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"order": 2, "traits": [ { "trait": "Weapon§Pulse carbine" } ] }, "Pulse pistol": { "order": 3, "traits": [ { "trait": "Weapon§Pulse pistol" } ] }, "Pulse rifle": { "order": 4, "traits": [ { "trait": "Weapon§Pulse rifle" } ] }, "Smart missile system": { "order": 5, "traits": [ { "trait": "Weapon§Smart missile system" } ] } }, "visibility": "active", "dynamic": true }, "loadout2": { "value": "Pulse pistol", "label": "Loadout", "statType": "rank", "statOrder": 2, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Missile pod": { "order": 1, "traits": [ { "trait": "Weapon§Missile pod" } ] }, "Pulse carbine": { "order": 2, "traits": [ { "trait": "Weapon§Pulse carbine" } ] }, "Pulse pistol": { "order": 3, "traits": [ { "trait": "Weapon§Pulse pistol" } ] }, "Pulse rifle": { "order": 4, "traits": [ { "trait": "Weapon§Pulse rifle" } ] }, "Smart missile system": { "order": 5, "traits": [ { "trait": "Weapon§Smart missile system" } ] } }, "visibility": "active", "dynamic": true }, "loadout3": { "value": "-", "label": "Loadout", "statType": "rank", "statOrder": 3, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Missile pod": { "order": 1, "traits": [ { "trait": "Weapon§Missile pod" } ] }, "Pulse carbine": { "order": 2, "traits": [ { "trait": "Weapon§Pulse carbine" } ] }, "Pulse pistol": { "order": 3, "traits": [ { "trait": "Weapon§Pulse pistol" } ] }, "Pulse rifle": { "order": 4, "traits": [ { "trait": "Weapon§Pulse rifle" } ] }, "Smart missile system": { "order": 5, "traits": [ { "trait": "Weapon§Smart missile system" } ] } }, "visibility": "active", "dynamic": true } } }, "Model§Support Turret (Strike Team)": { "stats": { "Points": { "value": 10 }, "M": { "value": "-" }, "WS": { "value": null }, "BS": { "value": 4 }, "S": { "value": 3 }, "T": { "value": 3 }, "W": { "value": 1 }, "A": { "value": null }, "Ld": { "value": 4 }, "Sv": { "value": 4 }, "Base": { "value": "40mm" } }, "rules": { "rename me": { "evals": [], "failState": "pass", "evaluate": "AND", "actions": [ { "paths": [ [ "{self}", "designation" ] ], "actionType": "set", "value": "Support Turret", "iterations": 1 } ] } } }, "Model§Breacher Fire Warrior": { "stats": { "Points": { "value": 0 }, "M": { "value": "6" }, "WS": { "value": 5 }, "BS": { "value": 4 }, "S": { "value": 3 }, "T": { "value": 3 }, "W": { "value": 1 }, "A": { "value": "1" }, "Ld": { "value": 7 }, "Sv": { "value": 4 }, "Base": { "value": "25mm" } } }, "Model§Breacher Fire Warrior Shas’ui": { "stats": { "Points": { "value": 0 }, "M": { "value": "6" }, "WS": { "value": 5 }, "BS": { "value": 4 }, "S": { "value": 3 }, "T": { "value": 3 }, "W": { "value": 1 }, "A": { "value": "2" }, "Ld": { "value": 8 }, "Sv": { "value": 4 }, "Base": { "value": "25mm" }, "loadout1": { "value": "Pulse blaster", "label": "Loadout", "statType": "rank", "statOrder": 1, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Pulse blaster": { "order": 1, "traits": [ { "trait": "Wargear§Pulse blaster" } ] }, "Missile pod": { "order": 2, "traits": [ { "trait": "Weapon§Missile pod" } ] }, "Pulse pistol": { "order": 3, "traits": [ { "trait": "Weapon§Pulse pistol" } ] }, "Smart missile system": { "order": 4, "traits": [ { "trait": "Weapon§Smart missile system" } ] } }, "visibility": "active", "dynamic": true }, "loadout2": { "value": "Pulse pistol", "label": "Loadout", "statType": "rank", "statOrder": 2, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Pulse blaster": { "order": 1, "traits": [ { "trait": "Wargear§Pulse blaster" } ] }, "Missile pod": { "order": 2, "traits": [ { "trait": "Weapon§Missile pod" } ] }, "Pulse pistol": { "order": 3, "traits": [ { "trait": "Weapon§Pulse pistol" } ] }, "Smart missile system": { "order": 4, "traits": [ { "trait": "Weapon§Smart missile system" } ] } }, "visibility": "active", "dynamic": true }, "loadout3": { "value": "-", "label": "Loadout", "statType": "rank", "statOrder": 3, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Pulse blaster": { "order": 1, "traits": [ { "trait": "Wargear§Pulse blaster" } ] }, "Missile pod": { "order": 2, "traits": [ { "trait": "Weapon§Missile pod" } ] }, "Pulse pistol": { "order": 3, "traits": [ { "trait": "Weapon§Pulse pistol" } ] }, "Smart missile system": { "order": 4, "traits": [ { "trait": "Weapon§Smart missile system" } ] } }, "visibility": "active", "dynamic": true } } }, "Model§Support Turret (Breacher Team)": { "stats": { "Points": { "value": 10 }, "M": { "value": "-" }, "WS": { "value": null }, "BS": { "value": 4 }, "S": { "value": 3 }, "T": { "value": 3 }, "W": { "value": 1 }, "A": { "value": null }, "Ld": { "value": 4 }, "Sv": { "value": 4 }, "Base": { "value": "40mm" } }, "rules": { "rename me": { "evals": [], "failState": "pass", "evaluate": "AND", "actions": [ { "paths": [ [ "{self}", "designation" ] ], "actionType": "set", "value": "Support Turret", "iterations": 1 } ] } } }, "Model§Kroot": { "stats": { "Points": { "value": 6 }, "M": { "value": "7" }, "WS": { "value": 3 }, "BS": { "value": 4 }, "S": { "value": 4 }, "T": { "value": 3 }, "W": { "value": 1 }, "A": { "value": "2" }, "Ld": { "value": 6 }, "Sv": { "value": 6 }, "Base": { "value": "25mm" }, "loadout1": { "value": "Kroot rifle", "label": "Loadout", "statType": "rank", "statOrder": 1, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Kroot rifle": { "order": 1, "traits": [ { "trait": "Wargear§Kroot rifle" } ] }, "Quill grenades": { "order": 2, "traits": [ { "trait": "Weapon§Quill grenades" } ] } }, "visibility": "active", "dynamic": true }, "loadout2": { "value": "Quill grenades", "label": "Loadout", "statType": "rank", "statOrder": 2, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Kroot rifle": { "order": 1, "traits": [ { "trait": "Wargear§Kroot rifle" } ] }, "Quill grenades": { "order": 2, "traits": [ { "trait": "Weapon§Quill grenades" } ] } }, "visibility": "active", "dynamic": true }, "loadout3": { "value": "-", "label": "Loadout", "statType": "rank", "statOrder": 3, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Kroot rifle": { "order": 1, "traits": [ { "trait": "Wargear§Kroot rifle" } ] }, "Quill grenades": { "order": 2, "traits": [ { "trait": "Weapon§Quill grenades" } ] } }, "visibility": "active", "dynamic": true } } }, "Model§Krootox Rider": { "stats": { "Points": { "value": 25 }, "M": { "value": "7" }, "WS": { "value": 3 }, "BS": { "value": 4 }, "S": { "value": 6 }, "T": { "value": 5 }, "W": { "value": 4 }, "A": { "value": "4" }, "Ld": { "value": 6 }, "Sv": { "value": 6 }, "Base": { "value": "40mm" }, "loadout1": { "value": "Kroot gun", "label": "Loadout", "statType": "rank", "statOrder": 1, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Kroot gun": { "order": 1, "traits": [ { "trait": "Weapon§Kroot gun" } ] }, "Krootox fists": { "order": 2, "traits": [ { "trait": "Weapon§Krootox fists" } ] } }, "visibility": "active", "dynamic": true }, "loadout2": { "value": "Krootox fists", "label": "Loadout", "statType": "rank", "statOrder": 2, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Kroot gun": { "order": 1, "traits": [ { "trait": "Weapon§Kroot gun" } ] }, "Krootox fists": { "order": 2, "traits": [ { "trait": "Weapon§Krootox fists" } ] } }, "visibility": "active", "dynamic": true }, "loadout3": { "value": "-", "label": "Loadout", "statType": "rank", "statOrder": 3, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Kroot gun": { "order": 1, "traits": [ { "trait": "Weapon§Kroot gun" } ] }, "Krootox fists": { "order": 2, "traits": [ { "trait": "Weapon§Krootox fists" } ] } }, "visibility": "active", "dynamic": true } } }, "Model§Kroot Hound": { "stats": { "Points": { "value": 6 }, "M": { "value": "12" }, "WS": { "value": 3 }, "BS": { "value": null }, "S": { "value": 3 }, "T": { "value": 3 }, "W": { "value": 1 }, "A": { "value": "3" }, "Ld": { "value": 5 }, "Sv": { "value": 6 }, "Base": { "value": "25mm" }, "loadout1": { "value": "Ripping fangs", "label": "Loadout", "statType": "rank", "statOrder": 1, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Ripping fangs": { "order": 1, "traits": [ { "trait": "Weapon§Ripping fangs" } ] } }, "visibility": "active", "dynamic": true }, "loadout2": { "value": "-", "label": "Loadout", "statType": "rank", "statOrder": 2, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Ripping fangs": { "order": 1, "traits": [ { "trait": "Weapon§Ripping fangs" } ] } }, "visibility": "active", "dynamic": true } } }, "Model§Kroot Shaper": { "stats": { "Points": { "value": 25 }, "M": { "value": "7" }, "WS": { "value": 2 }, "BS": { "value": 4 }, "S": { "value": 4 }, "T": { "value": 3 }, "W": { "value": 4 }, "A": { "value": "3" }, "Ld": { "value": 8 }, "Sv": { "value": 6 }, "Base": { "value": "25mm" }, "loadout1": { "value": "Shaper Kroot rifle", "label": "Loadout", "statType": "rank", "statOrder": 1, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Grenade belt": { "order": 1, "traits": [ { "trait": "Weapon§Grenade belt" } ] }, "Kroot pistol": { "order": 2, "traits": [ { "trait": "Weapon§Kroot pistol" } ] }, "Pulse rifle": { "order": 3, "traits": [ { "trait": "Weapon§Pulse rifle" } ] }, "Ritual blade": { "order": 4, "traits": [ { "trait": "Weapon§Ritual blade" } ] }, "Shaper Kroot rifle": { "order": 5, "traits": [ { "trait": "Weapon§Shaper Kroot rifle" } ] } }, "visibility": "active", "dynamic": true }, "loadout2": { "value": "Ritual blade", "label": "Loadout", "statType": "rank", "statOrder": 2, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Grenade belt": { "order": 1, "traits": [ { "trait": "Weapon§Grenade belt" } ] }, "Kroot pistol": { "order": 2, "traits": [ { "trait": "Weapon§Kroot pistol" } ] }, "Pulse rifle": { "order": 3, "traits": [ { "trait": "Weapon§Pulse rifle" } ] }, "Ritual blade": { "order": 4, "traits": [ { "trait": "Weapon§Ritual 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"value": 8 }, "Sv": { "value": 3 }, "Base": { "value": "32mm" }, "loadout1": { "value": "Burst cannon", "label": "Loadout", "statType": "rank", "statOrder": 1, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Burst cannon": { "order": 1, "traits": [ { "trait": "Weapon§Burst cannon" } ] }, "Fusion blaster": { "order": 2, "traits": [ { "trait": { "item": "Weapon§Fusion blaster", "stats": { "Points": { "value": 5 } } } } ] } }, "visibility": "active", "dynamic": true }, "loadout2": { "value": "-", "label": "Loadout", "statType": "rank", "statOrder": 2, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Burst cannon": { "order": 1, "traits": [ { "trait": "Weapon§Burst cannon" } ] }, "Fusion blaster": { "order": 2, "traits": [ { "trait": { "item": "Weapon§Fusion blaster", "stats": { "Points": { "value": 5 } } } } ] } }, "visibility": "active", "dynamic": true } } }, "Model§Stealth Shas’vre": { "stats": { "Points": { "value": 25 }, "M": { "value": "8" 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] } }, "visibility": "active", "dynamic": true } } }, "Model§Crisis Shas’ui": { "stats": { "Points": { "value": 40 }, "M": { "value": "10" }, "WS": { "value": 5 }, "BS": { "value": 4 }, "S": { "value": 5 }, "T": { "value": 5 }, "W": { "value": 4 }, "A": { "value": "3" }, "Ld": { "value": 8 }, "Sv": { "value": 3 }, "Base": { "value": "50mm" }, "loadout1": { "value": "Burst cannon", "label": "Loadout", "statType": "rank", "statOrder": 1, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Cyclic ion blaster": { "order": 1, "traits": [ { "trait": "Wargear§Cyclic ion blaster" } ] }, "Airbursting fragmentation projector": { "order": 2, "traits": [ { "trait": "Weapon§Airbursting fragmentation projector" } ] }, "Burst cannon": { "order": 3, "traits": [ { "trait": { "item": "Weapon§Burst cannon", "stats": { "Points": { "value": 5 } } } } ] }, "Fusion blaster": { "order": 4, "traits": [ { "trait": { "item": "Weapon§Fusion blaster", "stats": { "Points": { "value": 10 } } } } ] }, "Missile pod": { "order": 5, "traits": [ { "trait": { "item": "Weapon§Missile pod", "stats": { "Points": { "value": 10 } } } } ] }, "Plasma rifle": { "order": 6, "traits": [ { "trait": "Weapon§Plasma rifle" } ] }, "T’au flamer": { "order": 7, "traits": [ { "trait": "Weapon§T’au flamer" } ] } }, "visibility": "active", "dynamic": true }, "loadout2": { "value": "-", "label": "Loadout", "statType": "rank", "statOrder": 2, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Cyclic ion blaster": { "order": 1, "traits": [ { "trait": "Wargear§Cyclic ion blaster" } ] }, "Airbursting fragmentation projector": { "order": 2, "traits": [ { "trait": "Weapon§Airbursting fragmentation projector" } ] }, "Burst cannon": { "order": 3, "traits": [ { "trait": { "item": "Weapon§Burst cannon", "stats": { "Points": { "value": 5 } } } } ] }, "Fusion blaster": { "order": 4, "traits": [ { "trait": { "item": "Weapon§Fusion blaster", "stats": { "Points": { "value": 10 } } } } ] }, "Missile pod": { "order": 5, "traits": [ { "trait": { "item": "Weapon§Missile pod", "stats": { "Points": { "value": 10 } } } } ] }, "Plasma rifle": { "order": 6, "traits": [ { "trait": "Weapon§Plasma rifle" } ] }, "T’au flamer": { "order": 7, "traits": [ { "trait": "Weapon§T’au flamer" } ] } }, "visibility": "active", "dynamic": true } } }, "Model§Crisis Shas’vre": { "stats": { "Points": { "value": 40 }, "M": { "value": "10" }, "WS": { "value": 5 }, "BS": { "value": 4 }, "S": { "value": 5 }, "T": { "value": 5 }, "W": { "value": 4 }, "A": { "value": "4" }, "Ld": { "value": 9 }, "Sv": { "value": 3 }, "Base": { "value": "50mm" }, "loadout1": { "value": "Burst cannon", "label": "Loadout", "statType": "rank", "statOrder": 1, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Cyclic ion blaster": { "order": 1, "traits": [ { "trait": "Wargear§Cyclic ion blaster" } ] }, "Airbursting fragmentation projector": { "order": 2, "traits": [ { "trait": "Weapon§Airbursting fragmentation 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"order": 1, "traits": [ { "trait": "Weapon§High intensity markerlight" } ] } }, "visibility": "active", "dynamic": true } } }, "Model§Drone Sentry Turret": { "stats": { "Points": { "value": 30 }, "M": { "value": "-" }, "WS": { "value": null }, "BS": { "value": 5 }, "S": { "value": null }, "T": { "value": 6 }, "W": { "value": 3 }, "A": { "value": null }, "Ld": { "value": null }, "Sv": { "value": 4 }, "Base": { "value": "Use model" }, "loadout1": { "value": "Plasma rifle", "label": "Loadout", "statType": "rank", "statOrder": 1, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Burst cannon": { "order": 1, "traits": [ { "trait": "Weapon§Burst cannon" } ] }, "Fusion blaster": { "order": 2, "traits": [ { "trait": { "item": "Weapon§Fusion blaster", "stats": { "Points": { "value": 7 } } } } ] }, "Missile pod": { "order": 3, "traits": [ { "trait": { "item": "Weapon§Missile pod", "stats": { "Points": { "value": 7 } } } } ] }, "Plasma rifle": { "order": 4, "traits": [ { 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3, "traits": [ { "trait": "Wargear§Kroot rifle" } ] }, "Twin Kroot gun": { "order": 4, "traits": [ { "trait": "Weapon§Twin Kroot gun" } ] } }, "visibility": "active", "dynamic": true }, "loadout2": { "value": "-", "label": "Loadout", "statType": "rank", "statOrder": 2, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Great Knarloc beak and talons": { "order": 1, "traits": [ { "trait": "Weapon§Great Knarloc beak and talons" } ] }, "Kroot bolt thrower": { "order": 2, "traits": [ { "trait": "Weapon§Kroot bolt thrower" } ] }, "Kroot rifle": { "order": 3, "traits": [ { "trait": "Wargear§Kroot rifle" } ] }, "Twin Kroot gun": { "order": 4, "traits": [ { "trait": "Weapon§Twin Kroot gun" } ] } }, "visibility": "active", "dynamic": true } } }, "Model§Commander in Crisis Battlesuit": { "stats": { "Points": { "value": 100 }, "M": { "value": "10" }, "WS": { "value": 3 }, "BS": { "value": 2 }, "S": { "value": 5 }, "T": { "value": 5 }, "W": { "value": 6 }, "A": { "value": "4" }, 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} ] }, "Plasma rifle": { "order": 6, "traits": [ { "trait": "Weapon§Plasma rifle" } ] }, "T’au flamer": { "order": 7, "traits": [ { "trait": "Weapon§T’au flamer" } ] } }, "visibility": "active", "dynamic": true }, "loadout2": { "value": "-", "label": "Loadout", "statType": "rank", "statOrder": 2, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Cyclic ion blaster": { "order": 1, "traits": [ { "trait": "Wargear§Cyclic ion blaster" } ] }, "Airbursting fragmentation projector": { "order": 2, "traits": [ { "trait": "Weapon§Airbursting fragmentation projector" } ] }, "Burst cannon": { "order": 3, "traits": [ { "trait": { "item": "Weapon§Burst cannon", "stats": { "Points": { "value": 10 } } } } ] }, "Fusion blaster": { "order": 4, "traits": [ { "trait": "Weapon§Fusion blaster" } ] }, "Missile pod": { "order": 5, "traits": [ { "trait": { "item": "Weapon§Missile pod", "stats": { "Points": { "value": 10 } } } } ] }, "Plasma rifle": { "order": 6, "traits": [ { "trait": "Weapon§Plasma rifle" } ] }, "T’au flamer": { "order": 7, "traits": [ { "trait": "Weapon§T’au flamer" } ] } }, "visibility": "active", "dynamic": true } } }, "Model§Dahyak Grekh": { "stats": { "Points": { "value": 40 }, "M": { "value": "7" }, "WS": { "value": 3 }, "BS": { "value": 3 }, "S": { "value": 3 }, "T": { "value": 3 }, "W": { "value": 3 }, "A": { "value": "3" }, "Ld": { "value": 7 }, "Sv": { "value": 6 }, "Base": { "value": "32mm" } } }, "Model§Hammerhead Gunship (TX7 Hammerhead Gunship (Legendary))": { "stats": { "Points": { "value": 145 }, "M": { "value": "12" }, "WS": { "value": 6 }, "BS": { "value": 4 }, "S": { "value": 6 }, "T": { "value": 7 }, "W": { "value": 14, "max": 14, "min": 1, "dynamic": true, "increment": { "value": 1 }, "statType": "numeric", "visibility": "always" }, "A": { "value": "3" }, "Ld": { "value": 8 }, "Sv": { "value": 3 }, "Base": { "value": "60mm flying base" }, "loadout1": { "value": "Railgun", "label": "Loadout", "statType": "rank", "statOrder": 1, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Ion cannon": { "order": 1, "traits": [ { "trait": "Wargear§Ion cannon" } ] }, "Burst cannon": { "order": 2, "traits": [ { "trait": "Weapon§Burst cannon" } ] }, "High-yield missile pod": { "order": 3, "traits": [ { "trait": "Weapon§High-yield missile pod" } ] }, "Pulse carbine": { "order": 4, "traits": [ { "trait": "Weapon§Pulse carbine" } ] }, "Railgun": { "order": 5, "traits": [ { "trait": "Weapon§Railgun" } ] }, "Seeker missile": { "order": 6, "traits": [ { "trait": { "item": "Weapon§Seeker missile", "stats": { "Points": { "value": 0 } } } } ] }, "Smart missile system": { "order": 7, "traits": [ { "trait": "Weapon§Smart missile system" } ] }, "Twin heavy fusion cannon": { "order": 8, "traits": [ { "trait": "Weapon§Twin heavy fusion cannon" } ] }, "Twin swiftstrike burst cannon": { "order": 9, "traits": [ { "trait": "Weapon§Twin swiftstrike burst cannon" } ] }, "Twin T’au plasma cannon": { "order": 10, "traits": [ { "trait": "Weapon§Twin T’au plasma cannon" } ] } }, "visibility": "active", "dynamic": true }, "loadout2": { "value": "-", "label": "Loadout", "statType": "rank", "statOrder": 2, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Ion cannon": { "order": 1, "traits": [ { "trait": "Wargear§Ion cannon" } ] }, "Burst cannon": { "order": 2, "traits": [ { "trait": "Weapon§Burst cannon" } ] }, "High-yield missile pod": { "order": 3, "traits": [ { "trait": "Weapon§High-yield missile pod" } ] }, "Pulse carbine": { "order": 4, "traits": [ { "trait": "Weapon§Pulse carbine" } ] }, "Railgun": { "order": 5, "traits": [ { "trait": "Weapon§Railgun" } ] }, "Seeker missile": { "order": 6, "traits": [ { "trait": { "item": "Weapon§Seeker missile", "stats": { "Points": { "value": 0 } } } } ] }, "Smart missile system": { "order": 7, "traits": [ { "trait": "Weapon§Smart missile system" } ] }, "Twin heavy fusion cannon": { "order": 8, "traits": [ { "trait": "Weapon§Twin heavy fusion cannon" } ] }, "Twin swiftstrike burst cannon": { "order": 9, "traits": [ { "trait": "Weapon§Twin swiftstrike burst cannon" } ] }, "Twin T’au plasma cannon": { "order": 10, "traits": [ { "trait": "Weapon§Twin T’au plasma cannon" } ] } }, "visibility": "active", "dynamic": true } }, "rules": { "rename me": { "evals": [], "failState": "pass", "evaluate": "AND", "actions": [ { "paths": [ [ "{self}", "designation" ] ], "actionType": "set", "value": "Hammerhead Gunship", "iterations": 1 } ] }, "dynamicDamageMid": { "evals": [ { "paths": [ [ "{self}", "stats", "W", "value" ] ], "max": "7", "min": "4", "operator": "AND", "not": false, "actionable": true } ], "failState": "pass", "evaluate": "AND", "actions": [ { "paths": [ [ "{self}", "stats", "M", "value" ] ], "actionType": "set", "value": "8", "iterations": 1 }, { "paths": [ [ "{self}", "stats", "BS", "value" ] ], "actionType": "set", "value": "5", "iterations": 1 }, { "paths": [ [ "{self}", "stats", "A", "value" ] ], "actionType": "set", "value": "D3", "iterations": 1 } ] }, "dynamicDamageLow": { "evals": [ { "paths": [ [ "{self}", "stats", "W", "value" ] ], "max": "3", "min": "1", "operator": "AND", "not": false, "actionable": true } ], "failState": "pass", "evaluate": "AND", "actions": [ { "paths": [ [ "{self}", "stats", "M", "value" ] ], "actionType": "set", "value": "4", "iterations": 1 }, { "paths": [ [ "{self}", "stats", "BS", "value" ] ], "actionType": "set", "value": "6", "iterations": 1 }, { "paths": [ [ "{self}", "stats", "A", "value" ] ], "actionType": "set", "value": "1", "iterations": 1 } ] } } }, "Model§Gun Drone (TX7 Hammerhead Gunship (Legendary))": { "stats": { "Points": { "value": 0 }, "M": { "value": "10" }, "WS": { "value": 5 }, "BS": { "value": 5 }, "S": { "value": 3 }, "T": { "value": 4 }, "W": { "value": 1 }, "A": { "value": "1" }, "Ld": { "value": 6 }, "Sv": { "value": 4 }, "Base": { "value": "32mm flying base" }, "loadout1": { "value": "Pulse carbine", "label": "Loadout", "statType": "rank", 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10, "traits": [ { "trait": "Weapon§Twin T’au plasma cannon" } ] } }, "visibility": "active", "dynamic": true }, "loadout2": { "value": "-", "label": "Loadout", "statType": "rank", "statOrder": 2, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Ion cannon": { "order": 1, "traits": [ { "trait": "Wargear§Ion cannon" } ] }, "Burst cannon": { "order": 2, "traits": [ { "trait": "Weapon§Burst cannon" } ] }, "High-yield missile pod": { "order": 3, "traits": [ { "trait": "Weapon§High-yield missile pod" } ] }, "Pulse carbine": { "order": 4, "traits": [ { "trait": "Weapon§Pulse carbine" } ] }, "Railgun": { "order": 5, "traits": [ { "trait": "Weapon§Railgun" } ] }, "Seeker missile": { "order": 6, "traits": [ { "trait": { "item": "Weapon§Seeker missile", "stats": { "Points": { "value": 0 } } } } ] }, "Smart missile system": { "order": 7, "traits": [ { "trait": "Weapon§Smart missile system" } ] }, "Twin heavy fusion cannon": { "order": 8, "traits": [ { "trait": "Weapon§Twin 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Shielded Missile Drone": { "stats": { "Points": { "value": 0 }, "M": { "value": "10" }, "WS": { "value": 5 }, "BS": { "value": 5 }, "S": { "value": 3 }, "T": { "value": 4 }, "W": { "value": 2 }, "A": { "value": "1" }, "Ld": { "value": 6 }, "Sv": { "value": 4 }, "Base": { "value": "32mm flying base" } } }, "Model§Interceptor Drone": { "stats": { "Points": { "value": 0 }, "M": { "value": "20" }, "WS": { "value": 5 }, "BS": { "value": 5 }, "S": { "value": 3 }, "T": { "value": 4 }, "W": { "value": 1 }, "A": { "value": "1" }, "Ld": { "value": 6 }, "Sv": { "value": 4 }, "Base": { "value": "32mm flying base" } } }, "Model§Recon Drone": { "stats": { "Points": { "value": 0 }, "M": { "value": "10" }, "WS": { "value": 5 }, "BS": { "value": 5 }, "S": { "value": 3 }, "T": { "value": 4 }, "W": { "value": 3 }, "A": { "value": "1" }, "Ld": { "value": 6 }, "Sv": { "value": 4 }, "Base": { "value": "32mm flying base" }, "loadout1": { "value": "Pulse carbine", "label": "Loadout", "statType": "rank", "statOrder": 1, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Ion rifle": { "order": 1, "traits": [ { "trait": "Wargear§Ion rifle" } ] }, "Burst cannon": { "order": 2, "traits": [ { "trait": "Weapon§Burst cannon" } ] }, "Longshot pulse rifle": { "order": 3, "traits": [ { "trait": "Weapon§Longshot pulse rifle" } ] }, "Missile pod": { "order": 4, "traits": [ { "trait": "Weapon§Missile pod" } ] }, "Pulse carbine": { "order": 5, "traits": [ { "trait": "Weapon§Pulse carbine" } ] } }, "visibility": "active", "dynamic": true }, "loadout2": { "value": "-", "label": "Loadout", "statType": "rank", "statOrder": 2, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Ion rifle": { "order": 1, "traits": [ { "trait": "Wargear§Ion rifle" } ] }, "Burst cannon": { "order": 2, "traits": [ { "trait": "Weapon§Burst cannon" } ] }, "Longshot pulse rifle": { "order": 3, "traits": [ { "trait": "Weapon§Longshot pulse rifle" } ] }, "Missile pod": { "order": 4, "traits": [ { "trait": "Weapon§Missile pod" } ] }, "Pulse carbine": { "order": 5, "traits": [ { "trait": "Weapon§Pulse carbine" } ] } }, "visibility": "active", "dynamic": true } } }, "Model§Kroot Farstalker": { "stats": { "Points": { "value": 0 }, "M": { "value": "7" }, "WS": { "value": 3 }, "BS": { "value": 4 }, "S": { "value": 4 }, "T": { "value": 3 }, "W": { "value": 1 }, "A": { "value": "2" }, "Ld": { "value": 6 }, "Sv": { "value": 6 }, "Base": { "value": "25mm" }, "loadout1": { "value": "Kroot pistol", "label": "Loadout", "statType": "rank", "statOrder": 1, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Accelerator bow": { "order": 1, "traits": [ { "trait": "Weapon§Accelerator bow" } ] }, "Dvorgite skinner": { "order": 2, "traits": [ { "trait": "Weapon§Dvorgite skinner" } ] }, "Kroot hunting rifle": { "order": 3, "traits": [ { "trait": "Weapon§Kroot hunting rifle" } ] }, "Kroot pistol": { "order": 4, "traits": [ { "trait": "Weapon§Kroot pistol" } ] }, "Kroot rifle": { "order": 5, "traits": [ { "trait": "Wargear§Kroot rifle" } ] }, "Kroot scattergun": { "order": 6, "traits": [ { "trait": "Weapon§Kroot scattergun" } ] }, "Londaxi tribalest": { "order": 7, "traits": [ { "trait": "Weapon§Londaxi tribalest" } ] }, "Pulse carbine": { "order": 8, "traits": [ { "trait": "Weapon§Pulse carbine" } ] }, "Pulse rifle": { "order": 9, "traits": [ { "trait": "Weapon§Pulse rifle" } ] }, "Quill grenades": { "order": 10, "traits": [ { "trait": "Weapon§Quill grenades" } ] } }, "visibility": "active", "dynamic": true }, "loadout2": { "value": "Kroot rifle", "label": "Loadout", "statType": "rank", "statOrder": 2, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Accelerator bow": { "order": 1, "traits": [ { "trait": "Weapon§Accelerator bow" } ] }, "Dvorgite skinner": { "order": 2, "traits": [ { "trait": "Weapon§Dvorgite skinner" } ] }, "Kroot hunting rifle": { "order": 3, "traits": [ { "trait": "Weapon§Kroot hunting rifle" } ] }, "Kroot pistol": { "order": 4, "traits": [ { "trait": "Weapon§Kroot pistol" } ] }, "Kroot rifle": { "order": 5, "traits": [ { "trait": "Wargear§Kroot rifle" } ] }, "Kroot scattergun": { "order": 6, "traits": [ { "trait": "Weapon§Kroot scattergun" } ] }, "Londaxi tribalest": { "order": 7, "traits": [ { "trait": "Weapon§Londaxi tribalest" } ] }, "Pulse carbine": { "order": 8, "traits": [ { "trait": "Weapon§Pulse carbine" } ] }, "Pulse rifle": { "order": 9, "traits": [ { "trait": "Weapon§Pulse rifle" } ] }, "Quill grenades": { "order": 10, "traits": [ { "trait": "Weapon§Quill grenades" } ] } }, "visibility": "active", "dynamic": true }, "loadout3": { "value": "Quill grenades", "label": "Loadout", "statType": "rank", "statOrder": 3, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Accelerator bow": { "order": 1, "traits": [ { "trait": "Weapon§Accelerator bow" } ] }, "Dvorgite skinner": { "order": 2, "traits": [ { "trait": "Weapon§Dvorgite skinner" } ] }, "Kroot hunting rifle": { "order": 3, "traits": [ { "trait": "Weapon§Kroot hunting rifle" } ] }, "Kroot pistol": { "order": 4, "traits": [ { "trait": "Weapon§Kroot pistol" } ] }, "Kroot rifle": { "order": 5, "traits": [ { "trait": "Wargear§Kroot rifle" } ] }, "Kroot scattergun": { "order": 6, "traits": [ { "trait": "Weapon§Kroot scattergun" } ] }, "Londaxi tribalest": { "order": 7, "traits": [ { "trait": "Weapon§Londaxi tribalest" } ] }, "Pulse carbine": { "order": 8, "traits": [ { "trait": "Weapon§Pulse carbine" } ] }, "Pulse rifle": { "order": 9, "traits": [ { "trait": "Weapon§Pulse rifle" } ] }, "Quill grenades": { "order": 10, "traits": [ { "trait": "Weapon§Quill grenades" } ] } }, "visibility": "active", "dynamic": true }, "loadout4": { "value": "-", "label": "Loadout", "statType": "rank", "statOrder": 4, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Accelerator bow": { "order": 1, "traits": [ { "trait": "Weapon§Accelerator bow" } ] }, "Dvorgite skinner": { "order": 2, "traits": [ { "trait": "Weapon§Dvorgite skinner" } ] }, "Kroot hunting rifle": { "order": 3, "traits": [ { "trait": "Weapon§Kroot hunting rifle" } ] }, "Kroot pistol": { "order": 4, "traits": [ { "trait": "Weapon§Kroot pistol" } ] }, "Kroot rifle": { "order": 5, "traits": [ { "trait": "Wargear§Kroot rifle" } ] }, "Kroot scattergun": { "order": 6, "traits": [ { "trait": "Weapon§Kroot scattergun" } ] }, "Londaxi tribalest": { "order": 7, "traits": [ { "trait": "Weapon§Londaxi tribalest" } ] }, "Pulse carbine": { "order": 8, "traits": [ { "trait": "Weapon§Pulse carbine" } ] }, "Pulse rifle": { "order": 9, "traits": [ { "trait": "Weapon§Pulse rifle" } ] }, "Quill grenades": { "order": 10, "traits": [ { "trait": "Weapon§Quill grenades" } ] } }, "visibility": "active", "dynamic": true } } }, "Model§Kroot Kill-broker": { "stats": { "Points": { "value": 0 }, "M": { "value": "7" }, "WS": { "value": 3 }, "BS": { "value": 4 }, "S": { "value": 4 }, "T": { "value": 3 }, "W": { "value": 1 }, "A": { "value": "3" }, "Ld": { "value": 7 }, "Sv": { "value": 6 }, "Base": { "value": "25mm" }, "loadout1": { "value": "Kroot pistol", "label": "Loadout", "statType": "rank", "statOrder": 1, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Accelerator bow": { "order": 1, "traits": [ { "trait": "Weapon§Accelerator bow" } ] }, "Dvorgite skinner": { "order": 2, "traits": [ { "trait": "Weapon§Dvorgite skinner" } ] }, "Kroot hunting rifle": { "order": 3, "traits": [ { "trait": "Weapon§Kroot hunting rifle" } ] }, "Kroot pistol": { "order": 4, "traits": [ { "trait": "Weapon§Kroot pistol" } ] }, "Kroot rifle": { "order": 5, "traits": [ { "trait": "Wargear§Kroot rifle" } ] }, "Kroot scattergun": { "order": 6, "traits": [ { "trait": "Weapon§Kroot scattergun" } ] }, "Londaxi tribalest": { "order": 7, "traits": [ { "trait": "Weapon§Londaxi tribalest" } ] }, "Pulse carbine": { "order": 8, "traits": [ { "trait": "Weapon§Pulse carbine" } ] }, "Pulse rifle": { "order": 9, "traits": [ { "trait": "Weapon§Pulse rifle" } ] }, "Quill grenades": { "order": 10, "traits": [ { "trait": "Weapon§Quill grenades" } ] } }, "visibility": "active", "dynamic": true }, "loadout2": { "value": "Pulse rifle", "label": "Loadout", "statType": "rank", "statOrder": 2, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Accelerator bow": { "order": 1, "traits": [ { "trait": "Weapon§Accelerator bow" } ] }, "Dvorgite skinner": { "order": 2, "traits": [ { "trait": "Weapon§Dvorgite skinner" } ] }, "Kroot hunting rifle": { "order": 3, "traits": [ { "trait": "Weapon§Kroot hunting rifle" } ] }, "Kroot pistol": { "order": 4, "traits": [ { "trait": "Weapon§Kroot pistol" } ] }, "Kroot rifle": { "order": 5, "traits": [ { "trait": "Wargear§Kroot rifle" } ] }, "Kroot scattergun": { "order": 6, "traits": [ { "trait": "Weapon§Kroot scattergun" } ] }, "Londaxi tribalest": { "order": 7, "traits": [ { "trait": "Weapon§Londaxi tribalest" } ] }, "Pulse carbine": { "order": 8, "traits": [ { "trait": "Weapon§Pulse carbine" } ] }, "Pulse rifle": { "order": 9, "traits": [ { "trait": "Weapon§Pulse rifle" } ] }, "Quill grenades": { "order": 10, "traits": [ { "trait": "Weapon§Quill grenades" } ] } }, "visibility": "active", "dynamic": true }, "loadout3": { "value": "Londaxi tribalest", "label": "Loadout", "statType": "rank", "statOrder": 3, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Accelerator bow": { "order": 1, "traits": [ { "trait": "Weapon§Accelerator bow" } ] }, "Dvorgite skinner": { "order": 2, "traits": [ { "trait": "Weapon§Dvorgite skinner" } ] }, "Kroot hunting rifle": { "order": 3, "traits": [ { "trait": "Weapon§Kroot hunting rifle" } ] }, "Kroot pistol": { "order": 4, "traits": [ { "trait": "Weapon§Kroot pistol" } ] }, "Kroot rifle": { "order": 5, "traits": [ { "trait": "Wargear§Kroot rifle" } ] }, "Kroot scattergun": { "order": 6, "traits": [ { "trait": "Weapon§Kroot scattergun" } ] }, "Londaxi tribalest": { "order": 7, "traits": [ { "trait": "Weapon§Londaxi tribalest" } ] }, "Pulse carbine": { "order": 8, "traits": [ { "trait": "Weapon§Pulse carbine" } ] }, "Pulse rifle": { "order": 9, "traits": [ { "trait": "Weapon§Pulse rifle" } ] }, "Quill grenades": { "order": 10, "traits": [ { "trait": "Weapon§Quill grenades" } ] } }, "visibility": "active", "dynamic": true }, "loadout4": { "value": "Quill grenades", "label": "Loadout", "statType": "rank", "statOrder": 4, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Accelerator bow": { "order": 1, "traits": [ { "trait": "Weapon§Accelerator bow" } ] }, "Dvorgite skinner": { "order": 2, "traits": [ { "trait": "Weapon§Dvorgite skinner" } ] }, "Kroot hunting rifle": { "order": 3, "traits": [ { "trait": "Weapon§Kroot hunting rifle" } ] }, "Kroot pistol": { "order": 4, "traits": [ { "trait": "Weapon§Kroot pistol" } ] }, "Kroot rifle": { "order": 5, "traits": [ { "trait": "Wargear§Kroot rifle" } ] }, "Kroot scattergun": { "order": 6, "traits": [ { "trait": "Weapon§Kroot scattergun" } ] }, "Londaxi tribalest": { "order": 7, "traits": [ { "trait": "Weapon§Londaxi tribalest" } ] }, "Pulse carbine": { "order": 8, "traits": [ { "trait": "Weapon§Pulse carbine" } ] }, "Pulse rifle": { "order": 9, "traits": [ { "trait": "Weapon§Pulse rifle" } ] }, "Quill grenades": { "order": 10, "traits": [ { "trait": "Weapon§Quill grenades" } ] } }, "visibility": "active", "dynamic": true }, "loadout5": { "value": "-", "label": "Loadout", "statType": "rank", "statOrder": 5, "group": "Loadout", "groupOrder": 2, "ranks": { "-": { "order": 0 }, "Accelerator bow": { "order": 1, "traits": [ { "trait": "Weapon§Accelerator bow" } ] }, "Dvorgite skinner": { "order": 2, "traits": [ { "trait": "Weapon§Dvorgite skinner" } ] }, "Kroot hunting rifle": { "order": 3, "traits": [ { "trait": "Weapon§Kroot hunting rifle" } ] }, "Kroot pistol": { "order": 4, "traits": [ { "trait": "Weapon§Kroot pistol" } ] }, "Kroot rifle": { "order": 5, "traits": [ { "trait": "Wargear§Kroot rifle" } ] }, "Kroot scattergun": { "order": 6, "traits": [ { "trait": "Weapon§Kroot scattergun" } ] }, "Londaxi tribalest": { "order": 7, "traits": [ { "trait": "Weapon§Londaxi tribalest" } ] }, "Pulse carbine": { "order": 8, "traits": [ { "trait": "Weapon§Pulse carbine" } ] }, "Pulse rifle": { "order": 9, "traits": [ { "trait": "Weapon§Pulse rifle" } ] }, "Quill grenades": { "order": 10, "traits": [ { "trait": "Weapon§Quill grenades" } ] } }, "visibility": "active", "dynamic": true } } }, "Ability§Airborne": { "text": "You cannot [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) with this model, and it can only be chosen as a target of a charge if the unit making the charge can [**FLY**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying). You can only fight with this model if it is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units that can FLY**, and this model can only make melee attacks against units that can FLY**. Enemy units can only make melee attacks against this model if they can FLY**.\n\nERROR: The following text was found on another ability with the same name.\n\nYou cannot [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) with this model, and it can only be chosen as a target of a charge if the unit making the charge can [**FLY**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying). You can only fight with this model if it is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units that can FLY**, and this model can only make melee attacks against units that can FLY**. Enemy units can only make melee attacks against this model if they can FLY**.\n\nERROR: The following text was found on another ability with the same name.\n\nYou cannot [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) with this unit’s **SUN** SHARK** BOMBER** model, and this unit’s SUN** SHARK** BOMBER** model can only be chosen as a target of a charge if the unit making the charge can [FLY**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying). You can only fight with this unit’s SUN** SHARK** BOMBER** model if it is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units that can FLY**, and it can only make melee attacks against units that can FLY**, Enemy units can only make melee attacks against this unit’s SUN** SHARK** BOMBER** model if they can FLY**." }, "Ability§Supersonic": { "text": "When this model moves in your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20\" to its Move characteristic until the end of the Movement phase instead of making an [Advance roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance).\n\nERROR: The following text was found on another ability with the same name.\n\nEach time this model makes a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move), [Advances](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [Falls Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back), first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.\n\nERROR: The following text was found on another ability with the same name.\n\nEach time this unit’s **SUN** SHARK** BOMBER** model makes a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move), [Advances](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [Falls Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back), first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot." }, "Ability§Hard to Hit": { "text": "Each time a ranged attack is made against this model, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n\nERROR: The following text was found on another ability with the same name.\n\nEach time a ranged attack is made against this model, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n\nERROR: The following text was found on another ability with the same name.\n\nEach time a ranged attack is made against this unit’s **SUN** SHARK** BOMBER** model, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)." }, "Ability§For the Greater Good": { "text": "* Each time an enemy unit [declares a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) against this unit, this unit can fire [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch) before the charge roll is made.\n* While a friendly unit with this ability is within 6\" of this unit, each time an enemy unit declares a charge against this unit, that friendly unit can fire Overwatch before the charge roll is made. If it does so, until the end of the phase, that friendly unit cannot fire Overwatch again.***Designer’s Note**: This allows T’au units to fire Overwatch in the same way that they did in the previous edition, and as such, units with this ability do not require the [Fire Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Stratagems) Stratagem from the Warhammer 40,000 Core Book in order to do so.*" }, "Wargear§Multi-tracker": { "text": "Each time a ranged attack made by the bearer targets a unit containing 6 or more models, an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 6 scores 1 additional hit. Maximum 1 per model." }, "Wargear§Shield generator": { "text": "The bearer has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).", "stats": { "Points": { "value": 10 } } }, "Wargear§Target lock": { "text": "Each time the bearer makes a ranged attack, the target does not receive the benefits of [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover) against that attack." }, "Wargear§Velocity tracker": { "text": "Each time a ranged attack is made by the bearer against a unit that can [**FLY**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying), add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll). Maximum 1 per model." }, "Ability§Threat Identification Protocols": { "text": "In the [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), Gun Drones can only target the nearest visible enemy unit. If two units are equally close, you can choose which is targeted." }, "Ability§Failure Is Not An Option (Aura)": { "text": "While a friendly **T’AU EMPIRE** CORE** unit [excluding **FARSIGHT ENCLAVES** and **T’AU AUXILIARY** units) is within 6\" of this unit’s ETHEREAL** model, models in that unit can use this model’s Leadership characteristic instead of their own.\n\nERROR: The following text was found on another ability with the same name.\n\nWhile a friendly **T’AU EMPIRE** CORE** unit (excluding [FARSIGHT** ENCLAVES**](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Farsight-Enclaves) and **T’AU AUXILIARY** units] is within 6\" of this model, models in that unit can use this model’s Leadership characteristic instead of their own." }, "Ability§Volley Fire (Aura)": { "text": "", "stats": { "Sept": { "statType": "term", "value": "<SEPT>", "text": "While a friendly **{v} CORE** unit is within 6\" of this unit’s CADRE** FIREBLADE** model, each time a CORE** model in that unit makes an attack with a [pulse weapon](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Pulse-Weapons), an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 6 scores one additional hit.", "visibility": "hidden", "dynamic": true } } }, "Ability§Shield Generator": { "text": "This model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n\nERROR: The following text was found on another ability with the same name.\n\nThis model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n\nERROR: The following text was found on another ability with the same name.\n\nThis model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)." }, "Ability§Infiltrator": { "text": "During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9\" away from the enemy deployment zone and any enemy models.\n\nERROR: The following text was found on another ability with the same name.\n\nDuring deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9\" away from the enemy deployment zone and any enemy models." }, "Ability§Defender of the Greater Good": { "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **T’AU EMPIRE** CORE** or **T’AU EMPIRE** CHARACTER** unit within 6\" of this unit’s COMMANDER** SHADOWSUN** model. Until the start of your next Command phase, each time a CORE** or CHARACTER** model in that unit makes an attack, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)." }, "Ability§Command-link": { "text": "Add 3\" to the range of this unit’s [aura abilities](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aura-Abilities) (to a maximum of 12\"). Each time a model in this unit uses an ability in your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE) (excluding aura abilities), add 3\" to the range of that ability." }, "Ability§Paradox of Duality": { "text": "Models in this unit have a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves). Each time an attack is made against this unit, subtract 1 from that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll)." }, "Ability§Supreme Loyalty (Aura)": { "text": "While a friendly **T’AU EMPIRE** CORE** unit (excluding [FARSIGHT** ENCLAVES**](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Farsight-Enclaves) and **T’AU AUXILIARY** units) is within 9\" of this unit’s ETHEREAL** model, models in that unit can use this unit’s Leadership characteristic instead of their own." }, "Ability§Vanguard": { "text": "At the start of the first battle round, this model can make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) of up to 7\". They cannot end this move within 9\" of any enemy models.\n\nERROR: The following text was found on another ability with the same name.\n\nAt the start of the first battle round, models in this unit can make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) of up to 7\". They cannot end this move within 9\" of any enemy models." }, "Ability§Structural Analyser": { "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **T’AU SEPT** CORE** unit within 6\" of this model and one enemy unit visible to this model. Until the end of the turn, each time a model in that T’AU** SEPT** CORE** unit makes a ranged attack against that enemy unit, add 1 to that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll)." }, "Ability§Fighting Retreat (Aura)": { "text": "While a friendly **T’AU SEPT** CORE** unit (excluding BATTLESUIT** units) is within 6\" of this model, that unit is eligible to shoot in a turn in which it [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back)." }, "Ability§DS8 Support Turret": { "text": "The following rules apply to Support Turret models.\n\n* Support Turret models are ignored for the purposes of determining a unit’s [Starting Strength](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Starting-Strength-Half-strength-and-Destroyed-Units), and whether it is below [Half-strength](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Starting-Strength-Half-strength-and-Destroyed-Units).\n* The destruction of Support Turret models is ignored for the purpose of [Morale Tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests).\n* Support Turret models do not take up space in a **TRANSPORT**.\n* In your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), each time this unit is selected to move, if it contains a Support Turret model that is on the battlefield you can remove that model from the battlefield (it does not count as destroyed)." }, "Ability§Stealthy Hunters": { "text": "Each time a ranged attack is allocated to a model in this unit while it is receiving the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover), add an additional 1 to any armour [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made against that attack." }, "Ability§Voracious Predators": { "text": "You can re-roll [Advance rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) and [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for this unit." }, "Ability§The Shaper Commands (Aura)": { "text": "While a friendly **KROOT** unit is within 6\" of this model, each time a model in that unit makes an attack, re-roll a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1." }, "Ability§Wisest of Their Kind (Aura)": { "text": "While a friendly **KROOT** unit is within 6\" of this model, models in that unit can use this model’s Leadership characteristic instead of their own." }, "Ability§Infiltrators": { "text": "During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9\" away from the enemy deployment zone and any enemy models." }, "Ability§Camouflage Fields": { "text": "Each time an attack is made against this unit, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll). Each time a ranged attack is allocated to a model in this unit while it is receiving the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover), add an additional 1 to any armour [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made against that attack.\n\nERROR: The following text was found on another ability with the same name.\n\nWhile this unit’s **COMMANDER** SHADOWSUN** model has any wounds remaining, each time a ranged attack is made against this unit, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)." }, "Wargear§Homing Beacon": { "text": "", "stats": { "Points": { "value": 5 }, "Sept": { "statType": "term", "value": "<SEPT>", "text": "If this unit is equipped with a homing beacon, it can perform the following [action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions):\n\n\n\n‘**Homing Beacon (Action):** In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), any number of units from your army that are equipped with homing beacons can start to [perform this action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions). The action is completed at the start of the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of your next [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE). When it is completed, the unit performing the action loses its homing beacon and one friendly **{v} CRISIS** CORE** unit that was setup in a Manta hold (see Manta Strike) can be set up on the battlefield within 3\" of the unit and more than 9\" away from any enemy models, even if it is the first battle round.’\n\n\n\n*We recommend placing a Homing Beacon model next to the unit as a reminder, removing it once this action has been completed (a Homing Beacon does not count as a model for any rules purposes).*", "visibility": "hidden", "dynamic": true } } }, "Ability§Manta Strike": { "text": "During deployment, you can set up this unit and any [accompanying Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones) in a Manta hold instead of placing them on the battlefield. At the end of any of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) they can use a Manta strike to enter the fray – set them up anywhere on the battlefield that is more than 9\" from any enemy models.\n\nERROR: The following text was found on another ability with the same name.\n\nDuring deployment, if every model in this unit has this ability, you can set up this unit in a Manta hold instead of setting it up on the battlefield. If you do, then in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of one of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) you can set up this unit anywhere on the battlefield that is more than 9\" away from any enemy models." }, "Ability§Electrowarfare Suite": { "text": "While this unit’s **GHOSTKEEL** BATTLESUIT** model has any wounds remaining, each time a ranged attack targets this unit, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)." }, "Ability§Riptide Shield Generator": { "text": "This unit’s **RIPTIDE** model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)." }, "Ability§Pulse Accelerator": { "text": "Each time a model in this unit makes an attack with a [pulse weapon](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Pulse-Weapons), improve the Armour Penetration characteristic of that attack by 1." }, "Ability§Gravity Wave Projector": { "text": "Subtract 2 from [charge rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) made for any unit that [declares a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) against this unit." }, "Ability§Explodes": { "text": "Each time a **PIRANHA** model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3\" suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this unit’s **DEVILFISH** model is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 6\" suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this unit’s **SKY** RAY** GUNSHIP** model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6\" suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3\" suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this unit’s **HAMMERHEAD** model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6\" suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 2D6\" suffers 2D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6\" suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 9\" suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 4-5, it explodes, and each unit within 2D6\" suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On a 6, it explodes, and each unit within 3D6\" suffers 2D3 mortal wounds.\n\n\n\n**Designer’s Note:** *Before the battle, if you don’t have a base for this model, both players must agree the footprint of this model as if it had a base.*\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6\" suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this transport is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 9\" suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this unit’s **GHOSTKEEL** BATTLESUIT** model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6\" suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this unit’s **RIPTIDE** model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6\" suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this unit’s **HAMMERHEAD** model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6\" suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6\" suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this unit’s **SUN** SHARK** BOMBER** model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6\" suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds).\n\nERROR: The following text was found on another ability with the same name.\n\nWhen this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6\" suffers D6 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds)." }, "Ability§Pulse Bombs": { "text": "Once per turn, after this unit’s **SUN** SHARK** BOMBER** model has moved in your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), you can select one unit it moved across. Roll six D6s for each VEHICLE** or MONSTER** model in that unit and roll one D6 for each other model in that unit (to a maximum of ten D6s): for each 4+, that unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds)." }, "Ability§Plunge From the Sky": { "text": "During deployment, you can set up this unit high in the sky instead of setting it up on the battlefield. If you do, then in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of one of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) you can set up this unit anywhere on the battlefield that is more than 9\" away from any enemy models." }, "Ability§Drone Uplink": { "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one **SNIPER** DRONE** unit within 6\" of this unit’s FIRESIGHT** MARKSMAN** model. Until the start of your next Command phase:\n\n* SNIPER** DRONE** models in that unit have a Ballistic Skill characteristic of 3+.\n* Each time you select a target for an attack made by a SNIPER** DRONE** model in that unit, you can ignore the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule.\n* Each time an attack is made by a SNIPER** DRONE** model in that unit, an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6 inflicts 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on the target in addition to any normal damage." }, "Ability§Marksman Stealth Field": { "text": "This unit cannot be selected as a target for ranged attacks unless it is the closest eligible target to the firing model or is within 12\" of the firing model. In your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), if this unit does not [Remain Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary), it loses this ability until the start of your next Movement phase." }, "Ability§Stabilising Anchors": { "text": "This model can perform the following [action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions):\n\n\n\n‘**Deploy Anchors (Action):** At the start of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), any number of STORMSURGE** models from your army can start to [perform this action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions). The action is completed at the start of your next [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE). If this action is successfully completed, until the end of the phase, each time this model makes a ranged attack, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).’" }, "Ability§Walking Battleship": { "text": "This model is eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) in a turn in which it Fell Back. Each time this model makes a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move), [Advances](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or [Falls Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back), it can be moved across other models (excluding **MONSTER** and VEHICLE** models) as if they were not there." }, "Ability§Tidewall Field": { "text": "This [**TRANSPORT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Transports) has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)." }, "Ability§Vengeance": { "text": "Each time this model makes an attack against an **ASTRA** MILITARUM** unit, re-roll a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1." }, "Ability§Multi-function Surveyor": { "text": "", "stats": { "Sept": { "statType": "term", "value": "<SEPT>", "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one of the following protocols for this unit to perform:\n\n* **Repair Protocol**: This unit can repair one friendly **{v} BATTLESUIT** model within 3\" of it. That BATTLESUIT** model regains up to D3 lost wounds. Each model can only be repaired once per turn.\n* Surveillance Protocol**: Select one enemy unit within 12\" of this unit. Until the end of the turn, that enemy unit does not receive the benefits of [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover).", "visibility": "hidden", "dynamic": true } } }, "Ability§Nova Reactor": { "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can use this model’s Nova Reactor. If you do, inflict 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on this model then select one of the following effects:\n\n* Until the start of your next Command Phase, this model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n* Until the start of your next Command phase, you can select the Nova profile of weapons this model is equipped with.\n* Until the start of your next Command phase, add 12\" to the Move characteristic of this model and it is eligible to shoot in a turn in which it [Falls Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).\n\nERROR: The following text was found on another ability with the same name.\n\nIn your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can use this model’s Nova Reactor. If you do, inflict 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on this model then select one of the following effects:\n\n* Until the start of your next Command Phase, this model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n* Until the start of your next Command phase, you can select the Nova profile of weapons this model is equipped with.\n* Until the start of your next Command phase, in each [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), roll one D6 for each enemy unit within 6\" of this model: on a 4+, that unit suffers D3 mortal wounds.\n\nERROR: The following text was found on another ability with the same name.\n\nIn your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), this unit’s **RIPTIDE** model can use its nova reactor. If it does, roll 2D6: if the result is greater than the remaining wounds of this unit’s RIPTIDE** model, its nova reactor is burned out and this ability cannot be used again this battle; otherwise, you can select one of the following reactor abilities:\n\n* Nova Shield:** Until the start of your next Command phase, each time that model would lose a wound, roll one D6: on a 5+, that wound is not lost.\n* Boost:** In your next [Charge phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#CHARGE-PHASE), this unit can make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) of up to 2D6\". If it does, until the end of the phase, you cannot [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) with this unit.\n* Nova Charge:** Until the start of your next Command phase, if that model is equipped with a heavy burst cannon, that weapon has a Type characteristic of [Heavy 16](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#HEAVY); otherwise, both profiles of that model’s ion accelerator have a Type characteristic of [Heavy 8](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#HEAVY)." }, "Ability§R’varna Shield Generator": { "text": "This model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)." }, "Ability§Ta’unar Shield Generator": { "text": "This model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)." }, "Ability§Positional Relay (Aura)": { "text": "", "stats": { "Sept": { "statType": "term", "value": "<SEPT>", "text": "While a friendly **{v} INFANTRY** unit is within 6\" of this model, each time that unit fights, you can re-roll one [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) and you can re-roll one [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) when resolving that unit’s attacks.", "visibility": "hidden", "dynamic": true } } }, "Ability§Loping Stride": { "text": "Each time this unit Advances, do not make an [Advance roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance). Instead, until the end of the phase, add 6\" to the Move characteristic of models in this unit." }, "Ability§Thunderous Pounce": { "text": "Each time this unit fights, if it made a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) this turn, then until that fight is resolved, add 1 to the Strength and Attacks characteristics of models in this unit." }, "Wargear§Baggage harness": { "text": "The bearer gains the following ability:\n\n\n\n‘**Baggage Harness (Aura)**: While a friendly KROOT** unit is within 6\" of this model, each time a model in that unit makes a ranged attack, an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 6 scores 1 additional hit.’" }, "Ability§Master of War": { "text": "", "stats": { "Sept": { "statType": "term", "value": "<SEPT>", "text": "Once per battle, at the start of your turn, a single **{v} COMMANDER** unit from your army can declare either Kauyon or Mont’ka:\n\n\n\nKauyon**: In a turn in which a {v}** COMMANDER** unit from your army declared Kauyon, at the start of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) you can select any friendly {v}** units within 6\" of that unit. Until the end of that turn, the selected units cannot move for any reason, but when resolving an attack made by a model in any of those units you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n\n\n\nMont’ka**: In a turn in which a {v}** COMMANDER** unit from your army declared Mont’ka, at the start of your Movement phase you can select any friendly {v}** units within 6\" of that unit. Until the end of that turn, the selected units can shoot as if they did not move this turn.\n\n\n\nUnless stated otherwise, you can only use the Master of War ability once per battle, irrespective of how many models in your army have this ability.", "visibility": "hidden", "dynamic": true } } }, "Ability§Hover Tank": { "text": "Distances are always measured to and from this hull of this unit’s **HAMMERHEAD** model.\n\nERROR: The following text was found on another ability with the same name.\n\nDistances are measured to and from the hull or the base of this unit’s **VEHICLE** model; whichever is closest." }, "Ability§XV02 Pilot Battlesuit": { "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one other friendly **T’AU SEPT** CORE** or **T’AU SEPT** HAMMERHEAD** unit within 6\" of this unit’s HAMMERHEAD** model. Until the start of your next Command phase, each time a model in that unit makes an attack, the target is treated as having a Markerlight token." }, "Ability§Saviour Protocols": { "text": "", "stats": { "Sept": { "statType": "term", "value": "<SEPT>", "text": "When resolving an attack made against a **{v} INFANTRY** or **{v} BATTLESUIT** unit whilst that unit is within 3\" of a friendly **{v} DRONES** unit, if the wound roll is successful, you can roll one D6; on a 2+ that DRONES unit suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) and the attack sequence ends.", "visibility": "hidden", "dynamic": true } } }, "Wargear§Neuroweb system jammer": { "text": "The bearer gains the **NEUROWEB SYSTEM** JAMMER** keyword." }, "Ability§Tracker": { "text": "During deployment, you can set up Dahyak Grekh in pursuit instead of placing him on the battlefield. At the end of any of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) he can reveal his hiding place and attack - set him up anywhere on the battlefield that is more than 9\" away from any enemy models." }, "Ability§Quarry Can’t Hide": { "text": "Each time you select a target for a weapon this model is making an attack with, you can ignore the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule." }, "Ability§Concealed Booby Traps": { "text": "Once per battle, at the end of your opponents [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), you can choose an enemy unit on the battlefield and roll a D6. Subtract 1 from the result if the unit is a [CHARACTER](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters) but add 1 if the unit contains 10 or more models. On a 4+ that unit suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds); on a 7+ it suffers D6 mortal wounds instead." }, "Ability§Fieldcraft": { "text": "Each time a ranged attack is allocated to this model while it is receiving the benefits of cover, add an additional 1 to any armour [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made against that attack." }, "Ability§Advanced Guardian Shield Generator": { "text": "This model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves). This unit cannot be selected as a target for ranged attacks unless it is the closest eligible target to the firing model." }, "Ability§Crushing Strike": { "text": "Each time this model finishes a [charge move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit), select one enemy unit within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of it and roll one D6: on a 4-5, that enemy unit suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds); on a 6, that enemy unit suffers 3 mortal wounds." }, "Ability§Hover Jet": { "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20\" and it loses the **Airborne**, Hard to Hit** and Supersonic** abilities." }, "Ability§Eclipse Shield Generator": { "text": "This model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves). In addition, add 1 to armour [saving throws](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made for this model." }, "Ability§Assassin": { "text": "Each time this model makes an attack against a [**CHARACTER**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Characters) unit, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) and [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll)." }, "Ability§Photon Casters": { "text": "Each time this unit is declared as a target of a charge, subtract 2 from that charge’s [charge roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit).\n\nERROR: The following text was found on another ability with the same name.\n\nEach time this unit is declared as a target of a charge, subtract 2 from that [charge roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit)." }, "Ability§Outflank": { "text": "During deployment, you can set up this unit behind enemy lines instead of setting it up on the battlefield. If you do, then in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of one of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) you can set up this unit wholly within 6\" of any battlefield edge and more than 9\" away from any enemy models." }, "Ability§Y’vahra Shield Generator": { "text": "This model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)." }, "Ability§Hover Drone": { "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 15\" and it loses the **Airborne** and Hard to Hit** abilities." }, "Ability§Stealth Field Technology": { "text": "Each time a ranged attack is made against this unit, it is treated as having the benefits of [light cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover) against that attack." }, "Ability§Cloaked Insertion": { "text": "During deployment, you can set up this unit cloaked in the sky instead of setting it up on the battlefield. If you do, then in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of one of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) you can set up this unit anywhere on the battlefield that is more than 9\" away from any enemy models." }, "Ability§Dispersion Field": { "text": "This model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves).\n\nERROR: The following text was found on another ability with the same name.\n\nThis model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)." }, "Ability§Energy shield": { "text": "This model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)." }, "Ability§Hover": { "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20\" and it loses the **Airborne**, Hard to Hit** and Supersonic** abilities." }, "Ability§Titanic": { "text": "This model is eligible to [declare a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) in a turn in which it [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back). Each time this model makes a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move), [Advances](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance) or Falls Back, it can be moved across other models (excluding **MONSTER** and VEHICLE** models) as if they were not there, and when it does it can be moved within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of such models, but cannot finish its move within Engagement Range of any of them." }, "Ability§Battlesuits": { "text": "**BATTLESUIT** models in this unit can make attacks with ranged weapons even when their unit is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of enemy units, but they can only make such attacks against enemy units that they are within Engagement Range of. In such circumstances, those models can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.\n\n\n\nNote that if a BATTLESUIT** model has more than one ranged weapon, you can still choose to target units that are not within Engagement Range of its unit, but it will only be able to make the attacks with that weapon if all enemy units within Engagement Range of its unit have been destroyed when you come to resolve those attacks. In addition, when a BATTLESUIT** model shoots a [Heavy weapon](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#HEAVY), subtract 1 from the [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) when resolving that weapon’s attacks while any enemy units are within Engagement Range of that model’s unit." }, "Ability§Ambushing Predators": { "text": "At the start of the first battle round, models in this unit can make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) of up to 7\". They cannot end this move within 9\" of any enemy models." }, "Ability§Inspired to Greatness": { "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **T’AU EMPIRE** CORE** or **T’AU AUXILIARY** unit within 6\" of this unit’s ETHEREAL** model (excluding **FARSIGHT ENCLAVES** units). Until the start of your next Command phase, while that unit is [performing an action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions), it can make ranged attacks without that action failing." }, "Ability§Valued Sacrifice": { "text": "Each time a **DRONE** model in this unit is destroyed, it is ignored for the purpose of [Morale tests](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Morale-Tests) if this unit also contains models without the DRONE** keyword." }, "Ability§Artificial Helpers": { "text": "**DRONE** models are ignored for the purposes of:\n\n* The [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule.\n* Determining this unit’s [Starting Strength](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Starting-Strength-Half-strength-and-Destroyed-Units), and whether this unit is below [Half-strength](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Starting-Strength-Half-strength-and-Destroyed-Units).\n* Determining this unit’s Toughness characteristic, if it also contains models without the DRONE** keyword." }, "Ability§Limited Parameters": { "text": "If this unit contains only **DRONE** models, this unit cannot perform [actions](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) (excluding the Fire Markerlights action) and loses the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability if it has it, and cannot gain it through any means." }, "Ability§Docked Drone": { "text": "If this model is docked with another:\n\n* Any weapons this model is equipped with are considered to be equipped to the model it is docked with instead.\n* Attacks cannot be allocated to this model and it does not count as a model on the battlefield for any rules purposes.\n* If the model it is docked with is destroyed, this **DRONE** model is destroyed as well." }, "Ability§Keywords": { "text": "* Drone models do not gain the keywords of any units that contain them (excluding [Tactical Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/Tactical-Drones)).\n* For the purposes of interacting with [terrain features](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features), **DRONE** models count as having the INFANTRY** keyword." }, "Ability§Guardian Shield Generator": { "text": "This model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves). Each time a ranged attack is made against this unit, an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 1-2 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have." }, "Ability§Threat Identification Protocol": { "text": "Each time this model makes a ranged attack, it can only target the nearest eligible unit." }, "Wargear§Markerlight": { "text": "The bearer gains the **MARKERLIGHT** keyword." }, "Ability§Recon Suite": { "text": "Each time a model in this unit makes a ranged attack that targets a unit within 18\", the target does not receive the benefits of [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover) against that attack." }, "Ability§Drone Shield Generator": { "text": "This model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)." }, "Ability§Stealth Field Generator": { "text": "This unit cannot be selected as a target for ranged attacks unless it is the closest eligible target to the firing model or the firing [model is within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) 18\" of it." }, "Ability§XV22 Stalker Battlesuit": { "text": "This unit’s **COMMANDER** SHADOWSUN** model has a 5+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)." }, "Ability§Master of War (Aura)": { "text": "", "stats": { "Sept": { "statType": "term", "value": "<SEPT>", "text": "\n\nERROR: The following text was found on another ability with the same name.\n\nWhile a friendly **{v} CORE** unit is within 6\" of this unit’s COLDSTAR** BATTLESUIT** COMMANDER** model, each time a CORE** model in that unit makes an attack, re-roll a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1.", "visibility": "hidden", "dynamic": true } } }, "Ability§Hero of the Empire": { "text": "If your army is [Battle-forged](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#BATTLE-FORGED-ARMIES), this unit’s **COMMANDER** SHADOWSUN** model must be your army’s [WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord). If more than one model in your army has a rule to this effect, then one of those models must be your army’s WARLORD**." }, "Ability§Tactical Acumen": { "text": "", "stats": { "Sept": { "statType": "term", "value": "<SEPT>", "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **FARSIGHT ENCLAVES** CRISIS** CORE** unit within 9\" of this model. Until the end of the turn:\n\n* That unit is eligible to shoot and declare a charge with in a turn in which it [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).\n* Each time a CORE** model in that unit makes a ranged attack, you can ignore any or all [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) modifiers.\n\nERROR: The following text was found on another ability with the same name.\n\nIn your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **{v} CRISIS** CORE** unit within 9\" of this unit’s CRISIS** BATTLESUIT** COMMANDER** model. Until the end of the turn:\n\n* That unit is eligible to shoot and declare a charge with in a turn in which it [Fell Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back).\n* Each time a Core model in that unit makes a ranged attack, you can ignore any or all [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) modifiers.", "visibility": "hidden", "dynamic": true } } }, "Ability§Way of the Short Blade": { "text": "At the start of the [Fight phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#FIGHT-PHASE), you can select one friendly **FARSIGHT ENCLAVES** CORE** unit within 6\" of this model; until the end of the phase, each time a CORE** model in that unit makes an attack, add 1 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)." }, "Ability§Enclave Commander": { "text": "If your army is [Battle-forged](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#BATTLE-FORGED-ARMIES), this model must be your army’s [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord). If more than one model in your army has a rule to this effect, then one of those models must be your army’s WARLORD**." }, "Wargear§Counterfire defence system": { "text": "The bearer gains the **COUNTERFIRE DEFENCE** SYSTEM** keyword." }, "Wargear§Early warning override": { "text": "* Each time the bearer fires [Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Overwatch), it scores hits on unmodified [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 5+, instead of 6.\n* Each time you use the [Fire Overwatch](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Stratagems) Stratagem, if the bearer is on the battlefield and its unit is selected to fire Overwatch, reduce the CP cost of that Stratagem by 1CP (to a minimum of 0CP). Note that the CP cost is only reduced by 1CP for that use of the Stratagem; any future usages of it cost the normal amount of [CPs](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points)." }, "Wargear§Iridium battlesuit": { "text": "The bearer has a Save characteristic of 2+.", "stats": { "Points": { "value": 10 } } }, "Wargear§Positional relay": { "text": "", "stats": { "Sept": { "statType": "term", "value": "<SEPT>", "text": "Once per battle round, when you set up a friendly **{v}** [Strategic Reserves](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Strategic-Reserves) unit, the bearer can use this wargear item. If it does, that unit counts the battle round number as one higher than the current battle round number for the purpose of determining where it is set up, but when doing so it must be set up within 6\" of the bearer.", "visibility": "hidden", "dynamic": true } } }, "Ability§Resolute Firebase": { "text": "", "stats": { "Sept": { "statType": "term", "value": "<SEPT>", "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **{v} CRISIS** CORE** unit within 9\" of this unit’s ENFORCER** BATTLESUIT** COMMANDER** model. Until the start of your next Command phase, that unit gains the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability.", "visibility": "hidden", "dynamic": true } } }, "Ability§Hardened Armour": { "text": "Each time an attack is allocated to this unit’s **ENFORCER** BATTLESUIT** COMMANDER** model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1)." }, "Ability§High-altitude Manoeuvres": { "text": "Once per battle, at the start of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), you can remove this unit from the battlefield. If you do, then in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of that phase, you can do one of the following:\n\n* Set this unit back up on the battlefield, anywhere that is more than 9\" away from any enemy models.\n* If the mission you are playing is using the [Strategic Reserves](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Strategic-Reserves) rule, place this unit into Strategic Reserves." }, "Ability§Aggressive Tactics": { "text": "", "stats": { "Sept": { "statType": "term", "value": "<SEPT>", "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one friendly **{v} CRISIS** CORE** unit within 9\" of this unit’s COLDSTAR** BATTLESUIT** COMMANDER** model. Until the end of the turn, each time that unit Advances, do not make an [Advance roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance). Instead, until the end of the phase, add 8\" to the Move characteristic of models in that unit.", "visibility": "hidden", "dynamic": true } } }, "Ability§Target Sighted": { "text": "", "stats": { "Sept": { "statType": "term", "value": "<SEPT>", "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **{v} FIRE** WARRIOR** TEAM** unit within 9\" of this unit’s CADRE** FIREBLADE** model; until the start of your next Command phase, each time a CORE** model in that unit makes a ranged attack, re-roll a [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1.", "visibility": "hidden", "dynamic": true } } }, "Ability§Stealthy Hunter": { "text": "Each time a ranged attack is allocated to this model while it is receiving the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover), add an additional 1 to any armour [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made against that attack.\n\nERROR: The following text was found on another ability with the same name.\n\nEach time a ranged attack is allocated to this model while it is receiving the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover), add an additional 1 to any armour [saving throw](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#4.-Saving-Throw) made against that attack." }, "Wargear§Hover drone": { "text": "The bearer has a Move characteristic of 10\" and the **FLY** keyword.", "stats": { "Points": { "value": 5 } } }, "Ability§Embodiments of the Empire": { "text": "This model cannot be drawn from the **FARSIGHT** ENCLAVES** [Sept](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Septs)." }, "Ability§Leadership Caste": { "text": "", "stats": { "Sept": { "statType": "term", "value": "<SEPT>", "text": "\n\nERROR: The following text was found on another ability with the same name.\n\nThis model can be included in any [**T’AU** EMPIRE** Detachment](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Detachment-Rules) (excluding FARSIGHT** ENCLAVES** Detachments) without preventing that Detachment from being a [Sept Detachment](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Septs) and without preventing other units in your army from benefiting from a [Sept Tenet](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Sept-Tenets), but this model can only benefit from a Sept Tenet if every {v}** unit (excluding **SUPREME COMMANDER** units) in your army is from [VIOR’LA**](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Vior-la).", "visibility": "hidden", "dynamic": true } } }, "Ability§Inspirational Defiance (Aura)": { "text": "While a friendly **VIOR’LA CORE** unit is within 6\" of this model, each time an enemy unit [declares a charge](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) against that friendly unit, if that friendly unit is not within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of any enemy units, it can [Hold Steady](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible) or [Set to Defend](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Defensible)." }, "Ability§Target Uploaded": { "text": "This unit can start the Fire Markerlights action at the end of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), instead of at the start." }, "Ability§Drone Familiar Cluster": { "text": "Each time this model is selected to shoot, you can re-roll one [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) and you can re-roll one [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) when resolving this model’s attacks." }, "Ability§Drone Dock": { "text": "If this unit contains any **DRONE** models, those DRONE** models begin the battle docked with this unit’s HAMMERHEAD** model.\n\nERROR: The following text was found on another ability with the same name.\n\nFor each **PIRANHA** model in this unit, two of this unit’s DRONE** models begin the battle docked with that PIRANHA** model.\n\nERROR: The following text was found on another ability with the same name.\n\nIf this unit contains any **DRONE** models, those DRONE** models begin the battle docked with this unit’s SKY** RAY** GUNSHIP** model.\n\nERROR: The following text was found on another ability with the same name.\n\nIf this unit contains any **DRONE** models, those DRONE** models begin the battle docked with this unit’s DEVILFISH** model.\n\nERROR: The following text was found on another ability with the same name.\n\nThis unit’s **INTERCEPTOR** DRONE** models begin the battle docked with this unit’s SUN** SHARK** BOMBER** model.\n\nERROR: The following text was found on another ability with the same name.\n\nIf this unit contains any **DRONE** models, those DRONE** models begin the battle docked with this unit’s TIDEWALL** DRONEPORT** model." }, "Ability§Gunship Ace": { "text": "Each time this unit’s **HAMMERHEAD** model makes a ranged attack against a MONSTER** or VEHICLE** unit, add 1 to that attack’s [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll)." }, "Ability§Targeting Array": { "text": "Each time this unit’s **HAMMERHEAD** model is selected to shoot, you can re-roll one [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) when resolving its attacks.\n\nERROR: The following text was found on another ability with the same name.\n\nEach time this unit’s **SKY** RAY** GUNSHIP** model is selected to shoot, you can re-roll one [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) when resolving its attacks." }, "Ability§Set Up Turret": { "text": "If this unit contains a Support Turret, that model is not set up until this unit performs the following [action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions):\n\n\n\n‘**Deploy Turret (Action):** In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), any number of **BREACHER TEAM** or **STRIKE TEAM** units from your army can start to [perform this action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions). The action is completed at the end of your next [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE). When it is completed, if that unit contains a Support Turret model that is not on the battlefield and has not been destroyed, set that Support Turret model up on the battlefield in [Unit Coherency](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unit-Coherency) with that unit.’" }, "Ability§Kroot Pack": { "text": "If your army is [Battle-forged](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#BATTLE-FORGED-ARMIES), then for each **KROOT CARNIVORES** unit included in a [Detachment](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Detachments), up to one **KROOTOX RIDERS** unit, up to one **KROOT HOUNDS** unit, and up to one **KROOT SHAPER** unit can be included in that Detachment without taking up [Battlefield Role slots](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Battlefield-Role-Slots)." }, "Ability§Sworn Protectors": { "text": "", "stats": { "Sept": { "statType": "term", "value": "<SEPT>", "text": "While a friendly **{v} CHARACTER** model (excluding VEHICLE** and MONSTER** models) is within 3\" of any CRISIS** models in this unit, that CHARACTER** unit can use the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule even if this unit contains fewer than 3 models.", "visibility": "hidden", "dynamic": true } } }, "Ability§Bodyguard Contingent": { "text": "", "stats": { "Sept": { "statType": "term", "value": "<SEPT>", "text": "If your army is [Battle-forged](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#BATTLE-FORGED-ARMIES), then for each **{v} COMMANDER** unit included in a [Detachment](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Detachments), you can include one **{v} CRISIS** BODYGUARDS** unit in that Detachment without it taking up a [Battlefield Role slot](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Battlefield-Role-Slots).", "visibility": "hidden", "dynamic": true } } }, "Wargear§Drone controller": { "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), you can select one **DRONE** unit within 6\" of the bearer. Until the start of your next Command phase:\n\n* DRONE** models in that unit have a Ballistic Skill characteristic of 4+.\n* **GUN DRONE** models in that unit lose the Threat Identification Protocol** ability." }, "Wargear§Flare launcher": { "text": "Each time the bearer would lose a wound as the result of a ranged attack with a Strength characteristic of 7 or more, roll one D6: on a 5+, that wound is not lost." }, "Ability§Outflanking Harassers": { "text": "During deployment, you can set up this unit behind enemy lines instead of setting it up on the battlefield. If you do, then in the [Reinforcements step](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Reinforcements) of one of your [Movement phases](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE) you can set up this unit [wholly within](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Within-and-Wholly-Within) 6\" of any battlefield edge and more than 9\" away from any enemy models." }, "Wargear§Advanced targeting system": { "text": "Each time the bearer makes a ranged attack, an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 6 automatically wounds the target." }, "Wargear§Stabilised optics": { "text": "The bearer does not suffer the penalty to [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) incurred for firing [Heavy weapons](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#HEAVY) in the same turn that their unit has moved, and does not suffer the penalty to hit rolls incurred for firing Heavy weapons at a target that is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of their unit." }, "Ability§Aerial Scanners": { "text": "Each time this unit’s **SKY** RAY** GUNSHIP** model makes a ranged attack against an [AIRCRAFT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Aircraft) unit:\n\n* Add 2 to that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* You can re-roll the damage roll." }, "Ability§Armoured Aggression": { "text": "At the start of the first battle round, before the first turn begins, if you selected the Mont’ka [Tactical Philosophy](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Philosophies-of-War) at the start of the battle, this unit can make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) of up to 9\". It cannot end this move within 9\" of any enemy models." }, "Ability§Tactical Disengagement": { "text": "At the end of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), if you selected the Kauyon [Tactical Philosophy](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Philosophies-of-War) at the start of the battle and the mission you are playing is using the [Strategic Reserves](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Strategic-Reserves) rule, you can remove this unit from the battlefield if it is within 9\" of any battlefield edges and place it in Strategic Reserves." }, "Ability§Set-up": { "text": "When this unit is first set up on the battlefield, if it contains a Tidewall Defence Platform, it must be set up within 1\" of this unit’s Tidewall Shieldline. **TIDEWALL** [terrain features](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features) can be set up within 3\" of other friendly TIDEWALL** terrain features.\n\nERROR: The following text was found on another ability with the same name.\n\n**TIDEWALL** [terrain features](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Features) can be set up within 3\" of other friendly TIDEWALL** terrain features." }, "Ability§Firing Positions": { "text": "In your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), any models [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within this [**TRANSPORT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Transports) can be selected to shoot with; measure distances and draw line of sight from any point on this [Building](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Buildings) when doing so (embarked models can make attacks with ranged weapons even while this Building is within [Engagement Range](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Engagement-Range) of enemy units, just as if they had the [Big Guns Never Tire](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Big-Guns-Never-Tire) rule like a VEHICLE**)." }, "Ability§Mobile Defences": { "text": "Units from your army can perform the following [action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Actions):\n\n\n\n‘**Mobile Defences (Action):** At the start of your [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE), one unit from your army that is [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within a **TIDEWALL TRANSPORT** can start to [perform this action](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Performing-Actions) (even though units embarked within TRANSPORTS** cannot normally perform actions). The action is completed at the end of that phase. If this action is completed successfully, that TIDEWALL** TRANSPORT** can make a [Normal Move](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Normal-Move) as if it had a Move characteristic of 8\" and had the [FLY**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Flying) keyword.’" }, "Ability§Terrain Feature": { "text": "After it is set up, this unit’s Tidewall Shieldline is a [Building](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Buildings) terrain feature.\n\nERROR: The following text was found on another ability with the same name.\n\nAfter it is set up, this unit’s Tidewall Defence Platform (if any) is a [Building](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Buildings) terrain feature.\n\nERROR: The following text was found on another ability with the same name.\n\nAfter it is set up, this unit’s Tidewall Droneport is a [Building](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Buildings) terrain feature." }, "Ability§Wrecked": { "text": "When this [Building](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Buildings) is destroyed, roll one D6 before any embarked models [disembark](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Disembark) and before removing it from play. On a 6 it explodes, and each unit within 6\" suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds). On any other result, this Building is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle, it is treated as an [Obstacle](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Obstacles) terrain feature with the following [terrain traits](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-Traits):\n\n* [Difficult Ground](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Difficult-Ground)\n* [Exposed Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Exposed-Position)\n* [Unstable Position](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Unstable-Position)" }, "Ability§Drone Control Systems": { "text": "", "stats": { "Sept": { "statType": "term", "value": "<SEPT>", "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), if any friendly **{v}** units are embarked within this [TRANSPORT**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Transports), you can select one DRONES** unit within 6\" of this TRANSPORT**. Until the start of your next Command phase:\n\n* DRONE** models in that unit have a Ballistic Skill characteristic of 4+.\n* **GUN DRONE** models in that unit lose the Threat Identification Protocol** ability.", "visibility": "hidden", "dynamic": true } } }, "Ability§Automated Weapons": { "text": "", "stats": { "Sept": { "statType": "term", "value": "<SEPT>", "text": "In your [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), each time this model is selected to shoot, if no friendly **{v}** units are [embarked](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Embark) within it, until the end of the phase, this model has a Ballistic Skill characteristic of 5+ and you can only select one of the following targets for its attacks:\n\n* The closest eligible enemy unit.\n* The closest eligible enemy VEHICLE** unit.", "visibility": "hidden", "dynamic": true } } }, "Ability§Stormsurge Shield Generator": { "text": "This model has a 4+ [invulnerable save](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves)." }, "Ability§Blacklight Markers": { "text": "Each time this model performs the Fire Markerlights action, you can select one eligible enemy unit within 48\" of this model, instead of within 36\"." }, "Ability§High Intensity Markerlights": { "text": "Each time a model in this unit performs the Fire Markerlights action, roll two additional D6." }, "Wargear§Pech’ra": { "text": "Each time a model in the bearer’s unit makes a ranged attack, the target does not receive the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) against that attack." }, "Ability§Bounty Hunters": { "text": "At the start of the first battle round, select one enemy unit to be this unit’s bounty. Each time a model in this unit makes an attack against its bounty, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)." }, "Weapon§Airbursting fragmentation projector": { "stats": { "AP": { "value": "-1" }, "D": { "value": "1" }, "S": { "value": "4" }, "Type": { "value": "Assault D6" }, "Range": { "value": "24″" }, "Points": { "value": 10 } }, "text": "Indirect Fire. [Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). This weapon can target units that are not visible to the bearer." }, "Weapon§Burst cannon": { "stats": { "AP": { "value": "0" }, "D": { "value": "1" }, "S": { "value": "5" }, "Type": { "value": "Assault 6" }, "Range": { "value": "18″" } } }, "Weapon§Cluster rocket system": { "stats": { "AP": { "value": "-1" }, "D": { "value": "1" }, "S": { "value": "5" }, "Type": { "value": "Heavy 4D6" }, "Range": { "value": "48″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Standard": { "stats": { "AP": { "value": "-2" }, "D": { "value": "2" }, "S": { "value": "7" }, "Type": { "value": "Heavy 9" }, "Range": { "value": "60″" } } }, "Wargear§Cyclic ion blaster": { "assets": { "traits": [ "Weapon§Standard", "Weapon§Overcharge" ] }, "stats": { "Points": { "value": 10 } } }, "Weapon§Overcharge": { "stats": { "AP": { "value": "-2" }, "D": { "value": "3" }, "S": { "value": "8" }, "Type": { "value": "Heavy 3D6" }, "Range": { "value": "60″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). Each time the bearer shoots with this weapon profile, if any unmodified [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 1 are made for attacks with this weapon, the bearer suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) after shooting with this weapon." }, "Wargear§Cyclic ion raker": { "assets": { "traits": [ "Weapon§Standard", "Weapon§Overcharge" ] } }, "Weapon§Destroyer missile": { "stats": { "AP": { "value": "-5" }, "D": { "value": "2D3" }, "S": { "value": "12" }, "Type": { "value": "Heavy 1" }, "Range": { "value": "72″" } }, "text": "The bearer can only shoot with each destroyer missile it is equipped with once per battle. Each time the bearer is selected to shoot, it cannot shoot with more than two of the destroyer missiles it is equipped with." }, "Weapon§Fusion blaster": { "stats": { "AP": { "value": "-4" }, "D": { "value": "D6" }, "S": { "value": "8" }, "Type": { "value": "Assault 1" }, "Range": { "value": "18″" }, "Points": { "value": 15 } }, "text": "Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2." }, "Weapon§Fusion collider": { "stats": { "AP": { "value": "-4" }, "D": { "value": "D6" }, "S": { "value": "9" }, "Type": { "value": "Heavy 3" }, "Range": { "value": "24″" } }, "text": "Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2." }, "Weapon§Heavy burst cannon": { "stats": { "AP": { "value": "-2" }, "D": { "value": "2" }, "S": { "value": "6" }, "Type": { "value": "Heavy 12" }, "Range": { "value": "36″" } } }, "Weapon§Heavy rail rifle": { "stats": { "AP": { "value": "-4" }, "D": { "value": "D3+3" }, "S": { "value": "9" }, "Type": { "value": "Heavy 2" }, "Range": { "value": "60″" } }, "text": "Each time a successful [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) is made for an attack with this weapon, the target suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to any other damage." }, "Weapon§High-output burst cannon": { "stats": { "AP": { "value": "-1" }, "D": { "value": "1" }, "S": { "value": "5" }, "Type": { "value": "Assault 10" }, "Range": { "value": "18″" }, "Points": { "value": 15 } } }, "Weapon§High-yield missile pod": { "stats": { "AP": { "value": "-2" }, "D": { "value": "2" }, "S": { "value": "7" }, "Type": { "value": "Heavy 4" }, "Range": { "value": "30″" } } }, "Wargear§Ion accelerator": { "assets": { "traits": [ "Weapon§Standard", "Weapon§Overcharge" ] }, "stats": { "Points": { "value": 10 } } }, "Wargear§Ion cannon": { "assets": { "traits": [ "Weapon§Standard", "Weapon§Overcharge" ] } }, "Wargear§Ion rifle": { "assets": { "traits": [ "Weapon§Standard", "Weapon§Overcharge" ] } }, "Weapon§Kroot gun": { "stats": { "AP": { "value": "-1" }, "D": { "value": "2" }, "S": { "value": "7" }, "Type": { "value": "Heavy 2" }, "Range": { "value": "48″" } } }, "Weapon§Kroot rifle (shooting)": { "stats": { "AP": { "value": "0" }, "D": { "value": "1" }, "S": { "value": "4" }, "Type": { "value": "Rapid Fire 1" }, "Range": { "value": "24″" } } }, "Weapon§Longshot pulse rifle": { "stats": { "AP": { "value": "-2" }, "D": { "value": "1" }, "S": { "value": "5" }, "Type": { "value": "Rapid Fire 1" }, "Range": { "value": "48″" } } }, "Weapon§Markerlight": { "stats": { "AP": { "value": "-" }, "D": { "value": "-" }, "S": { "value": "-" }, "Type": { "value": "Heavy 1" }, "Range": { "value": "36″" } }, "text": "Markerlights" }, "Weapon§Missile pod": { "stats": { "AP": { "value": "-2" }, "D": { "value": "2" }, "S": { "value": "7" }, "Type": { "value": "Assault 2" }, "Range": { "value": "30″" } } }, "Weapon§Neutron blaster": { "stats": { "AP": { "value": "-3" }, "D": { "value": "2" }, "S": { "value": "5" }, "Type": { "value": "Assault 2" }, "Range": { "value": "18″" } } }, "Weapon§Plasma rifle": { "stats": { "AP": { "value": "-4" }, "D": { "value": "3" }, "S": { "value": "8" }, "Type": { "value": "Assault 1" }, "Range": { "value": "30″" }, "Points": { "value": 10 } } }, "Weapon§Focused shot": { "stats": { "AP": { "value": "-4" }, "D": { "value": "12" }, "S": { "value": "16" }, "Type": { "value": "Heavy 2" }, "Range": { "value": "24″" } } }, "Wargear§Pulse blastcannon": { "assets": { "traits": [ "Weapon§Focused shot", "Weapon§Dispersed shot" ] }, "stats": { "Points": { "value": 10 } } }, "Weapon§Dispersed shot": { "stats": { "AP": { "value": "-2" }, "D": { "value": "4" }, "S": { "value": "12" }, "Type": { "value": "Heavy 6" }, "Range": { "value": "48″" } } }, "Weapon§Close range": { "stats": { "AP": { "value": "-2" }, "D": { "value": "1" }, "S": { "value": "6" }, "Type": { "value": "Assault 2" }, "Range": { "value": "8″" } } }, "Wargear§Pulse blaster": { "assets": { "traits": [ "Weapon§Close range", "Weapon§Long range" ] } }, "Weapon§Long range": { "stats": { "AP": { "value": "-1" }, "D": { "value": "1" }, "S": { "value": "5" }, "Type": { "value": "Assault 2" }, "Range": { "value": "14″" } } }, "Weapon§Pulse carbine": { "stats": { "AP": { "value": "0" }, "D": { "value": "1" }, "S": { "value": "5" }, "Type": { "value": "Assault 2" }, "Range": { "value": "24″" } } }, "Weapon§Pulse driver cannon": { "stats": { "AP": { "value": "-4" }, "D": { "value": "3" }, "S": { "value": "10" }, "Type": { "value": "Heavy 3D3" }, "Range": { "value": "72″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Pulse pistol": { "stats": { "AP": { "value": "0" }, "D": { "value": "1" }, "S": { "value": "5" }, "Type": { "value": "Pistol 1" }, "Range": { "value": "12″" } } }, "Weapon§Pulse rifle": { "stats": { "AP": { "value": "-1" }, "D": { "value": "1" }, "S": { "value": "5" }, "Type": { "value": "Rapid Fire 1" }, "Range": { "value": "36″" } } }, "Wargear§Quad ion turret": { "assets": { "traits": [ "Weapon§Standard", "Weapon§Overcharge" ] } }, "Weapon§Rail rifle": { "stats": { "AP": { "value": "-4" }, "D": { "value": "3" }, "S": { "value": "8" }, "Type": { "value": "Heavy 1" }, "Range": { "value": "30″" } }, "text": "Each time a successful [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) is made for an attack with this weapon, the target suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to any other damage." }, "Weapon§Railgun": { "stats": { "AP": { "value": "-6" }, "D": { "value": "D3+6" }, "S": { "value": "14" }, "Type": { "value": "Heavy 1" }, "Range": { "value": "72″" } }, "text": "Each time an attack is made with this weapon, [invulnerable saving throws](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Invulnerable-Saves) cannot be made against that attack. Each time a successful [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) is made for an attack with this weapon, the target suffers 3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to any other damage." }, "Weapon§Seeker missile": { "stats": { "AP": { "value": "-3" }, "D": { "value": "2D3" }, "S": { "value": "9" }, "Type": { "value": "Heavy 1" }, "Range": { "value": "72″" }, "Points": { "value": 5 } }, "text": "The bearer can only shoot with each seeker missile it is equipped with once per battle." }, "Weapon§Smart missile system": { "stats": { "AP": { "value": "-1" }, "D": { "value": "1" }, "S": { "value": "5" }, "Type": { "value": "Heavy 