diff --git a/_posts/0000-01-01-Character.html b/_posts/0000-01-01-Character.html index a30bfac..892b100 100644 --- a/_posts/0000-01-01-Character.html +++ b/_posts/0000-01-01-Character.html @@ -21,6 +21,7 @@ tags: [Character Cards] #seed { display: block; width: 100%; max-height: 26px; overflow: none; } @media print { + section.content div#pic { margin-top: -700px; margin-left: -500px; } section.content form#stats { position: absolute; display: block; margin-top: -850px; margin-left: -500px; } section.content form#skills { position: absolute; display: block; margin-top: -850px; margin-left: 250px; } section.content form#abilities { position: absolute; display: block; margin-top: 150px; margin-left: -500px; } @@ -46,11 +47,9 @@ tags: [Character Cards] | Stats | Skills | Abilities/Benefits | - Spells | Gear | Notes | -
diff --git a/static/javascripts/heroic.js b/static/javascripts/heroic.js index a887e59..a20ed9f 100644 --- a/static/javascripts/heroic.js +++ b/static/javascripts/heroic.js @@ -3,8 +3,8 @@ var ikrpg = ikrpg || {}; -(function () { -//'use strict'; +(function() { + //'use strict'; ikrpg.cards = ikrpg.cards || {}; @@ -164,7 +164,7 @@ var ikrpg = ikrpg || {}; "note12": { "title": "", "text": "" } }; - ikrpg.cards.updateData = function () { + ikrpg.cards.updateData = function() { var data = ikrpg.cards.data; for (var key in data) { var value = data[key]; @@ -185,7 +185,7 @@ var ikrpg = ikrpg || {}; } }; - ikrpg.cards.switchWeapons = function (event) { + ikrpg.cards.switchWeapons = function(event) { if(event) event.preventDefault(); var data = ikrpg.cards.data; @@ -228,7 +228,7 @@ var ikrpg = ikrpg || {}; } }; - ikrpg.cards.weaponSwitch = function () { + ikrpg.cards.weaponSwitch = function() { $("a#weapons-switch:first").on("click", ikrpg.cards.switchWeapons); }; @@ -240,23 +240,23 @@ var ikrpg = ikrpg || {}; }; }; - ikrpg.cards.resizableTextareas = function () { + ikrpg.cards.resizableTextareas = function() { var resize = ikrpg.cards.resize; var delayedResize = function(textarea) { return function() { window.setTimeout(resize(textarea), 0); }; }; - $("textarea").each(function (index, elem) { + $("textarea").each(function(index, elem) { var textarea = $(elem); textarea.on("change", resize(textarea)); textarea.on("cut", delayedResize(textarea)); textarea.on("paste", delayedResize(textarea)); textarea.on("drop", delayedResize(textarea)); textarea.on("keydown", delayedResize(textarea)); - }) + }); }; - ikrpg.cards.fillOut = function () { + ikrpg.cards.fillOut = function() { for (var attribute in ikrpg.cards.data) { fill(attribute, ikrpg.cards.data[attribute]); } function fill(attribute, value) { @@ -283,8 +283,8 @@ var ikrpg = ikrpg || {}; } }; - ikrpg.cards.generateSeed = function () { - $("#generate-seed").on("click", function (event) { + ikrpg.cards.generateSeed = function() { + $("#generate-seed").on("click", function(event) { event.preventDefault(); ikrpg.cards.updateData(); @@ -297,8 +297,8 @@ var ikrpg = ikrpg || {}; }); }; - ikrpg.cards.updateSeed = function () { - $("#update-seed").on("click", function (event) { + ikrpg.cards.updateSeed = function() { + $("#update-seed").on("click", function(event) { event.preventDefault(); var seed = $("#seed").val(); @@ -316,10 +316,10 @@ var ikrpg = ikrpg || {}; }); }; - ikrpg.cards.heroNameHack = function () { + ikrpg.cards.heroNameHack = function() { var heroNames = $("input.hero-name"); - heroNames.each(function (index, input) { - $(input).on("change", function () { + heroNames.each(function(index, input) { + $(input).on("change", function() { var val = $(input).val(); heroNames.val(val); ikrpg.cards.data["hero-name"] = val; @@ -327,7 +327,7 @@ var ikrpg = ikrpg || {}; }); }; - ikrpg.cards.setupPortrait = function () { + ikrpg.cards.setupPortrait = function() { var zoom_in = function(event) { var width = $(this).width() * 1.2; $(this).animate({ width: width }); @@ -335,20 +335,20 @@ var ikrpg = ikrpg || {}; return false; }; - var zoom_out = function () { + var zoom_out = function() { var width = $(this).width() / 1.2; $(this).animate({ width: width }); $("#portrait input.width").val(width); return false; }; - var show_url = function () { + var show_url = function() { $("#portrait input.url").show().focus(); }; - var hide_url = function () { + var hide_url = function() { $("#portrait input.url").hide(); }; - var set_img_src = function () { + var set_img_src = function() { var val = $("#portrait input.url").val(); var img = $("#pic > img"); if(val && img.attr("src") != val) { @@ -361,7 +361,7 @@ var ikrpg = ikrpg || {}; var portrait = $("#pic > img"); portrait.draggable({ cursor: "crosshair", - stop: function (event, ui) { + stop: function(event, ui) { var pos = ui.position; $("#portrait input.top").val(pos.top); $("#portrait input.left").val(pos.left); @@ -371,13 +371,13 @@ var ikrpg = ikrpg || {}; portrait.on("dblclick", zoom_out); portrait.on("contextmenu", zoom_out); portrait.on("mouseover", show_url); - portrait.on("mouseout", function () { + portrait.on("mouseout", function() { hide_url(); set_img_src(); }); }; - ikrpg.cards.setPortrait = function () { + ikrpg.cards.setPortrait = function() { var img = $("#pic > img"); if(img) { var portrait = ikrpg.cards.data["portrait"]; @@ -389,7 +389,7 @@ var ikrpg = ikrpg || {}; }; - ikrpg.cards.init = function () { + ikrpg.cards.init = function() { ikrpg.cards.fillOut(); ikrpg.cards.resizableTextareas(); ikrpg.cards.weaponSwitch();