add/edit/delet objectives and participants in war
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parent
e33dec40be
commit
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14 changed files with 1088 additions and 322 deletions
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@ -5,8 +5,8 @@ from PyQt6.QtWidgets import QMessageBox, QDialog
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from warchron.model.model import Model
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from warchron.view.view import View
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from warchron.constants import ItemType
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from warchron.view.view import PlayerDialog, WarDialog, CampaignDialog
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from warchron.constants import ItemType, RefreshScope
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from warchron.view.view import PlayerDialog, WarDialog, CampaignDialog, ObjectiveDialog, ParticipantDialog
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class Controller:
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def __init__(self, model: Model, view: View):
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@ -35,6 +35,8 @@ class Controller:
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self.view.actionSave_as.triggered.connect(self.save_as)
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self.view.addPlayerBtn.clicked.connect(self.add_player)
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self.view.addWarBtn.clicked.connect(self.add_war)
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self.view.addObjectiveBtn.clicked.connect(self.add_objective)
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self.view.addWarParticipantBtn.clicked.connect(self.add_war_participant)
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self.view.on_edit_item = self.edit_item
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self.view.on_delete_item = self.delete_item
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@ -51,6 +53,8 @@ class Controller:
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elif reply == QMessageBox.StandardButton.Cancel:
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return False
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return True
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# Menu bar methods
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def new(self):
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if self.is_dirty:
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@ -106,6 +110,8 @@ class Controller:
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self.is_dirty = False
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self.update_window_title()
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# Display methods
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def update_window_title(self):
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base = "WarChron"
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if self.current_file:
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@ -124,17 +130,17 @@ class Controller:
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wars = self.model.get_all_wars()
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self.view.display_wars_tree(wars)
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def refresh_views(self):
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current = self.view.get_current_tab()
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if current == "players":
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self.refresh_players_view()
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elif current == "wars":
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self.refresh_wars_view()
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def _fill_war_details(self, war_id: str):
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war = self.model.get_war(war_id)
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self.view.warName.setText(war.name)
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self.view.warYear.setText(str(war.year))
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self.view.show_war_details(name=war.name, year=war.year)
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objectives = war.get_all_objectives()
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self.view.display_war_objectives(objectives)
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participants = war.get_all_war_participants()
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participants_for_display = [
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(self.model.get_player_name(p.id), p.faction, p.id)
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for p in participants
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]
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self.view.display_war_participants(participants_for_display)
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def _fill_campaign_details(self, campaign_id: str):
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camp = self.model.get_campaign(campaign_id)
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@ -173,6 +179,118 @@ class Controller:
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self.view.set_add_campaign_enabled(self.selected_war_id is not None)
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self.view.set_add_round_enabled(self.selected_campaign_id is not None)
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def refresh(self, scope: RefreshScope):
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match scope:
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case RefreshScope.PLAYERS_LIST:
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self.refresh_players_view()
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case RefreshScope.WARS_TREE:
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self.refresh_wars_view()
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case RefreshScope.WAR_DETAILS:
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if self.selected_war_id:
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self.view.show_details(ItemType.WAR)
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self._fill_war_details(self.selected_war_id)
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case RefreshScope.CAMPAIGN_DETAILS:
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if self.selected_campaign_id:
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self.view.show_details(ItemType.CAMPAIGN)
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self._fill_campaign_details(self.selected_campaign_id)
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case RefreshScope.ROUND_DETAILS:
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if self.selected_round_id:
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self.view.show_details(ItemType.ROUND)
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self._fill_round_details(self.selected_round_id)
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self.update_window_title()
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# Common command methods
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def refresh_and_select(self, scope: RefreshScope, *, item_type: ItemType, item_id: str):
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self.refresh(scope)
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self.view.select_tree_item(item_type=item_type, item_id=item_id)
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def edit_item(self, item_type: str, item_id: str):
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if item_type == ItemType.PLAYER:
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play = self.model.get_player(item_id)
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dialog = PlayerDialog(self.view, default_name=play.name)
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if dialog.exec() == QDialog.DialogCode.Accepted:
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name = dialog.get_player_name()
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if not self._validate_player_inputs(name):
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return
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self.model.update_player(item_id, name=name)
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self.refresh(RefreshScope.PLAYERS_LIST)
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elif item_type == ItemType.WAR:
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war = self.model.get_war(item_id)
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dialog = WarDialog(self.view, default_name=war.name, default_year=war.year)
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if dialog.exec() == QDialog.DialogCode.Accepted:
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name = dialog.get_war_name()
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year = dialog.get_war_year()
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if not self._validate_war_inputs(name, year):
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return
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self.model.update_war(item_id, name=name, year=year)
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self.refresh_and_select(RefreshScope.WARS_TREE, item_type=ItemType.WAR, item_id=war.id)
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elif item_type == ItemType.CAMPAIGN:
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camp = self.model.get_campaign(item_id)
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dialog = CampaignDialog(self.view, default_name=camp.name, default_month=camp.month)
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if dialog.exec() == QDialog.DialogCode.Accepted:
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name = dialog.get_campaign_name()
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month = dialog.get_campaign_month()
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if not self._validate_campaign_inputs(name, month):
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return
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self.model.update_campaign(item_id, name=name, month=month)
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self.refresh_and_select(RefreshScope.WARS_TREE, item_type=ItemType.CAMPAIGN, item_id=camp.id)
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elif item_type == ItemType.OBJECTIVE:
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obj = self.model.get_objective(item_id)
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dialog = ObjectiveDialog(self.view, default_name=obj.name, default_description=obj.description)
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if dialog.exec() == QDialog.DialogCode.Accepted:
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name = dialog.get_objective_name()
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description = dialog.get_objective_description()
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if not self._validate_objective_inputs(name, description):
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return
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self.model.update_objective(item_id, name=name, description=description)
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self.refresh(RefreshScope.WAR_DETAILS)
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elif item_type == ItemType.WAR_PARTICIPANT:
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part = self.model.get_war_participant(item_id)
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player = self.model.get_player(part.id)
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dialog = ParticipantDialog(self.view, players=[player], default_player_id=part.id, default_faction=part.faction)
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if dialog.exec() == QDialog.DialogCode.Accepted:
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id = dialog.get_player_id()
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faction = dialog.get_participant_faction()
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self.model.update_war_participant(item_id, faction=faction)
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self.refresh(RefreshScope.WAR_DETAILS)
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self.is_dirty = True
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def delete_item(self, item_type: str, item_id: str):
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reply = QMessageBox.question(
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self.view,
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"Confirm deletion",
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"Are you sure you want to delete this item?",
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QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No
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)
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if reply != QMessageBox.StandardButton.Yes:
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return
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if item_type == ItemType.PLAYER:
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self.model.remove_player(item_id)
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self.refresh(RefreshScope.PLAYERS_LIST)
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elif item_type == ItemType.WAR:
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self.model.remove_war(item_id)
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self.refresh(RefreshScope.WARS_TREE)
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elif item_type == ItemType.CAMPAIGN:
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war = self.model.get_war_by_campaign(item_id)
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war_id = war.id
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self.model.remove_campaign(item_id)
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self.refresh_and_select(RefreshScope.WARS_TREE, item_type=ItemType.WAR, item_id=war_id)
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elif item_type == ItemType.OBJECTIVE:
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self.model.remove_objective(item_id)
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self.refresh(RefreshScope.WAR_DETAILS)
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elif item_type == ItemType.WAR_PARTICIPANT:
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self.model.remove_war_participant(item_id)
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self.refresh(RefreshScope.WAR_DETAILS)
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elif item_type == ItemType.ROUND:
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camp = self.model.get_campaign_by_round(item_id)
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camp_id = camp.id
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self.model.remove_round(item_id)
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self.refresh_and_select(RefreshScope.WARS_TREE, item_type=ItemType.CAMPAIGN, item_id=camp_id)
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self.is_dirty = True
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# Player methods
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def _validate_player_inputs(self, name: str) -> bool:
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if not name.strip():
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QMessageBox.warning(
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@ -192,8 +310,9 @@ class Controller:
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return
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self.model.add_player(name)
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self.is_dirty = True
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self.refresh_players_view()
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self.update_window_title()
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self.refresh(RefreshScope.PLAYERS_LIST)
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# War methods
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def _validate_war_inputs(self, name: str, year: int) -> bool:
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if not name.strip():
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@ -220,10 +339,54 @@ class Controller:
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year = dialog.get_war_year()
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if not self._validate_war_inputs(name, year):
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return
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self.model.add_war(name, year)
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war = self.model.add_war(name, year)
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self.is_dirty = True
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self.refresh_wars_view()
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self.update_window_title()
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self.refresh_and_select(RefreshScope.WARS_TREE, item_type=ItemType.WAR, item_id=war.id)
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# Objective methods
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def _validate_objective_inputs(self, name: str, description: int) -> bool:
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if not name.strip():
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QMessageBox.warning(
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self.view,
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"Invalid name",
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"Campaign name cannot be empty."
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)
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return False
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return True
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def add_objective(self):
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if not self.selected_war_id:
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return
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dialog = ObjectiveDialog(self.view)
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if dialog.exec() != QDialog.DialogCode.Accepted:
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return
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name = dialog.get_objective_name()
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description = dialog.get_objective_description()
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if not name:
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return
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self.model.add_objective(self.selected_war_id, name, description)
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self.is_dirty = True
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self.refresh(RefreshScope.WAR_DETAILS)
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# War participant methods
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def add_war_participant(self):
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if not self.selected_war_id:
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return
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players = self.model.get_available_players(self.selected_war_id)
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dialog = ParticipantDialog(self.view, players=players)
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if dialog.exec() != QDialog.DialogCode.Accepted:
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return
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player_id = dialog.get_player_id()
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faction = dialog.get_participant_faction()
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if not player_id:
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return
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self.model.add_war_participant(self.selected_war_id, player_id, faction)
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self.is_dirty = True
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self.refresh(RefreshScope.WAR_DETAILS)
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# Campaign methods
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def _validate_campaign_inputs(self, name: str, month: int) -> bool:
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if not name.strip():
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@ -252,66 +415,15 @@ class Controller:
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month = dialog.get_campaign_month()
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if not self._validate_campaign_inputs(name, month):
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return
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self.model.add_campaign(self.selected_war_id, name, month)
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camp = self.model.add_campaign(self.selected_war_id, name, month)
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self.is_dirty = True
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self.refresh_wars_view()
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self.update_window_title()
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self.refresh_and_select(RefreshScope.WARS_TREE, item_type=ItemType.CAMPAIGN, item_id=camp.id)
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# Round methods
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def add_round(self):
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if not self.selected_campaign_id:
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return
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self.model.add_round(self.selected_campaign_id)
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rnd = self.model.add_round(self.selected_campaign_id)
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self.is_dirty = True
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self.refresh_wars_view()
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self.update_window_title()
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def edit_item(self, item_type: str, item_id: str):
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if item_type == "player":
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play = self.model.get_player(item_id)
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dialog = PlayerDialog(self.view, default_name=play.name)
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if dialog.exec() == QDialog.DialogCode.Accepted:
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name = dialog.get_player_name()
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if not self._validate_player_inputs(name):
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return
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self.model.update_player(item_id, name=name)
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elif item_type == "war":
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war = self.model.get_war(item_id)
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dialog = WarDialog(self.view, default_name=war.name, default_year=war.year)
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if dialog.exec() == QDialog.DialogCode.Accepted:
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name = dialog.get_war_name()
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year = dialog.get_war_year()
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if not self._validate_war_inputs(name, year):
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return
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self.model.update_war(item_id, name=name, year=year)
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elif item_type == "campaign":
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camp = self.model.get_campaign(item_id)
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dialog = CampaignDialog(self.view, default_name=camp.name, default_month=camp.month)
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if dialog.exec() == QDialog.DialogCode.Accepted:
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name = dialog.get_campaign_name()
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month = dialog.get_campaign_month()
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if not self._validate_campaign_inputs(name, month):
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return
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self.model.update_campaign(item_id, name=name, month=month)
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self.is_dirty = True
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self.refresh_views()
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def delete_item(self, item_type: str, item_id: str):
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reply = QMessageBox.question(
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self.view,
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"Confirm deletion",
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"Are you sure you want to delete this item?",
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QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No
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)
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if reply != QMessageBox.StandardButton.Yes:
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return
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if item_type == "player":
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self.model.remove_player(item_id)
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elif item_type == "war":
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self.model.remove_war(item_id)
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elif item_type == "campaign":
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self.model.remove_campaign(item_id)
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elif item_type == "round":
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self.model.remove_round(item_id)
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self.is_dirty = True
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self.refresh_views()
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self.refresh_and_select(RefreshScope.WARS_TREE, item_type=ItemType.ROUND, item_id=rnd.id)
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