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Added all careers to Character Generator
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4 changed files with 469 additions and 47 deletions
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@ -51,6 +51,7 @@ tags: [Version 0.2 beta]
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Done: C050: Capacitor Widget (M110)
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C010: Track Equipment Modifiers (M010, M040, M050, M060, M070) [worn armor/Shield/Command done]
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C020: compute DEF, ARM, INI, etc. (C010) [Done for basic modifiers]
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C110: Add Character Cards as alternative design to Character Generator
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L8er: C060: Steamjack Widget (M120, C090)
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L8er: C070: Riding Widget (M130, C100)
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L8er: C080: Leveling
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@ -1,5 +1,5 @@
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CACHE MANIFEST
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# 2015-10-06
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# 2015-10-10
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CACHE:
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@ -597,6 +597,7 @@ var ikrpg = ikrpg || {};
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"Retractable Lance": { "skill": "Great Weapon", "mat-mod": -1, "pow": 5, "notes": "reach, NQ#50, p. 52" },
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"Rynnish Fan": { "skill": "Hand Weapon", "mat-mod": 1, "pow": 1, "notes": "" },
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"Sacral Blade": { "skill": "Hand Weapon", "mat-mod": 1, "pow": 3, "notes": "POW 1 if not empowered" },
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"Satyxis Horns": { "skill": "Unarmed Combat", "mat-mod": 0, "pow": 3, "notes": "Crit: Knockout strike" },
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"Shield": { "skill": "Shield", "mat-mod": 0, "pow": 0, "notes": "" },
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"Shield, Combat": { "skill": "Shield", "mat-mod": -1, "pow": 3, "notes": "" },
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"Shield, Karax": { "skill": "Shield", "mat-mod": -2, "pow": 0, "notes": "" },
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@ -2236,6 +2237,7 @@ var ikrpg = ikrpg || {};
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var languages = [
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"Aeric",
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"Blaati",
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"Caspian",
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"Cygnaran",
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"Five Cant",
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@ -2268,7 +2270,30 @@ var ikrpg = ikrpg || {};
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"Umbrean"
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];
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var races = {
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"Blighted Ogrun": [],
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"Blighted Ogrun": [
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string(_race, "Blighted Ogrun"),
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number(_PHY, 6),
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number(_SPD, 5),
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number(_STR, 7),
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number(_AGL, 3),
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number(_PRW, 4),
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number(_POI, 3),
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number(_INT, 2),
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number(_PER, 2),
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number(_PHY_max, 7),
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number(_SPD_max, 6),
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number(_STR_max, 8),
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number(_AGL_max, 5),
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number(_PRW_max, 5),
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number(_POI_max, 4),
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number(_INT_max, 5),
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number(_PER_max, 4),
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list(_languages, ["Molgur-Og", "Aeric"]),
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choices(arrayPairs(_languages, languages), "Choose 1"),
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range(_height, 82, 105),
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range(_weight, 330, 500),
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list(_abilities, ["Blight Gifts", "Blood Mad", "Huge Stature"])
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],
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"Bog Trog": [
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string(_race, "Bog Trog"),
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number(_PHY, 6),
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@ -2320,7 +2345,33 @@ var ikrpg = ikrpg || {};
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listItem(_abilities, "Load Bearing"),
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listItem(_connections, "dwarven clan")
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],
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"Efaarit": [],
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"Efaarit": [
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string(_race, "Efaarit"),
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number(_PHY, 6),
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number(_SPD, 6),
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number(_STR, 4),
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number(_AGL, 3),
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number(_PRW, 3),
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number(_POI, 4),
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number(_INT, 2),
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number(_PER, 4),
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number(_PHY_max, 7),
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number(_SPD_max, 7),
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number(_STR_max, 6),
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number(_AGL_max, 5),
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number(_PRW_max, 5),
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number(_POI_max, 5),
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number(_INT_max, 4),
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number(_PER_max, 5),
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listItem(_languages, "Blaati"),
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choices(arrayPairs(_languages, languages), "Choose 1"),
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range(_height, 38, 54),
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range(_weight, 48, 90),
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list(_abilities, [
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"Adapted (Desert)",
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"Shallow Breathing",
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"Trained Rider (bletcher)"])
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],
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"Farrow": [
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string(_race, "Farrow"),
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number(_PHY, 6),
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@ -2598,7 +2649,34 @@ var ikrpg = ikrpg || {};
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"Troll Resilience"]),
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listItem(_benefits, "Tough")
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],
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"Satyxis": [],
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"Satyxis": [
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string(_race, "Satyxis"),
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number(_PHY, 5),
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number(_SPD, 6),
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number(_STR, 5),
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number(_AGL, 3),
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number(_PRW, 4),
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number(_POI, 3),
