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Added NQ #65 to Publication Index and Character Generator.
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4 changed files with 278 additions and 170 deletions
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@ -1,169 +0,0 @@
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---
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layout: ikrpg
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tags: [Character Generator]
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---
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<div id="generator">
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<h2>Race</h2>
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<select id="race">
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<option value="0"> </option>
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<option value="1" selected>Human</option>
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</select>
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<ul data-id="race">
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<li data-mod='modify("set", "race", "Human")'>race: Human</li>
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<li data-key="race" data-modifier="set" data-value='"Human"'>race: Human</li>
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<!--li data-key="PHY" data-modifier="set" data-value='5'>PHY: 5</li-->
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<li data-key="stats" data-modifier="add" data-value='["PHY","PHY","PHY","PHY","PHY"]'>PHY: 5</li>
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<!--li data-key="SPD" data-modifier="set" data-value='6'>SPD: 6</li>
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<li data-key="STR" data-modifier="set" data-value='4'>STR: 4</li>
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<li data-key="AGL" data-modifier="set" data-value='3'>AGL: 3</li>
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<li data-key="PRW" data-modifier="set" data-value='4'>PRW: 4</li>
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<li data-key="POI" data-modifier="set" data-value='4'>POI: 4</li>
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<li data-key="INT" data-modifier="set" data-value='3'>INT: 3</li>
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<li data-key="ARC" data-modifier="set" data-value='0'>ARC: 0</li>
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<li data-key="PER" data-modifier="set" data-value='3'>PER: 3</li-->
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<li data-key="constraints" data-modifier="add" data-value='if (hero.level == "hero" && hero.PHY > 7) "Hero level for PHY can be at most 7."'>hero limit PHY: 7</li>
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<!--li data-key="hero-limit-SPD" data-modifier="set" data-value='7'>hero limit SPD: 7</li>
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<li data-key="hero-limit-STR" data-modifier="set" data-value='6'>hero limit STR: 6</li>
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<li data-key="hero-limit-AGL" data-modifier="set" data-value='5'>hero limit AGL: 5</li>
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<li data-key="hero-limit-PRW" data-modifier="set" data-value='5'>hero limit PRW: 5</li>
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<li data-key="hero-limit-POI" data-modifier="set" data-value='5'>hero limit POI: 5</li>
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<li data-key="hero-limit-INT" data-modifier="set" data-value='5'>hero limit INT: 5</li>
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<li data-key="hero-limit-ARC" data-modifier="set" data-value='4'>hero limit ARC: 4</li>
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<li data-key="hero-limit-PER" data-modifier="set" data-value='5'>hero limit PER: 5</li>
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<li data-key="veteran-limit-PHY" data-modifier="set" data-value='8'>veteran limit PHY: 8</li>
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<li data-key="veteran-limit-SPD" data-modifier="set" data-value='7'>veteran limit SPD: 7</li>
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<li data-key="veteran-limit-STR" data-modifier="set" data-value='7'>veteran limit STR: 7</li>
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<li data-key="veteran-limit-AGL" data-modifier="set" data-value='6'>veteran limit AGL: 6</li>
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<li data-key="veteran-limit-PRW" data-modifier="set" data-value='6'>veteran limit PRW: 6</li>
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<li data-key="veteran-limit-POI" data-modifier="set" data-value='6'>veteran limit POI: 6</li>
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<li data-key="veteran-limit-INT" data-modifier="set" data-value='6'>veteran limit INT: 6</li>
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<li data-key="veteran-limit-ARC" data-modifier="set" data-value='6'>veteran limit ARC: 6</li>
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<li data-key="veteran-limit-PER" data-modifier="set" data-value='6'>veteran limit PER: 6</li>
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<li data-key="epic-limit-PHY" data-modifier="set" data-value='8'>epic limit PHY: 8</li>
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<li data-key="epic-limit-SPD" data-modifier="set" data-value='7'>epic limit SPD: 7</li>
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<li data-key="epic-limit-STR" data-modifier="set" data-value='8'>epic limit STR: 8</li>
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<li data-key="epic-limit-AGL" data-modifier="set" data-value='7'>epic limit AGL: 7</li>
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<li data-key="epic-limit-PRW" data-modifier="set" data-value='7'>epic limit PRW: 7</li>
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<li data-key="epic-limit-POI" data-modifier="set" data-value='7'>epic limit POI: 7</li>
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<li data-key="epic-limit-INT" data-modifier="set" data-value='7'>epic limit INT: 7</li>
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<li data-key="epic-limit-ARC" data-modifier="set" data-value='8'>epic limit ARC: 8</li>
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<li data-key="epic-limit-PER" data-modifier="set" data-value='7'>epic limit PER: 7</li-->
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</ul>
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<input type="number" />
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<h2>Archetype</h2>
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<select id="archetype">
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<option value="0" selected> </option>
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<option value="1">Gifted</option>
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</select>
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<ul data-id="archetype">
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</ul>
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<h2>Career 1</h2>
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<select id="career1">
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<option value="0" selected> </option>
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<option value="1">Aristocrat</option>
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<option value="2">Gun Mage (Amethyst Rose)</option>
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</select>
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<ul data-id="career1">
