refactor war participant ID + fix campaign participant

This commit is contained in:
Maxime Réaux 2026-02-03 08:25:25 +01:00
parent ac01568c2f
commit 49bf6d7ea8
4 changed files with 55 additions and 26 deletions

View file

@ -152,9 +152,16 @@ class Controller:
self.view.show_war_details(name=war.name, year=war.year) self.view.show_war_details(name=war.name, year=war.year)
objectives = war.get_all_objectives() objectives = war.get_all_objectives()
self.view.display_war_objectives(objectives) self.view.display_war_objectives(objectives)
participants = war.get_all_war_participants() war_parts = war.get_all_war_participants()
participants_for_display = [ participants_for_display = [
(self.model.get_player_name(p.id), p.faction, p.id) for p in participants (
self.model.get_player_name(
p.player_id,
),
p.faction,
p.id,
)
for p in war_parts
] ]
self.view.display_war_participants(participants_for_display) self.view.display_war_participants(participants_for_display)
@ -180,10 +187,15 @@ class Controller:
) )
) )
self.view.display_campaign_sectors(sectors_for_display) self.view.display_campaign_sectors(sectors_for_display)
participants = camp.get_all_campaign_participants() camp_parts = camp.get_all_campaign_participants()
participants_for_display = [ participants_for_display = [
(self.model.get_player_name(p.war_participant_id), p.leader, p.theme, p.id) (
for p in participants self.model.get_participant_name(p.war_participant_id),
p.leader,
p.theme,
p.id,
)
for p in camp_parts
] ]
self.view.display_campaign_participants(participants_for_display) self.view.display_campaign_participants(participants_for_display)
@ -346,13 +358,13 @@ class Controller:
self.model.update_objective(item_id, name=name, description=description) self.model.update_objective(item_id, name=name, description=description)
self.refresh(RefreshScope.WAR_DETAILS) self.refresh(RefreshScope.WAR_DETAILS)
elif item_type == ItemType.WAR_PARTICIPANT: elif item_type == ItemType.WAR_PARTICIPANT:
part = self.model.get_war_participant(item_id) camp_part = self.model.get_war_participant(item_id)
player = self.model.get_player(part.id) player = self.model.get_player(camp_part.player_id)
dialog = WarParticipantDialog( dialog = WarParticipantDialog(
self.view, self.view,
players=[player], players=[player],
default_player_id=part.id, default_player_id=camp_part.id,
default_faction=part.faction, default_faction=camp_part.faction,
editable_player=False, editable_player=False,
) )
if dialog.exec() == QDialog.DialogCode.Accepted: if dialog.exec() == QDialog.DialogCode.Accepted:
@ -391,15 +403,16 @@ class Controller:
) )
self.refresh(RefreshScope.CAMPAIGN_DETAILS) self.refresh(RefreshScope.CAMPAIGN_DETAILS)
elif item_type == ItemType.CAMPAIGN_PARTICIPANT: elif item_type == ItemType.CAMPAIGN_PARTICIPANT:
part = self.model.get_campaign_participant(item_id) camp_part = self.model.get_campaign_participant(item_id)
player = self.model.get_player(part.war_participant_id) war_part = self.model.get_war_participant(camp_part.war_participant_id)
player = self.model.get_player(war_part.player_id)
part_opt = [ParticipantOption(id=player.id, name=player.name)] part_opt = [ParticipantOption(id=player.id, name=player.name)]
dialog = CampaignParticipantDialog( dialog = CampaignParticipantDialog(
self.view, self.view,
participants=part_opt, participants=part_opt,
default_participant_id=part.id, default_participant_id=camp_part.id,
default_leader=part.leader, default_leader=camp_part.leader,
default_theme=part.theme, default_theme=camp_part.theme,
editable_player=False, editable_player=False,
) )
if dialog.exec() == QDialog.DialogCode.Accepted: if dialog.exec() == QDialog.DialogCode.Accepted:
@ -595,7 +608,7 @@ class Controller:
self.selected_campaign_id self.selected_campaign_id
) )
part_opts = [ part_opts = [
ParticipantOption(id=p.id, name=self.model.get_player_name(p.id)) ParticipantOption(id=p.id, name=self.model.get_player_name(p.player_id))
for p in participants for p in participants
] ]
dialog = CampaignParticipantDialog(self.view, participants=part_opts) dialog = CampaignParticipantDialog(self.view, participants=part_opts)

View file

@ -51,9 +51,8 @@ class Campaign:
def get_all_campaign_participants_ids(self) -> set[str]: def get_all_campaign_participants_ids(self) -> set[str]:
return set(self.participants.keys()) return set(self.participants.keys())
def has_participant(self, player_id: str) -> bool: def has_participant(self, participant_id: str) -> bool:
##TODO change lookup id target return participant_id in self.participants
return player_id in self.participants
def add_campaign_participant( def add_campaign_participant(
self, war_participant_id: str, leader: str, theme: str self, war_participant_id: str, leader: str, theme: str
@ -233,11 +232,13 @@ class Campaign:
class CampaignParticipant: class CampaignParticipant:
def __init__(self, *, war_participant_id: str, leader: str, theme: str): def __init__(
self, *, war_participant_id: str, leader: str | None, theme: str | None
):
self.id: str = str(uuid4()) self.id: str = str(uuid4())
self.war_participant_id: str = war_participant_id # ref to War.participants self.war_participant_id: str = war_participant_id # ref to War.participants
self.leader: str = leader self.leader: str | None = leader
self.theme: str = theme self.theme: str | None = theme
def set_id(self, new_id: str): def set_id(self, new_id: str):
self.id = new_id self.id = new_id
@ -254,7 +255,12 @@ class CampaignParticipant:
class Sector: class Sector:
def __init__( def __init__(
self, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str self,
name: str,
round_id: str,
major_id: str | None,
minor_id: str | None,
influence_id: str | None,
): ):
self.id: str = str(uuid4()) self.id: str = str(uuid4())
self.name: str = name self.name: str = name

View file

@ -130,7 +130,7 @@ class Model:
return war return war
raise KeyError(f"Participant {participant_id} not found in any War") raise KeyError(f"Participant {participant_id} not found in any War")
def get_war_by_campaign_participant(self, participant_id: str) -> Campaign: def get_war_by_campaign_participant(self, participant_id: str) -> War:
for war in self.wars.values(): for war in self.wars.values():
camp = war.get_campaign_by_campaign_participant(participant_id) camp = war.get_campaign_by_campaign_participant(participant_id)
if camp is not None: if camp is not None:
@ -304,6 +304,11 @@ class Model:
camp = self.get_campaign(camp_id) camp = self.get_campaign(camp_id)
return camp.add_campaign_participant(player_id, leader, theme) return camp.add_campaign_participant(player_id, leader, theme)
def get_participant_name(self, participant_id: str) -> str:
war = self.get_war_by_war_participant(participant_id)
war_part = war.get_war_participant(participant_id)
return self.players[war_part.player_id].name
def get_campaign_participant(self, participant_id) -> CampaignParticipant: def get_campaign_participant(self, participant_id) -> CampaignParticipant:
for war in self.wars.values(): for war in self.wars.values():
for camp in war.campaigns: for camp in war.campaigns:

View file

@ -87,7 +87,7 @@ class War:
def add_war_participant(self, player_id: str, faction: str) -> WarParticipant: def add_war_participant(self, player_id: str, faction: str) -> WarParticipant:
if player_id in self.participants: if player_id in self.participants:
raise ValueError("Player already registered in this war") raise ValueError("Player already registered in this war")
participant = WarParticipant(player_id, faction) participant = WarParticipant(player_id=player_id, faction=faction)
self.participants[participant.id] = participant self.participants[participant.id] = participant
return participant return participant
@ -99,6 +99,7 @@ class War:
def update_war_participant(self, player_id: str, *, faction: str): def update_war_participant(self, player_id: str, *, faction: str):
part = self.get_war_participant(player_id) part = self.get_war_participant(player_id)
# Can't change referred Model.players
part.set_faction(faction) part.set_faction(faction)
def remove_war_participant(self, player_id: str): def remove_war_participant(self, player_id: str):
@ -319,12 +320,16 @@ class Objective:
class WarParticipant: class WarParticipant:
def __init__(self, player_id: str, faction: str): def __init__(self, *, player_id: str, faction: str):
self.id: str = player_id # ref to Model.players self.id: str = str(uuid4())
self.player_id: str = player_id # ref to WarModel.players
self.faction: str = faction self.faction: str = faction
def set_id(self, new_id: str): def set_id(self, new_id: str):
self.id = new_id self.id = new_id
def set_player(self, new_player: str):
self.player_id = new_player
def set_faction(self, new_faction: str): def set_faction(self, new_faction: str):
self.faction = new_faction self.faction = new_faction