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number(_INT, 3),
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number(_PER, 3),
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number(_PHY_max, 7),
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number(_SPD_max, 7),
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number(_STR_max, 6),
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number(_AGL_max, 5),
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number(_PRW_max, 5),
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number(_POI_max, 4),
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number(_INT_max, 5),
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number(_ARC_max, 4),
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number(_PER_max, 5),
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list(_languages, ["Satyxi", "Sharde"]),
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choices(arrayPairs(_languages, languages), "Choose 1"),
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range(_height, 55, 69),
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range(_weight, 100, 160),
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list(_notes, [
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"Satyxis cannot be Arcane Mechanik or Arcanist",
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"A satyxis must be female"]),
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listItem(_melee_weapons, "Satyxis Horns")
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],
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"Skorne": [
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string(_race, "Skorne"),
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number(_PHY, 5),
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@ -2625,7 +2703,38 @@ var ikrpg = ikrpg || {};
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range(_weight, 90, 200),
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list(_abilities, ["Arcane Potential", "Limited Arcane Tradition"])
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],
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"Strider": [],
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"Strider": [
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string(_race, "Strider"),
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number(_PHY, 5),
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number(_SPD, 7),
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number(_STR, 4),
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number(_AGL, 4),
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number(_PRW, 4),
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number(_POI, 4),
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number(_INT, 3),
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number(_PER, 3),
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number(_PHY_max, 7),
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number(_SPD_max, 8),
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number(_STR_max, 6),
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number(_AGL_max, 5),
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number(_PRW_max, 5),
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number(_POI_max, 5),
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number(_INT_max, 4),
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number(_PER_max, 5),
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listItem(_languages, "Aeric"),
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choices(arrayPairs(_languages, languages), "Choose 1"),
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range(_height, 61, 79),
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range(_weight, 95, 195),
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list(_abilities, ["Blight Gifts"])
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list(_notes, [
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"Gains +3 ARM against cold damage",
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"Gains -3 ARM against fire damage"]),
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list(_abilities, [
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"Blight Gifts",
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"Pathfinder",
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"Specialization (Nyss Claymore)",
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"Specialization (Nyss Bow)"])
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],
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"Tharn": [
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string(_race, "Tharn"),
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number(_PHY, 6),
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@ -2677,7 +2786,7 @@ var ikrpg = ikrpg || {};
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listItem(_notes, "Trollkin cannot be Arcane Mechaniks, Arcanists, or Warcasters"),
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list(_benefits, ["Tough", "Feat: Revitalize"])
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]
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}; // 3 left
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};
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var castes = {
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"Extoller": [
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listItem(_notes, "Extoller Caste"),
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@ -2845,7 +2954,24 @@ var ikrpg = ikrpg || {};
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"mechanika suit of armor"]), "Choose 1")
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],
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"Arcane Tempest Gun Mage": [
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listItem(_careers, "Arcane Tempest Gun Mage"),
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list(_abilities, ["Craft Rune Shot", "Fast Reload"]),
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listItem(_connections, "Cygnaran military"),
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choices(arrayPairs(_military_skills, ["Pistol", "Rifle"]), "Choose 1"),
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list(_occupational_skills, ["Detection", "Intimidation"]),
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list(_spells, [
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"Rune Shot: Accuracy",
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"Rune Shot: Brutal",
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"Rune Shot: Thunderbolt"]),
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number(_gold, 25),
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list(_gear, [
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"ammo bandolier",
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"rune shot casting kit",
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"powder and ten rounds of ammunition"]),
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choices(arrayPairs(_ranged_weapons, [
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"Pistol, Magelock",
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"Rifle, Magelock"]), "Choose 1"),
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listItem(_armors, "Armored Great Coat")
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],
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"Arcanist": [
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listItem(_careers, "Arcanist"),
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@ -2940,7 +3066,17 @@ var ikrpg = ikrpg || {};
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number(_gold, 75)
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],
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"Blighted Sorcerer": [
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listItem(_careers, "Blighted Sorcerer"),
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listItem(_abilities, "Arcane Crafmanship"),
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list(_occupational_skills, ["Craft (metalworking)", "Lore (Everblight)"]),
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listItem(_connections, "Legion of Everblight"),
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choices(arrayPairs(_military_skills, [
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"Archery",
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"Hand Weapon"]), "Choose 1"),
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list(_spells, ["Blizzard", "Howling Wind", "Ice Bolt"]),
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number(_ARC, 1), // Sorcerous Blessing blight gift
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number(_ARC_max, 1), // Sorcerous Blessing blight gift
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number(_gold, 25)
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],
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"Bloodrunner": [
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listItem(_careers, "Bloodrunner"),
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@ -3122,7 +3258,24 @@ var ikrpg = ikrpg || {};
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"10 sl of chymical items and ingredients"])
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],
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"Crucible Guard": [
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listItem(_careers, "Crucible Guard"),
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listItem(_notes, "Must choose between Artillerist, Field Mechanik, Horseman, Investigator, Man-at-Arms, Military Officer, Rifleman, or Warcaster"),
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list(_abilities, ["Find Cover", "Sentry"]),
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listItem(_connections, "Golden Crucible"),
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choices(arrayPairs(_military_skills, [
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"Hand Weapon",
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"Pistol",
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"Crossbow",
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"Great Weapon",
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"Rifle",
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"Thrown Weapon"]), "Choose 2"),
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list(_occupational_skills, [
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"Detection",
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"Driving",
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"Medicine",
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"Survival"]),
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listItem(_armors, "Crucible Armor"),
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listItem(_notes, "250 gc of grenates and Crucible Arms weapons with ammunition"),
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],
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"Cutthroat": [
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listItem(_careers, "Cutthroat"),
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@ -3150,7 +3303,17 @@ var ikrpg = ikrpg || {};
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arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1")
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],
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"Deathstalker": [
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listItem(_careers, "Deathstalker"),
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list(_abilities, ["Ambush", "Prowl", "Signal Language"]),
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list(_military_skills, ["Archery", "Great Weapon"]),
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list(_occupational_skills, [
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"Sneak",
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"Survival",
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"Tracking"]),
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listItem(_melee_weapons, "Nyss Claymore"),
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listItem(_ranged_weapons, "Nyss Bow"),
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list(_gear, ["quiver", "20 arrows"]),
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listItem(_gold, 25)
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],
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"Doom Reaver": [
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listItem(_careers, "Doom Reaver"),
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@ -3321,7 +3484,35 @@ var ikrpg = ikrpg || {};
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"light laborjack with up to 200gc of weapons"])
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],
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"Flame Bringers": [
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listItem(_notes, "If you choose Flame Bringers do not choose a second career!"),
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listItem(_careers, "Flame Bringers"),
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list(_abilities, [
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"Ambush",
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"Anatomical Precision",
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"Prowl",
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"Skilled Rider",
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"Two-Weapon Fighting"]),
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listItem(_connections, "Daughters of the Flame"),
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list(_military_skills, [
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"Crossbow",
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"Crossbow",
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"Hand Weapon",
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"Hand Weapon"]),
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list(_occupational_skills, [
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"Animal Handling",
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"Detection",
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"Detection",
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"Intimidation",
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"Intimidation",
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"Riding",
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"Riding",
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"Survival",
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"Survival"]),
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listItem(_benefits, "Sidestep"),
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number(_gold, 75),
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list(_melee_weapons, ["Sword", "Sword"]),
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listItem(_armors, "Custom Battle Armor"),
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list(_gear, ["riding horse", "tack", "light barding"]) // TODO: horse widget
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],
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"Greylord": [
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listItem(_careers, "Greylord"),
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@ -3334,7 +3525,34 @@ var ikrpg = ikrpg || {};
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number(_gold, 75)
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],
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"Greylord Outrider": [
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listItem(_notes, "If you choose Greylord Outrider do not choose a second career!"),
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listItem(_careers, "Greylord Outrider"),
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list(_abilities, ["Great Power", "Snow Wreathed", "Skilled Rider"]),
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listItem(_connections, "Greylords"),
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listItem(_military_skills, "Hand Weapon"),
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choices(arrayPairs(_military_skills, [
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"Archery",
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"Crossbow",
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"Pistol",
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"Rifle"]), "Choose 1"),
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list(_occupational_skills, [
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"Cryptography",
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"Detection",
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"Hand Weapon",
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"Hand Weapon",
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"Lore (Arcane)",
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"Riding",
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"Riding",
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"Survival",
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"Survival"]),
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choices([
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arrayPair(_spells, "Frostbite"),
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arrayPair(_spells, "Rime"),
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arrayPair(_spells, "Wind Strike"),
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arrayPair(_melee_weapons, "Greylords Rune Axe") // TODO: Add me!
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], "Choose 3"),
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listItem(_benefits, "Rune Reader"),
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number(_gold, 75)
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],
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"Gun Mage": [
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listItem(_careers, "Gun Mage"),
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@ -3389,7 +3607,16 @@ var ikrpg = ikrpg || {};
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number(_gold, 50)
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],
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"Hex Hunter": [
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listItem(_careers, "Hex Hunter"),
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list(_abilities, ["Pathfinder", "Specialization (Hex Razor)"]),
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list(_occupational_skills, ["Lore (Morrdh)", "Sneak", "Survival"]),
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listItem(_connections, "Legion of Everblight"),
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listItem(_military_skills, "Hand Weapon"),
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list(_spells, ["Blind Spot", "Hex Bolt", "Hidden Path"]),
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number(_ARC, 1), // Sorcerous Blessing blight gift
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number(_ARC_max, 1), // Sorcerous Blessing blight gift
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listItem(_melee_weapon, "Hex Razor"), // TODO: add me
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listItem(_armors, "Nyss Leather Armor")
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],
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"Highwayman": [
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listItem(_careers, "Highwayman"),
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@ -3488,7 +3715,18 @@ var ikrpg = ikrpg || {};
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list(_melee_weapons, ["Blasting Lance", "Shield"])
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],
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"Ironhead": [
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listItem(_careers, "Ironhead"),
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list(_abilities, ["Ironhead", "Tinkerer"]),
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listItem(_connections, "Mechaniks Association"),
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choices(arrayPairs(_military_skills, [
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"Great Weapon",
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"Light Artillery"]), "Choose 1"),
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list(_occupational_skills, [
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"Craft (metalworking)",
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"Mechanikal Engineering"]),
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list(_gear, [
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"a suit of Ironhead Armor",
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"one equipment upgrade"])
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],
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"Khadoran Warcaster": [
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listItem(_careers, "Khadoran Warcaster"),
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@ -3743,7 +3981,22 @@ var ikrpg = ikrpg || {};
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listItem(_melee_weapons, "Great Sword")
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],
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"Nomad": [
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listItem(_careers, "Nomad"),
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list(_abilities, ["Saddle Shot", "Traceless Path"]),
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choices(arrayPairs(_military_skills, [
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"Archery",
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"Great Weapon",
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"Hand Weapon",
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"Reiver",
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"Rifle",
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"Thrown Weapon",
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"Unarmed Combat"]), "Choose 2"),
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list(_occupational_skills, [
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"Navigation",
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"Riding",
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"Survival"]),
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number(_gold, 25),
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list(_notes, ["Mount worth of 80 gc", "tack"])
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],
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"Ordic Warcaster": [
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listItem(_careers, "Ordic Warcaster"),
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@ -3827,7 +4080,15 @@ var ikrpg = ikrpg || {};
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arrayPair(_military_skills, "Sword, Praetorian") ], "Choose Toboresh,<br />Shield and Pike, or<br />both Praetorian Swords")
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],
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"Priest of Cyriss": [
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listItem(_careers, "Priest of Cyriss"),
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listItem(_abilities, "Enigma Cipher"),
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listItem(_connections, "Convergence of Cyriss"),
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listItem(_military_skills, "Hand Weapon"),
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list(_occupational_skills, ["Lore (Cyriss)", "Mechanikal Engineering"]),
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listItem(_benefits, "Genius"),
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list(_spells, ["Guided Blade", "Dissolution Bolt"]),
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listItem(_gear, "Tuning Kit"),
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listItem(_armors, "Opifex Armor") // TODO: Add me!
