2026-02-10 09:53:49 +01:00
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from typing import List, TYPE_CHECKING
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2026-02-11 19:22:43 +01:00
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from PyQt6.QtWidgets import QDialog, QMessageBox
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2026-02-10 09:53:49 +01:00
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from warchron.constants import ItemType, RefreshScope
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if TYPE_CHECKING:
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from warchron.controller.app_controller import AppController
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from warchron.controller.dtos import ParticipantOption, SectorDTO, ChoiceDTO, BattleDTO
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2026-02-11 19:22:43 +01:00
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from warchron.model.closure_service import ClosureService
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2026-02-10 09:53:49 +01:00
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from warchron.view.choices_dialog import ChoicesDialog
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from warchron.view.battles_dialog import BattlesDialog
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class RoundController:
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def __init__(self, app: "AppController"):
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self.app = app
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def _fill_round_details(self, round_id: str) -> None:
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rnd = self.app.model.get_round(round_id)
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camp = self.app.model.get_campaign_by_round(round_id)
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self.app.view.show_round_details(index=camp.get_round_index(round_id))
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participants = self.app.model.get_round_participants(round_id)
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sectors = camp.get_sectors_in_round(round_id)
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choices_for_display: List[ChoiceDTO] = []
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for part in participants:
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choice = rnd.get_choice(part.id)
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if not choice:
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choice = self.app.model.create_choice(
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round_id=rnd.id, participant_id=part.id
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)
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priority_name = (
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camp.get_sector_name(choice.priority_sector_id)
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if choice.priority_sector_id is not None
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else ""
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)
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secondary_name = (
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camp.get_sector_name(choice.secondary_sector_id)
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if choice.secondary_sector_id is not None
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else ""
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)
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choices_for_display.append(
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ChoiceDTO(
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id=choice.participant_id,
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participant_name=self.app.model.get_participant_name(
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part.war_participant_id
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),
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priority_sector=priority_name,
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secondary_sector=secondary_name,
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comment=choice.comment,
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)
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)
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self.app.view.display_round_choices(choices_for_display)
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battles_for_display: List[BattleDTO] = []
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for sect in sectors:
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battle = rnd.get_battle(sect.id)
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if not battle:
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battle = self.app.model.create_battle(
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round_id=rnd.id, sector_id=sect.id
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)
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if battle.player_1_id:
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camp_part = camp.participants[battle.player_1_id]
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player_1_name = self.app.model.get_participant_name(
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camp_part.war_participant_id
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)
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else:
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player_1_name = ""
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if battle.player_2_id:
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camp_part = camp.participants[battle.player_2_id]
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player_2_name = self.app.model.get_participant_name(
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camp_part.war_participant_id
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)
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else:
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player_2_name = ""
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if battle.winner_id:
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camp_part = camp.participants[battle.winner_id]
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winner_name = self.app.model.get_participant_name(
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camp_part.war_participant_id
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)
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else:
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winner_name = ""
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battles_for_display.append(
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BattleDTO(
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id=battle.sector_id,
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sector_name=camp.get_sector_name(battle.sector_id),
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player_1=player_1_name,
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player_2=player_2_name,
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winner=winner_name,
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score=battle.score,
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victory_condition=battle.victory_condition,
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comment=battle.comment,
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)
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)
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self.app.view.display_round_battles(battles_for_display)
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2026-02-11 19:22:43 +01:00
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self.app.view.endRoundBtn.setEnabled(not rnd.is_over)
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2026-02-10 09:53:49 +01:00
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def add_round(self) -> None:
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if not self.app.navigation.selected_campaign_id:
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return
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rnd = self.app.model.add_round(self.app.navigation.selected_campaign_id)
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self.app.is_dirty = True
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self.app.navigation.refresh_and_select(
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RefreshScope.WARS_TREE, item_type=ItemType.ROUND, item_id=rnd.id
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)
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2026-02-11 19:22:43 +01:00
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def close_round(self) -> None:
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round_id = self.app.navigation.selected_round_id
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if not round_id:
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return
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rnd = self.app.model.get_round(round_id)
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if rnd.is_over:
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return
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try:
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ties = ClosureService.close_round(rnd)
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except RuntimeError as e:
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QMessageBox.warning(self.app.view, "Cannot close round", str(e))
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return
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if ties:
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QMessageBox.information(
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self.app.view,
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"Tie detected",
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"Round has unresolved ties. Resolution system not implemented yet.",
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)
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return
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self.app.is_dirty = True
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self.app.navigation.refresh(RefreshScope.CURRENT_SELECTION_DETAILS)
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2026-02-10 09:53:49 +01:00
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# Choice methods
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def edit_round_choice(self, choice_id: str) -> None:
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round_id = self.app.navigation.selected_round_id
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if not round_id:
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return
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war = self.app.model.get_war_by_round(round_id)
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camp = self.app.model.get_campaign_by_round(round_id)
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rnd = camp.get_round(round_id)
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sectors = camp.get_sectors_in_round(round_id)
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sect_opts: List[SectorDTO] = [
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SectorDTO(
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id=sect.id,
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name=sect.name,
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round_index=camp.get_round_index(sect.round_id),
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major=war.get_objective_name(sect.major_objective_id),
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minor=war.get_objective_name(sect.minor_objective_id),
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influence=war.get_objective_name(sect.influence_objective_id),
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)
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for sect in sectors
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]
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choice = rnd.get_choice(choice_id)
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if not choice:
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return
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participant = camp.participants[choice.participant_id]
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player = self.app.model.get_player_from_campaign_participant(participant)
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part_opt = ParticipantOption(id=participant.id, name=player.name)
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dialog = ChoicesDialog(
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self.app.view,
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participants=[part_opt],
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default_participant_id=participant.id,
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sectors=sect_opts,
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default_priority_id=choice.priority_sector_id,
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default_secondary_id=choice.secondary_sector_id,
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default_comment=choice.comment,
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)
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if dialog.exec() != QDialog.DialogCode.Accepted:
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return
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self.app.model.update_choice(
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round_id=round_id,
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participant_id=participant.id,
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priority_sector_id=dialog.get_priority_id(),
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secondary_sector_id=dialog.get_secondary_id(),
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comment=dialog.get_comment(),
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)
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# Battle methods
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def edit_round_battle(self, battle_id: str) -> None:
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round_id = self.app.navigation.selected_round_id
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if not round_id:
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return
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war = self.app.model.get_war_by_round(round_id)
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camp = self.app.model.get_campaign_by_round(round_id)
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rnd = camp.get_round(round_id)
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participants = camp.get_all_campaign_participants()
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battle = rnd.get_battle(battle_id)
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if not battle:
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return
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sect = camp.sectors[battle.sector_id]
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sect_dto = SectorDTO(
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id=sect.id,
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name=sect.name,
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round_index=camp.get_round_index(sect.round_id),
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major=war.get_objective_name(sect.major_objective_id),
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minor=war.get_objective_name(sect.minor_objective_id),
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influence=war.get_objective_name(sect.influence_objective_id),
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)
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part_opts: List[ParticipantOption] = []
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for participant in participants:
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player = self.app.model.get_player_from_campaign_participant(participant)
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part_opts.append(ParticipantOption(id=participant.id, name=player.name))
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dialog = BattlesDialog(
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self.app.view,
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sectors=[sect_dto],
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default_sector_id=sect.id,
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players=part_opts,
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default_player_1_id=battle.player_1_id,
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default_player_2_id=battle.player_2_id,
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default_winner_id=battle.winner_id,
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default_score=battle.score,
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default_victory_condition=battle.victory_condition,
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default_comment=battle.comment,
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)
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if dialog.exec() != QDialog.DialogCode.Accepted:
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return
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self.app.model.update_battle(
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round_id=round_id,
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sector_id=sect.id,
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player_1_id=dialog.get_player_1_id(),
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player_2_id=dialog.get_player_2_id(),
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winner_id=dialog.get_winner_id(),
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score=dialog.get_score(),
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victory_condition=dialog.get_victory_condition(),
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comment=dialog.get_comment(),
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)
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