From 5c3afd0545ec0dc06ca82a99ebb8ebfd33a84f60 Mon Sep 17 00:00:00 2001 From: Yord Date: Sat, 15 Oct 2016 12:47:17 +0200 Subject: [PATCH] Added No Quarter #68 to Character Generator. --- static/javascripts/generator.js | 60 +++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) diff --git a/static/javascripts/generator.js b/static/javascripts/generator.js index e2261c0..6517fc0 100644 --- a/static/javascripts/generator.js +++ b/static/javascripts/generator.js @@ -893,6 +893,7 @@ var ikrpg = ikrpg || {}; "Bond": undefined, "Bone Grinder": undefined, "Brawler": undefined, + "Break the Ice": undefined, "Brew Master": undefined, "Broad Stroke": undefined, "Brutal Trapper": undefined, @@ -1012,6 +1013,7 @@ var ikrpg = ikrpg || {}; "Finisher": undefined, "Fire in the Hole!": undefined, "First to Fight": undefined, + "Fisherman": undefined, "Fist of God": undefined, "Flash Thief": undefined, "Fleet Foot": undefined, @@ -1109,6 +1111,7 @@ var ikrpg = ikrpg || {}; "Necromancer": undefined, "Night Fighter": undefined, "Oath of Silence": undefined, + "Of the North": undefined, "Onslaught": undefined, "Opening Salvo": undefined, "Ossify": undefined, @@ -1177,6 +1180,7 @@ var ikrpg = ikrpg || {}; "Scrabble": undefined, "Scrapper": undefined, "Scrounge": undefined, + "Sea Hunter": undefined, "Self-Sacrifice": undefined, "Sentry": undefined, "Serenity": undefined, @@ -3149,6 +3153,41 @@ var ikrpg = ikrpg || {}; listItem(_military_skills, "Unarmed Combat"), list(_occupational_skills, ["Detection", "Jumping", "Sneak"]) ], + "Angler": [ + listItem(_notes, "If you choose Angler do not choose a second career!"), + listItem(_careers, "Angler"), + list(_abilities, ["Camouflage", "Fisherman", "Sea Hunter", "Take Down"]), + choices(arrayPairs(_abilities, [ + "Specialization (Harpoon Gun)", + "Specialization (Bomb Lance)"]), "Choose 1"), + listItem(_military_skills, "Hand Weapon"), + choices(arrayPairs(_military_skills, [ + "Crossbow", + "Hand Weapon", + "Pistol", + "Rifle", + "Unarmed Combat"]), "Choose 2"), + choices(arrayPairs(_military_skills, [ + "Archery", + "Crossbow", + "Pistol", + "Rifle"]), "Choose 1"), + list(_occupational_skills, [ + "Detection", + "Detection", + "Rope Use", + "Survival", + "Swimming", + "Swimming", + "Tracking", + "Tracking"]), + choices([ + arrayPair(_ranged_weapons, "Harpoon Gun"), + arrayPair(_gear, "12 harpoons"), + arrayPair(_ranged_weapons, "Bomb Lance"), + arrayPair(_gear, "8 bombs")], "Choose either
harpoons and gun
or bombs and lance"), + number(_gold, 45) + ], "Arcane Mechanik": [ listItem(_careers, "Arcane Mechanik"), listItem(_abilities, "Inscribe Formulae"), @@ -4064,6 +4103,27 @@ var ikrpg = ikrpg || {}; "Tracking"]), number(_gold, 100) ], + "Ice Master": [ + listItem(_careers, "Ice Master"), + list(_abilities, ["Break the Ice", "Of the North", "Pathfinder", "Specialization (Ice Axe)"]), + listItem(_military_skills, "Hand Weapon"), + choices(arrayPairs(_military_skills, [ + "Archery", + "Crossbow", + "Pistol", + "Rifle"]), "Choose 1"), + list(_occupational_skills, [ + "Detection", + "Sailing", + "Survival", + "Tracking"]), + listItem(_melee_weapons, "Ice Axe"), + listItem(_ranged_weapons, "Scattergun"), + listItem(_gear, "10 scattergun shots"), + choices([ + arrayPair(_armors, "Winter Guard Armor"), + arrayPair(_gear, "Winter Cloak")], "Choose 1"), + ], "Illuminated Arcanist": [ listItem(_careers, "Illuminated Arcanist"), listItem(_abilities, "Great Power"),