--- published: true layout: ikrpg categories: [ Index ] tags: - Rules - None - None ---

This page is part of the Publications project.

Abilities are assigned to characters during Character Creation.

Ability Index

Ability Publication Page
'Jack Marshal Core Rules 157
Abomination No Quarter #46 29
Ace Commander Core Rules 157
Acrobatics Core Rules 157
Adaptable [Urban] Urban Adventure 10
Advisor Core Rules 157
Always a Deal to be Made Urban Adventure 10
Ambush Core Rules 157
Anatomical Precision Core Rules 157
Appraise Core Rules 157
Arcane Assassin Core Rules 157
Arcane Defenses Core Rules 157
Arcane Engineer Core Rules 157
Arcane Precision Core Rules 157
Arcane Scholar Core Rules 157
Archer Urban Adventure 10
Astute Core Rules 157
Backstab Core Rules 157
Battle Commander Core Rules 157
Battle Plan: Call to Action Core Rules 157
Battle Plan: Coordinated Strike Core Rules 157
Battle Plan: Desperate Pace Core Rules 158
Battle Plan: Go to Ground Core Rules 158
Battle Plan: Reconnaissance Core Rules 158
Battle Plan: Shadow Core Rules 158
Bayonet Charge Core Rules 158
Berserk No Quarter #46 29
Big Game Hunter Core Rules 158
Binding Core Rules 158
Black Tongue Urban Adventure 68
Blaster Core Rules 158
Blood Spiller Core Rules 158
Bloodlust No Quarter #46 29
Boarding Action Full Metal Friday 1/2 2
Bodge Core Rules 158
Bodyguard Core Rules 158
Bomber Core Rules 158
Bond Core Rules 158
Brawler Urban Adventure 10
Brew Master Core Rules 159
Bull Rush No Quarter #45 32
Camouflage Core Rules 159
Card Sharp Core Rules 159
Cautious Advance Core Rules 159
Cavalry Charge Core Rules 159
Chain Attack: Bleed Out Core Rules 159
Chain Attack: Pin Down Core Rules 159
Choir Core Rules 159
Cleave Core Rules 159
Clockwork Transcendence No Quarter #48 66
Close Shot Errata 1
Combat Rider Core Rules 159
Conniver Core Rules 159
Convergence Warcaster No Quarter #48 66
Corruptor Urban Adventure 68
Counter Offer Urban Adventure 10
Cover Identity Core Rules 159
Crackshot Core Rules 159
Craft Rune Shot Core Rules 160
Crossbowman Core Rules 160
Dark Scribe Urban Adventure 68
Defender Core Rules 160
Defensive Line Core Rules 160
Dig In Core Rules 160
Disease Resistance Core Rules 160
Dispel Core Rules 160
Dodger Core Rules 161
Drive: Ancillary Attack Core Rules 161
Drive: Assault Core Rules 161
Drive: Off Road Core Rules 161
Drive: Pronto Core Rules 161
Dual Shot Core Rules 161
Elemental Master Core Rules 161
Empower Core Rules 161
Enigma Cipher No Quarter #48 66
Expert Rider Core Rules 161
Fast Cook Core Rules 161
Fast Draw Core Rules 161
Fast Rearm Core Rules 161
Fast Reload Core Rules 161
Fearless No Quarter #46 29
Fearsome Howl No Quarter #46 29
Fell Call: Cacophony Core Rules 161
Fell Call: Call of Defiance Core Rules 161
Fell Call: Ground Shaker Core Rules 162
Fell Call: Heroic Ballad Core Rules 162
Fell Call: Reverberation Core Rules 162
Fell Call: Signal Call Core Rules 162
Fell Call: Sonic Blast Core Rules 162
Field Alchemist Core Rules 162
Field Marshall: Celestial Harmony No Quarter #48 66
Field Marshal: Magical Attack Core Rules 162
Field Marshal: Relentless Charge Core Rules 162
Field Marshal: Shield Guard Core Rules 162
Find Cover Core Rules 162
Fire in the Hole! Core Rules 163
Flash Thief Urban Adventure 10
Fleet Foot Core Rules 163
Flying Fists Urban Adventure 10
Follow Up No Quarter #45 32
Free Style Core Rules 163
Gang Core Rules 163
Get Away Core Rules 163
Ghost Shield Urban Adventure 68
Girded Core Rules 163
Good Breeding Core Rules 163
Grappler Urban Adventure 10
Grave Man Urban Adventure 68
Great Power Core Rules 163
Grenadier Core Rules 163
Gunfighter Core Rules 163
Haruspex Urban Adventure 68
Head-Butt Core Rules 164
Hit em' Low Urban Adventure 11
Hit the Deck! Core Rules 164
Hulking Presence Urban Adventure 11
Hyper Awareness Core Rules 164
Imbue Weapon Urban Adventure 68
Immunity: Cold Core Rules 164
Immunity: Corrosion Core Rules 164
Immunity: Electricity Core Rules 164
Immunity: Fire Core Rules 164
Inscribe Formulae Core Rules 164
Inscribe Thrall Rune Urban Adventure 68
Instructor Urban Adventure 11
Iron Sentinel Core Rules 164
Iron Will Core Rules 164
Keen Eyed Core Rules 164
Language Core Rules 164
Legacy of Bragg Core Rules 164
Light Cavalry Core Rules 164
Line Breaker No Quarter #45 32
Load Bearing Core Rules 164
Lost in the Crowd Urban Adventure 11
Low Breeding Urban Adventure 11
Mage Killer Core Rules 164
Marksman Core Rules 165
Natural Leader Core Rules 165
Necromancer Urban Adventure 68
Night Fighter Core Rules 165
Overpower No Quarter #48 66
Parry Core Rules 165
Pathfinder Core Rules 165
Perfect Timing Urban Adventure 11
Poison Resistance Core Rules 165
Port of Call Core Rules 165
Power of Truth Urban Adventure 11
Precision Strike Core Rules 165
Press the Attack Core Rules 165
Previlege Core Rules 165
Prowl Core Rules 165
Pursuit Core Rules 165
Quick Work Core Rules 166
Rallying Cry Core Rules 166
Relentless Charge Core Rules 166
Ram Full Metal Friday 1/2 2
Resourceful Core Rules 166
Retaliatory Strike Core Rules 166
Return Fire Core Rules 166
Rhulic Warcaster No Quarter #49 64
Ride-by Attack Core Rules 166
Riposte Core Rules 166
Rock Solid Core Rules 166
Roll with It Core Rules 166
Saddle Shot Core Rules 166
Scoping it Out Urban Adventure 11
Scrounge Core Rules 167
Sentry Core Rules 167
Set Defense Core Rules 167
Shadow Magic Core Rules 167
Shield Guard Core Rules 167
Shield Slam Core Rules 167
Signal Language Core Rules 167
Silence No Quarter #46 29
Silver Tongued Urban Adventure 11
Sniper Core Rules 167
Soul Taker Urban Adventure 68
Soul Thief Urban Adventure 69
Specialization Core Rules 167
Sprint Full Metal Friday 1/2 2
Steady Core Rules 167
Steamo Core Rules 167
Street Survivor Urban Adventure 11
Sucker! Core Rules 167
Swift Hunter Core Rules 167
Swift Rider Core Rules 167
Take Down Core Rules 167
Targeteer Core Rules 168
Team Leader Core Rules 168
Team Player Urban Adventure 11
Traceless Path Core Rules 168
Trained Rider No Quarter #45 32
Trip Urban Adventure 11
Truth Leader Core Rules 168
Tune Up Core Rules 168
Two-Weapon Fighting Core Rules 168
University Education Core Rules 168
Vessel Upgrade No Quarter #48 66
Waylay Core Rules 168