fix choice tiebreak loop and cancel tiebreak lost tokens
This commit is contained in:
parent
a3b9f5a943
commit
42ad708e77
13 changed files with 333 additions and 129 deletions
|
|
@ -1,5 +1,7 @@
|
|||
from __future__ import annotations
|
||||
from typing import Dict, List, Callable, Tuple
|
||||
from uuid import uuid4
|
||||
|
||||
import random
|
||||
|
||||
from warchron.constants import ContextType, ScoreKind
|
||||
|
|
@ -18,7 +20,7 @@ from warchron.model.score_service import ParticipantScore
|
|||
|
||||
ResolveTiesCallback = Callable[
|
||||
["War", List["TieContext"]],
|
||||
Dict[Tuple[str, str, int | None], Dict[str, bool]],
|
||||
Dict[Tuple[str, str, int | None, str | None, str | None], Dict[str, bool]],
|
||||
]
|
||||
|
||||
|
||||
|
|
@ -26,6 +28,7 @@ class Pairing:
|
|||
|
||||
@staticmethod
|
||||
def check_round_pairable(
|
||||
war: War,
|
||||
round: Round,
|
||||
) -> None:
|
||||
if round.is_over:
|
||||
|
|
@ -48,8 +51,9 @@ class Pairing:
|
|||
|
||||
def cleanup() -> None:
|
||||
for bat in round.battles.values():
|
||||
bat.cleanup_battle_players()
|
||||
# FIXME cancel TieResolved + TokenSpent
|
||||
bat.clear_battle_players()
|
||||
bat.set_winner(None)
|
||||
war.revert_choice_ties(round.id)
|
||||
|
||||
if any(
|
||||
bat.player_1_id is not None or bat.player_2_id is not None
|
||||
|
|
@ -58,6 +62,7 @@ class Pairing:
|
|||
raise RequiresConfirmation(
|
||||
"Battle(s) already have player(s) assigned for this round.\n"
|
||||
"Battle players will be cleared.\n"
|
||||
"Choice tokens and tie-breaks will be deleted.\n"
|
||||
"Do you want to continue?",
|
||||
action=cleanup,
|
||||
)
|
||||
|
|
@ -90,20 +95,20 @@ class Pairing:
|
|||
campaign.war_to_campaign_part_id(pid) for pid in group
|
||||
]
|
||||
Pairing._run_phase(
|
||||
war,
|
||||
round,
|
||||
remaining,
|
||||
sector_to_battle,
|
||||
resolve_ties_callback,
|
||||
war=war,
|
||||
round=round,
|
||||
remaining=remaining,
|
||||
sector_to_battle=sector_to_battle,
|
||||
resolve_ties_callback=resolve_ties_callback,
|
||||
use_priority=True,
|
||||
score_value=score_value,
|
||||
)
|
||||
Pairing._run_phase(
|
||||
war,
|
||||
round,
|
||||
remaining,
|
||||
sector_to_battle,
|
||||
resolve_ties_callback,
|
||||
war=war,
|
||||
round=round,
|
||||
remaining=remaining,
|
||||
sector_to_battle=sector_to_battle,
|
||||
resolve_ties_callback=resolve_ties_callback,
|
||||
use_priority=False,
|
||||
score_value=score_value,
|
||||
)
|
||||
|
|
@ -133,13 +138,13 @@ class Pairing:
|
|||
if places <= 0:
|
||||
continue
|
||||
winners = Pairing._resolve_sector_allocation(
|
||||
war,
|
||||
round,
|
||||
sector_id,
|
||||
participants,
|
||||
places,
|
||||
resolve_ties_callback,
|
||||
score_value,
|
||||
war=war,
|
||||
round=round,
|
||||
sector_id=sector_id,
|
||||
participants=participants,
|
||||
places=places,
|
||||
resolve_ties_callback=resolve_ties_callback,
|
||||
score_value=score_value,
|
||||
)
|
||||
for pid in winners:
|
||||
battle.assign_participant(pid)
|
||||
|
|
@ -187,26 +192,59 @@ class Pairing:
|
|||
participants=[
|
||||
campaign.campaign_to_war_part_id(pid) for pid in participants
|
||||
],
|
||||
score_value=score_value,
|
||||
score_kind=ScoreKind.VP,
|
||||
sector_id=sector_id,
|
||||
)
|
||||
# ---- resolve tie loop ----
|
||||
tie_id = TieResolver.find_active_tie_id(war, context) or str(uuid4())
|
||||
while not TieResolver.is_tie_resolved(war, context):
|
||||
if not TieResolver.can_tie_be_resolved(war, context, context.participants):
|
||||
active = TieResolver.get_active_participants(
|
||||
war, context, context.participants
|
||||
)
|
||||
if len(active) <= 1:
|
||||
break
|
||||
current_context = TieContext(
|
||||
context_type=context.context_type,
|
||||
context_id=context.context_id,
|
||||
participants=active,
|
||||
score_value=context.score_value,
|
||||
score_kind=context.score_kind,
|
||||
sector_id=context.sector_id,
|
||||
)
|
||||
if not TieResolver.can_tie_be_resolved(
|
||||
war, context, current_context.participants
|
||||
):
|
||||
war.events.append(
|
||||
TieResolved(
|
||||
None,
|
||||
context.context_type,
|
||||
context.context_id,
|
||||
participants,
|
||||
tie_id=tie_id,
|
||||
score_value=score_value,
|
||||
sector_id=sector_id,
|
||||
)
|
||||
)
|
||||
break
|
||||
bids_map = resolve_ties_callback(war, [context])
|
||||
bids = bids_map[context.key()]
|
||||
TieResolver.apply_bids(war, context, bids)
|
||||
TieResolver.resolve_tie_state(war, context, bids)
|
||||
bids_map = resolve_ties_callback(war, [current_context])
|
||||
bids = bids_map[current_context.key()]
|
||||
# confirmed draw if current bids are 0
|
||||
if bids is not None and not any(bids.values()):
|
||||
war.events.append(
|
||||
TieResolved(
|
||||
None,
|
||||
context.context_type,
|
||||
context.context_id,
|
||||
participants=context.participants,
|
||||
tie_id=tie_id,
|
||||
score_value=context.score_value,
|
||||
objective_id=context.objective_id,
|
||||
)
|
||||
)
|
||||
break
|
||||
TieResolver.apply_bids(war, context, tie_id, bids)
|
||||
TieResolver.resolve_tie_state(war, context, tie_id, bids)
|
||||
ranked_groups = TieResolver.rank_by_tokens(
|
||||
war,
|
||||
context,
|
||||
|
|
@ -215,6 +253,8 @@ class Pairing:
|
|||
ordered: List[str] = []
|
||||
for group in ranked_groups:
|
||||
shuffled_group = list(group)
|
||||
# TODO improve tie break with history parsing
|
||||
# TODO avoid rematch
|
||||
random.shuffle(shuffled_group)
|
||||
ordered.extend(
|
||||
campaign.war_to_campaign_part_id(pid) for pid in shuffled_group
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue