Added better description for Adventuring Companies

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Yord 2015-10-11 14:07:09 +02:00
parent f56676ab56
commit 3de4febe45
3 changed files with 47 additions and 52 deletions

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@ -1,5 +1,5 @@
CACHE MANIFEST CACHE MANIFEST
# 2015-10-10 v5 # 2015-10-10 v6
CACHE: CACHE:

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@ -703,7 +703,7 @@ var ikrpg = ikrpg || {};
"Rifle, Long": { "rng": 14, "skill": "Rifle", "pow": 10, "rat-mod": 0, "notes": "", "ammo": "1" }, "Rifle, Long": { "rng": 14, "skill": "Rifle", "pow": 10, "rat-mod": 0, "notes": "", "ammo": "1" },
"Rifle, Magelock": { "rng": 14, "skill": "Rifle", "pow": 10, "rat-mod": 0, "notes": "1-H: RAT -2", "ammo": "1" }, "Rifle, Magelock": { "rng": 14, "skill": "Rifle", "pow": 10, "rat-mod": 0, "notes": "1-H: RAT -2", "ammo": "1" },
"Rifle, Military": { "rng": 10, "skill": "Rifle", "pow": 11, "rat-mod": 0, "notes": "", "ammo": "1" }, "Rifle, Military": { "rng": 10, "skill": "Rifle", "pow": 11, "rat-mod": 0, "notes": "", "ammo": "1" },
"Rilfe, Repeating": { "rng": 14, "skill": "Rifle", "pow": 10, "rat-mod": 0, "notes": "", "ammo": "5" }, "Rifle, Repeating": { "rng": 14, "skill": "Rifle", "pow": 10, "rat-mod": 0, "notes": "", "ammo": "5" },
"Rockbreaker Spray": { "rng": 6, "skill": "Light Artillery", "pow": 10, "rat-mod": -2, "notes": "SP6, corrosion dmg, corrosion cont effect, stone/brick add dmg die", "ammo": "6" }, "Rockbreaker Spray": { "rng": 6, "skill": "Light Artillery", "pow": 10, "rat-mod": -2, "notes": "SP6, corrosion dmg, corrosion cont effect, stone/brick add dmg die", "ammo": "6" },
"Rocket Tube": { "rng": 14, "skill": "Light Artillery", "pow": 12, "rat-mod": 0, "notes": "AOE 3, not crouching: at mod -2", "ammo": "1" }, "Rocket Tube": { "rng": 14, "skill": "Light Artillery", "pow": 12, "rat-mod": 0, "notes": "AOE 3, not crouching: at mod -2", "ammo": "1" },
"Rynnish Walking Stick": { "rng": 8, "skill": "Rifle", "pow": 10, "rat-mod": 0, "notes": "1-H: RAT -2", "ammo": "1" }, "Rynnish Walking Stick": { "rng": 8, "skill": "Rifle", "pow": 10, "rat-mod": 0, "notes": "1-H: RAT -2", "ammo": "1" },
@ -4271,7 +4271,7 @@ var ikrpg = ikrpg || {};
list(_gear, ["ammo bandolier", "powder and ammunition for ten shots"]), list(_gear, ["ammo bandolier", "powder and ammunition for ten shots"]),
choices(arrayPairs(_ranged_weapons, [ choices(arrayPairs(_ranged_weapons, [
"Rifle, Heavy", "Rifle, Heavy",
"Rifle, Repeating"])) "Rifle, Repeating"]), "Choose 1")
], ],
"Ryssovass": [ "Ryssovass": [
listItem(_careers, "Ryssovass"), listItem(_careers, "Ryssovass"),
@ -4931,18 +4931,18 @@ var ikrpg = ikrpg || {};
}; };
var adventuringCompanies = { var adventuringCompanies = {
"Agents of the Crucible": [ "Agents of the Crucible": [
listItem(_notes, "Agents of the Crucible"), listItem(_notes, "Adventuring Company: Agents of the Crucible"),
listItem(_notes, "All characters must either be an Alchemist, Arcane Mechanik, Arcanist, Crucible Guard, Field Mechanik, or Warcaster"), listItem(_notes, "All characters must either be an Alchemist, Arcane Mechanik, Arcanist, Crucible Guard, Field Mechanik, or Warcaster"),
listItem(_notes, "Each character gains 25 gc per month") listItem(_notes, "Each character gains 25 gc per month")
], ],
"Arcane Order": [ "Arcane Order": [
listItem(_notes, "Arcane Order"), listItem(_notes, "Adventuring Company: Arcane Order"),
listItem(_notes, "At least one of the characters must be Gifted"), listItem(_notes, "At least one of the characters must be Gifted"),
