A", "value" ] ], "actionType": "set", "value": 1, "iterations": 1 } ] } } }, "Model§Vulture Gunship": { "stats": { "Points": { "value": 180 }, "M": { "value": "20-45" }, "WS": { "value": 6 }, "BS": { "value": 4 }, "S": { "value": 6 }, "T": { "value": 7 }, "W": { "value": 14, "max": 14, "min": 1, "dynamic": true, "increment": { "value": 1 }, "statType": "numeric", "visibility": "always" }, "A": { "value": 3 }, "Ld": { "value": 7 }, "Sv": { "value": 3 }, "Base": { "value": "120 x 92mm flying base" }, "loadout1": { "value": "Heavy bolter", "label": "Loadout", "statType": "rank", "statOrder": 1, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Heavy bolter": { "order": 1, "traits": [ { "trait": "Weapon§Heavy bolter" } ] }, "Multiple rocket pod": { "order": 2, "traits": [ { "trait": "Weapon§Multiple rocket pod" } ] }, "Vulture gatling cannon": { "order": 3, "traits": [ { "trait": "Weapon§Vulture gatling cannon" } ] }, "Vulture hellstrike rack": { "order": 4, "traits": [ { "trait": "Weapon§Vulture hellstrike rack" } ] } }, "visibility": "active", "dynamic": true }, "loadout2": { "value": "Vulture hellstrike rack", "label": "Loadout", "statType": "rank", "statOrder": 2, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Heavy bolter": { "order": 1, "traits": [ { "trait": "Weapon§Heavy bolter" } ] }, "Multiple rocket pod": { "order": 2, "traits": [ { "trait": "Weapon§Multiple rocket pod" } ] }, "Vulture gatling cannon": { "order": 3, "traits": [ { "trait": "Weapon§Vulture gatling cannon" } ] }, "Vulture hellstrike rack": { "order": 4, "traits": [ { "trait": "Weapon§Vulture hellstrike rack" } ] } }, "visibility": "active", "dynamic": true }, "loadout3": { "value": "-", "label": "Loadout", "statType": "rank", "statOrder": 3, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Heavy bolter": { "order": 1, "traits": [ { "trait": "Weapon§Heavy bolter" } ] }, "Multiple rocket pod": { "order": 2, "traits": [ { "trait": "Weapon§Multiple rocket pod" } ] }, "Vulture gatling cannon": { "order": 3, "traits": [ { "trait": "Weapon§Vulture gatling cannon" } ] }, "Vulture hellstrike rack": { "order": 4, "traits": [ { "trait": "Weapon§Vulture hellstrike rack" } ] } }, "visibility": "active", "dynamic": true } }, "rules": { "dynamicDamageMid": { "evals": [ { "paths": [ [ "{self}", "stats", "W", "value" ] ], "max": "7", "min": "4", "operator": "AND", "not": false, "actionable": true } ], "failState": "pass", "evaluate": "AND", "actions": [ { "paths": [ [ "{self}", "stats", "M", "value" ] ], "actionType": "set", "value": "20-35", "iterations": 1 }, { "paths": [ [ "{self}", "stats", "BS", "value" ] ], "actionType": "set", "value": 5, "iterations": 1 }, { "paths": [ [ "{self}", "stats", "A", "value" ] ], "actionType": "set", "value": "D3", "iterations": 1 } ] }, "dynamicDamageLow": { "evals": [ { "paths": [ [ "{self}", "stats", "W", "value" ] ], "max": "3", "min": "1", "operator": "AND", "not": false, "actionable": true } ], "failState": "pass", "evaluate": "AND", "actions": [ { "paths": [ [ "{self}", "stats", "M", "value" ] ], "actionType": "set", "value": "20-25", "iterations": 1 }, { "paths": [ [ "{self}", "stats", "BS", "value" ] ], "actionType": "set", "value": 6, "iterations": 1 }, { "paths": [ [ "{self}", "stats", "A", "value" ] ], "actionType": "set", "value": 1, "iterations": 1 } ] } } }, "Model§Wall Section": { "stats": { "Points": { "value": 120 }, "M": { "value": "-" }, "WS": { "value": null }, "BS": { "value": null }, "S": { "value": 10 }, "T": { "value": 10 }, "W": { "value": 12 }, "A": { "value": null }, "Ld": { "value": 10 }, "Sv": { "value": 2 }, "Base": { "value": "Use model" } } }, "Model§Wyrdvane Psyker": { "stats": { "Points": { "value": 8 }, "M": { "value": 6 }, "WS": { "value": 5 }, "BS": { "value": 4 }, "S": { "value": 3 }, "T": { "value": 3 }, "W": { "value": 1 }, "A": { "value": 1 }, "Ld": { "value": 7 }, "Sv": { "value": 6 }, "Base": { "value": "25mm" } } }, "Model§Wyvern": { "stats": { "Points": { "value": 135 }, "M": { "value": 12 }, "WS": { "value": 6 }, "BS": { "value": 4 }, "S": { "value": 6 }, "T": { "value": 6 }, "W": { "value": 11, "max": 11, "min": 1, "dynamic": true, "increment": { "value": 1 }, "statType": "numeric", "visibility": "always" }, "A": { "value": 3 }, "Ld": { "value": 7 }, "Sv": { "value": 3 }, "Base": { "value": "Use model" }, "loadout1": { "value": "Wyvern quad stormshard mortar", "label": "Loadout", "statType": "rank", "statOrder": 1, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Bound Varadian Psychogheist": { "order": 1, "traits": [ { "trait": { "item": "Wargear§Bound Varadian Psychogheist", "stats": { "Points": { "value": 5 } } } } ] }, "The Traitor’s Mark": { "order": 2, "traits": [ { "trait": { "item": "Wargear§The Traitor’s Mark", "stats": { "Points": { "value": 5 } } } } ] }, "Heavy bolter": { "order": 3, "traits": [ { "trait": "Weapon§Heavy bolter" } ] }, "Heavy flamer": { "order": 4, "traits": [ { "trait": "Weapon§Heavy flamer" } ] }, "Heavy stubber": { "order": 5, "traits": [ { "trait": "Weapon§Heavy stubber" } ] }, "Hunter-killer missile": { "order": 6, "traits": [ { "trait": "Weapon§Hunter-killer missile" } ] }, "Storm bolter": { "order": 7, "traits": [ { "trait": { "item": "Weapon§Storm bolter", "stats": { "Points": { "value": 3 } } } } ] }, "Wyvern quad stormshard mortar": { "order": 8, "traits": [ { "trait": "Weapon§Wyvern quad stormshard mortar" } ] } }, "visibility": "active", "dynamic": true }, "loadout2": { "value": "-", "label": "Loadout", "statType": "rank", "statOrder": 2, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Bound Varadian Psychogheist": { "order": 1, "traits": [ { "trait": { "item": "Wargear§Bound Varadian Psychogheist", "stats": { "Points": { "value": 5 } } } } ] }, "The Traitor’s Mark": { "order": 2, "traits": [ { "trait": { "item": "Wargear§The Traitor’s Mark", "stats": { "Points": { "value": 5 } } } } ] }, "Heavy bolter": { "order": 3, "traits": [ { "trait": "Weapon§Heavy bolter" } ] }, "Heavy flamer": { "order": 4, "traits": [ { "trait": "Weapon§Heavy flamer" } ] }, "Heavy stubber": { "order": 5, "traits": [ { "trait": "Weapon§Heavy stubber" } ] }, "Hunter-killer missile": { "order": 6, "traits": [ { "trait": "Weapon§Hunter-killer missile" } ] }, "Storm bolter": { "order": 7, "traits": [ { "trait": { "item": "Weapon§Storm bolter", "stats": { "Points": { "value": 3 } } } } ] }, "Wyvern quad stormshard mortar": { "order": 8, "traits": [ { "trait": "Weapon§Wyvern quad stormshard mortar" } ] } }, "visibility": "active", "dynamic": true } }, "rules": { "dynamicDamageMid": { "evals": [ { "paths": [ [ "{self}", "stats", "W", "value" ] ], "max": "5", "min": "3", "operator": "AND", "not": false, "actionable": true } ], "failState": "pass", "evaluate": "AND", "actions": [ { "paths": [ [ "{self}", "stats", "M", "value" ] ], "actionType": "set", "value": 8, "iterations": 1 }, { "paths": [ [ "{self}", "stats", "BS", "value" ] ], "actionType": "set", "value": 5, "iterations": 1 }, { "paths": [ [ "{self}", "stats", "A", "value" ] ], "actionType": "set", "value": "D3", "iterations": 1 } ] }, "dynamicDamageLow": { "evals": [ { "paths": [ [ "{self}", "stats", "W", "value" ] ], "max": "2", "min": "1", "operator": "AND", "not": false, "actionable": true } ], "failState": "pass", "evaluate": "AND", "actions": [ { "paths": [ [ "{self}", "stats", "M", "value" ] ], "actionType": "set", "value": 4, "iterations": 1 }, { "paths": [ [ "{self}", "stats", "BS", "value" ] ], "actionType": "set", "value": 6, "iterations": 1 }, { "paths": [ [ "{self}", "stats", "A", "value" ] ], "actionType": "set", "value": 1, "iterations": 1 } ] } } }, "Psykana Discipline§Gaze Of The Emperor": { "text": "Gaze of the Emperor has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), draw a straight line 2D6″ long directly away from the [psyker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE). Roll a dice for each model the centre of the line passes over. On a 4+ that model’s unit suffers a [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).", "stats": { "Roll": { "value": 2 } } }, "Psykana Discipline§Mental Fortitude": { "text": "Mental Fortitude has a warp charge value of 4. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select a friendly ASTRA MILITARUM unit within 12″ of the [psyker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE). Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), that unit automatically passes [Morale tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests).", "stats": { "Roll": { "value": 5 } } }, "Psykana Discipline§Nightshroud": { "text": "Nightshroud has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), choose a friendly ASTRA MILITARUM unit within 12″ of the [psyker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE). Until the start of your next turn, any enemy unit that targets the chosen unit with a ranged weapon suffers a -1 penalty to its [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).", "stats": { "Roll": { "value": 4 } } }, "Psykana Discipline§Psychic Barrier": { "text": "Psychic Barrier has a warp charge value of 6. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select a friendly ASTRA MILITARUM unit within 12″ of the [psyker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE). Until the start of your next [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), add 1 to that unit’s [saving throws](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw).", "stats": { "Roll": { "value": 3 } } }, "Psykana Discipline§Psychic Maelstrom": { "text": "Psychic Maelstrom has a warp charge value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), select an enemy unit within 18″ of the [psyker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE). Roll a D6. On a 2+, that unit suffers a [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). Unless this mortal wound is negated, you can then roll another dice. On a 3+ that enemy unit suffers another mortal wound. Continue this process, adding 1 to the dice roll required each time (so the next roll would need 4+, then 5+, etc.) until you fail to cause a mortal wound, or the enemy unit is destroyed.", "stats": { "Roll": { "value": 6 } } }, "Psykana Discipline§Terrifying Visions": { "text": "Terrifying Visions has a warp charge value of 7. If [manifested](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Manifesting-Psychic-Powers), choose an enemy unit within 18″ of the [psyker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE). That unit subtracts 2 from its Leadership until the start of your next turn.", "stats": { "Roll": { "value": 1 } } }, "Relic Weapon§Standard": { "stats": { "AP": { "value": "-3" }, "D": { "value": 1 }, "S": { "value": 7 }, "Type": { "value": "Pistol 3" }, "Range": { "value": "12″" } } }, "Relic Weapon§Supercharge": { "stats": { "AP": { "value": "-3" }, "D": { "value": 2 }, "S": { "value": 8 }, "Type": { "value": "Pistol 3" }, "Range": { "value": "12″" } }, "text": "If any unmodified [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1 are made for attacks with this weapon’s supercharge profile, the bearer is destroyed after shooting with this weapon." }, "Roster§Army": {}, "Troops§Conscripts": { "stats": { "Power Level": { "value": 5 }, "model": { "value": "Model§Conscript" }, "Conscripts": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 20, "min": 20, "max": 30 } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Conscripts", "Infantry" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ "Ability§Raw Recruits", { "item": "Model§Conscript", "quantity": 20 } ] }, "text": "This unit contains 20 Conscripts. It can include up to 10 additional Conscripts (**Power Rating +2**). Each Conscript is armed with a lasgun and frag grenades.\n\n\n\n\nERROR: there might be a problem with incrementation that will require inputting by hand.\n\nERROR: there might be a problem with Power Rating that will require a custom rule.", "allowed": { "items": [ "Model§Conscript" ] }, "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Troops§Death Korps Grenadier Squad": { "stats": { "Power Level": { "value": 2 }, "model": { "value": "Model§Death Korps Grenadier" }, "Death Korps Grenadier Squad": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 4, "min": 4, "max": 9, "increment": { "value": 5 } }, "poweri": { "value": 2 }, "power1": { "value": 6 }, "Vox-caster": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Vox-caster", "stats": { "Points": { "value": 5 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Source": [ "Index—Warhammer Legends: Forge World—1.0" ], "Edition": [ "9th" ], "Keywords": [ "Death Korps Grenadier Squad", "Infantry" ], "Faction": [ "Astra Militarum", "Imperium", "Krieg" ] }, "assets": { "traits": [ { "item": "Model§Death Korps Grenadier", "quantity": 4 }, "Model§Death Korps Watchmaster", "Model§Death Korps Grenadier Weapons Team" ] }, "text": "If this unit contains 6 or more models, it has **Power Rating 4**. Each Death Korps Grenadier is equipped with: hot-shot lasgun; frag grenades; krak grenades. The Death Korps Watchmaster is equipped with: hot-shot laspistol; chainsword; frag grenades; krak grenades. A Death Korps Grenadier Weapons Team is equipped with: heavy flamer; frag grenades; krak grenades.\n\n• The Death Korps Watchmaster’s hot-shot laspistol can be replaced with one weapon from the ***Ranged Weapons*** list.\n\n• The Death Korps Watchmaster’s chainsword can be replaced with one weapon from the **Melee Weapons*** list.\n\n• 1 Death Korps Grenadier can be equipped with 1 vox-caster.\n\n• Up to 2 Death Korps Grenadiers can each have their hot-shot lasgun replaced with one of the following: 1 heavy stubber; 1 weapon from the **Special Weapons*** list.\n\n• 2 Death Korps Grenadier models can form 1 Death Korps Grenadier Weapons Team.", "allowed": { "items": [ "Model§Death Korps Grenadier" ] }, "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Troops§Infantry Squad": { "stats": { "Power Level": { "value": 3 }, "Vox-caster": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Vox-caster", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Infantry", "Infantry Squad" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ { "item": "Model§Guardsman (Infantry Squad)", "quantity": 9 }, "Model§Sergeant (Infantry Squad)" ] }, "text": "This unit contains 1 Sergeant and 9 Guardsmen.\n\n • Each Guardsman is armed with a lasgun and frag grenades.\n\n • The Sergeant is armed with a laspistol and frag grenades.\n\n • A Heavy Weapons Team is armed with a lasgun and frag grenades.\n\n• One Guardsman may take a vox-caster.\n\n• Two other Guardsmen may form a Heavy Weapons Team who must take an item from the ***Heavy Weapons*** list.\n\n• One other Guardsman may replace his lasgun with an item from the **Special Weapons*** list.\n\n• The Sergeant may replace their laspistol with an item from the **Ranged Weapons*** list.\n\n• The Sergeant may take a chainsword or a power sword.", "allowed": { "items": [ "Model§Guardsman (Infantry Squad)" ] }, "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Troops§Infantry Squad (Legendary)": { "stats": { "Power Level": { "value": 3 }, "Vox-caster": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Vox-caster", "stats": { "Points": { "value": 5 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Source": [ "Datasheet—Warhammer Legends: Astra Militarum" ], "Edition": [ "8th" ], "Keywords": [ "Infantry", "Infantry Squad" ], "Faction": [ "", "Astra Militarum", "Imperium" ] }, "assets": { "traits": [ { "item": "Model§Guardsman (Infantry Squad (Legendary))", "quantity": 10 } ] }, "text": "This unit contains 1 Sergeant and 9 Guardsmen.\n\n • Each Guardsman is armed with a lasgun and frag grenades.\n\n • The Sergeant is armed with a laspistol and frag grenades.\n\n • A Heavy Weapons Team is armed with a lasgun and frag grenades.\n\n• One Guardsman may take a vox-caster.\n\n• Two other Guardsmen may form a Heavy Weapons Team who must take an item from the ***Heavy Weapons*** list.\n\n• One other Guardsman may replace his lasgun with an item from the **Special Weapons*** list.\n\n• The Sergeant may replace their laspistol with an item from the **Ranged Weapons*** list.\n\n• The Sergeant may take a chainsword or a power sword.\n\n• The Sergeant can be equipped with one of the following instead of 1 chainsword: 1 power axe; 1 power maul.", "allowed": { "items": [ "Model§Guardsman (Infantry Squad (Legendary))" ] }, "meta": { "Publication": "[Warhammer Legends: Astra Militarum (Datasheet) 8th ed. – @2019-12-04](https://www.warhammer-community.com/wp-content/uploads/2019/12/b8a09e3d.pdf)" } }, "Troops§Militarum Tempestus Scions": { "stats": { "Power Level": { "value": 3 }, "model": { "value": "Model§Tempestus Scion" }, "Militarum Tempestus Scions": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 4, "min": 4, "max": 9, "increment": { "value": 5 } }, "Vox-caster": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Vox-caster", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Source": [ "Codex—Astra Militarum—Indomitus 1.2" ], "Edition": [ "8th" ], "Keywords": [ "Infantry", "Tempestus Scions" ], "Faction": [ "", "Astra Militarum", "Imperium", "Militarum Tempestus" ] }, "assets": { "traits": [ "Ability§Aerial Drop", { "item": "Model§Tempestus Scion (Militarum Tempestus Scions)", "quantity": 4 }, "Model§Tempestor (Militarum Tempestus Scions)" ] }, "text": "This unit contains 1 Tempestor and 4 Tempestus Scions. It can include up to 5 additional Tempestus Scions (**Power Rating +2**).\n\n • Each Tempestus Scion is armed with a hot-shot lasgun, frag grenades and krak grenades.\n\n • The Tempestor is armed with a hot-shot laspistol, chainsword, frag grenades and krak grenades.\n\n• One Tempestus Scion may either replace its hot-shot lasgun with a hot-shot laspistol and a vox-caster, or take a hot-shot laspistol and a vox-caster in addition to their hot-shot lasgun.\n\n• For every five models in the unit, up to two other Tempestus Scions may replace their hot-shot lasgun with a flamer, meltagun, plasma gun, grenade launcher or hot-shot volley gun.\n\n• The Tempestor may replace their chainsword with an item from the ***Melee Weapons*** list.\n\n• The Tempestor may replace their hot-shot laspistol with a bolt pistol or plasma pistol.