warchron_app/src/warchron/model/tie_manager.py

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from typing import List, Dict, DefaultDict
from dataclasses import dataclass
from collections import defaultdict
from warchron.constants import ContextType
from warchron.model.exception import ForbiddenOperation
from warchron.model.war import War
from warchron.model.war_event import InfluenceSpent, TieResolved
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from warchron.model.score_service import ScoreService, ParticipantScore
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@dataclass
class TieContext:
context_type: ContextType
context_id: str
participants: List[str] # war_participant_ids
score_value: int | None = None
class TieResolver:
@staticmethod
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def find_battle_ties(war: War, round_id: str) -> List[TieContext]:
round = war.get_round(round_id)
campaign = war.get_campaign_by_round(round_id)
ties = []
for battle in round.battles.values():
if not battle.is_draw():
continue
if TieResolver.is_tie_resolved(
war, ContextType.BATTLE, battle.sector_id, None
):
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continue
if campaign is None:
raise RuntimeError("No campaign for this battle tie")
if battle.player_1_id is None or battle.player_2_id is None:
raise RuntimeError("Missing player(s) in this battle context.")
p1 = campaign.participants[battle.player_1_id].war_participant_id
p2 = campaign.participants[battle.player_2_id].war_participant_id
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if not TieResolver.can_tie_be_resolved(
war, ContextType.BATTLE, battle.sector_id, [p1, p2]
):
war.events.append(
TieResolved(None, ContextType.BATTLE, battle.sector_id)
)
continue
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ties.append(
TieContext(
context_type=ContextType.BATTLE,
context_id=battle.sector_id,
participants=[p1, p2],
score_value=None,
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)
)
return ties
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@staticmethod
def find_campaign_ties(war: War, campaign_id: str) -> List[TieContext]:
scores = ScoreService.compute_scores(war, ContextType.CAMPAIGN, campaign_id)
buckets: DefaultDict[int, List[str]] = defaultdict(list)
for pid, score in scores.items():
buckets[score.victory_points].append(pid)
ties: List[TieContext] = []
for score_value, participants in buckets.items():
if len(participants) <= 1:
continue
if TieResolver.is_tie_resolved(
war, ContextType.CAMPAIGN, campaign_id, score_value
):
continue
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if not TieResolver.can_tie_be_resolved(
war, ContextType.CAMPAIGN, campaign_id, participants
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):
war.events.append(
TieResolved(None, ContextType.CAMPAIGN, campaign_id, score_value)
)
continue
ties.append(
TieContext(
context_type=ContextType.CAMPAIGN,
context_id=campaign_id,
participants=participants,
score_value=score_value,
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)
)
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return ties
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@staticmethod
def find_campaign_objective_ties(
war: War,
campaign_id: str,
objective_id: str,
) -> List[TieContext]:
base_scores = ScoreService.compute_scores(
war,
ContextType.CAMPAIGN,
campaign_id,
)
scores = TieResolver._build_objective_scores(
base_scores,
objective_id,
)
buckets: DefaultDict[int, List[str]] = defaultdict(list)
for pid, score in scores.items():
buckets[score.victory_points].append(pid)
ties: List[TieContext] = []
context_id = f"{campaign_id}:{objective_id}"
for score_value, participants in buckets.items():
if len(participants) <= 1:
continue
if TieResolver.is_tie_resolved(
war,
ContextType.OBJECTIVE,
context_id,
score_value,
):
continue
if not TieResolver.can_tie_be_resolved(
war,
ContextType.OBJECTIVE,
context_id,
participants,
):
war.events.append(
TieResolved(
None,
ContextType.OBJECTIVE,
context_id,
score_value,
)
)
continue
ties.append(
TieContext(
context_type=ContextType.OBJECTIVE,
context_id=context_id,
participants=participants,
score_value=score_value,
)
)
return ties
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@staticmethod
def find_war_ties(war: War) -> List[TieContext]:
from warchron.model.result_checker import ResultChecker
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scores = ScoreService.compute_scores(war, ContextType.WAR, war.id)
ranking = ResultChecker.get_effective_ranking(
war,
ContextType.WAR,
war.id,
scores,
value_getter=lambda s: s.victory_points,
)
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ties: List[TieContext] = []
for _, group, _ in ranking:
if len(group) <= 1:
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continue
score_value = scores[group[0]].victory_points
if TieResolver.is_tie_resolved(war, ContextType.WAR, war.id, score_value):
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continue
if not TieResolver.can_tie_be_resolved(war, ContextType.WAR, war.id, group):
war.events.append(
TieResolved(None, ContextType.WAR, war.id, score_value)
)
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continue
ties.append(
TieContext(
context_type=ContextType.WAR,
context_id=war.id,
participants=group,
score_value=score_value,
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)
)
return ties
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@staticmethod
def find_war_objective_ties(
war: War,
objective_id: str,
) -> List[TieContext]:
from warchron.model.result_checker import ResultChecker
base_scores = ScoreService.compute_scores(
war,
ContextType.WAR,
war.id,
)
scores = TieResolver._build_objective_scores(
base_scores,
objective_id,
)
ranking = ResultChecker.get_effective_ranking(
war,
ContextType.OBJECTIVE,
f"{war.id}:{objective_id}",
scores,
value_getter=lambda s: s.narrative_points.get(objective_id, 0),
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)
ties: List[TieContext] = []
for _, group, _ in ranking:
if len(group) <= 1:
continue
score_value = scores[group[0]].victory_points
context_id = f"{war.id}:{objective_id}"
if TieResolver.is_tie_resolved(
war,
ContextType.OBJECTIVE,
context_id,
score_value,
):
continue
if not TieResolver.can_tie_be_resolved(
war,
ContextType.OBJECTIVE,
context_id,
group,
):
war.events.append(
TieResolved(
None,
ContextType.OBJECTIVE,
context_id,
score_value,
)
)
continue
ties.append(
TieContext(
context_type=ContextType.OBJECTIVE,
context_id=context_id,
participants=group,
score_value=score_value,
)
)
return ties
@staticmethod
def _build_objective_scores(
base_scores: Dict[str, ParticipantScore],
objective_id: str,
) -> Dict[str, ParticipantScore]:
return {
pid: ParticipantScore(
victory_points=score.narrative_points.get(objective_id, 0),
narrative_points={},
)
for pid, score in base_scores.items()
}
@staticmethod
def apply_bids(
war: War,
context_type: ContextType,
context_id: str,
bids: Dict[str, bool], # war_participant_id -> spend?
) -> None:
for war_part_id, spend in bids.items():
if not spend:
continue
if war.get_influence_tokens(war_part_id) < 1:
raise ForbiddenOperation("Not enough tokens")
war.events.append(
InfluenceSpent(
participant_id=war_part_id,
amount=1,
context_type=context_type,
context_id=context_id,
)
)
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@staticmethod
def cancel_tie_break(
war: War,
context_type: ContextType,
context_id: str,
score_value: int | None = None,
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) -> None:
war.events = [
ev
for ev in war.events
if not (
(
isinstance(ev, InfluenceSpent)
and ev.context_type == context_type
and ev.context_id == context_id
)
or (
isinstance(ev, TieResolved)
and ev.context_type == context_type
and ev.context_id == context_id
and ev.score_value == score_value
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)
)
]
@staticmethod
def rank_by_tokens(
war: War,
context_type: ContextType,
context_id: str,
participants: List[str],
) -> List[List[str]]:
spent = {pid: 0 for pid in participants}
for ev in war.events:
if (
isinstance(ev, InfluenceSpent)
and ev.context_type == context_type
and ev.context_id == context_id
and ev.participant_id in spent
):
spent[ev.participant_id] += ev.amount
sorted_items = sorted(spent.items(), key=lambda x: x[1], reverse=True)
groups: List[List[str]] = []
current_score = None
for pid, score in sorted_items:
if score != current_score:
groups.append([])
current_score = score
groups[-1].append(pid)
return groups
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@staticmethod
def tokens_spent_map(
war: War,
context_type: ContextType,
context_id: str,
participants: List[str],
) -> Dict[str, int]:
spent = {pid: 0 for pid in participants}
for ev in war.events:
if (
isinstance(ev, InfluenceSpent)
and ev.context_type == context_type
and ev.context_id == context_id
and ev.participant_id in spent
):
spent[ev.participant_id] += ev.amount
return spent
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@staticmethod
def get_active_participants(
war: War,
context_type: ContextType,
context_id: str,
participants: List[str],
) -> List[str]:
groups = TieResolver.rank_by_tokens(war, context_type, context_id, participants)
return groups[0]
@staticmethod
def resolve_tie_state(
war: War,
ctx: TieContext,
bids: dict[str, bool] | None = None,
) -> None:
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active = TieResolver.get_active_participants(
war,
ctx.context_type,
ctx.context_id,
ctx.participants,
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)
# confirmed draw if non had bid
if not active:
war.events.append(
TieResolved(None, ctx.context_type, ctx.context_id, ctx.score_value)
)
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return
# confirmed draw if current bids are 0
if bids is not None and not any(bids.values()):
war.events.append(
TieResolved(None, ctx.context_type, ctx.context_id, ctx.score_value)
)
return
# else rank_by_tokens
groups = TieResolver.rank_by_tokens(
war, ctx.context_type, ctx.context_id, ctx.participants
)
if len(groups[0]) == 1:
war.events.append(
TieResolved(
groups[0][0], ctx.context_type, ctx.context_id, ctx.score_value
)
)
return
# if tie persists, do nothing, workflow will call again
@staticmethod
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def can_tie_be_resolved(
war: War, context_type: ContextType, context_id: str, participants: List[str]
) -> bool:
active = TieResolver.get_active_participants(
war, context_type, context_id, participants
)
return any(war.get_influence_tokens(pid) > 0 for pid in active)
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@staticmethod
def was_tie_broken_by_tokens(
war: War,
context_type: ContextType,
context_id: str,
score_value: int | None = None,
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) -> bool:
for ev in reversed(war.events):
if (
isinstance(ev, TieResolved)
and ev.context_type == context_type
and ev.context_id == context_id
and ev.score_value == score_value
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):
return ev.participant_id is not None
return False
@staticmethod
def is_tie_resolved(
war: War,
context_type: ContextType,
context_id: str,
score_value: int | None = None,
) -> bool:
return any(
isinstance(ev, TieResolved)
and ev.context_type == context_type
and ev.context_id == context_id
and ev.score_value == score_value
for ev in war.events
)