listItem(_occupational_skills, "Lore (Arcane)"), listItem(_occupational_skills, "Lore (Arcane)"),
choices(arrayPairs(_abilities, ["Arcane Scholar", "Shield Guard"]), "Choose 1") choices(arrayPairs(_abilities, ["Arcane Scholar", "Shield Guard"]), "Choose 1")
], ],
"Army of the Western Reaches": [ "Army of the Western Reaches": [
listItem(_notes, "Army of the Western Reaches"), listItem(_notes, "Adventuring Company: Army of the Western Reaches"),
list(_notes, [ list(_notes, [
"A member of the Warrior caste is the leader", "A member of the Warrior caste is the leader",
"Can requisition 100 sl in skorne arms, ammo, and gear per month"]), "Can requisition 100 sl in skorne arms, ammo, and gear per month"]),
@ -4961,7 +4961,7 @@ var ikrpg = ikrpg || {};
"Survival"]), "Choose 1") "Survival"]), "Choose 1")
], ],
"Beast Hunters": [ "Beast Hunters": [
listItem(_notes, "Beast Hunters"), listItem(_notes, "Adventuring Company: Beast Hunters"),
list(_notes, [ list(_notes, [
"A member of the Warrior caste is the leader", "A member of the Warrior caste is the leader",
"Can requisition 100 sl in skorne arms, ammo, and gear per month"]), "Can requisition 100 sl in skorne arms, ammo, and gear per month"]),
@ -4980,7 +4980,7 @@ var ikrpg = ikrpg || {};
"Survival"]), "Choose 1") "Survival"]), "Choose 1")
], ],
"Bonded Porters": [ "Bonded Porters": [
listItem(_notes, "Bonded Porters"), listItem(_notes, "Adventuring Company: Bonded Porters"),
listItem(_notes, "One is the leader"), listItem(_notes, "One is the leader"),
choices([ choices([
arrayPair(_benefits, "Battle Field Coordination") ], "Choose if leader"), arrayPair(_benefits, "Battle Field Coordination") ], "Choose if leader"),
@ -4992,7 +4992,7 @@ var ikrpg = ikrpg || {};
"Survival"]), "Choose 1") "Survival"]), "Choose 1")
], ],
"Bone Grinder Hunting Party": [ "Bone Grinder Hunting Party": [
listItem(_notes, "Bone Grinder Hunting Party"), listItem(_notes, "Adventuring Company: Bone Grinder Hunting Party"),
list(_notes, [ list(_notes, [
"All characters must either be a Bone Grinder, Brigand, Bushwhacker, Monster Hunter, Scout, or Warrior", "All characters must either be a Bone Grinder, Brigand, Bushwhacker, Monster Hunter, Scout, or Warrior",
"One Bone Grinder leads the party", "One Bone Grinder leads the party",
@ -5003,13 +5003,13 @@ var ikrpg = ikrpg || {};
"Lore (extraordinary zoology)"]), "Choose 1 if<br />not Bone Grinder") "Lore (extraordinary zoology)"]), "Choose 1 if<br />not Bone Grinder")
], ],
"Caspian Cortex Smugglers": [ "Caspian Cortex Smugglers": [
listItem(_notes, "Caspian Cortex Smugglers"), listItem(_notes, "Adventuring Company: Caspian Cortex Smugglers"),
list(_notes, [ list(_notes, [
"All characters must either be an Arcane Mechanik, Cutthroat, Field Mechanik, Military Officer, Soldier, Spy, or Thief", "All characters must either be an Arcane Mechanik, Cutthroat, Field Mechanik, Military Officer, Soldier, Spy, or Thief",
"One is the lead smuggler"]) "One is the lead smuggler"])
], ],
"Circle Orboros Conclave": [ "Circle Orboros Conclave": [
listItem(_notes, "Circle Orboros Conclave"), listItem(_notes, "Adventuring Company: Circle Orboros Conclave"),
list(_notes, [ list(_notes, [
"All characters must either be a Blackclad, Circle Warlock, or Wolf of Orboros", "All characters must either be a Blackclad, Circle Warlock, or Wolf of Orboros",
"One Blackclad is the leader"]), "One Blackclad is the leader"]),
@ -5021,7 +5021,7 @@ var ikrpg = ikrpg || {};
