From b6e22ac524f6646339ee0599f75dc83929880fbb Mon Sep 17 00:00:00 2001 From: Yord Date: Sat, 12 Mar 2016 11:23:26 +0100 Subject: [PATCH] Corrected a bigger number of typos in the Character Generator. --- ikrpg.appcache | 3 +- static/javascripts/generator.js | 122 ++++++++++++++++---------------- static/javascripts/index.js | 10 ++- 3 files changed, 72 insertions(+), 63 deletions(-) diff --git a/ikrpg.appcache b/ikrpg.appcache index f2f7a58..62af937 100644 --- a/ikrpg.appcache +++ b/ikrpg.appcache @@ -1,5 +1,5 @@ CACHE MANIFEST -# 2016-02-17 +# 2016-03-12 CACHE: @@ -127,6 +127,7 @@ CACHE: /index/publication/No-Quarter-61/ /index/publication/No-Quarter-62/ /index/publication/No-Quarter-63/ +/index/publication/No-Quarter-64/ /index/publication/Path-of-Devastation-Season-1/ /index/publication/Path-of-Devastation-Season-2/ /index/publication/Path-of-Devastation-Season-3/ diff --git a/static/javascripts/generator.js b/static/javascripts/generator.js index 4bed525..8200d13 100644 --- a/static/javascripts/generator.js +++ b/static/javascripts/generator.js @@ -1080,7 +1080,7 @@ var ikrpg = ikrpg || {}; "Powerstrain": undefined, "Precision Strike": undefined, "Press the Attack": undefined, - "Previlege": undefined, + "Privilege": undefined, "Prowl": undefined, "Pursuit": undefined, "Quick Chymist": undefined, @@ -2813,7 +2813,7 @@ var ikrpg = ikrpg || {}; "Paingiver": [ listItem(_notes, "Paingiver Caste"), listItem(_AGL, 1), - listItem(_occupational_skills, "Anatomical Precision") + listItem(_abilities, "Anatomical Precision") ], "Slave": [ listItem(_notes, "Slave Caste"), @@ -2854,7 +2854,7 @@ var ikrpg = ikrpg || {}; "Additional Study", "Combat Caster", "Fast Caster", - "Feat: Domninator", + "Feat: Dominator", "Feat: Powerful Caster", "Feat: Quick Cast", "Feat: Strength of Will", @@ -2869,7 +2869,7 @@ var ikrpg = ikrpg || {}; "Blood Boon", "Combat Caster", "Fast Caster", - "Feat: Domninator", + "Feat: Dominator", "Feat: Powerful Caster", "Feat: Quick Cast", "Feat: Strength of Will", @@ -3088,12 +3088,12 @@ var ikrpg = ikrpg || {}; "Jumping", "Sneak"]), listItem(_melee_weapons, "Blighted Blade"), - listItem(_armors, "Nyss Leathers"), + listItem(_armors, "Nyss Leather Armor"), number(_gold, 25) ], "Blighted Sorcerer": [ listItem(_careers, "Blighted Sorcerer"), - listItem(_abilities, "Arcane Crafmanship"), + listItem(_abilities, "Arcane Craftsmanship"), list(_occupational_skills, ["Craft (metalworking)", "Lore (Everblight)"]), listItem(_connections, "Legion of Everblight"), choices(arrayPairs(_military_skills, [ @@ -3331,10 +3331,10 @@ var ikrpg = ikrpg || {}; list(_occupational_skills, ["Command", "Detection"]), list(_spells, ["Arcane Bolt", "Blur"]), choices([ - arrayPair(_armors, "Warcaster Armor, light"), - arrayPair(_armors, "Warcaster Armor, medium"), - arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon - arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") + arrayPair(_armors, "Warcaster Armor, light"), // TODO: Not in db + arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Not in db + arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: Not in db + arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") // TODO: Not in db ], "Deathstalker": [ listItem(_careers, "Deathstalker"), @@ -3345,7 +3345,7 @@ var ikrpg = ikrpg || {}; "Survival", "Tracking"]), listItem(_melee_weapons, "Nyss Claymore"), - listItem(_ranged_weapons, "Nyss Bow"), + listItem(_ranged_weapons, "Bow, Nyss"), list(_gear, ["quiver", "20 arrows"]), listItem(_gold, 25) ], @@ -3375,7 +3375,7 @@ var ikrpg = ikrpg || {}; listItem(_armors, "Exemplar Plate"), choices(arrayPairs(_melee_weapons, [ "Blazing Sword", - "Consecrated Halberd", + "Consecrated Halberd", // TODO: Not in db "Relic Blade"]), "Choose 1") ], "Exemplar Errant": [ @@ -3524,7 +3524,7 @@ var ikrpg = ikrpg || {}; "Ambush", "Anatomical Precision", "Prowl", - "Skilled Rider", + "Trick Rider", "Two-Weapon Fighting"]), listItem(_connections, "Daughters of the Flame"), list(_military_skills, [ @@ -3561,7 +3561,7 @@ var ikrpg = ikrpg || {}; "Greylord Outrider": [ listItem(_notes, "If you choose Greylord Outrider do not choose a second career!"), listItem(_careers, "Greylord Outrider"), - list(_abilities, ["Great Power", "Snow Wreathed", "Skilled Rider"]), + list(_abilities, ["Great Power", "Snow Wreathed", "Trick Rider"]), listItem(_connections, "Greylords"), listItem(_military_skills, "Hand Weapon"), choices(arrayPairs(_military_skills, [ @@ -3745,7 +3745,7 @@ var ikrpg = ikrpg || {}; "ten blasting heads", "Pozdyov Warhorse", "Tack and Heavy Barding"]), - listItem(_armors, "Iron Fang Full Plate"), // TODO: Add this to armors + listItem(_armors, "Iron Fang Full Plate"), // TODO: Not in db list(_melee_weapons, ["Blasting Lance", "Shield"]) ], "Ironhead": [ @@ -3771,10 +3771,10 @@ var ikrpg = ikrpg || {}; list(_occupational_skills, ["Command", "Detection"]), list(_spells, ["Boundless Charge", "Jump Start", "Razor Wind"]), choices([ - arrayPair(_armors, "Warcaster Armor, light"), - arrayPair(_armors, "Warcaster Armor, medium"), - arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon - arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)") ], "Choose 1") + arrayPair(_armors, "Warcaster Armor, light"), // TODO: Not in db + arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Not in db + arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: Not in db + arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)") ], "Choose 1") // TODO: Not in db ], "Knight": [ listItem(_careers, "Knight"), @@ -3823,10 +3823,10 @@ var ikrpg = ikrpg || {}; list(_occupational_skills, ["Command", "Detection"]), list(_spells, ["Blur", "Twister"]), choices([ - arrayPair(_armors, "Warcaster Armor, light"), - arrayPair(_armors, "Warcaster Armor, medium"), - arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon - arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)") ], "Choose 1") + arrayPair(_armors, "Warcaster Armor, light"), // TODO: Not in db + arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Not in db + arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: Not in db + arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)") ], "Choose 1") // TODO: Not in db ], "Long Rider": [ listItem(_careers, "Long Rider"), @@ -4005,14 +4005,14 @@ var ikrpg = ikrpg || {}; listItem(_careers, "Nihilator"), list(_abilities, ["Berserk", "Fearless"]), listItem(_connections, "Nihilator Cult"), - listItem(_military_skills, "Geat Weapon"), + listItem(_military_skills, "Great Weapon"), list(_occupational_skills, [ "Intimidation", "Lore (hoksune code)", "Lore (philosophy of Morkaash)"]), listItem(_benefits, "Tough"), listItem(_gear, "12 sl"), - listItem(_melee_weapons, "Great Sword") + listItem(_melee_weapons, "Sword, Great") ], "Nomad": [ listItem(_careers, "Nomad"), @@ -4041,16 +4041,16 @@ var ikrpg = ikrpg || {}; list(_occupational_skills, ["Command", "Detection"]), list(_spells, ["Convection", "Fortune"]), choices([ - arrayPair(_armors, "Naval Warcaster Armor"), // TODO: Add to armors - arrayPair(_armors, "Warcaster Armor, light"), // TODO: Add to armors - arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Add to armors - arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon - arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") + arrayPair(_armors, "Naval Warcaster Armor"), // TODO: Not in db + arrayPair(_armors, "Warcaster Armor, light"), // TODO: Not in db + arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Not in db + arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: Not in db + arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") // TODO: Not in db ], "Paladin": [ listItem(_careers, "Paladin"), listItem(_notes, "Must choose between Aristocrat, Horseman, Investigator, Man-at-Arms, Military Officer, Priest (Menite), Ranger, Soldier, or Warcaster"), - list(_abilities, ["Specialization (Firebrand)", "Stone-and-Mortar Stance"]), + list(_abilities, ["Specialization (Firebrand)", "Stone-and-Mortars Stance"]), listItem(_connections, "Order of the Wall"), list(_military_skills, ["Great Weapon", "Shield"]), list(_occupational_skills, ["Command", "Etiquette", "Lore (Menite Faith)"]), @@ -4107,11 +4107,11 @@ var ikrpg = ikrpg || {}; "Lore (hoksune code)"]), listItem(_armors, "Praetorian Armor"), choices([ - arrayPair(_military_skills, "Toboresh"), - arrayPair(_military_skills, "Shield, Karax"), - arrayPair(_military_skills, "Pike"), - arrayPair(_military_skills, "Sword, Praetorian"), - arrayPair(_military_skills, "Sword, Praetorian") ], "Choose Toboresh,
Shield and Pike, or
both Praetorian Swords") + arrayPair(_melee_weapons, "Toboresh"), + arrayPair(_melee_weapons, "Shield, Karax"), + arrayPair(_melee_weapons, "Pike"), + arrayPair(_melee_weapons, "Sword, Praetorian"), + arrayPair(_melee_weapons, "Sword, Praetorian") ], "Choose Toboresh,
Shield and Pike, or
both Praetorian Swords") ], "Priest of Cyriss": [ listItem(_careers, "Priest of Cyriss"), @@ -4122,7 +4122,7 @@ var ikrpg = ikrpg || {}; listItem(_benefits, "Genius"), list(_spells, ["Guided Blade", "Dissolution Bolt"]), listItem(_gear, "Tuning Kit"), - listItem(_armors, "Opifex Armor") // TODO: Add me! + listItem(_armors, "Opifex Armor") // TODO: Not in db ], "Priest of Menoth": [ listItem(_careers, "Priest of Menoth"), @@ -4170,10 +4170,10 @@ var ikrpg = ikrpg || {}; list(_occupational_skills, ["Command", "Detection"]), list(_spells, ["Ashen Veil", "Immolation"]), choices([ - arrayPair(_armors, "Warcaster Armor, light"), - arrayPair(_armors, "Warcaster Armor, medium"), - arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon - arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") + arrayPair(_armors, "Warcaster Armor, light"), // TODO: Not in db + arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Not in db + arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: Not in db + arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") // TODO: Not in db ], "Pugilist": [ listItem(_careers, "Pugilist"), @@ -4290,11 +4290,11 @@ var ikrpg = ikrpg || {}; list(_occupational_skills, ["Command", "Detection"]), list(_spells, ["Battering Ram", "Molten Metal"]), choices([ - arrayPair(_armors, "Warcaster Armor, light"), - arrayPair(_armors, "Warcaster Armor, medium"), - arrayPair(_melee_weapons, "Mechanika Great Weapon"), // TODO:mechanikal weapon - arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon - arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") + arrayPair(_armors, "Warcaster Armor, light"), // TODO: Not in db + arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Not in db + arrayPair(_melee_weapons, "Mechanika Great Weapon"), // TODO: Not in db + arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: Not in db + arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") // TODO: Not in db ], "Rifleman": [ listItem(_careers, "Rifleman"), @@ -4631,7 +4631,7 @@ var ikrpg = ikrpg || {}; ], "Thief": [ listItem(_careers, "Thief"), - list(_abilities, ["Conniver", "Dodge"]), + list(_abilities, ["Conniver", "Dodger"]), choices(arrayPairs(_military_skills, [ "Hand Weapon", "Thrown Weapon"]), "Choose 1"), @@ -4785,10 +4785,10 @@ var ikrpg = ikrpg || {}; list(_occupational_skills, ["Command", "Detection"]), list(_spells, ["Boundless Charge", "Convection"]), choices([ - arrayPair(_armors, "Warcaster Armor, light"), - arrayPair(_armors, "Warcaster Armor, medium"), - arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon - arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") + arrayPair(_armors, "Warcaster Armor, light"), // TODO: Not in db + arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Not in db + arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: Not in db + arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1") // TODO: Not in db ], "Warcaster, Cyriss": [ listItem(_careers, "Warcaster, Cyriss"), @@ -4799,10 +4799,10 @@ var ikrpg = ikrpg || {}; list(_occupational_skills, ["Detection", "Mechanikal Engineering"]), list(_spells, ["Arcane Strike", "Jump Start", "Temper Metal"]), choices([ - arrayPair(_armors, "Warcaster Armor, light"), - arrayPair(_armors, "Warcaster Armor, medium"), - arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon - arrayPair(_ranged_weapons, "Light Vector")], "Choose 1") + arrayPair(_armors, "Warcaster Armor, light"), // TODO: Not in db + arrayPair(_armors, "Warcaster Armor, medium"), // TODO: Not in db + arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: Not in db + arrayPair(_gear, "Light Vector")], "Choose 1") ], "Warlock, Circle": [ listItem(_careers, "Warlock, Circle"), @@ -4912,11 +4912,11 @@ var ikrpg = ikrpg || {}; choices([ arrayPair(_armors, "Infantry Armor"), arrayPair(_melee_weapons, "Ogrun Warcleaver"), - arrayPair(_melee_weapons, "War Spear"), - arrayPair(_melee_weapons, "War Spear"), - arrayPair(_melee_weapons, "War Spear"), - arrayPair(_melee_weapons, "War Spear"), - arrayPair(_melee_weapons, "War Spear"), + arrayPair(_ranged_weapons, "War Spear"), + arrayPair(_ranged_weapons, "War Spear"), + arrayPair(_ranged_weapons, "War Spear"), + arrayPair(_ranged_weapons, "War Spear"), + arrayPair(_ranged_weapons, "War Spear"), arrayPair(_gear, "quiver")], "Choose armor and cleaver or
all spears and quiver") ], "Warrior": [ @@ -4962,7 +4962,7 @@ var ikrpg = ikrpg || {}; list(_abilities, ["Scent", "Trained Rider (Duskwolf)"]), list(_military_skills, ["Great Weapon", "Hand Weapon"]), list(_occupational_skills, [ - "Anumal Handling", + "Animal Handling", "Navigation", "Riding", "Survival", diff --git a/static/javascripts/index.js b/static/javascripts/index.js index c754fe0..2e2e102 100644 --- a/static/javascripts/index.js +++ b/static/javascripts/index.js @@ -3686,7 +3686,7 @@ var ikrpg = ikrpg || {}; game: "FMF" }, { - name: "Previlege", + name: "Privilege", publication: "Core Rules", page: "165", category: "Ability", @@ -3973,6 +3973,14 @@ var ikrpg = ikrpg || {}; subcategory: "", game: "IKU" }, + { + name: "Rhulic 'Jack Marshal", + publication: "No Quarter #49", + page: "63", + category: "Ability", + subcategory: "", + game: "FMF" + }, { name: "Rhulic Warcaster", publication: "No Quarter #49",