ikrpg.github.io/static/javascripts/heroic.js

401 lines
No EOL
15 KiB
JavaScript

// global
// var ikrpg
var ikrpg = ikrpg || {};
(function () {
//'use strict';
ikrpg.cards = ikrpg.cards || {};
ikrpg.cards.data = {
"portrait": { "url": "", "top": 0, "left": 0, "width": 0 },
"hero-name": "Hero's name",
"archetype": "Archetype",
"race": "Race",
"level": "Level",
"careers": "Careers",
"phy": 0,
"spd": 0,
"str": 0,
"agl": 0,
"poi": 0,
"prw": 0,
"int": 0,
"arc": 0,
"per": 0,
"def": 0,
"ini": 0,
"cmd": 0,
"arm": 0,
"wil": 0,
"rat1": { "name": "Weapon name", "rat": 0, "rng": 0, "aoe": 0, "pow": 0 },
"rat2": { "name": "Weapon name", "rat": 0, "rng": 0, "aoe": 0, "pow": 0 },
"mat1": { "name": "Weapon name", "mat": 0, "pow": 0, "ps": 0 },
"mat2": { "name": "Weapon name", "mat": 0, "pow": 0, "ps": 0 },
"mat3": { "name": "Weapon name", "mat": 0, "pow": 0, "ps": 0 },
"feats": 0,
"ini_mod": 0,
"def_mod": 0,
"arm_mod": 0,
"cmd_mod": 0,
"xp": 0,
"r1m1": true,
"r2m1": false,
"r1m2": false,
"r2": false,
"m2": false,
"ability1": { "title": "ability/benefit", "description": "description" },
"ability2": { "title": "", "description": "" },
"ability3": { "title": "", "description": "" },
"ability4": { "title": "", "description": "" },
"ability5": { "title": "", "description": "" },
"ability6": { "title": "", "description": "" },
"ability7": { "title": "", "description": "" },
"ability8": { "title": "", "description": "" },
"ability9": { "title": "", "description": "" },
"ability10": { "title": "", "description": "" },
"ability11": { "title": "", "description": "" },
"ability12": { "title": "", "description": "" },
"s1": { "title": "skill", "stat": "INI", "base": "0", "lvl": "0", "sum": "0" },
"s2": { "title": "", "stat": "", "base": "", "lvl": "", "sum": "" },
"s3": { "title": "", "stat": "", "base": "", "lvl": "", "sum": "" },
"s4": { "title": "", "stat": "", "base": "", "lvl": "", "sum": "" },
"s5": { "title": "", "stat": "", "base": "", "lvl": "", "sum": "" },
"s6": { "title": "", "stat": "", "base": "", "lvl": "", "sum": "" },
"s7": { "title": "", "stat": "", "base": "", "lvl": "", "sum": "" },
"s8": { "title": "", "stat": "", "base": "", "lvl": "", "sum": "" },
"s9": { "title": "", "stat": "", "base": "", "lvl": "", "sum": "" },
"s10": { "title": "", "stat": "", "base": "", "lvl": "", "sum": "" },
"s11": { "title": "", "stat": "", "base": "", "lvl": "", "sum": "" },
"s12": { "title": "", "stat": "", "base": "", "lvl": "", "sum": "" },
"s13": { "title": "", "stat": "", "base": "", "lvl": "", "sum": "" },
"s14": { "title": "", "stat": "", "base": "", "lvl": "", "sum": "" },
"s15": { "title": "", "stat": "", "base": "", "lvl": "", "sum": "" },
"s16": { "title": "", "stat": "", "base": "", "lvl": "", "sum": "" },
"s17": { "title": "", "stat": "", "base": "", "lvl": "", "sum": "" },
"s18": { "title": "", "stat": "", "base": "", "lvl": "", "sum": "" },
"s19": { "title": "", "stat": "", "base": "", "lvl": "", "sum": "" },
"s20": { "title": "", "stat": "", "base": "", "lvl": "", "sum": "" },
"s21": { "title": "", "stat": "", "base": "", "lvl": "", "sum": "" },
//"benefit1": { "title": "Common Feats", "description": "Boost Non-Attack Skill Roll - Heroic Dodge - Make a Quick Action - Parry - Relentless Charge - Reroll Failed Attack/Skill/Willpower roll - Run and Gun - Shake Continuous Effect - Shake Knockdown - Shake Stationary - Sprint - Two-Fister - Walk it Off" },