listItem(_notes, "All non-Blackclad members of the party gain one additional rank in the general skill of their choice"), listItem(_notes, "All non-Blackclad members of the party gain one additional rank in the general skill of their choice"),
], ],
"Crusaders": [ "Crusaders": [
listItem(_notes, "Crusaders"), listItem(_notes, "Adventuring Company: Crusaders"),
list(_notes, [ list(_notes, [
"All characters must either be an Allegiant, Cutthroat, Exemplar, Man-at-Arms, Paladin, Priest (Menite), Protectorate Warcaster, Reclaimer, Scritator, Soldier, or Vassal of Menoth", "All characters must either be an Allegiant, Cutthroat, Exemplar, Man-at-Arms, Paladin, Priest (Menite), Protectorate Warcaster, Reclaimer, Scritator, Soldier, or Vassal of Menoth",
"One Priest, Protectorate Warcaster, or Scrutator leads the party", "One Priest, Protectorate Warcaster, or Scrutator leads the party",
@ -5029,7 +5029,7 @@ var ikrpg = ikrpg || {};
choices([ arrayPair(_abilities, "Natural Leader") ], "For the leader") choices([ arrayPair(_abilities, "Natural Leader") ], "For the leader")
], ],
"Farrow Tribe": [ "Farrow Tribe": [
listItem(_notes, "Farrow Tribe"), listItem(_notes, "Adventuring Company: Farrow Tribe"),
list(_notes, [ list(_notes, [
"One Chieftain is the leader"]), "One Chieftain is the leader"]),
choices(arrayPairs(_occupational_skills, [ choices(arrayPairs(_occupational_skills, [
@ -5042,7 +5042,7 @@ var ikrpg = ikrpg || {};
listItem(_notes, "All mighty characters as well as the leader gain an additional might archetype benefit") listItem(_notes, "All mighty characters as well as the leader gain an additional might archetype benefit")
], ],
"Five Fingers Transporters": [ "Five Fingers Transporters": [
listItem(_notes, "Five Fingers Transporters"), listItem(_notes, "Adventuring Company: Five Fingers Transporters"),
list(_notes, [ list(_notes, [
"All characters must either be an Bounty Hunter, Explorer, Highwayman, Investigator, Man-at-Arms, Ranger, or Spy", "All characters must either be an Bounty Hunter, Explorer, Highwayman, Investigator, Man-at-Arms, Ranger, or Spy",
"One is the boss"]), "One is the boss"]),
@ -5052,7 +5052,7 @@ var ikrpg = ikrpg || {};
listItem(_abilities, "Cover Identity") listItem(_abilities, "Cover Identity")
], ],
"Fringe Cultists": [ "Fringe Cultists": [
listItem(_notes, "Fringe Cultists"), listItem(_notes, "Adventuring Company: Fringe Cultists"),
list(_notes, [ list(_notes, [
"All characters must be worshippers of Cyriss, and at least one must be Intellectual or a Priest of Cyriss", "All characters must be worshippers of Cyriss, and at least one must be Intellectual or a Priest of Cyriss",
"One Priest or Intellectual is the leader"]), "One Priest or Intellectual is the leader"]),
@ -5068,7 +5068,7 @@ var ikrpg = ikrpg || {};
"Research"]), "Choose 1 if not leader") "Research"]), "Choose 1 if not leader")
], ],
"Gatorman Tribe": [ "Gatorman Tribe": [
listItem(_notes, "Gatorman Tribe"), listItem(_notes, "Adventuring Company: Gatorman Tribe"),
list(_notes, [ list(_notes, [
"One Bokor or Chieftain is the leader"]), "One Bokor or Chieftain is the leader"]),
choices(arrayPairs(_occupational_skills, [ choices(arrayPairs(_occupational_skills, [
@ -5081,7 +5081,7 @@ var ikrpg = ikrpg || {};
"All Swamp Warlocks may begin the game with a large-base Swamp Warbeast") "All Swamp Warlocks may begin the game with a large-base Swamp Warbeast")
], ],
"Greylords": [ "Greylords": [
listItem(_notes, "Greylords"), listItem(_notes, "Adventuring Company: Greylords"),
list(_notes, [ list(_notes, [
