diff --git a/_posts/0000-01-01-Character.html b/_posts/0000-01-01-Character.html
index a30bfac..892b100 100644
--- a/_posts/0000-01-01-Character.html
+++ b/_posts/0000-01-01-Character.html
@@ -21,6 +21,7 @@ tags: [Character Cards]
#seed { display: block; width: 100%; max-height: 26px; overflow: none; }
@media print {
+ section.content div#pic { margin-top: -700px; margin-left: -500px; }
section.content form#stats { position: absolute; display: block; margin-top: -850px; margin-left: -500px; }
section.content form#skills { position: absolute; display: block; margin-top: -850px; margin-left: 250px; }
section.content form#abilities { position: absolute; display: block; margin-top: 150px; margin-left: -500px; }
@@ -46,11 +47,9 @@ tags: [Character Cards]
| Stats |
Skills |
Abilities/Benefits |
-
Spells |
Gear |
Notes |
-
diff --git a/static/javascripts/heroic.js b/static/javascripts/heroic.js
index a887e59..a20ed9f 100644
--- a/static/javascripts/heroic.js
+++ b/static/javascripts/heroic.js
@@ -3,8 +3,8 @@
var ikrpg = ikrpg || {};
-(function () {
-//'use strict';
+(function() {
+ //'use strict';
ikrpg.cards = ikrpg.cards || {};
@@ -164,7 +164,7 @@ var ikrpg = ikrpg || {};
"note12": { "title": "", "text": "" }
};
- ikrpg.cards.updateData = function () {
+ ikrpg.cards.updateData = function() {
var data = ikrpg.cards.data;
for (var key in data) {
var value = data[key];
@@ -185,7 +185,7 @@ var ikrpg = ikrpg || {};
}
};
- ikrpg.cards.switchWeapons = function (event) {
+ ikrpg.cards.switchWeapons = function(event) {
if(event) event.preventDefault();
var data = ikrpg.cards.data;
@@ -228,7 +228,7 @@ var ikrpg = ikrpg || {};
}
};
- ikrpg.cards.weaponSwitch = function () {
+ ikrpg.cards.weaponSwitch = function() {
$("a#weapons-switch:first").on("click", ikrpg.cards.switchWeapons);
};
@@ -240,23 +240,23 @@ var ikrpg = ikrpg || {};
};
};
- ikrpg.cards.resizableTextareas = function () {
+ ikrpg.cards.resizableTextareas = function() {
var resize = ikrpg.cards.resize;
var delayedResize = function(textarea) {
return function() { window.setTimeout(resize(textarea), 0); };
};
- $("textarea").each(function (index, elem) {
+ $("textarea").each(function(index, elem) {
var textarea = $(elem);
textarea.on("change", resize(textarea));
textarea.on("cut", delayedResize(textarea));
textarea.on("paste", delayedResize(textarea));
textarea.on("drop", delayedResize(textarea));
textarea.on("keydown", delayedResize(textarea));
- })
+ });
};
- ikrpg.cards.fillOut = function () {
+ ikrpg.cards.fillOut = function() {
for (var attribute in ikrpg.cards.data) { fill(attribute, ikrpg.cards.data[attribute]); }
function fill(attribute, value) {
@@ -283,8 +283,8 @@ var ikrpg = ikrpg || {};
}
};
- ikrpg.cards.generateSeed = function () {
- $("#generate-seed").on("click", function (event) {
+ ikrpg.cards.generateSeed = function() {
+ $("#generate-seed").on("click", function(event) {
event.preventDefault();
ikrpg.cards.updateData();
@@ -297,8 +297,8 @@ var ikrpg = ikrpg || {};
});
};
- ikrpg.cards.updateSeed = function () {
- $("#update-seed").on("click", function (event) {
+ ikrpg.cards.updateSeed = function() {
+ $("#update-seed").on("click", function(event) {
event.preventDefault();
var seed = $("#seed").val();
@@ -316,10 +316,10 @@ var ikrpg = ikrpg || {};
});
};
- ikrpg.cards.heroNameHack = function () {
+ ikrpg.cards.heroNameHack = function() {
var heroNames = $("input.hero-name");
- heroNames.each(function (index, input) {
- $(input).on("change", function () {
+ heroNames.each(function(index, input) {
+ $(input).on("change", function() {
var val = $(input).val();
heroNames.val(val);
ikrpg.cards.data["hero-name"] = val;
@@ -327,7 +327,7 @@ var ikrpg = ikrpg || {};
});
};
- ikrpg.cards.setupPortrait = function () {
+ ikrpg.cards.setupPortrait = function() {
var zoom_in = function(event) {
var width = $(this).width() * 1.2;
$(this).animate({ width: width });
@@ -335,20 +335,20 @@ var ikrpg = ikrpg || {};
return false;
};
- var zoom_out = function () {
+ var zoom_out = function() {
var width = $(this).width() / 1.2;
$(this).animate({ width: width });
$("#portrait input.width").val(width);
return false;
};
- var show_url = function () {
+ var show_url = function() {
$("#portrait input.url").show().focus();
};
- var hide_url = function () {
+ var hide_url = function() {
$("#portrait input.url").hide();
};
- var set_img_src = function () {
+ var set_img_src = function() {
var val = $("#portrait input.url").val();
var img = $("#pic > img");
if(val && img.attr("src") != val) {
@@ -361,7 +361,7 @@ var ikrpg = ikrpg || {};
var portrait = $("#pic > img");
portrait.draggable({
cursor: "crosshair",
- stop: function (event, ui) {
+ stop: function(event, ui) {
var pos = ui.position;
$("#portrait input.top").val(pos.top);
$("#portrait input.left").val(pos.left);
@@ -371,13 +371,13 @@ var ikrpg = ikrpg || {};
portrait.on("dblclick", zoom_out);
portrait.on("contextmenu", zoom_out);
portrait.on("mouseover", show_url);
- portrait.on("mouseout", function () {
+ portrait.on("mouseout", function() {
hide_url();
set_img_src();
});
};
- ikrpg.cards.setPortrait = function () {
+ ikrpg.cards.setPortrait = function() {
var img = $("#pic > img");
if(img) {
var portrait = ikrpg.cards.data["portrait"];
@@ -389,7 +389,7 @@ var ikrpg = ikrpg || {};
};
- ikrpg.cards.init = function () {
+ ikrpg.cards.init = function() {
ikrpg.cards.fillOut();
ikrpg.cards.resizableTextareas();
ikrpg.cards.weaponSwitch();