//"benefit2": { "title": "Benefit/Feat name", "description": "Benefit/Feat description" },
//"benefit3": { "title": "...", "description": "..." },
"benefit1": { "title": "benefit/feat", "description": "description" },
"benefit2": { "title": "", "description": "" },
"benefit3": { "title": "", "description": "" },
"benefit4": { "title": "", "description": "" },
"benefit5": { "title": "", "description": "" },
"benefit6": { "title": "", "description": "" },
"benefit7": { "title": "", "description": "" },
"benefit8": { "title": "", "description": "" },
"benefit9": { "title": "", "description": "" },
"benefit10": { "title": "", "description": "" },
"benefit11": { "title": "", "description": "" },
"spell1": { "title": "spell", "cost": 0, "rng": 0, "aoe": "-", "pow": 0, "up": "NO", "off": "YES", "description": "description" },
"spell2": { "title": "", "cost": "", "rng": "", "aoe": "", "pow": "", "up": "", "off": "", "description": "" },
"spell3": { "title": "", "cost": "", "rng": "", "aoe": "", "pow": "", "up": "", "off": "", "description": "" },
"spell4": { "title": "", "cost": "", "rng": "", "aoe": "", "pow": "", "up": "", "off": "", "description": "" },
"spell5": { "title": "", "cost": "", "rng": "", "aoe": "", "pow": "", "up": "", "off": "", "description": "" },
"spell6": { "title": "", "cost": "", "rng": "", "aoe": "", "pow": "", "up": "", "off": "", "description": "" },
"spell7": { "title": "", "cost": "", "rng": "", "aoe": "", "pow": "", "up": "", "off": "", "description": "" },
"spell8": { "title": "", "cost": "", "rng": "", "aoe": "", "pow": "", "up": "", "off": "", "description": "" },
"spell9": { "title": "", "cost": "", "rng": "", "aoe": "", "pow": "", "up": "", "off": "", "description": "" },
"spell10": { "title": "", "cost": "", "rng": "", "aoe": "", "pow": "", "up": "", "off": "", "description": "" },
"spell11": { "title": "", "cost": "", "rng": "", "aoe": "", "pow": "", "up": "", "off": "", "description": "" },
"gear1": { "title": "gear", "benefit": "benefit" },
"gear2": { "title": "", "benefit": "" },
"gear3": { "title": "", "benefit": "" },
"gear4": { "title": "", "benefit": "" },
"gear5": { "title": "", "benefit": "" },
"gear6": { "title": "", "benefit": "" },
"gear7": { "title": "", "benefit": "" },
"gear8": { "title": "", "benefit": "" },
"gear9": { "title": "", "benefit": "" },
"gear10": { "title": "", "benefit": "" },
"gear11": { "title": "", "benefit": "" },
"gear12": { "title": "", "benefit": "" },
"gear13": { "title": "", "benefit": "" },
"gear14": { "title": "", "benefit": "" },
"gear15": { "title": "", "benefit": "" },
"gear16": { "title": "", "benefit": "" },
"gear17": { "title": "", "benefit": "" },
"gear18": { "title": "", "benefit": "" },
"gear19": { "title": "", "benefit": "" },
"gear20": { "title": "", "benefit": "" },
"gear21": { "title": "", "benefit": "" },
"gear22": { "title": "", "benefit": "" },
"gear23": { "title": "", "benefit": "" },
"playerName": "Player's Name",
"sex": "sex",
"definingCharacteristics": "Defining Characteristics",
"faith": "Faith",
"weight": "Weight",
"height": "Height",
"injury1": "Injury 1",
"injury2": "Injury 2",
"injury3": "...",
"belief1": "Religious Belief 1",
"belief2": "Religious Belief 2",
"belief3": "...",
"connection1": "Connection 1",
"connection2": "Connection 2",
"connection3": "...",
"connection4": "",
"language1": "Language 1",
"language2": "Language 2",
"language3": "...",
"language4": "",
"language5": "",
"language6": "",
"language7": "",
"language8": "",
"note1": { "title": "Permanent Injuries", "text": "None" },
"note2": { "title": "Spoken Languages", "text": "" },
"note3": { "title": "Religious Beliefs", "text": "" },
"note4": { "title": "Connections", "text": "None" },
"note5": { "title": "Gold", "text": "0 gc" },
"note6": { "title": "", "text": "" },
"note7": { "title": "", "text": "" },
"note8": { "title": "", "text": "" },
"note9": { "title": "", "text": "" },
"note10": { "title": "", "text": "" },
"note11": { "title": "", "text": "" },
"note12": { "title": "", "text": "" }
};
ikrpg.cards.updateData = function () {
var data = ikrpg.cards.data;
for (var key in data) {
var value = data[key];
if (key == "hero-name") {
var currentData = $(".hero-name").val();
ikrpg.cards.data["hero-name"] = currentData;
} else if (typeof value === "object") {
for (var subkey in value) {
var subvalue = value[subkey];
var currentData = $("#"+key+" ."+subkey).val();
ikrpg.cards.data[key][subkey] = currentData;
}
} else { // not object
var currentData = $("#"+key).val();
ikrpg.cards.data[key] = currentData;
}
}
};
ikrpg.cards.switchWeapons = function (event) {
if(event) event.preventDefault();
var data = ikrpg.cards.data;
if (data.r1m1 == true) { data.r1m1 = false; data.r2m1 = true; }
else if (data.r2m1 == true) { data.r2m1 = false; data.r1m2 = true; }
else if (data.r1m2 == true) { data.r1m2 = false; data.r2 = true; }
else if (data.r2 == true) { data.r2 = false; data.m2 = true; }
else if (data.m2 == true) { data.m2 = false; data.r1m1 = true; }
else { data.r1m1 = true; }
ikrpg.cards.data = data;
var showElements = function(array) { $.each(array, function(i, e) { e.show(); }); };
var hideElements = function(array) { $.each(array, function(i, e) { e.hide(); }); };
var r1m1 = $("div#r1m1:first");
var r2m1 = $("div#r2m1:first");
var r1m2 = $("div#r1m2:first");
var r2 = $("div#r2:first");
var m2 = $("div#m2:first");
var rat1 = $("div#rat1:first");
var rat2 = $("div#rat2:first");
var mat1 = $("div#mat1:first");
var mat2 = $("div#mat2:first");
var mat3 = $("div#mat3:first");
if (data.r1m1) {
showElements([ r1m1, rat1, mat2 ]);
hideElements([ r2m1, r1m2, r2, m2, mat1, rat2, mat3 ]);
} else if (data.r2m1) {
showElements([ r2m1, rat1, rat2, mat3 ]);
hideElements([ r1m1, r1m2, r2, m2, mat1, mat2 ]);
} else if (data.r1m2) {
showElements([ r1m2, rat1, mat2, mat3 ]);
hideElements([ r1m1, r2m1, r2, m2, mat1, rat2 ]);
} else if (data.r2) {
showElements([ r2, rat1, rat2 ]);
hideElements([ r1m1, r2m1, r1m2, m2, mat1, mat2, mat3 ]);
} else if (data.m2) {
showElements([ m2, mat1, mat2 ]);
hideElements([ r1m1, r2m1, r1m2, r2, rat1, rat2, mat3 ]);
}
};
ikrpg.cards.weaponSwitch = function () {
$("a#weapons-switch:first").on("click", ikrpg.cards.switchWeapons);
};
ikrpg.cards.resize = function(textarea) {
return function() {
textarea.css("height", "auto");
var height = Math.max($(textarea)[0].scrollHeight, "24");
textarea.css("height", height+"px");
};
};
ikrpg.cards.resizableTextareas = function () {
var resize = ikrpg.cards.resize;
var delayedResize = function(textarea) {
return function() { window.setTimeout(resize(textarea), 0); };
};
$("textarea").each(function (index, elem) {
var textarea = $(elem);
textarea.on("change", resize(textarea));
textarea.on("cut", delayedResize(textarea));
textarea.on("paste", delayedResize(textarea));
textarea.on("drop", delayedResize(textarea));
textarea.on("keydown", delayedResize(textarea));
})
};
ikrpg.cards.fillOut = function () {
for (var attribute in ikrpg.cards.data) { fill(attribute, ikrpg.cards.data[attribute]); }
function fill(attribute, value) {
if (typeof value === "object") {
var parent = $("#"+attribute+":first");
for (var key in value) {
var child = $("#"+attribute+":first input."+key+", #"+attribute+":first textarea."+key);
if (child) {
child[0].value = value[key];
if (child[0].nodeName == "TEXTAREA") ikrpg.cards.resize(child)();
}
}
} else {
var element = $("input#"+attribute+":first");
if (element && element[0]) {
element.val(value);
} else {
element = $("input."+attribute);
if (element) {
element.val(value);
}
}
}
}
};
ikrpg.cards.generateSeed = function () {
$("#generate-seed").on("click", function (event) {
event.preventDefault();
ikrpg.cards.updateData();
var json = JSON.stringify(ikrpg.cards.data);
var compressed = LZString.compressToBase64(json);
$("#seed").val(compressed);
return false;
});
};
ikrpg.cards.updateSeed = function () {
$("#update-seed").on("click", function (event) {
event.preventDefault();
var seed = $("#seed").val();
var decompressed = LZString.decompressFromBase64(seed);
var json = JSON.parse(decompressed);
ikrpg.cards.data = json;
ikrpg.cards.fillOut();
ikrpg.cards.switchWeapons();
ikrpg.cards.heroNameHack();
ikrpg.cards.setPortrait();
return false;
});
};
ikrpg.cards.heroNameHack = function () {
var heroNames = $("input.hero-name");
heroNames.each(function (index, input) {
$(input).on("change", function () {
var val = $(input).val();
heroNames.val(val);
ikrpg.cards.data["hero-name"] = val;
});
});
};
ikrpg.cards.setupPortrait = function () {
var zoom_in = function(event) {
var width = $(this).width() * 1.2;
$(this).animate({ width: width });
$("#portrait input.width").val(width);
return false;
};
var zoom_out = function () {
var width = $(this).width() / 1.2;
$(this).animate({ width: width });
$("#portrait input.width").val(width);
return false;
};
var show_url = function () {
$("#portrait input.url").show().focus();
};
var hide_url = function () {
$("#portrait input.url").hide();
};
var set_img_src = function () {
var val = $("#portrait input.url").val();
var img = $("#pic > img");
if(val && img.attr("src") != val) {
img.attr("src", val);
$("#portrait input.top").val(0);
$("#portrait input.left").val(0);
}
};
var portrait = $("#pic > img");
portrait.draggable({
cursor: "crosshair",
stop: function (event, ui) {
var pos = ui.position;
$("#portrait input.top").val(pos.top);
$("#portrait input.left").val(pos.left);
}
});
portrait.on("click", zoom_in);
portrait.on("dblclick", zoom_out);
portrait.on("contextmenu", zoom_out);
portrait.on("mouseover", show_url);
portrait.on("mouseout", function () {
hide_url();
set_img_src();
});
};
ikrpg.cards.setPortrait = function () {
var img = $("#pic > img");
if(img) {
var portrait = ikrpg.cards.data["portrait"];
img.attr("src", portrait["url"]);
img.css("top", portrait["top"]+"px");
img.css("left", portrait["left"]+"px");
img.css("width", portrait["width"]+"px");
}
};
ikrpg.cards.init = function () {
ikrpg.cards.fillOut();
ikrpg.cards.resizableTextareas();
ikrpg.cards.weaponSwitch();
ikrpg.cards.heroNameHack();
ikrpg.cards.generateSeed();
ikrpg.cards.updateSeed();
ikrpg.cards.setupPortrait();
};
})();