mirror of
https://github.com/ikrpg/ikrpg.github.io.git
synced 2026-05-13 14:27:22 +00:00
Fixed a bug where texts were not updated after loading a different sheet.
This commit is contained in:
parent
3de4febe45
commit
84b63ce498
5 changed files with 402 additions and 83 deletions
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@ -4,71 +4,6 @@ redirect_from: "/Character-Sheets/"
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tags: [Version 0.2 beta]
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tags: [Version 0.2 beta]
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---
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---
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<script type="text/todos">
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Simple:
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Done: S030: Fill out Skill Parent Set Value (M020)
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Done: S040: Compute Skill sum (S030)
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Done: S070: Fill Melee Weapon data (M050)
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Done: S080: Fill Ranged Weapon data (M060)
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Done: S100: Fill Languages
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Done: S130: Use Skill DB on change of Skill name/value (M020)
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Done: S140: Use Spell DB on change of Spell name (M160)
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Done: S150: Fill out Spell data
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Done: S170: Worn Armor Widget
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Done: S180: Melee Weapon Widget
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Done: S190: Ranged Weapon Widget
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Done: S200: Add Benefits to Index
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Done: S010: Add all races, careers, etc.
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S020: "overflow" input fields
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S050: Benefit descriptions and pages (M030) [Pages Done]
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S060: Ability descriptions and pages (M040) [Pages Done]
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S090: Fill Arcane Tradition
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S110: Connections descriptions and pages (M080)
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S160: Add Warcaster Armor etc. to Armor DB
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Medium:
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Done: M020: Skill DB
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Done: M090: Mechanika DB [not needed]
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Done: M110: Capacitor DB
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Done: M050: Melee Weapon DB
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Done: M060: Ranged Weapon DB
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Done: M160: Spell DB
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M010: Armor DB [Done for regular armor]
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M030: Benefit DB (S200) [only all names]
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M040: Ability DB [only all names]
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M070: Gear DB
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M080: Connections DB (M170)
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M100: Runeplate DB [only all names]
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M140: Character Portraits
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M170: Add Connections to Index
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L8er: M120: Steamjack DB
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L8er: M130: Riding DB
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Complex:
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Done: C030: Mechanika Widget (M090)
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Done: C040: Runeplate Widget (M100)
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Done: C050: Capacitor Widget (M110)
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C010: Track Equipment Modifiers (M010, M040, M050, M060, M070) [worn armor/Shield/Command done]
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C020: compute DEF, ARM, INI, etc. (C010) [Done for basic modifiers]
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C110: Add Character Cards as alternative design to Character Generator
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L8er: C060: Steamjack Widget (M120, C090)
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L8er: C070: Riding Widget (M130, C100)
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L8er: C080: Leveling
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L8er: C090: Steamjack Sheet
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L8er: C100: Riding Sheet
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Bugs:
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Done: B030: Is computed-SPD stored in save()?
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B010: Custom descriptions stay when I generate a new hero.
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B020: Changing font size in mechanika and connections and such.
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Features:
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L8er: F010: Add Chrome sync for local store!
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</script>
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<link rel="stylesheet" href="/static/stylesheets/content/generator.css" />
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<link rel="stylesheet" href="/static/stylesheets/content/generator.css" />
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@ -991,6 +926,386 @@ tags: [Version 0.2 beta]
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<div><input id="generator-submit" type="submit" value="Generate Character" /></div>
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<div><input id="generator-submit" type="submit" value="Generate Character" /></div>
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<h2 style="margin-top: 10em;">Future Plans</h2>
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<p>
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The following tables contain features that are planned for the character generator
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and either will be implemented soonish or did not make it into the current version.
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</p>
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<h3>Simple Features</h3>
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<table class="hero">
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<thead>
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<tr>
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<th>Number</th>
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<th>Feature</th>
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<th>Dependencies</th>
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<th>Status</th>
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</tr>
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</thead>
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<tbody id="features-simple">
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<tr>
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<td>S010</td>
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<td>Add all races, careers, etc.</td>
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<td> </td>
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<td>Done</td>
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</tr>
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<tr>
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<td>S030</td>
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<td>Fill out Skill Parent Set Value</td>
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<td>M020</td>
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<td>Done</td>
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</tr>
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<tr>
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<td>S040</td>
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<td>Compute Skill sum</td>
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<td>S030</td>
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<td>Done</td>
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</tr>
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<tr>
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<td>S070</td>
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<td>Fill Melee Weapon data</td>
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<td>M050</td>
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<td>Done</td>
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</tr>
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<tr>
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<td>S080</td>
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<td>Fill Ranged Weapon data</td>
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<td>M060</td>
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<td>Done</td>
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</tr>
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<tr>
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<td>S100</td>
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<td>Fill Languages</td>
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<td> </td>
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<td>Done</td>
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</tr>
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<tr>
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<td>S130</td>
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<td>Use Skill DB on change of Skill name/value</td>
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<td>M020</td>
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<td>Done</td>
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</tr>
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<tr>
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<td>S140</td>
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<td>Use Spell DB on change of Spell name</td>
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<td>M160</td>
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<td>Done</td>
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</tr>
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<tr>
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<td>S150</td>
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<td>Fill out Spell data</td>
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<td> </td>
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<td>Done</td>
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</tr>
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<tr>
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<td>S170</td>
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<td>Worn Armor Autofill</td>
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<td> </td>
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<td>Done</td>
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</tr>
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<tr>
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<td>S180</td>
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<td>Melee Weapon Autofill</td>
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<td> </td>
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<td>Done</td>
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</tr>
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<tr>
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<td>S190</td>
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<td>Ranged Weapon Autofill</td>
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<td> </td>
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<td>Done</td>
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</tr>
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<tr>
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<td>S200</td>
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<td>Add Benefits to Index</td>
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<td> </td>
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<td>Done</td>
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</tr>
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<tr>
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<td>S020</td>
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<td>"overflow" for input fields</td>
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<td> </td>
