close war and manage tie

This commit is contained in:
Maxime Réaux 2026-02-23 21:18:27 +01:00
parent d766befd31
commit 71e987304b
7 changed files with 185 additions and 55 deletions

View file

@ -50,3 +50,20 @@ class CampaignClosureWorkflow(ClosureWorkflow):
)
ties = TieResolver.find_campaign_ties(war, campaign.id)
ClosureService.finalize_campaign(campaign)
class WarClosureWorkflow(ClosureWorkflow):
def start(self, war: War) -> None:
ClosureService.check_war_closable(war)
ties = TieResolver.find_war_ties(war)
while ties:
bids_map = self.app.wars.resolve_ties(war, ties)
for tie in ties:
bids = bids_map[tie.context_id]
TieResolver.apply_bids(war, tie.context_type, tie.context_id, bids)
TieResolver.resolve_tie_state(
war, tie.context_type, tie.context_id, tie.participants, bids
)
ties = TieResolver.find_war_ties(war)
ClosureService.finalize_war(war)

View file

@ -125,3 +125,14 @@ class CampaignParticipantScoreDTO:
victory_points: int
narrative_points: Dict[str, int]
rank_icon: QIcon | None = None
@dataclass(frozen=True, slots=True)
class WarParticipantScoreDTO:
war_participant_id: str
player_id: str
player_name: str
faction: str
victory_points: int
narrative_points: Dict[str, int]
rank_icon: QIcon | None = None

View file

@ -1,30 +1,71 @@
from typing import List, TYPE_CHECKING
from typing import List, TYPE_CHECKING, Dict
from PyQt6.QtWidgets import QMessageBox, QDialog
from PyQt6.QtGui import QIcon
from warchron.constants import RefreshScope
from warchron.model.exception import DomainError
from warchron.constants import (
RefreshScope,
ItemType,
ContextType,
Icons,
IconName,
RANK_TO_ICON,
)
from warchron.model.exception import DomainError, ForbiddenOperation
if TYPE_CHECKING:
from warchron.controller.app_controller import AppController
from warchron.controller.dtos import (
ParticipantOption,
WarParticipantDTO,
WarParticipantScoreDTO,
ObjectiveDTO,
)
from warchron.model.war import War
from warchron.model.war_participant import WarParticipant
from warchron.model.objective import Objective
from warchron.model.closure_service import ClosureService
from warchron.model.tie_manager import TieContext, TieResolver
from warchron.model.score_service import ScoreService
from warchron.model.result_checker import ResultChecker
from warchron.controller.closure_workflow import WarClosureWorkflow
from warchron.view.war_dialog import WarDialog
from warchron.view.objective_dialog import ObjectiveDialog
from warchron.view.war_participant_dialog import WarParticipantDialog
from warchron.view.tie_dialog import TieDialog
class WarController:
def __init__(self, app: "AppController"):
self.app = app
def _compute_war_ranking_icons(self, war: War) -> Dict[str, QIcon]:
scores = ScoreService.compute_scores(
war,
ContextType.WAR,
war.id,
)
ranking = ResultChecker.get_effective_ranking(
war, ContextType.WAR, war.id, scores
)
icon_map = {}
for rank, group, token_map in ranking:
base_icon = RANK_TO_ICON.get(rank, IconName.VPNTH)
tie_id = f"{war.id}:score:{scores[group[0]].victory_points}"
tie_resolved = TieResolver.is_tie_resolved(war, ContextType.WAR, tie_id)
for pid in group:
spent = token_map.get(pid, 0)
if not tie_resolved and spent == 0:
icon_name = getattr(IconName, f"{base_icon.name}DRAW")
elif tie_resolved and spent == 0 and len(group) > 1:
icon_name = getattr(IconName, f"{base_icon.name}DRAW")
elif tie_resolved and spent > 0 and len(group) == 1:
icon_name = getattr(IconName, f"{base_icon.name}BREAK")
elif tie_resolved and spent > 0 and len(group) > 1:
icon_name = getattr(IconName, f"{base_icon.name}TIEDRAW")
else:
icon_name = base_icon
icon_map[pid] = QIcon(Icons.get_pixmap(icon_name))
return icon_map
def _fill_war_details(self, war_id: str) -> None:
war = self.app.model.get_war(war_id)
self.app.view.show_war_details(name=war.name, year=war.year)
@ -39,17 +80,27 @@ class WarController:
for obj in objectives
]
self.app.view.display_war_objectives(objectives_for_display)
war_parts = war.get_all_war_participants()
participants_for_display: List[WarParticipantDTO] = [
WarParticipantDTO(
id=p.id,
player_name=self.app.model.get_player_name(p.player_id),
faction=p.faction,
scores = ScoreService.compute_scores(war, ContextType.WAR, war.id)
rows: List[WarParticipantScoreDTO] = []
icon_map = {}
if war.is_over:
icon_map = self._compute_war_ranking_icons(war)
for war_part in war.get_all_war_participants():
player_name = self.app.model.get_player_name(war_part.player_id)
score = scores[war_part.id]
rows.append(
WarParticipantScoreDTO(
war_participant_id=war_part.id,
player_id=war_part.player_id,
player_name=player_name,
faction=war_part.faction or "",
victory_points=score.victory_points,
narrative_points=dict(score.narrative_points),
rank_icon=icon_map.get(war_part.id),
)
for p in war_parts
]
self.app.view.display_war_participants(participants_for_display)
self.app.view.endWarBtn.setEnabled(not war.is_over)
)
self.app.view.display_war_participants(rows, objectives_for_display)
self.app.view.endCampaignBtn.setEnabled(not war.is_over)
def _validate_war_inputs(self, name: str, year: int) -> bool:
if not name.strip():
@ -94,23 +145,45 @@ class WarController:
if not war_id:
return
war = self.app.model.get_war(war_id)
if war.is_over:
return
workflow = WarClosureWorkflow(self.app)
try:
ties = ClosureService.close_war(war)
except RuntimeError as e:
QMessageBox.warning(self.app.view, "Cannot close war", str(e))
return
if ties:
QMessageBox.information(
workflow.start(war)
except DomainError as e:
QMessageBox.warning(
self.app.view,
"Tie detected",
"War has unresolved ties.",
"Deletion forbidden",
str(e),
)
return
self.app.is_dirty = True
self.app.navigation.refresh(RefreshScope.CURRENT_SELECTION_DETAILS)
self.app.navigation.refresh(RefreshScope.WARS_TREE)
self.app.navigation.refresh_and_select(
RefreshScope.WARS_TREE, item_type=ItemType.WAR, item_id=war_id
)
def resolve_ties(
self, war: War, contexts: List[TieContext]
) -> Dict[str, Dict[str, bool]]:
bids_map = {}
for ctx in contexts:
active = TieResolver.get_active_participants(
war, ctx.context_type, ctx.context_id, ctx.participants
)
players = [
ParticipantOption(id=pid, name=self.app.model.get_participant_name(pid))
for pid in active
]
counters = [war.get_influence_tokens(pid) for pid in active]
dialog = TieDialog(
parent=self.app.view,
players=players,
counters=counters,
context_type=ContextType.WAR,
context_id=ctx.context_id,
)
if not dialog.exec():
raise ForbiddenOperation("Tie resolution cancelled")
bids_map[ctx.context_id] = dialog.get_bids()
return bids_map
def set_major_value(self, value: int) -> None:
war_id = self.app.navigation.selected_war_id

View file

@ -1,5 +1,4 @@
from __future__ import annotations
from typing import List
from warchron.constants import ContextType
from warchron.model.exception import ForbiddenOperation
@ -78,24 +77,12 @@ class ClosureService:
# War methods
@staticmethod
def close_war(war: War) -> List[str]:
def check_war_closable(war: War) -> None:
if war.is_over:
raise ForbiddenOperation("War already closed")
if not war.all_campaigns_finished():
raise RuntimeError("All campaigns must be finished to close their war")
ties: List[str] = []
# for campaign in war.campaigns:
# # compute score
# # if participants have same score
# ties.append(
# ResolutionContext(
# context_type=ContextType.WAR,
# context_id=war.id,
# participant_ids=[
# war.participants[war_participant_id],
# war.participants[war_participant_id],
# ],
# )
# )
if ties:
return ties
raise ForbiddenOperation("All campaigns must be closed to close their war")
@staticmethod
def finalize_war(war: War) -> None:
war.is_over = True
return []

View file

@ -24,14 +24,12 @@ class ScoreService:
if not rnd.is_over:
continue
yield from rnd.battles.values()
elif context_type == ContextType.CAMPAIGN:
campaign = war.get_campaign(context_id)
for rnd in campaign.rounds:
if not rnd.is_over:
continue
yield from rnd.battles.values()
elif context_type == ContextType.BATTLE:
battle = war.get_battle(context_id)
campaign = war.get_campaign_by_sector(battle.sector_id)

View file

@ -82,7 +82,32 @@ class TieResolver:
@staticmethod
def find_war_ties(war: War) -> List[TieContext]:
return [] # TODO
if TieResolver.is_tie_resolved(war, ContextType.WAR, war.id):
return []
scores = ScoreService.compute_scores(war, ContextType.WAR, war.id)
buckets: DefaultDict[int, List[str]] = defaultdict(list)
for pid, score in scores.items():
buckets[score.victory_points].append(pid)
ties: List[TieContext] = []
for score_value, participants in buckets.items():
if len(participants) <= 1:
continue
tie_id = f"{war.id}:score:{score_value}"
if TieResolver.is_tie_resolved(war, ContextType.WAR, tie_id):
continue
if not TieResolver.can_tie_be_resolved(
war, ContextType.WAR, tie_id, participants
):
war.events.append(TieResolved(None, ContextType.WAR, tie_id))
continue
ties.append(
TieContext(
context_type=ContextType.WAR,
context_id=tie_id,
participants=participants,
)
)
return ties
@staticmethod
def apply_bids(

View file

@ -13,12 +13,12 @@ from warchron.controller.dtos import (
ParticipantOption,
TreeSelection,
WarDTO,
WarParticipantDTO,
ObjectiveDTO,
SectorDTO,
ChoiceDTO,
BattleDTO,
CampaignParticipantScoreDTO,
WarParticipantScoreDTO,
)
from warchron.view.helpers import (
format_campaign_label,
@ -362,16 +362,35 @@ class View(QtWidgets.QMainWindow, Ui_MainWindow):
table.setItem(row, 1, desc_item)
table.resizeColumnsToContents()
def display_war_participants(self, participants: List[WarParticipantDTO]) -> None:
def display_war_participants(
self,
participants: List[WarParticipantScoreDTO],
objectives: List[ObjectiveDTO],
) -> None:
table = self.warParticipantsTable
table.clearContents()
base_cols = ["Player", "Faction", "Victory"]
headers = base_cols + [obj.name for obj in objectives]
table.setColumnCount(len(headers))
table.setHorizontalHeaderLabels(headers)
table.setRowCount(len(participants))
table.setIconSize(QSize(48, 16))
for row, part in enumerate(participants):
name_item = QtWidgets.QTableWidgetItem(part.player_name)
fact_item = QtWidgets.QTableWidgetItem(part.faction)
name_item.setData(Qt.ItemDataRole.UserRole, part.id)
if part.rank_icon:
name_item.setIcon(part.rank_icon)
faction_item = QtWidgets.QTableWidgetItem(part.faction)
VP_item = QtWidgets.QTableWidgetItem(str(part.victory_points))
name_item.setData(Qt.ItemDataRole.UserRole, part.war_participant_id)
table.setItem(row, 0, name_item)
table.setItem(row, 1, fact_item)
table.setItem(row, 1, faction_item)
table.setItem(row, 2, VP_item)
col = 3
for obj in objectives:
value = part.narrative_points.get(obj.id, 0)
NP_item = QtWidgets.QTableWidgetItem(str(value))
table.setItem(row, col, NP_item)
col += 1
table.resizeColumnsToContents()
def _on_major_changed(self, value: int) -> None: