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"Transdimensional abductor": { "order": 1, "traits": [ { "trait": "Weapon§Transdimensional abductor" } ] } }, "visibility": "active", "dynamic": true } }, "rules": { "dynamicDamageMid": { "evals": [ { "paths": [ [ "{self}", "stats", "W", "value" ] ], "max": "5", "min": "3", "operator": "AND", "not": false, "actionable": true } ], "failState": "pass", "evaluate": "AND", "actions": [ { "paths": [ [ "{self}", "stats", "BS", "value" ] ], "actionType": "set", "value": "4", "iterations": 1 }, { "paths": [ [ "{self}", "stats", "", "value" ] ], "actionType": "set", "value": "", "iterations": 1 }, { "paths": [ [ "{self}", "stats", "", "value" ] ], "actionType": "set", "value": "", "iterations": 1 } ] }, "dynamicDamageLow": { "evals": [ { "paths": [ [ "{self}", "stats", "W", "value" ] ], "max": "2", "min": "1", "operator": "AND", "not": false, "actionable": true } ], "failState": "pass", "evaluate": "AND", "actions": [ { "paths": [ [ "{self}", "stats", "BS", "value" ] ], "actionType": "set", 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{ "value": 9 }, "T": { "value": 9 }, "W": { "value": 14 }, "A": { "value": null }, "Ld": { "value": 10 }, "Sv": { "value": 3 }, "Base": { "value": "Use model" } } }, "Ability§Reanimation Protocols": { "text": "Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.\n\n\n\nEach time a unit's reanimation protocols are enacted, make Reanimation Protocol rolls for that unit by rolling a number of D6 equal to the combined Wounds characteristics of all the reassembling models. Each Reanimation Protocol roll of 5+ is put into a pool. A Reanimation Protocol roll can never be modified by more than -1 or +1.\n\n\n\nIf the number of dice in that pool is greater than or equal to the Wounds characteristic of any of the reassembling models, select one of those models to be Reanimated. A Reanimated model:\n\n