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<td> </td>
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</tr>
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<tr>
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<td>S050</td>
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<td>Benefit descriptions and pages</td>
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<td>M030</td>
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<td>Pages Done</td>
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</tr>
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<tr>
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<td>S060</td>
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<td>Ability descriptions and pages</td>
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<td>M040</td>
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<td>Pages Done</td>
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</tr>
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<tr>
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<td>S090</td>
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<td>Fill Arcane Tradition</td>
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<td> </td>
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<td> </td>
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</tr>
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<tr>
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<td>S110</td>
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<td>Connections descriptions and pages</td>
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<td>M080</td>
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<td> </td>
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</tr>
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<tr>
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<td>S160</td>
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<td>Add Warcaster Armor/Mechanikal Armor/etc. to Armor DB</td>
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<td> </td>
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<td> </td>
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</tr>
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<tr>
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<td>S170</td>
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<td>Introduce "Clear Sheet" Button</td>
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<td> </td>
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<td> </td>
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</tr>
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</tbody>
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</table>
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<h3>Challenging Features</h3>
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<table class="veteran">
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<thead>
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<tr>
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<th>Number</th>
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<th>Feature</th>
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<th>Dependencies</th>
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<th>Status</th>
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</tr>
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</thead>
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<tbody id="features-challenging">
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<tr>
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<td>M090</td>
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<td>Mechanika DB</td>
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<td> </td>
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<td>Canceled</td>
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</tr>
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<tr>
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<td>M020</td>
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<td>Skill DB</td>
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<td> </td>
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<td>Done</td>
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</tr>
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<tr>
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<td>M110</td>
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<td>Capacitor DB</td>
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<td> </td>
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<td>Done</td>
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</tr>
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<tr>
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<td>M050</td>
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<td>Melee Weapon DB</td>
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<td> </td>
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<td>Done</td>
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</tr>
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<tr>
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<td>M060</td>
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<td>Ranged Weapon DB</td>
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<td> </td>
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<td>Done</td>
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</tr>
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<tr>
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<td>M160</td>
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<td>Spell DB</td>
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<td> </td>
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<td>Done</td>
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</tr>
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<tr>
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<td>M010</td>
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<td>Armor DB</td>
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<td> </td>
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<td>Done for regular armor</td>
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</tr>
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<tr>
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<td>M030</td>
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<td>Benefit DB</td>
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<td>S200</td>
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<td>only all names</td>
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</tr>
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<tr>
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<td>M040</td>
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<td>Ability DB</td>
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<td> </td>
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<td>only all names</td>
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</tr>
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<tr>
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<td>M070</td>
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<td>Gear DB</td>
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<td> </td>
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<td> </td>
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</tr>
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<tr>
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<td>M080</td>
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<td>Connections DB</td>
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<td>M170</td>
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<td> </td>
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</tr>
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<tr>
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<td>M100</td>
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<td>Runeplate DB</td>
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<td> </td>
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<td>only all names</td>
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</tr>
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<tr>
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<td>M140</td>
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<td>Character Portraits</td>
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<td> </td>
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<td> </td>
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</tr>
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<tr>
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<td>M170</td>
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<td>Add Connections to Index</td>
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<td> </td>
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<td> </td>
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</tr>
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<tr>
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<td>M120</td>
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<td>Steamjack DB</td>
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<td> </td>
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<td>Later</td>
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</tr>
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<tr>
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<td>M130</td>
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<td>Riding DB</td>
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<td> </td>
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<td>Later</td>
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</tr>
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</tbody>
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</table>
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<h3>Complex Features</h3>
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<table class="epic">
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<thead>
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<tr>
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<th>Number</th>
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<th>Feature</th>
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<th>Dependencies</th>
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<th>Status</th>
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</tr>
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</thead>
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<tbody id="features-complex">
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<tr>
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<td>C030</td>
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<td>Mechanika Autofill</td>
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<td>M090</td>
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<td>Done</td>
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</tr>
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<tr>
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<td>C040</td>
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<td>Runeplate Autofill</td>
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<td>M100</td>
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<td>Done</td>
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</tr>
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<tr>
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<td>C050</td>
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<td>Capacitor Widget</td>
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<td>M110</td>
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<td>Done</td>
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</tr>
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<tr>
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<td>C010</td>
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<td>Track Equipment Modifiers</td>
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<td>M010, M040, M050, M060, M070</td>
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<td>worn armor/Shield/Command done</td>
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</tr>
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<tr>
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<td>C020</td>
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<td>compute DEF, ARM, INI, etc.</td>
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<td>C010</td>
