Added No Quarter #71 and #72 to Character Generator.

This commit is contained in:
pmbpr 2017-06-04 22:20:37 +02:00
parent 0007952c75
commit 4d760a5785
3 changed files with 501 additions and 384 deletions

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@ -1,5 +1,5 @@
CACHE MANIFEST CACHE MANIFEST
# 2016-06-04 # 2016-06-04-v2
CACHE: CACHE:

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@ -935,6 +935,7 @@ var ikrpg = ikrpg || {};
"Conjoined": undefined, "Conjoined": undefined,
"Conniver": undefined, "Conniver": undefined,
"Consume Essence": undefined, "Consume Essence": undefined,
"Cordeur": undefined,
"Coven Leader": undefined, "Coven Leader": undefined,
"Convergence Warcaster": undefined, "Convergence Warcaster": undefined,
"Corruptor": undefined, "Corruptor": undefined,
@ -1121,6 +1122,7 @@ var ikrpg = ikrpg || {};
"Mounted: Counter Charge": undefined, "Mounted: Counter Charge": undefined,
"Mounted: Outride": undefined, "Mounted: Outride": undefined,
"Natural Leader": undefined, "Natural Leader": undefined,
"Nautical Sabotage": undefined,
"Necromancer": undefined, "Necromancer": undefined,
"Night Fighter": undefined, "Night Fighter": undefined,
"No I'm Fine": undefined, "No I'm Fine": undefined,
@ -1204,6 +1206,7 @@ var ikrpg = ikrpg || {};
"Set Defence": undefined, "Set Defence": undefined,
"Shadow Magic": undefined, "Shadow Magic": undefined,
"Shadow Steel": undefined, "Shadow Steel": undefined,
"Shanghai": undefined,
"Share the Load": undefined, "Share the Load": undefined,
"Shield Guard": undefined, "Shield Guard": undefined,
"Shield Slam": undefined, "Shield Slam": undefined,
@ -1244,6 +1247,7 @@ var ikrpg = ikrpg || {};
"Stone Warder": undefined, "Stone Warder": undefined,
"Stone-and-Mortars Stance": undefined, "Stone-and-Mortars Stance": undefined,
"Stonecutter": undefined, "Stonecutter": undefined,
"Stopgap": undefined,
"Storm Booster": undefined, "Storm Booster": undefined,
"Storm of Leaves": undefined, "Storm of Leaves": undefined,
"Strangler": undefined, "Strangler": undefined,
@ -2376,6 +2380,7 @@ var ikrpg = ikrpg || {};
"Kossite", "Kossite",
"Kworak", "Kworak",
"Llaelese", "Llaelese",
"Memaloose",
"Molgur", "Molgur",
"Molgur-Bog", "Molgur-Bog",
"Molgur-Og", "Molgur-Og",
@ -2395,7 +2400,8 @@ var ikrpg = ikrpg || {};
"Telgesh", "Telgesh",
"Thrallspeak", "Thrallspeak",
"Thurian", "Thurian",
"Umbrean" "Umbrean",
"Zuese"
]; ];
var races = { var races = {
"Blighted Ogrun": [ "Blighted Ogrun": [
@ -4670,6 +4676,24 @@ var ikrpg = ikrpg || {};
arrayPair(_melee_weapons, "Sword, Praetorian"), arrayPair(_melee_weapons, "Sword, Praetorian"),
arrayPair(_melee_weapons, "Sword, Praetorian") ], "Choose Toboresh,<br />Shield and Pike, or<br />both Praetorian Swords") arrayPair(_melee_weapons, "Sword, Praetorian") ], "Choose Toboresh,<br />Shield and Pike, or<br />both Praetorian Swords")
], ],
"Press Ganger": [
listItem(_careers, "Press Ganger"),
list(_abilities, ["Binding", "Shanghai", "Take Down"]),
choices(arrayPairs(_military_skills, [
"Hand Weapon",
"Pistol",
"Unarmed Combat"]), "Choose 2"),
list(_occupational_skills, [
"Detection",
"Intimidation",
"Rope Use",
"Tracking"]),
number(_gold, 35),
listItem(_melee_weapons, "Club"),
choices(arrayPairs(_gear, [
"Rope",
"Manacles"]), "Choose 1")
],
"Priest of Cyriss": [ "Priest of Cyriss": [
listItem(_careers, "Priest of Cyriss"), listItem(_careers, "Priest of Cyriss"),
listItem(_abilities, "Enigma Cipher"), listItem(_abilities, "Enigma Cipher"),
@ -4982,6 +5006,54 @@ var ikrpg = ikrpg || {};
number(_gold, 100), number(_gold, 100),
list(_gear, ["Scrutator's Masked Helm", "Wrack"]) list(_gear, ["Scrutator's Masked Helm", "Wrack"])
], ],
"Sea Sorcerer (Fire)": [
listItem(_careers, "Sorcerer (Fire)"),
list(_abilities, ["Amphibious", "Immunity: Fire"]),
choices(arrayPairs(_military_skills, [
"Archery",
"Crossbow",
"Hand Weapon"]), "Choose 1"),
list(_occupational_skills, ["Sailing", "Survival", "Swimming"]),
list(_spells, ["Buoyancy", "Sea Legs", "Twister"]),
number(_gold, 75)
],
"Sea Sorcerer (Ice)": [
listItem(_careers, "Sorcerer (Ice)"),
list(_abilities, ["Amphibious", "Immunity: Cold"]),
choices(arrayPairs(_military_skills, [
"Archery",
"Crossbow",
"Hand Weapon"]), "Choose 1"),
list(_occupational_skills, ["Sailing", "Survival", "Swimming"]),
list(_spells, ["Buoyancy", "Sea Legs", "Twister"]),
number(_gold, 75)
],
"Sea Sorcerer (Stone)": [
listItem(_careers, "Sorcerer (Stone)"),
number(_PHY, 1),
number(_PHY_max, 1),
listItem(_abilities, "Amphibious"),
choices(arrayPairs(_military_skills, [
"Archery",
"Crossbow",
"Hand Weapon"]), "Choose 1"),
list(_occupational_skills, ["Sailing", "Survival", "Swimming"]),
list(_spells, ["Buoyancy", "Sea Legs", "Twister"]),
number(_gold, 75)
],
"Sea Sorcerer (Storm)": [
listItem(_careers, "Sorcerer (Storm)"),
number(_SPD, 1),
number(_SPD_max, 1),
listItem(_abilities, "Amphibious"),
choices(arrayPairs(_military_skills, [
"Archery",
"Crossbow",
"Hand Weapon"]), "Choose 1"),
list(_occupational_skills, ["Sailing", "Survival", "Swimming"]),
list(_spells, ["Buoyancy", "Sea Legs", "Twister"]),
number(_gold, 75)
],
"Searforge Trader": [ "Searforge Trader": [
listItem(_careers, "Searforge Trader"), listItem(_careers, "Searforge Trader"),
list(_abilities, ["Appraise", "Counter Offer"]), list(_abilities, ["Appraise", "Counter Offer"]),
@ -5512,6 +5584,27 @@ var ikrpg = ikrpg || {};
listItem(_melee_weapons, "Nyss Claymore"), listItem(_melee_weapons, "Nyss Claymore"),
listItem(_ranged_weapons, "Bow, Nyss") listItem(_ranged_weapons, "Bow, Nyss")
], ],
"Vagabond": [
listItem(_careers, "Vagabond"),
list(_abilities, ["Ambush", "Nautical Sabotage", "Sprint"]),
listItem(_military_skills, "Hand Weapon"),
choices(arrayPairs(_military_skills, [
"Archery",
"Crossbow",
"Pistol"]), "Choose 1"),
list(_occupational_skills, [
"Detection",
"Intimidation",
"Rope Use",
"Sailing",
"Survival"]),
number(_gold, 50),
listItem(_gear, "mask"),
choices([
arrayPair(_melee_weapons, "Pistol"),
arrayPair(_ranged_weapons, "Sword")], "Choose 1"),
listItem(_gear, "Small Sailing Raft")
],
"Vassal of Menoth": [ "Vassal of Menoth": [
listItem(_careers, "Vassal of Menoth"), listItem(_careers, "Vassal of Menoth"),
listItem(_notes, "Must choose between Alchemist, Arcanist, Field Mechanik, Priest (Menite), or Sorcerer (any)"), listItem(_notes, "Must choose between Alchemist, Arcanist, Field Mechanik, Priest (Menite), or Sorcerer (any)"),

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@ -9600,7 +9600,31 @@ var ikrpg = ikrpg || {};
game: "FMF" game: "FMF"
}, },
{ {
name: "Sea Sorcerer", name: "Sea Sorcerer (Fire)",
publication: "No Quarter #72",
page: "100",
category: "Character Creation",
subcategory: "Career Option",
game: "FMF"
},
{
name: "Sea Sorcerer (Ice)",
publication: "No Quarter #72",
page: "100",
category: "Character Creation",
subcategory: "Career Option",
game: "FMF"
},
{
name: "Sea Sorcerer (Stone)",
publication: "No Quarter #72",
page: "100",
category: "Character Creation",
subcategory: "Career Option",
game: "FMF"
},
{
name: "Sea Sorcerer (Storm)",
publication: "No Quarter #72", publication: "No Quarter #72",
page: "100", page: "100",
category: "Character Creation", category: "Character Creation",