\n\n\nERROR: there might be a problem with Power Rating that will require a custom rule.", "allowed": { "items": [ "Model§Tempestus Scion (Militarum Tempestus Scions)" ] }, "meta": { "Publication": "[Astra Militarum (Codex) 8th ed. – Indomitus 1.2 @2022-02-04](https://www.warhammer-community.com/wp-content/uploads/2019/09/IVAZqTmoxbmsFHCr.pdf)" } }, "Troops§Militarum Tempestus Scions (Legendary)": { "stats": { "Power Level": { "value": 3 }, "model": { "value": "Model§Tempestus Scion" }, "Militarum Tempestus Scions (Legendary)": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 4, "min": 4, "max": 9, "increment": { "value": 5 } }, "Vox-caster": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Vox-caster", "stats": { "Points": { "value": 5 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Source": [ "Datasheet—Warhammer Legends: Astra Militarum" ], "Edition": [ "8th" ], "Keywords": [ "Infantry", "Tempestus Scions" ], "Faction": [ "", "Astra Militarum", "Imperium", "Militarum Tempestus" ] }, "assets": { "traits": [ "Ability§Aerial Drop", { "item": "Model§Tempestus Scion (Militarum Tempestus Scions (Legendary))", "quantity": 4 }, "Model§Tempestor (Militarum Tempestus Scions (Legendary))" ] }, "text": "This unit contains 1 Tempestor and 4 Tempestus Scions. It can include up to 5 additional Tempestus Scions (**Power Rating +2**).\n\n • Each Tempestus Scion is armed with a hot-shot lasgun, frag grenades and krak grenades.\n\n • The Tempestor is armed with a hot-shot laspistol, chainsword, frag grenades and krak grenades.\n\n• One Tempestus Scion may either replace its hot-shot lasgun with a hot-shot laspistol and a vox-caster, or take a hot-shot laspistol and a vox-caster in addition to their hot-shot lasgun.\n\n• For every five models in the unit, up to two other Tempestus Scions may replace their hot-shot lasgun with a flamer, meltagun, plasma gun, grenade launcher or hot-shot volley gun.\n\n• The Tempestor may replace their chainsword with an item from the ***Melee Weapons*** list.\n\n• The Tempestor may replace their hot-shot laspistol with a bolt pistol or plasma pistol.\n\n• The Tempestor can be equipped with one of the following instead of 1 chainsword: 1 power axe; 1 power maul.\n\n\nERROR: there might be a problem with Power Rating that will require a custom rule.", "allowed": { "items": [ "Model§Tempestus Scion (Militarum Tempestus Scions (Legendary))" ] }, "meta": { "Publication": "[Warhammer Legends: Astra Militarum (Datasheet) 8th ed. – @2019-12-04](https://www.warhammer-community.com/wp-content/uploads/2019/12/b8a09e3d.pdf)" } }, "Wargear§Bullgryn Plate": { "text": "A model in Bullgryn plate has a Save characteristic of 4+.", "stats": { "Points": { "value": 5 } } }, "Wargear§Defence searchlight": { "text": "", "stats": { "Points": { "value": 20 }, "Regiment": { "statType": "term", "value": "<REGIMENT>", "text": "Each time this model is selected to shoot with, select one enemy unit within 48\" of and visible to this model, then select one friendly **{v} INFANTRY** unit or one friendly **{v} SABRE** WEAPONS** BATTERY** unit that has not been selected for this ability this turn. Until the end of the phase, each time a model in that unit makes a ranged attack against that enemy unit, add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).", "visibility": "hidden", "dynamic": true } } }, "Wargear§Dominus triple bombard": { "assets": { "traits": [ "Weapon§Mobile bombardment", "Weapon§Stationary bombardment" ] } }, "Wargear§Executioner plasma cannon": { "assets": { "traits": [ "Weapon§Standard", "Weapon§Supercharge" ] } }, "Wargear§Grenade launcher": { "assets": { "traits": [ "Weapon§Frag grenade", "Weapon§Krak grenade" ] }, "stats": { "Points": { "value": 5 } } }, "Wargear§Heavy bomb": { "text": "Once per turn, if the bearer has any heavy bombs remaining, it can drop one of them. Immediately after the bearer has moved, you can select one point on the battlefield the bearer moved across this phase. Roll one D6 for each unit within 6″ of that point, subtracting 1 if that model is a [**CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters) (excluding VEHICLE** and MONSTER** units): on a 4-5, that unit suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds); on a 6, that unit suffers D6 mortal wounds. Each heavy bomb can only be dropped once per battle." }, "Wargear§Inferno bomb": { "text": "Once per turn, if the bearer has any inferno bombs remaining, it can drop one of them. Immediately after the bearer has moved, you can select one point on the battlefield the bearer moved across this phase. Roll one D6 for each unit within 9″ of that point, subtracting 1 if that unit is a [**CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters) (excluding VEHICLE** and MONSTER** units): on a 4+, that unit suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). Each inferno bomb can only be dropped once per battle." }, "Wargear§Medi-pack": { "text": "At the end of any of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), a model with a medi-pack can attempt to heal a single model. Select a friendly **ASTRA MILITARUM** INFANTRY** unit within 3″ and roll a D6. On a roll of 4+, one model in the unit recovers a wound it lost earlier in the battle (if the unit has a Wounds characteristic of 1, one model slain earlier in the battle is returned to the unit instead). A unit can only be the target of this ability once in each turn." }, "Wargear§Missile launcher": { "assets": { "traits": [ "Weapon§Frag missile", "Weapon§Krak missile" ] } }, "Wargear§Omega-pattern plasma blastgun": { "assets": { "traits": [ "Weapon§Pulsed bolts", "Weapon§Maximal bolts" ] } }, "Wargear§Plasma cannon": { "assets": { "traits": [ "Weapon§Standard", "Weapon§Supercharge" ] }, "stats": { "Points": { "value": 20 } } }, "Wargear§Plasma gun": { "assets": { "traits": [ "Weapon§Standard", "Weapon§Supercharge" ] }, "stats": { "Points": { "value": 10 } } }, "Wargear§Plasma pistol": { "assets": { "traits": [ "Weapon§Standard", "Weapon§Supercharge" ] }, "stats": { "Points": { "value": 5 } } }, "Wargear§Platoon Standard": { "text": "All **MILITARUM TEMPESTUS** units within 6″ of any friendly units with a platoon standard may add 1 to their Leadership when taking [Morale tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests)." }, "Wargear§Praetor launcher": { "assets": { "traits": [ "Weapon§Foehammer", "Weapon§Firestorm" ] } }, "Wargear§Regimental Standard": { "text": "", "stats": { "Regiment": { "statType": "term", "value": "<REGIMENT>", "text": "All friendly [{v}](https://wahapedia.ru/wh40k9ed/factions/astra-militarum/#REGIMENT-) units add 1 to their Leadership whilst they are within 6″ of any Veteran with a regimental standard.", "visibility": "hidden", "dynamic": true } } }, "Wargear§Ripper gun": { "assets": { "traits": [ "Weapon§Ripper gun (melee)", "Weapon§Ripper gun (shooting)" ] } }, "Wargear§Stormblade plasma blastgun": { "assets": { "traits": [ "Weapon§Standard", "Weapon§Supercharged" ] } }, "Wargear§Tauros grenade launcher": { "assets": { "traits": [ "Weapon§Frag grenade", "Weapon§Krak grenade" ] } }, "Wargear§Taurox missile launcher": { "assets": { "traits": [ "Weapon§Frag missile", "Weapon§Krak missile" ] }, "stats": { "Points": { "value": 15 } } }, "Wargear§Tempestus Command Rod": { "text": "A model with a Tempestus command rod may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order." }, "Wargear§Vox-caster": { "text": "If a friendly **OFFICER** is within 3″ of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18″ if the target unit also contains a vox-caster." }, "Warlord Trait§Bellowing Voice": { "text": "Add 3″ to the range of any abilities on your Warlord’s datasheet (such as **Aura of Discipline** or Voice of Command).", "stats": { "Discipline": { "value": "Warlord Traits 5" } } }, "Warlord Trait§Draconian Disciplinarian": { "text": "You can re-roll failed [Morale tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) for friendly **ASTRA MILITARUM** INFANTRY** units within 6″ of your Warlord in the [Morale phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MORALE-PHASE). If a COMMISSAR** has this Warlord Trait, then their Summary Execution** ability takes precedence, but if the re-rolled Morale test is also failed then D3 additional models are slain and the test is then considered to have passed.", "stats": { "Discipline": { "value": "Warlord Traits 4" } } }, "Warlord Trait§Ex-gang Leader": { "text": "Add 1 to this Warlord’s Attacks characteristic. In addition, add 1 to any [wound rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) made for your Warlord in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE).", "stats": { "Discipline": { "value": "Warlord Traits Armageddon" } } }, "Warlord Trait§Faithful Servant Of The Throne": { "text": "Your Warlord can attempt to [deny](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Deny-the-Witch) one psychic power in each enemy [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE) in the same manner as a [Psyker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE).", "stats": { "Discipline": { "value": "Warlord Traits Militarum Tempestus" } } }, "Warlord Trait§Gifted Commander": { "text": "After both players have deployed their armies, but before the first battle round begins, select either one **CADIAN VEHICLE** unit (excluding TITANIC** units) from your army that is in your deployment zone, or up to three non-VEHICLE** CADIAN** units from your army that are in your deployment zone, and redeploy them. If the mission uses the [Strategic Reserves](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Strategic-Reserves) rules, any of those units can be placed into Strategic Reserves without having to spend any additional [CPs](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points), regardless of how many units are already in Strategic Reserves. If both players have abilities that redeploy units, [roll