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<td>Done for basic modifiers</td>
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</tr>
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<tr>
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<td>C110</td>
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<td>Add Character Cards as alternative design</td>
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<td> </td>
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<td> </td>
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</tr>
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<tr>
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<td>C060</td>
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<td>Steamjack Widget</td>
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<td>M120, C090</td>
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<td>Later</td>
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</tr>
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<tr>
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<td>C070</td>
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<td>Riding Widget</td>
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<td>M130, C100</td>
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<td>Later</td>
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</tr>
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<tr>
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<td>C080</td>
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<td>Leveling</td>
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<td> </td>
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<td>Later</td>
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</tr>
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<tr>
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<td>C090</td>
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<td>Steamjack Sheet</td>
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<td> </td>
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<td>Later</td>
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||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>C100</td>
|
||||||
|
<td>Riding Sheet</td>
|
||||||
|
<td> </td>
|
||||||
|
<td>Later</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>C120</td>
|
||||||
|
<td>Chrome sync for local store</td>
|
||||||
|
<td> </td>
|
||||||
|
<td>Later</td>
|
||||||
|
</tr>
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<h3>Bugs</h3>
|
||||||
|
|
||||||
|
<table class="hero">
|
||||||
|
<thead>
|
||||||
|
<tr>
|
||||||
|
<th>Number</th>
|
||||||
|
<th>Feature</th>
|
||||||
|
<th>Dependencies</th>
|
||||||
|
<th>Status</th>
|
||||||
|
</tr>
|
||||||
|
</thead>
|
||||||
|
<tbody id="bugs">
|
||||||
|
<tr>
|
||||||
|
<td>B010</td>
|
||||||
|
<td>Some descriptions stay when I generate a new hero.</td>
|
||||||
|
<td> </td>
|
||||||
|
<td>Done</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>B020</td>
|
||||||
|
<td>Changing font size in mechanika and connections and such.</td>
|
||||||
|
<td> </td>
|
||||||
|
<td>Done</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>B030</td>
|
||||||
|
<td>Is computed-SPD stored in save()?</td>
|
||||||
|
<td> </td>
|
||||||
|
<td>Done</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>B040</td>
|
||||||
|
<td>When the Thrown Weapon Skill is added, missing RAT is not updated.</td>
|
||||||
|
<td> </td>
|
||||||
|
<td> </td>
|
||||||
|
</tr>
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
|
||||||
<script type="text/javascript" src="/static/javascripts/index.js"></script>
|
<script type="text/javascript" src="/static/javascripts/index.js"></script>
|
||||||
<script type="text/javascript" src="/static/javascripts/heroic.js"></script>
|
<script type="text/javascript" src="/static/javascripts/heroic.js"></script>
|
||||||
<script type="text/javascript" src="/static/javascripts/sheet.js"></script>
|
<script type="text/javascript" src="/static/javascripts/sheet.js"></script>
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
CACHE MANIFEST
|
CACHE MANIFEST
|
||||||
# 2015-10-10 v6
|
# 2015-10-19
|
||||||
|
|
||||||
CACHE:
|
CACHE:
|
||||||
|
|
||||||
|
|
@ -19,6 +19,8 @@ CACHE:
|
||||||
|
|
||||||
# Moons of Caen Tool
|
# Moons of Caen Tool
|
||||||
/Constellations/
|
/Constellations/
|
||||||
|
/static/images/constellations/shadow.png
|
||||||
|
/static/images/constellations/moons.jpg
|
||||||
|
|
||||||
# Index
|
# Index
|
||||||
/Index/
|
/Index/
|
||||||
|
|
|
||||||
|
|
@ -5680,8 +5680,10 @@ var ikrpg = ikrpg || {};
|
||||||
var abilities = $.merge(data["benefits"], data["abilities"]) || [];
|
var abilities = $.merge(data["benefits"], data["abilities"]) || [];
|
||||||
|
|
||||||
$.each(abilities.sort(), function(index, ability) {
|
$.each(abilities.sort(), function(index, ability) {
|
||||||
character["ability"+(index+1)] = character["ability"+(index+1)] || {};
|
var identifier = "ability"+(index+1);
|
||||||
character["ability"+(index+1)]["title"] = ability;
|
|
||||||
|
character[identifier] = character[identifier] || { "title": "", "description": "", "page": "" };
|
||||||
|
character[identifier]["title"] = ability;
|
||||||
|
|
||||||
var db = ikrpg.index.data;
|
var db = ikrpg.index.data;
|
||||||
|
|
||||||
|
|
@ -5689,7 +5691,7 @@ var ikrpg = ikrpg || {};
|
||||||
var entry = $.grep(db, function(e) { return e["name"] == abilityBaseName; });
|
var entry = $.grep(db, function(e) { return e["name"] == abilityBaseName; });
|
||||||
if(entry && entry.length > 0) {
|
if(entry && entry.length > 0) {
|
||||||
var page = entry[0]["page"];
|
var page = entry[0]["page"];
|
||||||
character["ability"+(index+1)]["page"] = page;
|
character[identifier]["page"] = page;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
@ -5707,7 +5709,7 @@ var ikrpg = ikrpg || {};
|
||||||
$.each(skillsKeys.sort(), function(i, skill) {
|
$.each(skillsKeys.sort(), function(i, skill) {
|
||||||
var value = skills[skill];
|
var value = skills[skill];
|
||||||
|
|
||||||
character["s"+(index+1)] = character["s"+(index+1)] || {};
|
character["s"+(index+1)] = character["s"+(index+1)] || { "title": "", "stat": "", "base": "", "lvl": "", "sum": "" };
|
||||||
character["s"+(index+1)]["title"] = skill;
|
character["s"+(index+1)]["title"] = skill;
|
||||||
character["s"+(index+1)]["lvl"] = value;
|
character["s"+(index+1)]["lvl"] = value;
|
||||||
|
|
||||||
|
|
@ -5758,7 +5760,7 @@ var ikrpg = ikrpg || {};
|
||||||
var spells = data["spells"] || [];
|
var spells = data["spells"] || [];
|
||||||
|
|
||||||
$.each(spells.sort(), function(index, spell) {
|
$.each(spells.sort(), function(index, spell) {
|
||||||
character["spell"+(index+1)] = character["spell"+(index+1)] || {};
|
character["spell"+(index+1)] = character["spell"+(index+1)] || { "title": "", "cost": "", "rng": "", "aoe": "", "pow": "", "up": "", "off": "", "description": "" };
|
||||||
character["spell"+(index+1)]["title"] = spell;
|
character["spell"+(index+1)]["title"] = spell;
|
||||||
|
|
||||||
var spellData = db[spell];
|
var spellData = db[spell];
|
||||||
|
|
@ -5781,7 +5783,7 @@ var ikrpg = ikrpg || {};
|
||||||
var gears = data["gear"] || [];
|
var gears = data["gear"] || [];
|
||||||
|
|
||||||
$.each(gears.sort(), function(index, gear) {
|
$.each(gears.sort(), function(index, gear) {
|
||||||
character["gear"+(index+1)] = character["gear"+(index+1)] || {};
|
character["gear"+(index+1)] = character["gear"+(index+1)] || { "title": "", "benefit": "" };
|
||||||
character["gear"+(index+1)]["title"] = gear;
|
character["gear"+(index+1)]["title"] = gear;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
@ -5797,7 +5799,7 @@ var ikrpg = ikrpg || {};
|
||||||
$.each(rangedWeapons.sort(), function(index, name) {
|
$.each(rangedWeapons.sort(), function(index, name) {
|
||||||
var rat = "rat"+(index+1);
|
var rat = "rat"+(index+1);
|
||||||
|
|
||||||
character[rat] = character[rat] || {};
|
character[rat] = character[rat] || { "name": "", "rat": "", "rng": "", "aoe": "", "pow": "", "notes": "", "ammo": "" };
|
||||||
character[rat]["name"] = name;
|
character[rat]["name"] = name;
|
||||||
|
|
||||||
var weapon = db[name];
|
var weapon = db[name];
|
||||||
|
|
@ -5841,7 +5843,7 @@ var ikrpg = ikrpg || {};
|
||||||
$.each(meleeWeapons.sort(), function(index, name) {
|
$.each(meleeWeapons.sort(), function(index, name) {
|
||||||
var mat = "mat"+(index+1);
|
var mat = "mat"+(index+1);
|
||||||
|
|
||||||
character[mat] = character[mat] || {};
|
character[mat] = character[mat] || { "name": "", "mat": "", "pow": "", "ps": "", "notes": "" };
|
||||||
character[mat]["name"] = name;
|
character[mat]["name"] = name;
|
||||||
|
|
||||||
var weapon = db[name];
|
var weapon = db[name];
|
||||||
|
|
@ -5885,7 +5887,7 @@ var ikrpg = ikrpg || {};
|
||||||
var armors = data["armors"] || [];
|
var armors = data["armors"] || [];
|
||||||
|
|
||||||
$.each(armors.sort(), function(index, armor) {
|
$.each(armors.sort(), function(index, armor) {
|
||||||
character["wornarmor"+(index+1)] = character["wornarmor"+(index+1)] || {};
|
character["wornarmor"+(index+1)] = character["wornarmor"+(index+1)] || { "name": "", "notes": "", "spd": "", "def": "", "arm": "" };
|
||||||
character["wornarmor"+(index+1)]["name"] = armor;
|
character["wornarmor"+(index+1)]["name"] = armor;
|
||||||
|
|
||||||
var wornArmorData = db[armor];
|
var wornArmorData = db[armor];
|
||||||
|
|
@ -5905,7 +5907,7 @@ var ikrpg = ikrpg || {};
|
||||||
var notes = data["notes"] || [];
|
var notes = data["notes"] || [];
|
||||||
|
|
||||||
$.each(notes.sort(), function(index, note) {
|
$.each(notes.sort(), function(index, note) {
|
||||||
character["note"+(index+1)] = character["note"+(index+1)] || {};
|
character["note"+(index+1)] = character["note"+(index+1)] || { "title": "", "text": "" };
|
||||||
character["note"+(index+1)]["text"] = note;
|
character["note"+(index+1)]["text"] = note;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
@ -5929,7 +5931,7 @@ var ikrpg = ikrpg || {};
|
||||||
var connections = data["connections"] || [];
|
var connections = data["connections"] || [];
|
||||||
|
|
||||||
$.each(connections.sort(), function(index, connection) {
|
$.each(connections.sort(), function(index, connection) {
|
||||||
character["connection"+(index+1)] = character["connection"+(index+1)] || {};
|
character["connection"+(index+1)] = character["connection"+(index+1)] || { "name": "", "notes": "", "page": "" };
|
||||||
character["connection"+(index+1)]["name"] = connection;
|
character["connection"+(index+1)]["name"] = connection;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -221,13 +221,13 @@ var ikrpg = ikrpg || {};
|
||||||
|
|
||||||
ikrpg.cards.updateData = function() {
|
ikrpg.cards.updateData = function() {
|
||||||
var data = ikrpg.cards.data;
|
var data = ikrpg.cards.data;
|
||||||
for (var key in data) {
|
for(var key in data) {
|
||||||
var value = data[key];
|
var value = data[key];
|
||||||
|
|
||||||
if (key == "hero-name") {
|
if(key == "hero-name") {
|
||||||
var currentData = $(".hero-name").val();
|
var currentData = $(".hero-name").val();
|
||||||
ikrpg.cards.data["hero-name"] = currentData;
|
ikrpg.cards.data["hero-name"] = currentData;
|
||||||
} else if (typeof value === "object") {
|
} else if(typeof value === "object") {
|
||||||
for (var subkey in value) {
|
for (var subkey in value) {
|
||||||
var subvalue = value[subkey];
|
var subvalue = value[subkey];
|
||||||
var currentData = $("#"+key+" ."+subkey).val();
|
var currentData = $("#"+key+" ."+subkey).val();
|
||||||
|
|
|
||||||
|
|
@ -14,19 +14,19 @@ var ikrpg = ikrpg || {};
|
||||||
|
|
||||||
// # Manage characters # \\
|
// # Manage characters # \\
|
||||||
(function() {
|
(function() {
|
||||||
|
|
||||||
var db2 = new PouchDB('characters.ikrpg');
|
var db2 = new PouchDB('characters.ikrpg');
|
||||||
|
|
||||||
var hero = ikrpg.cards.data;
|
var hero = ikrpg.cards.data;
|
||||||
|
|
||||||
listCharacters();
|
listCharacters();
|
||||||
|
|
||||||
function saveHero() {
|
function saveHero() {
|
||||||
ikrpg.cards.updateData();
|
ikrpg.cards.updateData();
|
||||||
hero = ikrpg.cards.data;
|
hero = ikrpg.cards.data;
|
||||||
|
|
||||||
var _id = hero["hero-name"].replace(/["']/g, "");
|
var _id = hero["hero-name"].replace(/["']/g, "");
|
||||||
|
|
||||||
db2.get(_id, function(error, doc) {
|
db2.get(_id, function(error, doc) {
|
||||||
if(error) { // hero not in db yet
|
if(error) { // hero not in db yet
|
||||||
doc = hero;
|
doc = hero;
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue