diff --git a/static/javascripts/generator.js b/static/javascripts/generator.js
index e2261c0..6517fc0 100644
--- a/static/javascripts/generator.js
+++ b/static/javascripts/generator.js
@@ -893,6 +893,7 @@ var ikrpg = ikrpg || {};
"Bond": undefined,
"Bone Grinder": undefined,
"Brawler": undefined,
+ "Break the Ice": undefined,
"Brew Master": undefined,
"Broad Stroke": undefined,
"Brutal Trapper": undefined,
@@ -1012,6 +1013,7 @@ var ikrpg = ikrpg || {};
"Finisher": undefined,
"Fire in the Hole!": undefined,
"First to Fight": undefined,
+ "Fisherman": undefined,
"Fist of God": undefined,
"Flash Thief": undefined,
"Fleet Foot": undefined,
@@ -1109,6 +1111,7 @@ var ikrpg = ikrpg || {};
"Necromancer": undefined,
"Night Fighter": undefined,
"Oath of Silence": undefined,
+ "Of the North": undefined,
"Onslaught": undefined,
"Opening Salvo": undefined,
"Ossify": undefined,
@@ -1177,6 +1180,7 @@ var ikrpg = ikrpg || {};
"Scrabble": undefined,
"Scrapper": undefined,
"Scrounge": undefined,
+ "Sea Hunter": undefined,
"Self-Sacrifice": undefined,
"Sentry": undefined,
"Serenity": undefined,
@@ -3149,6 +3153,41 @@ var ikrpg = ikrpg || {};
listItem(_military_skills, "Unarmed Combat"),
list(_occupational_skills, ["Detection", "Jumping", "Sneak"])
],
+ "Angler": [
+ listItem(_notes, "If you choose Angler do not choose a second career!"),
+ listItem(_careers, "Angler"),
+ list(_abilities, ["Camouflage", "Fisherman", "Sea Hunter", "Take Down"]),
+ choices(arrayPairs(_abilities, [
+ "Specialization (Harpoon Gun)",
+ "Specialization (Bomb Lance)"]), "Choose 1"),
+ listItem(_military_skills, "Hand Weapon"),
+ choices(arrayPairs(_military_skills, [
+ "Crossbow",
+ "Hand Weapon",
+ "Pistol",
+ "Rifle",
+ "Unarmed Combat"]), "Choose 2"),
+ choices(arrayPairs(_military_skills, [
+ "Archery",
+ "Crossbow",
+ "Pistol",
+ "Rifle"]), "Choose 1"),
+ list(_occupational_skills, [
+ "Detection",
+ "Detection",
+ "Rope Use",
+ "Survival",
+ "Swimming",
+ "Swimming",
+ "Tracking",
+ "Tracking"]),
+ choices([
+ arrayPair(_ranged_weapons, "Harpoon Gun"),
+ arrayPair(_gear, "12 harpoons"),
+ arrayPair(_ranged_weapons, "Bomb Lance"),
+ arrayPair(_gear, "8 bombs")], "Choose either
harpoons and gun
or bombs and lance"),
+ number(_gold, 45)
+ ],
"Arcane Mechanik": [
listItem(_careers, "Arcane Mechanik"),
listItem(_abilities, "Inscribe Formulae"),
@@ -4064,6 +4103,27 @@ var ikrpg = ikrpg || {};
"Tracking"]),
number(_gold, 100)
],
+ "Ice Master": [
+ listItem(_careers, "Ice Master"),
+ list(_abilities, ["Break the Ice", "Of the North", "Pathfinder", "Specialization (Ice Axe)"]),
+ listItem(_military_skills, "Hand Weapon"),
+ choices(arrayPairs(_military_skills, [
+ "Archery",
+ "Crossbow",
+ "Pistol",
+ "Rifle"]), "Choose 1"),
+ list(_occupational_skills, [
+ "Detection",
+ "Sailing",
+ "Survival",
+ "Tracking"]),
+ listItem(_melee_weapons, "Ice Axe"),
+ listItem(_ranged_weapons, "Scattergun"),
+ listItem(_gear, "10 scattergun shots"),
+ choices([
+ arrayPair(_armors, "Winter Guard Armor"),
+ arrayPair(_gear, "Winter Cloak")], "Choose 1"),
+ ],
"Illuminated Arcanist": [
listItem(_careers, "Illuminated Arcanist"),
listItem(_abilities, "Great Power"),