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</ul>
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<h2>Career 2</h2>
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<select id="career2">
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<option value="0" selected> </option>
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<option value="1">Aristocrat</option>
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<option value="2">Gun Mage (Amethyst Rose)</option>
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</select>
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<ul data-id="career2">
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</ul>
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</div>
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<script type="text/javascript">
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var hero = {
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"race": "",
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"stats": [], // ["PHY", "STR", "INT", "PHY", "PHY", "STR"] => { "PHY": 3, "STR": 2, "INT": 1 }
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"languages": [],
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"occupational skills": [] // ["Negotiation", "Detection", "Negotiation"] => { "Negotiation": 2, "Detection": 1 }
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};
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// helpers
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function clone(obj) {
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return $.extend(true, {}, obj);
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}
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// obj = { "PHY": 3, "STR": 2, "INT": 1 }, output = ["PHY", "PHY", "PHY", "STR", "STR", "INT"]
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function as_array(obj) {
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var acc = [];
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for(var key in obj) {
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var val = obj[key];
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for(var i = 0; i < val; i++) {
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acc.push(key);
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}
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}
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return acc;
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}
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function modify(modifier, key, value) {
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return function(hero) {
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return modifier(key, value)(hero);
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};
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}
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// modifiers
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function set(key, value) {
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return function(hero) {
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var hero_clone = clone(hero);
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hero_clone[key] = value;
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return hero_clone;
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};
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}
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function add(key, values) {
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return function(hero) {
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var hero_clone = clone(hero);
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hero_clone[key] = hero_clone[key].concat(values);
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return hero_clone;
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};
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}
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// data
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var races = {
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"Human": [
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'modify("set", "race", "Human")',
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'modify("add", "stats", as_array({ "PHY": 5, "SPD": 6, "STR": 4, "AGL": 3, "PRW": 4, "POI": 4, "INT": 3, "PER": 3 }))'
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]
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}
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// program
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var modifications = [modify(set, "race", "Human"), modify(add, "PHY", 4)];
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var h = modifications.reduce(function(acc, f) { return f(acc); }, hero);
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console.log(h);
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//$("#foo").change(function() { console.log($("#foo").val()); });
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</script>
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@ -1,5 +1,5 @@
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CACHE MANIFEST
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# 2016-04-10
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# 2016-05-01
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CACHE:
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@ -492,6 +492,7 @@ var ikrpg = ikrpg || {};
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"Custom Battle Armor": { "spd": 0, "def": -1, "arm": 6, "description": "" },
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"Exemplar Plate": { "spd": -2, "def": -3, "arm": 9, "description": "" },
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"Full Plate": { "spd": -1, "def": -3, "arm": 8, "description": "" },
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"Heavy-Duty Armored Great Coat": { "spd": -1, "def": -1, "arm": 7, "description": "" },
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"Infantry Armor": { "spd": 0, "def": -2, "arm": 7, "description": "" },
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"Leather Armor": { "spd": 0, "def": -1, "arm": 5, "description": "" },
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"Man-O-War Armor": { "spd": -3, "def": -3, "arm": 9, "description": "" },
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@ -2297,6 +2298,7 @@ var ikrpg = ikrpg || {};
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"Scharde",
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"Shyr",
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"Soresh",
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"Street Code",
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"Sulese",
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"Telgesh",
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"Thrallspeak",
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@ -3444,6 +3446,20 @@ var ikrpg = ikrpg || {};
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number(_gold, 25),
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list(_gear, ["Warhorse", "Tack and Heavy Barding"])
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],
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"Exiled Noble": [
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listItem(_careers, "Exiled Noble"),
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list(_abilities, ["Good Breeding", "Parry"]),
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choices(arrayPairs(_languages, languages), "Choose 1"),
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listItem(_connections, "nobility"),
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listItem(_military_skills, "Hand Weapon"),
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choices(arrayPairs(_military_skills, [
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"Archery",
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"Pistol",
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"Rifle"]), "Choose 1"),
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list(_occupational_skills, ["Command", "Etiquette"]),
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listItem(_benefits, "Feat: Vendetta"),
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number(_gold, 200)
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],
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"Explorer": [
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listItem(_careers, "Explorer"),
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list(_abilities, ["Big Game Hunter", "Port of Call"]),
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@ -4284,6 +4300,41 @@ var ikrpg = ikrpg || {};
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list(_gear, ["Reclaimant's Mask", "ten grave markers"]),
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listItem(_melee_weapons, "Reclaimant Torch")
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],
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"Resistance Saboteur": [
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listItem(_careers, "Resistance Saboteur"),
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list(_abilities, ["Fire in the Hole!", "Grenadier"]),
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list(_military_skills, ["Hand Weapon", "Thrown Weapon"]),
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list(_occupational_skills, ["Alchemy", "Medicine"]),
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number(_gold, 25),
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listItem(_armors, "Alchemist's Leather"),
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list(_gear, [
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"alchemical bomb with a clockwork detonator",
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"grenadier's bandolier",
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"any alchemical grenate",
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"any alchemical grenate",
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"any alchemical grenate",
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"any alchemical grenate",
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"any alchemical grenate"])
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],
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"Resistance Sleeper Agent": [
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listItem(_careers, "Resistance Sleeper Agent"),
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listItem(_benefits, "Feat: Perfect Plot"),
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list(_abilities, ["Conniver", "Cover Identity"]),
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choices(arrayPairs(_languages, languages), "Choose 1"),
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list(_connections, ["Khadoran Military", "Llaelese Resistance"]),
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choices(arrayPairs(_military_skills, [
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"Hand Weapon",
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"Pistol",
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"Thrown Weapon"]), "Choose 1"),
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list(_occupational_skills, [
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"Command",
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"Deception",
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"Detection",
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"Disguise",
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"Sneak"]),
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number(_gold, 100),
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listItem(_gear, "forged identity papers")
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],
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"Rhulic Field Mechanik": [
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listItem(_careers, "Rhulic Field Mechanik"),
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list(_abilities, ["Rhulic 'Jack Marshal", "Bodge", "Hit the Deck!"]),
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@ -5344,6 +5395,30 @@ var ikrpg = ikrpg || {};
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"Ambush",
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"Traceless Path"])
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],
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"Resistance Saboteurs": [
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listItem(_notes, "Adventuring Company: Resistance Saboteurs"),
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listItem(_notes, "One human Llaelese member is the leader"),
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listItem(_gear,
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"Cach of explosives (standard grenades, alchemical grenades, or alchemical explosives) worth up to 200gc for the whole team that is restocked once per month."),
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choices($.merge(
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arrayPairs(_military_skills, [ "Thrown Weapon" ]),
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arrayPairs(_occupational_skills, [ "Mechanikal Engineering" ])
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), "Choose 1")
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],
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"Sleeper Cell": [
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listItem(_notes, "Adventuring Company: Sleeper Cell"),
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listItem(_notes, "One human Llaelese member is the leader"),
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listItem(_gear,
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"100gc for non-mechanical arms and armor, ammunition, non-mechanical gear, clothing in the form of disguises, equipment, mounts and riding equipment, and food and drink."),
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choices(arrayPairs(_occupational_skills, [
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"Bribery",
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"Cryptography",
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"Deception",
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"Disguise",
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"Escape Artist",
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"Seduction",
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"Streetwise"]), "Choose 1")
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],
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"Soldiers of Fortune": [
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listItem(_notes, "Adventuring Company: Soldiers of Fortune"),
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list(_notes, ["One member is the captain"]),
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@ -5422,6 +5497,24 @@ var ikrpg = ikrpg || {};
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"One Priest is the leader"]),
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listItem(_abilities, "University Education")
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],
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"The Lost Company": [
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listItem(_notes, "Adventuring Company: The Lost Company"),
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list(_notes, [
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"All characters must be either Arcane Tempest Gun Mage, Rifleman, Stormblade, Stormguard, Stormsmith, Trencher, or Trencher Commando",
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"One member is the leader"]),
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choices(arrayPairs(_occupational_skills, [
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"Decection",
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"Disguise",
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"Escape Artist",
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"Forgery",
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"Negotiation",
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"Sneak",
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"Streetwise",
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"Survival",
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"Tracking"]), "Choose 1"),
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choices(arrayPairs(_connections, [
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"Llaelese Resistance"]), "Choose if leader")
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],
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"United Kriels": [
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listItem(_notes, "Adventuring Company: United Kriels"),
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list(_notes, ["One Trollkin is the captain"]),
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@ -5414,6 +5414,14 @@ var ikrpg = ikrpg || {};
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subcategory: "Scenario",
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game: "FMF"
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},
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{
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name: "Once Upon a Time in Khadoran-Occupied Llael",
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publication: "No Quarter #65",
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page: "98",
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category: "Adventure",
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subcategory: "Scenario",
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game: "FMF"
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},
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{
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name: "Spirit in Steel",
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publication: "No Quarter #44",
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@ -6323,6 +6331,14 @@ var ikrpg = ikrpg || {};
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subcategory: "Alchemical Item",
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game: "IKU"
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},
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{
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name: "Exploding Ink",
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publication: "No Quarter #65",
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page: "95",
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category: "Alchemy",
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subcategory: "Alchemical Item",
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game: "FMF"
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},
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{
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name: "Fear Gas",
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publication: "Urban Adventure",
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@ -7249,6 +7265,22 @@ var ikrpg = ikrpg || {};
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subcategory: "Adventuring Company",
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game: "IKU"
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},
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{
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name: "Resistance Saboteurs",
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publication: "No Quarter #65",
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page: "94",
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category: "Character Creation",
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subcategory: "Adventuring Company",
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game: "FMF"
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},
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{
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name: "Sleeper Cell",
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publication: "No Quarter #65",
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page: "94",
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category: "Character Creation",
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subcategory: "Adventuring Company",
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game: "FMF"
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},
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{
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name: "Soldiers of Fortune",
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publication: "Unleashed Core Rules",
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@ -7289,6 +7321,14 @@ var ikrpg = ikrpg || {};
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subcategory: "Adventuring Company",
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game: "FMF"
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},
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{
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name: "The Lost Company",
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publication: "No Quarter #65",
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page: "94",
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category: "Character Creation",
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subcategory: "Adventuring Company",
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game: "FMF"
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},
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{
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name: "United Kriels",
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publication: "Unleashed Core Rules",
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@ -8396,6 +8436,14 @@ var ikrpg = ikrpg || {};
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subcategory: "Career Option",
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game: "FMF"
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},
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{
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name: "Exiled Noble",
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publication: "No Quarter #65",
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page: "93",
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category: "Character Creation",
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subcategory: "Career Option",
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game: "FMF"
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},
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{
