warchron_app/src/warchron/model/model.py

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from pathlib import Path
import json
import shutil
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from datetime import datetime
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from warchron.model.player import Player
from warchron.model.war import War, Objective, WarParticipant
from warchron.model.campaign import Campaign, Sector, CampaignParticipant
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from warchron.model.round import Round, Choice, Battle
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class Model:
def __init__(self):
self.players: dict[str, Player] = {}
self.wars: dict[str, War] = {}
# File management methods
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def new(self):
self.players.clear()
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self.wars.clear()
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def load(self, path: Path):
self.players.clear()
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self.wars.clear()
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self._load_data(path)
def save(self, path: Path):
self._save_data(path)
def _load_data(self, path: Path):
if not path.exists() or path.stat().st_size == 0:
return # Start empty
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try:
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with open(path, "r", encoding="utf-8") as f:
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data = json.load(f)
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self.players.clear()
self.wars.clear()
for p in data.get("players", []):
player = Player.fromDict(p)
self.players[player.id] = player
for w in data.get("wars", []):
war = War.fromDict(w)
self.wars[war.id] = war
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except json.JSONDecodeError:
raise RuntimeError("Data file is corrupted")
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def _save_data(self, path: Path):
if path.exists():
shutil.copy(path, path.with_suffix(".json.bak"))
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data = {
"version": "1.0",
"players": [p.toDict() for p in self.players.values()],
"wars": [w.toDict() for w in self.wars.values()]
}
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with open(path, "w", encoding="utf-8") as f:
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json.dump(data, f, indent=2)
# Player methods
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def add_player(self, name):
player = Player(name)
self.players[player.id] = player
return player
def get_player(self, id):
return self.players[id]
def get_player_name(self, player_id: str) -> str:
return self.players[player_id].name
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def update_player(self, player_id: str, *, name: str):
player = self.get_player(player_id)
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player.set_name(name)
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def get_all_players(self) -> list[Player]:
return list(self.players.values())
def remove_player(self, player_id: str):
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# TODO manage war_participants referring to it
del self.players[player_id]
# War methods
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def get_default_war_values(self) -> dict:
return {
"year": datetime.now().year
}
def add_war(self, name: str, year: int) -> War:
war = War(name, year)
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self.wars[war.id] = war
return war
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def get_war(self, id) -> War:
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return self.wars[id]
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def get_war_by_campaign(self, campaign_id: str) -> War:
for war in self.wars.values():
for camp in war.campaigns:
if camp.id == campaign_id:
return war
raise KeyError(f"Campaign {campaign_id} not found in any War")
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def get_war_by_sector(self, sector_id: str) -> Campaign:
for war in self.wars.values():
for camp in war.campaigns:
for sect in camp.sectors.values():
if sect.id == sector_id:
return camp
raise KeyError(f"Sector {sector_id} not found in any War")
def get_war_by_round(self, round_id: str) -> Campaign:
for war in self.wars.values():
for camp in war.campaigns:
for rnd in camp.rounds:
if rnd.id == round_id:
return camp
raise KeyError(f"Round {round_id} not found in any War")
def get_war_by_objective(self, objective_id: str) -> War:
for war in self.wars.values():
for obj in war.objectives.values():
if obj.id == objective_id:
return war
raise KeyError(f"Objective {objective_id} not found in any War")
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# TODO don't use this method as participant with same ID (player) can be in several wars!
def get_war_by_war_participant(self, participant_id: str) -> War:
for war in self.wars.values():
for part in war.participants.values():
if part.id == participant_id:
return war
raise KeyError(f"Participant {participant_id} not found in any War")
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def update_war(self, war_id: str, *, name: str, year: int):
war = self.get_war(war_id)
war.set_name(name)
war.set_year(year)
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def get_all_wars(self) -> list[War]:
return list(self.wars.values())
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def remove_war(self, war_id: str):
del self.wars[war_id]
# Objective methods
def add_objective(self, war_id: str, name: str, description: str) -> Objective:
war = self.get_war(war_id)
return war.add_objective(name, description)
def get_objective(self, objective_id) -> Objective:
for war in self.wars.values():
for obj in war.objectives.values():
if obj.id == objective_id:
return obj
raise KeyError("Objective not found")
def update_objective(self, objective_id: str, *, name: str, description: str):
war = self.get_war_by_objective(objective_id)
war.update_objective(objective_id, name=name, description=description)
def remove_objective(self, objective_id: str):
war = self.get_war_by_objective(objective_id)
war.remove_objective(objective_id)
# War participant methods
def get_available_players(self, war_id: str) -> list[Player]:
war = self.get_war(war_id)
return [
player
for player in self.players.values()
if not war.has_participant(player.id)
]
def add_war_participant(self, war_id: str, player_id: str, faction: str) -> WarParticipant:
war = self.get_war(war_id)
return war.add_war_participant(player_id, faction)
def get_war_participant(self, participant_id) -> WarParticipant:
for war in self.wars.values():
for part in war.participants.values():
if part.id == participant_id:
return part
raise KeyError("Participant not found")
def update_war_participant(self, participant_id: str, *, faction: str):
war = self.get_war_by_war_participant(participant_id)
war.update_war_participant(participant_id, faction=faction)
def remove_war_participant(self, participant_id: str):
war = self.get_war_by_war_participant(participant_id)
war.remove_war_participant(participant_id)
# Campaign methods
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def get_default_campaign_values(self, war_id: str) -> dict:
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war = self.get_war(war_id)
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return war.get_default_campaign_values()
def add_campaign(self, war_id: str, name: str, month: int) -> Campaign:
war = self.get_war(war_id)
return war.add_campaign(name, month)
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def get_campaign(self, campaign_id) -> Campaign:
for war in self.wars.values():
for campaign in war.campaigns:
if campaign.id == campaign_id:
return campaign
raise KeyError("Campaign not found")
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def get_campaign_by_round(self, round_id: str) -> Campaign:
for war in self.wars.values():
camp = war.get_campaign_by_round(round_id)
if camp is not None:
return camp
raise KeyError(f"Round {round_id} not found")
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# TODO don't use this method as participant with same ID (player) can be in several campaigns!
def get_campaign_by_campaign_participant(self, participant_id: str) -> Campaign:
for war in self.wars.values():
camp = war.get_campaign_by_campaign_participant(participant_id)
if camp is not None:
return camp
raise KeyError(f"Participant {participant_id} not found")
def get_campaign_by_sector(self, sector_id: str) -> Campaign:
for war in self.wars.values():
camp = war.get_campaign_by_sector(sector_id)
if camp is not None:
return camp
raise KeyError(f"Sector {sector_id} not found")
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def update_campaign(self, campaign_id: str, *, name: str, month: int):
war = self.get_war_by_campaign(campaign_id)
war.update_campaign(campaign_id, name=name, month=month)
def remove_campaign(self, campaign_id: str):
war = self.get_war_by_campaign(campaign_id)
war.remove_campaign(campaign_id)
# Sector methods
def add_sector(self, campaign_id: str, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str) -> Sector:
camp = self.get_campaign(campaign_id)
return camp.add_sector(name, round_id, major_id, minor_id, influence_id)
def get_sector(self, sector_id) -> Sector:
for war in self.wars.values():
for camp in war.campaigns:
for sect in camp.sectors.values():
if sect.id == sector_id:
return sect
raise KeyError("Sector not found")
def update_sector(self, sector_id: str, *, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str):
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war = self.get_war_by_sector(sector_id)
war.update_sector(sector_id, name=name, round_id=round_id, major_id=major_id, minor_id=minor_id, influence_id=influence_id)
def remove_sector(self, sector_id: str):
camp = self.get_campaign_by_sector(sector_id)
camp.remove_sector(sector_id)
# Campaign participant methods
def get_available_war_participants(self, campaign_id: str) -> list[WarParticipant]:
war = self.get_war_by_campaign(campaign_id)
return war.get_available_war_participants(campaign_id)
def add_campaign_participant(self, camp_id: str, player_id: str, leader: str, theme: str) -> CampaignParticipant:
camp = self.get_campaign(camp_id)
return camp.add_campaign_participant(player_id, leader, theme)
def get_campaign_participant(self, participant_id) -> CampaignParticipant:
for war in self.wars.values():
for camp in war.campaigns:
for part in camp.participants.values():
if part.id == participant_id:
return part
raise KeyError("Participant not found")
def update_campaign_participant(self, participant_id: str, *, leader: str, theme: str):
camp = self.get_campaign_by_campaign_participant(participant_id)
camp.update_campaign_participant(participant_id, leader=leader, theme=theme)
def remove_campaign_participant(self, participant_id: str):
camp = self.get_campaign_by_campaign_participant(participant_id)
camp.remove_campaign_participant(participant_id)
# Round methods
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def add_round(self, campaign_id: str) -> Round:
camp = self.get_campaign(campaign_id)
return camp.add_round()
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def get_round(self, round_id: str) -> Round:
for war in self.wars.values():
for camp in war.campaigns:
for rnd in camp.rounds:
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if rnd.id == round_id:
return rnd
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raise KeyError("Round not found")
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def get_round_index(self, round_id: str) -> int:
camp = self.get_campaign_by_round(round_id)
return camp.get_round_index(round_id)
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def get_round_sectors(self, round_id: str) -> list[Sector]:
camp = self.get_campaign_by_round(round_id)
return [s for s in camp.sectors.values() if s.round_id == round_id]
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def get_round_participants(self, round_id: str) -> list[CampaignParticipant]:
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camp = self.get_campaign_by_round(round_id)
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return list(camp.participants.values())
def remove_round(self, round_id: str):
war = self.get_war_by_round(round_id)
war.remove_round(round_id)
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# Choices methods
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def create_choice(self, round_id: str, participant_id: str) -> Choice:
war = self.get_war_by_round(round_id)
return war.create_choice(round_id, participant_id)
def remove_choice(self, round_id: str, participant_id: str):
war = self.get_war_by_round(round_id)
war.remove_choice(round_id, participant_id)
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def get_round_choices_data(self, round_id: str):
camp = self.get_campaign_by_round(round_id)
rnd = self.get_round(round_id)
participants = camp.participants.values()
sectors = [
s for s in camp.sectors.values()
if s.round_id == round_id
]
return camp, rnd, participants, sectors