commit 04d184a4dbe40551dfb636defecc9b69674f2f16 Author: phil Date: Wed Jun 12 08:38:42 2013 +0200 New: Ability, Adventuring Company, Alchemy, Archetype, Career, Character Creation, Equipment, Markup, Mechanika, Monsternomicon, Organization, Race, Skill, Spell, Steamjack, Thrall diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..23cfcaf --- /dev/null +++ b/.gitignore @@ -0,0 +1,31 @@ +# MacOs +.DS_Store +.AppleDouble +.LSOverride +Icon +._* +.Spotlight-V100 +.Trashes + +# Linux +!.gitignore +*~ + +# Windows +Thumbs.db +ehthumbs.db +Desktop.ini +$RECYCLE.BIN/ + +# TextMate +*.tmproj +*.tmproject +tmtags + +# Sublime +*.sublime-workspace + +# ikrpg +_site +Makefile +_posts/0000-01-01-Todo.html \ No newline at end of file diff --git a/_config.yml b/_config.yml new file mode 100644 index 0000000..2e27014 --- /dev/null +++ b/_config.yml @@ -0,0 +1,4 @@ +name: IKRPG Wiki +pygments: false +permalink: /:title/ +port: 8080 \ No newline at end of file diff --git a/_layouts/ikrpg.html b/_layouts/ikrpg.html new file mode 100644 index 0000000..81e527b --- /dev/null +++ b/_layouts/ikrpg.html @@ -0,0 +1,54 @@ + + + + + {{ page.title }} + + + + + + +
+ + +
{{ content }}
+
+ This page was edited by +
    + {% for editor in page.editors %} +
  • + {{ editor }} +
  • + {% endfor %} +
+
+
+ + \ No newline at end of file diff --git a/_posts/0000-01-01-Ability.html b/_posts/0000-01-01-Ability.html new file mode 100644 index 0000000..43ffc60 --- /dev/null +++ b/_posts/0000-01-01-Ability.html @@ -0,0 +1,977 @@ +--- +layout: ikrpg +time: June 2, 2013 +title: Ability +tags: [Rules, None, None] +editors: [Yord] +--- +

+ Characters are assigned abilities while being created. +

+

Ability Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
AbilityResourcePage
'Jack MarshalCore Rules157
AbominationNo Quarter #4629
Ace CommanderCore Rules157
AcrobaticsCore Rules157
Adaptable [Urban]Urban Adventure10
AdvisorCore Rules157
Always a Deal to be MadeUrban Adventure10
AmbushCore Rules157
Anatomical PrecisionCore Rules157
AppraiseCore Rules157
Arcane AssassinCore Rules157
Arcane DefensesCore Rules157
Arcane EngineerCore Rules157
Arcane PrecisionCore Rules157
Arcane ScholarCore Rules157
ArcherUrban Adventure10
AstuteCore Rules157
BackstabCore Rules157
Battle CommanderCore Rules157
Battle Plan: Call to ActionCore Rules157
Battle Plan: Coordinated StrikeCore Rules157
Battle Plan: Desperate PaceCore Rules158
Battle Plan: Go to GroundCore Rules158
Battle Plan: ReconnaissanceCore Rules158
Battle Plan: ShadowCore Rules158
Bayonet ChargeCore Rules158
BerserkNo Quarter #4629
Big Game HunterCore Rules158
BindingCore Rules158
Black TongueUrban Adventure68
BlasterCore Rules158
Blood SpillerCore Rules158
BloodlustNo Quarter #4629
Boarding ActionFull Metal Friday 1/22
BodgeCore Rules158
BodyguardCore Rules158
BomberCore Rules158
BondCore Rules158
BrawlerUrban Adventure10
Brew MasterCore Rules159
Bull RushNo Quarter #4532
CamouflageCore Rules159
Card SharpCore Rules159
Cautious AdvanceCore Rules159
Cavalry ChargeCore Rules159
Chain Attack: Bleed OutCore Rules159
Chain Attack: Pin DownCore Rules159
ChoirCore Rules159
CleaveCore Rules159
Combat RiderCore Rules159
ConniverCore Rules159
CorruptorUrban Adventure68
Counter OfferUrban Adventure10
Cover IdentityCore Rules159
CrackshotCore Rules159
Craft Rune ShotCore Rules160
CrossbowmanCore Rules160
Dark ScribeUrban Adventure68
DefenderCore Rules160
Defensive LineCore Rules160
Dig InCore Rules160
Disease ResistanceCore Rules160
DispelCore Rules160
DodgerCore Rules161
Drive: Ancillary AttackCore Rules161
Drive: AssaultCore Rules161
Drive: Off RoadCore Rules161
Drive: ProntoCore Rules161
Dual ShotCore Rules161
Elemental MasterCore Rules161
EmpowerCore Rules161
Expert RiderCore Rules161
Fast CookCore Rules161
Fast DrawCore Rules161
Fast RearmCore Rules161
Fast ReloadCore Rules161
FearlessNo Quarter #4629
Fearsome HowlNo Quarter #4629
Fell Call: CacophonyCore Rules161
Fell Call: Call of DefianceCore Rules161
Fell Call: Ground ShakerCore Rules162
Fell Call: Heroic BalladCore Rules162
Fell Call: ReverberationCore Rules162
Fell Call: Signal CallCore Rules162
Fell Call: Sonic BlastCore Rules162
Field AlchemistCore Rules162
Field Marshal: Magical AttackCore Rules162
Field Marshal: Relentless ChargeCore Rules162
Field Marshal: Shield GuardCore Rules162
Find CoverCore Rules162
Fire in the Hole!Core Rules163
Flash ThiefUrban Adventure10
Fleet FootCore Rules163
Flying FistsUrban Adventure10
Follow UpNo Quarter #4532
Free StyleCore Rules163
GangCore Rules163
Get AwayCore Rules163
Ghost ShieldUrban Adventure68
GirdedCore Rules163
Good BreedingCore Rules163
GrapplerUrban Adventure10
Grave ManUrban Adventure68
Great PowerCore Rules163
GrenadierCore Rules163
GunfighterCore Rules163
HaruspexUrban Adventure68
Head-ButtCore Rules164
Hit em' LowUrban Adventure11
Hit the Deck!Core Rules164
Hulking PresenceUrban Adventure11
Hyper AwarenessCore Rules164
Imbue WeaponUrban Adventure68
Immunity: ColdCore Rules164
Immunity: CorrosionCore Rules164
Immunity: ElectricityCore Rules164
Immunity: FireCore Rules164
Inscribe FormulaeCore Rules164
Inscribe Thrall RuneUrban Adventure68
InstructorUrban Adventure11
Iron SentinelCore Rules164
Iron WillCore Rules164
Keen EyedCore Rules164
LanguageCore Rules164
Legacy of BraggCore Rules164
Light CavalryCore Rules164
Line BreakerNo Quarter #4532
Load BearingCore Rules164
Lost in the CrowdUrban Adventure11
Low BreedingUrban Adventure11
Mage KillerCore Rules164
MarksmanCore Rules165
Natural LeaderCore Rules165
NecromancerUrban Adventure68
Night FighterCore Rules165
ParryCore Rules165
PathfinderCore Rules165
Perfect TimingUrban Adventure11
Poison ResistanceCore Rules165
Port of CallCore Rules165
Power of TruthUrban Adventure11
Precision StrikeCore Rules165
Press the AttackCore Rules165
PrevilegeCore Rules165
ProwlCore Rules165
PursuitCore Rules165
Quick WorkCore Rules166
Rallying CryCore Rules166
Relentless ChargeCore Rules166
RamFull Metal Friday 1/22
ResourcefulCore Rules166
Retaliatory StrikeCore Rules166
Return FireCore Rules166
Ride-by AttackCore Rules166
RiposteCore Rules166
Rock SolidCore Rules166
Roll with ItCore Rules166
Saddle ShotCore Rules166
Scoping it OutUrban Adventure11
ScroungeCore Rules167
SentryCore Rules167
Set DefenseCore Rules167
Shadow MagicCore Rules167
Shield GuardCore Rules167
Shield SlamCore Rules167
Signal LanguageCore Rules167
SilenceNo Quarter #4629
Silver TonguedUrban Adventure11
SniperCore Rules167
Soul TakerUrban Adventure68
Soul ThiefUrban Adventure69
SpecializationCore Rules167
SprintFull Metal Friday 1/22
SteadyCore Rules167
SteamoCore Rules167
Street SurvivorUrban Adventure11
Sucker!Core Rules167
Swift HunterCore Rules167
Swift RiderCore Rules167
Take DownCore Rules167
TargeteerCore Rules168
Team LeaderCore Rules168
Team PlayerUrban Adventure11
Traceless PathCore Rules168
Trained RiderNo Quarter #4532
TripUrban Adventure11
Truth LeaderCore Rules168
Tune UpCore Rules168
Two-Weapon FightingCore Rules168
University EducationCore Rules168
WaylayCore Rules168
\ No newline at end of file diff --git a/_posts/0000-01-01-Adventuring-Company.html b/_posts/0000-01-01-Adventuring-Company.html new file mode 100644 index 0000000..5d2b264 --- /dev/null +++ b/_posts/0000-01-01-Adventuring-Company.html @@ -0,0 +1,62 @@ +--- +layout: ikrpg +time: June 2, 2013 +title: Adventuring Company +tags: [Rules, None, None] +editors: [Yord] +--- +

+ Picking an adventuring company is part of the character creation process. +

+

Adventuring Company Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Adventuring CompanyResourcePage
Arcane OrderCore Rules151
Intrepid InvestigatorsCore Rules152
Law DogsCore Rules152
Mercenary CharterCore Rules152
OutlawsCore Rules152
Pirates of the Broken CostCore Rules153
Spy RingCore Rules153
Thamarite SeptUrban Adventure70
\ No newline at end of file diff --git a/_posts/0000-01-01-Alchemy.html b/_posts/0000-01-01-Alchemy.html new file mode 100644 index 0000000..c028f1f --- /dev/null +++ b/_posts/0000-01-01-Alchemy.html @@ -0,0 +1,328 @@ +--- +layout: ikrpg +time: June 2, 2013 +title: Alchemy +tags: [Rules, None, None] +editors: [Yord] +--- +

