tie-break for narrative points
This commit is contained in:
parent
d72c9902d4
commit
53b1fc916c
8 changed files with 194 additions and 17 deletions
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@ -15,6 +15,8 @@ RESOURCES_DIR = VIEW_ROOT / "resources"
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ROLE_TYPE = Qt.ItemDataRole.UserRole
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ROLE_TYPE = Qt.ItemDataRole.UserRole
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ROLE_ID = Qt.ItemDataRole.UserRole + 1
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ROLE_ID = Qt.ItemDataRole.UserRole + 1
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# TODO use StrEnum and auto() instead of str,Enum and "name"
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class IconName(str, Enum):
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class IconName(str, Enum):
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UNDO = "undo"
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UNDO = "undo"
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@ -245,3 +247,4 @@ class ContextType(StrEnum):
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CAMPAIGN = "campaign"
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CAMPAIGN = "campaign"
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CHOICE = "choice"
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CHOICE = "choice"
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BATTLE = "battle"
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BATTLE = "battle"
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OBJECTIVE = auto()
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@ -171,7 +171,19 @@ class CampaignController:
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counters=counters,
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counters=counters,
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context_type=ContextType.CAMPAIGN,
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context_type=ContextType.CAMPAIGN,
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context_id=ctx.context_id,
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context_id=ctx.context_id,
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context_name=None,
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)
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)
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if ctx.context_type == ContextType.OBJECTIVE:
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campaign_id, objective_id = ctx.context_id.split(":")
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objective = war.objectives[objective_id]
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dialog = TieDialog(
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parent=self.app.view,
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players=players,
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counters=counters,
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context_type=ctx.context_type,
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context_id=ctx.context_id,
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context_name=objective.name,
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)
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if not dialog.exec():
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if not dialog.exec():
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TieResolver.cancel_tie_break(
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TieResolver.cancel_tie_break(
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war, ContextType.CAMPAIGN, ctx.context_id, ctx.score_value
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war, ContextType.CAMPAIGN, ctx.context_id, ctx.score_value
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@ -2,7 +2,6 @@ from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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if TYPE_CHECKING:
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from warchron.controller.app_controller import AppController
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from warchron.controller.app_controller import AppController
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from warchron.model.war import War
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from warchron.model.war import War
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from warchron.model.campaign import Campaign
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from warchron.model.campaign import Campaign
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from warchron.model.round import Round
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from warchron.model.round import Round
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@ -45,6 +44,23 @@ class CampaignClosureWorkflow(ClosureWorkflow):
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TieResolver.apply_bids(war, tie.context_type, tie.context_id, bids)
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TieResolver.apply_bids(war, tie.context_type, tie.context_id, bids)
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TieResolver.resolve_tie_state(war, tie, bids)
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TieResolver.resolve_tie_state(war, tie, bids)
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ties = TieResolver.find_campaign_ties(war, campaign.id)
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ties = TieResolver.find_campaign_ties(war, campaign.id)
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for objective_id in war.objectives:
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ties = TieResolver.find_campaign_objective_ties(
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war,
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campaign.id,
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objective_id,
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)
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while ties:
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bids_map = self.app.campaigns.resolve_ties(war, ties)
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for tie in ties:
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bids = bids_map[(tie.context_type, tie.context_id, tie.score_value)]
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TieResolver.apply_bids(war, tie.context_type, tie.context_id, bids)
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TieResolver.resolve_tie_state(war, tie, bids)
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ties = TieResolver.find_campaign_objective_ties(
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war,
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campaign.id,
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objective_id,
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)
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ClosureService.finalize_campaign(campaign)
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ClosureService.finalize_campaign(campaign)
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@ -60,4 +76,19 @@ class WarClosureWorkflow(ClosureWorkflow):
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TieResolver.apply_bids(war, tie.context_type, tie.context_id, bids)
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TieResolver.apply_bids(war, tie.context_type, tie.context_id, bids)
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TieResolver.resolve_tie_state(war, tie, bids)
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TieResolver.resolve_tie_state(war, tie, bids)
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ties = TieResolver.find_war_ties(war)
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ties = TieResolver.find_war_ties(war)
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for objective_id in war.objectives:
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ties = TieResolver.find_war_objective_ties(
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war,
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objective_id,
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)
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while ties:
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bids_map = self.app.wars.resolve_ties(war, ties)
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for tie in ties:
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bids = bids_map[(tie.context_type, tie.context_id, tie.score_value)]
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TieResolver.apply_bids(war, tie.context_type, tie.context_id, bids)
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TieResolver.resolve_tie_state(war, tie, bids)
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ties = TieResolver.find_war_objective_ties(
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war,
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objective_id,
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)
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ClosureService.finalize_war(war)
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ClosureService.finalize_war(war)
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@ -107,14 +107,6 @@ class BattleDTO:
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player2_tooltip: str | None = None
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player2_tooltip: str | None = None
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@dataclass(frozen=True, slots=True)
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class ParticipantScoreDTO:
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participant_id: str
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player_name: str
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victory_points: int
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narrative_points: Dict[str, int]
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@dataclass(frozen=True, slots=True)