off](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Roll-offs); the winner chooses who redeploys their units first.", "stats": { "Discipline": { "value": "Codex Supplement: Cadia 2" } } }, "Warlord Trait§Grand Strategist": { "text": "Whilst your [Warlord](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord) is alive, you can re-roll a single [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll), [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) or [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) per battle. In addition, if your army is [Battle-forged](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#BATTLE-FORGED-ARMIES) and this Warlord is on the battlefield, roll a D6 for each [Command Point](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points) you spend to use a Stratagem; on a 5+ that Command Point is immediately refunded.", "stats": { "Discipline": { "value": "Warlord Traits 1" } } }, "Warlord Trait§Honoured Duellist": { "text": "Re-roll failed hit and [wound rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) in the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE) for attacks made by your Warlord.", "stats": { "Discipline": { "value": "Warlord Traits Vostroyan" } } }, "Warlord Trait§Implacable Determination": { "text": "When your Warlord and a single friendly unit within 3″ of them [Advances](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance), they may both add 6″ to their Move characteristic for that [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) instead of rolling a dice.", "stats": { "Discipline": { "value": "Warlord Traits 3" } } }, "Warlord Trait§Iron Discipline": { "text": "Roll a dice for each model that [flees](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) from any friendly MORDIAN units within 6″ of your Warlord in the [Morale phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MORALE-PHASE). On a 4+, that model does not flee.", "stats": { "Discipline": { "value": "Warlord Traits Mordian" } } }, "Warlord Trait§Lead From The Front": { "text": "This Warlord can perform a [Heroic Intervention](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-a-Heroic-Intervention) if, after the enemy has completed all their [charge moves](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), they are within 6″ of any enemy units. This Warlord can move up to 6″ when performing a Heroic Intervention, so long as they end the move closer to the nearest enemy model. In addition, if your Warlord charged, was charged or performed a Heroic Intervention, then until the end of the turn you can re-roll failed [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) made for them.", "stats": { "Discipline": { "value": "Warlord Traits Catachan" } } }, "Warlord Trait§Master Of Command": { "text": "Your Warlord gains the Voice of Command ability. If your Warlord already has the Voice of Command or **Tank Orders** ability, they may instead issue one additional order per turn. If your Warlord is a COMMISSAR**, it can issue an order to any **<REGIMENT> INFANTRY** unit (irrespective of what regiment that unit is from – e.g. MILITARUM TEMPESTUS, CADIAN, etc.)", "stats": { "Discipline": { "value": "Warlord Traits 6" } } }, "Warlord Trait§Mind Like A Fortress (aura)": { "text": "While a friendly **CADIAN** unit is within 6″ of this model, in the enemy’s [Psychic phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#PSYCHIC-PHASE), each time a model in that unit would lose a wound as the result of a [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds), roll one D6: on a 5+, that wound is not lost.", "stats": { "Discipline": { "value": "Codex Supplement: Cadia 3" } } }, "Warlord Trait§Old Grudges": { "text": "After deployment, but before the first battle round begins, choose a unit in your opponent’s army. You can re-roll failed [wound rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) for ASTRA MILITARUM units from your army that target the unit you chose whilst they are within 6″ of your Warlord.", "stats": { "Discipline": { "value": "Warlord Traits 2" } } }, "Warlord Trait§Steel Discipline (aura)": { "text": "While a friendly **CADIAN** unit is [performing an action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) within 6″ of this model, that unit can shoot without that action failing.", "stats": { "Discipline": { "value": "Codex Supplement: Cadia 1" } } }, "Warlord Trait§Superior Tactical Training": { "text": "Roll a dice each time your Warlord issues an order or tank order. On a 4+ that order can affect an additional **CADIAN** unit of the same type as the original target (INFANTRY** or VEHICLE** excluding TITANIC**) within 6″ of the Warlord.", "stats": { "Discipline": { "value": "Warlord Traits Cadian" } } }, "Warlord Trait§Swift Attacker": { "text": "Your Warlord and all friendly **TALLARN** units within 6″ of them can charge even if they [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back) that turn.", "stats": { "Discipline": { "value": "Warlord Traits Tallarn" } } }, "Warlord Trait§Tenacious": { "text": "Roll a dice each time your Warlord suffers a wound or [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On a 5+, the wound is ignored. If your Warlord has the **VEHICLE** keyword, the wound is ignored on a roll of a 6+ instead.", "stats": { "Discipline": { "value": "Warlord Traits Valhallan" } } }, "Weapon§Adamantium tracks": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D3" }, "S": { "value": "User" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Weapon§Artemia inferno cannon": { "stats": { "AP": { "value": "-1" }, "D": { "value": 2 }, "S": { "value": 6 }, "Type": { "value": "Heavy 2D3" }, "Range": { "value": "16″" }, "Points": { "value": 20 } }, "text": "Each time an attack is made with this weapon, that attack automatically hits the target." }, "Weapon§Artillery barrage": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D3" }, "S": { "value": 8 }, "Type": { "value": "Heavy D6" }, "Range": { "value": "100″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). This weapon can only be fired once per battle, and cannot be used if the bearer moves. This weapon can target units that are not visible to the bearer (when doing so, subtract 1 from the hit rolls). You may only use one artillery barrage per turn, regardless of how many Masters of Ordnance you have in your army." }, "Weapon§Autocannon": { "stats": { "AP": { "value": "-1" }, "D": { "value": 2 }, "S": { "value": 7 }, "Type": { "value": "Heavy 2" }, "Range": { "value": "48″" } } }, "Weapon§Autogun": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 3 }, "Type": { "value": "Rapid Fire 1" }, "Range": { "value": "24″" } } }, "Weapon§Avenger bolt cannon": { "stats": { "AP": { "value": "-2" }, "D": { "value": 2 }, "S": { "value": 6 }, "Type": { "value": "Heavy 10" }, "Range": { "value": "36″" } } }, "Weapon§Bale Eye": { "stats": { "AP": { "value": "-2" }, "D": { "value": 1 }, "S": { "value": 3 }, "Type": { "value": "Pistol 1" }, "Range": { "value": "6″" } } }, "Weapon§Baneblade cannon": { "stats": { "AP": { "value": "-3" }, "D": { "value": 3 }, "S": { "value": 9 }, "Type": { "value": "Heavy 3D6" }, "Range": { "value": "72″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Battle cannon": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D3" }, "S": { "value": 8 }, "Type": { "value": "Heavy D6" }, "Range": { "value": "72″" }, "Points": { "value": 5 } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Bionic arm with devil’s claw": { "stats": { "AP": { "value": "-1" }, "D": { "value": 2 }, "S": { "value": "User" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Weapon§Bolt pistol": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 4 }, "Type": { "value": "Pistol 1" }, "Range": { "value": "12″" } } }, "Weapon§Boltgun": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 4 }, "Type": { "value": "Rapid Fire 1" }, "Range": { "value": "24″" } } }, "Weapon§Breacher charge": { "stats": { "AP": { "value": "-3" }, "D": { "value": "D3" }, "S": { "value": 8 }, "Type": { "value": "Grenade D6" }, "Range": { "value": "6″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). The bearer can only shoot with each breacher charge it is equipped with once per battle." }, "Weapon§Bullgryn maul": { "stats": { "AP": { "value": "-1" }, "D": { "value": 2 }, "S": { "value": "+2" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Weapon§Carnodon twin autocannon": { "stats": { "AP": { "value": "-1" }, "D": { "value": 2 }, "S": { "value": 7 }, "Type": { "value": "Heavy 4" }, "Range": { "value": "48″" } } }, "Weapon§Carnodon twin lascannon": { "stats": { "AP": { "value": "-3" }, "D": { "value": "D6" }, "S": { "value": 9 }, "Type": { "value": "Heavy 2" }, "Range": { "value": "48″" }, "Points": { "value": 10 } } }, "Weapon§Carnodon twin multi-laser": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 6 }, "Type": { "value": "Heavy 6" }, "Range": { "value": "36″" } } }, "Weapon§Chainsword": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": "User" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } }, "text": "When the bearer fights, it makes 1 additional attack with this weapon." }, "Weapon§Chem cannon": { "stats": { "AP": { "value": "-3" }, "D": { "value": 1 }, "S": { "value": "*" }, "Type": { "value": "Heavy D6" }, "Range": { "value": "8″" } }, "text": "This weapon automatically hits its target. In addition, it wounds on a 2+, unless it is targeting a VEHICLE, in which case it wounds on a 6+." }, "Weapon§Colossus siege mortar": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D3" }, "S": { "value": 6 }, "Type": { "value": "Heavy 3D3" }, "Range": { "value": "240″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) against that attack." }, "Weapon§Corbec’s hot-shot lascarbine": { "stats": { "AP": { "value": "-3" }, "D": { "value": 1 }, "S": { "value": 3 }, "Type": { "value": "Assault 3" }, "Range": { "value": "24″" } } }, "Weapon§Cyclops demolition charge": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D3" }, "S": { "value": 9 }, "Type": { "value": "Heavy 2D6" }, "Range": { "value": "6″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Death rider hunting lance": { "stats": { "AP": { "value": "-1" }, "D": { "value": 1 }, "S": { "value": "User" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } }, "text": "Each time a melee attack is made with this weapon, if the bearer's unit made a charge move this turn, that attack has a Strength characteristic of +2, an Armour Penetration characteristic of -3 and a Damage characteristic of 2." }, "Weapon§Deathstrike missile": { "stats": { "AP": { "value": "*" }, "D": { "value": "*" }, "S": { "value": "*" }, "Type": { "value": "Heavy 3D6" }, "Range": { "value": "200″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). This weapon can only be fired once per battle. This weapon can target units that are not visible to the bearer. Each time you hit the target with this weapon it suffers a [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). After resolving all damage on the unit, roll a D6 for every other unit within 6″ of the target unit – on a 4+ that unit also suffers D3 mortal wounds." }, "Weapon§Demolisher cannon": { "stats": { "AP": { "value": "-3" }, "D": { "value": "D6" }, "S": { "value": 10 }, "Type": { "value": "Heavy D6" }, "Range": { "value": "24″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Demolition charge": { "stats": { "AP": { "value": "-3" }, "D": { "value": "D3" }, "S": { "value": 8 }, "Type": { "value": "Grenade D6" }, "Range": { "value": "6″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). The bearer can only shoot with this weapon once per battle." }, "Weapon§Earthshaker cannon": { "stats": { "AP": { "value": "-3" }, "D": { "value": "D3" }, "S": { "value": 9 }, "Type": { "value": "Heavy D6" }, "Range": { "value": "240″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). Roll two dice for the [number of attacks](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Number-of-Attacks) when firing this weapon and discard the lowest result. This weapon can target units that are not visible to the bearer." }, "Weapon§Engineer shotgun": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 4 }, "Type": { "value": "Assault 3" }, "Range": { "value": "12″" } } }, "Weapon§Envenomed blade": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": "+1" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } }, "text": "This weapon wounds INFANTRY units on a roll of 2+." }, "Weapon§Eradicator nova cannon": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D3" }, "S": { "value": 6 }, "Type": { "value": "Heavy D6" }, "Range": { "value": "36″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). Units attacked by this weapon do not gain any bonus to their [saving throws](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) for being [in cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover)." }, "Weapon§Evenfall": { "stats": { "AP": { "value": "-1" }, "D": { "value": 1 }, "S": { "value": "User" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Weapon§Exterminator autocannon": { "stats": { "AP": { "value": "-1" }, "D": { "value": 2 }, "S": { "value": 7 }, "Type": { "value": "Heavy 4" }, "Range": { "value": "48″" }, "Points": { "value": 15 } } }, "Weapon§Firestorm": { "stats": { "AP": { "value": "-2" }, "D": { "value": 2 }, "S": { "value": 6 }, "Type": { "value": "Heavy 3D6" }, "Range": { "value": "12-120″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) against that attack." }, "Weapon§Flamer": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 4 }, "Type": { "value": "Assault D6" }, "Range": { "value": "12″" }, "Points": { "value": 5 } }, "text": "Each time an attack is made with this weapon, that attack automatically hits the target." }, "Weapon§Foehammer": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D6" }, "S": { "value": 9 }, "Type": { "value": "Heavy 2D6" }, "Range": { "value": "12-120″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). This weapon can target units that are not visible to the bearer." }, "Weapon§Force stave": { "stats": { "AP": { "value": "-1" }, "D": { "value": "D3" }, "S": { "value": "+3" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Weapon§Frag bomb": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 4 }, "Type": { "value": "Grenade D6" }, "Range": { "value": "6″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Frag grenade": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 3 }, "Type": { "value": "Assault 2D6" }, "Range": { "value": "36″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Frag grenades": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 3 }, "Type": { "value": "Grenade D6" }, "Range": { "value": "6″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Frag missile": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 4 }, "Type": { "value": "Heavy 2D6" }, "Range": { "value": "48″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Gas bombs": { "stats": { "AP": { "value": "-2" }, "D": { "value": 1 }, "S": { "value": 2 }, "Type": { "value": "Grenade D6" }, "Range": { "value": "6″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). Each time an attack is made with this weapon, a [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 2+ is always successful, unless the target is a **VEHICLE** or TITANIC** unit." }, "Weapon§Gaunt’s chainsword": { "stats": { "AP": { "value": "-1" }, "D": { "value": 2 }, "S": { "value": "User" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } }, "text": "Each time the bearer fights, it makes D3 additional attacks with this weapon." }, "Weapon§Gorgon mortar": { "stats": { "AP": { "value": "-1" }, "D": { "value": 1 }, "S": { "value": 5 }, "Type": { "value": "Heavy 2D6" }, "Range": { "value": "48″" }, "Points": { "value": 10 } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). Each time an attack is made with this weapon, the target does not receive the [benefit of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) to its saving throw." }, "Weapon§Grenadier gauntlet": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 4 }, "Type": { "value": "Assault D6" }, "Range": { "value": "12″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Griffon heavy mortar": { "stats": { "AP": { "value": "-1" }, "D": { "value": 2 }, "S": { "value": 6 }, "Type": { "value": "Heavy D6" }, "Range": { "value": "48″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the [benefit of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) to its saving throw." }, "Weapon§Heavy bolter": { "stats": { "AP": { "value": "-1" }, "D": { "value": 2 }, "S": { "value": 5 }, "Type": { "value": "Heavy 3" }, "Range": { "value": "36″" } } }, "Weapon§Heavy flamer": { "stats": { "AP": { "value": "-1" }, "D": { "value": 1 }, "S": { "value": 5 }, "Type": { "value": "Heavy D6" }, "Range": { "value": "12″" } }, "text": "Each time an attack is made with this weapon, that attack automatically hits the target." }, "Weapon§Heavy mortar": { "stats": { "AP": { "value": "-1" }, "D": { "value": 2 }, "S": { "value": 6 }, "Type": { "value": "Heavy D6" }, "Range": { "value": "48″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). This weapon can target units that are not visible to the bearer." }, "Weapon§Heavy quad launcher": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 5 }, "Type": { "value": "Heavy 4D6" }, "Range": { "value": "48″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). This weapon can target units that are not visible to the bearer." }, "Weapon§Heavy stubber": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 4 }, "Type": { "value": "Heavy 3" }, "Range": { "value": "36″" }, "Points": { "value": 5 } } }, "Weapon§Hellhammer cannon": { "stats": { "AP": { "value": "-4" }, "D": { "value": 3 }, "S": { "value": 10 }, "Type": { "value": "Heavy 3D6" }, "Range": { "value": "36″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). Units attacked by this weapon do not gain any bonus to their [saving throws](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) for being [in cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover)." }, "Weapon§Hellstrike missile rack": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D6+2" }, "S": { "value": 8 }, "Type": { "value": "Heavy 2" }, "Range": { "value": "72″" }, "Points": { "value": 20 } } }, "Weapon§Hellstrike missiles": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D6" }, "S": { "value": 8 }, "Type": { "value": "Heavy 1" }, "Range": { "value": "72″" } }, "text": "Roll two dice when inflicting damage with this weapon and discard the lowest result." }, "Weapon§Hot-shot lasgun": { "stats": { "AP": { "value": "-2" }, "D": { "value": 1 }, "S": { "value": 3 }, "Type": { "value": "Rapid Fire 1" }, "Range": { "value": "18″" } } }, "Weapon§Hot-shot laspistol": { "stats": { "AP": { "value": "-2" }, "D": { "value": 1 }, "S": { "value": 3 }, "Type": { "value": "Pistol 1" }, "Range": { "value": "6″" } } }, "Weapon§Hot-shot volley gun": { "stats": { "AP": { "value": "-2" }, "D": { "value": 1 }, "S": { "value": 4 }, "Type": { "value": "Heavy 4" }, "Range": { "value": "24″" } } }, "Weapon§Huge knife": { "stats": { "AP": { "value": "-1" }, "D": { "value": 2 }, "S": { "value": "User" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Weapon§Hunter-killer missile": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D6" }, "S": { "value": 10 }, "Type": { "value": "Heavy 1" }, "Range": { "value": "48″" }, "Points": { "value": 5 } }, "text": "The bearer can only shoot with each hunter-killer missile it is equipped with once per battle." }, "Weapon§Hunting lance": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D3" }, "S": { "value": "+2" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Weapon§Hydra quad autocannon": { "stats": { "AP": { "value": "-1" }, "D": { "value": 2 }, "S": { "value": 7 }, "Type": { "value": "Heavy 8" }, "Range": { "value": "72″" } }, "text": "Add 1 to all [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) made for this weapon against targets that can [FLY](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying). Subtract 1 from the hit rolls made for this weapon against all other targets." }, "Weapon§Inferno cannon": { "stats": { "AP": { "value": "-1" }, "D": { "value": 1 }, "S": { "value": 6 }, "Type": { "value": "Heavy 2D6" }, "Range": { "value": "16″" } }, "text": "This weapon automatically hits its target." }, "Weapon§Inferno gun": { "stats": { "AP": { "value": "-2" }, "D": { "value": 2 }, "S": { "value": 7 }, "Type": { "value": "Heavy 3D6" }, "Range": { "value": "18″" } }, "text": "Each time an attack is made with this weapon, that attack automatically hits the target." }, "Weapon§Krak grenade": { "stats": { "AP": { "value": "-1" }, "D": { "value": "D3" }, "S": { "value": 6 }, "Type": { "value": "Assault 2" }, "Range": { "value": "36″" } } }, "Weapon§Krak missile": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D6" }, "S": { "value": 8 }, "Type": { "value": "Heavy 2" }, "Range": { "value": "48″" } } }, "Weapon§Larkin’s long-las": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D3" }, "S": { "value": 5 }, "Type": { "value": "Heavy 1" }, "Range": { "value": "36″" } }, "text": "Each time you select a target for this weapon, you can ignore the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule. Each time an attack is made with this weapon, on an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6, the target suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to the normal damage." }, "Weapon§Lascannon": { "stats": { "AP": { "value": "-3" }, "D": { "value": "D6" }, "S": { "value": 9 }, "Type": { "value": "Heavy 1" }, "Range": { "value": "48″" }, "Points": { "value": 30 } } }, "Weapon§Lascarbine": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 3 }, "Type": { "value": "Assault 3" }, "Range": { "value": "24″" } } }, "Weapon§Lascutter": { "stats": { "AP": { "value": "-3" }, "D": { "value": "D3" }, "S": { "value": 9 }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } }, "text": "Each time the bearer fights, it can make no more than 1 attack with this weapon." }, "Weapon§Laser destroyer": { "stats": { "AP": { "value": "-4" }, "D": { "value": "D3+3" }, "S": { "value": 10 }, "Type": { "value": "Heavy 3" }, "Range": { "value": "36″" } } }, "Weapon§Lasgun": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 3 }, "Type": { "value": "Rapid Fire 1" }, "Range": { "value": "24″" } } }, "Weapon§Lasgun array": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 3 }, "Type": { "value": "Rapid Fire 3" }, "Range": { "value": "24″" } }, "text": "This weapon can only be fired if a unit is embarked upon the vehicle equipped with it." }, "Weapon§Laspistol": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 3 }, "Type": { "value": "Pistol 1" }, "Range": { "value": "12″" } } }, "Weapon§Lightning hellstrike rack": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D6+2" }, "S": { "value": 8 }, "Type": { "value": "Heavy 2" }, "Range": { "value": "72″" }, "Points": { "value": 20 } } }, "Weapon§Macharius twin battle cannon": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D6" }, "S": { "value": 8 }, "Type": { "value": "Heavy 2D6" }, "Range": { "value": "72″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Macharius twin vanquisher cannon": { "stats": { "AP": { "value": "-4" }, "D": { "value": 9 }, "S": { "value": 16 }, "Type": { "value": "Heavy 2" }, "Range": { "value": "72″" } }, "text": "Each time an attack is made with this weapon against a **VEHICLE** or MONSTER** unit, add 1 to that attack's [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)." }, "Weapon§Macharius vulcan mega-bolter": { "stats": { "AP": { "value": "-2" }, "D": { "value": 2 }, "S": { "value": 6 }, "Type": { "value": "Heavy 16" }, "Range": { "value": "60″" } } }, "Weapon§Magma cannon": { "stats": { "AP": { "value": "-5" }, "D": { "value": "D6" }, "S": { "value": 10 }, "Type": { "value": "Heavy 2D6" }, "Range": { "value": "60″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result." }, "Weapon§Malcador twin lascannon": { "stats": { "AP": { "value": "-3" }, "D": { "value": "D6" }, "S": { "value": 9 }, "Type": { "value": "Heavy 2" }, "Range": { "value": "48″" } } }, "Weapon§Marauder nose autocannons": { "stats": { "AP": { "value": "-1" }, "D": { "value": 2 }, "S": { "value": 7 }, "Type": { "value": "Heavy 12" }, "Range": { "value": "48″" } } }, "Weapon§Marauder twin assault cannon": { "stats": { "AP": { "value": "-1" }, "D": { "value": 1 }, "S": { "value": 6 }, "Type": { "value": "Heavy 12" }, "Range": { "value": "24″" } } }, "Weapon§Marauder twin heavy bolter": { "stats": { "AP": { "value": "-1" }, "D": { "value": 2 }, "S": { "value": 5 }, "Type": { "value": "Heavy 6" }, "Range": { "value": "36″" } } }, "Weapon§Marauder twin lascannon": { "stats": { "AP": { "value": "-3" }, "D": { "value": "D6" }, "S": { "value": 9 }, "Type": { "value": "Heavy 2" }, "Range": { "value": "48″" } } }, "Weapon§Maximal bolts": { "stats": { "AP": { "value": "-3" }, "D": { "value": 3 }, "S": { "value": 9 }, "Type": { "value": "Heavy 2D6" }, "Range": { "value": "60″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). Each time an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1 is made for an attack with this weapon profile, the bearer suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) after shooting with this weapon." }, "Weapon§Medical scalpels": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": "User" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } }, "text": "Each time an attack is made with this weapon against a unit (excluding **VEHICLE** or TITANIC** units), an unmodified wound roll of 2+ is always successful." }, "Weapon§Medusa siege cannon": { "stats": { "AP": { "value": "-3" }, "D": { "value": "D6" }, "S": { "value": 10 }, "Type": { "value": "Heavy D6" }, "Range": { "value": "36″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). This weapon can target units that are not visible to the bearer." }, "Weapon§Melta cannon": { "stats": { "AP": { "value": "-4" }, "D": { "value": "D6" }, "S": { "value": 8 }, "Type": { "value": "Assault D3" }, "Range": { "value": "24″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2." }, "Weapon§Melta-cutter drill": { "stats": { "AP": { "value": "-4" }, "D": { "value": 3 }, "S": { "value": "x2" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } }, "text": "Each time an attack is made with this weapon against a **BUILDING**, that attack automatically hits the target. Each time an attack made with this weapon targets a VEHICLE** unit, that attack has a Damage characteristic of 6." }, "Weapon§Meltagun": { "stats": { "AP": { "value": "-4" }, "D": { "value": "D6" }, "S": { "value": 8 }, "Type": { "value": "Assault 1" }, "Range": { "value": "12″" }, "Points": { "value": 10 } }, "text": "Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2." }, "Weapon§Minotaur twin earthshaker cannon": { "stats": { "AP": { "value": "-3" }, "D": { "value": "D3" }, "S": { "value": 9 }, "Type": { "value": "Heavy 2D3+3" }, "Range": { "value": "240″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). This weapon can target units that are not visible to the bearer." }, "Weapon§Mobile bombardment": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D3" }, "S": { "value": 10 }, "Type": { "value": "Heavy 2D6" }, "Range": { "value": "36″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). This weapon can target units that are not visible to the bearer." }, "Weapon§Mole launcher": { "stats": { "AP": { "value": "-1" }, "D": { "value": 1 }, "S": { "value": 5 }, "Type": { "value": "Heavy D6" }, "Range": { "value": "24″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). This weapon can target units that are not visible to the bearer." }, "Weapon§Mortar": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 4 }, "Type": { "value": "Heavy D6" }, "Range": { "value": "48″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). This weapon can target units that are not visible to the bearer." }, "Weapon§Multi-laser": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 6 }, "Type": { "value": "Heavy 3" }, "Range": { "value": "36″" } } }, "Weapon§Multi-melta": { "stats": { "AP": { "value": "-4" }, "D": { "value": "D6" }, "S": { "value": 8 }, "Type": { "value": "Heavy 2" }, "Range": { "value": "24″" }, "Points": { "value": 25 } }, "text": "Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2." }, "Weapon§Multiple rocket pod": { "stats": { "AP": { "value": "-1" }, "D": { "value": 1 }, "S": { "value": 5 }, "Type": { "value": "Assault D6" }, "Range": { "value": "36″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Omnissian axe": { "stats": { "AP": { "value": "-2" }, "D": { "value": 2 }, "S": { "value": "+1" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Weapon§Payback": { "stats": { "AP": { "value": "-2" }, "D": { "value": 2 }, "S": { "value": 5 }, "Type": { "value": "Assault 3" }, "Range": { "value": "36″" } } }, "Weapon§Penance": { "stats": { "AP": { "value": "-1" }, "D": { "value": 1 }, "S": { "value": 4 }, "Type": { "value": "Pistol 1" }, "Range": { "value": "12″" } } }, "Weapon§Power axe": { "stats": { "AP": { "value": "-2" }, "D": { "value": 1 }, "S": { "value": "+2" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" }, "Points": { "value": 5 } } }, "Weapon§Power fist": { "stats": { "AP": { "value": "-3" }, "D": { "value": 2 }, "S": { "value": "x2" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" }, "Points": { "value": 5 } }, "text": "Each time an attack is made with this weapon, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)." }, "Weapon§Power klaw": { "stats": { "AP": { "value": "-3" }, "D": { "value": "D3" }, "S": { "value": "x2" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } }, "text": "When attacking with this weapon, you must subtract 1 from the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)." }, "Weapon§Power lance": { "stats": { "AP": { "value": "-1" }, "D": { "value": 1 }, "S": { "value": "+2" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" }, "Points": { "value": 4 } } }, "Weapon§Power maul": { "stats": { "AP": { "value": "-1" }, "D": { "value": 1 }, "S": { "value": "+3" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" }, "Points": { "value": 5 } } }, "Weapon§Power sword": { "stats": { "AP": { "value": "-3" }, "D": { "value": 1 }, "S": { "value": "+1" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Weapon§Powerlifter": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D3" }, "S": { "value": "x2" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } }, "text": "Each time the bearer fights, it makes 2 additional attacks with this weapon." }, "Weapon§Primaris air defence missiles": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D3" }, "S": { "value": 8 }, "Type": { "value": "Heavy D3" }, "Range": { "value": "48″" }, "Points": { "value": 20 } }, "text": "Each time an attack is made with this weapon against an [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit, add 2 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)." }, "Weapon§Primaris castellan launcher": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 6 }, "Type": { "value": "Heavy 2D6" }, "Range": { "value": "72″" }, "Points": { "value": 30 } }, "text": "Indirect Fire. [Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). This weapon can target units that are not visible to the bearer." }, "Weapon§Primaris Icarus lascannon": { "stats": { "AP": { "value": "-3" }, "D": { "value": "D6" }, "S": { "value": 9 }, "Type": { "value": "Heavy 1" }, "Range": { "value": "96″" }, "Points": { "value": 25 } }, "text": "Each time an attack is made with this weapon against an [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit, add 2 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)." }, "Weapon§Primaris Icarus quad lascannon": { "stats": { "AP": { "value": "-3" }, "D": { "value": "D6" }, "S": { "value": 9 }, "Type": { "value": "Heavy 4" }, "Range": { "value": "96″" }, "Points": { "value": 100 } }, "text": "Each time an attack is made with this weapon against an [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit, add 2 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)." }, "Weapon§Primaris quad gun": { "stats": { "AP": { "value": "-1" }, "D": { "value": 1 }, "S": { "value": 7 }, "Type": { "value": "Heavy 8" }, "Range": { "value": "48″" }, "Points": { "value": 30 } }, "text": "Each time an attack is made with this weapon against an [**AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit, add 2 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)." }, "Weapon§Primaris Redoubt turbo-laser destructor": { "stats": { "AP": { "value": "-3" }, "D": { "value": "2D6" }, "S": { "value": 16 }, "Type": { "value": "Heavy 2D3" }, "Range": { "value": "96″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). Each time an attack is made with this weapon, on an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6, the target suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to the normal damage." }, "Weapon§Primaris vengeance launcher": { "stats": { "AP": { "value": "-1" }, "D": { "value": 2 }, "S": { "value": 7 }, "Type": { "value": "Heavy 2D3" }, "Range": { "value": "72″" }, "Points": { "value": 40 } }, "text": "Indirect Fire. [Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). This weapon can target units that are not visible to the bearer." }, "Weapon§Pulsed bolts": { "stats": { "AP": { "value": "-3" }, "D": { "value": 2 }, "S": { "value": 8 }, "Type": { "value": "Heavy 2D6" }, "Range": { "value": "60″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Punisher gatling cannon": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 5 }, "Type": { "value": "Heavy 20" }, "Range": { "value": "24″" }, "Points": { "value": 20 } } }, "Weapon§Quake cannon": { "stats": { "AP": { "value": "-4" }, "D": { "value": "D6" }, "S": { "value": 14 }, "Type": { "value": "Heavy 2D6" }, "Range": { "value": "140″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). When rolling for this weapon’s damage, treat any rolls of 1 or 2 as 3 instead." }, "Weapon§Ripper gun (melee)": { "stats": { "AP": { "value": "-1" }, "D": { "value": 1 }, "S": { "value": "User" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Weapon§Ripper gun (shooting)": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 5 }, "Type": { "value": "Assault 3" }, "Range": { "value": "12″" } } }, "Weapon§Ripper pistol": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 5 }, "Type": { "value": "Pistol 3" }, "Range": { "value": "12″" } }, "text": "This weapon wounds INFANTRY units on a roll of 2+." }, "Weapon§Savage claws": { "stats": { "AP": { "value": "-1" }, "D": { "value": 1 }, "S": { "value": 4 }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } }, "text": "Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon." }, "Weapon§Sentinel chainsaw": { "stats": { "AP": { "value": "-1" }, "D": { "value": 1 }, "S": { "value": "User" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" }, "Points": { "value": 2 } } }, "Weapon§Servo-arm": { "stats": { "AP": { "value": "-2" }, "D": { "value": 3 }, "S": { "value": "x2" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } }, "text": "Each servo-arm can only be used to make one attack each time this model fights. When a model attacks with this weapon, you must subtract 1 from the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)." }, "Weapon§Shotgun": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 3 }, "Type": { "value": "Assault 2" }, "Range": { "value": "12″" } }, "text": "If the target is within half range, add 1 to this weapon’s Strength." }, "Weapon§Sniper rifle": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 4 }, "Type": { "value": "Heavy 1" }, "Range": { "value": "36″" } }, "text": "Each time you select a target for this weapon, you can ignore the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule. Each time an attack is made with this weapon, an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6 inflicts 1 mortal wound on the target in addition to any normal damage." }, "Weapon§Standard": { "stats": { "AP": { "value": "-4" }, "D": { "value": 3 }, "S": { "value": 9 }, "Type": { "value": "Heavy 2D6" }, "Range": { "value": "72″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Stationary bombardment": { "stats": { "AP": { "value": "-3" }, "D": { "value": "D6" }, "S": { "value": 10 }, "Type": { "value": "Heavy 3D6" }, "Range": { "value": "60″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). This weapon can target units that are not visible to the bearer." }, "Weapon§Stomping feet": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": "+2" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } }, "text": "Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon." }, "Weapon§Storm bolter": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 4 }, "Type": { "value": "Rapid Fire 2" }, "Range": { "value": "24″" }, "Points": { "value": 5 } } }, "Weapon§Storm eagle rockets": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D3" }, "S": { "value": 10 }, "Type": { "value": "Heavy 2D6" }, "Range": { "value": "120″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). This weapon can target units that are not visible to the bearer. A model can only fire a single storm eagle rocket per turn. Each storm eagle rocket can only be fired once per battle." }, "Weapon§Stormblade twin heavy bolter": { "stats": { "AP": { "value": "-1" }, "D": { "value": 2 }, "S": { "value": 5 }, "Type": { "value": "Heavy 6" }, "Range": { "value": "36″" }, "Points": { "value": 10 } } }, "Weapon§Stormhammer cannon": { "stats": { "AP": { "value": "-3" }, "D": { "value": "2D3" }, "S": { "value": 9 }, "Type": { "value": "Heavy 2D3" }, "Range": { "value": "60″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Stormsword siege cannon": { "stats": { "AP": { "value": "-4" }, "D": { "value": "D6" }, "S": { "value": 10 }, "Type": { "value": "Heavy 2D6" }, "Range": { "value": "36″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). Units attacked by this weapon do not gain any bonus to their [saving throws](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) for being in cover. Re-roll damage rolls of 1 for this weapon." }, "Weapon§Straight silver knife": { "stats": { "AP": { "value": "-1" }, "D": { "value": 1 }, "S": { "value": "User" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Weapon§Stub pistol": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 4 }, "Type": { "value": "Pistol 1" }, "Range": { "value": "9″" } } }, "Weapon§Stygies laser destroyer": { "stats": { "AP": { "value": "-4" }, "D": { "value": "D3+3" }, "S": { "value": 12 }, "Type": { "value": "Heavy 2" }, "Range": { "value": "72″" } } }, "Weapon§Stygies vanquisher battle cannon": { "stats": { "AP": { "value": "-3" }, "D": { "value": "D3+3" }, "S": { "value": 8 }, "Type": { "value": "Heavy 1" }, "Range": { "value": "72″" }, "Points": { "value": 30 } } }, "Weapon§Supercharge": { "stats": { "AP": { "value": "-3" }, "D": { "value": 2 }, "S": { "value": 8 }, "Type": { "value": "Pistol 1" }, "Range": { "value": "12″" } }, "text": "If any unmodified [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon." }, "Weapon§Supercharged": { "stats": { "AP": { "value": "-4" }, "D": { "value": 4 }, "S": { "value": 10 }, "Type": { "value": "Heavy 2D6" }, "Range": { "value": "72″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). Each time an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1 is made for an attack with this weapon profile, the bearer suffers 3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) after shooting with this weapon." }, "Weapon§Tarantula twin heavy bolter": { "stats": { "AP": { "value": "-1" }, "D": { "value": 2 }, "S": { "value": 5 }, "Type": { "value": "Heavy 6" }, "Range": { "value": "36″" } } }, "Weapon§Tarantula twin lascannon": { "stats": { "AP": { "value": "-3" }, "D": { "value": "D6" }, "S": { "value": 9 }, "Type": { "value": "Heavy 2" }, "Range": { "value": "48″" }, "Points": { "value": 10 } } }, "Weapon§Taurox battle cannon": { "stats": { "AP": { "value": "-1" }, "D": { "value": "D3" }, "S": { "value": 7 }, "Type": { "value": "Heavy D6" }, "Range": { "value": "48″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Taurox gatling cannon": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 4 }, "Type": { "value": "Heavy 20" }, "Range": { "value": "24″" }, "Points": { "value": 5 } } }, "Weapon§Telepathica stave": { "stats": { "AP": { "value": 0 }, "D": { "value": "D3" }, "S": { "value": "+1" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Weapon§Thunderbolt hellstrike rack": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D6+2" }, "S": { "value": 8 }, "Type": { "value": "Heavy 2" }, "Range": { "value": "72″" }, "Points": { "value": 20 } } }, "Weapon§Thunderbolt nose autocannons": { "stats": { "AP": { "value": "-1" }, "D": { "value": 2 }, "S": { "value": 7 }, "Type": { "value": "Heavy 8" }, "Range": { "value": "48″" } } }, "Weapon§Thunderbolt twin lascannon": { "stats": { "AP": { "value": "-3" }, "D": { "value": "D6" }, "S": { "value": 9 }, "Type": { "value": "Heavy 2" }, "Range": { "value": "48″" } } }, "Weapon§Thunderous headbutt": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D3" }, "S": { "value": "+3" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } }, "text": "Nork can only make a single thunderous headbutt attack each time he fights." }, "Weapon§Trampling hooves": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": "User" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } }, "text": "When the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon." }, "Weapon§Tremor cannon": { "stats": { "AP": { "value": "-2" }, "D": { "value": 3 }, "S": { "value": 8 }, "Type": { "value": "Heavy 3D6" }, "Range": { "value": "60″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). If a unit is hit by this weapon, in their following [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) they must halve their Move characteristic and cannot [Advance](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance)." }, "Weapon§Twin autocannon": { "stats": { "AP": { "value": "-1" }, "D": { "value": 2 }, "S": { "value": 7 }, "Type": { "value": "Heavy 4" }, "Range": { "value": "48″" }, "Points": { "value": 20 } } }, "Weapon§Twin battle cannon": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D3" }, "S": { "value": 8 }, "Type": { "value": "Heavy 2D6" }, "Range": { "value": "72″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Twin heavy bolter": { "stats": { "AP": { "value": "-1" }, "D": { "value": 2 }, "S": { "value": 5 }, "Type": { "value": "Heavy 6" }, "Range": { "value": "36″" } } }, "Weapon§Twin heavy flamer": { "stats": { "AP": { "value": "-1" }, "D": { "value": 1 }, "S": { "value": 5 }, "Type": { "value": "Heavy 2D6" }, "Range": { "value": "12″" } }, "text": "Each time an attack is made with this weapon, that attack automatically hits the target." }, "Weapon§Twin heavy stubber": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 4 }, "Type": { "value": "Heavy 6" }, "Range": { "value": "36″" } } }, "Weapon§Twin lascannon": { "stats": { "AP": { "value": "-3" }, "D": { "value": "D6" }, "S": { "value": 9 }, "Type": { "value": "Heavy 2" }, "Range": { "value": "48″" }, "Points": { "value": 30 } } }, "Weapon§Twin long-barrelled autocannon": { "stats": { "AP": { "value": "-1" }, "D": { "value": 2 }, "S": { "value": 7 }, "Type": { "value": "Heavy 4" }, "Range": { "value": "72″" } } }, "Weapon§Twin multi-laser": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 6 }, "Type": { "value": "Heavy 6" }, "Range": { "value": "36″" } } }, "Weapon§Valdor neutron laser": { "stats": { "AP": { "value": "-3" }, "D": { "value": "D6" }, "S": { "value": 12 }, "Type": { "value": "Heavy 3" }, "Range": { "value": "48″" } }, "text": "Each time an attack made with this weapon is allocated to a model, if the bearer [Remained Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary) in your previous [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), that attack has a Damage characteristic of 6." }, "Weapon§Vanquisher battle cannon": { "stats": { "AP": { "value": "-3" }, "D": { "value": "D6" }, "S": { "value": 8 }, "Type": { "value": "Heavy 1" }, "Range": { "value": "72″" } }, "text": "Roll two dice when inflicting damage with this weapon and discard the lowest result." }, "Weapon§Vendetta hellstrike rack": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D6+2" }, "S": { "value": 8 }, "Type": { "value": "Heavy 2" }, "Range": { "value": "72″" } } }, "Weapon§Vendetta twin lascannon": { "stats": { "AP": { "value": "-3" }, "D": { "value": "D6" }, "S": { "value": 9 }, "Type": { "value": "Heavy 2" }, "Range": { "value": "72″" } } }, "Weapon§Volcano cannon": { "stats": { "AP": { "value": "-5" }, "D": { "value": "2D6" }, "S": { "value": 16 }, "Type": { "value": "Heavy 3D3" }, "Range": { "value": "120″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). You can re-roll failed [wound rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) when targeting **TITANIC** units with this weapon." }, "Weapon§Volkite caliver": { "stats": { "AP": { "value": "-1" }, "D": { "value": 2 }, "S": { "value": 5 }, "Type": { "value": "Heavy 2" }, "Range": { "value": "30″" } }, "text": "Each time an attack is made with this weapon, an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6 inflicts 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on the target in addition to any normal damage." }, "Weapon§Volkite culverin": { "stats": { "AP": { "value": 0 }, "D": { "value": 2 }, "S": { "value": 6 }, "Type": { "value": "Heavy 4" }, "Range": { "value": "45″" } }, "text": "Each time an attack is made with this weapon, an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6 inflicts 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on the target in addition to any normal damage." }, "Weapon§Vulcan mega-bolter": { "stats": { "AP": { "value": "-2" }, "D": { "value": 2 }, "S": { "value": 6 }, "Type": { "value": "Heavy 20" }, "Range": { "value": "60″" } } }, "Weapon§Vulture gatling cannon": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 5 }, "Type": { "value": "Heavy 20" }, "Range": { "value": "24″" }, "Points": { "value": 15 } } }, "Weapon§Vulture hellstrike rack": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D6+2" }, "S": { "value": 8 }, "Type": { "value": "Heavy 2" }, "Range": { "value": "72″" } } }, "Weapon§Wyrdvane stave": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": "+1" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Weapon§Wyvern quad stormshard mortar": { "stats": { "AP": { "value": 0 }, "D": { "value": 1 }, "S": { "value": 4 }, "Type": { "value": "Heavy 4D6" }, "Range": { "value": "48″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). This weapon can target units that are not visible to the bearer. You can re-roll failed [wound rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) for this weapon." } } } }