diff --git a/ikrpg.appcache b/ikrpg.appcache
old mode 100644
new mode 100755
index 249894c..87465e4
--- a/ikrpg.appcache
+++ b/ikrpg.appcache
@@ -137,6 +137,7 @@ CACHE:
/index/publication/No-Quarter-64/
/index/publication/No-Quarter-65/
/index/publication/No-Quarter-66/
+/index/publication/No-Quarter-67/
/index/publication/Path-of-Devastation-Season-1/
/index/publication/Path-of-Devastation-Season-2/
/index/publication/Path-of-Devastation-Season-3/
diff --git a/index.html b/index.html
index c95816d..2dddbb8 100644
--- a/index.html
+++ b/index.html
@@ -132,6 +132,7 @@ tags: [ Version 4 ]
#64
#65
#66
+ #67
)
Path of Devastation (
- Season 1
diff --git a/static/javascripts/generator.js b/static/javascripts/generator.js
index d42c908..c46bfb1 100644
--- a/static/javascripts/generator.js
+++ b/static/javascripts/generator.js
@@ -489,6 +489,7 @@ var ikrpg = ikrpg || {};
var wornArmorDB = {
"Alchemist's Leather": { "spd": 0, "def": -1, "arm": 5, "description": "" },
+ "Armored Diving Suit": { "spd": 0, "def": -2, "arm": 7, "description": "stats for underwater" },
"Armored Great Coat": { "spd": 0, "def": -1, "arm": 5, "description": "" },
"Assault Kommando Armor": { "spd": 0, "def": -2, "arm": 7, "description": "" },
"Bastion Heavy Plate": { "spd": -3, "def": -4, "arm": 10, "description": "" },
@@ -534,6 +535,7 @@ var ikrpg = ikrpg || {};
"Annihilator Blade": { "skill": "Great Weapon", "mat-mod": 0, "pow": 5, "notes": "reach" },
"Assassin's Blade": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 4, "notes": "+2 backstrike" },
"Axe": { "skill": "Hand Weapon", "mat-mod": 0, "pow": 3, "notes": "" },
+ "Axe, Boarding": { "skill": "Hand Weapon", "mat-mod": 0, "pow": 3, "notes": "+1 on climbing wood" },
"Axe, Great": { "skill": "Great Weapon", "mat-mod": 0, "pow": 6, "notes": "Crit: +1 die dmg" },
"Axe, Horseman's": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 3, "notes": "reach, mounted: at-mod 0, POW 5, +2 charge at" },
"Axe, Ice": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 2, "notes": "+1 to Climbing rolls" },
@@ -551,6 +553,7 @@ var ikrpg = ikrpg || {};
"Blessed Lance": { "skill": "Lance", "mat-mod": 0, "pow": 8, "notes": "ignore ARM/DEF spell effects, only charge at, can dmg incorporeal" },
"Blighted Blade": { "skill": "Hand Weapon", "mat-mod": 2, "pow": 3, "notes": "crit: no tough, p.92" },
"Bloodtracker Fighting Claw": { "skill": "Hand Weapon", "mat-mod": -2, "pow": 3, "notes": "" },
+ "Boarding Pike": { "skill": "Great Weapon", "mat-mod": 0, "pow": 5, "notes": "reach, enemy: -2 on charge" },
"Caspian Battleblade": { "skill": "Great Weapon", "mat-mod": 0, "pow": 6, "notes": "1-H: mat-mod -1, POW 4" },
"Cat's Paw": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 2, "notes": "Crit: Knockout" },
"Cleft Spear": { "skill": "Great Weapon", "mat-mod": -2, "pow": 5, "notes": "reach, charge: +2 at rolls, Crit: 1 feat for +1 dmg die, 1-H: POW 4" },
@@ -578,6 +581,7 @@ var ikrpg = ikrpg || {};
"Gaff, Pole": { "skill": "Great Weapon", "mat-mod": -1, "pow": 4, "notes": "reach, Crit: Knockdown on dmg" },
"Garrote": { "skill": "Unarmed Weapon", "mat-mod": 0, "pow": "–", "notes": "srangle the victim" },
"Garrote, Clockwork": { "skill": "Unarmed Weapon", "mat-mod": 0, "pow": "–", "notes": "strangles the victim" },
+ "Grappling Hook": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 4, "notes": "range 4'', feat: push target towards" },