"All characters must either be an Arcane Mechanik, Greylord Arcanist, Doom Reaver, Explorer, Investigator, Man-at-Arms, Military Officer, Soldier, Spy, or Khadoran Warcaster", "All characters must either be an Arcane Mechanik, Greylord Arcanist, Doom Reaver, Explorer, Investigator, Man-at-Arms, Military Officer, Soldier, Spy, or Khadoran Warcaster",
"One Arcane Mechanik, Greylord Arcanist, or Khadoran Warcaster is the magziev", "One Arcane Mechanik, Greylord Arcanist, or Khadoran Warcaster is the magziev",
@ -5092,7 +5092,7 @@ var ikrpg = ikrpg || {};
"Orgoth Staff") ], "Choose if magziev and<br />commpany includes a Doom Reaver") "Orgoth Staff") ], "Choose if magziev and<br />commpany includes a Doom Reaver")
], ],
"Heroes of the Resistance": [ "Heroes of the Resistance": [
listItem(_notes, "Heroes of the Resistance"), listItem(_notes, "Adventuring Company: Heroes of the Resistance"),
listItem(_connections, "Llaelese Resistance"), listItem(_connections, "Llaelese Resistance"),
choices(_occupational_skills, [ choices(_occupational_skills, [
"Bribery", "Bribery",
@ -5107,14 +5107,14 @@ var ikrpg = ikrpg || {};
"Sneak"], "Choose 1") "Sneak"], "Choose 1")
], ],
"House Taberna": [ "House Taberna": [
listItem(_notes, "House Taberna"), listItem(_notes, "Adventuring Company: House Taberna"),
list(_notes, [ list(_notes, [
"One is the leader", "One is the leader",
"All characters must either be a Cataphract, Ferox Rider, Praetorian, Tyrant, or Venator", "All characters must either be a Cataphract, Ferox Rider, Praetorian, Tyrant, or Venator",
"Each month the characters gain 300 sl from their house"]) "Each month the characters gain 300 sl from their house"])
], ],
"Idrian Tribe": [ "Idrian Tribe": [
listItem(_notes, "Idrian Tribe"), listItem(_notes, "Adventuring Company: Idrian Tribe"),
list(_notes, [ list(_notes, [
"All characters must either be an Highwayman, Horseman, Priest (Menite), Ranger, Rifleman, or Sorcerer", "All characters must either be an Highwayman, Horseman, Priest (Menite), Ranger, Rifleman, or Sorcerer",
"One Idrian is the chieftain"]), "One Idrian is the chieftain"]),
@ -5122,7 +5122,7 @@ var ikrpg = ikrpg || {};
listItem(_notes, "Riding Horse") listItem(_notes, "Riding Horse")
], ],
"Illuminated Ones": [ "Illuminated Ones": [
listItem(_notes, "Illuminated Ones"), listItem(_notes, "Adventuring Company: Illuminated Ones"),
listItem(_notes, listItem(_notes,
"All characters must either be an Illuminated Arcanist, Investigator, Knight, or Priest (Morrowan)"), "All characters must either be an Illuminated Arcanist, Investigator, Knight, or Priest (Morrowan)"),
listItem(_abilities, "Iron Will"), listItem(_abilities, "Iron Will"),
@ -5134,13 +5134,13 @@ var ikrpg = ikrpg || {};
arrayPair(_ranged_weapons, "Execrator Pistol")], "Choose 1 blessed weapon") arrayPair(_ranged_weapons, "Execrator Pistol")], "Choose 1 blessed weapon")
], ],
"Intrepid Investigators": [ "Intrepid Investigators": [
listItem(_notes, "Intrepid Investigators"), listItem(_notes, "Adventuring Company: Intrepid Investigators"),
list(_notes, [ list(_notes, [
"All characters must either be an Alchemist, Arcane Mechanik, Arcanist, Aristocrat, Explorer, Investigator, Military Officer, Priest, or Spy", "All characters must either be an Alchemist, Arcane Mechanik, Arcanist, Aristocrat, Explorer, Investigator, Military Officer, Priest, or Spy",
"All characters can benefit from the Intellectual archetype benefit twice" ]), "All characters can benefit from the Intellectual archetype benefit twice" ]),
], ],
"Khadoran Military Detail": [ "Khadoran Military Detail": [
