warchron_app/src/warchron/model/war_participant.py

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from __future__ import annotations
from typing import Any, Dict
from uuid import uuid4
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from warchron.model.war import War
from warchron.model.war_event import WarEvent, InfluenceSpent, InfluenceGained
from warchron.model.score_service import ScoreService
class WarParticipant:
def __init__(self, *, player_id: str, faction: str):
self.id: str = str(uuid4())
self.player_id: str = player_id # ref to Model.players
self.faction: str = faction
self.events: list[WarEvent] = []
def set_id(self, new_id: str) -> None:
self.id = new_id
def set_player(self, new_player: str) -> None:
self.player_id = new_player
def set_faction(self, new_faction: str) -> None:
self.faction = new_faction
def toDict(self) -> Dict[str, Any]:
return {
"id": self.id,
"player_id": self.player_id,
"faction": self.faction,
}
@staticmethod
def fromDict(data: Dict[str, Any]) -> WarParticipant:
part = WarParticipant(
player_id=data["player_id"],
faction=data["faction"],
)
part.set_id(data["id"])
return part
# Computed properties
def influence_tokens(self) -> int:
gained = sum(e.amount for e in self.events if isinstance(e, InfluenceGained))
spent = sum(e.amount for e in self.events if isinstance(e, InfluenceSpent))
return gained - spent
def victory_points(self, war: "War") -> int:
return ScoreService.compute_victory_points_for_participant(war, self.id)
def narrative_points(self, war: "War") -> Dict[str, int]:
return ScoreService.compute_narrative_points_for_participant(war, self.id)