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@dataclass(frozen=True, slots=True)
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class CampaignParticipantScoreDTO:
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class CampaignParticipantScoreDTO:
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campaign_participant_id: str
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campaign_participant_id: str
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@ -21,11 +21,6 @@ class RankingIcon:
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context_id: str,
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context_id: str,
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scores: Dict[str, ParticipantScore],
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scores: Dict[str, ParticipantScore],
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) -> Dict[str, QIcon]:
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) -> Dict[str, QIcon]:
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# scores = ScoreService.compute_scores(
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# war,
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# context_type,
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# context_id,
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# )
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ranking = ResultChecker.get_effective_ranking(
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ranking = ResultChecker.get_effective_ranking(
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war, context_type, context_id, scores
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war, context_type, context_id, scores
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)
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)
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@ -155,7 +155,19 @@ class WarController:
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counters=counters,
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counters=counters,
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context_type=ContextType.WAR,
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context_type=ContextType.WAR,
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context_id=ctx.context_id,
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context_id=ctx.context_id,
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context_name=None,
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)
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)
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if ctx.context_type == ContextType.OBJECTIVE:
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_, objective_id = ctx.context_id.split(":")
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objective = war.objectives[objective_id]
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dialog = TieDialog(
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parent=self.app.view,
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players=players,
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counters=counters,
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context_type=ctx.context_type,
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context_id=ctx.context_id,
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context_name=objective.name,
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)
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if not dialog.exec():
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if not dialog.exec():
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TieResolver.cancel_tie_break(
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TieResolver.cancel_tie_break(
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war, ContextType.WAR, ctx.context_id, ctx.score_value
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war, ContextType.WAR, ctx.context_id, ctx.score_value
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@ -6,7 +6,7 @@ from warchron.constants import ContextType
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from warchron.model.exception import ForbiddenOperation
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from warchron.model.exception import ForbiddenOperation
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from warchron.model.war import War
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from warchron.model.war import War
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from warchron.model.war_event import InfluenceSpent, TieResolved
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from warchron.model.war_event import InfluenceSpent, TieResolved
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from warchron.model.score_service import ScoreService
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from warchron.model.score_service import ScoreService, ParticipantScore
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@dataclass
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@dataclass
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@ -85,6 +85,61 @@ class TieResolver:
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)
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)
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return ties
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return ties
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@staticmethod
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def find_campaign_objective_ties(
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war: War,
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campaign_id: str,
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objective_id: str,
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) -> List[TieContext]:
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base_scores = ScoreService.compute_scores(
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war,
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ContextType.CAMPAIGN,
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campaign_id,
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)
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scores = TieResolver._build_objective_scores(
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base_scores,
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objective_id,
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)
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buckets: DefaultDict[int, List[str]] = defaultdict(list)
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for pid, score in scores.items():
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buckets[score.victory_points].append(pid)
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ties: List[TieContext] = []
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context_id = f"{campaign_id}:{objective_id}"
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for score_value, participants in buckets.items():
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if len(participants) <= 1:
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continue
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if TieResolver.is_tie_resolved(
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war,
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ContextType.OBJECTIVE,
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context_id,
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score_value,
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):
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continue
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if not TieResolver.can_tie_be_resolved(
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war,
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ContextType.OBJECTIVE,
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context_id,
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participants,
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):
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war.events.append(
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TieResolved(
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None,
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ContextType.OBJECTIVE,
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context_id,
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score_value,
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)
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)
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continue
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ties.append(
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TieContext(
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context_type=ContextType.OBJECTIVE,
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context_id=context_id,
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participants=participants,
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score_value=score_value,
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)
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)
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return ties
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@staticmethod
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@staticmethod
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def find_war_ties(war: War) -> List[TieContext]:
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def find_war_ties(war: War) -> List[TieContext]:
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from warchron.model.result_checker import ResultChecker
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from warchron.model.result_checker import ResultChecker
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@ -115,6 +170,79 @@ class TieResolver:
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)
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)
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return ties
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return ties
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@staticmethod
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def find_war_objective_ties(
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war: War,
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objective_id: str,
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) -> List[TieContext]:
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from warchron.model.result_checker import ResultChecker
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base_scores = ScoreService.compute_scores(
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war,
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ContextType.WAR,
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war.id,
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)
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scores = TieResolver._build_objective_scores(
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base_scores,
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objective_id,
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)
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ranking = ResultChecker.get_effective_ranking(
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war,
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ContextType.OBJECTIVE,
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f"{war.id}:{objective_id}",
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scores,
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)
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ties: List[TieContext] = []
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for _, group, _ in ranking:
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if len(group) <= 1:
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continue
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score_value = scores[group[0]].victory_points
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context_id = f"{war.id}:{objective_id}"
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if TieResolver.is_tie_resolved(
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war,
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ContextType.OBJECTIVE,
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context_id,
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score_value,
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):
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continue
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if not TieResolver.can_tie_be_resolved(
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war,
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ContextType.OBJECTIVE,
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context_id,
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group,
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):
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war.events.append(
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TieResolved(
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None,
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ContextType.OBJECTIVE,
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context_id,
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score_value,
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)
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)
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continue
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ties.append(
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TieContext(
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context_type=ContextType.OBJECTIVE,
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context_id=context_id,
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participants=group,
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score_value=score_value,
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)
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)
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return ties
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@staticmethod
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def _build_objective_scores(
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base_scores: Dict[str, ParticipantScore],
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objective_id: str,
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) -> Dict[str, ParticipantScore]:
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return {
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pid: ParticipantScore(
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victory_points=score.narrative_points.get(objective_id, 0),
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narrative_points={},
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)
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for pid, score in base_scores.items()
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}
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@staticmethod
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@staticmethod
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def apply_bids(
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def apply_bids(
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war: War,
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war: War,
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@ -26,6 +26,7 @@ class TieDialog(QDialog):
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counters: List[int],
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counters: List[int],
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context_type: ContextType,
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context_type: ContextType,
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context_id: str,
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context_id: str,
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context_name: str | None = None,
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) -> None:
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) -> None:
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super().__init__(parent)
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super().__init__(parent)
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self._context_id = context_id
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self._context_id = context_id
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@ -33,7 +34,7 @@ class TieDialog(QDialog):
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self.ui: Ui_tieDialog = Ui_tieDialog()
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self.ui: Ui_tieDialog = Ui_tieDialog()
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self.ui.setupUi(self) # type: ignore
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self.ui.setupUi(self) # type: ignore
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self.setWindowIcon(Icons.get(IconName.WARCHRONICO))
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self.setWindowIcon(Icons.get(IconName.WARCHRONICO))
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self.ui.tieContext.setText(self._get_context_title(context_type))
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self.ui.tieContext.setText(self._get_context_title(context_type, context_name))
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grid = self.ui.playersGridLayout
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grid = self.ui.playersGridLayout
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icon_path = (RESOURCES_DIR / Icons._paths[IconName.TOKENS]).as_posix()
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icon_path = (RESOURCES_DIR / Icons._paths[IconName.TOKENS]).as_posix()
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token_html = (
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token_html = (
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@ -72,11 +73,14 @@ class TieDialog(QDialog):
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return {pid: checkbox.isChecked() for pid, checkbox in self._checkboxes.items()}
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return {pid: checkbox.isChecked() for pid, checkbox in self._checkboxes.items()}
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@staticmethod
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@staticmethod
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def _get_context_title(context_type: ContextType) -> str:
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def _get_context_title(
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context_type: ContextType, context_name: str | None = None
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) -> str:
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titles = {
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titles = {
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ContextType.BATTLE: "Battle tie",
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ContextType.BATTLE: "Battle tie",
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ContextType.CAMPAIGN: "Campaign tie",
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ContextType.CAMPAIGN: "Campaign tie",
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ContextType.WAR: "War tie",
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ContextType.WAR: "War tie",
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ContextType.CHOICE: "Choice tie",
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ContextType.CHOICE: "Choice tie",
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ContextType.OBJECTIVE: f"Objective tie: {context_name}",
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}
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}
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return titles.get(context_type, "Tie")
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return titles.get(context_type, "Tie")
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