listItem(_notes, "Khadoran Military Detail"), listItem(_notes, "Adventuring Company: Khadoran Military Detail"),
list(_notes, [ list(_notes, [
"All characters must either be an Assault Kommando, Field Mechanik, Greylord Arcanist, Iron Fang, Man-O-War, Ranger, Rifleman, Soldier, or Khadoran Warcaster", "All characters must either be an Assault Kommando, Field Mechanik, Greylord Arcanist, Iron Fang, Man-O-War, Ranger, Rifleman, Soldier, or Khadoran Warcaster",
"One member is the lieutenant", "One member is the lieutenant",
@ -5149,7 +5149,7 @@ var ikrpg = ikrpg || {};
choices([ arrayPair(_abilities, "Natural Leader") ], "Choose if lieutenant") choices([ arrayPair(_abilities, "Natural Leader") ], "Choose if lieutenant")
], ],
"Korsk Stanzynat Mustyn": [ "Korsk Stanzynat Mustyn": [
listItem(_notes, "Korsk Stanzynat Mustyn"), listItem(_notes, "Adventuring Company: Korsk Stanzynat Mustyn"),
list(_notes, [ list(_notes, [
"All characters must either be an Cutthroat, Pirate, or Thief", "All characters must either be an Cutthroat, Pirate, or Thief",
"One is the boss"]), "One is the boss"]),
@ -5160,13 +5160,13 @@ var ikrpg = ikrpg || {};
"Iron Will"]), "Choose 1") "Iron Will"]), "Choose 1")
], ],
"Law Dogs": [ "Law Dogs": [
listItem(_notes, "Law Dogs"), listItem(_notes, "Adventuring Company: Law Dogs"),
listItem(_notes, [ listItem(_notes, [
"All characters must either be a Bounty Hunter, Highwayman, Investigator, Military Officer, Ranger, or Soldier", "All characters must either be a Bounty Hunter, Highwayman, Investigator, Military Officer, Ranger, or Soldier",
"While pursuing a bounty, character gain boni on skill and attack rolls" ]) "While pursuing a bounty, character gain boni on skill and attack rolls" ])
], ],
"Mercenary Charter": [ "Mercenary Charter": [
listItem(_notes, "Mercenary Charter"), listItem(_notes, "Adventuring Company: Mercenary Charter"),
listItem(_notes, "One character is the captain"), listItem(_notes, "One character is the captain"),
choices([ arrayPair(_abilities, "Natural Leader") ], "The leader gets the Natural Leader ability"), choices([ arrayPair(_abilities, "Natural Leader") ], "The leader gets the Natural Leader ability"),
choices(arrayPairs(_occupational_skills, [ choices(arrayPairs(_occupational_skills, [
@ -5180,7 +5180,7 @@ var ikrpg = ikrpg || {};
"Riding"]), "Choose 1") "Riding"]), "Choose 1")
], ],
"Mystics": [ "Mystics": [
listItem(_notes, "Mystics"), listItem(_notes, "Adventuring Company: Mystics"),
list(_notes, [ list(_notes, [
"All characters must either be an Ascetic, Extoller, Mortitheurge, Nihilator, or Worlock: Skorne", "All characters must either be an Ascetic, Extoller, Mortitheurge, Nihilator, or Worlock: Skorne",
"One is the leader"]), "One is the leader"]),
@ -5193,7 +5193,7 @@ var ikrpg = ikrpg || {};
arrayPair(_abilities, "Shield Guard") ], "Choose if not Gifted") arrayPair(_abilities, "Shield Guard") ], "Choose if not Gifted")
], ],
"Nobile Exiles": [ "Nobile Exiles": [
listItem(_notes, "Nobile Exiles"), listItem(_notes, "Adventuring Company: Nobile Exiles"),
listItem(_notes, "One Aristocrat is a baron"), listItem(_notes, "One Aristocrat is a baron"),
listItem(_connections, "exiled Llaelese aristocracy"), listItem(_connections, "exiled Llaelese aristocracy"),
choices([ choices([
@ -5202,7 +5202,7 @@ var ikrpg = ikrpg || {};
number(_gold, 50) number(_gold, 50)
], ],
"Nomads": [ "Nomads": [
listItem(_notes, "Nomads"), listItem(_notes, "Adventuring Company: Nomads"),
list(_notes, [ list(_notes, [