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],
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"Priest of Menoth": [
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listItem(_careers, "Priest of Menoth"),
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@ -3889,7 +4150,18 @@ var ikrpg = ikrpg || {};
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number(_gold, 100)
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],
|
||||
"Raider": [
|
||||
|
||||
listItem(_careers, "Raider"),
|
||||
listItem(_notes, "Must choose between Cutthroat, Duelist, Gun Mage, Military Officer, Pirate, Pistoleer, Ranger, Sorcerer, or Warcaster"),
|
||||
listItem(_abilities, "Specialization (Lacerator)"),
|
||||
listItem(_connections, "Black Fleet"),
|
||||
list(_military_skills, ["Hand Weapon", "Unarmed Combat"]),
|
||||
list(_occupational_skills, [
|
||||
"Intimidation",
|
||||
"Jumping",
|
||||
"Sailing",
|
||||
"Swimming"]),
|
||||
listItem(_melee_weapons, "Lacerator"),
|
||||
listItem(_armors, "Leather Armor")
|
||||
],
|
||||
"Ranger": [
|
||||
listItem(_careers, "Ranger"),
|
||||
|
|
@ -3956,15 +4228,39 @@ var ikrpg = ikrpg || {};
|
|||
"Lore (Urcaen)"]),
|
||||
list(_gear, ["Reclaimant's Mask", "ten grave markers"]),
|
||||
listItem(_melee_weapons, "Reclaimant Torch")
|
||||
],
|
||||
"Rhulic 'Jack Marshal": [
|
||||
|
||||
],
|
||||
"Rhulic Field Mechanik": [
|
||||
|
||||
listItem(_careers, "Rhulic Field Mechanik"),
|
||||
list(_abilities, ["Rhulic 'Jack Marshal", "Bodge", "Hit the Deck!"]),
|
||||
choices(arrayPairs(_military_skills, [
|
||||
"Hand Weapon",
|
||||
"Pistol"]), "Choose 1"),
|
||||
list(_occupational_skills, [
|
||||
"Command",
|
||||
"Craft (metalworking)",
|
||||
"Mechanikal Engineering"]),
|
||||
number(_gold, 25),
|
||||
list(_gear, [
|
||||
"mechanik's tool kit",
|
||||
"Grundback Runner light warjack with either a Grundback light cannon or hail shot cannon"])
|
||||
],
|
||||
"Rhulic Warcaster": [
|
||||
|
||||
listItem(_careers, "Rhulic Warcaster"),
|
||||
list(_abilities, ["Bond", "Rhulic Warcaster"]),
|
||||
listItem(_connections, "Dwarven Clan"),
|
||||
choice(arrayPairs(_military_skills, [
|
||||
"Great Weapon",
|
||||
"Hand Weapon",
|
||||
"Pistol",
|
||||
"Rifle"]), "Choose 2"),
|
||||
list(_occupational_skills, ["Command", "Detection"]),
|
||||
list(_spells, ["Battering Ram", "Molten Metal"]),
|
||||
choices([
|
||||
arrayPair(_armors, "Warcaster Armor, light"),
|
||||
arrayPair(_armors, "Warcaster Armor, medium"),
|
||||
arrayPair(_melee_weapons, "Mechanika Great Weapon"), // TODO:mechanikal weapon
|
||||
arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon
|
||||
arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1")
|
||||
],
|
||||
"Rifleman": [
|
||||
listItem(_careers, "Rifleman"),
|
||||
|
|
@ -4240,7 +4536,40 @@ var ikrpg = ikrpg || {};
|
|||
listItem(_armors, "Stormsmith Armor")
|
||||
],
|
||||
"Tempest Blazer": [
|
||||
listItem(_notes,
|
||||
"If you choose Tempest Blazer do not choose a second career!"),
|
||||
|
||||
listItem(_careers, "Tempest Blazer"),
|
||||
list(_abilities, [
|
||||
"Craft Rune Shot",
|
||||
"Fast Reload",
|
||||
"Gunfighter",
|
||||
"Saddle Shot"]),
|
||||
listItem(_connections, "Cygnaran military"),
|
||||
list(_military_skills, [
|
||||
"Pistol",
|
||||
"Pistol"]),
|
||||
list(_occupational_skills, [
|
||||
"Detection",
|
||||
"Detection",
|
||||
"Riding",
|
||||
"Riding",
|
||||
"Survival",
|
||||
"Tracking"]),
|
||||
list(_spells, [
|
||||
"Rune Shot: Accuracy",
|
||||
"Rune Shot: Brutal",
|
||||
"Rune Shot: Electro Leap"]),
|
||||
list(_gear, [
|
||||
"ammo bandolier",
|
||||
"rune shot casting kit",
|
||||
"riding horse",
|
||||
"tack",
|
||||
"light barding",
|
||||
"powder and ten rounds of ammunition"]),
|
||||
listItem(_ranged_weapons, "Pistol, Magelock"),
|
||||
listItem(_armors, "Armored Great Coat"),
|
||||
number(_gold, 25)
|
||||
],
|
||||
"Thamarite Advocate": [
|
||||
listItem(_careers, "Thamarite Advocate"),
|
||||
|
|
@ -4420,7 +4749,18 @@ var ikrpg = ikrpg || {};
|
|||
arrayPair(_ranged_weapons, "Mechanika Hand Cannon (with 10 rounds of ammunition)")], "Choose 1")
|
||||
],
|
||||
"Warcaster, Cyriss": [
|
||||
|
||||
listItem(_careers, "Warcaster, Cyriss"),
|
||||
listItem(_notes, "Must choose between Alchemist, Arkane Mechanik, Arcanist, Aristocrat, Explorer, Field Mechanik, Gun Mage, Investigator, Man-at-Arms, Military Officer, or Priest of Cyriss"),
|
||||
list(_abilities, ["Bond", "Convergence Warcaster"]),
|
||||
listItem(_connections, "Convergence of Cyriss"),
|
||||
list(_military_skills, ["Great Weapon", "Hand Weapon"]),
|
||||
list(_occupational_skills, ["Detection", "Mechanikal Engineering"]),
|
||||
list(_spells, ["Arcane Strike", "Jump Start", "Temper Metal"]),
|
||||
choices([
|
||||
arrayPair(_armors, "Warcaster Armor, light"),
|
||||
arrayPair(_armors, "Warcaster Armor, medium"),
|
||||
arrayPair(_melee_weapons, "Mechanika Hand Weapon"), // TODO: mechanikal weapon
|
||||
arrayPair(_ranged_weapons, "Light Vector")], "Choose 1")
|
||||
],
|
||||
"Warlock, Circle": [
|
||||
listItem(_careers, "Warlock, Circle"),
|
||||
|
|
@ -4463,7 +4803,19 @@ var ikrpg = ikrpg || {};
|
|||
"Razor Boar Warbeast"]), "Choose either the Farrow Warbeast or<br />both Razor Boars")
|
||||
],
|
||||
"Warlock, Legion": [
|
||||
|
||||
listItem(_careers, "Warlock, Legion"),
|
||||
list(_abilities, ["Athanc Shard", "Resonance: Everblight Warbeast", "Warlock Bond"]),
|
||||
choices(arrayPairs(_military_skills, [
|
||||
"Archery",
|
||||
"Great Weapon",
|
||||
"Hand Weapon"]), "Choose 1"),
|
||||
list(_occupational_skills, ["Command", "Detection", "Lore (dragons)"]),
|
||||
list(_spells, ["Draconic Blessing", "Razor Wind"]),
|
||||
number(_gold, 25),
|
||||
choices(arrayPairs(_gear, [
|
||||
"medium-based Everblight Warbeast",
|
||||
"Lesser Warbeast",
|
||||
"Lesser Warbeast"]), "Choose either the Everblight Warbeast or<br />both Lesser Warbeasts")
|
||||
],
|
||||
"Warlock, Swamp": [
|
||||
listItem(_careers, "Warlock, Swamp"),
|
||||
|
|
@ -4505,7 +4857,25 @@ var ikrpg = ikrpg || {};
|
|||
listItem(_gear, "medium-based Trollblood Warbeast")
|
||||
],
|
||||
"Warmonger": [
|
||||
|
||||
listItem(_careers, "Warmonger"),
|
||||
list(_abilities, ["Berserk", "Fearless", "Onslaught"]),
|
||||
listItem(_military_skills, "Unarmed Combat"),
|
||||
choices(arrayPairs(_military_skills, [
|
||||
"Great Weapon",
|
||||
"Thrown Weapon"]), "Choose 1"),
|
||||
list(_occupational_skills, [
|
||||
"Detection",
|
||||
"Intimidation",
|
||||
"Survival"]),
|
||||
choices([
|
||||
arrayPair(_armors, "Infantry Armor"),
|
||||
arrayPair(_melee_weapons, "Ogrun Warcleaver"),
|
||||
arrayPair(_melee_weapons, "War Spear"),
|
||||
arrayPair(_melee_weapons, "War Spear"),
|
||||
arrayPair(_melee_weapons, "War Spear"),
|
||||
arrayPair(_melee_weapons, "War Spear"),
|
||||
arrayPair(_melee_weapons, "War Spear"),
|
||||
arrayPair(_gear, "quiver")], "Choose armor and cleaver or<br />all spears and quiver")
|
||||
],
|
||||
"Warrior": [
|
||||
listItem(_careers, "Warrior"),
|
||||
|
|
@ -4557,17 +4927,8 @@ var ikrpg = ikrpg || {};
|
|||
"Tracking"]),
|
||||
number(_gold, 75),
|
||||
list(_gear, ["Duskwolf", "tack"])
|
||||
],
|
||||
"Wyrmwall Bruiser": [
|
||||
|
||||
],
|
||||
"Wyrmwall Rider": [
|
||||
|
||||
],
|
||||
"Wyrmwall Veteran": [
|
||||
|
||||
]
|
||||
}; // 21 left
|
||||
};
|
||||
var adventuringCompanies = {
|
||||
"Agents of the Crucible": [
|
||||
listItem(_notes, "Agents of the Crucible"),
|
||||
|
|
@ -4691,7 +5052,20 @@ var ikrpg = ikrpg || {};
|
|||
listItem(_abilities, "Cover Identity")
|
||||
],
|
||||
"Fringe Cultists": [
|
||||
|
||||
listItem(_notes, "Fringe Cultists"),
|
||||
list(_notes, [
|
||||
"All characters must be worshippers of Cyriss, and at least one must be Intellectual or a Priest of Cyriss",
|
||||
"One Priest or Intellectual is the leader"]),
|
||||
choices([
|
||||
arrayPair(_abilities, "Team Leader"),
|
||||
arrayPair(_notes, "+2 social skill rolls against other members") ], "Choose all if leader"),
|
||||
choices(arrayPairs(_occupational_skills, [
|
||||
"Craft (metalworking)",
|
||||
"Craft (stoneworking)",
|
||||
"Forensic Science",
|
||||
"Lore (Cyriss)",
|
||||
"Mechanikal Engineering",
|
||||
"Research"]), "Choose 1 if not leader")
|
||||
],
|
||||
"Gatorman Tribe": [
|
||||
listItem(_notes, "Gatorman Tribe"),
|
||||
|
|
@ -4979,7 +5353,11 @@ var ikrpg = ikrpg || {};
|
|||
"Survival"]), "Choose 1")
|
||||
],
|
||||
"The Inner Circle": [
|
||||
|
||||
listItem(_notes, "The Inner Circle"),
|
||||
list(_notes, [
|
||||
"All characters must be Intellectual and either be a Priest of Cyriss, or a Cyrissist Warcaster",
|
||||
"One Priest is the leader"]),
|
||||
listItem(_abilities, "University Education")
|
||||
],
|
||||
"United Kriels": [
|
||||
listItem(_notes, "United Kriels"),
|
||||
|
|
@ -5012,7 +5390,18 @@ var ikrpg = ikrpg || {};
|
|||
listItem(_abilities, "Find Cover")
|
||||
],
|
||||
"Wilderness Expedition": [
|
||||
|
||||
listItem(_notes, "Wilderness Expedition"),
|
||||
list(_notes, [
|
||||
"All characters must either be an Aristocrat, Explorer, Highwayman, Horseman, Man-at-Arms, Pistoleer, Ranger, Rifleman, or an non-Cunning IKU character",
|
||||
"One member is the leader, typically an Explorer"]),
|
||||
choices(arrayPairs(_occupational_skills, [
|
||||
"Climbing",
|
||||
"Driving",
|
||||
"Medicine",
|
||||
"Riding",
|
||||
"Navigation",
|
||||
"Survival",
|
||||
"Tracking"]), "Choose 1")
|
||||
],
|
||||
"Wilderness Kriel": [
|
||||
listItem(_notes, "Wilderness Kriel"),
|
||||
|
|
@ -5032,7 +5421,7 @@ var ikrpg = ikrpg || {};
|
|||
"Survival",
|
||||
"Tracking"]), "Choose 1")
|
||||
]
|
||||
}; // 3 left
|
||||
};
|
||||
|
||||
|
||||
// ## Character Generator Variables ## \\
|
||||
|
|
|
|||
|
|
@ -813,6 +813,22 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "",
|
||||
game: "IKU"
|
||||
},
|
||||
{
|
||||
name: "Blight Gifts",
|
||||
publication: "No Quarter #61",
|
||||
page: "97",
|
||||
category: "Ability",
|
||||
subcategory: "",
|
||||
game: "IKU"
|
||||
},
|
||||
{
|
||||
name: "Blight Gifts",
|
||||
publication: "No Quarter #61",
|
||||
page: "98",
|
||||
category: "Ability",
|
||||
subcategory: "",
|
||||
game: "IKU"
|
||||
},
|
||||
{
|
||||
name: "Blood Drinker",
|
||||
publication: "No Quarter #61",
|
||||
|
|
@ -829,6 +845,14 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "",
|
||||
game: "IKU"
|
||||
},
|
||||
{
|
||||
name: "Blood Mad",
|
||||
publication: "No Quarter #61",
|
||||
page: "98",
|
||||
category: "Ability",
|
||||
subcategory: "",
|
||||
game: "IKU"
|
||||
},
|
||||
{
|
||||
name: "Blood Rites",
|
||||
publication: "Unleashed Adventure Kit Rulebook",
|
||||
|
|
@ -2733,6 +2757,14 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "",
|
||||
game: "IKU"
|
||||
},
|
||||
{
|
||||
name: "Huge Stature",
|
||||
publication: "No Quarter #61",
|
||||
page: "98",
|
||||
category: "Ability",
|
||||
subcategory: "",
|
||||
game: "IKU"
|
||||
},
|
||||
{
|
||||
name: "Hulking Presence",
|
||||
publication: "Urban Adventure",
|
||||
|
|
@ -4109,6 +4141,14 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "",
|
||||
game: "IKU"
|
||||
},
|
||||
{
|
||||
name: "Shallow Breathing",
|
||||
publication: "No QUarter #61",
|
||||
page: "75",
|
||||
category: "Ability",
|
||||
subcategory: "",
|
||||
game: "IKU"
|
||||
},
|
||||
{
|
||||
name: "Shield Guard",
|
||||
publication: "Core Rules",
|
||||
|
|
@ -8284,14 +8324,6 @@ var ikrpg = ikrpg || {};
|
|||
subcategory: "Career Option",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Rhulic 'Jack Marshal",
|
||||
publication: "No Quarter #49",
|
||||
page: "63",
|
||||
category: "Character Creation",
|
||||
subcategory: "Career Option",
|
||||
game: "FMF"
|
||||
},
|
||||
{
|
||||
name: "Rhulic Field Mechanik",
|
||||
publication: "No Quarter #49",
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue