code quality (mypy+flake8)
This commit is contained in:
parent
7210ddc927
commit
55abdccc64
19 changed files with 778 additions and 497 deletions
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@ -1,11 +1,24 @@
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from typing import List
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from pathlib import Path
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from PyQt6.QtWidgets import QMessageBox, QDialog
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from warchron.model.model import Model
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from warchron.view.view import View
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from warchron.constants import ItemType, RefreshScope
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from warchron.controller.dtos import ParticipantOption
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from warchron.controller.dtos import (
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ParticipantOption,
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TreeSelection,
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WarDTO,
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WarParticipantDTO,
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ObjectiveDTO,
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CampaignDTO,
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CampaignParticipantDTO,
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SectorDTO,
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RoundDTO,
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ChoiceDTO,
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BattleDTO,
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)
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from warchron.view.view import (
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PlayerDialog,
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WarDialog,
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@ -20,13 +33,13 @@ from warchron.view.view import (
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class Controller:
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def __init__(self, model: Model, view: View):
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def __init__(self, model: Model, view: View) -> None:
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self.model: Model = model
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self.view: View = view
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self.current_file: Path | None = None
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self.selected_war_id: str = None
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self.selected_campaign_id: str = None
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self.selected_round_id: str = None
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self.selected_war_id: str | None = None
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self.selected_campaign_id: str | None = None
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self.selected_round_id: str | None = None
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self.view.on_close_callback = self.on_app_close
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self.is_dirty: bool = False
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self.__connect()
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@ -38,7 +51,7 @@ class Controller:
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self.view.on_add_campaign = self.add_campaign
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self.view.on_add_round = self.add_round
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def __connect(self):
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def __connect(self) -> None:
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self.view.actionExit.triggered.connect(self.view.close)
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self.view.actionNew.triggered.connect(self.new)
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self.view.actionOpen.triggered.connect(self.open_file)
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@ -73,7 +86,7 @@ class Controller:
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# Menu bar methods
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def new(self):
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def new(self) -> None:
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if self.is_dirty:
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reply = QMessageBox.question(
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self.view,
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@ -90,7 +103,7 @@ class Controller:
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self.refresh_wars_view()
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self.update_window_title()
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def open_file(self):
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def open_file(self) -> None:
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if self.is_dirty:
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reply = QMessageBox.question(
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self.view,
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@ -110,7 +123,7 @@ class Controller:
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self.refresh_wars_view()
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self.update_window_title()
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def save(self):
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def save(self) -> None:
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if not self.current_file:
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self.save_as()
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return
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@ -118,7 +131,7 @@ class Controller:
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self.is_dirty = False
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self.update_window_title()
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def save_as(self):
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def save_as(self) -> None:
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path = self.view.ask_save_file()
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if not path:
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return
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@ -129,83 +142,102 @@ class Controller:
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# Display methods
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def update_window_title(self):
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def update_window_title(self) -> None:
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base = "WarChron"
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if self.current_file:
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base += f" - {self.current_file.name}"
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else:
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base += f" - New file"
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base += " - New file"
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if self.is_dirty:
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base = base + " *"
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self.view.setWindowTitle(base)
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def refresh_players_view(self):
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def refresh_players_view(self) -> None:
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players = self.model.get_all_players()
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self.view.display_players(players)
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players_for_display: List[ParticipantOption] = [
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ParticipantOption(id=p.id, name=p.name) for p in players
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]
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self.view.display_players(players_for_display)
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def refresh_wars_view(self):
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wars = self.model.get_all_wars()
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def refresh_wars_view(self) -> None:
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wars: List[WarDTO] = [
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WarDTO(
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id=w.id,
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name=w.name,
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year=w.year,
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_campaigns=[
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CampaignDTO(
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id=c.id,
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name=c.name,
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month=c.month,
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_rounds=[
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RoundDTO(id=r.id, index=c.get_round_index(r.id))
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for r in c.get_all_rounds()
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],
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)
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for c in w.get_all_campaigns()
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],
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)
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for w in self.model.get_all_wars()
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]
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self.view.display_wars_tree(wars)
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def _fill_war_details(self, war_id: str):
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def _fill_war_details(self, war_id: str) -> None:
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war = self.model.get_war(war_id)
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self.view.show_war_details(name=war.name, year=war.year)
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objectives = war.get_all_objectives()
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self.view.display_war_objectives(objectives)
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objectives_for_display: List[ObjectiveDTO] = [
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ObjectiveDTO(id=obj.id, name=obj.name, description=obj.description)
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for obj in objectives
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]
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self.view.display_war_objectives(objectives_for_display)
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war_parts = war.get_all_war_participants()
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participants_for_display = [
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(
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self.model.get_player_name(
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p.player_id,
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),
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p.faction,
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p.id,
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participants_for_display: List[WarParticipantDTO] = [
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WarParticipantDTO(
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id=p.id,
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player_name=self.model.get_player_name(p.player_id),
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faction=p.faction,
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)
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for p in war_parts
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]
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self.view.display_war_participants(participants_for_display)
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def _fill_campaign_details(self, campaign_id: str):
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def _fill_campaign_details(self, campaign_id: str) -> None:
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camp = self.model.get_campaign(campaign_id)
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self.view.show_campaign_details(name=camp.name, month=camp.month)
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sectors = camp.get_all_sectors()
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sectors_for_display = []
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war = self.model.get_war_by_campaign(camp.id)
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for sect in sectors:
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round_index = camp.get_round_index(sect.round_id)
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major_name = war.get_objective_name(sect.major_objective_id)
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minor_name = war.get_objective_name(sect.minor_objective_id)
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influence_name = war.get_objective_name(sect.influence_objective_id)
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sectors_for_display.append(
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(
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sect.name,
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round_index,
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major_name,
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minor_name,
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influence_name,
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sect.id,
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)
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sectors_for_display: List[SectorDTO] = [
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SectorDTO(
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id=sect.id,
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name=sect.name,
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round_index=camp.get_round_index(sect.round_id),
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major=war.get_objective_name(sect.major_objective_id),
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minor=war.get_objective_name(sect.minor_objective_id),
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influence=war.get_objective_name(sect.influence_objective_id),
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)
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for sect in sectors
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]
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self.view.display_campaign_sectors(sectors_for_display)
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camp_parts = camp.get_all_campaign_participants()
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participants_for_display = [
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(
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self.model.get_participant_name(p.war_participant_id),
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p.leader,
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p.theme,
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p.id,
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participants_for_display: List[CampaignParticipantDTO] = [
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CampaignParticipantDTO(
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id=p.id,
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player_name=self.model.get_participant_name(p.war_participant_id),
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leader=p.leader or "",
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theme=p.theme or "",
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)
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for p in camp_parts
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]
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self.view.display_campaign_participants(participants_for_display)
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def _fill_round_details(self, round_id: str):
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def _fill_round_details(self, round_id: str) -> None:
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rnd = self.model.get_round(round_id)
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camp = self.model.get_campaign_by_round(round_id)
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self.view.show_round_details(index=camp.get_round_index(round_id))
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participants = self.model.get_round_participants(round_id)
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sectors = camp.get_sectors_in_round(round_id)
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choices_for_display = []
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choices_for_display: List[ChoiceDTO] = []
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for part in participants:
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choice = rnd.get_choice(part.id)
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if not choice:
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@ -213,21 +245,28 @@ class Controller:
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round_id=rnd.id, participant_id=part.id
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)
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priority_name = (
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camp.get_sector_name(choice.priority_sector_id) if choice else ""
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camp.get_sector_name(choice.priority_sector_id)
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if choice.priority_sector_id is not None
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else ""
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)
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secondary_name = (
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camp.get_sector_name(choice.secondary_sector_id) if choice else ""
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camp.get_sector_name(choice.secondary_sector_id)
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if choice.secondary_sector_id is not None
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else ""
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)
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choices_for_display.append(
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(
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self.model.get_participant_name(part.war_participant_id),
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priority_name,
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secondary_name,
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choice.participant_id,
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ChoiceDTO(
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id=choice.participant_id,
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participant_name=self.model.get_participant_name(
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part.war_participant_id
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),
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priority_sector=priority_name,
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secondary_sector=secondary_name,
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comment=choice.comment,
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)
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)
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self.view.display_round_choices(choices_for_display)
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battles_for_display = []
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battles_for_display: List[BattleDTO] = []
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for sect in sectors:
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battle = rnd.get_battle(sect.id)
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if not battle:
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@ -246,23 +285,34 @@ class Controller:
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)
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else:
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player_2_name = ""
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if battle.winner_id:
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camp_part = camp.participants[battle.winner_id]
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winner_name = self.model.get_participant_name(
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camp_part.war_participant_id
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)
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else:
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winner_name = ""
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battles_for_display.append(
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(
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camp.get_sector_name(battle.sector_id),
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player_1_name,
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player_2_name,
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battle.sector_id,
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BattleDTO(
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id=battle.sector_id,
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sector_name=camp.get_sector_name(battle.sector_id),
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player_1=player_1_name,
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player_2=player_2_name,
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winner=winner_name,
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score=battle.score,
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victory_condition=battle.victory_condition,
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comment=battle.comment,
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)
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)
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self.view.display_round_battles(battles_for_display)
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def on_tree_selection_changed(self, selection):
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def on_tree_selection_changed(self, selection: TreeSelection | None) -> None:
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self.selected_war_id = None
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self.selected_campaign_id = None
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self.selected_round_id = None
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if selection:
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item_type = selection["type"]
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item_id = selection["id"]
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item_type = selection.type
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item_id = selection.id
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if item_type == ItemType.WAR:
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self.selected_war_id = item_id
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self.view.show_details(ItemType.WAR)
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@ -281,11 +331,11 @@ class Controller:
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return
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self.update_actions_state()
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def update_actions_state(self):
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def update_actions_state(self) -> None:
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self.view.set_add_campaign_enabled(self.selected_war_id is not None)
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self.view.set_add_round_enabled(self.selected_campaign_id is not None)
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def refresh(self, scope: RefreshScope):
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def refresh(self, scope: RefreshScope) -> None:
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match scope:
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case RefreshScope.PLAYERS_LIST:
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self.refresh_players_view()
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@ -309,26 +359,28 @@ class Controller:
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def refresh_and_select(
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self, scope: RefreshScope, *, item_type: ItemType, item_id: str
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):
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) -> None:
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self.refresh(scope)
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self.view.select_tree_item(item_type=item_type, item_id=item_id)
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def edit_item(self, item_type: str, item_id: str):
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def edit_item(self, item_type: str, item_id: str) -> None:
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if item_type == ItemType.PLAYER:
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play = self.model.get_player(item_id)
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dialog = PlayerDialog(self.view, default_name=play.name)
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if dialog.exec() == QDialog.DialogCode.Accepted:
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name = dialog.get_player_name()
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player_dialog = PlayerDialog(self.view, default_name=play.name)
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if player_dialog.exec() == QDialog.DialogCode.Accepted:
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name = player_dialog.get_player_name()
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if not self._validate_player_inputs(name):
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return
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self.model.update_player(item_id, name=name)
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self.refresh(RefreshScope.PLAYERS_LIST)
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elif item_type == ItemType.WAR:
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war = self.model.get_war(item_id)
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dialog = WarDialog(self.view, default_name=war.name, default_year=war.year)
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if dialog.exec() == QDialog.DialogCode.Accepted:
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name = dialog.get_war_name()
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year = dialog.get_war_year()
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war_dialog = WarDialog(
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self.view, default_name=war.name, default_year=war.year
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)
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if war_dialog.exec() == QDialog.DialogCode.Accepted:
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name = war_dialog.get_war_name()
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year = war_dialog.get_war_year()
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if not self._validate_war_inputs(name, year):
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return
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self.model.update_war(item_id, name=name, year=year)
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@ -337,12 +389,12 @@ class Controller:
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)
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elif item_type == ItemType.CAMPAIGN:
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camp = self.model.get_campaign(item_id)
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dialog = CampaignDialog(
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camp_dialog = CampaignDialog(
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self.view, default_name=camp.name, default_month=camp.month
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)
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if dialog.exec() == QDialog.DialogCode.Accepted:
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name = dialog.get_campaign_name()
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month = dialog.get_campaign_month()
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if camp_dialog.exec() == QDialog.DialogCode.Accepted:
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name = camp_dialog.get_campaign_name()
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month = camp_dialog.get_campaign_month()
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if not self._validate_campaign_inputs(name, month):
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return
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self.model.update_campaign(item_id, name=name, month=month)
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@ -351,28 +403,29 @@ class Controller:
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)
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elif item_type == ItemType.OBJECTIVE:
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obj = self.model.get_objective(item_id)
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dialog = ObjectiveDialog(
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obj_dialog = ObjectiveDialog(
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self.view, default_name=obj.name, default_description=obj.description
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)
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if dialog.exec() == QDialog.DialogCode.Accepted:
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name = dialog.get_objective_name()
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description = dialog.get_objective_description()
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if obj_dialog.exec() == QDialog.DialogCode.Accepted:
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name = obj_dialog.get_objective_name()
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description = obj_dialog.get_objective_description()
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if not self._validate_objective_inputs(name, description):
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return
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self.model.update_objective(item_id, name=name, description=description)
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self.refresh(RefreshScope.WAR_DETAILS)
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elif item_type == ItemType.WAR_PARTICIPANT:
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camp_part = self.model.get_war_participant(item_id)
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player = self.model.get_player(camp_part.player_id)
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dialog = WarParticipantDialog(
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war_part = self.model.get_war_participant(item_id)
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player = self.model.get_player(war_part.player_id)
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play_opt = ParticipantOption(id=player.id, name=player.name)
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war_part_dialog = WarParticipantDialog(
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self.view,
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players=[player],
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default_player_id=camp_part.id,
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default_faction=camp_part.faction,
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players=[play_opt],
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default_player_id=war_part.id,
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default_faction=war_part.faction,
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editable_player=False,
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)
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if dialog.exec() == QDialog.DialogCode.Accepted:
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faction = dialog.get_participant_faction()
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if war_part_dialog.exec() == QDialog.DialogCode.Accepted:
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faction = war_part_dialog.get_participant_faction()
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self.model.update_war_participant(item_id, faction=faction)
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self.refresh(RefreshScope.WAR_DETAILS)
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elif item_type == ItemType.SECTOR:
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@ -380,23 +433,30 @@ class Controller:
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camp = self.model.get_campaign_by_sector(item_id)
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war = self.model.get_war_by_campaign(camp.id)
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rounds = camp.get_all_rounds()
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rnd_dto: List[RoundDTO] = [
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RoundDTO(id=rnd.id, index=i) for i, rnd in enumerate(rounds, start=1)
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]
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objectives = war.get_all_objectives()
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dialog = SectorDialog(
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obj_dto: List[ObjectiveDTO] = [
|
||||
ObjectiveDTO(id=obj.id, name=obj.name, description=obj.description)
|
||||
for obj in objectives
|
||||
]
|
||||
sect_dialog = SectorDialog(
|
||||
self.view,
|
||||
default_name=sect.name,
|
||||
rounds=rounds,
|
||||
rounds=rnd_dto,
|
||||
default_round_id=sect.round_id,
|
||||
objectives=objectives,
|
||||
objectives=obj_dto,
|
||||
default_major_id=sect.major_objective_id,
|
||||
default_minor_id=sect.minor_objective_id,
|
||||
default_influence_id=sect.influence_objective_id,
|
||||
)
|
||||
if dialog.exec() == QDialog.DialogCode.Accepted:
|
||||
name = dialog.get_sector_name()
|
||||
round_id = dialog.get_round_id()
|
||||
major_id = dialog.get_major_id()
|
||||
minor_id = dialog.get_minor_id()
|
||||
influence_id = dialog.get_influence_id()
|
||||
if sect_dialog.exec() == QDialog.DialogCode.Accepted:
|
||||
name = sect_dialog.get_sector_name()
|
||||
round_id = sect_dialog.get_round_id()
|
||||
major_id = sect_dialog.get_major_id()
|
||||
minor_id = sect_dialog.get_minor_id()
|
||||
influence_id = sect_dialog.get_influence_id()
|
||||
self.model.update_sector(
|
||||
item_id,
|
||||
name=name,
|
||||
|
|
@ -411,7 +471,7 @@ class Controller:
|
|||
war_part = self.model.get_war_participant(camp_part.war_participant_id)
|
||||
player = self.model.get_player(war_part.player_id)
|
||||
part_opt = [ParticipantOption(id=player.id, name=player.name)]
|
||||
dialog = CampaignParticipantDialog(
|
||||
camp_part_dialog = CampaignParticipantDialog(
|
||||
self.view,
|
||||
participants=part_opt,
|
||||
default_participant_id=camp_part.id,
|
||||
|
|
@ -419,9 +479,9 @@ class Controller:
|
|||
default_theme=camp_part.theme,
|
||||
editable_player=False,
|
||||
)
|
||||
if dialog.exec() == QDialog.DialogCode.Accepted:
|
||||
leader = dialog.get_participant_leader()
|
||||
theme = dialog.get_participant_theme()
|
||||
if camp_part_dialog.exec() == QDialog.DialogCode.Accepted:
|
||||
leader = camp_part_dialog.get_participant_leader()
|
||||
theme = camp_part_dialog.get_participant_theme()
|
||||
self.model.update_campaign_participant(
|
||||
item_id, leader=leader, theme=theme
|
||||
)
|
||||
|
|
@ -433,7 +493,7 @@ class Controller:
|
|||
self.edit_round_battle(item_id)
|
||||
self.refresh(RefreshScope.ROUND_DETAILS)
|
||||
|
||||
def delete_item(self, item_type: str, item_id: str):
|
||||
def delete_item(self, item_type: str, item_id: str) -> None:
|
||||
reply = QMessageBox.question(
|
||||
self.view,
|
||||
"Confirm deletion",
|
||||
|
|
@ -486,7 +546,7 @@ class Controller:
|
|||
return False
|
||||
return True
|
||||
|
||||
def add_player(self):
|
||||
def add_player(self) -> None:
|
||||
dialog = PlayerDialog(self.view)
|
||||
result = dialog.exec() # modal blocking dialog
|
||||
if result == QDialog.DialogCode.Accepted:
|
||||
|
|
@ -510,7 +570,7 @@ class Controller:
|
|||
return False
|
||||
return True
|
||||
|
||||
def add_war(self):
|
||||
def add_war(self) -> None:
|
||||
dialog = WarDialog(
|
||||
self.view, default_year=self.model.get_default_war_values()["year"]
|
||||
)
|
||||
|
|
@ -536,7 +596,7 @@ class Controller:
|
|||
return False
|
||||
return True
|
||||
|
||||
def add_objective(self):
|
||||
def add_objective(self) -> None:
|
||||
if not self.selected_war_id:
|
||||
return
|
||||
dialog = ObjectiveDialog(self.view)
|
||||
|
|
@ -552,11 +612,14 @@ class Controller:
|
|||
|
||||
# War participant methods
|
||||
|
||||
def add_war_participant(self):
|
||||
def add_war_participant(self) -> None:
|
||||
if not self.selected_war_id:
|
||||
return
|
||||
players = self.model.get_available_players(self.selected_war_id)
|
||||
dialog = WarParticipantDialog(self.view, players=players)
|
||||
play_opts: List[ParticipantOption] = [
|
||||
ParticipantOption(id=p.id, name=p.name) for p in players
|
||||
]
|
||||
dialog = WarParticipantDialog(self.view, players=play_opts)
|
||||
if dialog.exec() != QDialog.DialogCode.Accepted:
|
||||
return
|
||||
player_id = dialog.get_player_id()
|
||||
|
|
@ -582,7 +645,7 @@ class Controller:
|
|||
return False
|
||||
return True
|
||||
|
||||
def add_campaign(self):
|
||||
def add_campaign(self) -> None:
|
||||
if not self.selected_war_id:
|
||||
return
|
||||
dialog = CampaignDialog(
|
||||
|
|
@ -605,7 +668,7 @@ class Controller:
|
|||
|
||||
# Campaign participant methods
|
||||
|
||||
def add_campaign_participant(self):
|
||||
def add_campaign_participant(self) -> None:
|
||||
if not self.selected_campaign_id:
|
||||
return
|
||||
participants = self.model.get_available_war_participants(
|
||||
|
|
@ -634,6 +697,7 @@ class Controller:
|
|||
def _validate_sector_inputs(
|
||||
self, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str
|
||||
) -> bool:
|
||||
|
||||
if not name.strip():
|
||||
QMessageBox.warning(
|
||||
self.view, "Invalid name", "Sector name cannot be empty."
|
||||
|
|
@ -642,15 +706,22 @@ class Controller:
|
|||
# allow same objectives in different fields?
|
||||
return True
|
||||
|
||||
def add_sector(self):
|
||||
def add_sector(self) -> None:
|
||||
if not self.selected_campaign_id:
|
||||
return
|
||||
war = self.model.get_war_by_campaign(self.selected_campaign_id)
|
||||
camp = self.model.get_campaign(self.selected_campaign_id)
|
||||
rounds = camp.get_all_rounds()
|
||||
rnd_objs: List[RoundDTO] = [
|
||||
RoundDTO(id=rnd.id, index=camp.get_round_index(rnd.id)) for rnd in rounds
|
||||
]
|
||||
objectives = war.get_all_objectives()
|
||||
obj_dtos: List[ObjectiveDTO] = [
|
||||
ObjectiveDTO(id=obj.id, name=obj.name, description=obj.description)
|
||||
for obj in objectives
|
||||
]
|
||||
dialog = SectorDialog(
|
||||
self.view, default_name="", rounds=rounds, objectives=objectives
|
||||
self.view, default_name="", rounds=rnd_objs, objectives=obj_dtos
|
||||
)
|
||||
if dialog.exec() != QDialog.DialogCode.Accepted:
|
||||
return
|
||||
|
|
@ -671,7 +742,7 @@ class Controller:
|
|||
|
||||
# Round methods
|
||||
|
||||
def add_round(self):
|
||||
def add_round(self) -> None:
|
||||
if not self.selected_campaign_id:
|
||||
return
|
||||
rnd = self.model.add_round(self.selected_campaign_id)
|
||||
|
|
@ -682,14 +753,25 @@ class Controller:
|
|||
|
||||
# Choice methods
|
||||
|
||||
def edit_round_choice(self, choice_id: str):
|
||||
def edit_round_choice(self, choice_id: str) -> None:
|
||||
round_id = self.selected_round_id
|
||||
if not round_id:
|
||||
return
|
||||
# camp, rnd, participants, sectors = self.model.get_round_choices_data(round_id)
|
||||
war = self.model.get_war_by_round(round_id)
|
||||
camp = self.model.get_campaign_by_round(round_id)
|
||||
rnd = camp.get_round(round_id)
|
||||
sectors = camp.get_sectors_in_round(round_id)
|
||||
sect_opts: List[SectorDTO] = [
|
||||
SectorDTO(
|
||||
id=sect.id,
|
||||
name=sect.name,
|
||||
round_index=camp.get_round_index(sect.round_id),
|
||||
major=war.get_objective_name(sect.major_objective_id),
|
||||
minor=war.get_objective_name(sect.minor_objective_id),
|
||||
influence=war.get_objective_name(sect.influence_objective_id),
|
||||
)
|
||||
for sect in sectors
|
||||
]
|
||||
choice = rnd.get_choice(choice_id)
|
||||
if not choice:
|
||||
return
|
||||
|
|
@ -700,7 +782,7 @@ class Controller:
|
|||
self.view,
|
||||
participants=[part_opt],
|
||||
default_participant_id=participant.id,
|
||||
sectors=sectors,
|
||||
sectors=sect_opts,
|
||||
default_priority_id=choice.priority_sector_id,
|
||||
default_secondary_id=choice.secondary_sector_id,
|
||||
default_comment=choice.comment,
|
||||
|
|
@ -717,10 +799,11 @@ class Controller:
|
|||
|
||||
# Battle methods
|
||||
|
||||
def edit_round_battle(self, battle_id: str):
|
||||
def edit_round_battle(self, battle_id: str) -> None:
|
||||
round_id = self.selected_round_id
|
||||
if not round_id:
|
||||
return
|
||||
war = self.model.get_war_by_round(round_id)
|
||||
camp = self.model.get_campaign_by_round(round_id)
|
||||
rnd = camp.get_round(round_id)
|
||||
participants = camp.get_all_campaign_participants()
|
||||
|
|
@ -728,13 +811,22 @@ class Controller:
|
|||
if not battle:
|
||||
return
|
||||
sect = camp.sectors[battle.sector_id]
|
||||
part_opts: list[ParticipantOption] = []
|
||||
sect_dto = SectorDTO(
|
||||
id=sect.id,
|
||||
name=sect.name,
|
||||
round_index=camp.get_round_index(sect.round_id),
|
||||
major=war.get_objective_name(sect.major_objective_id),
|
||||
minor=war.get_objective_name(sect.minor_objective_id),
|
||||
influence=war.get_objective_name(sect.influence_objective_id),
|
||||
)
|
||||
|
||||
part_opts: List[ParticipantOption] = []
|
||||
for participant in participants:
|
||||
player = self.model.get_player_from_campaign_participant(participant)
|
||||
part_opts.append(ParticipantOption(id=participant.id, name=player.name))
|
||||
dialog = BattlesDialog(
|
||||
self.view,
|
||||
sectors=[sect],
|
||||
sectors=[sect_dto],
|
||||
default_sector_id=sect.id,
|
||||
players=part_opts,
|
||||
default_player_1_id=battle.player_1_id,
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
from typing import List
|
||||
from dataclasses import dataclass
|
||||
|
||||
|
||||
|
|
@ -5,3 +6,90 @@ from dataclasses import dataclass
|
|||
class ParticipantOption:
|
||||
id: str
|
||||
name: str
|
||||
|
||||
|
||||
@dataclass(frozen=True, slots=True)
|
||||
class TreeSelection:
|
||||
type: str
|
||||
id: str
|
||||
|
||||
|
||||
@dataclass
|
||||
class WarDTO:
|
||||
id: str
|
||||
name: str
|
||||
year: int
|
||||
_campaigns: List["CampaignDTO"] | None = None
|
||||
|
||||
def get_all_campaigns(self) -> List["CampaignDTO"]:
|
||||
return self._campaigns or []
|
||||
|
||||
|
||||
@dataclass(frozen=True, slots=True)
|
||||
class ObjectiveDTO:
|
||||
id: str
|
||||
name: str
|
||||
description: str
|
||||
|
||||
|
||||
@dataclass(frozen=True, slots=True)
|
||||
class WarParticipantDTO:
|
||||
id: str
|
||||
player_name: str
|
||||
faction: str
|
||||
|
||||
|
||||
@dataclass
|
||||
class CampaignDTO:
|
||||
id: str
|
||||
name: str
|
||||
month: int
|
||||
_rounds: List["RoundDTO"] | None = None
|
||||
|
||||
def get_all_rounds(self) -> List["RoundDTO"]:
|
||||
return self._rounds or []
|
||||
|
||||
|
||||
@dataclass(frozen=True, slots=True)
|
||||
class CampaignParticipantDTO:
|
||||
id: str
|
||||
player_name: str
|
||||
leader: str
|
||||
theme: str
|
||||
|
||||
|
||||
@dataclass(frozen=True, slots=True)
|
||||
class SectorDTO:
|
||||
id: str
|
||||
name: str
|
||||
round_index: int
|
||||
major: str
|
||||
minor: str
|
||||
influence: str
|
||||
|
||||
|
||||
@dataclass
|
||||
class RoundDTO:
|
||||
id: str
|
||||
index: int
|
||||
|
||||
|
||||
@dataclass(frozen=True, slots=True)
|
||||
class ChoiceDTO:
|
||||
id: str
|
||||
participant_name: str
|
||||
priority_sector: str
|
||||
secondary_sector: str
|
||||
comment: str | None
|
||||
|
||||
|
||||
@dataclass(frozen=True, slots=True)
|
||||
class BattleDTO:
|
||||
id: str
|
||||
sector_name: str
|
||||
player_1: str
|
||||
player_2: str
|
||||
winner: str | None
|
||||
score: str | None
|
||||
victory_condition: str | None
|
||||
comment: str | None
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue