diff --git a/_posts/0000-01-01-Character-Generator.html b/_posts/0000-01-01-Character-Generator.html index 9f70a47..7f0e29e 100644 --- a/_posts/0000-01-01-Character-Generator.html +++ b/_posts/0000-01-01-Character-Generator.html @@ -840,10 +840,30 @@ tags: [Version 1]

- Advancement Points: + Character Background: +

+ + + + + + + + + +
AttributeValue
+ + +

+ Advancement Points: +

+ + @@ -910,7 +930,7 @@ tags: [Version 1] -
Attribute
+
diff --git a/ikrpg.appcache b/ikrpg.appcache index 14a67f6..249894c 100644 --- a/ikrpg.appcache +++ b/ikrpg.appcache @@ -1,5 +1,5 @@ CACHE MANIFEST -# 2016-05-27 +# 2016-05-27v2 CACHE: diff --git a/static/javascripts/generator.js b/static/javascripts/generator.js index c250fc8..f271022 100644 --- a/static/javascripts/generator.js +++ b/static/javascripts/generator.js @@ -5498,6 +5498,48 @@ var ikrpg = ikrpg || {}; list(_gear, ["Duskwolf", "tack"]) ] }; + var characterBackgrounds = { + "Civil War Veteran": [ + listItem(_notes, "Character Background: Civil War Veteran"), + listItem(_notes, "Character Background Prerequisite: Cygnaran character"), + listItem(_notes, "Considered a Hero: +1 on non-Intimidation skill rolls with patriotic Cygnarans."), + listItem(_notes, "Decorated Veteran: Has received commendations or impressive collection of scars."), + listItem(_notes, "War Stories: Add Oratory 3 to list of potential Occupational skills.") + ], + "Dragon-Marked": [ + listItem(_notes, "Character Background: Dragon-Marked"), + listItem(_notes, "Character Background Prerequisite: Cygnaran character"), + choices(arrayPairs(_benefits, [ + "Tough"]), "If you choose Tough,
do not choose a benefit
from your archetype"), + listItem(_notes, "Blight Scarred: The character gains +1 to Intimidation skill rolls"), + listItem(_notes, "Nothing Scares Me Anymore: Roll an additional die to resist Terror."), + listItem(_notes, "This character always has the higher stat + Intimidation total if another character uses Intimidation.") + ], + "Hammer Veteran": [ + listItem(_notes, "Character Background: Hammer Veteran"), + listItem(_notes, "Character Background Prerequisite: Any non-Military Officer Khadoran character."), + listItem(_notes, "Distrust of Superiors: –1 penalty on all non-Intimidation social rolls involving officers (also Military Officers)."), + listItem(_notes, "Veteran Wisdom: +2 to command range and a +1 bonus to social rolls involving other soldiers."), + listItem(_notes, "Will to Survive: Add Survival 2 to list of potential Occupational skills.") + ], + "Lord of Umbrey": [ + listItem(_notes, "Character Background: Lord of Umbrey"), + listItem(_notes, "Character Background Prerequisite: Character must be Khadoran and either Aristocrat, Horseman, Iron Fang, Knight, Man-O-War, and Khadoran career options."), + listItem(_notes, "Air of Authority: While in Umbrean lands, the character can expect hospitality from local authorities and nobles"), + listItem(_notes, "Knowledge of the Old Ways: Add Etiquette 3 and Lore (history) 3 to list of potential Occupational skills."), + choices([ + arrayPair(_gear, "Karpathan destrier"), + arrayPair(_gear, "Pozdyov warhorse"), + arrayPair(_abilities, "Trained Rider")], "Choose either the destrier
or the warhorse.
Choose Trained Rider
if not already known") + ], + "Vanquished Soldier": [ + listItem(_notes, "Character Background: Vanquished Soldier"), + listItem(_notes, "Character Background Prerequisite: Any non-Military Officer Khadoran character."), + listItem(_notes, "Black Reputation: –1 penalty on all non-Intimidation social rolls for patriotic Cygnarans and +1 to Intimidation."), + listItem(_notes, "Prison Contacts: Add Connection (criminal) to list of possible connections. Remove all other possible connections."), + listItem(_notes, "War Hardens a Man: Add 2 additional damage circles in the PHY life spiral.") + ] + }; var adventuringCompanies = { "Agents of the Crucible": [ listItem(_notes, "Adventuring Company: Agents of the Crucible"), @@ -6041,6 +6083,7 @@ var ikrpg = ikrpg || {}; generator.castes = castes; generator.archetypes = archetypes; generator.careers = careers; + generator.characterBackgrounds = characterBackgrounds; generator.adventuringCompanies = adventuringCompanies; })(); @@ -6061,6 +6104,7 @@ var ikrpg = ikrpg || {}; $.each(ikrpg.generator.races, addOption("#race-select")); $.each(ikrpg.generator.castes, addOption("#caste-select")); $.each(ikrpg.generator.archetypes, addOption("#archetype-select")); + $.each(ikrpg.generator.characterBackgrounds, addOption("#character-background-select")); var index = ikrpg.index.data; @@ -6202,6 +6246,7 @@ var ikrpg = ikrpg || {}; $("#archetype-select").change(lookupAndFillOut("#archetype-select", "#archetype-data", ikrpg.generator.archetypes)); $("#career1-select").change(lookupAndFillOut("#career1-select", "#career1-data", ikrpg.generator.careers)); $("#career2-select").change(lookupAndFillOut("#career2-select", "#career2-data", ikrpg.generator.careers)); + $("#character-background-select").change(lookupAndFillOut("#character-background-select", "#character-background-data", ikrpg.generator.characterBackgrounds)); $("#adventuring-company-select").change(lookupAndFillOut("#adventuring-company-select", "#adventuring-company-data", ikrpg.generator.adventuringCompanies)); })();
Attribute