unifomise tiebreak icons + refacto presenter

This commit is contained in:
Maxime Réaux 2026-03-19 15:10:48 +01:00
parent 0081e52e9a
commit 3d0d7874e3
10 changed files with 185 additions and 165 deletions

View file

@ -18,7 +18,6 @@ from warchron.model.exception import (
RequiresConfirmation,
)
from warchron.model.tie_manager import TieResolver, TieContext
from warchron.model.result_checker import ResultChecker
from warchron.model.pairing import Pairing
from warchron.model.round import Round
from warchron.model.war import War
@ -36,7 +35,7 @@ from warchron.controller.closure_workflow import (
RoundClosureWorkflow,
RoundPairingWorkflow,
)
from warchron.controller.presenter import TiePresenter
from warchron.controller.presenter import Presenter
from warchron.view.choice_dialog import ChoiceDialog
from warchron.view.battle_dialog import BattleDialog
from warchron.view.tie_dialog import TieDialog
@ -47,7 +46,6 @@ class RoundController:
self.app = app
def _fill_round_details(self, round_id: str) -> None:
# self.app.view.clear_round_page()
rnd = self.app.model.get_round(round_id)
camp = self.app.model.get_campaign_by_round(round_id)
war = self.app.model.get_war_by_round(round_id)
@ -135,7 +133,6 @@ class RoundController:
player_1_name = self.app.model.get_participant_name(
camp_part.war_participant_id
)
p1_id = battle.player_1_id
else:
player_1_name = ""
if battle.player_2_id:
@ -143,7 +140,6 @@ class RoundController:
player_2_name = self.app.model.get_participant_name(
camp_part.war_participant_id
)
p2_id = battle.player_2_id
else:
player_2_name = ""
if battle.winner_id:
@ -153,34 +149,9 @@ class RoundController:
)
else:
winner_name = ""
p1_icon = None
p2_icon = None
# TODO use uniform draw/tie icon logic with choice, war, campaign...
if battle.is_draw():
p1_icon = Icons.get(IconName.DRAW)
p2_icon = Icons.get(IconName.DRAW)
context = TieContext(
ContextType.BATTLE,
battle.sector_id,
[p1_id, p2_id],
)
if TieResolver.was_tie_broken_by_tokens(war, context):
effective_winner = ResultChecker.get_effective_winner_id(
war, ContextType.BATTLE, battle.sector_id, None
)
p1_war = None
if battle.player_1_id is not None:
p1_war = camp.campaign_to_war_part_id(battle.player_1_id)
pixmap = Icons.get_pixmap(IconName.TIEBREAK_TOKEN)
if effective_winner == p1_war:
p1_icon = QIcon(pixmap)
else:
p2_icon = QIcon(pixmap)
elif battle.winner_id:
if battle.winner_id == battle.player_1_id:
p1_icon = Icons.get(IconName.WIN)
elif battle.winner_id == battle.player_2_id:
p2_icon = Icons.get(IconName.WIN)
p1_icon, p2_icon = Presenter.compute_battle_icons(
war, round_id, battle.sector_id
)
battles_for_display.append(
BattleDTO(
id=battle.sector_id,
@ -293,9 +264,7 @@ class RoundController:
campaign = war.get_campaign_by_round(ctx.context_id)
if campaign:
round = war.get_round(ctx.context_id)
data = TiePresenter.build_dialog_data(
war, ctx, round=round, campaign=campaign
)
data = Presenter.build_dialog_data(war, ctx, round=round, campaign=campaign)
dialog = TieDialog(
parent=self.app.view,
players=players,