4" }, "Range": { "value": "30″" } }, "text": "Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover) against that attack." }, "Weapon§Supremacy railgun": { "stats": { "AP": { "value": "-4" }, "D": { "value": "D3+3" }, "S": { "value": "12" }, "Type": { "value": "Heavy 2" }, "Range": { "value": "72″" } }, "text": "Each time a successful [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) is made for an attack with this weapon, the target suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to any other damage." }, "Weapon§Strike": { "stats": { "AP": { "value": "-3" }, "D": { "value": "3" }, "S": { "value": "x2" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Wargear§Dawn Blade": { "assets": { "traits": [ "Weapon§Strike", "Weapon§Sweep" ] } }, "Weapon§Sweep": { "stats": { "AP": { "value": "-2" }, "D": { "value": "1" }, "S": { "value": "+1" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } }, "text": "Each time an attack is made with this weapon profile, make 2 [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) instead of 1." }, "Weapon§Kroot rifle (melee)": { "stats": { "AP": { "value": "-1" }, "D": { "value": "1" }, "S": { "value": "User" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Weapon§Krootox fists": { "stats": { "AP": { "value": "-2" }, "D": { "value": "2" }, "S": { "value": "User" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Weapon§Ripping fangs": { "stats": { "AP": { "value": "-1" }, "D": { "value": "1" }, "S": { "value": "User" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Weapon§Ritual blade": { "stats": { "AP": { "value": "-1" }, "D": { "value": "1" }, "S": { "value": "+1" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Weapon§Crushing feet": { "stats": { "AP": { "value": "-2" }, "D": { "value": "2" }, "S": { "value": "User" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } }, "text": "Make 3 [hit rolls](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) for each attack made with this weapon, instead of 1. Each hit roll is treated as a separate attack." }, "Weapon§Twin hazard burst cannons": { "stats": { "AP": { "value": "0" }, "D": { "value": "1" }, "S": { "value": "5" }, "Type": { "value": "Assault 8" }, "Range": { "value": "18″" } } }, "Weapon§Twin plasma rifle": { "stats": { "AP": { "value": "-4" }, "D": { "value": "3" }, "S": { "value": "8" }, "Type": { "value": "Assault 2" }, "Range": { "value": "30″" }, "Points": { "value": 10 } } }, "Weapon§Defensive charge": { "stats": { "AP": { "value": "0" }, "D": { "value": "1" }, "S": { "value": "5" }, "Type": { "value": "Assault 1" }, "Range": { "value": "12″" } } }, "Weapon§EMP": { "stats": { "AP": { "value": "0" }, "D": { "value": "1" }, "S": { "value": "1" }, "Type": { "value": "Assault 1" }, "Range": { "value": "24″" } }, "text": "Each time an attack is made with this weapon against a **VEHICLE** unit, on a successful [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll), the target suffers 3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) and the attack sequence ends." }, "Wargear§Experimental pulse submunitions rifle": { "assets": { "traits": [ "Weapon§EMP", "Weapon§Hyper density sabot", "Weapon§Ionic cluster-beam shell" ] } }, "Weapon§Hyper density sabot": { "stats": { "AP": { "value": "-2" }, "D": { "value": "2" }, "S": { "value": "9" }, "Type": { "value": "Assault 2" }, "Range": { "value": "36″" } } }, "Weapon§Ionic cluster-beam shell": { "stats": { "AP": { "value": "-1" }, "D": { "value": "1" }, "S": { "value": "6" }, "Type": { "value": "Assault D6" }, "Range": { "value": "24″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Fletchette pod": { "stats": { "AP": { "value": "0" }, "D": { "value": "1" }, "S": { "value": "3" }, "Type": { "value": "Assault 5" }, "Range": { "value": "12″" } } }, "Weapon§Fusion cascade": { "stats": { "AP": { "value": "-4" }, "D": { "value": "D6" }, "S": { "value": "8" }, "Type": { "value": "Assault D3" }, "Range": { "value": "12″" }, "Points": { "value": 10 } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2." }, "Weapon§Fusion eradicator": { "stats": { "AP": { "value": "-4" }, "D": { "value": "D6" }, "S": { "value": "8" }, "Type": { "value": "Heavy 5" }, "Range": { "value": "24″" } }, "text": "Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2." }, "Weapon§Heavy rail cannon": { "stats": { "AP": { "value": "-5" }, "D": { "value": "D3+6" }, "S": { "value": "14" }, "Type": { "value": "Heavy 2" }, "Range": { "value": "72″" } }, "text": "Each time a successful [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) is made for an attack with this weapon, the target suffers D3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to any other damage." }, "Weapon§High intensity markerlight": { "stats": { "AP": { "value": "-" }, "D": { "value": "-" }, "S": { "value": "-" }, "Type": { "value": "Heavy 3" }, "Range": { "value": "36″" } }, "text": "Markerlight" }, "Wargear§Ionic discharge cannon": { "assets": { "traits": [ "Weapon§Standard", "Weapon§Nova" ] } }, "Weapon§Nova": { "stats": { "AP": { "value": "-2" }, "D": { "value": "2" }, "S": { "value": "7" }, "Type": { "value": "Heavy 9" }, "Range": { "value": "60″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Long-barrelled burst cannon": { "stats": { "AP": { "value": "0" }, "D": { "value": "1" }, "S": { "value": "5" }, "Type": { "value": "Heavy 4" }, "Range": { "value": "36″" } } }, "Weapon§Nexus missile launcher": { "stats": { "AP": { "value": "-3" }, "D": { "value": "1" }, "S": { "value": "6" }, "Type": { "value": "Heavy 3D6" }, "Range": { "value": "60″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Phased ion gun": { "stats": { "AP": { "value": "-1" }, "D": { "value": "1" }, "S": { "value": "6" }, "Type": { "value": "Assault 4" }, "Range": { "value": "30″" } } }, "Wargear§Phased plasma-flamer": { "assets": { "traits": [ "Weapon§Standard", "Weapon§Nova" ] } }, "Wargear§Pulse submunitions cannon": { "assets": { "traits": [ "Weapon§Standard", "Weapon§Nova" ] } }, "Weapon§Concentrated": { "stats": { "AP": { "value": "-4" }, "D": { "value": "5" }, "S": { "value": "10" }, "Type": { "value": "Heavy 2" }, "Range": { "value": "90″" } } }, "Wargear§Pulse ordnance driver": { "assets": { "traits": [ "Weapon§Concentrated", "Weapon§Dispersed" ] } }, "Weapon§Dispersed": { "stats": { "AP": { "value": "-2" }, "D": { "value": "2" }, "S": { "value": "8" }, "Type": { "value": "Heavy D6" }, "Range": { "value": "72″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Skyspear missile rack": { "stats": { "AP": { "value": "-2" }, "D": { "value": "2" }, "S": { "value": "6" }, "Type": { "value": "Heavy D6" }, "Range": { "value": "72″" }, "Points": { "value": 25 } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Swiftstrike railgun": { "stats": { "AP": { "value": "-4" }, "D": { "value": "D3+3" }, "S": { "value": "10" }, "Type": { "value": "Heavy 2" }, "Range": { "value": "48″" }, "Points": { "value": 50 } }, "text": "Each time a successful [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) is made for an attack with this weapon, the target suffers 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to any other damage." }, "Wargear§Tri-axis ion cannon": { "assets": { "traits": [ "Weapon§Standard", "Weapon§Overcharge" ] } }, "Weapon§Twin swiftstrike burst cannon": { "stats": { "AP": { "value": "-1" }, "D": { "value": "1" }, "S": { "value": "6" }, "Type": { "value": "Heavy 16" }, "Range": { "value": "36″" }, "Points": { "value": 25 } } }, "Weapon§Twin T’au plasma cannon": { "stats": { "AP": { "value": "-3" }, "D": { "value": "2" }, "S": { "value": "7" }, "Type": { "value": "Heavy 6" }, "Range": { "value": "48″" }, "Points": { "value": 10 } } }, "Weapon§Swiftstrike burst cannon": { "stats": { "AP": { "value": "-1" }, "D": { "value": "1" }, "S": { "value": "6" }, "Type": { "value": "Heavy 12" }, "Range": { "value": "36″" }, "Points": { "value": 35 } } }, "Weapon§Knarloc beak and talons": { "stats": { "AP": { "value": "-2" }, "D": { "value": "2" }, "S": { "value": "+2" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } }, "text": "Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon." }, "Weapon§Kroot bolt thrower": { "stats": { "AP": { "value": "-1" }, "D": { "value": "1" }, "S": { "value": "6" }, "Type": { "value": "Assault 6" }, "Range": { "value": "36″" } } }, "Weapon§Twin Kroot gun": { "stats": { "AP": { "value": "-1" }, "D": { "value": "D3" }, "S": { "value": "7" }, "Type": { "value": "Rapid Fire 2" }, "Range": { "value": "48″" } } }, "Weapon§Great Knarloc beak and talons": { "stats": { "AP": { "value": "-4" }, "D": { "value": "3" }, "S": { "value": "User" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Weapon§Flamer": { "stats": { "AP": { "value": "0" }, "D": { "value": "1" }, "S": { "value": "4" }, "Type": { "value": "Assault D6" }, "Range": { "value": "12″" }, "Points": { "value": 5 } }, "text": "Each time an attack is made with this weapon, that attack automatically hits the target." }, "Weapon§High-intensity plasma rifle": { "stats": { "AP": { "value": "-4" }, "D": { "value": "3" }, "S": { "value": "8" }, "Type": { "value": "Assault 2" }, "Range": { "value": "36″" } } }, "Weapon§Kroot pistol": { "stats": { "AP": { "value": "0" }, "D": { "value": "1" }, "S": { "value": "4" }, "Type": { "value": "Pistol 1" }, "Range": { "value": "12″" } } }, "Weapon§Dispersed fusion blaster": { "stats": { "AP": { "value": "-4" }, "D": { "value": "2" }, "S": { "value": "7" }, "Type": { "value": "Assault 2" }, "Range": { "value": "18″" } }, "text": "Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of 3." }, "Weapon§Flechette launcher": { "stats": { "AP": { "value": "0" }, "D": { "value": "1" }, "S": { "value": "3" }, "Type": { "value": "Assault 5" }, "Range": { "value": "18″" } } }, "Weapon§High-energy fusion blaster": { "stats": { "AP": { "value": "-4" }, "D": { "value": "D6" }, "S": { "value": "8" }, "Type": { "value": "Assault 1" }, "Range": { "value": "24″" } }, "text": "Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2." }, "Weapon§Light missile pod": { "stats": { "AP": { "value": "-1" }, "D": { "value": "2" }, "S": { "value": "7" }, "Type": { "value": "Assault 2" }, "Range": { "value": "24″" } } }, "Weapon§Miniaturised flechette pod": { "stats": { "AP": { "value": "0" }, "D": { "value": "1" }, "S": { "value": "3" }, "Type": { "value": "Pistol 4" }, "Range": { "value": "12″" } } }, "Weapon§Twin heavy fusion cannon": { "stats": { "AP": { "value": "-4" }, "D": { "value": "D6+2" }, "S": { "value": "9" }, "Type": { "value": "Heavy 2" }, "Range": { "value": "24″" }, "Points": { "value": 10 } }, "text": "Each time an attack made with this weapon targets a unit within half range, that attack has a damage characteristic of D6+4." }, "Weapon§Remora seeker missile": { "stats": { "AP": { "value": "-2" }, "D": { "value": "D3" }, "S": { "value": "8" }, "Type": { "value": "Heavy 1" }, "Range": { "value": "72″" } }, "text": "This weapon can be used once per battle." }, "Weapon§Fragmentation cluster shell launcher": { "stats": { "AP": { "value": "-1" }, "D": { "value": "1" }, "S": { "value": "5" }, "Type": { "value": "Heavy 3D6" }, "Range": { "value": "36″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Heavy rail cannon array": { "stats": { "AP": { "value": "-5" }, "D": { "value": "D6+6" }, "S": { "value": "18" }, "Type": { "value": "Heavy 2" }, "Range": { "value": "120″" } }, "text": "Each time a successful [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) is made for an attack with this weapon, the target suffers 3 [mortal wounds](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) in addition to any other damage." }, "Weapon§T’au flamer": { "stats": { "AP": { "value": "0" }, "D": { "value": "1" }, "S": { "value": "4" }, "Type": { "value": "Assault D6+2" }, "Range": { "value": "12″" }, "Points": { "value": 5 } }, "text": "Each time an attack is made with this weapon, that attack automatically hits the target." }, "Weapon§Fireblade pulse rifle": { "stats": { "AP": { "value": "-2" }, "D": { "value": "2" }, "S": { "value": "5" }, "Type": { "value": "Rapid Fire 1" }, "Range": { "value": "36″" } } }, "Weapon§Shaper Kroot rifle": { "stats": { "AP": { "value": "-1" }, "D": { "value": "1" }, "S": { "value": "4" }, "Type": { "value": "Rapid Fire 2" }, "Range": { "value": "24″" } } }, "Weapon§Grenade belt": { "stats": { "AP": { "value": "-1" }, "D": { "value": "1" }, "S": { "value": "5" }, "Type": { "value": "Grenade 2D6" }, "Range": { "value": "6″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). The bearer can only shoot with this weapon once per battle." }, "Weapon§Honour stave": { "stats": { "AP": { "value": "-1" }, "D": { "value": "2" }, "S": { "value": "+2" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } }, "text": "Each time an attack is made with this weapon, subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll)." }, "Weapon§Supreme honour blade": { "stats": { "AP": { "value": "-1" }, "D": { "value": "2" }, "S": { "value": "+2" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Weapon§Fidelity": { "stats": { "AP": { "value": "-2" }, "D": { "value": "2" }, "S": { "value": "+2" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } }, "text": "Each time an attack is made with this weapon, an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 6 scores one additional hit." }, "Weapon§Shade": { "stats": { "AP": { "value": "-2" }, "D": { "value": "2" }, "S": { "value": "5" }, "Type": { "value": "Assault 2" }, "Range": { "value": "24″" } } }, "Weapon§Accelerator burst cannon": { "stats": { "AP": { "value": "-1" }, "D": { "value": "1" }, "S": { "value": "6" }, "Type": { "value": "Assault 8" }, "Range": { "value": "18″" }, "Points": { "value": 5 } } }, "Weapon§Quill grenades": { "stats": { "AP": { "value": "0" }, "D": { "value": "1" }, "S": { "value": "4" }, "Type": { "value": "Grenade D6" }, "Range": { "value": "6″" } }, "text": "[Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons)" }, "Weapon§Ghostkeel fists": { "stats": { "AP": { "value": "-1" }, "D": { "value": "2" }, "S": { "value": "+1" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Weapon§Fusion grenade": { "stats": { "AP": { "value": "-1" }, "D": { "value": "3" }, "S": { "value": "6" }, "Type": { "value": "Assault 1" }, "Range": { "value": "20″" } } }, "Wargear§Semi-automatic grenade launcher": { "assets": { "traits": [ "Weapon§Fusion grenade", "Weapon§EMP grenade" ] } }, "Weapon§EMP grenade": { "stats": { "AP": { "value": "0" }, "D": { "value": "1" }, "S": { "value": "3" }, "Type": { "value": "Assault 1" }, "Range": { "value": "20″" } }, "text": "Each time a successful [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) is made for an attack with this weapon, if the target is a **VEHICLE** unit (excluding TITANIC** units) whose characteristics change as it loses wounds, then, until the start of your next [Shooting phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#SHOOTING-PHASE), it halves the number of wounds it has remaining when determining what characteristics to use." }, "Weapon§Piranha burst cannon": { "stats": { "AP": { "value": "0" }, "D": { "value": "1" }, "S": { "value": "6" }, "Type": { "value": "Assault 6" }, "Range": { "value": "18″" } } }, "Weapon§Piranha fusion blaster": { "stats": { "AP": { "value": "-4" }, "D": { "value": "D6+2" }, "S": { "value": "8" }, "Type": { "value": "Assault 1" }, "Range": { "value": "18″" }, "Points": { "value": 10 } }, "text": "Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4." }, "Weapon§Stingwing claws": { "stats": { "AP": { "value": "-1" }, "D": { "value": "1" }, "S": { "value": "User" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Weapon§Twin smart missile system": { "stats": { "AP": { "value": "-1" }, "D": { "value": "1" }, "S": { "value": "5" }, "Type": { "value": "Heavy 8" }, "Range": { "value": "30″" }, "Points": { "value": 15 } }, "text": "Indirect Fire. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of [Light Cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Light-Cover) against that attack." }, "Weapon§Crushing bulk": { "stats": { "AP": { "value": "-1" }, "D": { "value": "1" }, "S": { "value": "+1" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Weapon§Riptide fists": { "stats": { "AP": { "value": "-2" }, "D": { "value": "2" }, "S": { "value": "+1" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Weapon§Seeker missile rack": { "stats": { "AP": { "value": "-3" }, "D": { "value": "2D3" }, "S": { "value": "9" }, "Type": { "value": "Heavy D3+1" }, "Range": { "value": "72″" } } }, "Weapon§Thunderous footfalls": { "stats": { "AP": { "value": "-2" }, "D": { "value": "2" }, "S": { "value": "User" }, "Type": { "value": "Melee" }, "Range": { "value": "Melee" } } }, "Weapon§Twin airbursting fragmentation projector": { "stats": { "AP": { "value": "-1" }, "D": { "value": "1" }, "S": { "value": "4" }, "Type": { "value": "Assault 2D6" }, "Range": { "value": "24″" }, "Points": { "value": 5 } }, "text": "Indirect Fire. [Blast](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Blast-Weapons). This weapon can target units that are not visible to the bearer." }, "Weapon§Twin T’au flamer": { "stats": { "AP": { "value": "0" }, "D": { "value": "1" }, "S": { "value": "4" }, "Type": { "value": "Assault 2D6+4" }, "Range": { "value": "12″" } }, "text": "Each time an attack is made with this weapon, that attack automatically hits the target." }, "Weapon§Twin burst cannon": { "stats": { "AP": { "value": "0" }, "D": { "value": "1" }, "S": { "value": "5" }, "Type": { "value": "Assault 12" }, "Range": { "value": "18″" }, "Points": { "value": 5 } } }, "Weapon§Accelerator bow": { "stats": { "AP": { "value": "-2" }, "D": { "value": "1" }, "S": { "value": "6" }, "Type": { "value": "Assault 1" }, "Range": { "value": "18″" } }, "text": "Each time an attack is made with this weapon, you can re-roll the [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll)." }, "Weapon§Dvorgite skinner": { "stats": { "AP": { "value": "-1" }, "D": { "value": "1" }, "S": { "value": "4" }, "Type": { "value": "Assault D6" }, "Range": { "value": "12″" } }, "text": "Each time an attack is made with this weapon, that attack automatically hits the target." }, "Weapon§Kroot hunting rifle": { "stats": { "AP": { "value": "-1" }, "D": { "value": "2" }, "S": { "value": "6" }, "Type": { "value": "Heavy 1" }, "Range": { "value": "36″" } }, "text": "Each time you select a target for this weapon, you can ignore the [Look Out, Sir](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Look-out-Sir) rule. Each time an attack is made with this weapon, an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6 inflicts 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on the target in addition to any normal damage." }, "Weapon§Kroot scattergun": { "stats": { "AP": { "value": "0" }, "D": { "value": "1" }, "S": { "value": "4" }, "Type": { "value": "Assault 2" }, "Range": { "value": "18″" } } }, "Weapon§Londaxi tribalest": { "stats": { "AP": { "value": "-1" }, "D": { "value": "1" }, "S": { "value": "7" }, "Type": { "value": "Heavy 3" }, "Range": { "value": "18″" } }, "text": "Each time an attack made with this weapon is allocated to a **VEHICLE** model, that attack has a Damage characteristic of 3." }, "Wargear§Kroot rifle": { "assets": { "traits": [ "Weapon§Kroot rifle (melee)", "Weapon§Kroot rifle (shooting)" ] } }, "Warlord Trait§Master Of The Hunt (aura)": { "text": "While a friendly **KROOT** unit is within 6\" of this WARLORD**, each time a model in that unit makes a ranged attack that targets a unit within 12\", the target does not receive the [benefits of cover](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Terrain-and-Cover) against that attack.", "stats": { "Discipline": { "value": "Warlord Traits 1" } } }, "Warlord Trait§Pack Leader (aura)": { "text": "While a friendly **KROOT** unit is within 6\" of this WARLORD**, each time you make a [charge roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Charging-with-a-Unit) for that unit, roll one additional D6 and discard one of the dice.", "stats": { "Discipline": { "value": "Warlord Traits 2" } } }, "Warlord Trait§Nomadic Hunter (aura)": { "text": "While a friendly **KROOT** unit is within 6\" of this WARLORD**, each time a model in that unit makes a ranged attack, if that unit did not [Fall Back](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Fall-Back) this turn, it counts as having [Remained Stationary](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Remain-Stationary) during its previous [Movement phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#MOVEMENT-PHASE).", "stats": { "Discipline": { "value": "Warlord Traits 3" } } }, "Warlord Trait§Strength Of Conviction": { "text": "Each time this **WARLORD** would lose a wound, roll one D6: on a 5+, that wound is not lost.", "stats": { "Discipline": { "value": "Warlord Traits" } } }, "Warlord Trait§Strategic Conqueror": { "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **SA’CEA** unit within 9\" of this WARLORD**. Until the start of your next Command phase, that unit gains the [Objective Secured](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Secured) ability. If that unit already has this ability, models in that unit counts as one additional model when determining control of an [objective marker](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Objective-Markers).", "stats": { "Discipline": { "value": "Warlord Traits" } } }, "Warlord Trait§Unifying Influence": { "text": "This **WARLORD** gains the following abilities:\n\n\n\nDiplomatic Excellence (Aura)**:** While a friendly DAL’YTH** or **T’AU AUXILIARY** unit (excluding CHARACTER** units) is within 6\" of this WARLORD**, add 1 to the Leadership characteristic of models in that unit.\n\n\n\nIntegrated Command Structure (Aura)**:** While a friendly T’AU** AUXILIARY** unit is within 6\" of this WARLORD**, that unit is treated as not having the T’AU** AUXILIARY** keyword for the purpose of the Markerlights rule.", "stats": { "Discipline": { "value": "Warlord Traits" } } }, "Warlord Trait§Seeker Of Perfection": { "text": "Each time this **WARLORD** makes a ranged attack:\n\n* Improve the Armour Penetration characteristic of that attack by 1.\n* An unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6 inflicts 1 [mortal wound](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Mortal-Wounds) on the target in addition to any normal damage (to a maximum of 3 mortal wounds per phase).", "stats": { "Discipline": { "value": "Warlord Traits" } } }, "Warlord Trait§Master Of The Killing Blow": { "text": "Each time this **WARLORD** makes an attack:\n\n* On an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6, improve the Armour Penetration characteristic of that attack by 3.\n* The model that attack is allocated to cannot use any rules to ignore the wounds it loses.", "stats": { "Discipline": { "value": "Warlord Traits" } } }, "Warlord Trait§Precision Of The Hunter": { "text": "Each time this **WARLORD** makes an attack, you can re-roll the [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) and you can re-roll the [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).", "stats": { "Discipline": { "value": "Warlord Traits 1" } } }, "Warlord Trait§Through Unity, Devastation (aura)": { "text": "While a friendly **<SEPT> CORE** unit is within 6\" of this WARLORD**, each time a CORE** model in that unit makes a ranged attack, on an unmodified [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll) of 6, improve the Armour Penetration characteristic of that attack by 1.", "stats": { "Discipline": { "value": "Warlord Traits 2" } } }, "Warlord Trait§A Ghost Walks Among Us": { "text": "* Each time an attack is made against this [**WARLORD**](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#The-Warlord), subtract 1 from that attack’s [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll).\n* Each time this WARLORD** Advances, do not make an [Advance roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Advance). Instead, until the end of the phase, add 6\" to the Move characteristic of this WARLORD**.", "stats": { "Discipline": { "value": "Warlord Traits 3" } } }, "Warlord Trait§Through Boldness, Victory": { "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **<SEPT> CORE** unit within 9\" of this WARLORD**. Until the start of your next Command phase, each time a CORE** model in that unit makes a ranged attack, an unmodified [hit roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#1.-Hit-Roll) of 6 automatically wounds the target.", "stats": { "Discipline": { "value": "Warlord Traits 4" } } }, "Warlord Trait§Exemplar Of The Kauyon": { "text": "After both players have deployed their armies and determined who has the first turn, select up to one friendly **<SEPT>** unit, or up to three friendly <SEPT>** units if you selected the Kauyon [Tactical Philosophy](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Philosophies-of-War) this battle, and redeploy them. If the mission uses the [Strategic Reserves](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Strategic-Reserves) rules, any of those units can be placed into Strategic Reserves without having to spend any additional [CPs](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points), regardless of how many units are already in Strategic Reserves. If both players have abilities that redeploy units, [roll off](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Roll-offs): the winner chooses who redeploys their units first.", "stats": { "Discipline": { "value": "Warlord Traits 5" } } }, "Warlord Trait§Exemplar Of The Mont’ka": { "text": "In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), select one friendly **<SEPT> CORE** unit within 9\" of this WARLORD**. Until the start of your next Command phase, each time a Core model in that unit makes a ranged attack that targets an enemy unit within 9\", or 12\" if you selected the Mont’ka [Tactical Philosophy](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Philosophies-of-War) this battle, you can re-roll the [wound roll](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#2.-Wound-Roll).", "stats": { "Discipline": { "value": "Warlord Traits 6" } } }, "Warlord Trait§Academy Luminary": { "text": "While this **WARLORD** is on the battlefield, each time you spend a [Command point](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Command-Points) to use a T’au Empire Strategic Ploy or T’au Empire Wargear Stratagem, roll one D6: on a 3+, that Command point is refunded.", "stats": { "Discipline": { "value": "Warlord Traits" } } }, "HQ§Commander in Coldstar Battlesuit": { "stats": { "Power Level": { "value": 7 }, "Positional relay": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Positional relay", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Shield generator": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": "Wargear§Shield generator" } ] } }, "visibility": "active", "dynamic": true }, "Target lock": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Target lock", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Velocity tracker": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Velocity tracker", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Battlesuit", "Character", "Coldstar", "Commander", "Drone", "Fly", "Gun Drone", "Infantry", "Jet Pack", "Marker Drone", "Shield Drone" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Battlesuits", "Ability§Manta Strike", "Ability§High-altitude Manoeuvres", "Ability§Master of War (Aura)", "Ability§Aggressive Tactics", { "item": "Model§Commander in Coldstar Battlesuit", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Commander in Coldstar Battlesuit is equipped with: high-output burst cannon; target lock.\n\n• The Commander in Coldstar Battlesuit’s high-output burst cannon can be replaced with one of the following: 1 airbursting fragmentation projector; 1 burst cannon; 1 fusion blaster; 1 missile pod; 1 plasma rifle; 1 positional relay; 1 shield generator; 1 T’au flamer; 1 velocity tracker.\n\n• The Commander in Coldstar Battlesuit can be equipped with up to three of the following, in any combination: 1 airbursting fragmentation projector; 1 burst cannon; 1 fusion blaster; 1 missile pod; 1 plasma rifle; 1 positional relay; 1 shield generator; 1 T’au flamer; 1 velocity tracker.\n\n• This unit can be equipped with up to two of the following, in any combination (**Power Rating +1**): 1 Gun Drone +10; 1 Marker Drone +10; 1 Shield Drone +15 (see [Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones)).\n\nnull", "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Fast Attack§Tactical Drones": { "stats": { "Power Level": { "value": 2 }, "model": { "value": "Model§Gun Drone" }, "Tactical Drones": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 0, "min": 0, "max": 12, "increment": { "value": 0 } }, "Markerlight": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Markerlight", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Drone", "Fly", "Gun Drone", "Marker Drone", "Markerlight", "Shield Drone", "Tactical Drones" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Manta Strike", "Ability§Valued Sacrifice", "Ability§Artificial Helpers", "Ability§Limited Parameters", "Ability§Docked Drone", "Ability§Keywords", "Ability§Drone Shield Generator", "Ability§Threat Identification Protocol" ] }, "text": "This unit is equipped with 4 of the following, in any combination: 1 Gun Drone; 1 Marker Drone; 1 Shield Drone. A Gun Drone is equipped with: 2 pulse carbines. A Marker Drone is equipped with: markerlight.\n\n• This unit can be equipped with up to an additional eight of the following, in any combination (**Power Rating +2** for every four taken): 1 Gun Drone; 1 Marker Drone; 1 Shield Drone.\n\nnull", "allowed": { "items": [ "Model§Gun Drone (Tactical Drones)", "Model§Marker Drone", "Model§Shield Drone" ] }, "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "HQ§Ethereal": { "stats": { "Power Level": { "value": 3 }, "Hover drone": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": "Wargear§Hover drone" } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Character", "Drone", "Ethereal", "Fly", "Gun Drone", "Infantry", "Marker Drone", "Shield Drone" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Inspired to Greatness", "Ability§Embodiments of the Empire", "Ability§Failure Is Not An Option (Aura)", { "item": "Model§Ethereal", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "An Ethereal is equipped with: honour stave.\n\n• This model can be equipped with 1 hover drone (**Power Rating +1**).\n\n• This unit can be equipped with up to two of the following, in any combination (Power Rating +1**): 1 Gun Drone +10; 1 Marker Drone +10; 1 Shield Drone +15 (see [Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones)).\n\nThis model knows two invocations from the [Invocations of the Ethereals](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Invocations-of-the-Ethereals). In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), if this model is on the battlefield, it can intone one invocation it knows that has not already been intoned by a friendly model this turn. Roll one D6: on a 3+, the intoned invocation is inspiring and takes effect until the start of your next Command phase.", "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "HQ§Cadre Fireblade": { "stats": { "Power Level": { "value": 3 }, "Markerlight": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Markerlight", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Cadre Fireblade", "Character", "Drone", "Gun Drone", "Infantry", "Marker Drone", "Markerlight", "Photon Grenades", "Shield Drone" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Volley Fire (Aura)", "Ability§Target Sighted", { "item": "Model§Cadre Fireblade", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Cadre Fireblade is equipped with: Fireblade pulse rifle; markerlight.\n\n• This unit can be equipped with up to two of the following, in any combination (**Power Rating +1**): 1 Gun Drone +10; 1 Marker Drone +10; 1 Shield Drone +15 (see [Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones)).\n\nnull", "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "HQ§Commander Farsight": { "stats": { "Power Level": { "value": 7 } }, "keywords": { "Keywords": [ "Battlesuit", "Character", "Commander", "Farsight", "Fly", "Infantry", "Jet Pack" ], "Faction": [ "Farsight Enclaves", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Battlesuits", "Ability§Manta Strike", "Ability§Tactical Acumen", "Ability§Way of the Short Blade", "Ability§Master of War (Aura)", "Ability§Enclave Commander", "Ability§Shield Generator", { "item": "Model§Commander Farsight", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "Commander Farsight is equipped with: high-intensity plasma rifle; Dawn Blade. Your army can only include one **COMMANDER FARSIGHT** model.\n\n\n\nnull", "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "HQ§Commander Shadowsun": { "stats": { "Power Level": { "value": 8 } }, "keywords": { "Keywords": [ "Advanced Guardian Drone", "Battlesuit", "Character", "Command-link Drone", "Commander", "Drone", "Fly", "Infantry", "Jet Pack", "Shadowsun", "Supreme Commander" ], "Faction": [ "T’au Empire", "T’au Sept" ] }, "assets": { "traits": [ "Ability§Battlesuits", "Ability§Manta Strike", "Ability§Defender of the Greater Good", "Ability§Camouflage Fields", "Ability§XV22 Stalker Battlesuit", "Ability§Master of War (Aura)", "Ability§Infiltrator", "Ability§Hero of the Empire", "Ability§Manta Strike", "Ability§Valued Sacrifice", "Ability§Artificial Helpers", "Ability§Limited Parameters", "Ability§Docked Drone", "Ability§Keywords", "Ability§Advanced Guardian Shield Generator", "Ability§Command-link", "Model§Commander Shadowsun", "Model§Advanced Guardian Drone", "Model§Command-link Drone" ] }, "text": "Commander Shadowsun is equipped with: flechette launcher; 2 high-energy fusion blasters; light missile pod; pulse pistol; Advanced Guardian Drone; Command-link Drone. Your army can only include one **COMMANDER SHADOWSUN** model.\n\n• Commander Shadowsun’s 2 high-energy fusion blasters can be replaced with one of the following: 1 high-energy fusion blaster and 1 dispersed fusion blaster; 2 dispersed fusion blasters.\n\nnull", "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "HQ§Aun’Shi": { "stats": { "Power Level": { "value": 5 } }, "keywords": { "Keywords": [ "Aun’Shi", "Character", "Ethereal", "Infantry" ], "Faction": [ "T’au Empire", "Vior’la" ] }, "assets": { "traits": [ "Ability§Inspired to Greatness", "Ability§Shield Generator", "Ability§Leadership Caste", "Ability§Failure Is Not An Option (Aura)", "Ability§Inspirational Defiance (Aura)", { "item": "Model§Aun’Shi", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "Aun’Shi is equipped with: Fidelity. Your army can only include one **AUN’SHI** model.\n\n\n\nThis model knows three invocations from the [Invocations of the Ethereals](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Invocations-of-the-Ethereals). In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), if this model is on the battlefield, it can intone up to two invocations it knows that have not already been intoned by a friendly model this turn. Roll one D6: on a 2+, the intoned invocation is inspiring and takes effect until the start of your next Command phase.", "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "HQ§Aun’Va": { "stats": { "Power Level": { "value": 4 } }, "keywords": { "Keywords": [ "Aun’Va", "Character", "Ethereal", "Ethereal Guard", "Infantry" ], "Faction": [ "T’au Empire", "T’au Sept" ] }, "assets": { "traits": [ "Ability§Inspired to Greatness", "Ability§Supreme Loyalty (Aura)", "Ability§Paradox of Duality", "Ability§Leadership Caste", "Model§Aun’Va", { "item": "Model§Ethereal Guard", "quantity": 2 } ] }, "text": "Aun’Va is equipped with: nothing. Every Ethereal Guard is equipped with: supreme honour blade. Your army can only include one **AUN’VA** unit.\n\n\n\nThis unit’s Aun’va model knows three invocations from the [Invocations of the Ethereals](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Invocations-of-the-Ethereals). In your [Command phase](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#COMMAND-PHASE), if this unit’s Aun’va model is on the battlefield, it can intone up to two invocations it knows that have not already been intoned by a friendly model this turn. Roll one D6: on a 2+, the intoned invocation is inspiring and takes effect until the start of your next Command phase.", "allowed": { "items": [ "Model§Ethereal Guard" ] }, "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "HQ§Darkstrider": { "stats": { "Power Level": { "value": 3 }, "Markerlight": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Markerlight", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Character", "Darkstrider", "Infantry", "Markerlight", "Photon Grenades" ], "Faction": [ "T’au Empire", "T’au Sept" ] }, "assets": { "traits": [ "Ability§Structural Analyser", "Ability§Target Uploaded", "Ability§Drone Familiar Cluster", "Ability§Fighting Retreat (Aura)", "Ability§Vanguard", { "item": "Model§Darkstrider", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "Darkstrider is equipped with: markerlight; Shade. Your army can only include one **DARKSTRIDER** model.\n\n\n\nnull", "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Troops§Strike Team": { "stats": { "Power Level": { "value": 4 }, "Markerlight": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Markerlight", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Core", "Drone", "Fire Warrior Team", "Guardian Drone", "Gun Drone", "Infantry", "Marker Drone", "Markerlight", "Photon Grenades", "Shield Drone", "Strike Team" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Set Up Turret", "Ability§DS8 Support Turret", { "item": "Model§Fire Warrior", "quantity": 9 }, "Model§Fire Warrior Shas’ui" ] }, "text": "If this unit contains a Support Turret model, it has **Power Rating 5**.\n\n* The Fire Warrior Shas’ui and every Fire Warrior is equipped with: pulse rifle; pulse pistol.\n* A Support Turret is equipped with: missile pod.\n\n• Any number of models can each have their pulse rifle replaced with 1 pulse carbine.\n\n• The Fire Warrior Shas’ui can be equipped with 1 markerlight.\n\n• This unit can be equipped with up to two of the following, in any combination (Power Rating +1**): 1 Guardian Drone +10 (maximum 1 per unit); 1 Gun Drone +10; 1 Marker Drone +10; 1 Shield Drone +15 (see [Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones)).\n\n• The Support Turret's missile pod can be replaced with 1 smart missile system.\n\nnull", "allowed": { "items": [ "Model§Fire Warrior" ] }, "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Troops§Breacher Team": { "stats": { "Power Level": { "value": 5 }, "Markerlight": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Markerlight", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Breacher Team", "Core", "Drone", "Fire Warrior Team", "Guardian Drone", "Gun Drone", "Infantry", "Marker Drone", "Markerlight", "Photon Grenades", "Shield Drone" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Set Up Turret", "Ability§DS8 Support Turret", { "item": "Model§Breacher Fire Warrior", "quantity": 9 }, "Model§Breacher Fire Warrior Shas’ui" ] }, "text": "If this unit contains a Support Turret model, it has **Power Rating 6**.\n\n* The Breacher Fire Warrior Shas’ui and every Breacher Fire Warrior is equipped with: pulse blaster; pulse pistol.\n* A Support Turret is equipped with: missile pod.\n\n• The Breacher Fire Warrior Shas’ui can be equipped with 1 markerlight.\n\n• This unit can be equipped with up to two of the following, in any combination (Power Rating +1**): 1 Guardian Drone +10 (maximum 1 per unit); 1 Gun Drone +10; 1 Marker Drone +10; 1 Shield Drone +15 (see [Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones)).\n\n• The Support Turret’s missile pod can be replaced with 1 smart missile system.\n\nnull", "allowed": { "items": [ "Model§Breacher Fire Warrior" ] }, "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Troops§Kroot Carnivores": { "stats": { "Power Level": { "value": 3 }, "model": { "value": "Model§Kroot" }, "Kroot Carnivores": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 10, "min": 10, "max": 20, "increment": { "value": 10 } }, "poweri": { "value": 3 }, "power1": { "value": 11 } }, "keywords": { "Keywords": [ "Infantry", "Kroot Carnivores", "T’au Auxiliary" ], "Faction": [ "Kroot", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Ambushing Predators", "Ability§Stealthy Hunters", "Ability§Kroot Pack", { "item": "Model§Kroot", "quantity": 10 } ] }, "text": "If this unit contains 11 or more models, it has **Power Rating 6**. Every model is equipped with: Kroot rifle; quill grenades.\n\n\n\nnull", "allowed": { "items": [ "Model§Kroot" ] }, "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Elites§Krootox Riders": { "stats": { "Power Level": { "value": 2 }, "model": { "value": "Model§Krootox Rider" }, "Krootox Riders": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } }, "poweri": { "value": 2 }, "power1": { "value": 2 }, "power2": { "value": 3 } }, "keywords": { "Keywords": [ "Cavalry", "Krootox Rider", "T’au Auxiliary" ], "Faction": [ "Kroot", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Ambushing Predators", "Model§Krootox Rider" ] }, "text": "If this unit contains 2 models, it has **Power Rating 4**. If this unit contains 3 models, it has Power Rating 6**. Every model is equipped with: Kroot gun; Krootox fists.\n\n\n\nnull", "allowed": { "items": [ "Model§Krootox Rider" ] }, "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Fast Attack§Kroot Hounds": { "stats": { "Power Level": { "value": 1 }, "model": { "value": "Model§Kroot Hound" }, "Kroot Hounds": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 4, "min": 4, "max": 12, "increment": { "value": 4 } }, "poweri": { "value": 1 }, "power1": { "value": 5 }, "power2": { "value": 9 } }, "keywords": { "Keywords": [ "Beasts", "Kroot Hounds", "T’au Auxiliary" ], "Faction": [ "Kroot", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Ambushing Predators", "Ability§Voracious Predators", "Ability§Stealthy Hunter", { "item": "Model§Kroot Hound", "quantity": 4 } ] }, "text": "If this unit contains between 5 and 8 models, it has **Power Rating 2**. If this unit contains 9 or more models, it has Power Rating 3**. Every model is equipped with: ripping fangs.\n\n\n\nnull", "allowed": { "items": [ "Model§Kroot Hound" ] }, "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "HQ§Kroot Shaper": { "stats": { "Power Level": { "value": 2 } }, "keywords": { "Keywords": [ "Character", "Infantry", "Kroot Shaper", "T’au Auxiliary" ], "Faction": [ "Kroot", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Ambushing Predators", "Ability§Wisest of Their Kind (Aura)", "Ability§The Shaper Commands (Aura)", "Ability§Stealthy Hunter", { "item": "Model§Kroot Shaper", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Kroot Shaper is equipped with: Shaper Kroot rifle; ritual blade.\n\n• This model’s Shaper Kroot rifle can be replaced with 1 pulse rifle.\n\n• This model’s ritual blade can be replaced with 1 Kroot pistol and 1 grenade belt.\n\nnull", "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Elites§Stealth Battlesuits": { "stats": { "Power Level": { "value": 4 }, "model": { "value": "Model§Stealth Shas’ui" }, "Stealth Battlesuits": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 2, "min": 2, "max": 5, "increment": { "value": 3 } }, "poweri": { "value": 4 }, "power1": { "value": 4 }, "Drone controller": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Drone controller", "stats": { "Points": { "value": 5 } } } } ] } }, "visibility": "active", "dynamic": true }, "Homing Beacon": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": "Wargear§Homing Beacon" } ] } }, "visibility": "active", "dynamic": true }, "Target lock": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Target lock", "stats": { "Points": { "value": 5 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Battlesuit", "Core", "Drone", "Fly", "Gun Drone", "Infantry", "Jet Pack", "Marker Drone", "Shield Drone", "Stealth Battlesuits" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Battlesuits", "Ability§Camouflage Fields", "Ability§Infiltrators", { "item": "Model§Stealth Shas’ui", "quantity": 2 }, "Model§Stealth Shas’vre" ] }, "text": "If this unit contains 4 or more models, it has **Power Rating 8**. Every model is equipped with: burst cannon.\n\n• For every 3 BATTLESUIT** models in this unit, 1 BATTLESUIT** model’s burst cannon can be replaced with 1 fusion blaster.\n\n• For every 3 BATTLESUIT** models in this unit, 1 BATTLESUIT** model can be equipped with one of the following: 1 drone controller; 1 target lock.\n\n• This unit can be equipped with 1 homing beacon.\n\n• This unit can be equipped with up to two of the following, in any combination (Power Rating +1**): 1 Gun Drone +10; 1 Marker Drone +10; 1 Shield Drone +15 (see [Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones)).\n\nnull", "allowed": { "items": [ "Model§Stealth Shas’ui" ] }, "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Elites§Crisis Battlesuits": { "stats": { "Power Level": { "value": 9 }, "model": { "value": "Model§Crisis Shas’ui" }, "Crisis Battlesuits": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 2, "min": 2, "max": 5, "increment": { "value": 3 } }, "poweri": { "value": 9 }, "power1": { "value": 4 }, "Counterfire defence system": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Counterfire defence system", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Early warning override": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Early warning override", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Iridium battlesuit": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": "Wargear§Iridium battlesuit" } ] } }, "visibility": "active", "dynamic": true }, "Multi-tracker": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Multi-tracker", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Shield generator": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Shield generator", "stats": { "Points": { "value": 5 } } } } ] } }, "visibility": "active", "dynamic": true }, "Target lock": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Target lock", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Velocity tracker": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Velocity tracker", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Battlesuit", "Core", "Counterfire Defence System", "Crisis", "Drone", "Fly", "Gun Drone", "Infantry", "Jet Pack", "Marker Drone", "Shield Drone" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Battlesuits", "Ability§Manta Strike", { "item": "Model§Crisis Shas’ui", "quantity": 2 }, "Model§Crisis Shas’vre" ] }, "text": "If this unit contains 4 or more models, it has **Power Rating 18**. Every model is equipped with: burst cannon.\n\n• Any number of CRISIS** models can each have their burst cannon replaced with up to three of the following, in any combination: 1 airbursting fragmentation projector; 1 burst cannon; 1 counterfire defence system; 1 cyclic ion blaster; 1 early warning override; 1 fusion blaster; 1 missile pod; 1 multi-tracker; 1 plasma rifle; 1 shield generator; 1 target lock; 1 T’au flamer; 1 velocity tracker.\n\n• Any number of CRISIS** models can be equipped with one of the following: 1 counterfire defence system; 1 early warning override; 1 multi-tracker; 1 shield generator; 1 target lock; 1 velocity tracker.\n\n• For every 3 CRISIS** models in this unit, 1 CRISIS** model can be equipped with 1 iridium battlesuit.\n\n• For every CRISIS** model in this unit, it can be equipped with up to two of the following, in any combination (Power Rating +1**): 1 Gun Drone +10; 1 Marker Drone +10; 1 Shield Drone +15 (see [Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones)).\n\nnull", "allowed": { "items": [ "Model§Crisis Shas’ui" ] }, "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Elites§Crisis Bodyguards": { "stats": { "Power Level": { "value": 6 }, "model": { "value": "Model§Crisis Bodyguard Shas’ui" }, "Crisis Bodyguards": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 5, "increment": { "value": 1 } }, "poweri": { "value": 6 }, "power1": { "value": 2 }, "power2": { "value": 3 }, "Counterfire defence system": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Counterfire defence system", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Early warning override": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Early warning override", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Iridium battlesuit": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": "Wargear§Iridium battlesuit" } ] } }, "visibility": "active", "dynamic": true }, "Multi-tracker": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Multi-tracker", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Shield generator": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Shield generator", "stats": { "Points": { "value": 5 } } } } ] } }, "visibility": "active", "dynamic": true }, "Target lock": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Target lock", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Velocity tracker": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Velocity tracker", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Battlesuit", "Core", "Counterfire Defence System", "Crisis", "Crisis Bodyguards", "Drone", "Fly", "Gun Drone", "Infantry", "Jet Pack", "Marker Drone", "Shield Drone" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Battlesuits", "Ability§Manta Strike", "Ability§Sworn Protectors", "Ability§Bodyguard Contingent", "Model§Crisis Bodyguard Shas’ui", "Model§Crisis Bodyguard Shas’vre" ] }, "text": "If this unit contains between 3 and 4 models, it has **Power Rating 12**. If this unit contains 5 or more models, it has Power Rating 18**. Every model is equipped with: burst cannon.\n\n• Any number of CRISIS** models can each have their burst cannon replaced with up to three of the following, in any combination: 1 airbursting fragmentation projector; 1 burst cannon; 1 counterfire defence system; 1 cyclic ion blaster; 1 early warning override; 1 fusion blaster; 1 missile pod; 1 multi-tracker; 1 plasma rifle; 1 shield generator; 1 target lock; 1 T’au flamer; 1 velocity tracker.\n\n• For every 3 CRISIS** models in this unit, 1 CRISIS** model can be equipped with 1 iridium battlesuit.\n\n• For every CRISIS** model in this unit, it can be equipped with up to two of the following, in any combination (Power Rating +1**): 1 Gun Drone +10; 1 Marker Drone +10; 1 Shield Drone +15 (see [Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones)).\n\nnull", "allowed": { "items": [ "Model§Crisis Bodyguard Shas’ui" ] }, "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Elites§Ghostkeel Battlesuit": { "stats": { "Power Level": { "value": 9 }, "Drone controller": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Drone controller", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Early warning override": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Early warning override", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Flare launcher": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Flare launcher", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Battlesuit", "Drone", "Fly", "Ghostkeel Battlesuit", "Jet Pack", "Stealth Drone", "Vehicle" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Electrowarfare Suite", "Ability§Infiltrator", "Ability§Explodes", "Ability§Manta Strike", "Ability§Valued Sacrifice", "Ability§Artificial Helpers", "Ability§Docked Drone", "Ability§Limited Parameters", "Ability§Keywords", "Ability§Stealth Field Generator", "Model§Ghostkeel Shas’vre", { "item": "Model§Stealth Drone", "quantity": 2 } ] }, "text": "A Ghostkeel Shas’vre is equipped with: fusion collider; 2 T’au flamers; Ghostkeel fists; drone controller. This unit is equipped with 2 Stealth Drones.\n\n• The Ghostkeel Shas’vre’s fusion collider can be replaced with 1 cyclic ion raker.\n\n• The Ghostkeel Shas’vre can be equipped with one of the following: 1 early warning override; 1 flare launcher.\n\n• The Ghostkeel Shas’vre’s 2 T’au flamers can be replaced with one of the following: 2 burst cannons; 2 fusion blasters.\n\nnull", "allowed": { "items": [ "Model§Stealth Drone" ] }, "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Heavy Support§Riptide Battlesuit": { "stats": { "Power Level": { "value": 13 }, "Counterfire defence system": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Counterfire defence system", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Early warning override": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Early warning override", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Multi-tracker": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Multi-tracker", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Target lock": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Target lock", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Velocity tracker": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Velocity tracker", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Battlesuit", "Counterfire Defence System", "Fly", "Jet Pack", "Riptide Battlesuit", "Vehicle" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Riptide Shield Generator", "Ability§Explodes", "Ability§Nova Reactor", { "item": "Model§Riptide Shas’vre", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Riptide Shas’vre is equipped with: heavy burst cannon; 2 plasma rifles; Riptide fists.\n\n• This model’s heavy burst cannon can be replaced with 1 ion accelerator.\n\n• This model’s 2 plasma rifles can be replaced with one of the following: 2 fusion blasters; 2 smart missile systems.\n\n• This model can be equipped with up to three of the following: 1 counterfire defence system; 1 early warning override; 1 multi-tracker; 1 target lock; 1 velocity tracker.\n\n• This unit can be equipped with up to 2 Shielded Missile Drones 15 **Power Rating +1** each (see [Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones)).\n\nnull", "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Fast Attack§Pathfinder Team": { "stats": { "Power Level": { "value": 5 }, "Drone controller": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Drone controller", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Neuroweb system jammer": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Neuroweb system jammer", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Markerlight": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Markerlight", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Core", "Drone", "Fire Warrior Team", "Grav-inhibitor Drone", "Gun Drone", "Infantry", "Marker Drone", "Markerlight", "Neuroweb System Jammer", "Pathfinder Team", "Photon Grenades", "Pulse Accelerator Drone", "Recon Drone", "Shield Drone" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Target Uploaded", "Ability§Vanguard", { "item": "Model§Pathfinder", "quantity": 9 }, "Model§Pathfinder Shas’ui" ] }, "text": "Every model is equipped with: markerlight; pulse carbine; pulse pistol.\n\n• Up to 3 Pathfinders can each have their markerlight and pulse carbine replaced with one of the following: 1 ion rifle; 1 rail rifle.\n\n• 1 model equipped with a pulse carbine can be equipped with 1 semi-automatic grenade launcher. That model’s pulse carbine cannot be replaced.\n\n• 1 model equipped with a pulse carbine can be equipped with 1 neuroweb system jammer. That model’s pulse carbine cannot be replaced.\n\n• 1 model equipped with a pulse carbine can be equipped with 1 drone controller. That model’s pulse carbine cannot be replaced.\n\n• This unit can be equipped with up to two of the following, in any combination (**Power Rating +1**): 1 Gun Drone +10; 1 Marker Drone +10; 1 Shield Drone +15(see [Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones)).\n\n• This unit can be equipped with 1 Grav-inhibitor Drone +10 (Power Rating +1**) (see [Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones)).\n\n• This unit can be equipped with 1 Pulse Accelerator Drone +10 (Power Rating +1**) (see [Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones)).\n\n• This unit can be equipped with 1 Recon Drone +15 (Power Rating +1**) (see [Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones)).\n\nnull", "allowed": { "items": [ "Model§Pathfinder" ] }, "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Fast Attack§Piranhas": { "stats": { "Power Level": { "value": 4 }, "model": { "value": "Model§Piranha" }, "Piranhas": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 5, "increment": { "value": 1 } }, "poweri": { "value": 4 }, "power1": { "value": 2 }, "power2": { "value": 3 }, "power3": { "value": 4 }, "power4": { "value": 5 } }, "keywords": { "Keywords": [ "Drone", "Fly", "Gun Drones", "Piranhas", "Vehicle" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Drone Dock", "Ability§Outflanking Harassers", "Ability§Explodes", "Ability§Manta Strike", "Ability§Valued Sacrifice", "Ability§Artificial Helpers", "Ability§Limited Parameters", "Ability§Docked Drone", "Ability§Keywords", "Ability§Threat Identification Protocol", "Model§Piranha", { "item": "Model§Gun Drone (Piranhas)", "quantity": 2 } ] }, "text": "If this unit contains 2 Piranha models, it has **Power Rating 8**. If this unit contains 3 Piranha models, it has Power Rating 12**. If this unit contains 4 Piranha models, it has Power Rating 16**. If this unit contains 5 Piranha models, it has Power Rating 20**. Every model is equipped with: Piranha burst cannon. For each Piranha model in this unit, this unit is equipped with 2 Gun Drones. A Gun Drone is equipped with: 2 pulse carbines.\n\n• Any number of PIRANHA** models can each have their Piranha burst cannon replaced with 1 Piranha fusion blaster.\n\n• Any number of PIRANHA** models can each be equipped with up to 2 seeker missiles.\n\nnull", "allowed": { "items": [ "Model§Piranha", "Model§Gun Drone (Piranhas)" ] }, "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Dedicated Transport§Devilfish": { "stats": { "Power Level": { "value": 6 } }, "keywords": { "Keywords": [ "Devilfish", "Drone", "Fly", "Gun Drone", "Transport", "Vehicle" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Drone Dock", "Ability§Armoured Aggression", "Ability§Hover Tank", "Ability§Tactical Disengagement", "Ability§Explodes", "Ability§Manta Strike", "Ability§Valued Sacrifice", "Ability§Artificial Helpers", "Ability§Limited Parameters", "Ability§Docked Drone", "Ability§Keywords", "Ability§Threat Identification Protocol", "Model§Devilfish", { "item": "Model§Gun Drone (Devilfish)", "quantity": 2 } ] }, "text": "A Devilfish is equipped with: accelerator burst cannon. This unit is equipped with 2 Gun Drones. A Gun Drone is equipped with: 2 pulse carbines.\n\n• The Devilfish can be equipped with up to 2 seeker missiles.\n\n• Instead of this unit being equipped with 2 Gun Drones, the Devilfish can be equipped with 2 smart missile systems.\n\nnull", "allowed": { "items": [ "Model§Gun Drone (Devilfish)" ] }, "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Flyers§Razorshark Strike Fighter": { "stats": { "Power Level": { "value": 8 } }, "keywords": { "Keywords": [ "Aircraft", "Fly", "Razorshark Strike Fighter", "Vehicle" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Airborne", "Ability§Hard to Hit", "Ability§Supersonic", "Ability§Explodes", { "item": "Model§Razorshark Strike Fighter", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Razorshark Strike Fighter is equipped with: accelerator burst cannon; quad ion turret; 2 seeker missiles.\n\n• This model’s accelerator burst cannon can be replaced with 1 missile pod.\n\nnull", "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Flyers§Sun Shark Bomber": { "stats": { "Power Level": { "value": 9 }, "Markerlight": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Markerlight", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Aircraft", "Drone", "Fly", "Interceptor Drone", "Markerlight", "Sun Shark Bomber", "Vehicle" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Drone Dock", "Ability§Pulse Bombs", "Ability§Airborne", "Ability§Supersonic", "Ability§Hard to Hit", "Ability§Explodes", "Ability§Manta Strike", "Ability§Valued Sacrifice", "Ability§Artificial Helpers", "Ability§Limited Parameters", "Ability§Docked Drone", "Ability§Keywords", "Model§Sun Shark Bomber", { "item": "Model§Interceptor Drone", "quantity": 2 } ] }, "text": "A Sun Shark Bomber is equipped with: markerlight; missile pod; 2 seeker missiles. This unit is equipped with 2 Interceptor Drones. An Interceptor Drone is equipped with: 2 ion rifles.\n\n• The Sun Shark Bomber can be equipped with 1 missile pod.\n\nnull", "allowed": { "items": [ "Model§Interceptor Drone" ] }, "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Fast Attack§Vespid Stingwings": { "stats": { "Power Level": { "value": 3 }, "model": { "value": "Model§Vespid Stingwing" }, "Vespid Stingwings": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 4, "min": 4, "max": 12, "increment": { "value": 4 } }, "poweri": { "value": 2 }, "power1": { "value": 5 }, "power2": { "value": 9 } }, "keywords": { "Keywords": [ "Fly", "Infantry", "T’au Auxiliary", "Vespid Stingwings" ], "Faction": [ "T’au Empire", "Vespid" ] }, "assets": { "traits": [ "Ability§Plunge From the Sky", { "item": "Model§Vespid Stingwing", "quantity": 4 }, "Model§Vespid Strain Leader" ] }, "text": "If this unit contains between 6 and 9 models, it has **Power Rating 5**. If this unit contains 10 or more models, it has Power Rating 7**. Every model is equipped with: neutron blaster; Stingwing claws.\n\n\n\nnull", "allowed": { "items": [ "Model§Vespid Stingwing" ] }, "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Elites§Firesight Marksman": { "stats": { "Power Level": { "value": 3 }, "Markerlight": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Markerlight", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Character", "Drone", "Firesight Marksman", "Fly", "Infantry", "Markerlight", "Sniper Drone" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Drone Uplink", "Ability§Marksman Stealth Field", "Ability§Manta Strike", "Ability§Valued Sacrifice", "Ability§Artificial Helpers", "Ability§Limited Parameters", "Ability§Docked Drone", "Ability§Keywords", "Model§Firesight Marksman", { "item": "Model§Sniper Drone", "quantity": 3 } ] }, "text": "A Firesight Marksman is equipped with: markerlight; pulse pistol. This unit is equipped with 3 Sniper Drones. A Sniper Drone is equipped with: longshot pulse rifle.\n\n\n\nnull", "allowed": { "items": [ "Model§Sniper Drone" ] }, "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Heavy Support§Sky Ray Gunship": { "stats": { "Power Level": { "value": 7 }, "Markerlight": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Markerlight", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Drone", "Fly", "Gun Drone", "Markerlight", "Sky Ray Gunship", "Vehicle" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Aerial Scanners", "Ability§Targeting Array", "Ability§Drone Dock", "Ability§Hover Tank", "Ability§Explodes", "Ability§Manta Strike", "Ability§Valued Sacrifice", "Ability§Artificial Helpers", "Ability§Limited Parameters", "Ability§Docked Drone", "Ability§Keywords", "Ability§Threat Identification Protocol", "Model§Sky Ray Gunship", { "item": "Model§Gun Drone (Sky Ray Gunship)", "quantity": 2 } ] }, "text": "A Sky Ray Gunship is equipped with: 2 markerlights; seeker missile rack. This unit is equipped with 2 Gun Drones. A Gun Drone is equipped with: 2 pulse carbines.\n\n• Instead of this unit being equipped with 2 Gun Drones, the Sky Ray Gunship can be equipped with one of the following: 2 accelerator burst cannons; 2 smart missile systems.\n\nnull", "allowed": { "items": [ "Model§Gun Drone (Sky Ray Gunship)" ] }, "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "HQ§Longstrike": { "stats": { "Power Level": { "value": 9 } }, "keywords": { "Keywords": [ "Character", "Drone", "Fly", "Gun Drone", "Hammerhead", "Longstrike", "Vehicle" ], "Faction": [ "T’au Empire", "T’au Sept" ] }, "assets": { "traits": [ "Ability§Drone Dock", "Ability§Gunship Ace", "Ability§Targeting Array", "Ability§Hover Tank", "Ability§XV02 Pilot Battlesuit", "Ability§Explodes", "Ability§Manta Strike", "Ability§Valued Sacrifice", "Ability§Artificial Helpers", "Ability§Limited Parameters", "Ability§Docked Drone", "Ability§Keywords", "Ability§Threat Identification Protocol", "Model§Longstrike", { "item": "Model§Gun Drone (Longstrike)", "quantity": 2 } ] }, "text": "Longstrike is equipped with: railgun. This unit is equipped with 2 Gun Drones. A Gun Drone is equipped with: 2 pulse carbines. Your army can only include one **LONGSTRIKE** model.\n\n• Longstrike’s railgun can be replaced with 1 ion cannon.\n\n• Longstrike can be equipped with up to 2 seeker missiles.\n\n• Instead of this unit being equipped with 2 Gun Drones, Longstrike can be equipped with one of the following: 2 accelerator burst cannons; 2 smart missile systems.\n\nnull", "allowed": { "items": [ "Model§Gun Drone (Longstrike)" ] }, "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Heavy Support§Hammerhead Gunship": { "stats": { "Power Level": { "value": 8 } }, "keywords": { "Keywords": [ "Drone", "Fly", "Gun Drones", "Hammerhead", "Hammerhead Gunship", "Vehicle" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Drone Dock", "Ability§Targeting Array", "Ability§Hover Tank", "Ability§Explodes", "Ability§Manta Strike", "Ability§Valued Sacrifice", "Ability§Artificial Helpers", "Ability§Limited Parameters", "Ability§Docked Drone", "Ability§Keywords", "Ability§Threat Identification Protocol", "Model§Hammerhead Gunship (Hammerhead Gunship)", { "item": "Model§Gun Drone (Hammerhead Gunship)", "quantity": 2 } ] }, "text": "A Hammerhead Gunship is equipped with: railgun. This unit is equipped with 2 Gun Drones. A Gun Drone is equipped with: 2 pulse carbines.\n\n• The Hammerhead Gunship’s railgun can be replaced with 1 ion cannon.\n\n• The Hammerhead Gunship can be equipped with up to 2 seeker missiles.\n\n• Instead of this unit being equipped with 2 Gun Drones, the Hammerhead Gunship can be equipped with one of the following: 2 accelerator burst cannons; 2 smart missile systems.\n\nnull", "allowed": { "items": [ "Model§Gun Drone (Hammerhead Gunship)" ] }, "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Heavy Support§Broadside Battlesuits": { "stats": { "Power Level": { "value": 5 }, "model": { "value": "Model§Broadside Shas’ui" }, "Broadside Battlesuits": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 0, "min": 0, "max": 2, "increment": { "value": 0 } }, "poweri": { "value": 5 }, "power1": { "value": 1 }, "power2": { "value": 1 }, "Advanced targeting system": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Advanced targeting system", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Early warning override": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Early warning override", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Multi-tracker": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Multi-tracker", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Stabilised optics": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Stabilised optics", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Velocity tracker": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Velocity tracker", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Battlesuit", "Broadside Battlesuits", "Infantry" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Battlesuits", "Model§Broadside Shas’vre" ] }, "text": "If this unit contains 2 models, it has **Power Rating 10**. If this unit contains 3 models, it has Power Rating 15**. Every model is equipped with: heavy rail rifle; crushing bulk.\n\n• Any number of BATTLESUIT** models can each have their heavy rail rifle replaced with 2 high-yield missile pods.\n\n• Any number of BATTLESUIT** models can each be equipped with up to two of the following (duplicates on the same model are not allowed):\n\n○ 1 advanced targeting system\n\n○ 1 early warning override\n\n○ 1 multi-tracker\n\n○ 1 seeker missile\n\n○ 1 stabilised optics\n\n○ 1 twin plasma rifle\n\n○ 1 twin smart missile system (cannot be equipped alongside twin plasma rifle)\n\n○ 1 velocity tracker\n\n Note:** No model can be equipped with more than one of the following: early warning override; stabilised optics; twin plasma rifle; velocity tracker.\n\n• For every BATTLESUIT** model in this unit, it can be equipped with up to two of the following, in any combination (Power Rating +1**): 1 Gun Drone +10; 1 Marker Drone +10; 1 Missile Drone +15; 1 Shield Drone +15 (see [Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones)).\n\nnull", "allowed": { "items": [ "Model§Broadside Shas’ui" ] }, "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Lords of War§Stormsurge": { "stats": { "Power Level": { "value": 17 }, "Counterfire defence system": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Counterfire defence system", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Drone controller": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Drone controller", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Early warning override": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Early warning override", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Multi-tracker": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Multi-tracker", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Target lock": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Target lock", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Velocity tracker": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Velocity tracker", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Counterfire Defence System", "Stormsurge", "Titanic", "Vehicle" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Stabilising Anchors", "Ability§Walking Battleship", "Ability§Explodes", "Ability§Stormsurge Shield Generator", { "item": "Model§Stormsurge", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Stormsurge is equipped with: cluster rocket system; 4 destroyer missiles; twin T’au flamer; pulse driver cannon; 2 smart missile systems; drone controller; target lock; velocity tracker; thunderous footfalls.\n\n• This model’s pulse driver cannon can be replaced with 1 pulse blastcannon.\n\n• This model’s twin T’au flamer can be replaced with one of the following: 1 twin airbursting fragmentation projector; 1 twin burst cannon.\n\n• This model can be equipped with one of the following: 1 early warning override; 1 multi-tracker.\n\n• This model’s velocity tracker can be replaced with 1 counterfire defence system.\n\nnull", "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Fortifications§Tidewall Droneport": { "stats": { "Power Level": { "value": 6 } }, "keywords": { "Keywords": [ "Building", "Drone", "Droneport", "Gun Drone", "Marker Drone", "Shield Drone", "Terrain", "Tidewall", "Transport", "Vehicle" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Set-up", "Ability§Firing Positions", "Ability§Drone Dock", "Ability§Drone Control Systems", "Ability§Terrain Feature", "Ability§Mobile Defences", "Ability§Wrecked", { "item": "Model§Tidewall Droneport", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "null\n\n• This unit can be equipped with up to four of the following, in any combination: 1 Gun Drone +10; 1 Marker Drone +10; 1 Shield Drone +15 (see [Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones)).\n\nnull", "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Fortifications§Tidewall Shieldline": { "stats": { "Power Level": { "value": 4 } }, "keywords": { "Keywords": [ "Building", "Defence Platform", "Shieldline", "Terrain", "Tidewall", "Transport", "Vehicle" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Set-up", "Ability§Firing Positions", "Ability§Mobile Defences", "Ability§Terrain Feature", "Ability§Tidewall Field", "Ability§Terrain Feature", "Ability§Wrecked", "Model§Tidewall Shieldline" ] }, "text": "If this unit contains a Tidewall Defence Platform, it has **Power Rating 8**.\n\n\n\nnull", "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Fortifications§Tidewall Gunrig": { "stats": { "Power Level": { "value": 7 } }, "keywords": { "Keywords": [ "Building", "Gunrig", "Terrain", "Tidewall", "Transport", "Vehicle" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Set-up", "Ability§Firing Positions", "Ability§Automated Weapons", "Ability§Mobile Defences", "Ability§Wrecked", { "item": "Model§Tidewall Gunrig", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Tidewall Gunrig is equipped with: supremacy railgun.\n\n\n\nnull", "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "HQ§Shas’o R’myr": { "stats": { "Power Level": { "value": 6 } }, "keywords": { "Keywords": [ "Character", "Commander", "Fly", "Infantry", "Jet Pack", "Shas’o R’myr" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§For the Greater Good", "Ability§Master of War", "Ability§Shield Generator", "Ability§Vengeance", "Ability§Manta Strike", { "item": "Model§Shas’o R’myr", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "Shas’o R’myr is equipped with: miniaturised flechette pod; twin plasma rifle. You can only include one **SHAS’O R’MYR** model in your army.\n\n\n\nnull", "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "HQ§Shas’o R’alai": { "stats": { "Power Level": { "value": 5 }, "Markerlight": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Markerlight", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Battlesuit", "Blacklight Marker Drone", "Character", "Commander", "Drone", "Fly", "Infantry", "Jet Pack", "Markerlight", "Shas’o R’alai" ], "Faction": [ "Ke’lshan", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Battlesuits", "Ability§Manta Strike", "Ability§Master of War (Aura)", "Ability§Eclipse Shield Generator", "Ability§Assassin", "Ability§Photon Casters", "Ability§Manta Strike", "Ability§Valued Sacrifice", "Ability§Artificial Helpers", "Ability§Limited Parameters", "Ability§Docked Drone", "Ability§Keywords", "Ability§Blacklight Markers", "Model§Shas’o R’alai", { "item": "Model§Blacklight Marker Drone", "quantity": 2 } ] }, "text": "Shas’o R’alai is equipped with: drone controller; experimental pulse submunitions rifle. Blacklight Marker Drones are equipped with: markerlight. Your army can only include one **SHAS’O R’ALAI** model.\n\n\n\nnull", "allowed": { "items": [ "Model§Blacklight Marker Drone" ] }, "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "HQ§Commander in XV81 Crisis Battlesuit": { "stats": { "Power Level": { "value": 7 } }, "keywords": { "Keywords": [ "Character", "Commander", "Fly", "Infantry", "Jet Pack", "XV81 Crisis" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§For the Greater Good", "Ability§Master of War", "Ability§Manta Strike", { "item": "Model§Commander in XV81 Crisis Battlesuit", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "This unit can contain up to two Tactical Drones for **Power Rating +1**. A Commander in XV81 Crisis Battlesuit is equipped with: plasma rifle; smart missile system. You can only include one **XV81 CRISIS** COMMANDER** model in your army.\n\n• This model’s plasma rifle can be replaced with one of the following: 1 weapon from the ***Ranged Weapons** list; 1 item from the **Support Systems*** list.\n\n• This model can be equipped with one of the following: 1 weapon from the **Ranged Weapons** list; 1 item from the **Support Systems*** list.\n\nnull", "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Elites§DX4 Technical Drones": { "stats": { "Power Level": { "value": 2 }, "model": { "value": "Model§DX4 Technical Drone" }, "DX4 Technical Drones": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 2, "min": 2, "max": 10, "increment": { "value": 2 } }, "poweri": { "value": 2 }, "power1": { "value": 3 }, "power2": { "value": 5 }, "power3": { "value": 7 }, "power4": { "value": 9 } }, "keywords": { "Keywords": [ "Drone", "DX4 Technical Drones", "Fly" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§For the Greater Good", "Ability§Saviour Protocols", "Ability§Multi-function Surveyor", { "item": "Model§DX4 Technical Drone", "quantity": 2 } ] }, "text": "If this unit contains between 3 and 4 models, it has **Power Rating 4**. If this unit contains between 5 and 6 models, it has Power Rating 6**. If this unit contains between 7 and 8 models, it has Power Rating 8**. If this unit contains 9 or more models, it has Power Rating 10**. Every model is equipped with: defensive charge.\n\n\n\nnull", "allowed": { "items": [ "Model§DX4 Technical Drone" ] }, "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "HQ§Commander in XV84 Crisis Battlesuit": { "stats": { "Power Level": { "value": 6 }, "Target lock": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Target lock", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Character", "Commander", "Fly", "Infantry", "Jet Pack", "XV84 Crisis" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§For the Greater Good", "Ability§Master of War", "Ability§Manta Strike", { "item": "Model§Commander in XV84 Crisis Battlesuit", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "This unit can contain up to two [Tactical Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/Tactical-Drones) for **Power Rating +1**. A Commander in VX84 Crisis Battlesuit is equipped with: plasma rifle; markerlight; target lock. You can only include one **XV84 CRISIS** COMMANDER** model in your army\n\n• This model’s plasma rifle can be replaced with one of the following: 1 weapon from the ***Ranged Weapons** list; 1 item from the **Support Systems*** list.\n\n• This model can be equipped with one of the following: 1 weapon from the **Ranged Weapons** list; 1 item from the **Support Systems*** list.\n\nnull", "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Elites§XV9 Hazard Battlesuits": { "stats": { "Power Level": { "value": 3 }, "model": { "value": "Model§XV9 Hazard Battlesuit" }, "XV9 Hazard Battlesuits": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 3, "increment": { "value": 1 } }, "poweri": { "value": 3 }, "power1": { "value": 2 }, "power2": { "value": 3 }, "Counterfire defence system": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Counterfire defence system", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Early warning override": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Early warning override", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Multi-tracker": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Multi-tracker", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Shield generator": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Shield generator", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Target lock": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Target lock", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Velocity tracker": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Velocity tracker", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Battlesuit", "Counterfire Defence System", "Drone", "Fly", "Gun Drone", "Infantry", "Jet Pack", "Marker Drone", "Shield Drone", "XV9 Hazard Battlesuits" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Battlesuits", "Ability§Manta Strike", "Ability§Photon Casters", "Model§XV9 Hazard Battlesuit" ] }, "text": "If this unit contains 2 Hazard Battlesuit models, it has **Power Rating 6**. If this unit contains 3 Hazard Battlesuit models, it has Power Rating 9**. A Hazard Battlesuit is equipped with: 2 twin hazard burst cannons.\n\n• Any number of models can each have any of their twin hazard burst cannons replaced with one of the following: 1 fusion cascade; 1 phased ion gun.\n\n• Any number of BATTLESUIT** models can each be equipped with one of the following: 1 counterfire defence system; 1 early warning override; 1 multi-tracker; 1 shield generator; 1 target lock; 1 velocity tracker.’\n\n• For every BATTLESUIT** model in this unit, this unit can be equipped with up to two of the following, in any combination (Power Rating +1**): 1 Gun Drone 10; 1 Marker Drone 10; 1 Shield Drone 15 (see [Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones)).\n\nnull", "allowed": { "items": [ "Model§XV9 Hazard Battlesuit" ] }, "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Fast Attack§XV109 Y’vahra Battlesuit": { "stats": { "Power Level": { "value": 17 }, "Counterfire defence system": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Counterfire defence system", "stats": { "Points": { "value": 10 } } } } ] } }, "visibility": "active", "dynamic": true }, "Early warning override": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Early warning override", "stats": { "Points": { "value": 10 } } } } ] } }, "visibility": "active", "dynamic": true }, "Multi-tracker": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Multi-tracker", "stats": { "Points": { "value": 5 } } } } ] } }, "visibility": "active", "dynamic": true }, "Target lock": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Target lock", "stats": { "Points": { "value": 10 } } } } ] } }, "visibility": "active", "dynamic": true }, "Velocity tracker": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Velocity tracker", "stats": { "Points": { "value": 10 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Battlesuit", "Counterfire Defence System", "Drone", "Fly", "Jet Pack", "Shielded Missile Drone", "Vehicle", "XV109 Y’vahra Battlesuit" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Y’vahra Shield Generator", "Ability§Nova Reactor", { "item": "Model§XV109 Y’vahra Battlesuit", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "An Y’vahra Battlesuit is equipped with: fletchette pod; ionic discharge cannon; phased plasma-flamer.\n\n• This model can be equipped with up to two of the following: 1 counterfire defence system; 1 early warning override; 1 multi-tracker; 1 target lock; 1 velocity tracker.\n\n• This model can be equipped with up to 2 Shielded Missile Drones 15 **Power Rating +1** each (see [Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones)).\n\nnull", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Fast Attack§XV107 R’varna Battlesuit": { "stats": { "Power Level": { "value": 18 }, "Counterfire defence system": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Counterfire defence system", "stats": { "Points": { "value": 10 } } } } ] } }, "visibility": "active", "dynamic": true }, "Early warning override": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Early warning override", "stats": { "Points": { "value": 10 } } } } ] } }, "visibility": "active", "dynamic": true }, "Multi-tracker": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Multi-tracker", "stats": { "Points": { "value": 5 } } } } ] } }, "visibility": "active", "dynamic": true }, "Target lock": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Target lock", "stats": { "Points": { "value": 10 } } } } ] } }, "visibility": "active", "dynamic": true }, "Velocity tracker": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Velocity tracker", "stats": { "Points": { "value": 10 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Battlesuit", "Counterfire Defence System", "Drone", "Shielded Missile Drone", "Vehicle", "XV107 R’varna Battlesuit" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§R’varna Shield Generator", "Ability§Nova Reactor", { "item": "Model§XV107 R’varna Battlesuit", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "An R’varna Battlesuit is equipped with: 2 pulse submunitions cannons.\n\n• This model can be equipped with up to two of the following: 1 counterfire defence system; 1 early warning override; 1 multi-tracker; 1 target lock; 1 velocity tracker.\n\n• This model can be equipped with up to 2 Shielded Missile Drones 15 **Power Rating +1** each (see [Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones)).\n\nnull", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Lords of War§KX139 Ta’unar Supremacy Armour": { "stats": { "Power Level": { "value": 50 } }, "keywords": { "Keywords": [ "KX139 Ta’unar Supremacy Armour", "Titanic", "Vehicle" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Ta’unar Shield Generator", "Ability§Explodes", "Ability§Titanic", { "item": "Model§KX139 Ta’unar Supremacy Armour", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A KX139 Ta’unar Supremacy Armour is equipped with: 4 burst cannons; 3 pulse ordinance drivers; 4 smart missile systems; 2 tri-axis ion cannons; crushing feet.\n\n• Each of this model's tri-axis ion cannons can be replaced with 1 fusion eradicator.\n\n• This model’s 3 pulse ordinance drivers can be replaced with one of the following: 2 nexus missile launchers; 1 heavy rail cannon array and 1 fragmentation cluster shell launcher.\n\nnull", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Fast Attack§Tetras": { "stats": { "Power Level": { "value": 4 }, "model": { "value": "Model§Tetra" }, "Tetras": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 2, "min": 2, "max": 4, "increment": { "value": 2 } }, "poweri": { "value": 2 }, "power1": { "value": 3 }, "power2": { "value": 5 } }, "keywords": { "Keywords": [ "Fly", "Markerlight", "Tetras", "Vehicle" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Outflank", "Ability§High Intensity Markerlights", { "item": "Model§Tetra", "quantity": 2 } ] }, "text": "If this unit contains 3 models, it has **Power Rating 6**. If this unit contains 4 models, it has Power Rating 8**. Every model is equipped with: markerlight; 2 pulse rifles.\n\n\n\nnull", "allowed": { "items": [ "Model§Tetra" ] }, "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Fast Attack§TX42 Piranhas": { "stats": { "Power Level": { "value": 3 }, "model": { "value": "Model§TX42 Piranha" }, "TX42 Piranhas": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 5, "increment": { "value": 1 } } }, "keywords": { "Keywords": [ "Fly", "TX42 Piranhas", "Vehicle" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Explodes", "Model§TX42 Piranha" ] }, "text": "Increase this unit’s **Power Rating by +3** for every additional TX42 Piranha it includes. Every model is equipped with: 2 plasma rifles.\n\n• Any number of models can each have their 2 plasma rifles replaced with one of the following: 2 fusion blasters; 2 missile pods; 2 rail rifles.\n\nnull\n\nERROR: there might be a problem with Power Rating that will require a custom rule.", "allowed": { "items": [ "Model§TX42 Piranha" ] }, "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Heavy Support§Heavy Gun Drones": { "stats": { "Power Level": { "value": 3 }, "model": { "value": "Model§Heavy Gun Drone" }, "Heavy Gun Drones": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 2, "min": 2, "max": 6, "increment": { "value": 2 } }, "poweri": { "value": 3 }, "power1": { "value": 3 }, "power2": { "value": 5 } }, "keywords": { "Keywords": [ "Drone", "Fly", "Heavy Gun Drones" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§For the Greater Good", "Ability§Threat Identification Protocols", "Ability§Saviour Protocols", { "item": "Model§Heavy Gun Drone", "quantity": 2 } ] }, "text": "If this unit contains 3-4 models, it has **Power Rating 6**. If it contains 5 or more models, it has Power Rating 9**. Every model is equipped with: burst cannon; markerlight.\n\n• Any number of models can each have their markerlight replaced with 1 burst cannon.\n\nnull", "allowed": { "items": [ "Model§Heavy Gun Drone" ] }, "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Flyers§DX-6 Remora Stealth Drones": { "stats": { "Power Level": { "value": 3 }, "model": { "value": "Model§DX-6 Remora Stealth Drone" }, "DX-6 Remora Stealth Drones": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 4, "increment": { "value": 1 } }, "poweri": { "value": 3 }, "power1": { "value": 2 }, "power2": { "value": 3 }, "power3": { "value": 4 } }, "keywords": { "Keywords": [ "Aircraft", "Drone", "DX-6 Remora Stealth Drones", "Fly", "Markerlight" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Airborne", "Ability§Hard to Hit", "Ability§Hover Drone", "Ability§Stealth Field Technology", "Ability§Cloaked Insertion", "Model§DX-6 Remora Stealth Drone" ] }, "text": "If this unit contains 2 models, it has **Power Rating 6**. If this unit contains 3 models, it has Power Rating 9**. If this unit contains 4 models, it has Power Rating 12**. Every model is equipped with: 2 long-barrelled burst cannons; markerlight; 2 remora seeker missiles.\n\n\n\nnull", "allowed": { "items": [ "Model§DX-6 Remora Stealth Drone" ] }, "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Flyers§AX-5-2 Barracuda": { "stats": { "Power Level": { "value": 13 } }, "keywords": { "Keywords": [ "Aircraft", "AX-5-2 Barracuda", "Fly", "Vehicle" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Airborne", "Ability§Supersonic", "Ability§Hard to Hit", "Ability§Dispersion Field", "Ability§Explodes", { "item": "Model§AX-5-2 Barracuda", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "An AX-5-2 Barracuda is equipped with: 2 long-barreled burst cannons; swiftstrike burst cannon; 2 missile pods.\n\n• This model’s 2 long-barreled burst cannons can be replaced with 2 cyclic ion blasters.\n\n• This model’s swiftstrike burst cannon can be replaced with one of the following: 1 ion cannon; 1 swiftstrike railgun.\n\n• This model can be equipped with up to 4 seeker missiles.\n\nnull", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Flyers§Tiger Shark": { "stats": { "Power Level": { "value": 22 } }, "keywords": { "Keywords": [ "Aircraft", "Fly", "Tiger Shark", "Transport", "Vehicle" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Airborne", "Ability§Hard to Hit", "Ability§Supersonic", "Ability§Dispersion Field", "Ability§Explodes", { "item": "Model§Tiger Shark", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Tiger Shark is equipped with: 2 burst cannons; 2 ion cannons; 2 missile pods.\n\n• This model’s 2 ion cannons can be replaced with one of the following: 2 swiftstrike burst cannons; 2 swiftstrike railguns.\n\n• This model can be equipped with up to 6 seeker missiles.\n\n• This model can be equipped with 2 skyspear missile racks. If it is, it does not have a [transport capacity](https://wahapedia.ru/wh40k9ed/the-rules/core-rules/#Transport-Capacity) and loses the **TRANSPORT** keyword.\n\n• This model’s 2 burst cannons can be replaced with 2 cyclic ion blasters.\n\nnull", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Flyers§AX-1-0 Tiger Shark": { "stats": { "Power Level": { "value": 24 } }, "keywords": { "Keywords": [ "Aircraft", "AX-1-0 Tiger Shark", "Fly", "Vehicle" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Airborne", "Ability§Hard to Hit", "Ability§Supersonic", "Ability§Dispersion Field", "Ability§Explodes", { "item": "Model§AX-1-0 Tiger Shark", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "An AX-1-0 Tiger Shark is equipped with: 2 burst cannons; 2 heavy rail cannons; 2 missile pods.\n\n• This model can be equipped with up to 6 seeker missiles.\n\n• This model’s 2 burst cannons can be replaced with 2 cyclic ion blasters.\n\nnull", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Lords of War§Orca Dropship": { "stats": { "Power Level": { "value": 15 } }, "keywords": { "Keywords": [ "Aircraft", "Fly", "Orca Dropship", "Transport", "Vehicle" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Airborne", "Ability§Supersonic", "Ability§Hard to Hit", "Ability§Hover Jet", "Ability§Explodes", { "item": "Model§Orca Dropship", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "An Orca Dropship is equipped with: 2 long-barrelled burst cannons; missile pod.\n\n\n\nnull", "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Lords of War§Manta": { "stats": { "Power Level": { "value": 100 } }, "keywords": { "Keywords": [ "Aircraft", "Fly", "Manta", "Markerlight", "Titanic", "Transport", "Vehicle" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Airborne", "Ability§Hard to Hit", "Ability§Supersonic", "Ability§Energy shield", "Ability§Hover", "Ability§Explodes", { "item": "Model§Manta", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Manta is equipped with: 2 heavy rail cannons; 6 ion cannons; 16 long-barrelled burst cannons; 6 markerlights; 2 missile pods; 10 seeker missiles.\n\n\n\nnull", "meta": { "Publication": "[Imperial Armour: Compendium (Index) 9th ed. – Indomitus 1.7 @2022-09-21](https://www.warhammer-community.com/wp-content/uploads/2020/12/07780FxTleLPSRPi.pdf)" } }, "Fortifications§Remote Sensor Tower": { "stats": { "Power Level": { "value": 2 } }, "keywords": { "Keywords": [ "Building", "Remote sensor tower", "Vehicle" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Positional Relay (Aura)", { "item": "Model§Remote Sensor Tower", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Remote Sensor Tower is equipped with: high-intensity markerlight.\n\n\n\nnull", "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Fortifications§Drone Sentry Turret": { "stats": { "Power Level": { "value": 2 }, "model": { "value": "Model§Drone Sentry Turret" }, "Drone Sentry Turret": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 1, "min": 1, "max": 4, "increment": { "value": 1 } } }, "keywords": { "Keywords": [ "Building", "Drone", "Drone Sentry Turret", "Vehicle" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§For the Greater Good", "Ability§Threat Identification Protocols", "Model§Drone Sentry Turret" ] }, "text": "If this unit contains 2 models, it has **Power Rating 4**. If it contains 3 models, it has Power Rating 6**. If it contains 4 models, it has Power Rating 12**. Every model is equipped with: 2 plasma rifles.\n\n• Any number of models can each have 2 plasma rifles replaced with one of the following: 2 burst cannons; 2 fusion blasters; 2 missile pods.\n\nnull\n\nERROR: there might be a problem with Power Rating that will require a custom rule.", "allowed": { "items": [ "Model§Drone Sentry Turret" ] }, "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Fast Attack§Knarloc Riders": { "stats": { "Power Level": { "value": 4 }, "model": { "value": "Model§Knarloc Riders" }, "Knarloc Riders": { "statType": "numeric", "dynamic": true, "visibility": "active", "value": 3, "min": 3, "max": 6, "increment": { "value": 3 } }, "poweri": { "value": 4 }, "power1": { "value": 4 } }, "keywords": { "Keywords": [ "Cavalry", "Knarloc Riders" ], "Faction": [ "Kroot", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Loping Stride", "Ability§Thunderous Pounce", { "item": "Model§Knarloc Riders", "quantity": 3 } ] }, "text": "If this unit contains 4 or more models, it has **Power Rating 8**. Every model is equipped with: Kroot rifle; Knarloc beak and talons.\n\n\n\nnull", "allowed": { "items": [ "Model§Knarloc Riders" ] }, "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Heavy Support§Great Knarloc": { "stats": { "Power Level": { "value": 4 }, "Baggage harness": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Baggage harness", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Great Knarloc", "Monster" ], "Faction": [ "Kroot", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Loping Stride", "Ability§Crushing Strike", { "item": "Model§Great Knarloc", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Great Knarloc is equipped with: Great Knarloc beak and talons.\n\n• This model can be equipped with one of the following: 1 Kroot bolt thrower and 1 Kroot rifle; 1 twin Kroot gun; 1 baggage harness.\n\nnull", "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "HQ§Commander in Crisis Battlesuit": { "stats": { "Power Level": { "value": 7 }, "Counterfire defence system": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Counterfire defence system", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Early warning override": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Early warning override", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Iridium battlesuit": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": "Wargear§Iridium battlesuit" } ] } }, "visibility": "active", "dynamic": true }, "Multi-tracker": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Multi-tracker", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Shield generator": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": "Wargear§Shield generator" } ] } }, "visibility": "active", "dynamic": true }, "Target lock": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Target lock", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Velocity tracker": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Velocity tracker", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Battlesuit", "Character", "Commander", "Counterfire Defence System", "Crisis", "Drone", "Fly", "Gun Drone", "Infantry", "Jet Pack", "Marker Drone", "Shield Drone" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Battlesuits", "Ability§Manta Strike", "Ability§Master of War (Aura)", "Ability§Tactical Acumen", { "item": "Model§Commander in Crisis Battlesuit", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Commander in Crisis Battlesuit is equipped with: burst cannon.\n\n• The Commander in Crisis Battlesuit’s burst cannon can be replaced with upto four of the following, in any combination: 1 airbursting fragmentation projector; 1 burst cannon; 1 counterfire defence system; 1 cyclic ion blaster; 1 early warning override; 1 fusion blaster; 1 missile pod; 1 multi-tracker; 1 plasma rifle; 1 shield generator; 1 target lock; 1 T’au flamer; 1 velocity tracker.\n\n• The Commander in Crisis Battlesuit can be equipped with 1 iridium battlesuit.\n\n• This unit can be equipped with up to two of the following, in any combination (**Power Rating +1**): 1 Gun Drone +10; 1 Marker Drone +10; 1 Shield Drone +15 (see [Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones)).\n\nnull", "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "HQ§Commander in Enforcer Battlesuit": { "stats": { "Power Level": { "value": 8 }, "Positional relay": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Positional relay", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true }, "Shield generator": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": "Wargear§Shield generator" } ] } }, "visibility": "active", "dynamic": true }, "Velocity tracker": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Velocity tracker", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Battlesuit", "Character", "Commander", "Drone", "Enforcer", "Fly", "Gun Drone", "Infantry", "Jet Pack", "Marker Drone", "Shield Drone" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Battlesuits", "Ability§Manta Strike", "Ability§Hardened Armour", "Ability§Master of War (Aura)", "Ability§Resolute Firebase", { "item": "Model§Commander in Enforcer Battlesuit", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "A Commander in Enforcer Battlesuit is equipped with: burst cannon.\n\n• The Commander in Enforcer Battlesuit’s burst cannon can be replaced with up to four of the following, in any combination: 1 airbursting fragmentation projector; 1 burst cannon; 1 cyclic ion blaster; 1 fusion blaster; 1 missile pod; 1 plasma rifle; 1 positional relay; 1 shield generator; 1 T’au flamer; 1 velocity tracker.\n\n• This unit can be equipped with upto two of the following, in any combination (**Power Rating +1**): 1 Gun Drone +10; 1 Marker Drone +10; 1 Shield Drone +15 (see [Drones](https://wahapedia.ru/wh40k9ed/factions/t-au-empire/#Drones)).\n\nnull", "meta": { "Publication": "[T’au Empire (Codex) 9th ed. – Indomitus 1.1 @2022-07-04](https://www.warhammer-community.com/wp-content/uploads/2019/10/DicgJsW4jzTk2m6m.pdf)" } }, "Elites§Dahyak Grekh": { "stats": { "Power Level": { "value": 2 } }, "keywords": { "Keywords": [ "Character", "Dahyak Grekh", "Infantry", "Kroot Tracker" ], "Faction": [ "Kroot", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Tracker", "Ability§Quarry Can’t Hide", "Ability§Concealed Booby Traps", "Ability§Fieldcraft", { "item": "Model§Dahyak Grekh", "stats": { "Points": { "visibility": "hidden" } } } ] }, "text": "Dahyak Grekh is a single model armed with a kroot rifle and kroot pistol. Only one of this model can be included in your army.\n\n\n\nnull", "meta": { "Publication": "[Warhammer Quest: Blackstone Fortress (Boxset) 8th ed. – @2018-11-10](null)" } }, "Heavy Support§TX7 Hammerhead Gunship (Legendary)": { "stats": { "Power Level": { "value": 8 } }, "keywords": { "Keywords": [ "Drone", "Fly", "Gun Drones", "Hammerhead", "Hammerhead Gunship", "Vehicle" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Drone Dock", "Ability§Targeting Array", "Ability§Hover Tank", "Ability§Explodes", "Ability§Manta Strike", "Ability§Valued Sacrifice", "Ability§Artificial Helpers", "Ability§Limited Parameters", "Ability§Docked Drone", "Ability§Keywords", "Ability§Threat Identification Protocol", "Model§Hammerhead Gunship (TX7 Hammerhead Gunship (Legendary))", { "item": "Model§Gun Drone (TX7 Hammerhead Gunship (Legendary))", "quantity": 2 } ] }, "text": "A Hammerhead Gunship is equipped with: railgun. This unit is equipped with 2 Gun Drones. A Gun Drone is equipped with: 2 pulse carbines.\n\n• This model may replace its railgun with an ion cannon.\n\n• This model may take up to two seeker missiles.\n\n• Instead of being accompanied by two MV1 Gun Drones, this model may take two burst cannons or two smart missile systems.\n\n• This model’s railgun can be replaced with one of the following: 2 high-yield missile pods; twin swiftstrike burst cannon; twin heavy fusion cannon; twin T’au plasma cannon.\n\nnull", "allowed": { "items": [ "Model§Gun Drone (TX7 Hammerhead Gunship (Legendary))" ] }, "meta": { "Publication": "[Warhammer Legends: Forge World (Index) 9th ed. – 1.0 @2020-12-17](https://www.warhammer-community.com/wp-content/uploads/2020/11/1qpk5gayVm5VmR4f.pdf)" } }, "Fast Attack§Drones": { "stats": { "Power Level": { "value": 0 }, "Markerlight": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Markerlight", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Advanced Guardian Drone", "Command-link Drone", "Drone", "Fly", "Grav-inhibitor Drone", "Guardian Drone", "Gun Drone", "Interceptor Drone", "Marker Drone", "Markerlight", "Missile Drone", "Pulse Accelerator Drone", "Recon Drone", "Shield Drone", "Shielded Missile Drone", "Sniper Drone", "Stealth Drone" ], "Faction": [ "", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Manta Strike", "Ability§Valued Sacrifice", "Ability§Artificial Helpers", "Ability§Limited Parameters", "Ability§Docked Drone", "Ability§Keywords", "Ability§Advanced Guardian Shield Generator", "Ability§Command-link", "Ability§Gravity Wave Projector", "Ability§Guardian Shield Generator", "Ability§Threat Identification Protocol", "Ability§Pulse Accelerator", "Ability§Recon Suite", "Ability§Drone Shield Generator", "Ability§Stealth Field Generator" ] }, "text": "* A Gun Drone is equipped with: 2 pulse carbines.\n* An Interceptor Drone is equipped with: 2 ion rifles.\n* A Marker Drone is equipped with: markerlight.\n* A Recon Drone is equipped with: burst cannon.\n* A Shielded Missile Drone is equipped with: missile pod.\n* A Sniper Drone is equipped with: longshot pulse rifle.\n\n\n\nnull" }, "Elites§Kroot Farstalkers": { "stats": { "Power Level": { "value": 4 }, "Pech’ra": { "value": 0, "statType": "rank", "statOrder": 10, "ranks": { "0": { "order": 0, "number": 0, "icons": [ "cancel" ] }, "1": { "order": 1, "number": 1, "icons": [ "confirmed" ], "traits": [ { "trait": { "item": "Wargear§Pech’ra", "stats": { "Points": { "value": 0 } } } } ] } }, "visibility": "active", "dynamic": true } }, "keywords": { "Keywords": [ "Infantry", "Kroot Farstalkers", "T’au Auxiliary" ], "Faction": [ "Kroot", "T’au Empire" ] }, "assets": { "traits": [ "Ability§Ambushing Predators", "Ability§Bounty Hunters", "Ability§Stealthy Hunters", { "item": "Model§Kroot Farstalker", "quantity": 9 }, "Model§Kroot Kill-broker" ] }, "text": "• The Kroot Kill-broker is equipped with: Kroot pistol; pulse rifle; ritual blade; quill grenades.\n\n• Every Kroot Farstalker is equipped with: Kroot pistol; Kroot rifle; quill grenades.\n\n• The Kroot Kill-broker’s pulse rifle and ritual blade can be replaced with one of the following: 1 Kroot rifle; 1 pulse carbine.\n\n• Up to 2 Kroot Farstalkers can each have their Kroot rifle replaced with 1 Kroot scattergun.\n\n• 1 Kroot Farstalker’s Kroot rifle can be replaced with 1 Kroot hunting rifle.\n\n• 1 Kroot Farstalker’s Kroot rifle can be replaced with 1 accelerator bow.\n\n• 1 Kroot Farstalker’s Kroot rifle can be replaced with one of the following: 1 Dvorgite skinner; 1 Londaxi tribalest.\n\n• 1 Kroot Farstalker equipped with a Kroot rifle can be equipped with 1 Pech’ra.\n\nnull", "allowed": { "items": [ "Model§Kroot Farstalker" ] }, "meta": { "Publication": "[Kill Team: Into the Dark – Kroot Farstalkers (Datasheet) 9th ed. – @2022-09-28](https://www.warhammer-community.com/wp-content/uploads/2022/09/e7m8JVImDi2oiNjZ.pdf)" } } } } }