+ One of the most advanced technology in the Iron Kingdoms is the mechanika – a melting of alchemy and magic. +

+

Alchemical Ingredients Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Alchemical IngedientResourcePage
Alchemical StoneCore Rules292
Alchemical Waste, CrystalCore Rules292
Alchemical Waste, LiquidCore Rules292
Arcane ExtractCore Rules292
Arcane MineralsCore Rules292
Alkalic FluidFull Metal Friday 2/12
Bioluminescent ExtractCore Rules292
BlackbondFull Metal Friday 2/12
Burrow Mawg Adrenal GlandCore Rules292
Crypt Spider BrainNo Quarter #4346
EctoplasmCore Rules292
FirestifleFull Metal Friday 2/12
GlasseaterFull Metal Friday 2/12
Heavy MetalsCore Rules292
Laughing GasFull Metal Friday 2/21
Menoth's FuryCore Rules292
Mineral AcidCore Rules293
Mineral CrystalsCore Rules293
Mutagenic ExtractCore Rules293
Organic AcidCore Rules293
Organic OilCore Rules293
Organic ToxinCore Rules293
Umbroculant DropsFull Metal Friday 2/22
+

Alchemical Items Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Alchemical ItemResourcePage
Alchemical AcidCore Rules293
Alchemical RestorativeCore Rules293
AntitoxinCore Rules294
Ashes of UrcaenCore Rules294
Bottled LightCore Rules294
Cryptospector PotionNo Quarter #4347
Fear GasUrban Adventure16
Firebane SalveUrban Adventure16
Fortemorphic ElixierCore Rules294
Healing LinimentCore Rules295
Invisible InkUrban Adventure17
Night's BlackUrban Adventure17
Persuasion ElixierUrban Adventure18
Preservation of Corben PendantFull Metal Friday 3/12
Restorative OinmentUrban Adventure18
Revitalizer TonicUrban Adventure19
Rousing VaporsUrban Adventure19
Rust AgentCore Rules295
Somnolence ElixierCore Rules295
Spirit SaltsCore Rules295
TarnishUrban Adventure19
Vitriolic FireCore Rules295
+

Field Alchemy Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Field Alchemical ItemResourcePage
Simple AcidCore Rules296
Simple StimulantCore Rules296
Simple Stink GasCore Rules296
Simple SmokeCore Rules296
+

Grenades Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GrenadeResourcePage
Acid BombCore Rules297
Ashes of UrcaenCore Rules297
Cinder BombCore Rules297
Knockout BombCore Rules297
Rust BombCore Rules297
\ No newline at end of file diff --git a/_posts/0000-01-01-Archetype.html b/_posts/0000-01-01-Archetype.html new file mode 100644 index 0000000..24e58b9 --- /dev/null +++ b/_posts/0000-01-01-Archetype.html @@ -0,0 +1,42 @@ +--- +layout: ikrpg +time: June 2, 2013 +title: Archetype +tags: [Rules, None, None] +editors: [Yord] +--- +

+ Picking an archetype is part of the character creation process. +

+

Archetype Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ArchetypeResourcePage
GiftedCore Rules115
IntellectualCore Rules115
MightyCore Rules116
SkilledCore Rules116
\ No newline at end of file diff --git a/_posts/0000-01-01-Career.html b/_posts/0000-01-01-Career.html new file mode 100644 index 0000000..66acdcc --- /dev/null +++ b/_posts/0000-01-01-Career.html @@ -0,0 +1,244 @@ +--- +layout: ikrpg +time: June 2, 2013 +title: Career +tags: [Rules, None, None] +editors: [Yord] +--- +

+ Picking a career is part of the character creation process. + Characters get access to abilities, connections, + skills and spells through their careers. +

+

Career Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
CareerResourcePage
AlchemistCore Rules120
Arcane MechanikCore Rules121
ArcanistCore Rules122
AristocratCore Rules123
Bounty HunterCore Rules124
CutthroatCore Rules125
Doom ReaverNo Quarter #4628
DuelistCore Rules126
ExplorerCore Rules127
Fell CallerCore Rules128
Field MechanikCore Rules129
Gun MageCore Rules130
GuttersnipeUrban Adventure4
HighwaymanCore Rules131
InvestigatorCore Rules132
Iron FangCore Rules133
KnightCore Rules134
Labor KoruneUrban Adventure5
Long RiderNo Quarter #4531
Mage HunterCore Rules135
Man-at-ArmsCore Rules136
Military OfficerCore Rules137
PirateCore Rules138
PistoleerCore Rules139
Priest of MenothCore Rules140
Priest of MorrowCore Rules140
PugilistUrban Adventure6
RaiderFull Metal Fridays 1/22
RangerCore Rules141
RiflemanCore Rules142
Seaforge TraderUrban Adventure7
SeekerUrban Adventure8
SoldierCore Rules143
Sorcerer (Fire)Core Rules144
Sorcerer (Ice)Core Rules144
Sorcerer (Stone)Core Rules144
Sorcerer (Storm)Core Rules144
SpyCore Rules145
StormbladeCore Rules146
Thamarite AdvocateUrban Adventure66
ThiefCore Rules147
TrencherCore Rules148
Urban NomadUrban Adventure9
WarcasterCore Rules149
\ No newline at end of file diff --git a/_posts/0000-01-01-Character-Creation.html b/_posts/0000-01-01-Character-Creation.html new file mode 100644 index 0000000..a9b96af --- /dev/null +++ b/_posts/0000-01-01-Character-Creation.html @@ -0,0 +1,18 @@ +--- +layout: ikrpg +time: June 2, 2013 +title: Character Creation +tags: [Rules, None, None] +editors: [Yord] +--- +

+ Characters are created by choosing a race, an archetype and two careers. + Depending on the groups theme, they might even choose an adventuring company. +

+

Indexes for character creation

+ \ No newline at end of file diff --git a/_posts/0000-01-01-Equipment.html b/_posts/0000-01-01-Equipment.html new file mode 100644 index 0000000..3b437a4 --- /dev/null +++ b/_posts/0000-01-01-Equipment.html @@ -0,0 +1,1111 @@ +--- +layout: ikrpg +time: June 2, 2013 +title: Equipment +tags: [Rules, None, None] +editors: [Yord] +--- +

+ Characters can be equipped with armor, ... +

+

Armor

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ArmorResourcePage
Alchemist's LeatherCore Rules251
Armored Great CoatCore Rules252
Custom Battle ArmorCore Rules252
Leather ArmorCore Rules252
Chain MailCore Rules252
Infantry ArmorCore Rules252
Tailored PlateCore Rules252
Full PlateCore Rules252
Storm Knight ArmorCore Rules253
+

Melee Weapons

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Melee WeaponResourcePage
Assassin's BladeCore Rules253
AxeCore Rules253
Axe, GreatCore Rules253
Axe, Horseman'sCore Rules254
BayonetCore Rules254
Blast ShieldUrban Adventure12
Blasting PikeCore Rules254
Caspian BattlebladeCore Rules254
Cat's PawNo Quarter #4561
Clockwork InjectorUrban Adventure12
ClubCore Rules255
Club, BandedCore Rules255
CutlassCore Rules255
DaggerCore Rules255
Deadblow HammerNo Quarter #4562
Durkin BarFull Metal Friday 3/12
Entrenching Tool, MilitaryNo Quarter #4562
FellbladeNo Quarter #4630
FlailCore Rules255
Flail, Two-HandedCore Rules255
Gaff, HandNo Quarter #4563
Gaff, PoleNo Quarter #4563
HalbertCore Rules255
Hand PickFull Metal Friday 3/12
Ice AxeNo Quarter #4563
KnuckledustersCore Rules256
KopisCore Rules256
LaceratorFull Metal Friday 1/22
LanceCore Rules256
MaceCore Rules256
MaulCore Rules256
Nyss CLaymoreCore Rules256
Ogrun WarcleaverCore Rules257
PickaxeCore Rules257
Railman's AdzeNo Quarter #4564
RapierCore Rules257
ShieldCore Rules258
Shield, CombatCore Rules258
SpearCore Rules258
Spike MailNo Quarter #4565
SpringbladeCore Rules258
StaffCore Rules258
Staff, BattleCore Rules258
SwordCore Rules259
Sword CaneCore Rules259
Swort, GreatCore Rules259
Trench KnifeCore Rules259
Trench SwordCore Rules259
War HammerCore Rules259
+

Improvised Melee Weapons

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Improvised Melee WeaponResourcePage
BottleUrban Adventure23
Broken BottleUrban Adventure23
ChainUrban Adventure23
Large Object, ImprovisedUrban Adventure23
SapUrban Adventure24
Small Object, ImprovisedUrban Adventure24
Railroad SpikeUrban Adventure24
+

Ranged Weapons

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ranged WeaponResourcePage
Axe, ThrowingCore Rules261
BlowtorchNo Quarter #4560
BlunderbussCore Rules261
BolaCore Rules261
Bomb LanceNo Quarter #4561
BowCore Rules262
Bow, GreatCore Rules262
Bow, NyssCore Rules262
Cannon-ShieldCore Rules262
CarbineCore Rules262
CrossbowCore Rules263
Crossbow, RepeatingCore Rules263
Flare PistolNo Quarter #4562
Grenade, ConcussionCore Rules263
Grenade, ExplosiveCore Rules264
Grenade, SmokeCore Rules264
Grenade, Strangle GasCore Rules264
Gun AxeCore Rules264
Hand CannonCore Rules265
Hand Cannon, DualCore Rules265
Harpoon GunCore Rules265
Injection PistolFull Metal Friday 2/22
JavelinCore Rules265
Knife, ThrowingCore Rules265
LinethrowerNo Quarter #4563
Ogrun Battle CannonCore Rules266
PistolCore Rules266
Pistol, CollapsibleUrban Adventure13
Pistol, HoldoutCore Rules266
Pistol, MagelockCore Rules266
Pistol, RepeatingCore Rules267
Quad-IronCore Rules267
Radcliffe CarbineCore Rules267
Rifle, CollapsibleUrban Adventure14
Rifle, LongCore Rules268
Rifle, HeavyCore Rules268
Rifle, MagelockCore Rules268
Rifle, MilitaryCore Rules269
Rifle, RepeatingCore Rules269
Rockbreaker SprayNo Quarter #4565
Rynnish Walking StickCore Rules269
ScattergunCore Rules269
SlingCore Rules270
Slug GunCore Rules270
Sword-Cannon, RepeatingCore Rules270
Sword-Cannon, HeavyCore Rules270
+

Ammunition

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
AmmunitionResourcePage
Arrows, ExplosiveCore Rules271
Arrows, GrapplingCore Rules271
Bolts, ExplosiveCore Rules271
Bolts, GrapplingCore Rules271
+

Ranged Weapon Accessories

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ranged Weapon AccessoryResourcePage
Bandolier, AmmoCore Rules272
Bandolier, Grenadier'sCore Rules272
BipodCore Rules272
Firearm AmmunitionCore Rules272
Gun BraceCore Rules272
Gunsmith's KitCore Rules272
Harpoon Gun Blasting PowderCore Rules273
Holster, Wrist-SpringCore Rules273
QuiverCore Rules273
Scope, PistolCore Rules273
Scope, RifleCore Rules273
+

Improvised Ranged Weapons

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Improvised Ranged WeaponResourcePage
Handful of DirtUrban Adventure24
Large Thrown ObjectUrban Adventure24
Massive Thrown ObjectUrban Adventure25
Small Thrown Object, BluntUrban Adventure25
Small Thrown Object, SharpUrban Adventure25
Tar CandleFull Metal Friday 2/32
+

Rare Ranged Weapons

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Rare Ranged WeaponResourcePage
Article 1185No Quarter #4759
FettershotNo Quarter #4759
ImprecatorNo Quarter #4760
NorthwindNo Quarter #4761
ReconcilerNo Quarter #4762
Trammel ShortarmNo Quarter #4763
+

Clothing

+ + + + + + + + + + + + + + + + + + + + +
ClothResourcePage
Boots, Mechanik'sCore Rules273
Coat, GreatCore Rules273
+

Equipment

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ClothResourcePage
'Jack WrenchCore Rules274
Adventuring Scholar's ToolsFull Metal Friday 3/12
Alchemical LabCore Rules274
Alchemist's ApronCore Rules274
Alchemist's Kit, TravelingCore Rules274
All-Weather NotebookFull Metal Friday 3/12
Bottled LightFull Metal Friday 3/12
Disguise KitUrban Adventure14
EavesdropperUrban Adventure14
Entrenching SpadeCore Rules274
Forgery KitUrban Adventure15
Gas MaskCore Rules274
GooglesCore Rules275
ManaclesCore Rules275
Mechanik's Tool KitCore Rules275
Mechanik's WorkshopCore Rules275
Necromancer's KitUrban Adventure71
Pocket WatchCore Rules276
Portable Steam EngineCore Rules276
Rivet GunCore Rules276
Rune Etching KitCore Rules276
Rune SHot Casting KitCore Rules277
Spider HarnessUrban Adventure15
SpyglassCore Rules277
Surgeon's SuiteUrban Adventure15
Surgical KitCore Rules277
Symbol of FaithCore Rules277
Thief's ToolsCore Rules277
WeatherometerUrban Adventure15
+

Mounts

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
MountResourcePage
BisonNo Quarter #4532
Horse, DraftCore Rules277
Horse, RidingCore Rules277
Horse, WarCore Rules277
+

Riding Equipment

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Riding EquipmentResourcePage
Barding, LightCore Rules277
Barding, MediumCore Rules278
Barding, HeavyCore Rules278
Gas Mask, EquestrianCore Rules278
TackCore Rules278
+

Food

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FoodResourcePage
Dry RationsCore Rules278
Military RationsCore Rules278
Meal, BasicCore Rules278
Meal, QualityCore Rules278
Meal, Luxurious FeastCore Rules278
BeerCore Rules279
WineCore Rules279
Distilled SpiritsCore Rules279
Lodging, BasicCore Rules279
Lodging, StandardCore Rules279
Lodging, ExquisiteCore Rules279
\ No newline at end of file diff --git a/_posts/0000-01-01-Markup.html b/_posts/0000-01-01-Markup.html new file mode 100644 index 0000000..18eaa98 --- /dev/null +++ b/_posts/0000-01-01-Markup.html @@ -0,0 +1,271 @@ +--- +layout: ikrpg +time: June 2, 2013 +title: Markup +tags: [Sache, Raum, Zeit] +editors: [Richard Shepherd] +--- + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NPC Type
NPC XP LevelComprehensiveAntagonist
Starting14See profile.
Hero18See profile.
Veteran23See profile.
Epic28See profile.
+

Do you remember your first form? The first time you realised you could send emails through your site, thanks to a hosted service like Bravenet (remember them?!).

+

Or perhaps you hacked together a cgi script or even some PHP. But when that first email arrived with the subject line ‘test’ you realised that your website had now become interactive. You could now not only interact with your users, but also tailor your site based on their input. You could send emails through your site, thanks to a hosted service. We now have feature-rich forms, but all at the expense of programming complexity.

+

Long Live Forms

+ + + + + + + + + + + + + + + + + +
XP TotalCharacter Advancement
2+2 occupational skills
4+1 spell, ability, connection, or military skill
+

Years later forms are still the primary way our users can interact with us, more than just clicking on links or triggering JavaScript events. Indeed, it’s likely the first thing you do when you start up your favourite browser is type a search query into a form.

+ + + + + + + + + + + + + + + + + +
XP TotalCharacter Advancement
50+1 archetype benefit
55+2 occupational skills
+ + + + + + + + + + + + + + + + + +
XP TotalCharacter Advancement
100+1 stat
105+2 occupational skills
+

Forms and form elements, as they appeared in the HTML4 spec, were utilitarian but hardly elegant. So we got smart. We enlisted our ever loyal friend JavaScript to lift forms to new heights, create new types of interaction, and give the user instant feedback and support.

+

Feature Rich Forms

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Human +
 Starting Value Hero LimitVet LimitEpic Limit Current Value
PHY5 788 5
SPD6 777 6
STR4 678 4
AGL3 567 3
PRW4 567 4
POI4 567 4
INT3 567 3
ARC* 468 *
PER3 567 3
+

With a combination of server-side scripting and AJAX we now have feature-rich forms, but all at the expense of programming complexity. Funny thing is, we’re now so used to this sort of code that what is about to happen almost seems too simple.

+

Inevitably, as is the case with much of the HTML5 spec, HTML has now caught up with the needs of web designers and developers by providing a remarkably simple way of creating usable and even extensible forms.

+

Email Sign-up Form Demo

+

Each form field uses something from the HTML5 spec and we’ll run through it one step at a time. When I refer to a browser supporting a particular feature, I mean the very latest stable release of that browser which you can download from the relevant vendor website.

+

Of course, when dealing with anything HTML5 related there is a huge browser caveat – some browsers support all some or none of what we’re about to discuss. And it’s changing really fast.

+

Your best bet at the moment is to use Opera, Chrome or mobile Safari, although we’ll look at browser support a little later on (together with a piece of JavaScript which helps test for certain features).

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Starting Abilities, Connections, and Skills + Abilities: Medical Knowledge and Medical Training
+ Connections: Connections (any)
+ Military Skills: Hand Weapon 1 and Pistol 1
+ Occupational Skills: Medicine 1, Lore (Medicine) 1, and Research 1 +
Starting Assets75gc, surgical kit
 
Physician AbilitiesAnatomical Precision, Apothecary, Field Medic, Medical Knowledge, Medical Training, Precision Strike, Trauma Surgeon, University Education
Physician ConnectionsConnections (any)
Physician Military SkillsHand Weapon 2, Pistol 2
Physician Occupational SkillsEtiquette 4, Forensic Science 2, General Skills 4, Lore (Alchemy) 2, Lore (Medicine) 4, Medicine 4, Negotiation 2, Research 2
 
Current AbilitiesMedical Knowledge, Medical Training
Current ConnectionsConnections (any)
Current Military SkillsHand Weapon 1, Pistol 1
Current Occupational SkillsMedicine 1, Lore (Medicine) 1, Research 1
\ No newline at end of file diff --git a/_posts/0000-01-01-Mechanika.html b/_posts/0000-01-01-Mechanika.html new file mode 100644 index 0000000..e7d153f --- /dev/null +++ b/_posts/0000-01-01-Mechanika.html @@ -0,0 +1,251 @@ +--- +layout: ikrpg +time: June 2, 2013 +title: Mechanika +tags: [Rules, None, None] +editors: [Yord] +--- +

+ One of the most advanced technology in the Iron Kingdoms is the mechanika – a melting of alchemy and magic. +

+

Capacitors Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
CapacitorResourcePage
Alchemical CapacitorCore Rules282
Arcane TurbineCore Rules282
Arcanodynamic AccumulatorCore Rules283
Clockwork CapacitorCore Rules283
Storm ChamberCore Rules283
+

Runeplates Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
RuneplateResourcePage
AccuracyCore Rules284
AegisCore Rules284
Arcane ForceCore Rules284
BalefireCore Rules285
BlastCore Rules285
BlessedCore Rules285
Bond PlateCore Rules285
ColdCore Rules285
CompensatorCore Rules285
CorruptionCore Rules285
DisbinderCore Rules285
ElectrocutionerCore Rules285
FlameCore Rules285
FleetCore Rules285
Grievous WoundsCore Rules285
Halo of FireCore Rules285
Heightened StrengthCore Rules286
LightCore Rules286
Mechanikal SeizureCore Rules286
QuickenCore Rules286
RepulsorCore Rules286
SilencerCore Rules286
Spell WardCore Rules286
StallCore Rules286
SteadyCore Rules286
+

Mechanikal Devices Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Mechanikal DeviceResourcePage
Arcantrik ScopeCore Rules286
Farsight GooglesCore Rules287
Final Word (Mechanika Hand Cannon)Urban Adventure93
Mechanikal Prosthetic, ArmCore Rules287
Mechanikal Prosthetic, EyeCore Rules288
Mechanikal Prosthetic, HandCore Rules288
Mechanikal Prosthetic, LegCore Rules288
Storm GlaiveCore Rules288
Warcaster Armor, lightCore Rules289
Warcaster Armor, mediumCore Rules289
Warcaster Armor, heavyCore Rules290
\ No newline at end of file diff --git a/_posts/0000-01-01-Monsternomicon.html b/_posts/0000-01-01-Monsternomicon.html new file mode 100644 index 0000000..c15960a --- /dev/null +++ b/_posts/0000-01-01-Monsternomicon.html @@ -0,0 +1,384 @@ +--- +layout: ikrpg +time: June 3, 2013 +title: Monsternomicon +tags: [Rules, None, None] +editors: [Yord] +--- +

+ Monsters and other opponents. +

+

Monsters and Opponents Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Monster or OpponentResourcePage
Alpha Burrow-MawgCore Rules341
ArgusNo Quarter #4752
Black Ogrun BoarderFull Metal Friday 1/43
Bog Trog AmbusherNo Quarter #4344
Bog Trog "Big Fish"No Quarter #4345
Bog Trog Mist SpeakerNo Quarter #4344
Browden's GuardNo Quarter #4468
Burrow-MawgCore Rules341
Cataphract Beetle DroneNo Quarter #4456
Cataphract Beetle SoldierNo Quarter #4456
Crypt SpiderNo Quarter #4346
Devil Rat MatronNo Quarter #4653
Devil Rat SwarmNo Quarter #4653
Dire TrollNo Quarter #4757
Dread Tomb GuardFull Metal Friday 3/44
Dregg Pain MongerCore Rules342
Dregg Raid MasterCore Rules342
Dregg ScavengerCore Rules341
Duskwolf FemaleNo Quarter #4458
Duskwolf MaleNo Quarter #4459
Farrow BrigandCore Rules343
Farrow ShamanCore Rules344
Farrow SlaughterhouserCore Rules343
Farrow WarlordCore Rules343
Gatorman BokorNo Quarter #4461
Gatorman ChieftainNo Quarter #4461
Gatorman WarriorNo Quarter #4460
GoraxNo Quarter #4755
Gravedigger ThugsUrban Adventure54
Human ArcanistCore Rules345
Human ThiefCore Rules344
Human ThugCore Rules345
Human Watchman 1Core Rules345
Human Watchman 2Core Rules345
Paulson Street Rover GangstersUrban Adventure82
Pistol WrathNo Quarter #4350
Raevhan BuffaloNo Quarter #4655
Razorbat KingNo Quarter #4651
Razorbat SwarmNo Quarter #4651
Risen ThrallCore Rules346
RivenNo Quarter #4558
Satyxis RaiderFull Metal Friday 1/43
Sewer Gatorman Brood MotherUrban Adventure58
Sewer Gatorman NestlingUrban Adventure57
Sewer Gatorman WarriorUrban Adventure58
ShadeNo Quarter #4553
SkiggUrban Adventure63
Skigg AlphaUrban Adventure63
SpecterNo Quarter #4555
Thamarite GuardUrban Adventure95
Thamarite AcolyteUrban Adventure95
Thrall WarriorCore Rules346
Thrullg WarriorCore Rules347
TrollNo Quarter #4756
Troll WhelpNo Quarter #4757
Twin Bridge Blade KniferUrban Adventure88
Winter ArgusNo Quarter #4753
+

Solo Monsters and Opponents Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Solo Monster or OpponentResourcePage
Bairn Cammol (Skilled Human Duelist)Urban Adventure83
Bowden Haightly (Posessed Talon Warjack)No Quarter #4470
Captain Meara BrinebightFull Metal Friday 1/42
Errigan (Specter)No Quarter #4761
Gavriel di Maro (Veteran Human Cutthroat/Investigator)Urban Adventure61
Grot (Skilled Gobber Cutthroat/Field Mechanik)Urban Adventure91
Kroll Berok (Mighty Ogrun Pugilist)Urban Adventure83
Myrus Rathborne (Gifted Human Fire Sorcerer)Urban Adventure55
Orran Vaine (Skilled Human Rifleman)Urban Adventure54
Tantock Meryl (Gifted Human Spy/Thamarite Advocate)Urban Adventure96
Vessos Ironjaw (Mighty Trollkin Soldier)Urban Adventure55
Victor di Cavour (Specter)Full Metal Friday 2/43
Zabrak Stoneshield (Mighty Trollkin Duelist)Urban Adventure91
\ No newline at end of file diff --git a/_posts/0000-01-01-Organization.html b/_posts/0000-01-01-Organization.html new file mode 100644 index 0000000..418bf28 --- /dev/null +++ b/_posts/0000-01-01-Organization.html @@ -0,0 +1,369 @@ +--- +layout: ikrpg +time: June 4, 2013 +title: Organization +tags: [Rules, None, None] +editors: [Yord] +--- +

+ Organizations of the Iron Kingdoms. +

+

Criminal Enterprises Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Criminal EnterpriseResourcePage
Caspian Cortex SmugglersUrban Adventure76
Five Fingers TransportersUrban Adventure77
Grand Stevedore UnionUrban Adventure41
Korsk Stanzynat MustynUrban Adventure78
Order of the RatUrban Adventure41
Riverrose SyndicateUrban Adventure40
Wake Isles SyndicateUrban Adventure41
+

Military Organizations Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Military OrganizationResourcePage
Emerald WatchUrban Adventure42
Fingers WatchUrban Adventure38
Jenner's ArsenalUrban Adventure42
Llaelese ResistanceCore Rules54
Protectors of the TempleCore Rules99
Red ShieldsUrban Adventure42
SteelheadsNo Quarter #4726
Sons of ThuriaUrban Adventure42
+

Enterprises Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
EnterpriseResourcePage
Blaustavya Shipping & RailCore Rules74
House MateuCore Rules57
Mercarian LeagueCore Rules75
Steelwater SurveyingNo Quarter #4663
Wexmere Lumber and Copper CompanyNo Quarter #4664
+

Arcane Orders Index

+ + + + + + + + + + + + + + + + + + + + +
Arcane OrderResourcePage
Fraternal Order of WizardryCore Rules83
Order of the Golden CrucibleCore Rules84
+

Religious Groups Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Religious GroupResourcePage
Blackclads of the Circle OrborosCore Rules100
Chapel of the Dark TwinUrban Adventure42
Church of the Great FathersCore Rules103
Church of MorrowCore Rules89
CouncilUrban Adventure43
Cult of CyrissCore Rules100
Cult of Cyriss (Five Fingers)Urban Adventure44
Cult of the DespoilerUrban Adventure44
Cult of Toruk (Five Fingers)Urban Adventure44
Cult of the Devourer (Five Fingers)Urban Adventure44
Cults of the Devourer WurmCore Rules100
Dhunian FaithsCore Rules101
Fane of NyssorCore Rules103
Fane of ScyrahCore Rules104
Fingers BuccaneersUrban Adventure43
Gambler's Sons (and Daughters)Urban Adventure43
Menite TempleCore Rules98
SeekersCore Rules61
ShroudUrban Adventure43
Thamarite CultsCore Rules95
+

Dynasties Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
DynastyResourcePage
Cathors of OrdCore Rules46
Hierarchs of the Protectorate of MenothCore Rules47
Martyns of LlaelCore Rules47
Raelthornes of CygnarCore Rules47
Vanars of KhadorCore Rules46
+

Nations Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NationResourcePage
CryxCore Rules59
CygnarCore Rules51
Divided LlaelCore Rules53
IosCore Rules60
Khadoran EmpireCore Rules52
OrdCore Rules55
Protectorate of MenothCore Rules57
RhulCore Rules61
\ No newline at end of file diff --git a/_posts/0000-01-01-Race.html b/_posts/0000-01-01-Race.html new file mode 100644 index 0000000..90d87e7 --- /dev/null +++ b/_posts/0000-01-01-Race.html @@ -0,0 +1,63 @@ +--- +layout: ikrpg +time: June 2, 2013 +title: Race +tags: [Rules, None, None] +editors: [Yord] +--- +

+ Picking a race is part of the character creation process. + Characters get access to stats and abilities through their race. +

+

Race Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
RaceResourcePage
HumanCore Rules108
DwarfCore Rules109
GobberCore Rules110
IosanCore Rules111
NyssCore Rules112
OgrunCore Rules113
SatyxisFull Metal Fridays 1/12
TrollkinCore Rules114
\ No newline at end of file diff --git a/_posts/0000-01-01-Skill.html b/_posts/0000-01-01-Skill.html new file mode 100644 index 0000000..ad3538d --- /dev/null +++ b/_posts/0000-01-01-Skill.html @@ -0,0 +1,289 @@ +--- +layout: ikrpg +time: June 2, 2013 +title: Skill +tags: [Rules, None, None] +editors: [Yord] +--- +

+ Characters are assigned skills while being created. +

+

Military Skill Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Military SkillResourcePage
ArcheryCore Rules172
CrossbowCore Rules172
Great WeaponCore Rules172
Hand WeaponCore Rules172
LanceCore Rules172
Light ArtilleryCore Rules172
PistolCore Rules172
RifleCore Rules172
ShieldCore Rules172
Thrown WeaponCore Rules172
Unarmed CombatCore Rules172
+

Occupational Skill Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Occupational SkillResourcePage
AlchemyCore Rules172
Animal HandlingCore Rules174
BriberyCore Rules174
ClimbingCore Rules175
CommandCore Rules175
CraftCore Rules176
CryptographyCore Rules176
DeceptionCore Rules177
DetectionCore Rules177
DisguiseCore Rules178
DrivingCore Rules179
Escape ArtistCore Rules179
EtiquetteCore Rules180
Fell CallingCore Rules181
Forensic ScienceCore Rules181
ForgeryCore Rules181
GamblingCore Rules182
InterrogationCore Rules182
IntimidationCore Rules183
JumpingCore Rules183
LawCore Rules184
Lock PickingCore Rules184
LoreCore Rules185
Mechanikal EngineeringCore Rules186
MedicineCore Rules186
NavigationCore Rules186
NegotiationCore Rules187
OratoryCore Rules189
PickpocketCore Rules189
ResearchCore Rules190
RidingCore Rules190
Rope UseCore Rules191
SailingCore Rules191
SeductionCore Rules192
SneakCore Rules193
StreetwiseCore Rules193
SurvivalCore Rules194
SwimmingCore Rules194
Thrall CraftingUrban Adventure69
TrackingCore Rules194
\ No newline at end of file diff --git a/_posts/0000-01-01-Spell.html b/_posts/0000-01-01-Spell.html new file mode 100644 index 0000000..1177156 --- /dev/null +++ b/_posts/0000-01-01-Spell.html @@ -0,0 +1,907 @@ +--- +layout: ikrpg +time: June 2, 2013 +title: Spell +tags: [Rules, None, None] +editors: [Yord] +--- +

+ Gifted characters are assigned spells while being created. +

+

Spell Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SpellResourcePage
AfflictionUrban Adventure69
AnnihilationUrban Adventure69
Arcane BoltCore Rules236
Arcane StrikeCore Rules236
Arcantrik BoltCore Rules236
Ashen CloudCore Rules236
Ashes to AshesCore Rules236
Aura of ProtectionCore Rules236
AwarenessCore Rules236
Banishing WardCore Rules237
Barrier of FlamesCore Rules237
Battering RamCore Rules237
Batten Down the HatchesCore Rules237
Black OutCore Rules237
Blade of RadianceCore Rules237
Blazing EffigyCore Rules237
BleedUrban Adventure69
Blessing of HealthCore Rules237
Blessing of MorrowCore Rules237
Blessings of WarCore Rules237
BlizzardCore Rules237
Battle FrostCore Rules237
Bone ShakerUrban Adventure69
Boundless ChargeCore Rules237
BroadsideCore Rules237
CelerityCore Rules237
Chain LightningCore Rules237
ChillerCore Rules237
Cleansing FireCore Rules237
Cloak of FearUrban Adventure69
ConvectionCore Rules237
CrevasseCore Rules238
Crusader's CallCore Rules238
Dark FireUrban Adventure69
DaylightCore Rules238
Death FieldUrban Adventure69
DecelerationCore Rules238
Deep FreezeCore Rules238
Devil's TongueUrban Adventure69
Dominate UndeadUrban Adventure69
EarthquakeCore Rules238
Earth's CradleCore Rules238
EarthsplitterCore Rules238
Electrical BlastCore Rules238
ElectrifyCore Rules238
EliminatorCore Rules238
EntangleCore Rules238
Entropic ForceUrban Adventure69
Eyes of TruthCore Rules238
ExtinguisherCore Rules238
Fail SafeCore Rules238
Fair WindsCore Rules238
Fire GroupCore Rules238
Fire StarterCore Rules238
Flames of WrathCore Rules238
FlareCore Rules238
Fog of WarCore Rules238
Force FieldCore Rules239
Force HammerCore Rules239
Force of FaithCore Rules239
FortifyCore Rules239
FoxholeCore Rules239
Freezing GripCore Rules239
Freezing MistCore Rules239
Frozen GroundCore Rules239
FrostbiteCore Rules239
Fuel the FlamesCore Rules240
Full ThrottleCore Rules240
Ghost ShroudUrban Adventure69
Grave WhispersUrban Adventure69
GrindCore Rules240
Guided BladeCore Rules240
Guided FireCore Rules240
Hand of FateCore Rules240
HealCore Rules240
Heightened ReflexesCore Rules240
HellfireUrban Adventure70
Hex BlastCore Rules240
HoarfrostCore Rules240
Howling FLamesCore Rules240
Hymn of BattleCore Rules240
Hymn of PassageCore Rules241
Hymn of ShieldingCore Rules241
Ice BoltCore Rules241
Ice ShieldCore Rules241
Icy GripCore Rules241
IgniteCore Rules241
ImmolationCore Rules241
InfernoCore Rules241
InfluenceCore Rules241
Inhospitable GroundCore Rules241
Iron AggressionCore Rules241
JackhammerCore Rules241
Jump StartCore Rules241
LamentationCore Rules241
Light in the DarknessCore Rules241
Lightning TendrilsCore Rules241
LocomotionCore Rules241
MirageCore Rules241
ObliterationCore Rules241
OccultationCore Rules241
OvermindCore Rules241
Polarity ShieldCore Rules242
Positive ChargeCore Rules242
Power BoosterCore Rules242
Prayer for GuidanceCore Rules242
Protection from ColdCore Rules242
Protection from CorrosionCore Rules242
Protection from ElectricityCore Rules242
Protection from FireCore Rules242
PurificationCore Rules242
Raging WindsCore Rules242
Razor WindCore Rules242
RedlineCore Rules242
RefugeCore Rules242
Return FireCore Rules242
RiftCore Rules242
Righteous FlamesCore Rules242
RimeCore Rules242
Rock HammerCore Rules242
Rock WallCore Rules242
Rune Shot: AccuracyCore Rules242
Rune Shot: Black PennyCore Rules242
Rune Shot: BrutalCore Rules242
Rune Shot: DetonatorCore Rules243
Rune Shot: Earth ShakerCore Rules243
Rune SHot: Fire BeaconCore Rules243
Rune Shot: Freeze FireCore Rules243
Rune Shot: Heart StopperCore Rules243
Rune Shot: Iron BoltCore Rules243
Rune Shot: Molten ShotCore Rules243
Rune Shot: MomentumCore Rules243
Rune Shot: Phantom SeekerCore Rules243
Rune Shot: Shadow FireCore Rules243
Rune Shot: SilencerCore Rules244
Rune Shot: Spell CrackerCore Rules244
Rune Shot: Spontaneous CombustionCore Rules244
Rune Shot: ThunderboltCore Rules244
Rune Shot: Trick ShotCore Rules244
Sanguine BlessingCore Rules244
Sea of FireCore Rules244
Shatter StormCore Rules244
Shield of FaithCore Rules244
Shock WaveCore Rules244
Short OutCore Rules244
SnipeCore Rules244
Solid GroundCore Rules244
Solovin's BoonCore Rules244
Soul MarkUrban Adventure70
Star CrossedUrban Adventure70
Star FireCore Rules244
Staying Winter's HandCore Rules244
Stone StanceCore Rules244
Stone StrengthCore Rules244
Storm TossedCore Rules244
Stygian AbyssUrban Adventure70
SunburstCore Rules244
SuperiorityCore Rules244
TelekinesisCore Rules245
Telgesh MarkUrban Adventure70
Temper MetalCore Rules245
TempestCore Rules245
Tide of SteelCore Rules245
TornadoCore Rules245
TransferenceCore Rules245
TriageCore Rules245
True PathCore Rules245
True SightCore Rules245
VisionCore Rules245
Voltaic LockCore Rules245
Wall of FireCore Rules245
White OutCore Rules245
Wind BlastCore Rules245
Wind StrikeCore Rules245
Wings of AirCore Rules245
Winter StormCore Rules245
ZephyrCore Rules245
\ No newline at end of file diff --git a/_posts/0000-01-01-Steamjack.html b/_posts/0000-01-01-Steamjack.html new file mode 100644 index 0000000..a864472 --- /dev/null +++ b/_posts/0000-01-01-Steamjack.html @@ -0,0 +1,347 @@ +--- +layout: ikrpg +time: June 3, 2013 +title: Steamjack +tags: [Rules, None, None] +editors: [Yord] +--- +

+ Steamjacks are war mashines of the Iron Kingdoms. +

+

Steamjacks Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SteamjackResourcePage
Angler LaborjackUrban Adventure31
Artificer LaborjackUrban Adventure27
Miner LaborjackUrban Adventure28
Riveter LaborjackUrban Adventure27
Scrappler LaborjackUrban Adventure29
Welder LaborjackUrban Adventure28
Whaler LaborjackUrban Adventure30
+

Chassis Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ChassisResourcePage
Artificer Heavy Laborjack ChassisUrban Adventure27
Bulldog Light Laborjack ChassisUrban Adventure27
Docker Heavy Laborjack ChassisCore Rules301
Forager Light Laborjack ChassisCore Rules301
Nomad Heavy Warjack ChassisCore Rules302
Talon Light Warjack ChassisCore Rules302
+

Cortex Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
CortexResourcePage
Arcanum-Grade CortexCore Rules304
Aurum-Grade CortexCore Rules304
Cupernium-Grade CortexCore Rules303
Ferrum-Grade CortexCore Rules304
+

Melee Weapons Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Melee WeaponResourcePage
'Jack Lantern (Light Steamjack Only)Urban Adventure29
Battle Blade (Heavy Steamjack Only)Core Rules306
Battle Mace (Heavy Steamjack Only)Core Rules306
Cargo Claw (Heavy Steamjack Only)Core Rules307
Drill RigCore Rules307
Fist Attachment (Industrial Arm Mount Attachment)Urban Adventure27
FlailCore Rules307
Flensing Blade (Heavy Steamjack Only)Urban Adventure30
HalberdCore Rules307
Hand-WeaponCore Rules307
Hydraulic Clamp Attachment (Industrial Arm Mount Attachment)Urban Adventure28
Industrial Torch Attachment (Industrial Arm Mount Attachment)Urban Adventure28
Punching PikeCore Rules308
Rock Pick (Light Steamjack Only)Urban Adventure29
Scrap Saw (Light Steamjack Only)Urban Adventure29
ShieldCore Rules308
SpearCore Rules308
Steam Riveteer Attachment (Industrial Arm Mount Attachment)Urban Adventure27
Steamjack Fist (Heavy Steamjack)Core Rules306
Steamjack Fist (Light Steamjack)Core Rules306
Stun Lance (Light Steamjack Only)Core Rules308
+

Ranged Weapons Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Ranged WeaponResourcePage
Cannon (Heavy Steamjack Only)Core Rules309
FlamethrowerCore Rules309
Gaff Hook (Light Steamjack Only)Urban Adventure31
HarpoonCore Rules309
Heavy Harpoon Cannon (Heavy Steamjack Only)Urban Adventure30
Light Gun (Light Steamjack Only)Core Rules310
Scattergun CannonCore Rules310
Steam Lobber (Heavy Steamjack Only)Core Rules310
+

Gear and Upgrades Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Gear or UpgradeResourcePage
Alchemical CoatingUrban Adventure31
Arc NodeCore Rules311
BucklerCore Rules311
Efficient BoilerUrban Adventure31
Heavy BoilerCore Rules311
Hydraulic CraneCore Rules311
Industrial Arm Mount (Heavy Steamjack Only)Urban Adventure27
\ No newline at end of file diff --git a/_posts/0000-01-01-Thrall.html b/_posts/0000-01-01-Thrall.html new file mode 100644 index 0000000..1dec7e1 --- /dev/null +++ b/_posts/0000-01-01-Thrall.html @@ -0,0 +1,114 @@ +--- +layout: ikrpg +time: June 4, 2013 +title: Thrall +tags: [Rules, None, None] +editors: [Yord] +--- +

+ Thralls are undead creatures controlled of a necromancer. +

+

Thrall Types Index

+ + + + + + + + + + + + + + + + + + + + + + + + + +
Thrall TypeResourcePage
LieutenantUrban Adventure72
RisenUrban Adventure73
WarriorUrban Adventure73
+

Thrall Upgrades Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Thrall UpgradeResourcePage
Artificial IntellectUrban Adventure74
Dark PowerUrban Adventure74
GhostlyUrban Adventure74
Grave ChillUrban Adventure74
GuardianUrban Adventure74
KillerUrban Adventure74
LanguageUrban Adventure74
Lock StepUrban Adventure74
Preternatural AwarenessUrban Adventure75
Rune HardenedUrban Adventure75
Rune PoweredUrban Adventure75
Speed in DeathUrban Adventure75
Watch ThrallUrban Adventure75
\ No newline at end of file diff --git a/index.html b/index.html new file mode 100644 index 0000000..a955b1c --- /dev/null +++ b/index.html @@ -0,0 +1,16 @@ +--- +layout: ikrpg +time: June 2, 2013 +title: Unofficial IKRPG Wiki +tags: [Sache, Raum, Zeit] +editors: [Yord] +--- +

+ Welcome to the unofficial Iron Kingdoms Wiki. +

+

Pages

+ \ No newline at end of file diff --git a/static/fonts/typicons.eot b/static/fonts/typicons.eot new file mode 100644 index 0000000..d9a7b2b Binary files /dev/null and b/static/fonts/typicons.eot differ diff --git a/static/fonts/typicons.svg b/static/fonts/typicons.svg new file mode 100644 index 0000000..96f853f --- /dev/null +++ b/static/fonts/typicons.svg @@ -0,0 +1,1095 @@ + + + + +Created by FontForge 20120731 at Fri May 17 23:42:48 2013 + By Stephen Hutchings +(c) Stephen Hutchings 2012 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/static/fonts/typicons.ttf b/static/fonts/typicons.ttf new file mode 100644 index 0000000..75b91fd Binary files /dev/null and b/static/fonts/typicons.ttf differ diff --git a/static/fonts/typicons.woff b/static/fonts/typicons.woff new file mode 100644 index 0000000..0930938 Binary files /dev/null and b/static/fonts/typicons.woff differ diff --git a/static/images/bg.jpg b/static/images/bg.jpg new file mode 100644 index 0000000..f3b46c8 Binary files /dev/null and b/static/images/bg.jpg differ diff --git a/static/javascripts/expandable.js b/static/javascripts/expandable.js new file mode 100644 index 0000000..6b43c69 --- /dev/null +++ b/static/javascripts/expandable.js @@ -0,0 +1,58 @@ +(function() { + function addListener(elem, event, f) { + if (elem.addEventListener) elem.addEventListener(event, f, false); + else elem.attachEvent("on"+event, f); + } + + function expand() { + var jsOnloads = document.querySelectorAll("a.js-expandable"); + + for(var index = 0; index < jsOnloads.length; index++) { + var jsOnload = jsOnloads.item(index) + , body = document.querySelector("body") + , availableWidth = parseFloat(window.getComputedStyle(body)["width"], 10) + , article = body.querySelector("article") + , style = window.getComputedStyle(article) + , iniWidth = parseFloat(style["width"], 10) + , paddingLeft = parseFloat(style["paddingLeft"], 10) + , maxWidth = availableWidth - 2 * paddingLeft; + + function resize(event) { + event.preventDefault(); + var width = parseFloat(style["width"], 10) + , newWidth = (width >= maxWidth-30) ? iniWidth : maxWidth + , text = (width >= maxWidth-30) ? "" : ""; + + article.style["width"] = newWidth.toString()+"px"; + jsOnload.innerHTML = text; + } + + function over(event) { + event.preventDefault(); + var width = parseFloat(style["width"], 10); + + if (width == iniWidth) + article.style["width"] = (iniWidth+30).toString()+"px"; + else if (width == maxWidth) + article.style["width"] = (maxWidth-30).toString()+"px"; + } + + function out(event) { + event.preventDefault(); + var width = parseFloat(style["width"], 10); + + if (width == iniWidth+30) + article.style["width"] = iniWidth.toString()+"px"; + else if (width == maxWidth-30) + article.style["width"] = maxWidth.toString()+"px"; + } + + addListener(jsOnload, "mouseover", over); + addListener(jsOnload, "mouseout", out); + addListener(jsOnload, "click", resize); + } + } + + if (window.addEventListener) window.addEventListener("DOMContentLoaded", expand, false); + else window.attachEvent("onload", expand); +}()); \ No newline at end of file diff --git a/static/javascripts/opaquable.js b/static/javascripts/opaquable.js new file mode 100644 index 0000000..a9669ae --- /dev/null +++ b/static/javascripts/opaquable.js @@ -0,0 +1,70 @@ +(function() { + function addListener(elem, event, f) { + if (elem.addEventListener) elem.addEventListener(event, f, false); + else elem.attachEvent("on"+event, f); + } + + function opaque() { + var jsOnloads = document.querySelectorAll("a.js-opaquable"); + + for(var index = 0; index < jsOnloads.length; index++) { + var jsOnload = jsOnloads.item(index) + , body = document.querySelector("body") + , article = body.querySelector("article") + , content = article.querySelector("section.content") + , style = window.getComputedStyle(article) + , iniColor = style["color"] + , minColor = "#2C2C2C" + , iniBackgroundColor = style["backgroundColor"] + , minBackgroundColor = "rgba(252, 253, 246, 0.50)"; + + function recolor(event) { + event.preventDefault(); + var backgroundColor = style["backgroundColor"] + , alpha = parseFloat(backgroundColor.replace(/^.*,(.+)\)/,'$1'), 10) + , newBackgroundColor = (alpha > 0.7) ? minBackgroundColor : iniBackgroundColor + , newColor = (alpha > 0.7) ? minColor : iniColor + , text = (alpha > 0.7) ? "" : ""; + + article.style["backgroundColor"] = newBackgroundColor; + body.style["color"] = newColor; + jsOnload.innerHTML = text; + } + + function over(event) { + event.preventDefault(); + var backgroundColor = style["backgroundColor"]; + var minus = "rgba(252, 253, 246, 0.75)"; + var plus = "rgba(252, 253, 246, 0.60)"; + + var alpha = parseFloat(backgroundColor.replace(/^.*,(.+)\)/,'$1'), 10); + + if (alpha > 0.8) + article.style["backgroundColor"] = minus; + else if (alpha < 0.7) + article.style["backgroundColor"] = plus; + } + + function out(event) { + event.preventDefault(); + var backgroundColor = style["backgroundColor"]; + var minus = "rgba(252, 253, 246, 0.75)"; + var plus = "rgba(252, 253, 246, 0.60)"; + + var alpha = parseFloat(backgroundColor.replace(/^.*,(.+)\)/,'$1'), 10); + + if (alpha > 0.7) + article.style["backgroundColor"] = iniBackgroundColor; + else if (alpha > 0.55) + article.style["backgroundColor"] = minBackgroundColor; + } + + addListener(jsOnload, "mouseover", over); + addListener(jsOnload, "mouseout", out); + addListener(jsOnload, "click", recolor); + } + } + + if (window.addEventListener) window.addEventListener("DOMContentLoaded", opaque, false); + else window.attachEvent("onload", expand); +}()); \ No newline at end of file diff --git a/static/javascripts/resizable.js b/static/javascripts/resizable.js new file mode 100644 index 0000000..398b5b6 --- /dev/null +++ b/static/javascripts/resizable.js @@ -0,0 +1,59 @@ +(function() { + function addListener(elem, event, f) { + if (elem.addEventListener) elem.addEventListener(event, f, false); + else elem.attachEvent("on"+event, f); + } + + function resizing() { + var jsOnloads = document.querySelectorAll("a.js-resizable"); + + for(var index = 0; index < jsOnloads.length; index++) { + var jsOnload = jsOnloads.item(index) + , article = document.querySelector("body > article") + , style = window.getComputedStyle(article) + , fontSize0 = parseFloat(style["fontSize"], 10) + , fontSize1 = fontSize0 * 1.1 + , fontSize15 = fontSize0 * 1.15 + , fontSize2 = fontSize0 * 1.2 + , fontSize25 = fontSize0 * 1.25 + , fontSize3 = fontSize0 * 1.3; + + function resize(event) { + event.preventDefault(); + var fontSize = parseFloat(style["fontSize"], 10) + , newFontSize = (fontSize < fontSize15) ? fontSize3 : fontSize0 + , text = (fontSize < fontSize15) ? "" : ""; + + article.style["fontSize"] = newFontSize+"px"; + jsOnload.innerHTML = text; + } + + function over(event) { + event.preventDefault(); + var fontSize = parseFloat(style["fontSize"], 10); + + if (fontSize < fontSize15) + article.style["fontSize"] = fontSize1+"px"; + else if (fontSize > fontSize25) + article.style["fontSize"] = fontSize2+"px"; + } + + function out(event) { + event.preventDefault(); + var fontSize = parseFloat(style["fontSize"], 10); + + if (fontSize < fontSize25) + article.style["fontSize"] = fontSize0+"px"; + else if (fontSize > fontSize15) + article.style["fontSize"] = fontSize3+"px"; + } + + addListener(jsOnload, "mouseover", over); + addListener(jsOnload, "mouseout", out); + addListener(jsOnload, "click", resize); + } + } + + if (window.addEventListener) window.addEventListener("DOMContentLoaded", resizing, false); + else window.attachEvent("onload", expand); +}()); \ No newline at end of file diff --git a/static/stylesheets/content.css b/static/stylesheets/content.css new file mode 100644 index 0000000..021f899 --- /dev/null +++ b/static/stylesheets/content.css @@ -0,0 +1,31 @@ +section.content { + font-size: 1em; + padding-bottom: 1.5em; + line-height: 1.6em; + font-weight: 300; } +section.content > p { + margin: 1.5em 0; + text-align: justify; } +section.content > h2 { + font-size: 1.5em; + margin-bottom: -0.5em; + font-family: 'Cabin', sans-serif; + text-transform: uppercase; + color: #2C2C2C; + font-weight: bold; } +section.content > h3 { + font-size: 1.2em; + margin: 1em 0 -0.5em 0; + font-family: 'Cabin', sans-serif; + color: #2C2C2C; + font-weight: bold; } +section.content a { + color: #3B8DBD; } +section.content strong { + color: #D24D33; } +section.content em { + color: #82B964; } +section.content > h2 + table, +section.content > h2 + table.left + table.right, +section.content > h2 + table.right + table.left { + margin-top: 2em; } \ No newline at end of file diff --git a/static/stylesheets/content/lists.css b/static/stylesheets/content/lists.css new file mode 100644 index 0000000..c0ac386 --- /dev/null +++ b/static/stylesheets/content/lists.css @@ -0,0 +1,16 @@ +section.content > ol, +section.content > ul { + margin: 1.8em 0; } +section.content ol, +section.content ul { + padding-left: 2em; } +section.content > ol { + list-style-type: decimal; } +section.content > ol ol, +section.content > ul ol { + list-style-type: lower-roman; } +section.content > ul { + list-style-type: disc; } +section.content > ol ul, +section.content > ul ul { + list-style-type: square; } \ No newline at end of file diff --git a/static/stylesheets/content/tables.css b/static/stylesheets/content/tables.css new file mode 100644 index 0000000..3b8401c --- /dev/null +++ b/static/stylesheets/content/tables.css @@ -0,0 +1,200 @@ +section.content > table.full { + width: 100%; } +section.content > table.right { + float: right; + margin-left: 1em; + margin-right: 0; } +section.content > table.left { + float: left; + margin-left: 0; + margin-right: 1em; } +section.content > table { + margin: 0.5em auto 1em auto; + text-align: center; + outline-style: solid; + outline-width: 0.15em; } +section.content > table th, +section.content > table td { + padding: 0.7em 0.5em 0.5em 0.5em; + line-height: 1em; + vertical-align: middle; } +section.content > table tr > td:not(:first-of-type) { + border-left-style: solid; + border-left-width: 0.15em; } +section.content > table:not(.col-menu) td, +section.content > table.col-menu td:not(:first-of-type) { + border-top-style: solid; + border-top-width: 0.15em; } +section.content > table th:not(:first-of-type) { + border-left-style: solid; + border-left-width: 0.15em; } +section.content > table th, +section.content > table.col-menu td:first-of-type { + text-transform: uppercase; } +section.content > table th, +section.content > table.col-menu td:first-of-type { + font-size: 0.9em; } +section.content > table > thead > tr:not(:first-of-type), +section.content > table.col-menu td:first-of-type { + border-top-style: solid; + border-top-width: 0.15em; } + +section.content > table.race { + outline: none; } +section.content > table.race > thead > tr:first-of-type > th { + padding-top: 0; + font-size: 1.3em; + font-weight: bold; } +section.content > table.race tr:nth-of-type(3n+1) > td:first-of-type { + font-weight: bold; } +section.content > table.race th:not(:first-of-type), +section.content > table.race td { + width: 3em; + border-style: solid; + border-width: 0.15em; } +section.content > table.race th:nth-of-type(7), +section.content > table.race td:nth-of-type(7), +section.content > table.race th:nth-of-type(3), +section.content > table.race td:nth-of-type(3) { + width: 0.5em; + padding: 0; + border: 0; } + + + +/* CAREER */ + +section.content > table.career { + outline: 0; } +section.content > table.career tr:not(:nth-of-type(3)):not(:nth-of-type(8)) { + border-style: solid; + border-width: 0.15em; } +section.content > table.career tr:nth-of-type(3) > td, +section.content > table.career tr:nth-of-type(8) > td { + font-size: 0.5em; + padding: 0; } +section.content > table.career tr > td:nth-of-type(2) { + text-align: left; } +section.content > table.career tr:nth-of-type(n):not(:nth-of-type(3)):not(:nth-of-type(8)) > td:not(:first-of-type) { + border-style: solid; + border-width: 0.15em; } +section.content > table.career tr:nth-of-type(n):not(:nth-of-type(3)):not(:nth-of-type(8)) > td:first-of-type { + font-size: 0.9em; + text-transform: uppercase; } +section.content > table.career tr:nth-of-type(n+5) > td:first-of-type, +section.content > table.career tr:nth-of-type(2) > td:first-of-type { + border-top-style: solid; + border-top-width: 0.15em; } +section.content > table.career tr:nth-of-type(9) > td:nth-of-type(n) { + border-top-style: solid; + border-top-width: 0.15em; } + + +/* COLORS */ + +section.content > table { + color: #1A1A1A; + outline-color: #1A1A1A; } +section.content > table:not(.col-menu) td, +section.content > table.col-menu td:not(:first-of-type) { + border-color: #1A1A1A; } +section.content > table.col-menu th:not(:first-of-type) { + border-color: #FCFDF6; } +section.content > table th, +section.content > table.col-menu td:first-of-type { + color: #FCFDF6; + background-color: #1A1A1A; } +section.content > table > thead > tr:not(:first-of-type), +section.content > table.col-menu > thead + tbody td:first-of-type { + border-top-color: #FCFDF6; } + +.hero-dark { + background-color: #CEE4BD !important; } +section.content > table.hero > tbody > tr:nth-of-type(2n+1) { + background-color: #CEE4BD; } +.hero-light { + background-color: #F0F7EB !important; } +section.content > table.hero > tbody > tr:nth-of-type(2n) { + background-color: #F0F7EB; } + +.veteran-dark { + background-color: #DEBDAD !important; } +section.content > table.veteran > tbody > tr:nth-of-type(2n+1) { + background-color: #DEBDAD; } +.veteran-light { + background-color: #F5EBE6 !important; } +section.content > table.veteran > tbody > tr:nth-of-type(2n) { + background-color: #F5EBE6; } + +.epic-dark { + background-color: #D4E2FF !important; } +section.content > table.epic > tbody > tr:nth-of-type(2n+1) { + background-color: #D4E2FF; } +.epic-light { + background-color: #F2F6FF !important; } +section.content > table.epic > tbody > tr:nth-of-type(2n) { + background-color: #F2F6FF; } + +section.content > table.levels > tbody > tr:nth-of-type(4n+2) { + background-color: #CEE4BD; } +section.content > table.levels > tbody > tr:nth-of-type(4n+3) { + background-color: #DEBDAD; } +section.content > table.levels > tbody > tr:nth-of-type(4n) { + background-color: #D4E2FF; } + +section.content > table.race > thead > tr:first-of-type > th { + color: #1A1A1A; } +section.content > table.race th:first-of-type { + background-color: transparent; + border-color: #1A1A1A; } +section.content > table.race td:first-of-type { + color: #FCFDF6; + background-color: #1A1A1A; } +section.content > table.race tr:nth-of-type(3n+1) > td:nth-of-type(2) { + background-color: #CEE4BD; } +section.content > table.race tr:nth-of-type(3n+2) > td:nth-of-type(2), +section.content > table.race tr:nth-of-type(3n) > td:nth-of-type(2) { + background-color: #F0F7EB; } +section.content > table.race tr:nth-of-type(3n+1) > td:nth-of-type(n+4):nth-of-type(-n+6) { + background-color: #DEBDAD; } +section.content > table.race tr:nth-of-type(3n+2) > td:nth-of-type(n+4):nth-of-type(-n+6), +section.content > table.race tr:nth-of-type(3n) > td:nth-of-type(n+4):nth-of-type(-n+6) { + background-color: #F5EBE6; } +section.content > table.race tr:nth-of-type(3n+1) > td:nth-of-type(8) { + background-color: #D4E2FF; } +section.content > table.race tr:nth-of-type(3n+2) > td:nth-of-type(8), +section.content > table.race tr:nth-of-type(3n) > td:nth-of-type(8) { + background-color: #F2F6FF; } +section.content > table.race th:not(:first-of-type), +section.content > table.race td { + border-color: #1A1A1A; } +section.content > table.race th:nth-of-type(7), +section.content > table.race td:nth-of-type(7), +section.content > table.race th:nth-of-type(3), +section.content > table.race td:nth-of-type(3) { + background-color: transparent; } + +section.content > table.career tr:not(:nth-of-type(3)):not(:nth-of-type(8)) { + border-color: #1A1A1A; } +section.content > table.career tr:nth-of-type(n):not(:nth-of-type(3)):not(:nth-of-type(8)) > td:not(:first-of-type) { + border-color: #1A1A1A; } +section.content > table.career tr:nth-of-type(n):not(:nth-of-type(3)):not(:nth-of-type(8)) > td:first-of-type { + color: #FCFDF6; + background-color: #1A1A1A; } +section.content > table.career tr:nth-of-type(n+5) > td:first-of-type, +section.content > table.career tr:nth-of-type(2) > td:first-of-type { + border-top-color: #FCFDF6; } +section.content > table.career tr:nth-of-type(1) > td:nth-of-type(2) { + background-color: #CEE4BD; } +section.content > table.career tr:nth-of-type(2) > td:nth-of-type(2) { + background-color: #F0F7EB; } +section.content > table.career tr:nth-of-type(2n+4):nth-of-type(-2n+8) > td:nth-of-type(2) { + background-color: #DEBDAD; } +section.content > table.career tr:nth-of-type(2n+5):nth-of-type(-2n+7) > td:nth-of-type(2) { + background-color: #F5EBE6; } +section.content > table.career tr:nth-of-type(2n+9) > td:nth-of-type(2) { + background-color: #D4E2FF; } +section.content > table.career tr:nth-of-type(2n+10) > td:nth-of-type(2) { + background-color: #F2F6FF; } +section.content > table.career tr:nth-of-type(9) > td:nth-of-type(n) { + border-top-color: #1A1A1A; } \ No newline at end of file diff --git a/static/stylesheets/fonts.css b/static/stylesheets/fonts.css new file mode 100644 index 0000000..ab26952 --- /dev/null +++ b/static/stylesheets/fonts.css @@ -0,0 +1,10 @@ +@import url(http://fonts.googleapis.com/css?family=Cabin:700); +@font-face { + font-family: "typicons"; + src: url("/static/fonts/typicons.eot"); + src: url("/static/fonts/typicons.eot?#iefix") format('embedded-opentype'), + url("/static/fonts/typicons.woff") format('woff'), + url("/static/fonts/typicons.ttf") format('truetype'), + url("/static/fonts/typicons.svg#typicons") format('svg'); + font-weight: normal; + font-style: normal; } \ No newline at end of file diff --git a/static/stylesheets/foot.css b/static/stylesheets/foot.css new file mode 100644 index 0000000..c43d915 --- /dev/null +++ b/static/stylesheets/foot.css @@ -0,0 +1,26 @@ +footer#foot { + padding-bottom: 1.5em; + /*color: #666;*/ + font-style: italic; + clear: both; } +footer#foot a { + color: #3B8DBD; } +footer#foot > ul, +footer#foot > ul > li { + display: inline; } +footer#foot > ul > li:after { + display: inline-block; + margin-left: -3px; } +footer#foot > ul > li:not(:last-of-type):after { + content: ","; } +footer#foot > ul > li:last-of-type:after { + content: "."; } +footer#foot > ul:after { + content: "\A0"; + margin-top: 24px; + display: inline-block; + width: 100%; + height: 24px; + background-image: url(/static/images/bg.jpg); + background-repeat: no-repeat; + background-position: 50% -1002px; } \ No newline at end of file diff --git a/static/stylesheets/global.css b/static/stylesheets/global.css new file mode 100644 index 0000000..52237ce --- /dev/null +++ b/static/stylesheets/global.css @@ -0,0 +1,19 @@ +body { + max-width: 2000px; + font-size: 16px; + font-family: Helvetica, Arial, sans-serif; + color: #666; + background-image: url(/static/images/bg.jpg); + background-repeat: no-repeat; + background-position: 50% 100%; + background-attachment: fixed; + background-color: #1A1A1A; + transition: color 1s; -webkit-transition: color 1s; -moz-transition: color 1s; -ms-transition: color 1s; } +article { + margin: 0 auto; + padding: 18px 40px 25px 40px; + width: 980px; + background-color: rgba(252, 253, 246, 0.85); + transition: width 1s, background-color 1s; -webkit-transition: width 1s, background-color 1s; -moz-transition: width 1s, background-color 1s; -ms-transition: width 1s, background-color 1s; } +a { + text-decoration: none; } \ No newline at end of file diff --git a/static/stylesheets/head.css b/static/stylesheets/head.css new file mode 100644 index 0000000..dc890ec --- /dev/null +++ b/static/stylesheets/head.css @@ -0,0 +1,34 @@ +header#head { + background-color: #1A1A1A; + background-image: url(/static/images/bg.jpg); + background-repeat: no-repeat; + background-position: 50% 50%; } +header#head a { + color: #FCFDF6; + border-bottom: 1px solid #DDDDDB; } +header#head a:hover { + border-bottom-color: #FCFDF6; } +header#head h1 { + font-size: 3em; + padding: 54px 24px 19px 24px; + font-family: 'Cabin', sans-serif; + text-transform: uppercase; + color: rgba(255, 255, 255, 0.85); + /*color: #FCFDF6;*/ + font-weight: bold; } +header#head nav { + padding: 0 0 30px 24px; + font-weight: bold; } +header#head nav li { + display: inline-block; } +header#head nav li:not(:first-of-type):before { + content: "●"; + display: inline-block; + margin: 0 10px 0 6px; + color: #DDDDDB; } +header#head nav li:nth-of-type(1) > a { + color: #3B8DBD; } +header#head nav li:nth-of-type(2) > a { + color: #82B964; } +header#head nav li:nth-of-type(3) > a { + color: #D24D33; } \ No newline at end of file diff --git a/static/stylesheets/index.css b/static/stylesheets/index.css new file mode 100644 index 0000000..6672f43 --- /dev/null +++ b/static/stylesheets/index.css @@ -0,0 +1,9 @@ +@import url("/static/stylesheets/reset.css") all; +@import url("/static/stylesheets/fonts.css") all; +@import url("/static/stylesheets/global.css") all; +@import url("/static/stylesheets/menu.css") all; +@import url("/static/stylesheets/head.css") all; +@import url("/static/stylesheets/content.css") all; +@import url("/static/stylesheets/content/tables.css") all; +@import url("/static/stylesheets/content/lists.css") all; +@import url("/static/stylesheets/foot.css") all; \ No newline at end of file diff --git a/static/stylesheets/menu.css b/static/stylesheets/menu.css new file mode 100644 index 0000000..82f77d1 --- /dev/null +++ b/static/stylesheets/menu.css @@ -0,0 +1,22 @@ +nav#menu a.blue { + color: #3B8DBD; } +nav#menu a.green { + color: #82B964; } +nav#menu a.red { + color: #D24D33; } +nav#menu > ol { + padding-bottom: 20px; } +nav#menu > ol > li { + display: inline-block; } +nav#menu > ol > li:not(:last-of-type) { + margin-left: 1em; + float: right; } +nav#menu > ol > li > a { + color: #3B8DBD; } +nav#menu > ol > li:last-of-type { + margin-top: 5px; } +nav#menu > ol > li:last-of-type > a { + font-weight: bold; } +nav#menu > ol > li:not(:last-of-type) > a { + font-size: 28px; + font-family: "typicons"; } \ No newline at end of file diff --git a/static/stylesheets/reset.css b/static/stylesheets/reset.css new file mode 100644 index 0000000..af94440 --- /dev/null +++ b/static/stylesheets/reset.css @@ -0,0 +1,48 @@ +/* http://meyerweb.com/eric/tools/css/reset/ + v2.0 | 20110126 + License: none (public domain) +*/ + +html, body, div, span, applet, object, iframe, +h1, h2, h3, h4, h5, h6, p, blockquote, pre, +a, abbr, acronym, address, big, cite, code, +del, dfn, em, img, ins, kbd, q, s, samp, +small, strike, strong, sub, sup, tt, var, +b, u, i, center, +dl, dt, dd, ol, ul, li, +fieldset, form, label, legend, +table, caption, tbody, tfoot, thead, tr, th, td, +article, aside, canvas, details, embed, +figure, figcaption, footer, header, hgroup, +menu, nav, output, ruby, section, summary, +time, mark, audio, video { + margin: 0; + padding: 0; + border: 0; + font-size: 100%; + font: inherit; + vertical-align: baseline; +} +/* HTML5 display-role reset for older browsers */ +article, aside, details, figcaption, figure, +footer, header, hgroup, menu, nav, section { + display: block; +} +body { + line-height: 1; +} +ol, ul { + list-style: none; +} +blockquote, q { + quotes: none; +} +blockquote:before, blockquote:after, +q:before, q:after { + content: ''; + content: none; +} +table { + border-collapse: collapse; + border-spacing: 0; +} \ No newline at end of file