"Halbert": { "skill": "Great Weapon", "mat-mod": 0, "pow": 5, "notes": "reach, +2 charge at, 1-H: at-mod -1, POW 4" },
"Hand Pick": { "skill": "Hand Weapon", "mat-mod": -1, "pow": 2, "notes": "1 feat: additional dmg die against knocked down targets" },
"Hooked Great Sword": { "skill": "Great Weapon", "mat-mod": -2, "pow": 6, "notes": "reach, 1-H: POW 5" },
@@ -707,6 +711,8 @@ var ikrpg = ikrpg || {};
"Pen, Grenade": { "rng": 5, "skill": "Thrown Weapon", "pow": "*", "rat-mod": -2, "notes": "several grenates, KNG p. 244", "ammo": "–" },
"Pen, Shot": { "rng": 2, "skill": "Pistol", "pow": 8, "rat-mod": -2, "notes": "", "ammo": "1" },
"Pistol": { "rng": 8, "skill": "Pistol", "pow": 10, "rat-mod": 0, "notes": "", "ammo": "1" },
+ "Pistol, 3-barreled Duckfoot": { "rng": 6, "skill": "Pistol", "pow": 8, "rat-mod": -1, "notes": "Spray, 1 action to reload", "ammo": "1" },
+ "Pistol, 6-barreled Duckfoot": { "rng": 6, "skill": "Pistol", "pow": 11, "rat-mod": -2, "notes": "Spray, 1 action to reload", "ammo": "1" },
"Pistol, Collapsible": { "rng": 7, "skill": "Pistol", "pow": 10, "rat-mod": -1, "notes": "easy to hide", "ammo": "1" },
"Pistol, Holdout": { "rng": 4, "skill": "Pistol", "pow": 8, "rat-mod": 1, "notes": "", "ammo": "1" },
"Pistol, Magelock": { "rng": 10, "skill": "Pistol", "pow": 10, "rat-mod": 0, "notes": "", "ammo": "1" },
@@ -1060,6 +1066,7 @@ var ikrpg = ikrpg || {};
"Imperishable Conviction": undefined,
"Impervious Wall Stance": undefined,
"Improvised Formula": undefined,
+ "In Plain Sight": undefined,
"Inflict Pain": undefined,
"Inscribe Formulae": undefined,
"Inscribe Thrall Rune": undefined,
@@ -1088,6 +1095,7 @@ var ikrpg = ikrpg || {};
"Man of Iron": undefined,
"Mark Target": undefined,
"Marksman": undefined,
+ "Master and Commander": undefined,
"Master Chymist": undefined,
"Maul": undefined,
"Meat Alchemy": undefined,
@@ -4377,6 +4385,23 @@ var ikrpg = ikrpg || {};
listItem(_gear, "25 sl"),
listItem(_benefits, "Feat: Revitalize")
],
+ "Naval Officer": [
+ listItem(_careers, "Naval Officer"),
+ list(_abilities, [
+ "Battle Plan: Coordinated Strike",
+ "Master and Commander",
+ "Natural Leader"]),
+ listItem(_military_skills, "Hand Weapon"),
+ choices(arrayPairs(_military_skills, [
+ "Great Weapon",
+ "Pistol"]), "Choose 1"),
+ list(_occupational_skills, ["Command", "Navigation", "Sailing", "Swimming"]),
+ number(_gold, 65),
+ listItem(_gear, "officer's uniform"),
+ choices([
+ arrayPair(_ranged_weapons, "Pistol"),
+ arrayPair(_melee_weapons, "Cutlass")], "Choose 1")
+ ],
"Nihilator": [
listItem(_careers, "Nihilator"),
list(_abilities, ["Berserk", "Fearless"]),
@@ -4881,6 +4906,25 @@ var ikrpg = ikrpg || {};
listItem(_melee_weapons, "Halbert"),
listItem(_armors, "Full Plate")
],
+ "Smuggler": [
+ listItem(_careers, "Smuggler"),
+ list(_abilities, ["Conniver", "In Plain Sight", "Port of Call"]),
+ choices(arrayPairs(_connections, [
+ "criminal",
+ "pirate crew"]), "Choose 1"),
+ choices(arrayPairs(_military_skills, [
+ "Hand Weapon",
+ "Thrown Weapon"]), "Choose 1"),
+ list(_occupational_skills, [
+ "Bribery",
+ "Deception",
+ "Lock Picking",
+ "Lock Picking",
+ "Sailing",
+ "Sneak",
+ "Streetwise"]),
+ number(_gold, 175)
+ ],
"Soldier": [
listItem(_careers, "Soldier"),
list(_abilities, ["Find Cover", "Sentry"]),
diff --git a/static/javascripts/index.js b/static/javascripts/index.js
index a14cde0..74e4bab 100644
--- a/static/javascripts/index.js
+++ b/static/javascripts/index.js
@@ -12,47 +12,65 @@ var ikrpg = ikrpg || {};
// Adventure
// Scenario, Encounter, Scenario Setting
// Alchemy
- // Alchemical Ingredient, Alchemical Item, Field Alchemy, Grenate
+ // Alchemical Ingredient, Alchemical Item, Field Alchemy,
+ // Natural Remedy, Grenate, Bone Grinder Fetish, Chymical Ammunition
// Character Creation
- // Adventuring Company, Archetype, Career, Career Option, Race, Character Background, Skorne Caste
+ // Adventuring Company, Archetype, Career,
+ // Career Option, Race, Character Background,
+ // Skorne Caste
// Armory
- // Armor, Melee Weapon, Improvised Melee Weapon, Ranged Weapon, Ammunition,
- // Ranged Weapon Accessory, Improvised Ranged Weapon, Magical Ranged Weapon, Trap
+ // Armor, Melee Weapon, Improvised Melee Weapon,
+ // Ranged Weapon, Ammunition, Ranged Weapon Accessory,
+ // Improvised Ranged Weapon, Magical Weapon
// Benefit
// Disease
- // Disease Type, Disease Classification, Contraction Method, Symptom, Disease
+ // Disease Type, Disease Classification, Contraction Method,
+ // Symptom, Disease
// Equipment
- // Clothing, Equipment, Mount, Riding Equipment, Food
+ // Clothing, Equipment, Mount,
+ // Riding Equipment, Food
// Geography
- // Nation, Culture, Political Region, City/Fortress, Geographic Region
+ // Nation, Culture, Political Region,
+ // City/Fortress, Geographic Region
// Individual
// Magic
- // Rune, Vessel, Magical Item, Ritual
+ // Vessel, General Rune, Devourer Rune,
+ // Dhunian Rune, Nyss Rune, Swamp Rune,
+ // Trollkin Rune, Magical Item, Ritual
// Mechanika
- // Capacitor, Runeplate, Mechanikal Weapon, Mechanikal Armor, Ironhead Armor,
- // Clockwork Vessel, Clockwork Vessel Upgrade, Mechanikal Device
- // Monsternomicon
- // Monster/Opponent, Spawn Gifts, Template
+ // Capacitor, Runeplate, Mechanikal Weapon,
+ // Mechanikal Armor, Ironhead Armor, Vessel,
+ // Clockwork Vessel Upgrade, Mechanikal Device
// Monster
- // Monster/Opponent, Solo Monster/Opponent
+ // Deathly Burdens, Deathly Endowments, Monster/Opponent,
+ // Spawn Gifts, Template, Solo Monster/Opponent,
+ // Prey Animal
// Organization
- // Criminal Enterprise, Military Organization, Enterprise, Arcane Order,
- // Religious Group, Dynasty
+ // Criminal Enterprise, Military Organization, Enterprise,
+ // Arcane Order, Religious Group, Dynasty
// Orgoth Relic
// Boon, Curse, Relic
// Skill
- // Military Skill, Occupational Skill, Dueling Maneuver, Trick Riding, Group Tactics
+ // Military Skill, Occupational Skill, Dueling Maneuver,
+ // Trick Riding, Group Tactic
// Spell
// Steamjack
- // Steamjack/Vector, Chassis, Cortex, Melee Weapon, Ranged Weapon, Gear/Upgrade, Tune-Up
+ // Steamjack/Vector, Chassis, Cortex,
+ // Melee Weapon, Ranged Weapon, Gear/Upgrade,
+ // Tune-Up
// Survival
- // Shelter, Trap, Survival Item, Hazard
+ // Shelter, Survival Item, Trap,
+ // Hazard
// Thrall
// Thrall Type, Thrall Upgrade
// Vehicle
+ // Vehicle, Vehicle Type, Vehicle Upgrade
// Warbeast
- // Devourer Warbeast, Farrow Warbeast, Legion Warbeast, Swamp Warbeast, Trollblood Warbeast, Wold, Animus, Warbeast Armor
- // Warbeast Melee Weapon, Warbeast Ranged Weapon, Warbeast Gear, Warbeast Mechanikal Component
+ // Circle Warbeast, Devourer Warbeast, Farrow Warbeast,
+ // Legion Warbeast, Skorne Warbeast, Swamp Warbeast,
+ // Trollblood Warbeast, Wold, Animus,
+ // Warbeast Armor, Warbeast Melee Weapon, Warbeast Ranged Weapon,
+ // Warbeast Ammunition, Warbeast Gear, Warbeast Mechanikal Component
ikrpg.index.data = [
// ##### Ability ##### \\
{
@@ -3207,6 +3225,14 @@ var ikrpg = ikrpg || {};
subcategory: "",
game: "IKU"
},
+ {
+ name: "In Plain Sight",
+ publication: "No Quarter #67",
+ page: "107",
+ category: "Ability",
+ subcategory: "",
+ game: "FMF"
+ },
{
name: "Inflict Pain",
publication: "Unleashed Core Rules",
@@ -3543,6 +3569,14 @@ var ikrpg = ikrpg || {};
subcategory: "",
game: "IKU"
},
+ {
+ name: "Master and Commander",
+ publication: "No Quarter #67",
+ page: "107",
+ category: "Ability",
+ subcategory: "",
+ game: "FMF"
+ },
{
name: "Master Chymist",
publication: "Skorne Empire",
@@ -9133,6 +9167,14 @@ var ikrpg = ikrpg || {};
subcategory: "Career Option",
game: "FMF"
},
+ {
+ name: "Naval Officer",
+ publication: "No Quarter #67",
+ page: "107",
+ category: "Character Creation",
+ subcategory: "Career Option",
+ game: "FMF"
+ },
{
name: "Ordic Warcaster",
publication: "Kings, Nations, and Gods",
@@ -9189,6 +9231,14 @@ var ikrpg = ikrpg || {};
subcategory: "Career Option",
game: "FMF"
},
+ {
+ name: "Smuggler",
+ publication: "No Quarter #67",
+ page: "107",
+ category: "Character Creation",
+ subcategory: "Career Option",
+ game: "FMF"
+ },
{
name: "Stormguard",
publication: "Kings, Nations, and Gods",
@@ -9569,6 +9619,14 @@ var ikrpg = ikrpg || {};
subcategory: "Armor",
game: "FMF"
},
+ {
+ name: "Armored Driving Suit",
+ publication: "No Quarter #67",
+ page: "108",
+ category: "Armory",
+ subcategory: "Armor",
+ game: "FMF"
+ },
{
name: "Armored Great Coat",
publication: "Core Rules",
@@ -9922,6 +9980,14 @@ var ikrpg = ikrpg || {};
subcategory: "Melee Weapon",
game: "IKU"
},
+ {
+ name: "Axe, Boarding",
+ publication: "No Quarter #67",
+ page: "109",
+ category: "Armory",
+ subcategory: "Melee Weapon",
+ game: "FMF"
+ },
{
name: "Axe, Great",
publication: "Core Rules",
@@ -10074,6 +10140,14 @@ var ikrpg = ikrpg || {};
subcategory: "Melee Weapon",
game: "IKU"
},
+ {
+ name: "Boarding Pike",
+ publication: "No Quarter #67",
+ page: "109",
+ category: "Armory",
+ subcategory: "Melee Weapon",
+ game: "FMF"
+ },
{
name: "Caspian Battleblade",
publication: "Core Rules",
@@ -10346,6 +10420,14 @@ var ikrpg = ikrpg || {};
subcategory: "Melee Weapon",
game: "FMF"
},
+ {
+ name: "Grappling Hook",
+ publication: "No Quarter #67",
+ page: "109",
+ category: "Armory",
+ subcategory: "Melee Weapon",
+ game: "FMF"
+ },
{
name: "Halbert",
publication: "Core Rules",
@@ -11612,6 +11694,22 @@ var ikrpg = ikrpg || {};
subcategory: "Ranged Weapon",
game: "IKU"
},
+ {
+ name: "Pistol, 3-barreled Duckfoot",
+ publication: "No Quarter #67",
+ page: "109",
+ category: "Armory",
+ subcategory: "Ranged Weapon",
+ game: "FMF"
+ },
+ {
+ name: "Pistol, 6-barreled Duckfoot",
+ publication: "No Quarter #67",
+ page: "110",
+ category: "Armory",
+ subcategory: "Ranged Weapon",
+ game: "FMF"
+ },
{
name: "Pistol, Collapsible",
publication: "Urban Adventure",
@@ -13472,6 +13570,14 @@ var ikrpg = ikrpg || {};
subcategory: "Equipment",
game: "FMF"
},
+ {
+ name: "Diving Bellows",
+ publication: "No Quarter #67",
+ page: "110",
+ category: "Equipment",
+ subcategory: "Equipment",
+ game: "FMF"
+ },
{
name: "Double-Down Deck of Cards",
publication: "No Quarter #59",
@@ -15327,6 +15433,14 @@ var ikrpg = ikrpg || {};
subcategory: "City/Fortress",
game: "FMF"
},
+ {
+ name: "Clockers Cove",
+ publication: "No Quarter #67",
+ page: "100",
+ category: "Geography",
+ subcategory: "City/Fortress",
+ game: "FMF"
+ },
{
name: "Corbhen",
publication: "Kings, Nations, and Gods",
@@ -15559,6 +15673,14 @@ var ikrpg = ikrpg || {};
subcategory: "City/Fortress",
game: "IKU"
},
+ {
+ name: "McCreevy's Rest",
+ publication: "No Quarter #67",
+ page: "101",
+ category: "Geography",
+ subcategory: "City/Fortress",
+ game: "FMF"
+ },
{
name: "Mercir",
publication: "Kings, Nations, and Gods",
@@ -16369,6 +16491,14 @@ var ikrpg = ikrpg || {};
subcategory: "",
game: "FMF"
},
+ {
+ name: "Elizabeth Maddox, Major",
+ publication: "No Quarter #67",
+ page: "15",
+ category: "Individual",
+ subcategory: "",
+ game: "FMF"
+ },
{
name: "Evelin Turpin, Senior Commander",
publication: "Kings, Nations, and Gods",
@@ -16737,6 +16867,14 @@ var ikrpg = ikrpg || {};
subcategory: "",
game: "FMF"
},
+ {
+ name: "Quintin McCreevy",
+ publication: "No Quarter #67",
+ page: "102",
+ category: "Individual",
+ subcategory: "",
+ game: "FMF"
+ },
{
name: "Sebastian Nemo, General",
publication: "Kings, Nations, and Gods",
@@ -22866,6 +23004,14 @@ var ikrpg = ikrpg || {};
subcategory: "Criminal Enterprise",
game: "FMF"
},
+ {
+ name: "The Atramentous",
+ publication: "No Quarter #67",
+ page: "96",
+ category: "Organization",
+ subcategory: "Criminal Enterprise",
+ game: "FMF"
+ },
{
name: "The Black Triangle",
publication: "No Quarter #59",
@@ -23124,6 +23270,14 @@ var ikrpg = ikrpg || {};
game: "FMF"
},
// ##### Organization > Enterprise ##### \\
+ {
+ name: "Black Anchor Heavy Industries",
+ publication: "No Quarter #67",
+ page: "100",
+ category: "Organization",
+ subcategory: "Enterprise",
+ game: "FMF"
+ },
{
name: "Blaustavya Shipping & Rail",
publication: "Core Rules",
@@ -23140,6 +23294,30 @@ var ikrpg = ikrpg || {};
subcategory: "Enterprise",
game: "FMF"
},
+ {
+ name: "Cockers Cove Library",
+ publication: "No Quarter #67",
+ page: "101",
+ category: "Organization",
+ subcategory: "Enterprise",
+ game: "FMF"
+ },
+ {
+ name: "Clockwerk Arms",
+ publication: "No Quarter #67",
+ page: "100",
+ category: "Organization",
+ subcategory: "Enterprise",
+ game: "FMF"
+ },
+ {
+ name: "Exotic Oddities",
+ publication: "No Quarter #67",
+ page: "101",
+ category: "Organization",
+ subcategory: "Enterprise",
+ game: "FMF"
+ },
{
name: "House Mateu",
publication: "Core Rules",
@@ -23164,6 +23342,22 @@ var ikrpg = ikrpg || {};
subcategory: "Enterprise",
game: "FMF"
},
+ {
+ name: "McCreevy's Rest Arms & Weaponry",
+ publication: "No Quarter #67",
+ page: "102",
+ category: "Organization",
+ subcategory: "Enterprise",
+ game: "FMF"
+ },
+ {
+ name: "McCreevy's Rest Slave Trade",
+ publication: "No Quarter #67",
+ page: "102",
+ category: "Organization",
+ subcategory: "Enterprise",
+ game: "FMF"
+ },
{
name: "Mercarian League",
publication: "Core Rules",
@@ -23196,6 +23390,14 @@ var ikrpg = ikrpg || {};
subcategory: "Enterprise",
game: "FMF"
},
+ {
+ name: "Westlor's Secret",
+ publication: "No Quarter #67",
+ page: "100",
+ category: "Organization",
+ subcategory: "Enterprise",
+ game: "FMF"
+ },
{
name: "Wexmere Lumber and Copper Company",
publication: "No Quarter #46",