resolve pairing WIP

This commit is contained in:
Maxime Réaux 2026-03-11 11:44:57 +01:00
parent 0c6014e946
commit 241d7f10f5
11 changed files with 302 additions and 11 deletions

View file

@ -58,6 +58,7 @@ class AppController:
)
self.view.endCampaignBtn.clicked.connect(self.campaigns.close_campaign)
self.view.endRoundBtn.clicked.connect(self.rounds.close_round)
self.view.resolvePairingBtn.clicked.connect(self.rounds.resolve_pairing)
self.view.on_add_item = self.add_item
self.view.on_edit_item = self.edit_item
self.view.on_delete_item = self.delete_item

View file

@ -7,6 +7,7 @@ from warchron.model.campaign import Campaign
from warchron.model.round import Round
from warchron.model.closure_service import ClosureService
from warchron.model.tie_manager import TieResolver
from warchron.model.pairing import Pairing
class ClosureWorkflow:
@ -94,3 +95,21 @@ class WarClosureWorkflow(ClosureWorkflow):
objective_id,
)
ClosureService.finalize_war(war)
class RoundPairingWorkflow:
def __init__(self, controller: "AppController"):
self.app = controller
def start(self, war: War, round: Round) -> None:
Pairing.check_round_pairable(round)
ties = TieResolver.find_choice_ties(war, round.id)
while ties:
bids_map = self.app.rounds.resolve_ties(war, ties)
for tie in ties:
bids = bids_map[tie.key()]
TieResolver.apply_bids(war, tie, bids)
TieResolver.resolve_tie_state(war, tie, bids)
ties = TieResolver.find_choice_ties(war, round.id)
Pairing.assign_battles_to_participants(war, round)

View file

@ -5,7 +5,11 @@ from PyQt6.QtWidgets import QMessageBox
from PyQt6.QtGui import QIcon
from warchron.constants import ItemType, RefreshScope, Icons, IconName, ContextType
from warchron.model.exception import ForbiddenOperation, DomainError
from warchron.model.exception import (
ForbiddenOperation,
DomainError,
RequiresConfirmation,
)
from warchron.model.tie_manager import TieResolver, TieContext
from warchron.model.result_checker import ResultChecker
from warchron.model.round import Round
@ -20,7 +24,10 @@ from warchron.controller.dtos import (
ChoiceDTO,
BattleDTO,
)
from warchron.controller.closure_workflow import RoundClosureWorkflow
from warchron.controller.closure_workflow import (
RoundClosureWorkflow,
RoundPairingWorkflow,
)
from warchron.view.choice_dialog import ChoiceDialog
from warchron.view.battle_dialog import BattleDialog
from warchron.view.tie_dialog import TieDialog
@ -176,6 +183,39 @@ class RoundController:
RefreshScope.WARS_TREE, item_type=ItemType.ROUND, item_id=round_id
)
def resolve_pairing(self) -> None:
round_id = self.app.navigation.selected_round_id
if not round_id:
return
rnd = self.app.model.get_round(round_id)
war = self.app.model.get_war_by_round(round_id)
workflow = RoundPairingWorkflow(self.app)
try:
workflow.start(war, rnd)
except DomainError as e:
QMessageBox.warning(
self.app.view,
"Closure forbidden",
str(e),
)
return
except RequiresConfirmation as e:
reply = QMessageBox.question(
self.app.view,
"Confirm pairing",
str(e),
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No,
)
if reply == QMessageBox.StandardButton.Yes:
e.action()
else:
return
self.app.is_dirty = True
self.app.navigation.refresh(RefreshScope.CURRENT_SELECTION_DETAILS)
self.app.navigation.refresh_and_select(
RefreshScope.WARS_TREE, item_type=ItemType.ROUND, item_id=round_id
)
def resolve_ties(
self, war: War, contexts: List[TieContext]
) -> Dict[tuple[str, str, int | None], Dict[str, bool]]:

View file

@ -1,5 +1,5 @@
from __future__ import annotations
from typing import Any, Dict
from typing import Any, Dict, List
from warchron.model.json_helper import JsonHelper
@ -55,6 +55,27 @@ class Battle:
return True
return False
def get_available_places(self) -> List[str]:
places: list[str] = []
if self.player_1_id is None:
places.append("player_1")
if self.player_2_id is None:
places.append("player_2")
return places
def assign_participant(self, participant_id: str) -> None:
if self.player_1_id is None:
self.player_1_id = participant_id
return
if self.player_2_id is None:
self.player_2_id = participant_id
return
raise RuntimeError("Battle has no available places")
def cleanup_battle_players(self) -> None:
self.player_1_id = None
self.player_2_id = None
def is_finished(self) -> bool:
return self.winner_id is not None or self.is_draw()

View file

@ -91,6 +91,15 @@ class Campaign:
except KeyError:
raise KeyError(f"Participant {participant_id} not in campaign {self.id}")
def get_campaign_participant_by_war_participant_id(
self,
war_participant_id: str,
) -> CampaignParticipant | None:
for cp in self.participants.values():
if cp.war_participant_id == war_participant_id:
return cp
return None
def get_all_campaign_participants(self) -> List[CampaignParticipant]:
return list(self.participants.values())

View file

@ -0,0 +1,118 @@
from __future__ import annotations
from typing import Dict, List
import random
from warchron.constants import ContextType
from warchron.model.exception import (
DomainError,
ForbiddenOperation,
RequiresConfirmation,
)
from warchron.model.war import War
from warchron.model.round import Round
from warchron.model.battle import Battle
from warchron.model.score_service import ScoreService
class Pairing:
@staticmethod
def check_round_pairable(
round: Round,
) -> None:
if round.is_over:
raise ForbiddenOperation("Can not resolve pairing on finished round")
if round.has_finished_battle():
raise ForbiddenOperation("Can not resolve pairing with finished battle(s)")
if len(round.battles) * 2 < len(round.choices):
raise DomainError(
"There are not enough sectors for all participants to battle"
)
for pid, choice in round.choices.items():
if choice is not None and not choice.priority_sector_id:
raise DomainError(f"Missing priority choice for participant {pid}")
if choice is not None and not choice.secondary_sector_id:
raise DomainError(f"Missing secondary choice for participant {pid}")
def cleanup() -> None:
for bat in round.battles.values():
bat.cleanup_battle_players()
if any(
bat.player_1_id is not None or bat.player_2_id is not None
for bat in round.battles.values()
):
raise RequiresConfirmation(
"Battle(s) already have player(s) assigned for this round.\n"
"Battle players will be cleared.\n"
"Do you want to continue?",
action=cleanup,
)
@staticmethod
def assign_battles_to_participants(
war: War,
round: Round,
) -> None:
campaign = war.get_campaign_by_round(round.id)
if campaign is None:
raise DomainError(f"Campaign for round {round.id} doesn't exist")
scores = ScoreService.compute_scores(
war,
ContextType.CAMPAIGN,
campaign.id,
)
score_groups = ScoreService.group_participants_by_score(
scores, lambda score: score.victory_points
)
sector_to_battle: Dict[str, Battle] = {
b.sector_id: b for b in round.battles.values()
}
for group in score_groups:
# persistent equality → random order
ordered_group = list(group)
random.shuffle(ordered_group)
for participant_id in ordered_group:
camp_part = campaign.get_campaign_participant_by_war_participant_id(
participant_id
)
if camp_part:
Pairing._assign_single_participant(
round,
camp_part.id,
sector_to_battle,
)
@staticmethod
def _assign_single_participant(
round: Round,
participant_id: str,
sector_to_battle: Dict[str, Battle],
) -> None:
choice = round.choices.get(participant_id)
preferred_sectors: List[str] = []
if choice:
if choice.priority_sector_id:
preferred_sectors.append(choice.priority_sector_id)
if choice.secondary_sector_id:
preferred_sectors.append(choice.secondary_sector_id)
# --- try preferred sectors ---
for sect_id in preferred_sectors:
battle = sector_to_battle.get(sect_id)
if not battle:
continue
if battle.get_available_places():
battle.assign_participant(participant_id)
return
# --- fallback rules ---
available_battles = round.get_battles_with_places()
if not available_battles:
raise RuntimeError("No available battle remaining")
if len(available_battles) == 1:
available_battles[0].assign_participant(participant_id)
return
# multiple remaining battles → warning
raise RuntimeError(
f"Ambiguous fallback for participant {participant_id}: "
"multiple battles still available"
)

View file

@ -1,6 +1,6 @@
from __future__ import annotations
from uuid import uuid4
from typing import Any, Dict
from typing import Any, Dict, List
from warchron.model.exception import ForbiddenOperation
from warchron.model.choice import Choice
@ -119,6 +119,11 @@ class Round:
b.winner_id is not None or b.is_draw() for b in self.battles.values()
)
def get_battles_with_places(self) -> List[Battle]:
return [
battle for battle in self.battles.values() if battle.get_available_places()
]
def create_battle(self, sector_id: str) -> Battle:
if self.is_over:
raise ForbiddenOperation("Can't create battle in a closed round.")

View file

@ -1,5 +1,6 @@
from typing import Dict, Iterator
from typing import Dict, Iterator, List, Callable
from dataclasses import dataclass, field
from collections import defaultdict
from warchron.constants import ContextType
from warchron.model.war import War
@ -74,3 +75,15 @@ class ScoreService:
sector.minor_objective_id
] += war.minor_value
return scores
@staticmethod
def group_participants_by_score(
scores: Dict[str, ParticipantScore],
value_getter: Callable[[ParticipantScore], int],
) -> List[List[str]]:
groups: Dict[int, List[str]] = defaultdict(list)
for pid, score in scores.items():
value = value_getter(score)
groups[value].append(pid)
ordered_values = sorted(groups.keys(), reverse=True)
return [groups[value] for value in ordered_values]

View file

@ -24,6 +24,71 @@ class TieContext:
class TieResolver:
@staticmethod
def find_choice_ties(
war: War,
round_id: str,
) -> List[TieContext]:
round = war.get_round(round_id)
campaign = war.get_campaign_by_round(round_id)
if campaign is None:
raise RuntimeError("Round without campaign")
ties: List[TieContext] = []
scores = ScoreService.compute_scores(
war,
ContextType.CAMPAIGN,
campaign.id,
)
score_groups = ScoreService.group_participants_by_score(
scores, lambda score: score.victory_points
)
sector_to_battle = {b.sector_id: b for b in round.battles.values()}
for group in score_groups:
if len(group) <= 1:
continue
demand: Dict[str, List[str]] = {}
for pid in group:
choice = round.choices.get(pid)
if not choice:
continue
for sec_id in (
choice.priority_sector_id,
choice.secondary_sector_id,
):
if sec_id:
demand.setdefault(sec_id, []).append(pid)
for sector_id, demanders in demand.items():
battle = sector_to_battle.get(sector_id)
if battle is None:
continue
places = len(battle.get_available_places())
if len(demanders) <= places:
continue
context = TieContext(
ContextType.CHOICE,
round_id,
demanders,
score_value=None,
score_kind=ScoreKind.VP,
)
if TieResolver.is_tie_resolved(war, context):
continue
if not TieResolver.can_tie_be_resolved(
war,
context,
demanders,
):
war.events.append(
TieResolved(
None,
ContextType.CHOICE,
round_id,
)
)
continue
ties.append(context)
return ties
@staticmethod
def find_battle_ties(war: War, round_id: str) -> List[TieContext]:
round = war.get_round(round_id)

View file

@ -379,7 +379,7 @@ class Ui_MainWindow(object):
spacerItem13 = QtWidgets.QSpacerItem(40, 20, QtWidgets.QSizePolicy.Policy.Expanding, QtWidgets.QSizePolicy.Policy.Minimum)
self.horizontalLayout_13.addItem(spacerItem13)
self.resolvePairingBtn = QtWidgets.QPushButton(parent=self.pageRound)
self.resolvePairingBtn.setEnabled(False)
self.resolvePairingBtn.setEnabled(True)
self.resolvePairingBtn.setObjectName("resolvePairingBtn")
self.horizontalLayout_13.addWidget(self.resolvePairingBtn)
self.verticalLayout_8.addLayout(self.horizontalLayout_13)
@ -426,7 +426,7 @@ class Ui_MainWindow(object):
self.gridLayout_2.addWidget(self.tabWidget, 0, 0, 1, 1)
MainWindow.setCentralWidget(self.centralwidget)
self.menubar = QtWidgets.QMenuBar(parent=MainWindow)
self.menubar.setGeometry(QtCore.QRect(0, 0, 849, 21))
self.menubar.setGeometry(QtCore.QRect(0, 0, 849, 22))
self.menubar.setObjectName("menubar")
self.menuFile = QtWidgets.QMenu(parent=self.menubar)
self.menuFile.setObjectName("menuFile")
@ -476,7 +476,7 @@ class Ui_MainWindow(object):
self.retranslateUi(MainWindow)
self.tabWidget.setCurrentIndex(1)
self.selectedDetailsStack.setCurrentIndex(0)
self.selectedDetailsStack.setCurrentIndex(3)
QtCore.QMetaObject.connectSlotsByName(MainWindow)
def retranslateUi(self, MainWindow):

View file

@ -157,7 +157,7 @@
</widget>
<widget class="QStackedWidget" name="selectedDetailsStack">
<property name="currentIndex">
<number>0</number>
<number>3</number>
</property>
<widget class="QWidget" name="pageEmpty">
<layout class="QGridLayout" name="gridLayout_3">
@ -854,7 +854,7 @@
<item>
<widget class="QPushButton" name="resolvePairingBtn">
<property name="enabled">
<bool>false</bool>
<bool>true</bool>
</property>
<property name="text">
<string>Resolve pairing</string>
@ -967,7 +967,7 @@
<x>0</x>
<y>0</y>
<width>849</width>
<height>21</height>
<height>22</height>
</rect>
</property>
<widget class="QMenu" name="menuFile">