"All characters must either be a Beast Handler, Bushwhacker, Chieftain, Guide, Monster Hunter, Raptor, Scout, Warrior, or Wolf Rider", "All characters must either be a Beast Handler, Bushwhacker, Chieftain, Guide, Monster Hunter, Raptor, Scout, Warrior, or Wolf Rider",
"One is the chief"]), "One is the chief"]),
@ -5217,7 +5217,7 @@ var ikrpg = ikrpg || {};
"Tracking"]), "Choose 1") "Tracking"]), "Choose 1")
], ],
"Northkin Kriel": [ "Northkin Kriel": [
listItem(_notes, "Northkin Kriel"), listItem(_notes, "Adventuring Company: Northkin Kriel"),
list(_notes, ["One Chieftain or Shaman is the warband leader"]), list(_notes, ["One Chieftain or Shaman is the warband leader"]),
choices([ choices([
arrayPair(_abilities, "Immunity: Cold") ], "Choose if Trollkin or Pyg"), arrayPair(_abilities, "Immunity: Cold") ], "Choose if Trollkin or Pyg"),
@ -5227,7 +5227,7 @@ var ikrpg = ikrpg || {};
"Every character gains one rank in any general skill or in Unarmed Combat") "Every character gains one rank in any general skill or in Unarmed Combat")
], ],
"Nyss Refugees": [ "Nyss Refugees": [
listItem(_notes, "Nyss Refugees"), listItem(_notes, "Adventuring Company: Nyss Refugees"),
list(_notes, ["he eldest Nyss is the leader"]), list(_notes, ["he eldest Nyss is the leader"]),
choices($.merge(arrayPairs(_abilities, [ choices($.merge(arrayPairs(_abilities, [
"Astute", "Astute",
@ -5237,14 +5237,14 @@ var ikrpg = ikrpg || {};
choices([ arrayPair(_languages, "Aeric") ], "Choose if non-Nyss") choices([ arrayPair(_languages, "Aeric") ], "Choose if non-Nyss")
], ],
"Ordic Naval Expedition": [ "Ordic Naval Expedition": [
listItem(_notes, "Ordic Naval Expedition"), listItem(_notes, "Adventuring Company: Ordic Naval Expedition"),
list(_notes, [ list(_notes, [
"All characters must either be an Artillerist, Explorer, Marine, Maritime Order of the Trident Arcanist, or Ordic Warcaster", "All characters must either be an Artillerist, Explorer, Marine, Maritime Order of the Trident Arcanist, or Ordic Warcaster",
"One character with Military Officer is the captain" ]), "One character with Military Officer is the captain" ]),
list(_occupational_skills, ["Climbing", "Rope Use", "Sailing", "Swimming"]) list(_occupational_skills, ["Climbing", "Rope Use", "Sailing", "Swimming"])
], ],
"Outlaws": [ "Outlaws": [
listItem(_notes, "Outlaws"), listItem(_notes, "Adventuring Company: Outlaws"),
list(_notes, [ list(_notes, [
"All characters must either be an Alchemist, Cutthroat, Duelist, Highwayman, Pistoleer, Rifleman, Sorcerer, Spy, or Thief", "All characters must either be an Alchemist, Cutthroat, Duelist, Highwayman, Pistoleer, Rifleman, Sorcerer, Spy, or Thief",
"One character is the boss" ]), "One character is the boss" ]),
@ -5252,14 +5252,14 @@ var ikrpg = ikrpg || {};
listItem(_abilities, "Gang") listItem(_abilities, "Gang")
], ],
"Pirates of the Broken Cost": [ "Pirates of the Broken Cost": [
listItem(_notes, "Pirates of the Broken Cost"), listItem(_notes, "Adventuring Company: Pirates of the Broken Cost"),
listItem(_notes, "All characters must either be a Cutthroat, Explorer, Military Officer, Pirate, or Thief"), listItem(_notes, "All characters must either be a Cutthroat, Explorer, Military Officer, Pirate, or Thief"),
listItem(_notes, "One character is the captain"), listItem(_notes, "One character is the captain"),
choices([ arrayPair(_abilities, "Natural Leader") ], "The captain gets the Natural Leader ability"), choices([ arrayPair(_abilities, "Natural Leader") ], "The captain gets the Natural Leader ability"),
listItem(_abilities, "Hit the Deck!") listItem(_abilities, "Hit the Deck!")
], ],
"Raiders": [ "Raiders": [
listItem(_notes, "Raiders"), listItem(_notes, "Adventuring Company: Raiders"),
list(_notes, ["One member is the captain"]), list(_notes, ["One member is the captain"]),
choices([ choices([
arrayPair(_abilities, "Natural Leader") ], "Choose if captain"), arrayPair(_abilities, "Natural Leader") ], "Choose if captain"),
@ -5275,14 +5275,14 @@ var ikrpg = ikrpg || {};
"Survival"]), "Choose 1") "Survival"]), "Choose 1")
], ],
"Renegades": [ "Renegades": [
listItem(_notes, "Renegades"), listItem(_notes, "Adventuring Company: Renegades"),
listItem(_notes, "One is the leader"), listItem(_notes, "One is the leader"),
list(_abilities, [ list(_abilities, [
"Ambush", "Ambush",
"Traceless Path"]) "Traceless Path"])
], ],
"Soldiers of Fortune": [ "Soldiers of Fortune": [
listItem(_notes, "Soldiers of Fortune"), listItem(_notes, "Adventuring Company: Soldiers of Fortune"),
list(_notes, ["One member is the captain"]), list(_notes, ["One member is the captain"]),
choices([ choices([
arrayPair(_abilities, "Natural Leader") ], "Choose if captain"), arrayPair(_abilities, "Natural Leader") ], "Choose if captain"),
@ -5295,7 +5295,7 @@ var ikrpg = ikrpg || {};
"Survival"]), "Choose 1") "Survival"]), "Choose 1")
], ],
"Spy Ring": [ "Spy Ring": [
listItem(_notes, "Spy Ring"), listItem(_notes, "Adventuring Company: Spy Ring"),
list(_notes, [ list(_notes, [
"All characters must either be an Aristocrat, Investigator, Ranger, Spy, or Thief", "All characters must either be an Aristocrat, Investigator, Ranger, Spy, or Thief",
"One character is the captain" ]), "One character is the captain" ]),
@ -5325,7 +5325,7 @@ var ikrpg = ikrpg || {};
"Streetwise"])), "Choose 1") "Streetwise"])), "Choose 1")
], ],
"Thamarite Sept": [ "Thamarite Sept": [
listItem(_notes, "Thamarite Sept"), listItem(_notes, "Adventuring Company: Thamarite Sept"),
list(_notes, [ list(_notes, [
"All characters must either be a Thamarite Advocate, follow Thamar or be irreligious", "All characters must either be a Thamarite Advocate, follow Thamar or be irreligious",
"One Thamarite Advocate is the leader", "One Thamarite Advocate is the leader",
@ -5337,7 +5337,7 @@ var ikrpg = ikrpg || {};
"Sneak"]), "Choose all if not Thamarite Advocate") "Sneak"]), "Choose all if not Thamarite Advocate")
], ],
"Tharn Tuath": [ "Tharn Tuath": [
listItem(_notes, "Tharn Tuath"), listItem(_notes, "Adventuring Company: Tharn Tuath"),
list(_notes, ["One Chieftain or Circle Warlock leads the party"]), list(_notes, ["One Chieftain or Circle Warlock leads the party"]),
choices([ choices([
arrayPair(_abilities, "Natural Leader") ], "Choose if leader"), arrayPair(_abilities, "Natural Leader") ], "Choose if leader"),
@ -5353,14 +5353,14 @@ var ikrpg = ikrpg || {};
"Survival"]), "Choose 1") "Survival"]), "Choose 1")
], ],
"The Inner Circle": [ "The Inner Circle": [
listItem(_notes, "The Inner Circle"), listItem(_notes, "Adventuring Company: The Inner Circle"),
list(_notes, [ list(_notes, [
"All characters must be Intellectual and either be a Priest of Cyriss, or a Cyrissist Warcaster", "All characters must be Intellectual and either be a Priest of Cyriss, or a Cyrissist Warcaster",
"One Priest is the leader"]), "One Priest is the leader"]),
listItem(_abilities, "University Education") listItem(_abilities, "University Education")
], ],
"United Kriels": [ "United Kriels": [
listItem(_notes, "United Kriels"), listItem(_notes, "Adventuring Company: United Kriels"),
list(_notes, ["One Trollkin is the captain"]), list(_notes, ["One Trollkin is the captain"]),
choices([ choices([
arrayPair(_abilities, "Natural Leader") ], "Choose if captain"), arrayPair(_abilities, "Natural Leader") ], "Choose if captain"),
@ -5376,12 +5376,12 @@ var ikrpg = ikrpg || {};
listItem(_notes, "gain 50 gc in weapons or gear") listItem(_notes, "gain 50 gc in weapons or gear")
], ],
"Unlikely Heroes": [ "Unlikely Heroes": [
listItem(_notes, "Unlikely Heroes"), listItem(_notes, "Adventuring Company: Unlikely Heroes"),
choices(arrayPairs(_languages, languages), "Choose 1"), choices(arrayPairs(_languages, languages), "Choose 1"),
listItem(_notes, "gain an additional rank in one of your careers' occupational skills") listItem(_notes, "gain an additional rank in one of your careers' occupational skills")
], ],
"Unorthodox Engagement Team": [ "Unorthodox Engagement Team": [
listItem(_notes, "Unorthodox Engagement Team"), listItem(_notes, "Adventuring Company: Unorthodox Engagement Team"),
list(_notes, [ list(_notes, [
"All characters must either be an Arcane Mechanik, Arcane Tempest Gun Mage, Field Mechanik, Ranger, Rifleman, Stormblade, Stormsmith, Trencher, or Cygnaran Warcaster", "All characters must either be an Arcane Mechanik, Arcane Tempest Gun Mage, Field Mechanik, Ranger, Rifleman, Stormblade, Stormsmith, Trencher, or Cygnaran Warcaster",
"One member is the lieutenant", "One member is the lieutenant",
@ -5390,7 +5390,7 @@ var ikrpg = ikrpg || {};
listItem(_abilities, "Find Cover") listItem(_abilities, "Find Cover")
], ],
"Wilderness Expedition": [ "Wilderness Expedition": [
listItem(_notes, "Wilderness Expedition"), listItem(_notes, "Adventuring Company: Wilderness Expedition"),
list(_notes, [ list(_notes, [
"All characters must either be an Aristocrat, Explorer, Highwayman, Horseman, Man-at-Arms, Pistoleer, Ranger, Rifleman, or an non-Cunning IKU character", "All characters must either be an Aristocrat, Explorer, Highwayman, Horseman, Man-at-Arms, Pistoleer, Ranger, Rifleman, or an non-Cunning IKU character",
"One member is the leader, typically an Explorer"]), "One member is the leader, typically an Explorer"]),
@ -5404,7 +5404,7 @@ var ikrpg = ikrpg || {};
"Tracking"]), "Choose 1") "Tracking"]), "Choose 1")
], ],
"Wilderness Kriel": [ "Wilderness Kriel": [
listItem(_notes, "Wilderness Kriel"), listItem(_notes, "Adventuring Company: Wilderness Kriel"),
list(_notes, ["One Chieftain or Shaman is the warband leader"]), list(_notes, ["One Chieftain or Shaman is the warband leader"]),
choices([ choices([
arrayPair(_abilities, "Natural Leader") ], "Choose if leader"), arrayPair(_abilities, "Natural Leader") ], "Choose if leader"),
@ -5509,11 +5509,6 @@ var ikrpg = ikrpg || {};
"Character Creation", "Character Creation",
["Career", "Career Option"] ["Career", "Career Option"]
); );
//$.each(ikrpg.generator.careers, addOption("#career1-select"));
//$.each(ikrpg.generator.careers, addOption("#career2-select"));
//$.each(ikrpg.generator.adventuringCompanies, addOption("#adventuring-company-select"));
})(); })();

View file

@ -10739,7 +10739,7 @@ var ikrpg = ikrpg || {};
game: "FMF" game: "FMF"
}, },
{ {
name: "Rilfe, Repeating", name: "Rifle, Repeating",
publication: "Unleashed Core Rules", publication: "Unleashed Core Rules",
page: "324", page: "324",
category: "Armory", category: "Armory",