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name: "Flame Bringers",
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publication: "No Quarter #55",
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@ -8500,6 +8548,22 @@ var ikrpg = ikrpg || {};
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subcategory: "Career Option",
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game: "FMF"
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},
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{
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name: "Resistance Saboteur",
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publication: "No Quarter #65",
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page: "93",
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category: "Character Creation",
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subcategory: "Career Option",
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game: "FMF"
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},
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{
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name: "Resistance Sleeper Agent",
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publication: "No Quarter #65",
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page: "93",
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category: "Character Creation",
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subcategory: "Career Option",
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game: "FMF"
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||||
},
|
||||
{
|
||||
name: "Rhulic Field Mechanik",
|
||||
publication: "No Quarter #49",
|
||||
|
|
@ -8935,6 +8999,14 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "Armor",
|
||||
game: "IKU"
|
||||
},
|
||||
{
|
||||
name: "Heavy-Duty Armored Great Coat",
|
||||
publication: "No Quarter #65",
|
||||
page: "95",
|
||||
category: "Armory",
|
||||
subcategory: "Armor",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Infantry Armor",
|
||||
publication: "Core Rules",
|
||||
|
|
@ -11163,6 +11235,14 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "Ammunition",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Poison Bullet",
|
||||
publication: "No Quarter #65",
|
||||
page: "95",
|
||||
category: "Armory",
|
||||
subcategory: "Ammunition",
|
||||
game: "FMF"
|
||||
},
|
||||
// ##### Armory > Ranged Weapon Accessory ##### \\
|
||||
{
|
||||
name: "Bandolier, Ammo",
|
||||
|
|
@ -15671,6 +15751,14 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "",
|
||||
game: "IKU"
|
||||
},
|
||||
{
|
||||
name: "Lanel Gozca, The Clockwork Killer",
|
||||
publication: "No Quarter #65",
|
||||
page: "87",
|
||||
category: "Individual",
|
||||
subcategory: "",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Leto Raelthorne, King",
|
||||
publication: "Kings, Nations, and Gods",
|
||||
|
|
@ -15775,6 +15863,14 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Pyrrhus",
|
||||
publication: "No Quarter #65",
|
||||
page: "65",
|
||||
category: "Individual",
|
||||
subcategory: "",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Rosa Petry, Owner of Petry's Firearms and Supplies",
|
||||
publication: "No Quarter #56",
|
||||
|
|
@ -17466,6 +17562,14 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "Monster/Opponent",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Doom Reaver",
|
||||
publication: "No Quarter #65",
|
||||
page: "106",
|
||||
category: "Monsternomicon",
|
||||
subcategory: "Monster/Opponent",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Dracodile",
|
||||
publication: "Monsternomicon",
|
||||
|
|
@ -17850,6 +17954,14 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "Monster/Opponent",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Rager Warjack",
|
||||
publication: "No Quarter #65",
|
||||
page: "106",
|
||||
category: "Monsternomicon",
|
||||
subcategory: "Monster/Opponent",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Razor Boar",
|
||||
publication: "Unleashed Core Rules",
|
||||
|
|
@ -18250,6 +18362,22 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "Monster/Opponent",
|
||||
game: "IKU"
|
||||
},
|
||||
{
|
||||
name: "Winter Guard",
|
||||
publication: "No Quarter #65",
|
||||
page: "101",
|
||||
category: "Monsternomicon",
|
||||
subcategory: "Monster/Opponent",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Winter Guard Sergeant",
|
||||
publication: "No Quarter #65",
|
||||
page: "101",
|
||||
category: "Monsternomicon",
|
||||
subcategory: "Monster/Opponent",
|
||||
game: "FMF"
|
||||
},
|
||||
// ##### Monsternomicon > Spawn Gifts ##### \\
|
||||
{
|
||||
name: "Agile",
|
||||
|
|
@ -20166,6 +20294,14 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "Solo Monster/Opponent",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Ambroz Grishka, Koldun",
|
||||
publication: "No Quarter #65",
|
||||
page: "108",
|
||||
category: "Monsternomicon",
|
||||
subcategory: "Solo Monster/Opponent",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Anacia Myetrova",
|
||||
publication: "Bad Moon Rising",
|
||||
|
|
@ -20454,6 +20590,14 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "Solo Monster/Opponent",
|
||||
game: "IKU"
|
||||
},
|
||||
{
|
||||
name: "Lanel Gozca",
|
||||
publication: "No Quarter #65",
|
||||
page: "89",
|
||||
category: "Monsternomicon",
|
||||
subcategory: "Solo Monster/Opponent",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Liyr",
|
||||
publication: "Bad Moon Rising",
|
||||
|
|
@ -20774,6 +20918,14 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "Solo Monster/Opponent",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Yurik Zarov, Kapitan",
|
||||
publication: "No Quarter #65",
|
||||
page: "107",
|
||||
category: "Monsternomicon",
|
||||
subcategory: "Solo Monster/Opponent",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Zabrak Stoneshield (Mighty Trollkin Duelist)",
|
||||
publication: "Urban Adventure",
|
||||
|
|
@ -28857,6 +29009,14 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "Melee Weapon",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Timberjack Arm",
|
||||
publication: "No Quarter #65",
|
||||
page: "96",
|
||||
category: "Steamjack",
|
||||
subcategory: "Melee Weapon",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Two-Handed Sword",
|
||||
publication: "No Quarter #64",
|
||||
|
|
@ -29315,6 +29475,14 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "Gear/Upgrade",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "False Arm Cowling",
|
||||
publication: "No Quarter #65",
|
||||
page: "96",
|
||||
category: "Steamjack",
|
||||
subcategory: "Gear/Upgrade",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Field Repair Array",
|
||||
publication: "No Quarter #48",
|
||||
|
|
@ -29427,6 +29595,14 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "Gear/Upgrade",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Power Diverter",
|
||||
publication: "No Quarter #65",
|
||||
page: "96",
|
||||
category: "Steamjack",
|
||||
subcategory: "Gear/Upgrade",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Propulsion Pack",
|
||||
publication: "Kings, Nations, and Gods",
|
||||
|
|
@ -29583,6 +29759,14 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "Trap",
|
||||
game: "IKU"
|
||||
},
|
||||
{
|
||||
name: "Door Trap",
|
||||
publication: "No Quarter #65",
|
||||
page: "96",
|
||||
category: "Survival",
|
||||
subcategory: "Trap",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Fixed-Weapon Trap",
|
||||
publication: "Unleashed Core Rules",
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue