mirror of
https://github.com/ikrpg/ikrpg.github.io.git
synced 2026-05-13 14:27:22 +00:00
Added melee and ranged weapon updates to Character Generator.
This commit is contained in:
parent
2e32d42f0c
commit
cec79fa2b2
6 changed files with 515 additions and 56 deletions
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@ -55,6 +55,7 @@ tags: [Character Generator]
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Bugs:
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Bugs:
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B010: Custom descriptions stay when I generate a new hero.
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B010: Custom descriptions stay when I generate a new hero.
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B020: Changing font size in mechanika and connections and such.
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B020: Changing font size in mechanika and connections and such.
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B030: Is computed-SPD stored in save()?
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Features:
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Features:
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F010: Add Chrome sync for local store!
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F010: Add Chrome sync for local store!
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@ -168,30 +169,40 @@ tags: [Character Generator]
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<input id="wil" title="WIL" type="text" />
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<input id="wil" title="WIL" type="text" />
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<div id="rat1">
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<div id="rat1">
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<input class="name" title="Name" type="text" />
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<input class="name" title="Name" type="text" />
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<input class="skill" title="Skill" type="hidden" />
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<input class="rng" title="RNG" type="text" />
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<input class="rng" title="RNG" type="text" />
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<input class="rat" title="RAT" type="text" />
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<input class="rat" title="RAT" type="text" />
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<input class="ratmod" title="RAT mod" type="hidden" />
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<input class="pow" title="POW" type="text" />
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<input class="pow" title="POW" type="text" />
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<input class="notes" title="Notes" type="text" />
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<input class="notes" title="Notes" type="text" />
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<input class="ammo" title="Ammo" type="text" />
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<input class="ammo" title="Ammo" type="text" />
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</div>
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</div>
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<div id="rat2">
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<div id="rat2">
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<input class="name" title="Name" type="text" />
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<input class="name" title="Name" type="text" />
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<input class="skill" title="Skill" type="hidden" />
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<input class="rng" title="RNG" type="text" />
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<input class="rng" title="RNG" type="text" />
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<input class="rat" title="RAT" type="text" />
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<input class="rat" title="RAT" type="text" />
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<input class="ratmod" title="RAT mod" type="hidden" />
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<input class="pow" title="POW" type="text" />
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<input class="pow" title="POW" type="text" />
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<input class="notes" title="Notes" type="text" />
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<input class="notes" title="Notes" type="text" />
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<input class="ammo" title="Ammo" type="text" />
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<input class="ammo" title="Ammo" type="text" />
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</div>
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</div>
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<div id="mat1">
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<div id="mat1">
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<input class="name" title="Name" type="text" />
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<input class="name" title="Name" type="text" />
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<input class="skill" title="Skill" type="hidden" />
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<input class="mat" title="MAT" type="text" />
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<input class="mat" title="MAT" type="text" />
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<input class="ps" title="POW" type="text" />
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<input class="matmod" title="RAT mod" type="hidden" />
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<input class="pow" title="POW" type="hidden" />
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<input class="ps" title="PS" type="text" />
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<input class="notes" title="Notes" type="text" />
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<input class="notes" title="Notes" type="text" />
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</div>
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</div>
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<div id="mat2">
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<div id="mat2">
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<input class="name" title="Name" type="text" />
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<input class="name" title="Name" type="text" />
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<input class="skill" title="Skill" type="hidden" />
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<input class="mat" title="MAT" type="text" />
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<input class="mat" title="MAT" type="text" />
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<input class="ps" title="POW" type="text" />
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<input class="matmod" title="RAT mod" type="hidden" />
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<input class="pow" title="POW" type="hidden" />
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<input class="ps" title="PS" type="text" />
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<input class="notes" title="Notes" type="text" />
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<input class="notes" title="Notes" type="text" />
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</div>
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</div>
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<div id="mat3">
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<div id="mat3">
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@ -63,26 +63,8 @@ tags: [ Rules ]
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</thead>
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</thead>
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</table>
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</table>
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<h2 id="Magical-Melee-Weapon">Magical Melee Weapon Index</h2>
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<table data-category="Armory" data-subcategory="Magical Melee Weapon" class="hero">
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<thead>
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<tr class="filters">
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<th><input type="text" class="column_filter col0_filter" data-column="0" placeholder="search..." /></th>
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<th><input type="text" class="column_filter col1_filter" data-column="1" placeholder="search..." /></th>
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<th><input type="text" class="column_filter col2_filter" data-column="2" placeholder="search..." /></th>
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<th><input type="text" class="column_filter col3_filter" data-column="3" placeholder="search..." /></th>
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</tr>
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<tr>
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<th>Magical Melee Weapon</th>
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<th>Publication</th>
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<th>Page</th>
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<th>Game</th>
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</tr>
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</thead>
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</table>
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<h2 id="Ranged-Weapon">Ranged Weapon Index</h2>
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<h2 id="Ranged-Weapon">Ranged Weapon Index</h2>
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<table data-category="Armory" data-subcategory="Ranged Weapon" class="veteran">
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<table data-category="Armory" data-subcategory="Ranged Weapon" class="hero">
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<thead>
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<thead>
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<tr class="filters">
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<tr class="filters">
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<th><input type="text" class="column_filter col0_filter" data-column="0" placeholder="search..." /></th>
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<th><input type="text" class="column_filter col0_filter" data-column="0" placeholder="search..." /></th>
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@ -100,7 +82,7 @@ tags: [ Rules ]
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</table>
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</table>
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<h2 id="Ammunition">Ammunition Index</h2>
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<h2 id="Ammunition">Ammunition Index</h2>
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<table data-category="Armory" data-subcategory="Ammunition" class="epic">
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<table data-category="Armory" data-subcategory="Ammunition" class="veteran">
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<thead>
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<thead>
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<tr class="filters">
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<tr class="filters">
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<th><input type="text" class="column_filter col0_filter" data-column="0" placeholder="search..." /></th>
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<th><input type="text" class="column_filter col0_filter" data-column="0" placeholder="search..." /></th>
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@ -118,7 +100,7 @@ tags: [ Rules ]
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</table>
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</table>
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<h2 id="Ranged-Weapon-Accessory">Ranged Weapon Accessory Index</h2>
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<h2 id="Ranged-Weapon-Accessory">Ranged Weapon Accessory Index</h2>
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<table data-category="Armory" data-subcategory="Ranged Weapon Accessory" class="hero">
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<table data-category="Armory" data-subcategory="Ranged Weapon Accessory" class="epic">
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<thead>
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<thead>
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<tr class="filters">
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<tr class="filters">
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<th><input type="text" class="column_filter col0_filter" data-column="0" placeholder="search..." /></th>
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<th><input type="text" class="column_filter col0_filter" data-column="0" placeholder="search..." /></th>
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@ -136,7 +118,7 @@ tags: [ Rules ]
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</table>
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</table>
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<h2 id="Improvised-Ranged-Weapon">Improvised Ranged Weapon Index</h2>
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<h2 id="Improvised-Ranged-Weapon">Improvised Ranged Weapon Index</h2>
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<table data-category="Armory" data-subcategory="Improvised Ranged Weapon" class="veteran">
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<table data-category="Armory" data-subcategory="Improvised Ranged Weapon" class="hero">
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<thead>
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<thead>
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<tr class="filters">
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<tr class="filters">
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<th><input type="text" class="column_filter col0_filter" data-column="0" placeholder="search..." /></th>
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<th><input type="text" class="column_filter col0_filter" data-column="0" placeholder="search..." /></th>
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@ -154,7 +136,7 @@ tags: [ Rules ]
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</table>
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</table>
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<h2 id="Magical-Weapon">Magical Weapon Index</h2>
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<h2 id="Magical-Weapon">Magical Weapon Index</h2>
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<table data-category="Armory" data-subcategory="Magical Weapon" class="epic">
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<table data-category="Armory" data-subcategory="Magical Weapon" class="veteran">
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<thead>
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<thead>
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<tr class="filters">
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<tr class="filters">
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<th><input type="text" class="column_filter col0_filter" data-column="0" placeholder="search..." /></th>
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<th><input type="text" class="column_filter col0_filter" data-column="0" placeholder="search..." /></th>
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@ -46,8 +46,8 @@ tags: [ Rules ]
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</thead>
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</thead>
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</table>
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</table>
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<h2 id="Duelling-Maneuver">Duelling Maneuver Index</h2>
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<h2 id="Dueling-Maneuver">Dueling Maneuver Index</h2>
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<table data-category="Skill" data-subcategory="Duelling Maneuver" class="epic">
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<table data-category="Skill" data-subcategory="Dueling Maneuver" class="epic">
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<thead>
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<thead>
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<tr class="filters">
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<tr class="filters">
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<th><input type="text" class="column_filter col0_filter" data-column="0" placeholder="search..." /></th>
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<th><input type="text" class="column_filter col0_filter" data-column="0" placeholder="search..." /></th>
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@ -56,7 +56,7 @@ tags: [ Rules ]
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<th><input type="text" class="column_filter col3_filter" data-column="3" placeholder="search..." /></th>
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<th><input type="text" class="column_filter col3_filter" data-column="3" placeholder="search..." /></th>
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</tr>
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</tr>
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<tr>
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<tr>
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<th>Duelling Maneuver</th>
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<th>Dueling Maneuver</th>
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<th>Publication</th>
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<th>Publication</th>
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<th>Page</th>
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<th>Page</th>
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<th>Game</th>
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<th>Game</th>
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@ -1,5 +1,5 @@
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CACHE MANIFEST
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CACHE MANIFEST
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# 2015-09-20 13:01
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# 2015-09-28
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CACHE:
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CACHE:
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@ -468,7 +468,7 @@ var ikrpg = ikrpg || {};
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})();
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})();
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// ## Worn Armor Index ## \\
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// ## Worn Armor DB ## \\ TODO: Add Warcaster Armor etc.
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(function() {
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(function() {
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var wornArmorDB = {
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var wornArmorDB = {
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@ -507,6 +507,217 @@ var ikrpg = ikrpg || {};
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})();
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})();
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// ## Melee Weapon DB ## \\
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(function() {
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var meleeWeaponDB = {
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"Ancestral Guardian Stone Weapon": undefined,
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"Annihilator Blade": undefined,
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"Assassin's Blade": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 4, "notes": "+2 backstrike" },
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"Axe": { "skill": "Hand Weapon", "mat-mod": 0, "pow": 3, "notes": "" },
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"Axe, Great": { "skill": "Great Weapon", "mat-mod": 0, "pow": 6, "notes": "Crit: +1 die dmg" },
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"Axe, Horseman's": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 3, "notes": "reach, mounted: at-mod 0, POW 5, +2 charge at" },
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"Axe, Ice": undefined,
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"Axe, Riding": undefined,
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"Axe, Tharn": undefined,
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"Az'Tal": undefined,
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"Barbed Whip": undefined,
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"Battle Hammer": undefined,
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"Bayonet": { "skill": "Great Weapon", "mat-mod": -1, "pow": 3, "notes": "reach, for Rifles, +2 charge at" },
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"Blackclad Voulge": undefined,
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"Blast Shield": undefined,
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"Blasting Lance": undefined,
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"Blasting Pike": { "skill": "Great Weapon", "mat-mod": -2, "pow": 7, "notes": "reach, Crit: Knockdown" },
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"Blazing Sword": undefined,
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"Blessed Lance": undefined,
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"Bloodtracker Fighting Claw": undefined,
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"Caspian Battleblade": { "skill": "Great Weapon", "mat-mod": 0, "pow": 6, "notes": "1-H: mat-mod -1, POW 4" },
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"Cat's Paw": undefined,
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"Cleft Spear": undefined,
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"Cleft Sword": undefined,
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"Cloak, Weighted": undefined,
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"Clockwork Injector": undefined,
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"Club": { "skill": "Hand Weapon", "mat-mod": 0, "pow": 2, "notes": "Crit: Knockout chance" },
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"Club, Banded": { "skill": "Great Weapon", "mat-mod": -1, "pow": 4, "notes": "Crit: Knockout chance" },
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"Consecrated Halbert": undefined,
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"Cutlass": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 4, "notes": "" },
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"Dagger": { "skill": "Hand Weapon", "mat-mod": 1, "pow": 1, "notes": "" },
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"Dagger, Poisoner's": undefined,
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"Deadblow Hammer": undefined,
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"Dueling Buckler": undefined,
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"Durkin Bar": undefined,
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"Electro Lance": undefined,
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"Entrenching Tool, Military": undefined,
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"Fellblade": undefined,
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"Fighting Claws, Pair": undefined,
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"Firebrand": undefined,
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"Flail": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 4, "notes": "ignore shields" },
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"Flail, Two-Handed": { "skill": "Great Weapon", "mat-mod": -2, "pow": 6, "notes": "reach, ignore shields, Crit: p.255" },
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"Flame Spear": undefined,
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"Gaff Spear": undefined,
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"Gaff, Hand": undefined,
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"Gaff, Pole": undefined,
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"Garrote": undefined,
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"Garrote, Clockwork": undefined,
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"Halbert": { "skill": "Great Weapon", "mat-mod": 0, "pow": 5, "notes": "reach, +2 charge at, 1-H: at-mod -1, POW 4" },
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"Hand Pick": undefined,
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"Hooked Great Sword": undefined,
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"Ice Axe": undefined,
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"Ice Maul": undefined,
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"Ilena's Chain-Axe": undefined,
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"Katara, Pair": undefined,
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"Knuckledriver": undefined,
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"Knuckledusters": { "skill": "Unarmed Combat", "mat-mod": 0, "pow": 1, "notes": "better knockouts" },
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"Kolas Club": undefined,
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"Kopis": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 3, "notes": "+2 charge at, Crit: 1 feat for +1 die dmg" },
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"Lacerator": undefined,
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"Lance": { "skill": "Lance", "mat-mod": 0, "pow": 8, "notes": "reach" },
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"Mace": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 4, "notes": "Crit: Knockout chance" },
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"Man Catcher": undefined,
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"Maul": { "skill": "Great Weapon", "mat-mod": 0, "pow": 6, "notes": "Crit: 1 feat slam d3" },
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"Mechanoflail": undefined,
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"FMF Nyss Claymore": { "skill": "Great Weapon", "mat-mod": 0, "pow": 6, "notes": "1 feat: boost at" },
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"IKU Nyss Claymore": undefined,
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"Nyss Great Sword": undefined,
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"Ogrun Warcleaver": { "skill": "Great Weapon", "mat-mod": -1, "pow": 6, "notes": "reach, +2 charge at" },
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"Orgoth Staff": undefined,
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"Pen, Blade": undefined,
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"Pen, Poison": undefined,
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"Pickaxe": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 4, "notes": "special: p. 257" },
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"Pike": undefined,
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"Railman's Adze": undefined,
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"Rapier": { "skill": "Hand Weapon", "mat-mod": 0, "pow": 2, "notes": "1 feat boost at and dmg" },
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"Reclaimant Torch": undefined,
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"Relic Blade": undefined,
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"Retractable Lance": undefined,
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"Rynnish Fan": undefined,
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"Sacral Blade": undefined,
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"Shield": { "skill": "Shield", "mat-mod": 0, "pow": 0, "notes": "" },
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"Shield, Combat": { "skill": "Shield", "mat-mod": -1, "pow": 3, "notes": "" },
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"Shield, Karax": undefined,
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"Spear": { "skill": "Great Weapon", "mat-mod": -1, "pow": 5, "notes": "reach, +2 charge at, 1-H: POW 4" },
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"Spear, Cavalry": undefined,
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"Spear, War": undefined,
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"Spike Mail": undefined,
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"Springblade": { "skill": "Hand Weapon", "mat-mod": 0, "pow": 1, "notes": "draw without quick action" },
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"Staff": { "skill": "Great Weapon", "mat-mod": 0, "pow": 3, "notes": "reach, 1 feat: trip at" },
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"Staff, Battle": { "skill": "Great Weapon", "mat-mod": 0, "pow": 4, "notes": "reach, 1 feat: trip at, Crit: Knockout chance" },
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"Stone Great Sword": undefined,
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"Stormcaller and Lightning Rod": undefined,
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"Sword": { "skill": "Hand Weapon", "mat-mod": 0, "pow": 3, "notes": "" },
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"Sword Cane": { "skill": "Hand Weapon", "mat-mod": 0, "pow": 0, "notes": "drawn POW 2" },
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"Sword, Dress": undefined,
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"Sword, Great": { "skill": "Great Weapon", "mat-mod": 0, "pow": 6, "notes": "reach" },
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"Sword, Praetorian, Pair": undefined,
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"Telescoping Staff": undefined,
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"Tobresh": undefined,
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"Tournament Foil": undefined,
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||||||
|
"Trench Knife": { "skill": "Hand Weapon", "mat-mod": 0, "pow": 2, "notes": "alt. Unarmed Combat" },
|
||||||
|
"Trench Sword": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 4, "notes": "alt. Unarmed Combat" },
|
||||||
|
"Trollkin Rune Axe": undefined,
|
||||||
|
"Voltaic Halbert": undefined,
|
||||||
|
"War Hammer": { "skill": "Great Weapon", "mat-mod": -1, "pow": 5, "notes": "Crit: Knockout chance" }
|
||||||
|
};
|
||||||
|
|
||||||
|
ikrpg.generator.db.meleeWeapon = meleeWeaponDB;
|
||||||
|
|
||||||
|
})();
|
||||||
|
|
||||||
|
// ## Ranged Weapon DB ## \\
|
||||||
|
(function() {
|
||||||
|
|
||||||
|
var rangedWeaponDB = {
|
||||||
|
"Arcus": undefined,
|
||||||
|
"Assault Kommando Flamethrower": undefined,
|
||||||
|
"Axe, Throwing": { "rng": 6, "skill": "Thrown Weapon", "pow": 3, "rat-mod": 0, "notes": "add STR to POW", "ammo": "" },
|
||||||
|
"Blowtorch": undefined,
|
||||||
|
"Blunderbuss": { "rng": 8, "skill": "Rifle", "pow": 12, "rat-mod": -1, "notes": "1-H: RAT -2", "ammo": "1" },
|
||||||
|
"Bola": { "rng": 8, "skill": "Thrown Weapon", "pow": 0, "rat-mod": -2, "notes": "add STR to POW", "ammo": "" },
|
||||||
|
"Bomb Lance": undefined,
|
||||||
|
"Bombardier Grenade Cannon": undefined,
|
||||||
|
"Bow": { "rng": 10, "skill": "Archery", "pow": 10, "rat-mod": 0, "notes": "", "ammo": "1" },
|
||||||
|
"Bow, Great": { "rng": 10, "skill": "Archery", "pow": 12, "rat-mod": 0, "notes": "", "ammo": "1" },
|
||||||
|
"Bow, Nyss": { "rng": 12, "skill": "Archery", "pow": 10, "rat-mod": 0, "notes": "", "ammo": "1" },
|
||||||
|
"Bow, Tharn": undefined,
|
||||||
|
"Cannon, Royal Weight": undefined,
|
||||||
|
"Cannon-Shield": { "rng": 8, "skill": "Rifle", "pow": 12, "rat-mod": -2, "notes": "", "ammo": "1" },
|
||||||
|
"Carbine": { "rng": 10, "skill": "Rifle", "pow": 10, "rat-mod": 0, "notes": "", "ammo": "5" },
|
||||||
|
"Chain Gun": undefined,
|
||||||
|
"Crossbow": { "rng": 10, "skill": "Crossbow", "pow": 12, "rat-mod": 0, "notes": "1-H: RAT -2", "ammo": "1" },
|
||||||
|
"Crossbow, Dual": undefined,
|
||||||
|
"Crossbow, Lawbringer": undefined,
|
||||||
|
"Crossbow, Repeating": { "rng": 10, "skill": "Crossbow", "pow": 10, "rat-mod": -1, "notes": "", "ammo": "6" },
|
||||||
|
"Crucible Arms Model 603": undefined,
|
||||||
|
"Deck Gun": undefined,
|
||||||
|
"Dual Magelock": undefined,
|
||||||
|
"Dueling Pistols": undefined,
|
||||||
|
"Duelling Pistols": undefined,
|
||||||
|
"Efaarit Hunting Rifle": undefined,
|
||||||
|
"Execrator Pistol": undefined,
|
||||||
|
"Explosive Cufflinks": undefined,
|
||||||
|
"Farrow Pig Iron": undefined,
|
||||||
|
"Farrow Razorback": undefined,
|
||||||
|
"Field Gun": undefined,
|
||||||
|
"Fire Bomb": undefined,
|
||||||
|
"Flare Pistol": undefined,
|
||||||
|
"Flayer Cannon": undefined,
|
||||||
|
"Grenade, Concussion": { "rng": 8, "skill": "Thrown Weapon", "pow": "", "rat-mod": 0, "notes": "AOE 3", "ammo": "" },
|
||||||
|
"Grenade, Explosive": { "rng": 8, "skill": "Thrown Weapon", "pow": 12, "rat-mod": 0, "notes": "AOE 3", "ammo": "" },
|
||||||
|
"Grenade, Smoke": { "rng": 8, "skill": "Thrown Weapon", "pow": "", "rat-mod": 0, "notes": "AOE 3", "ammo": "" },
|
||||||
|
"Grenade, Strangle Gas": { "rng": 8, "skill": "Thrown Weapon", "pow": "", "rat-mod": 0, "notes": "AOE 3", "ammo": "" },
|
||||||
|
"Gun Axe": { "rng": 8, "skill": "Rifle", "pow": 12, "rat-mod": -1, "notes": "", "ammo": "1" },
|
||||||
|
"Hand Cannon": { "rng": 12, "skill": "Pistol", "pow": 12, "rat-mod": 0, "notes": "", "ammo": "1" },
|
||||||
|
"Hand Cannon, Dual": { "rng": 12, "skill": "Pistol", "pow": 12, "rat-mod": 0, "notes": "", "ammo": "2" },
|
||||||
|
"Harpoon Gun": { "rng": 10, "skill": "Rifle", "pow": 12, "rat-mod": -2, "notes": "", "ammo": "1" },
|
||||||
|
"Incindus": undefined,
|
||||||
|
"Injection Pistol": undefined,
|
||||||
|
"Javelin": { "rng": 8, "skill": "Thrown Weapon", "pow": 3, "rat-mod": 0, "notes": "add STR to POW", "ammo": "" },
|
||||||
|
"Knife, Throwing": { "rng": 6, "skill": "Thrown Weapon", "pow": 2, "rat-mod": 0, "notes": "add STR to POW", "ammo": "" },
|
||||||
|
"Light Cannon": undefined,
|
||||||
|
"Linethrower": undefined,
|
||||||
|
"Man-O-War Axe Cannon": undefined,
|
||||||
|
"Man-O-War Shield Cannon": undefined,
|
||||||
|
"Mini-Slugger": undefined,
|
||||||
|
"Mortar": undefined,
|
||||||
|
"Ogrun Battle Cannon": { "rng": 12, "skill": "Rifle", "pow": 12, "rat-mod": -1, "notes": "AOE 3, 1-H: RAT -2", "ammo": "1" },
|
||||||
|
"Pen, Grenade": undefined,
|
||||||
|
"Pen, Shot": undefined,
|
||||||
|
"Pistol": { "rng": 8, "skill": "Pistol", "pow": 10, "rat-mod": 0, "notes": "", "ammo": "1" },
|
||||||
|
"Pistol, Collapsible": undefined,
|
||||||
|
"Pistol, Holdout": { "rng": 4, "skill": "Pistol", "pow": 8, "rat-mod": 1, "notes": "", "ammo": "1" },
|
||||||
|
"Pistol, Magelock": { "rng": 10, "skill": "Pistol", "pow": 10, "rat-mod": 0, "notes": "", "ammo": "1" },
|
||||||
|
"Pistol, Repeating": { "rng": 8, "skill": "Pistol", "pow": 10, "rat-mod": 0, "notes": "", "ammo": "5" },
|
||||||
|
"Purifier": undefined,
|
||||||
|
"Quad-Iron": { "rng": 10, "skill": "Pistol", "pow": 10, "rat-mod": -1, "notes": "", "ammo": "4" },
|
||||||
|
"Radcliffe Carbine": { "rng": 13, "skill": "Rifle", "pow": 11, "rat-mod": 0, "notes": "1-H: RAT -2", "ammo": "5" },
|
||||||
|
"Radcliffe Firestorm": undefined,
|
||||||
|
"Reiver": undefined,
|
||||||
|
"Rifle": undefined,
|
||||||
|
"Rifle, Collapsible": undefined,
|
||||||
|
"Rifle, Heavy": { "rng": 14, "skill": "Rifle", "pow": 12, "rat-mod": 0, "notes": "", "ammo": "1" },
|
||||||
|
"Rifle, Long": { "rng": 14, "skill": "Rifle", "pow": 10, "rat-mod": 0, "notes": "", "ammo": "1" },
|
||||||
|
"Rifle, Magelock": { "rng": 14, "skill": "Rifle", "pow": 10, "rat-mod": 0, "notes": "1-H: RAT -2", "ammo": "1" },
|
||||||
|
"Rifle, Military": { "rng": 10, "skill": "Rifle", "pow": 11, "rat-mod": 0, "notes": "", "ammo": "1" },
|
||||||
|
"Rilfe, Repeating": { "rng": 14, "skill": "Rifle", "pow": 10, "rat-mod": 0, "notes": "", "ammo": "5" },
|
||||||
|
"Rockbreaker Spray": undefined,
|
||||||
|
"Rocket Tube": undefined,
|
||||||
|
"Rynnish Walking Stick": { "rng": 8, "skill": "Rifle", "pow": 10, "rat-mod": 0, "notes": "1-H: RAT -2", "ammo": "1" },
|
||||||
|
"Scattergun": { "rng": 8, "skill": "Rifle", "pow": 12, "rat-mod": 0, "notes": "SP8, 1-H: RAT -2", "ammo": "1" },
|
||||||
|
"Skyhammer": undefined,
|
||||||
|
"Sling": { "rng": 10, "skill": "Thrown Weapon", "pow": 8, "rat-mod": -2, "notes": "", "ammo": "1" },
|
||||||
|
"Slug Gun": { "rng": 4, "skill": "Pistol", "pow": 14, "rat-mod": -1, "notes": "1-H: RAT -2", "ammo": "1" },
|
||||||
|
"Slugger": undefined,
|
||||||
|
"Snare Gun": undefined,
|
||||||
|
"Sword-Cannon, Heavy": { "rng": 10, "skill": "Rifle", "pow": 12, "rat-mod": -1, "notes": "", "ammo": "1" },
|
||||||
|
"Sword-Cannon, Repeating": { "rng": 10, "skill": "Rifle", "pow": 10, "rat-mod": -1, "notes": "", "ammo": "5" },
|
||||||
|
"Vislovski Carbine": undefined,
|
||||||
|
"War Spear": undefined
|
||||||
|
};
|
||||||
|
|
||||||
|
ikrpg.generator.db.rangedWeapon = rangedWeaponDB;
|
||||||
|
|
||||||
|
})();
|
||||||
|
|
||||||
})();
|
})();
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -614,7 +825,9 @@ var ikrpg = ikrpg || {};
|
||||||
var lvlValue = parseInt(input.val());
|
var lvlValue = parseInt(input.val());
|
||||||
var baseValue = parseInt(skill.find(".base").val());
|
var baseValue = parseInt(skill.find(".base").val());
|
||||||
if((lvlValue || lvlValue == 0) && (baseValue || baseValue == 0)) {
|
if((lvlValue || lvlValue == 0) && (baseValue || baseValue == 0)) {
|
||||||
skill.find(".sum").val(lvlValue + baseValue);
|
var sum = skill.find(".sum");
|
||||||
|
sum.val(lvlValue + baseValue);
|
||||||
|
sum.trigger("change");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
@ -629,7 +842,9 @@ var ikrpg = ikrpg || {};
|
||||||
var baseValue = parseInt(input.val());
|
var baseValue = parseInt(input.val());
|
||||||
var lvlValue = parseInt(skill.find(".lvl").val());
|
var lvlValue = parseInt(skill.find(".lvl").val());
|
||||||
if((lvlValue || lvlValue == 0) && (baseValue || baseValue == 0)) {
|
if((lvlValue || lvlValue == 0) && (baseValue || baseValue == 0)) {
|
||||||
skill.find(".sum").val(lvlValue + baseValue);
|
var sum = skill.find(".sum");
|
||||||
|
sum.val(lvlValue + baseValue);
|
||||||
|
sum.trigger("change");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
@ -671,6 +886,19 @@ var ikrpg = ikrpg || {};
|
||||||
|
|
||||||
})();
|
})();
|
||||||
|
|
||||||
|
// ### Update SPD on computed SPD change ### \\
|
||||||
|
(function() {
|
||||||
|
|
||||||
|
$(".character-sheet #computed-spd").change(function(event) {
|
||||||
|
var input = $(event.target);
|
||||||
|
var computedSpd = parseInt(input.val()) || 0;
|
||||||
|
var spdMod = parseInt($(".character-sheet #wornarmor1 .spd").val()) || 0;
|
||||||
|
|
||||||
|
$(".character-sheet #spd").val(computedSpd - spdMod);
|
||||||
|
})
|
||||||
|
|
||||||
|
})();
|
||||||
|
|
||||||
})();
|
})();
|
||||||
|
|
||||||
// ## Update page value on ability change ## \\
|
// ## Update page value on ability change ## \\
|
||||||
|
|
@ -691,6 +919,178 @@ var ikrpg = ikrpg || {};
|
||||||
|
|
||||||
})();
|
})();
|
||||||
|
|
||||||
|
// ## Ranged Weapons ## \\
|
||||||
|
(function() {
|
||||||
|
|
||||||
|
var db = ikrpg.generator.db.rangedWeapon;
|
||||||
|
|
||||||
|
// ### Update on name change ### \\
|
||||||
|
(function() {
|
||||||
|
|
||||||
|
$(".character-sheet #rat1 .name, .character-sheet #rat2 .name").change(function(event) {
|
||||||
|
var input = $(event.target);
|
||||||
|
var title = input.val();
|
||||||
|
var rangedWeapon = input.parent();
|
||||||
|
|
||||||
|
// remove previously remembered skill and rat mod
|
||||||
|
rangedWeapon.find(".skill").val("");
|
||||||
|
rangedWeapon.find(".ratmod").val("");
|
||||||
|
|
||||||
|
var rangedWeaponData = db[title];
|
||||||
|
|
||||||
|
if(rangedWeaponData) {
|
||||||
|
rangedWeapon.find(".rng").val(rangedWeaponData["rng"]);
|
||||||
|
rangedWeapon.find(".pow").val(rangedWeaponData["pow"]);
|
||||||
|
rangedWeapon.find(".notes").val(rangedWeaponData["notes"]);
|
||||||
|
rangedWeapon.find(".ammo").val(rangedWeaponData["ammo"]);
|
||||||
|
rangedWeapon.find(".ratmod").val(rangedWeaponData["rat-mod"]);
|
||||||
|
|
||||||
|
var skillName = rangedWeaponData["skill"];
|
||||||
|
var skills = $.grep($(".character-sheet .skill .title"), function(input) { return $(input).val() == skillName; });
|
||||||
|
|
||||||
|
var skillDB = ikrpg.generator.db.skill;
|
||||||
|
var statNames = skillDB[skillName];
|
||||||
|
|
||||||
|
if(skills && skills.length > 0) {
|
||||||
|
var skill = $(skills[0]);
|
||||||
|
var lvl = parseInt(skill.parent().find(".lvl").val()) || 0;
|
||||||
|
|
||||||
|
if(statNames && statNames.length > 0) {
|
||||||
|
var statName = statNames[0].toLowerCase();
|
||||||
|
var stat = parseInt($(".character-sheet #"+statName).val()) || 0;
|
||||||
|
|
||||||
|
var ratMod = parseInt(rangedWeaponData["rat-mod"]);
|
||||||
|
|
||||||
|
rangedWeapon.find(".rat").val(stat + lvl + ratMod);
|
||||||
|
} else {
|
||||||
|
rangedWeapon.find(".rat").val("");
|
||||||
|
}
|
||||||
|
rangedWeapon.find(".skill").val(skillName);
|
||||||
|
} else {
|
||||||
|
rangedWeapon.find(".skill").val("");
|
||||||
|
rangedWeapon.find(".rat").val("");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
})();
|
||||||
|
|
||||||
|
// ### Update RAT on skill lvl or sum change ### \\
|
||||||
|
(function() {
|
||||||
|
|
||||||
|
$(".character-sheet .skill .lvl, .character-sheet .skill .sum").change(function(event) {
|
||||||
|
var input = $(event.target);
|
||||||
|
var skill = input.parent();
|
||||||
|
var title = skill.find(".title").val();
|
||||||
|
var base = parseInt(skill.find(".base").val()) || 0;
|
||||||
|
var lvl = parseInt(skill.find(".lvl").val()) || 0;
|
||||||
|
|
||||||
|
var rangedWeaponSkills = $(".character-sheet #rat1 .skill[value='"+title+"'], .character-sheet #rat2 .skill[value='"+title+"']");
|
||||||
|
|
||||||
|
rangedWeaponSkills.each(function(index, rangedWeaponSkill) {
|
||||||
|
var rangedWeapon = $(rangedWeaponSkill).parent();
|
||||||
|
|
||||||
|
var ratMod = parseInt(rangedWeapon.find(".ratmod").val()) || 0;
|
||||||
|
rangedWeapon.find(".rat").val(base + lvl + ratMod);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
})();
|
||||||
|
|
||||||
|
})();
|
||||||
|
|
||||||
|
// ## Melee Weapons ## \\
|
||||||
|
(function() {
|
||||||
|
|
||||||
|
var db = ikrpg.generator.db.meleeWeapon;
|
||||||
|
|
||||||
|
// ### Update on name change ### \\
|
||||||
|
(function() {
|
||||||
|
|
||||||
|
$(".character-sheet #mat1 .name, .character-sheet #mat2 .name").change(function(event) {
|
||||||
|
var input = $(event.target);
|
||||||
|
var name = input.val();
|
||||||
|
var meleeWeapon = input.parent();
|
||||||
|
|
||||||
|
// remove previously remembered skill, rat mod, and pow
|
||||||
|
meleeWeapon.find(".skill").val("");
|
||||||
|
meleeWeapon.find(".matmod").val("");
|
||||||
|
meleeWeapon.find(".pow").val("");
|
||||||
|
|
||||||
|
var meleeWeaponData = db[name];
|
||||||
|
if(meleeWeaponData) {
|
||||||
|
meleeWeapon.find(".notes").val(meleeWeaponData["notes"]);
|
||||||
|
meleeWeapon.find(".skill").val(meleeWeaponData["skill"]);
|
||||||
|
meleeWeapon.find(".matmod").val(meleeWeaponData["mat-mod"]);
|
||||||
|
meleeWeapon.find(".pow").val(meleeWeaponData["pow"]);
|
||||||
|
|
||||||
|
var skillName = meleeWeaponData["skill"];
|
||||||
|
var skills = $.grep($(".character-sheet .skill .title"), function(input) { return $(input).val() == skillName; });
|
||||||
|
|
||||||
|
if(skills && skills.length > 0) {
|
||||||
|
var skill = $(skills[0]).parent();
|
||||||
|
var sum = parseInt(skill.find(".sum").val()) || 0;
|
||||||
|
var matMod = parseInt(meleeWeaponData["mat-mod"]);
|
||||||
|
|
||||||
|
meleeWeapon.find(".mat").val(sum + matMod);
|
||||||
|
} else {
|
||||||
|
meleeWeapon.find(".mat").val("");
|
||||||
|
}
|
||||||
|
|
||||||
|
var str = parseInt($(".character-sheet #str").val()) || 0;
|
||||||
|
if(str || str == 0) {
|
||||||
|
var pow = parseInt(meleeWeaponData["pow"]);
|
||||||
|
meleeWeapon.find(".ps").val(pow + str);
|
||||||
|
} else {
|
||||||
|
meleeWeapon.find(".ps").val("");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
})();
|
||||||
|
|
||||||
|
// ### Update MAT on skill lvl or sum change ### \\
|
||||||
|
(function() {
|
||||||
|
|
||||||
|
$(".character-sheet .skill .lvl, .character-sheet .skill .sum").change(function(event) {
|
||||||
|
var input = $(event.target);
|
||||||
|
var skill = input.parent();
|
||||||
|
var title = skill.find(".title").val();
|
||||||
|
var base = parseInt(skill.find(".base").val()) || 0;
|
||||||
|
var lvl = parseInt(skill.find(".lvl").val()) || 0;
|
||||||
|
|
||||||
|
var meleeWeaponSkills = $(".character-sheet #mat1 .skill[value='"+title+"'], .character-sheet #mat2 .skill[value='"+title+"']");
|
||||||
|
|
||||||
|
meleeWeaponSkills.each(function(index, meleeWeaponSkill) {
|
||||||
|
var meleeWeapon = $(meleeWeaponSkill).parent();
|
||||||
|
|
||||||
|
var matMod = parseInt(meleeWeapon.find(".matmod").val()) || 0;
|
||||||
|
meleeWeapon.find(".mat").val(base + lvl + matMod);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
})();
|
||||||
|
|
||||||
|
// ### Update P+S on STR change ### \\
|
||||||
|
(function() {
|
||||||
|
|
||||||
|
$(".character-sheet #str").change(function(event) {
|
||||||
|
var input = $(event.target);
|
||||||
|
var str = parseInt(input.val());
|
||||||
|
|
||||||
|
$(".character-sheet #mat1, .character-sheet #mat2").each(function(index, mat) {
|
||||||
|
var name = $(mat).find(".name").val();
|
||||||
|
if(name) {
|
||||||
|
var pow = parseInt($(mat).find(".pow").val()) || 0;
|
||||||
|
$(mat).find(".ps").val(pow + str);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
})();
|
||||||
|
|
||||||
|
})();
|
||||||
|
|
||||||
// ## Computed Values (DEF, ARM, INI, CMD) ## \\
|
// ## Computed Values (DEF, ARM, INI, CMD) ## \\
|
||||||
(function() {
|
(function() {
|
||||||
|
|
||||||
|
|
@ -1351,7 +1751,8 @@ var ikrpg = ikrpg || {};
|
||||||
list(_military_skills, ["Hand Weapon", "Thrown Weapon"]),
|
list(_military_skills, ["Hand Weapon", "Thrown Weapon"]),
|
||||||
list(_occupational_skills, ["Alchemy", "Medicine"]),
|
list(_occupational_skills, ["Alchemy", "Medicine"]),
|
||||||
number(_gold, 50),
|
number(_gold, 50),
|
||||||
list(_gear, ["alchemist's leather",
|
listItem(_armors, "Alchemist's Leather"),
|
||||||
|
list(_gear, [
|
||||||
"gas mask",
|
"gas mask",
|
||||||
"travelling alchemist's kit",
|
"travelling alchemist's kit",
|
||||||
"grenadier's bandolier",
|
"grenadier's bandolier",
|
||||||
|
|
@ -2345,11 +2746,43 @@ var ikrpg = ikrpg || {};
|
||||||
// #### Ranged Weapons #### \\
|
// #### Ranged Weapons #### \\
|
||||||
(function() {
|
(function() {
|
||||||
|
|
||||||
|
var db = ikrpg.generator.db.rangedWeapon;
|
||||||
|
|
||||||
var rangedWeapons = data["ranged weapons"] || [];
|
var rangedWeapons = data["ranged weapons"] || [];
|
||||||
|
|
||||||
$.each(rangedWeapons.sort(), function(index, weapon) {
|
$.each(rangedWeapons.sort(), function(index, name) {
|
||||||
character["rat"+(index+1)] = character["rat"+(index+1)] || {};
|
var rat = "rat"+(index+1);
|
||||||
character["rat"+(index+1)]["name"] = weapon;
|
|
||||||
|
character[rat] = character[rat] || {};
|
||||||
|
character[rat]["name"] = name;
|
||||||
|
|
||||||
|
var weapon = db[name];
|
||||||
|
if(weapon) {
|
||||||
|
var skill = weapon["skill"];
|
||||||
|
var ratMod = parseInt(weapon["rat-mod"]) || 0;
|
||||||
|
|
||||||
|
character[rat]["skill"] = skill;
|
||||||
|
character[rat]["ratmod"] = ratMod;
|
||||||
|
character[rat]["rng"] = weapon["rng"];
|
||||||
|
character[rat]["pow"] = weapon["pow"];
|
||||||
|
character[rat]["notes"] = weapon["notes"];
|
||||||
|
character[rat]["ammo"] = weapon["ammo"];
|
||||||
|
|
||||||
|
var mskills = histogram(data["military skills"]);
|
||||||
|
var lvl = mskills[skill];
|
||||||
|
|
||||||
|
var skillDB = ikrpg.generator.db.skill;
|
||||||
|
var mskill = skillDB[skill];
|
||||||
|
|
||||||
|
if(mskill) {
|
||||||
|
var stat = mskill[0];
|
||||||
|
var base = parseInt(character[stat.toLowerCase()]) || 0;
|
||||||
|
|
||||||
|
character[rat]["rat"] = base + lvl + ratMod;
|
||||||
|
} else {
|
||||||
|
character[rat]["rat"] = "";
|
||||||
|
}
|
||||||
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
})();
|
})();
|
||||||
|
|
@ -2357,11 +2790,45 @@ var ikrpg = ikrpg || {};
|
||||||
// #### Melee Weapons #### \\
|
// #### Melee Weapons #### \\
|
||||||
(function() {
|
(function() {
|
||||||
|
|
||||||
|
var db = ikrpg.generator.db.meleeWeapon;
|
||||||
|
|
||||||
var meleeWeapons = data["melee weapons"] || [];
|
var meleeWeapons = data["melee weapons"] || [];
|
||||||
|
|
||||||
$.each(meleeWeapons.sort(), function(index, weapon) {
|
$.each(meleeWeapons.sort(), function(index, name) {
|
||||||
character["mat"+(index+1)] = character["mat"+(index+1)] || {};
|
var mat = "mat"+(index+1);
|
||||||
character["mat"+(index+1)]["name"] = weapon;
|
|
||||||
|
character[mat] = character[mat] || {};
|
||||||
|
character[mat]["name"] = name;
|
||||||
|
|
||||||
|
var weapon = db[name];
|
||||||
|
if(weapon) {
|
||||||
|
var skill = weapon["skill"];
|
||||||
|
var matMod = parseInt(weapon["mat-mod"]) || 0;
|
||||||
|
|
||||||
|
character[mat]["skill"] = skill;
|
||||||
|
character[mat]["matmod"] = matMod;
|
||||||
|
character[mat]["pow"] = weapon["pow"];
|
||||||
|
character[mat]["notes"] = weapon["notes"];
|
||||||
|
|
||||||
|
var str = parseInt(character["str"]) || 0;
|
||||||
|
var pow = parseInt(weapon["pow"]) || 0;
|
||||||
|
character[mat]["ps"] = pow + str;
|
||||||
|
|
||||||
|
var mskills = histogram(data["military skills"]);
|
||||||
|
var lvl = mskills[skill];
|
||||||
|
|
||||||
|
var skillDB = ikrpg.generator.db.skill;
|
||||||
|
var mskill = skillDB[skill];
|
||||||
|
|
||||||
|
if(mskill) {
|
||||||
|
var stat = mskill[0];
|
||||||
|
var base = parseInt(character[stat.toLowerCase()]) || 0;
|
||||||
|
|
||||||
|
character[mat]["mat"] = base + lvl + matMod;
|
||||||
|
} else {
|
||||||
|
character[mat]["mat"] = "";
|
||||||
|
}
|
||||||
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
})();
|
})();
|
||||||
|
|
|
||||||
|
|
@ -38,7 +38,7 @@ var ikrpg = ikrpg || {};
|
||||||
// Orgoth Relic
|
// Orgoth Relic
|
||||||
// Boon, Curse, Relic
|
// Boon, Curse, Relic
|
||||||
// Skill
|
// Skill
|
||||||
// Military Skill, Occupational Skill, Duelling Maneuver, Trick Riding, Group Tactics
|
// Military Skill, Occupational Skill, Dueling Maneuver, Trick Riding, Group Tactics
|
||||||
// Spell
|
// Spell
|
||||||
// Steamjack
|
// Steamjack
|
||||||
// Steamjack/Vector, Chassis, Cortex, Melee Weapon, Ranged Weapon, Gear/Upgrade, Tune-Up
|
// Steamjack/Vector, Chassis, Cortex, Melee Weapon, Ranged Weapon, Gear/Upgrade, Tune-Up
|
||||||
|
|
@ -9824,15 +9824,6 @@ var ikrpg = ikrpg || {};
|
||||||
subcategory: "Improvised Melee Weapon",
|
subcategory: "Improvised Melee Weapon",
|
||||||
game: "FMF"
|
game: "FMF"
|
||||||
},
|
},
|
||||||
// ##### Armory > Magical Melee Weapon ##### \\
|
|
||||||
{
|
|
||||||
name: "Greylords Rune Axe",
|
|
||||||
publication: "No Quarter #55",
|
|
||||||
page: "87",
|
|
||||||
category: "Armory",
|
|
||||||
subcategory: "Magical Melee Weapon",
|
|
||||||
game: "FMF"
|
|
||||||
},
|
|
||||||
// ##### Armory > Ranged Weapon ##### \\
|
// ##### Armory > Ranged Weapon ##### \\
|
||||||
{
|
{
|
||||||
name: "Arcus",
|
name: "Arcus",
|
||||||
|
|
@ -10099,7 +10090,7 @@ var ikrpg = ikrpg || {};
|
||||||
game: "FMF"
|
game: "FMF"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name: "Duelling Pistols",
|
name: "Dueling Pistols",
|
||||||
publication: "Kings, Nations, and Gods",
|
publication: "Kings, Nations, and Gods",
|
||||||
page: "243",
|
page: "243",
|
||||||
category: "Armory",
|
category: "Armory",
|
||||||
|
|
@ -11014,6 +11005,14 @@ var ikrpg = ikrpg || {};
|
||||||
subcategory: "Magical Weapon",
|
subcategory: "Magical Weapon",
|
||||||
game: "FMF"
|
game: "FMF"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
name: "Greylords Rune Axe",
|
||||||
|
publication: "No Quarter #55",
|
||||||
|
page: "87",
|
||||||
|
category: "Armory",
|
||||||
|
subcategory: "Magical Weapon",
|
||||||
|
game: "FMF"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
name: "Imprecator",
|
name: "Imprecator",
|
||||||
publication: "No Quarter #47",
|
publication: "No Quarter #47",
|
||||||
|
|
@ -21280,13 +21279,13 @@ var ikrpg = ikrpg || {};
|
||||||
subcategory: "Occupational Skill",
|
subcategory: "Occupational Skill",
|
||||||
game: "IKU"
|
game: "IKU"
|
||||||
},
|
},
|
||||||
// ##### Skill > Duelling Maneuver ##### \\
|
// ##### Skill > Dueling Maneuver ##### \\
|
||||||
{
|
{
|
||||||
name: "Deflecting Strike",
|
name: "Deflecting Strike",
|
||||||
publication: "Full Metal Fridays 1/5/3",
|
publication: "Full Metal Fridays 1/5/3",
|
||||||
page: "1",
|
page: "1",
|
||||||
category: "Skill",
|
category: "Skill",
|
||||||
subcategory: "Duelling Maneuver",
|
subcategory: "Dueling Maneuver",
|
||||||
game: "FMF"
|
game: "FMF"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|
@ -21294,7 +21293,7 @@ var ikrpg = ikrpg || {};
|
||||||
publication: "Full Metal Fridays 1/5/3",
|
publication: "Full Metal Fridays 1/5/3",
|
||||||
page: "1",
|
page: "1",
|
||||||
category: "Skill",
|
category: "Skill",
|
||||||
subcategory: "Duelling Maneuver",
|
subcategory: "Dueling Maneuver",
|
||||||
game: "FMF"
|
game: "FMF"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|
@ -21302,7 +21301,7 @@ var ikrpg = ikrpg || {};
|
||||||
publication: "Full Metal Fridays 1/5/3",
|
publication: "Full Metal Fridays 1/5/3",
|
||||||
page: "2",
|
page: "2",
|
||||||
category: "Skill",
|
category: "Skill",
|
||||||
subcategory: "Duelling Maneuver",
|
subcategory: "Dueling Maneuver",
|
||||||
game: "FMF"
|
game: "FMF"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|
@ -21310,7 +21309,7 @@ var ikrpg = ikrpg || {};
|
||||||
publication: "Full Metal Fridays 1/5/3",
|
publication: "Full Metal Fridays 1/5/3",
|
||||||
page: "2",
|
page: "2",
|
||||||
category: "Skill",
|
category: "Skill",
|
||||||
subcategory: "Duelling Maneuver",
|
subcategory: "Dueling Maneuver",
|
||||||
game: "FMF"
|
game: "FMF"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|
@ -21318,7 +21317,7 @@ var ikrpg = ikrpg || {};
|
||||||
publication: "Full Metal Fridays 1/5/3",
|
publication: "Full Metal Fridays 1/5/3",
|
||||||
page: "2",
|
page: "2",
|
||||||
category: "Skill",
|
category: "Skill",
|
||||||
subcategory: "Duelling Maneuver",
|
subcategory: "Dueling Maneuver",
|
||||||
game: "FMF"
|
game: "FMF"
|
||||||
},
|
},
|
||||||
// ##### Skill > Trick Riding ##### //
|
// ##### Skill > Trick Riding ##### //
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue