fix inluence_token setting auto cleanup and fix is_dirty

This commit is contained in:
Maxime Réaux 2026-02-24 15:40:24 +01:00
parent 789756d586
commit 3c54a8d4a7
5 changed files with 114 additions and 18 deletions

View file

@ -3,8 +3,14 @@ from uuid import uuid4
from datetime import datetime
from typing import Any, Dict, List
from warchron.model.war_event import WarEvent, InfluenceGained, InfluenceSpent
from warchron.model.exception import ForbiddenOperation
from warchron.constants import ContextType
from warchron.model.war_event import (
WarEvent,
InfluenceGained,
InfluenceSpent,
TieResolved,
)
from warchron.model.exception import ForbiddenOperation, RequiresConfirmation
from warchron.model.war_participant import WarParticipant
from warchron.model.objective import Objective
from warchron.model.campaign_participant import CampaignParticipant
@ -55,10 +61,67 @@ class War:
def set_influence_token(self, new_state: bool) -> None:
if self.is_over:
raise ForbiddenOperation("Can't set influence token of a closed war.")
# TODO raise RequiresConfirmation
# * disable: cleanup if any token has already been gained/spent
# * enable: retrigger battle_outcomes and resolve tie again if any draw
self.influence_token = new_state
def cleanup_token_and_tie() -> None:
new_events: List[WarEvent] = []
for ev in self.events:
if isinstance(ev, (InfluenceSpent, InfluenceGained)):
continue
if isinstance(ev, TieResolved):
ev.set_participant(None)
new_events.append(ev)
self.events = new_events
self.influence_token = new_state
def reset_tie_break() -> None:
new_events: List[WarEvent] = []
for ev in self.events:
if isinstance(ev, (TieResolved)):
if ev.context_type == ContextType.BATTLE:
battle = self.get_battle(ev.context_id)
campaign = self.get_campaign_by_sector(battle.sector_id)
round = campaign.get_round_by_battle(ev.context_id)
round.is_over = False
elif ev.context_type == ContextType.CAMPAIGN:
campaign = self.get_campaign(ev.context_id)
campaign.is_over = False
else:
new_events.append(ev)
self.events = new_events
# TODO Reopen rounds with battle on sector with influence objective
for camp in self.campaigns:
for sect in camp.get_all_sectors():
if sect.influence_objective_id is not None:
round = camp.get_round_by_battle(sect.id)
round.is_over = False
if new_state is False:
if not self.events:
self.influence_token = new_state
return
raise RequiresConfirmation(
"Some influence tokens already exist in this war.\n"
"All tokens will be deleted and tie-breaks will become draw.\n"
"Do you want to continue?",
action=cleanup_token_and_tie,
)
if new_state is True:
has_tie_resolved = any(isinstance(ev, TieResolved) for ev in self.events)
grant_influence = any(
(sect.influence_objective_id is not None)
for camp in self.campaigns
for sect in camp.get_all_sectors()
)
if not has_tie_resolved and not grant_influence:
self.influence_token = new_state
return
raise RequiresConfirmation(
"Some influence tokens and draws exist in this war.\n"
"All influence outcomes and tie-breaks will be reset.\n"
"Do you want to continue?",
action=reset_tie_break,
)
def set_state(self, new_state: bool) -> None:
self.is_over = new_state