From 7792a76f8ee64711fa9db24dd164d70ebbfb9416 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Maxime=20R=C3=A9aux?= Date: Tue, 10 Feb 2026 09:53:49 +0100 Subject: [PATCH] split controller --- README.md | 7 + main.py | 4 +- src/warchron/controller/app_controller.py | 246 +++++ .../controller/campaign_controller.py | 239 +++++ src/warchron/controller/controller.py | 903 ------------------ .../controller/navigation_controller.py | 111 +++ src/warchron/controller/player_controller.py | 42 + src/warchron/controller/round_controller.py | 201 ++++ src/warchron/controller/war_controller.py | 161 ++++ src/warchron/view/ui/ui_main_window.py | 106 +- src/warchron/view/ui/ui_main_window.ui | 179 +++- 11 files changed, 1212 insertions(+), 987 deletions(-) create mode 100644 src/warchron/controller/app_controller.py create mode 100644 src/warchron/controller/campaign_controller.py delete mode 100644 src/warchron/controller/controller.py create mode 100644 src/warchron/controller/navigation_controller.py create mode 100644 src/warchron/controller/player_controller.py create mode 100644 src/warchron/controller/round_controller.py create mode 100644 src/warchron/controller/war_controller.py diff --git a/README.md b/README.md index d8fbdf6..2de4b02 100644 --- a/README.md +++ b/README.md @@ -39,3 +39,10 @@ pip install -e . ### Run `python main.py` + +## Dev + +### UI with QT Designer + +Save UI design from QT designer as `ui_*_.ui` file and then convert them to python using : +`pyuic6 -x .ui -o .py ` \ No newline at end of file diff --git a/main.py b/main.py index 4e7d4a0..eecc802 100644 --- a/main.py +++ b/main.py @@ -4,7 +4,7 @@ from PyQt6.QtWidgets import QApplication from warchron.view.view import View from warchron.model.model import Model -from warchron.controller.controller import Controller +from warchron.controller.app_controller import AppController if sys.version_info < (3, 12): raise RuntimeError("Python 3.12 or higher is required") @@ -14,7 +14,7 @@ if __name__ == "__main__": view = View() model = Model() - controller = Controller(model, view) + controller = AppController(model, view) view.show() diff --git a/src/warchron/controller/app_controller.py b/src/warchron/controller/app_controller.py new file mode 100644 index 0000000..8bd1206 --- /dev/null +++ b/src/warchron/controller/app_controller.py @@ -0,0 +1,246 @@ +from pathlib import Path + +from PyQt6.QtWidgets import QMessageBox + +from warchron.model.model import Model +from warchron.model.exception import ( + DeletionForbidden, + DeletionRequiresConfirmation, + UpdateRequiresConfirmation, +) +from warchron.view.view import View +from warchron.constants import ItemType, RefreshScope +from warchron.controller.navigation_controller import NavigationController +from warchron.controller.player_controller import PlayerController +from warchron.controller.war_controller import WarController +from warchron.controller.campaign_controller import CampaignController +from warchron.controller.round_controller import RoundController + + +class AppController: + def __init__(self, model: Model, view: View) -> None: + self.model: Model = model + self.view: View = view + self.navigation = NavigationController(self) + self.players = PlayerController(self) + self.wars = WarController(self) + self.campaigns = CampaignController(self) + self.rounds = RoundController(self) + self.current_file: Path | None = None + self.view.on_close_callback = self.on_app_close + self.is_dirty: bool = False + self.__connect() + self.navigation.refresh_players_view() + self.navigation.refresh_wars_view() + self.update_window_title() + self.view.on_tree_selection_changed = self.navigation.on_tree_selection_changed + self.view.on_add_campaign = self.campaigns.add_campaign + self.view.on_add_round = self.rounds.add_round + + def __connect(self) -> None: + self.view.actionExit.triggered.connect(self.view.close) + self.view.actionNew.triggered.connect(self.new) + self.view.actionOpen.triggered.connect(self.open_file) + self.view.actionSave.triggered.connect(self.save) + self.view.actionSave_as.triggered.connect(self.save_as) + self.view.addPlayerBtn.clicked.connect(self.players.add_player) + self.view.addWarBtn.clicked.connect(self.wars.add_war) + self.view.addObjectiveBtn.clicked.connect(self.wars.add_objective) + self.view.addWarParticipantBtn.clicked.connect(self.wars.add_war_participant) + self.view.addSectorBtn.clicked.connect(self.campaigns.add_sector) + self.view.addCampaignParticipantBtn.clicked.connect( + self.campaigns.add_campaign_participant + ) + self.view.on_edit_item = self.edit_item + self.view.on_delete_item = self.delete_item + + def on_app_close(self) -> bool: + if self.is_dirty: + reply = QMessageBox.question( + self.view, + "Unsaved changes", + "You have unsaved changes. Do you want to save before quitting?", + QMessageBox.StandardButton.Yes + | QMessageBox.StandardButton.No + | QMessageBox.StandardButton.Cancel, + ) + if reply == QMessageBox.StandardButton.Yes: + self.save() + elif reply == QMessageBox.StandardButton.Cancel: + return False + return True + + # Menu bar methods + + def new(self) -> None: + if self.is_dirty: + reply = QMessageBox.question( + self.view, + "Unsaved changes", + "Discard current campaign?", + QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No, + ) + if reply != QMessageBox.StandardButton.Yes: + return + self.model.new() + self.current_file = None + self.is_dirty = False + self.navigation.refresh_players_view() + self.navigation.refresh_wars_view() + self.update_window_title() + + def open_file(self) -> None: + if self.is_dirty: + reply = QMessageBox.question( + self.view, + "Unsaved changes", + "Discard current campaign?", + QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No, + ) + if reply != QMessageBox.StandardButton.Yes: + return + path = self.view.ask_open_file() + if not path: + return + self.model.load(path) + self.current_file = path + self.is_dirty = False + self.navigation.refresh_players_view() + self.navigation.refresh_wars_view() + self.update_window_title() + + def save(self) -> None: + if not self.current_file: + self.save_as() + return + self.model.save(self.current_file) + self.is_dirty = False + self.update_window_title() + + def save_as(self) -> None: + path = self.view.ask_save_file() + if not path: + return + self.current_file = path + self.model.save(path) + self.is_dirty = False + self.update_window_title() + + # Display methods + + def update_window_title(self) -> None: + base = "WarChron" + if self.current_file: + base += f" - {self.current_file.name}" + else: + base += " - New file" + if self.is_dirty: + base = base + " *" + self.view.setWindowTitle(base) + + # Command methods + + def edit_item(self, item_type: str, item_id: str) -> None: + try: + if item_type == ItemType.PLAYER: + self.players.edit_player(item_id) + self.navigation.refresh(RefreshScope.PLAYERS_LIST) + elif item_type == ItemType.WAR: + self.wars.edit_war(item_id) + self.navigation.refresh_and_select( + RefreshScope.WARS_TREE, item_type=ItemType.WAR, item_id=item_id + ) + elif item_type == ItemType.CAMPAIGN: + self.campaigns.edit_campaign(item_id) + self.navigation.refresh_and_select( + RefreshScope.WARS_TREE, item_type=ItemType.CAMPAIGN, item_id=item_id + ) + elif item_type == ItemType.OBJECTIVE: + self.wars.edit_objective(item_id) + self.navigation.refresh(RefreshScope.WAR_DETAILS) + elif item_type == ItemType.WAR_PARTICIPANT: + self.wars.edit_war_participant(item_id) + self.navigation.refresh(RefreshScope.WAR_DETAILS) + elif item_type == ItemType.SECTOR: + self.campaigns.edit_sector(item_id) + self.navigation.refresh(RefreshScope.CAMPAIGN_DETAILS) + elif item_type == ItemType.CAMPAIGN_PARTICIPANT: + self.campaigns.edit_campaign_participant(item_id) + self.navigation.refresh(RefreshScope.CAMPAIGN_DETAILS) + elif item_type == ItemType.CHOICE: + self.rounds.edit_round_choice(item_id) + self.navigation.refresh(RefreshScope.ROUND_DETAILS) + elif item_type == ItemType.BATTLE: + self.rounds.edit_round_battle(item_id) + self.navigation.refresh(RefreshScope.ROUND_DETAILS) + self.is_dirty = True + except UpdateRequiresConfirmation as e: + reply = QMessageBox.question( + self.view, + "Confirm update", + e.message, + QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No, + ) + if reply == QMessageBox.StandardButton.Yes: + e.apply_update() + self.navigation.refresh(RefreshScope.CAMPAIGN_DETAILS) + + def delete_item(self, item_type: str, item_id: str) -> None: + reply = QMessageBox.question( + self.view, + "Confirm deletion", + "Are you sure you want to delete this item?", + QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No, + ) + if reply != QMessageBox.StandardButton.Yes: + return + try: + if item_type == ItemType.PLAYER: + self.model.remove_player(item_id) + self.navigation.refresh(RefreshScope.PLAYERS_LIST) + elif item_type == ItemType.WAR: + self.model.remove_war(item_id) + self.navigation.refresh(RefreshScope.WARS_TREE) + elif item_type == ItemType.CAMPAIGN: + war = self.model.get_war_by_campaign(item_id) + war_id = war.id + self.model.remove_campaign(item_id) + self.navigation.refresh_and_select( + RefreshScope.WARS_TREE, item_type=ItemType.WAR, item_id=war_id + ) + elif item_type == ItemType.OBJECTIVE: + self.model.remove_objective(item_id) + self.navigation.refresh(RefreshScope.WAR_DETAILS) + elif item_type == ItemType.WAR_PARTICIPANT: + self.model.remove_war_participant(item_id) + self.navigation.refresh(RefreshScope.WAR_DETAILS) + elif item_type == ItemType.SECTOR: + self.model.remove_sector(item_id) + self.navigation.refresh(RefreshScope.CAMPAIGN_DETAILS) + elif item_type == ItemType.CAMPAIGN_PARTICIPANT: + self.model.remove_campaign_participant(item_id) + self.navigation.refresh(RefreshScope.CAMPAIGN_DETAILS) + elif item_type == ItemType.ROUND: + camp = self.model.get_campaign_by_round(item_id) + camp_id = camp.id + self.model.remove_round(item_id) + self.navigation.refresh_and_select( + RefreshScope.WARS_TREE, item_type=ItemType.CAMPAIGN, item_id=camp_id + ) + self.is_dirty = True + except DeletionForbidden as e: + QMessageBox.warning( + self.view, + "Deletion forbidden", + e.reason, + ) + except DeletionRequiresConfirmation as e: + reply = QMessageBox.question( + self.view, + "Confirm deletion", + e.message, + QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No, + ) + if reply == QMessageBox.StandardButton.Yes: + e.cleanup_action() + self.navigation.refresh(RefreshScope.CAMPAIGN_DETAILS) diff --git a/src/warchron/controller/campaign_controller.py b/src/warchron/controller/campaign_controller.py new file mode 100644 index 0000000..24464ef --- /dev/null +++ b/src/warchron/controller/campaign_controller.py @@ -0,0 +1,239 @@ +from typing import List, TYPE_CHECKING + +from PyQt6.QtWidgets import QMessageBox, QDialog + +from warchron.constants import ItemType, RefreshScope + +if TYPE_CHECKING: + from warchron.controller.app_controller import AppController +from warchron.controller.dtos import ( + ParticipantOption, + ObjectiveDTO, + CampaignParticipantDTO, + SectorDTO, + RoundDTO, +) +from warchron.view.campaign_dialog import CampaignDialog +from warchron.view.campaign_participant_dialog import CampaignParticipantDialog +from warchron.view.sector_dialog import SectorDialog + + +class CampaignController: + def __init__(self, app: "AppController"): + self.app = app + + def _fill_campaign_details(self, campaign_id: str) -> None: + camp = self.app.model.get_campaign(campaign_id) + self.app.view.show_campaign_details(name=camp.name, month=camp.month) + sectors = camp.get_all_sectors() + war = self.app.model.get_war_by_campaign(camp.id) + sectors_for_display: List[SectorDTO] = [ + SectorDTO( + id=sect.id, + name=sect.name, + round_index=camp.get_round_index(sect.round_id), + major=war.get_objective_name(sect.major_objective_id), + minor=war.get_objective_name(sect.minor_objective_id), + influence=war.get_objective_name(sect.influence_objective_id), + ) + for sect in sectors + ] + self.app.view.display_campaign_sectors(sectors_for_display) + camp_parts = camp.get_all_campaign_participants() + participants_for_display: List[CampaignParticipantDTO] = [ + CampaignParticipantDTO( + id=p.id, + player_name=self.app.model.get_participant_name(p.war_participant_id), + leader=p.leader or "", + theme=p.theme or "", + ) + for p in camp_parts + ] + self.app.view.display_campaign_participants(participants_for_display) + + def _validate_campaign_inputs(self, name: str, month: int) -> bool: + if not name.strip(): + QMessageBox.warning( + self.app.view, "Invalid name", "Campaign name cannot be empty." + ) + return False + if not (1 <= month <= 12): + QMessageBox.warning( + self.app.view, "Invalid month", "Month must be between 1 and 12." + ) + return False + return True + + def add_campaign(self) -> None: + if not self.app.navigation.selected_war_id: + return + dialog = CampaignDialog( + self.app.view, + default_month=self.app.model.get_default_campaign_values( + self.app.navigation.selected_war_id + )["month"], + ) + if dialog.exec() != QDialog.DialogCode.Accepted: + return + name = dialog.get_campaign_name() + month = dialog.get_campaign_month() + if not self._validate_campaign_inputs(name, month): + return + camp = self.app.model.add_campaign( + self.app.navigation.selected_war_id, name, month + ) + self.app.is_dirty = True + self.app.navigation.refresh_and_select( + RefreshScope.WARS_TREE, item_type=ItemType.CAMPAIGN, item_id=camp.id + ) + + def edit_campaign(self, campaign_id: str) -> None: + camp = self.app.model.get_campaign(campaign_id) + camp_dialog = CampaignDialog( + self.app.view, default_name=camp.name, default_month=camp.month + ) + if camp_dialog.exec() == QDialog.DialogCode.Accepted: + name = camp_dialog.get_campaign_name() + month = camp_dialog.get_campaign_month() + if not self._validate_campaign_inputs(name, month): + return + self.app.model.update_campaign(campaign_id, name=name, month=month) + + # Campaign participant methods + + def add_campaign_participant(self) -> None: + if not self.app.navigation.selected_campaign_id: + return + participants = self.app.model.get_available_war_participants( + self.app.navigation.selected_campaign_id + ) + part_opts = [ + ParticipantOption(id=p.id, name=self.app.model.get_player_name(p.player_id)) + for p in participants + ] + dialog = CampaignParticipantDialog(self.app.view, participants=part_opts) + if dialog.exec() != QDialog.DialogCode.Accepted: + return + player_id = dialog.get_player_id() + leader = dialog.get_participant_leader() + theme = dialog.get_participant_theme() + if not player_id: + return + self.app.model.add_campaign_participant( + self.app.navigation.selected_campaign_id, player_id, leader, theme + ) + self.app.is_dirty = True + self.app.navigation.refresh(RefreshScope.CAMPAIGN_DETAILS) + + def edit_campaign_participant(self, participant_id: str) -> None: + camp_part = self.app.model.get_campaign_participant(participant_id) + war_part = self.app.model.get_war_participant(camp_part.war_participant_id) + player = self.app.model.get_player(war_part.player_id) + part_opt = [ParticipantOption(id=player.id, name=player.name)] + camp_part_dialog = CampaignParticipantDialog( + self.app.view, + participants=part_opt, + default_participant_id=camp_part.id, + default_leader=camp_part.leader, + default_theme=camp_part.theme, + editable_player=False, + ) + if camp_part_dialog.exec() == QDialog.DialogCode.Accepted: + leader = camp_part_dialog.get_participant_leader() + theme = camp_part_dialog.get_participant_theme() + self.app.model.update_campaign_participant( + participant_id, leader=leader, theme=theme + ) + + # Sector methods + + def _validate_sector_inputs( + self, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str + ) -> bool: + + if not name.strip(): + QMessageBox.warning( + self.app.view, "Invalid name", "Sector name cannot be empty." + ) + return False + # allow same objectives in different fields? + return True + + def add_sector(self) -> None: + if not self.app.navigation.selected_campaign_id: + return + war = self.app.model.get_war_by_campaign( + self.app.navigation.selected_campaign_id + ) + camp = self.app.model.get_campaign(self.app.navigation.selected_campaign_id) + rounds = camp.get_all_rounds() + rnd_objs: List[RoundDTO] = [ + RoundDTO(id=rnd.id, index=camp.get_round_index(rnd.id)) for rnd in rounds + ] + objectives = war.get_all_objectives() + obj_dtos: List[ObjectiveDTO] = [ + ObjectiveDTO(id=obj.id, name=obj.name, description=obj.description) + for obj in objectives + ] + dialog = SectorDialog( + self.app.view, default_name="", rounds=rnd_objs, objectives=obj_dtos + ) + if dialog.exec() != QDialog.DialogCode.Accepted: + return + name = dialog.get_sector_name() + round_id = dialog.get_round_id() + major_id = dialog.get_major_id() + minor_id = dialog.get_minor_id() + influence_id = dialog.get_influence_id() + if not self._validate_sector_inputs( + name, round_id, major_id, minor_id, influence_id + ): + return + self.app.model.add_sector( + self.app.navigation.selected_campaign_id, + name, + round_id, + major_id, + minor_id, + influence_id, + ) + self.app.is_dirty = True + self.app.navigation.refresh(RefreshScope.CAMPAIGN_DETAILS) + + def edit_sector(self, sector_id: str) -> None: + sect = self.app.model.get_sector(sector_id) + camp = self.app.model.get_campaign_by_sector(sector_id) + war = self.app.model.get_war_by_campaign(camp.id) + rounds = camp.get_all_rounds() + rnd_dto: List[RoundDTO] = [ + RoundDTO(id=rnd.id, index=i) for i, rnd in enumerate(rounds, start=1) + ] + objectives = war.get_all_objectives() + obj_dto: List[ObjectiveDTO] = [ + ObjectiveDTO(id=obj.id, name=obj.name, description=obj.description) + for obj in objectives + ] + sect_dialog = SectorDialog( + self.app.view, + default_name=sect.name, + rounds=rnd_dto, + default_round_id=sect.round_id, + objectives=obj_dto, + default_major_id=sect.major_objective_id, + default_minor_id=sect.minor_objective_id, + default_influence_id=sect.influence_objective_id, + ) + if sect_dialog.exec() == QDialog.DialogCode.Accepted: + name = sect_dialog.get_sector_name() + round_id = sect_dialog.get_round_id() + major_id = sect_dialog.get_major_id() + minor_id = sect_dialog.get_minor_id() + influence_id = sect_dialog.get_influence_id() + self.app.model.update_sector( + sector_id, + name=name, + round_id=round_id, + major_id=major_id, + minor_id=minor_id, + influence_id=influence_id, + ) diff --git a/src/warchron/controller/controller.py b/src/warchron/controller/controller.py deleted file mode 100644 index 2cbd73c..0000000 --- a/src/warchron/controller/controller.py +++ /dev/null @@ -1,903 +0,0 @@ -from typing import List -from pathlib import Path - -from PyQt6.QtWidgets import QMessageBox, QDialog - -from warchron.model.model import Model -from warchron.model.exception import ( - DeletionForbidden, - DeletionRequiresConfirmation, - UpdateRequiresConfirmation, -) -from warchron.view.view import View -from warchron.constants import ItemType, RefreshScope -from warchron.controller.dtos import ( - ParticipantOption, - TreeSelection, - WarDTO, - WarParticipantDTO, - ObjectiveDTO, - CampaignDTO, - CampaignParticipantDTO, - SectorDTO, - RoundDTO, - ChoiceDTO, - BattleDTO, -) -from warchron.view.player_dialog import PlayerDialog -from warchron.view.war_dialog import WarDialog -from warchron.view.campaign_dialog import CampaignDialog -from warchron.view.objective_dialog import ObjectiveDialog -from warchron.view.war_participant_dialog import WarParticipantDialog -from warchron.view.campaign_participant_dialog import CampaignParticipantDialog -from warchron.view.sector_dialog import SectorDialog -from warchron.view.choices_dialog import ChoicesDialog -from warchron.view.battles_dialog import BattlesDialog - - -class Controller: - def __init__(self, model: Model, view: View) -> None: - self.model: Model = model - self.view: View = view - self.current_file: Path | None = None - self.selected_war_id: str | None = None - self.selected_campaign_id: str | None = None - self.selected_round_id: str | None = None - self.view.on_close_callback = self.on_app_close - self.is_dirty: bool = False - self.__connect() - self.refresh_players_view() - self.refresh_wars_view() - self.update_window_title() - self.update_actions_state() - self.view.on_tree_selection_changed = self.on_tree_selection_changed - self.view.on_add_campaign = self.add_campaign - self.view.on_add_round = self.add_round - - def __connect(self) -> None: - self.view.actionExit.triggered.connect(self.view.close) - self.view.actionNew.triggered.connect(self.new) - self.view.actionOpen.triggered.connect(self.open_file) - self.view.actionSave.triggered.connect(self.save) - self.view.actionSave_as.triggered.connect(self.save_as) - self.view.addPlayerBtn.clicked.connect(self.add_player) - self.view.addWarBtn.clicked.connect(self.add_war) - self.view.addObjectiveBtn.clicked.connect(self.add_objective) - self.view.addWarParticipantBtn.clicked.connect(self.add_war_participant) - self.view.addSectorBtn.clicked.connect(self.add_sector) - self.view.addCampaignParticipantBtn.clicked.connect( - self.add_campaign_participant - ) - self.view.on_edit_item = self.edit_item - self.view.on_delete_item = self.delete_item - - def on_app_close(self) -> bool: - if self.is_dirty: - reply = QMessageBox.question( - self.view, - "Unsaved changes", - "You have unsaved changes. Do you want to save before quitting?", - QMessageBox.StandardButton.Yes - | QMessageBox.StandardButton.No - | QMessageBox.StandardButton.Cancel, - ) - if reply == QMessageBox.StandardButton.Yes: - self.save() - elif reply == QMessageBox.StandardButton.Cancel: - return False - return True - - # Menu bar methods - - def new(self) -> None: - if self.is_dirty: - reply = QMessageBox.question( - self.view, - "Unsaved changes", - "Discard current campaign?", - QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No, - ) - if reply != QMessageBox.StandardButton.Yes: - return - self.model.new() - self.current_file = None - self.is_dirty = False - self.refresh_players_view() - self.refresh_wars_view() - self.update_window_title() - - def open_file(self) -> None: - if self.is_dirty: - reply = QMessageBox.question( - self.view, - "Unsaved changes", - "Discard current campaign?", - QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No, - ) - if reply != QMessageBox.StandardButton.Yes: - return - path = self.view.ask_open_file() - if not path: - return - self.model.load(path) - self.current_file = path - self.is_dirty = False - self.refresh_players_view() - self.refresh_wars_view() - self.update_window_title() - - def save(self) -> None: - if not self.current_file: - self.save_as() - return - self.model.save(self.current_file) - self.is_dirty = False - self.update_window_title() - - def save_as(self) -> None: - path = self.view.ask_save_file() - if not path: - return - self.current_file = path - self.model.save(path) - self.is_dirty = False - self.update_window_title() - - # Display methods - - def update_window_title(self) -> None: - base = "WarChron" - if self.current_file: - base += f" - {self.current_file.name}" - else: - base += " - New file" - if self.is_dirty: - base = base + " *" - self.view.setWindowTitle(base) - - def refresh_players_view(self) -> None: - players = self.model.get_all_players() - players_for_display: List[ParticipantOption] = [ - ParticipantOption(id=p.id, name=p.name) for p in players - ] - self.view.display_players(players_for_display) - - def refresh_wars_view(self) -> None: - wars: List[WarDTO] = [ - WarDTO( - id=w.id, - name=w.name, - year=w.year, - _campaigns=[ - CampaignDTO( - id=c.id, - name=c.name, - month=c.month, - _rounds=[ - RoundDTO(id=r.id, index=c.get_round_index(r.id)) - for r in c.get_all_rounds() - ], - ) - for c in w.get_all_campaigns() - ], - ) - for w in self.model.get_all_wars() - ] - self.view.display_wars_tree(wars) - - def _fill_war_details(self, war_id: str) -> None: - war = self.model.get_war(war_id) - self.view.show_war_details(name=war.name, year=war.year) - objectives = war.get_all_objectives() - objectives_for_display: List[ObjectiveDTO] = [ - ObjectiveDTO(id=obj.id, name=obj.name, description=obj.description) - for obj in objectives - ] - self.view.display_war_objectives(objectives_for_display) - war_parts = war.get_all_war_participants() - participants_for_display: List[WarParticipantDTO] = [ - WarParticipantDTO( - id=p.id, - player_name=self.model.get_player_name(p.player_id), - faction=p.faction, - ) - for p in war_parts - ] - self.view.display_war_participants(participants_for_display) - - def _fill_campaign_details(self, campaign_id: str) -> None: - camp = self.model.get_campaign(campaign_id) - self.view.show_campaign_details(name=camp.name, month=camp.month) - sectors = camp.get_all_sectors() - war = self.model.get_war_by_campaign(camp.id) - sectors_for_display: List[SectorDTO] = [ - SectorDTO( - id=sect.id, - name=sect.name, - round_index=camp.get_round_index(sect.round_id), - major=war.get_objective_name(sect.major_objective_id), - minor=war.get_objective_name(sect.minor_objective_id), - influence=war.get_objective_name(sect.influence_objective_id), - ) - for sect in sectors - ] - self.view.display_campaign_sectors(sectors_for_display) - camp_parts = camp.get_all_campaign_participants() - participants_for_display: List[CampaignParticipantDTO] = [ - CampaignParticipantDTO( - id=p.id, - player_name=self.model.get_participant_name(p.war_participant_id), - leader=p.leader or "", - theme=p.theme or "", - ) - for p in camp_parts - ] - self.view.display_campaign_participants(participants_for_display) - - def _fill_round_details(self, round_id: str) -> None: - rnd = self.model.get_round(round_id) - camp = self.model.get_campaign_by_round(round_id) - self.view.show_round_details(index=camp.get_round_index(round_id)) - participants = self.model.get_round_participants(round_id) - sectors = camp.get_sectors_in_round(round_id) - choices_for_display: List[ChoiceDTO] = [] - for part in participants: - choice = rnd.get_choice(part.id) - if not choice: - choice = self.model.create_choice( - round_id=rnd.id, participant_id=part.id - ) - priority_name = ( - camp.get_sector_name(choice.priority_sector_id) - if choice.priority_sector_id is not None - else "" - ) - secondary_name = ( - camp.get_sector_name(choice.secondary_sector_id) - if choice.secondary_sector_id is not None - else "" - ) - choices_for_display.append( - ChoiceDTO( - id=choice.participant_id, - participant_name=self.model.get_participant_name( - part.war_participant_id - ), - priority_sector=priority_name, - secondary_sector=secondary_name, - comment=choice.comment, - ) - ) - self.view.display_round_choices(choices_for_display) - battles_for_display: List[BattleDTO] = [] - for sect in sectors: - battle = rnd.get_battle(sect.id) - if not battle: - battle = self.model.create_battle(round_id=rnd.id, sector_id=sect.id) - if battle.player_1_id: - camp_part = camp.participants[battle.player_1_id] - player_1_name = self.model.get_participant_name( - camp_part.war_participant_id - ) - else: - player_1_name = "" - if battle.player_2_id: - camp_part = camp.participants[battle.player_2_id] - player_2_name = self.model.get_participant_name( - camp_part.war_participant_id - ) - else: - player_2_name = "" - if battle.winner_id: - camp_part = camp.participants[battle.winner_id] - winner_name = self.model.get_participant_name( - camp_part.war_participant_id - ) - else: - winner_name = "" - battles_for_display.append( - BattleDTO( - id=battle.sector_id, - sector_name=camp.get_sector_name(battle.sector_id), - player_1=player_1_name, - player_2=player_2_name, - winner=winner_name, - score=battle.score, - victory_condition=battle.victory_condition, - comment=battle.comment, - ) - ) - self.view.display_round_battles(battles_for_display) - - def on_tree_selection_changed(self, selection: TreeSelection | None) -> None: - self.selected_war_id = None - self.selected_campaign_id = None - self.selected_round_id = None - if selection: - item_type = selection.type - item_id = selection.id - if item_type == ItemType.WAR: - self.selected_war_id = item_id - self.view.show_details(ItemType.WAR) - self._fill_war_details(item_id) - elif item_type == ItemType.CAMPAIGN: - self.selected_campaign_id = item_id - self.view.show_details(ItemType.CAMPAIGN) - self._fill_campaign_details(item_id) - elif item_type == ItemType.ROUND: - self.selected_round_id = item_id - self.view.show_details(ItemType.ROUND) - self._fill_round_details(item_id) - else: - self.view.show_details(None) - self.update_actions_state() - return - self.update_actions_state() - - def update_actions_state(self) -> None: - self.view.set_add_campaign_enabled(self.selected_war_id is not None) - self.view.set_add_round_enabled(self.selected_campaign_id is not None) - - def refresh(self, scope: RefreshScope) -> None: - match scope: - case RefreshScope.PLAYERS_LIST: - self.refresh_players_view() - case RefreshScope.WARS_TREE: - self.refresh_wars_view() - case RefreshScope.WAR_DETAILS: - if self.selected_war_id: - self.view.show_details(ItemType.WAR) - self._fill_war_details(self.selected_war_id) - case RefreshScope.CAMPAIGN_DETAILS: - if self.selected_campaign_id: - self.view.show_details(ItemType.CAMPAIGN) - self._fill_campaign_details(self.selected_campaign_id) - case RefreshScope.ROUND_DETAILS: - if self.selected_round_id: - self.view.show_details(ItemType.ROUND) - self._fill_round_details(self.selected_round_id) - self.update_window_title() - - # Common command methods - - def refresh_and_select( - self, scope: RefreshScope, *, item_type: ItemType, item_id: str - ) -> None: - self.refresh(scope) - self.view.select_tree_item(item_type=item_type, item_id=item_id) - - def edit_item(self, item_type: str, item_id: str) -> None: - try: - if item_type == ItemType.PLAYER: - self.edit_player(item_id) - self.refresh(RefreshScope.PLAYERS_LIST) - elif item_type == ItemType.WAR: - self.edit_war(item_id) - self.refresh_and_select( - RefreshScope.WARS_TREE, item_type=ItemType.WAR, item_id=item_id - ) - elif item_type == ItemType.CAMPAIGN: - self.edit_campaign(item_id) - self.refresh_and_select( - RefreshScope.WARS_TREE, item_type=ItemType.CAMPAIGN, item_id=item_id - ) - elif item_type == ItemType.OBJECTIVE: - self.edit_objective(item_id) - self.refresh(RefreshScope.WAR_DETAILS) - elif item_type == ItemType.WAR_PARTICIPANT: - self.edit_war_participant(item_id) - self.refresh(RefreshScope.WAR_DETAILS) - elif item_type == ItemType.SECTOR: - self.edit_sector(item_id) - self.refresh(RefreshScope.CAMPAIGN_DETAILS) - elif item_type == ItemType.CAMPAIGN_PARTICIPANT: - self.edit_campaign_participant(item_id) - self.refresh(RefreshScope.CAMPAIGN_DETAILS) - elif item_type == ItemType.CHOICE: - self.edit_round_choice(item_id) - self.refresh(RefreshScope.ROUND_DETAILS) - elif item_type == ItemType.BATTLE: - self.edit_round_battle(item_id) - self.refresh(RefreshScope.ROUND_DETAILS) - self.is_dirty = True - except UpdateRequiresConfirmation as e: - reply = QMessageBox.question( - self.view, - "Confirm update", - e.message, - QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No, - ) - if reply == QMessageBox.StandardButton.Yes: - e.apply_update() - self.refresh(RefreshScope.CAMPAIGN_DETAILS) - - def delete_item(self, item_type: str, item_id: str) -> None: - reply = QMessageBox.question( - self.view, - "Confirm deletion", - "Are you sure you want to delete this item?", - QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No, - ) - if reply != QMessageBox.StandardButton.Yes: - return - try: - if item_type == ItemType.PLAYER: - self.model.remove_player(item_id) - self.refresh(RefreshScope.PLAYERS_LIST) - elif item_type == ItemType.WAR: - self.model.remove_war(item_id) - self.refresh(RefreshScope.WARS_TREE) - elif item_type == ItemType.CAMPAIGN: - war = self.model.get_war_by_campaign(item_id) - war_id = war.id - self.model.remove_campaign(item_id) - self.refresh_and_select( - RefreshScope.WARS_TREE, item_type=ItemType.WAR, item_id=war_id - ) - elif item_type == ItemType.OBJECTIVE: - self.model.remove_objective(item_id) - self.refresh(RefreshScope.WAR_DETAILS) - elif item_type == ItemType.WAR_PARTICIPANT: - self.model.remove_war_participant(item_id) - self.refresh(RefreshScope.WAR_DETAILS) - elif item_type == ItemType.SECTOR: - self.model.remove_sector(item_id) - self.refresh(RefreshScope.CAMPAIGN_DETAILS) - elif item_type == ItemType.CAMPAIGN_PARTICIPANT: - self.model.remove_campaign_participant(item_id) - self.refresh(RefreshScope.CAMPAIGN_DETAILS) - elif item_type == ItemType.ROUND: - camp = self.model.get_campaign_by_round(item_id) - camp_id = camp.id - self.model.remove_round(item_id) - self.refresh_and_select( - RefreshScope.WARS_TREE, item_type=ItemType.CAMPAIGN, item_id=camp_id - ) - self.is_dirty = True - except DeletionForbidden as e: - QMessageBox.warning( - self.view, - "Deletion forbidden", - e.reason, - ) - except DeletionRequiresConfirmation as e: - reply = QMessageBox.question( - self.view, - "Confirm deletion", - e.message, - QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No, - ) - if reply == QMessageBox.StandardButton.Yes: - e.cleanup_action() - self.refresh(RefreshScope.CAMPAIGN_DETAILS) - - # Player methods - - def _validate_player_inputs(self, name: str) -> bool: - if not name.strip(): - QMessageBox.warning( - self.view, "Invalid name", "Player name cannot be empty." - ) - return False - return True - - def add_player(self) -> None: - dialog = PlayerDialog(self.view) - result = dialog.exec() # modal blocking dialog - if result == QDialog.DialogCode.Accepted: - name = dialog.get_player_name() - if not self._validate_player_inputs(name): - return - self.model.add_player(name) - self.is_dirty = True - self.refresh(RefreshScope.PLAYERS_LIST) - - def edit_player(self, player_id: str) -> None: - play = self.model.get_player(player_id) - player_dialog = PlayerDialog(self.view, default_name=play.name) - if player_dialog.exec() == QDialog.DialogCode.Accepted: - name = player_dialog.get_player_name() - if not self._validate_player_inputs(name): - return - self.model.update_player(player_id, name=name) - - # War methods - - def _validate_war_inputs(self, name: str, year: int) -> bool: - if not name.strip(): - QMessageBox.warning(self.view, "Invalid name", "War name cannot be empty.") - return False - if not (1970 <= year <= 3000): - QMessageBox.warning( - self.view, "Invalid year", "Year must be between 1970 and 3000." - ) - return False - return True - - def add_war(self) -> None: - dialog = WarDialog( - self.view, default_year=self.model.get_default_war_values()["year"] - ) - result = dialog.exec() # modal blocking dialog - if result == QDialog.DialogCode.Accepted: - name = dialog.get_war_name() - year = dialog.get_war_year() - if not self._validate_war_inputs(name, year): - return - war = self.model.add_war(name, year) - self.is_dirty = True - self.refresh_and_select( - RefreshScope.WARS_TREE, item_type=ItemType.WAR, item_id=war.id - ) - - def edit_war(self, war_id: str) -> None: - war = self.model.get_war(war_id) - war_dialog = WarDialog(self.view, default_name=war.name, default_year=war.year) - if war_dialog.exec() == QDialog.DialogCode.Accepted: - name = war_dialog.get_war_name() - year = war_dialog.get_war_year() - if not self._validate_war_inputs(name, year): - return - self.model.update_war(war_id, name=name, year=year) - - # Objective methods - - def _validate_objective_inputs(self, name: str, description: str) -> bool: - if not name.strip(): - QMessageBox.warning( - self.view, "Invalid name", "Objective name cannot be empty." - ) - return False - return True - - def add_objective(self) -> None: - if not self.selected_war_id: - return - dialog = ObjectiveDialog(self.view) - if dialog.exec() != QDialog.DialogCode.Accepted: - return - name = dialog.get_objective_name() - description = dialog.get_objective_description() - if not self._validate_objective_inputs(name, description): - return - self.model.add_objective(self.selected_war_id, name, description) - self.is_dirty = True - self.refresh(RefreshScope.WAR_DETAILS) - - def edit_objective(self, objective_id: str) -> None: - obj = self.model.get_objective(objective_id) - obj_dialog = ObjectiveDialog( - self.view, default_name=obj.name, default_description=obj.description - ) - if obj_dialog.exec() == QDialog.DialogCode.Accepted: - name = obj_dialog.get_objective_name() - description = obj_dialog.get_objective_description() - if not self._validate_objective_inputs(name, description): - return - self.model.update_objective( - objective_id, name=name, description=description - ) - - # War participant methods - - def add_war_participant(self) -> None: - if not self.selected_war_id: - return - players = self.model.get_available_players(self.selected_war_id) - play_opts: List[ParticipantOption] = [ - ParticipantOption(id=p.id, name=p.name) for p in players - ] - dialog = WarParticipantDialog(self.view, players=play_opts) - if dialog.exec() != QDialog.DialogCode.Accepted: - return - player_id = dialog.get_player_id() - faction = dialog.get_participant_faction() - if not player_id: - return - self.model.add_war_participant(self.selected_war_id, player_id, faction) - self.is_dirty = True - self.refresh(RefreshScope.WAR_DETAILS) - - def edit_war_participant(self, participant_id: str) -> None: - war_part = self.model.get_war_participant(participant_id) - player = self.model.get_player(war_part.player_id) - play_opt = ParticipantOption(id=player.id, name=player.name) - war_part_dialog = WarParticipantDialog( - self.view, - players=[play_opt], - default_player_id=war_part.id, - default_faction=war_part.faction, - editable_player=False, - ) - if war_part_dialog.exec() == QDialog.DialogCode.Accepted: - faction = war_part_dialog.get_participant_faction() - self.model.update_war_participant(participant_id, faction=faction) - - # Campaign methods - - def _validate_campaign_inputs(self, name: str, month: int) -> bool: - if not name.strip(): - QMessageBox.warning( - self.view, "Invalid name", "Campaign name cannot be empty." - ) - return False - if not (1 <= month <= 12): - QMessageBox.warning( - self.view, "Invalid month", "Month must be between 1 and 12." - ) - return False - return True - - def add_campaign(self) -> None: - if not self.selected_war_id: - return - dialog = CampaignDialog( - self.view, - default_month=self.model.get_default_campaign_values(self.selected_war_id)[ - "month" - ], - ) - if dialog.exec() != QDialog.DialogCode.Accepted: - return - name = dialog.get_campaign_name() - month = dialog.get_campaign_month() - if not self._validate_campaign_inputs(name, month): - return - camp = self.model.add_campaign(self.selected_war_id, name, month) - self.is_dirty = True - self.refresh_and_select( - RefreshScope.WARS_TREE, item_type=ItemType.CAMPAIGN, item_id=camp.id - ) - - def edit_campaign(self, campaign_id: str) -> None: - camp = self.model.get_campaign(campaign_id) - camp_dialog = CampaignDialog( - self.view, default_name=camp.name, default_month=camp.month - ) - if camp_dialog.exec() == QDialog.DialogCode.Accepted: - name = camp_dialog.get_campaign_name() - month = camp_dialog.get_campaign_month() - if not self._validate_campaign_inputs(name, month): - return - self.model.update_campaign(campaign_id, name=name, month=month) - - # Campaign participant methods - - def add_campaign_participant(self) -> None: - if not self.selected_campaign_id: - return - participants = self.model.get_available_war_participants( - self.selected_campaign_id - ) - part_opts = [ - ParticipantOption(id=p.id, name=self.model.get_player_name(p.player_id)) - for p in participants - ] - dialog = CampaignParticipantDialog(self.view, participants=part_opts) - if dialog.exec() != QDialog.DialogCode.Accepted: - return - player_id = dialog.get_player_id() - leader = dialog.get_participant_leader() - theme = dialog.get_participant_theme() - if not player_id: - return - self.model.add_campaign_participant( - self.selected_campaign_id, player_id, leader, theme - ) - self.is_dirty = True - self.refresh(RefreshScope.CAMPAIGN_DETAILS) - - def edit_campaign_participant(self, participant_id: str) -> None: - camp_part = self.model.get_campaign_participant(participant_id) - war_part = self.model.get_war_participant(camp_part.war_participant_id) - player = self.model.get_player(war_part.player_id) - part_opt = [ParticipantOption(id=player.id, name=player.name)] - camp_part_dialog = CampaignParticipantDialog( - self.view, - participants=part_opt, - default_participant_id=camp_part.id, - default_leader=camp_part.leader, - default_theme=camp_part.theme, - editable_player=False, - ) - if camp_part_dialog.exec() == QDialog.DialogCode.Accepted: - leader = camp_part_dialog.get_participant_leader() - theme = camp_part_dialog.get_participant_theme() - self.model.update_campaign_participant( - participant_id, leader=leader, theme=theme - ) - - # Sector methods - - def _validate_sector_inputs( - self, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str - ) -> bool: - - if not name.strip(): - QMessageBox.warning( - self.view, "Invalid name", "Sector name cannot be empty." - ) - return False - # allow same objectives in different fields? - return True - - def add_sector(self) -> None: - if not self.selected_campaign_id: - return - war = self.model.get_war_by_campaign(self.selected_campaign_id) - camp = self.model.get_campaign(self.selected_campaign_id) - rounds = camp.get_all_rounds() - rnd_objs: List[RoundDTO] = [ - RoundDTO(id=rnd.id, index=camp.get_round_index(rnd.id)) for rnd in rounds - ] - objectives = war.get_all_objectives() - obj_dtos: List[ObjectiveDTO] = [ - ObjectiveDTO(id=obj.id, name=obj.name, description=obj.description) - for obj in objectives - ] - dialog = SectorDialog( - self.view, default_name="", rounds=rnd_objs, objectives=obj_dtos - ) - if dialog.exec() != QDialog.DialogCode.Accepted: - return - name = dialog.get_sector_name() - round_id = dialog.get_round_id() - major_id = dialog.get_major_id() - minor_id = dialog.get_minor_id() - influence_id = dialog.get_influence_id() - if not self._validate_sector_inputs( - name, round_id, major_id, minor_id, influence_id - ): - return - self.model.add_sector( - self.selected_campaign_id, name, round_id, major_id, minor_id, influence_id - ) - self.is_dirty = True - self.refresh(RefreshScope.CAMPAIGN_DETAILS) - - def edit_sector(self, sector_id: str) -> None: - sect = self.model.get_sector(sector_id) - camp = self.model.get_campaign_by_sector(sector_id) - war = self.model.get_war_by_campaign(camp.id) - rounds = camp.get_all_rounds() - rnd_dto: List[RoundDTO] = [ - RoundDTO(id=rnd.id, index=i) for i, rnd in enumerate(rounds, start=1) - ] - objectives = war.get_all_objectives() - obj_dto: List[ObjectiveDTO] = [ - ObjectiveDTO(id=obj.id, name=obj.name, description=obj.description) - for obj in objectives - ] - sect_dialog = SectorDialog( - self.view, - default_name=sect.name, - rounds=rnd_dto, - default_round_id=sect.round_id, - objectives=obj_dto, - default_major_id=sect.major_objective_id, - default_minor_id=sect.minor_objective_id, - default_influence_id=sect.influence_objective_id, - ) - if sect_dialog.exec() == QDialog.DialogCode.Accepted: - name = sect_dialog.get_sector_name() - round_id = sect_dialog.get_round_id() - major_id = sect_dialog.get_major_id() - minor_id = sect_dialog.get_minor_id() - influence_id = sect_dialog.get_influence_id() - self.model.update_sector( - sector_id, - name=name, - round_id=round_id, - major_id=major_id, - minor_id=minor_id, - influence_id=influence_id, - ) - - # Round methods - - def add_round(self) -> None: - if not self.selected_campaign_id: - return - rnd = self.model.add_round(self.selected_campaign_id) - self.is_dirty = True - self.refresh_and_select( - RefreshScope.WARS_TREE, item_type=ItemType.ROUND, item_id=rnd.id - ) - - # Choice methods - - def edit_round_choice(self, choice_id: str) -> None: - round_id = self.selected_round_id - if not round_id: - return - war = self.model.get_war_by_round(round_id) - camp = self.model.get_campaign_by_round(round_id) - rnd = camp.get_round(round_id) - sectors = camp.get_sectors_in_round(round_id) - sect_opts: List[SectorDTO] = [ - SectorDTO( - id=sect.id, - name=sect.name, - round_index=camp.get_round_index(sect.round_id), - major=war.get_objective_name(sect.major_objective_id), - minor=war.get_objective_name(sect.minor_objective_id), - influence=war.get_objective_name(sect.influence_objective_id), - ) - for sect in sectors - ] - choice = rnd.get_choice(choice_id) - if not choice: - return - participant = camp.participants[choice.participant_id] - player = self.model.get_player_from_campaign_participant(participant) - part_opt = ParticipantOption(id=participant.id, name=player.name) - dialog = ChoicesDialog( - self.view, - participants=[part_opt], - default_participant_id=participant.id, - sectors=sect_opts, - default_priority_id=choice.priority_sector_id, - default_secondary_id=choice.secondary_sector_id, - default_comment=choice.comment, - ) - if dialog.exec() != QDialog.DialogCode.Accepted: - return - self.model.update_choice( - round_id=round_id, - participant_id=participant.id, - priority_sector_id=dialog.get_priority_id(), - secondary_sector_id=dialog.get_secondary_id(), - comment=dialog.get_comment(), - ) - - # Battle methods - - def edit_round_battle(self, battle_id: str) -> None: - round_id = self.selected_round_id - if not round_id: - return - war = self.model.get_war_by_round(round_id) - camp = self.model.get_campaign_by_round(round_id) - rnd = camp.get_round(round_id) - participants = camp.get_all_campaign_participants() - battle = rnd.get_battle(battle_id) - if not battle: - return - sect = camp.sectors[battle.sector_id] - sect_dto = SectorDTO( - id=sect.id, - name=sect.name, - round_index=camp.get_round_index(sect.round_id), - major=war.get_objective_name(sect.major_objective_id), - minor=war.get_objective_name(sect.minor_objective_id), - influence=war.get_objective_name(sect.influence_objective_id), - ) - - part_opts: List[ParticipantOption] = [] - for participant in participants: - player = self.model.get_player_from_campaign_participant(participant) - part_opts.append(ParticipantOption(id=participant.id, name=player.name)) - dialog = BattlesDialog( - self.view, - sectors=[sect_dto], - default_sector_id=sect.id, - players=part_opts, - default_player_1_id=battle.player_1_id, - default_player_2_id=battle.player_2_id, - default_winner_id=battle.winner_id, - default_score=battle.score, - default_victory_condition=battle.victory_condition, - default_comment=battle.comment, - ) - if dialog.exec() != QDialog.DialogCode.Accepted: - return - self.model.update_battle( - round_id=round_id, - sector_id=sect.id, - player_1_id=dialog.get_player_1_id(), - player_2_id=dialog.get_player_2_id(), - winner_id=dialog.get_winner_id(), - score=dialog.get_score(), - victory_condition=dialog.get_victory_condition(), - comment=dialog.get_comment(), - ) diff --git a/src/warchron/controller/navigation_controller.py b/src/warchron/controller/navigation_controller.py new file mode 100644 index 0000000..40491d1 --- /dev/null +++ b/src/warchron/controller/navigation_controller.py @@ -0,0 +1,111 @@ +from typing import List, TYPE_CHECKING + +from warchron.constants import ItemType, RefreshScope + +if TYPE_CHECKING: + from warchron.controller.app_controller import AppController +from warchron.controller.dtos import ( + TreeSelection, + ParticipantOption, + WarDTO, + CampaignDTO, + RoundDTO, +) + + +class NavigationController: + def __init__(self, app: "AppController"): + self.app: AppController = app + self.selected_war_id: str | None = None + self.selected_campaign_id: str | None = None + self.selected_round_id: str | None = None + self.update_actions_state() + + # Display methods + + def refresh_players_view(self) -> None: + players = self.app.model.get_all_players() + players_for_display: List[ParticipantOption] = [ + ParticipantOption(id=p.id, name=p.name) for p in players + ] + self.app.view.display_players(players_for_display) + + def refresh_wars_view(self) -> None: + wars: List[WarDTO] = [ + WarDTO( + id=w.id, + name=w.name, + year=w.year, + _campaigns=[ + CampaignDTO( + id=c.id, + name=c.name, + month=c.month, + _rounds=[ + RoundDTO(id=r.id, index=c.get_round_index(r.id)) + for r in c.get_all_rounds() + ], + ) + for c in w.get_all_campaigns() + ], + ) + for w in self.app.model.get_all_wars() + ] + self.app.view.display_wars_tree(wars) + + def refresh(self, scope: RefreshScope) -> None: + match scope: + case RefreshScope.PLAYERS_LIST: + self.app.navigation.refresh_players_view() + case RefreshScope.WARS_TREE: + self.app.navigation.refresh_wars_view() + case RefreshScope.WAR_DETAILS: + if self.selected_war_id: + self.app.view.show_details(ItemType.WAR) + self.app.wars._fill_war_details(self.selected_war_id) + case RefreshScope.CAMPAIGN_DETAILS: + if self.selected_campaign_id: + self.app.view.show_details(ItemType.CAMPAIGN) + self.app.campaigns._fill_campaign_details(self.selected_campaign_id) + case RefreshScope.ROUND_DETAILS: + if self.selected_round_id: + self.app.view.show_details(ItemType.ROUND) + self.app.rounds._fill_round_details(self.selected_round_id) + self.app.update_window_title() + + def refresh_and_select( + self, scope: RefreshScope, *, item_type: ItemType, item_id: str + ) -> None: + self.refresh(scope) + self.app.view.select_tree_item(item_type=item_type, item_id=item_id) + + # Commands methods + + def on_tree_selection_changed(self, selection: TreeSelection | None) -> None: + self.selected_war_id = None + self.selected_campaign_id = None + self.selected_round_id = None + if selection: + item_type = selection.type + item_id = selection.id + if item_type == ItemType.WAR: + self.selected_war_id = item_id + self.app.view.show_details(ItemType.WAR) + self.app.wars._fill_war_details(item_id) + elif item_type == ItemType.CAMPAIGN: + self.selected_campaign_id = item_id + self.app.view.show_details(ItemType.CAMPAIGN) + self.app.campaigns._fill_campaign_details(item_id) + elif item_type == ItemType.ROUND: + self.selected_round_id = item_id + self.app.view.show_details(ItemType.ROUND) + self.app.rounds._fill_round_details(item_id) + else: + self.app.view.show_details(None) + self.update_actions_state() + return + self.update_actions_state() + + def update_actions_state(self) -> None: + self.app.view.set_add_campaign_enabled(self.selected_war_id is not None) + self.app.view.set_add_round_enabled(self.selected_campaign_id is not None) diff --git a/src/warchron/controller/player_controller.py b/src/warchron/controller/player_controller.py new file mode 100644 index 0000000..d461182 --- /dev/null +++ b/src/warchron/controller/player_controller.py @@ -0,0 +1,42 @@ +from typing import TYPE_CHECKING + +from PyQt6.QtWidgets import QMessageBox, QDialog + +from warchron.constants import RefreshScope + +if TYPE_CHECKING: + from warchron.controller.app_controller import AppController +from warchron.view.player_dialog import PlayerDialog + + +class PlayerController: + def __init__(self, app: "AppController"): + self.app: AppController = app + + def _validate_player_inputs(self, name: str) -> bool: + if not name.strip(): + QMessageBox.warning( + self.app.view, "Invalid name", "Player name cannot be empty." + ) + return False + return True + + def add_player(self) -> None: + dialog = PlayerDialog(self.app.view) + result = dialog.exec() # modal blocking dialog + if result == QDialog.DialogCode.Accepted: + name = dialog.get_player_name() + if not self._validate_player_inputs(name): + return + self.app.model.add_player(name) + self.app.is_dirty = True + self.app.navigation.refresh(RefreshScope.PLAYERS_LIST) + + def edit_player(self, player_id: str) -> None: + play = self.app.model.get_player(player_id) + player_dialog = PlayerDialog(self.app.view, default_name=play.name) + if player_dialog.exec() == QDialog.DialogCode.Accepted: + name = player_dialog.get_player_name() + if not self._validate_player_inputs(name): + return + self.app.model.update_player(player_id, name=name) diff --git a/src/warchron/controller/round_controller.py b/src/warchron/controller/round_controller.py new file mode 100644 index 0000000..41dde70 --- /dev/null +++ b/src/warchron/controller/round_controller.py @@ -0,0 +1,201 @@ +from typing import List, TYPE_CHECKING + +from PyQt6.QtWidgets import QDialog + +from warchron.constants import ItemType, RefreshScope + +if TYPE_CHECKING: + from warchron.controller.app_controller import AppController +from warchron.controller.dtos import ParticipantOption, SectorDTO, ChoiceDTO, BattleDTO + +from warchron.view.choices_dialog import ChoicesDialog +from warchron.view.battles_dialog import BattlesDialog + + +class RoundController: + def __init__(self, app: "AppController"): + self.app = app + + def _fill_round_details(self, round_id: str) -> None: + rnd = self.app.model.get_round(round_id) + camp = self.app.model.get_campaign_by_round(round_id) + self.app.view.show_round_details(index=camp.get_round_index(round_id)) + participants = self.app.model.get_round_participants(round_id) + sectors = camp.get_sectors_in_round(round_id) + choices_for_display: List[ChoiceDTO] = [] + for part in participants: + choice = rnd.get_choice(part.id) + if not choice: + choice = self.app.model.create_choice( + round_id=rnd.id, participant_id=part.id + ) + priority_name = ( + camp.get_sector_name(choice.priority_sector_id) + if choice.priority_sector_id is not None + else "" + ) + secondary_name = ( + camp.get_sector_name(choice.secondary_sector_id) + if choice.secondary_sector_id is not None + else "" + ) + choices_for_display.append( + ChoiceDTO( + id=choice.participant_id, + participant_name=self.app.model.get_participant_name( + part.war_participant_id + ), + priority_sector=priority_name, + secondary_sector=secondary_name, + comment=choice.comment, + ) + ) + self.app.view.display_round_choices(choices_for_display) + battles_for_display: List[BattleDTO] = [] + for sect in sectors: + battle = rnd.get_battle(sect.id) + if not battle: + battle = self.app.model.create_battle( + round_id=rnd.id, sector_id=sect.id + ) + if battle.player_1_id: + camp_part = camp.participants[battle.player_1_id] + player_1_name = self.app.model.get_participant_name( + camp_part.war_participant_id + ) + else: + player_1_name = "" + if battle.player_2_id: + camp_part = camp.participants[battle.player_2_id] + player_2_name = self.app.model.get_participant_name( + camp_part.war_participant_id + ) + else: + player_2_name = "" + if battle.winner_id: + camp_part = camp.participants[battle.winner_id] + winner_name = self.app.model.get_participant_name( + camp_part.war_participant_id + ) + else: + winner_name = "" + battles_for_display.append( + BattleDTO( + id=battle.sector_id, + sector_name=camp.get_sector_name(battle.sector_id), + player_1=player_1_name, + player_2=player_2_name, + winner=winner_name, + score=battle.score, + victory_condition=battle.victory_condition, + comment=battle.comment, + ) + ) + self.app.view.display_round_battles(battles_for_display) + + def add_round(self) -> None: + if not self.app.navigation.selected_campaign_id: + return + rnd = self.app.model.add_round(self.app.navigation.selected_campaign_id) + self.app.is_dirty = True + self.app.navigation.refresh_and_select( + RefreshScope.WARS_TREE, item_type=ItemType.ROUND, item_id=rnd.id + ) + + # Choice methods + + def edit_round_choice(self, choice_id: str) -> None: + round_id = self.app.navigation.selected_round_id + if not round_id: + return + war = self.app.model.get_war_by_round(round_id) + camp = self.app.model.get_campaign_by_round(round_id) + rnd = camp.get_round(round_id) + sectors = camp.get_sectors_in_round(round_id) + sect_opts: List[SectorDTO] = [ + SectorDTO( + id=sect.id, + name=sect.name, + round_index=camp.get_round_index(sect.round_id), + major=war.get_objective_name(sect.major_objective_id), + minor=war.get_objective_name(sect.minor_objective_id), + influence=war.get_objective_name(sect.influence_objective_id), + ) + for sect in sectors + ] + choice = rnd.get_choice(choice_id) + if not choice: + return + participant = camp.participants[choice.participant_id] + player = self.app.model.get_player_from_campaign_participant(participant) + part_opt = ParticipantOption(id=participant.id, name=player.name) + dialog = ChoicesDialog( + self.app.view, + participants=[part_opt], + default_participant_id=participant.id, + sectors=sect_opts, + default_priority_id=choice.priority_sector_id, + default_secondary_id=choice.secondary_sector_id, + default_comment=choice.comment, + ) + if dialog.exec() != QDialog.DialogCode.Accepted: + return + self.app.model.update_choice( + round_id=round_id, + participant_id=participant.id, + priority_sector_id=dialog.get_priority_id(), + secondary_sector_id=dialog.get_secondary_id(), + comment=dialog.get_comment(), + ) + + # Battle methods + + def edit_round_battle(self, battle_id: str) -> None: + round_id = self.app.navigation.selected_round_id + if not round_id: + return + war = self.app.model.get_war_by_round(round_id) + camp = self.app.model.get_campaign_by_round(round_id) + rnd = camp.get_round(round_id) + participants = camp.get_all_campaign_participants() + battle = rnd.get_battle(battle_id) + if not battle: + return + sect = camp.sectors[battle.sector_id] + sect_dto = SectorDTO( + id=sect.id, + name=sect.name, + round_index=camp.get_round_index(sect.round_id), + major=war.get_objective_name(sect.major_objective_id), + minor=war.get_objective_name(sect.minor_objective_id), + influence=war.get_objective_name(sect.influence_objective_id), + ) + + part_opts: List[ParticipantOption] = [] + for participant in participants: + player = self.app.model.get_player_from_campaign_participant(participant) + part_opts.append(ParticipantOption(id=participant.id, name=player.name)) + dialog = BattlesDialog( + self.app.view, + sectors=[sect_dto], + default_sector_id=sect.id, + players=part_opts, + default_player_1_id=battle.player_1_id, + default_player_2_id=battle.player_2_id, + default_winner_id=battle.winner_id, + default_score=battle.score, + default_victory_condition=battle.victory_condition, + default_comment=battle.comment, + ) + if dialog.exec() != QDialog.DialogCode.Accepted: + return + self.app.model.update_battle( + round_id=round_id, + sector_id=sect.id, + player_1_id=dialog.get_player_1_id(), + player_2_id=dialog.get_player_2_id(), + winner_id=dialog.get_winner_id(), + score=dialog.get_score(), + victory_condition=dialog.get_victory_condition(), + comment=dialog.get_comment(), + ) diff --git a/src/warchron/controller/war_controller.py b/src/warchron/controller/war_controller.py new file mode 100644 index 0000000..7c2d867 --- /dev/null +++ b/src/warchron/controller/war_controller.py @@ -0,0 +1,161 @@ +from typing import List, TYPE_CHECKING + +from PyQt6.QtWidgets import QMessageBox, QDialog + +from warchron.constants import ItemType, RefreshScope + +if TYPE_CHECKING: + from warchron.controller.app_controller import AppController +from warchron.controller.dtos import ( + ParticipantOption, + WarParticipantDTO, + ObjectiveDTO, +) +from warchron.view.war_dialog import WarDialog +from warchron.view.objective_dialog import ObjectiveDialog +from warchron.view.war_participant_dialog import WarParticipantDialog + + +class WarController: + def __init__(self, app: "AppController"): + self.app = app + + def _fill_war_details(self, war_id: str) -> None: + war = self.app.model.get_war(war_id) + self.app.view.show_war_details(name=war.name, year=war.year) + objectives = war.get_all_objectives() + objectives_for_display: List[ObjectiveDTO] = [ + ObjectiveDTO(id=obj.id, name=obj.name, description=obj.description) + for obj in objectives + ] + self.app.view.display_war_objectives(objectives_for_display) + war_parts = war.get_all_war_participants() + participants_for_display: List[WarParticipantDTO] = [ + WarParticipantDTO( + id=p.id, + player_name=self.app.model.get_player_name(p.player_id), + faction=p.faction, + ) + for p in war_parts + ] + self.app.view.display_war_participants(participants_for_display) + + def _validate_war_inputs(self, name: str, year: int) -> bool: + if not name.strip(): + QMessageBox.warning( + self.app.view, "Invalid name", "War name cannot be empty." + ) + return False + if not (1970 <= year <= 3000): + QMessageBox.warning( + self.app.view, "Invalid year", "Year must be between 1970 and 3000." + ) + return False + return True + + def add_war(self) -> None: + dialog = WarDialog( + self.app.view, default_year=self.app.model.get_default_war_values()["year"] + ) + result = dialog.exec() # modal blocking dialog + if result == QDialog.DialogCode.Accepted: + name = dialog.get_war_name() + year = dialog.get_war_year() + if not self._validate_war_inputs(name, year): + return + war = self.app.model.add_war(name, year) + self.app.is_dirty = True + self.app.navigation.refresh_and_select( + RefreshScope.WARS_TREE, item_type=ItemType.WAR, item_id=war.id + ) + + def edit_war(self, war_id: str) -> None: + war = self.app.model.get_war(war_id) + war_dialog = WarDialog( + self.app.view, default_name=war.name, default_year=war.year + ) + if war_dialog.exec() == QDialog.DialogCode.Accepted: + name = war_dialog.get_war_name() + year = war_dialog.get_war_year() + if not self._validate_war_inputs(name, year): + return + self.app.model.update_war(war_id, name=name, year=year) + + # Objective methods + + def _validate_objective_inputs(self, name: str, description: str) -> bool: + if not name.strip(): + QMessageBox.warning( + self.app.view, "Invalid name", "Objective name cannot be empty." + ) + return False + return True + + def add_objective(self) -> None: + if not self.app.navigation.selected_war_id: + return + dialog = ObjectiveDialog(self.app.view) + if dialog.exec() != QDialog.DialogCode.Accepted: + return + name = dialog.get_objective_name() + description = dialog.get_objective_description() + if not self._validate_objective_inputs(name, description): + return + self.app.model.add_objective( + self.app.navigation.selected_war_id, name, description + ) + self.app.is_dirty = True + self.app.navigation.refresh(RefreshScope.WAR_DETAILS) + + def edit_objective(self, objective_id: str) -> None: + obj = self.app.model.get_objective(objective_id) + obj_dialog = ObjectiveDialog( + self.app.view, default_name=obj.name, default_description=obj.description + ) + if obj_dialog.exec() == QDialog.DialogCode.Accepted: + name = obj_dialog.get_objective_name() + description = obj_dialog.get_objective_description() + if not self._validate_objective_inputs(name, description): + return + self.app.model.update_objective( + objective_id, name=name, description=description + ) + + # War participant methods + + def add_war_participant(self) -> None: + if not self.app.navigation.selected_war_id: + return + players = self.app.model.get_available_players( + self.app.navigation.selected_war_id + ) + play_opts: List[ParticipantOption] = [ + ParticipantOption(id=p.id, name=p.name) for p in players + ] + dialog = WarParticipantDialog(self.app.view, players=play_opts) + if dialog.exec() != QDialog.DialogCode.Accepted: + return + player_id = dialog.get_player_id() + faction = dialog.get_participant_faction() + if not player_id: + return + self.app.model.add_war_participant( + self.app.navigation.selected_war_id, player_id, faction + ) + self.app.is_dirty = True + self.app.navigation.refresh(RefreshScope.WAR_DETAILS) + + def edit_war_participant(self, participant_id: str) -> None: + war_part = self.app.model.get_war_participant(participant_id) + player = self.app.model.get_player(war_part.player_id) + play_opt = ParticipantOption(id=player.id, name=player.name) + war_part_dialog = WarParticipantDialog( + self.app.view, + players=[play_opt], + default_player_id=war_part.id, + default_faction=war_part.faction, + editable_player=False, + ) + if war_part_dialog.exec() == QDialog.DialogCode.Accepted: + faction = war_part_dialog.get_participant_faction() + self.app.model.update_war_participant(participant_id, faction=faction) diff --git a/src/warchron/view/ui/ui_main_window.py b/src/warchron/view/ui/ui_main_window.py index 8e1cd65..02bff79 100644 --- a/src/warchron/view/ui/ui_main_window.py +++ b/src/warchron/view/ui/ui_main_window.py @@ -118,6 +118,31 @@ class Ui_MainWindow(object): self.addWarParticipantBtn.setObjectName("addWarParticipantBtn") self.horizontalLayout_10.addWidget(self.addWarParticipantBtn) self.gridLayout_3.addLayout(self.horizontalLayout_10, 4, 0, 1, 4) + self.labelObjectives = QtWidgets.QLabel(parent=self.pageWar) + self.labelObjectives.setObjectName("labelObjectives") + self.gridLayout_3.addWidget(self.labelObjectives, 1, 0, 1, 1) + self.endWarBtn = QtWidgets.QPushButton(parent=self.pageWar) + self.endWarBtn.setEnabled(True) + self.endWarBtn.setObjectName("endWarBtn") + self.gridLayout_3.addWidget(self.endWarBtn, 5, 1, 1, 1) + self.labelParticipants = QtWidgets.QLabel(parent=self.pageWar) + self.labelParticipants.setObjectName("labelParticipants") + self.gridLayout_3.addWidget(self.labelParticipants, 3, 0, 1, 1) + self.horizontalLayout_8 = QtWidgets.QHBoxLayout() + self.horizontalLayout_8.setObjectName("horizontalLayout_8") + self.warName = QtWidgets.QLabel(parent=self.pageWar) + font = QtGui.QFont() + font.setPointSize(12) + self.warName.setFont(font) + self.warName.setObjectName("warName") + self.horizontalLayout_8.addWidget(self.warName) + self.warYear = QtWidgets.QLabel(parent=self.pageWar) + font = QtGui.QFont() + font.setPointSize(12) + self.warYear.setFont(font) + self.warYear.setObjectName("warYear") + self.horizontalLayout_8.addWidget(self.warYear) + self.gridLayout_3.addLayout(self.horizontalLayout_8, 0, 0, 1, 4) self.horizontalLayout_9 = QtWidgets.QHBoxLayout() self.horizontalLayout_9.setObjectName("horizontalLayout_9") self.objectivesTable = QtWidgets.QTableWidget(parent=self.pageWar) @@ -136,32 +161,45 @@ class Ui_MainWindow(object): self.addObjectiveBtn.setFont(font) self.addObjectiveBtn.setObjectName("addObjectiveBtn") self.horizontalLayout_9.addWidget(self.addObjectiveBtn) + self.verticalLayout_2 = QtWidgets.QVBoxLayout() + self.verticalLayout_2.setObjectName("verticalLayout_2") + self.label = QtWidgets.QLabel(parent=self.pageWar) + self.label.setObjectName("label") + self.verticalLayout_2.addWidget(self.label) + self.horizontalLayout_5 = QtWidgets.QHBoxLayout() + self.horizontalLayout_5.setObjectName("horizontalLayout_5") + self.majorValue = QtWidgets.QSpinBox(parent=self.pageWar) + self.majorValue.setMinimum(1) + self.majorValue.setObjectName("majorValue") + self.horizontalLayout_5.addWidget(self.majorValue) + self.label_5 = QtWidgets.QLabel(parent=self.pageWar) + self.label_5.setObjectName("label_5") + self.horizontalLayout_5.addWidget(self.label_5) + self.verticalLayout_2.addLayout(self.horizontalLayout_5) + self.label_2 = QtWidgets.QLabel(parent=self.pageWar) + self.label_2.setObjectName("label_2") + self.verticalLayout_2.addWidget(self.label_2) + self.horizontalLayout_4 = QtWidgets.QHBoxLayout() + self.horizontalLayout_4.setObjectName("horizontalLayout_4") + self.minorValue = QtWidgets.QSpinBox(parent=self.pageWar) + self.minorValue.setMinimum(1) + self.minorValue.setObjectName("minorValue") + self.horizontalLayout_4.addWidget(self.minorValue) + self.label_4 = QtWidgets.QLabel(parent=self.pageWar) + self.label_4.setObjectName("label_4") + self.horizontalLayout_4.addWidget(self.label_4) + self.verticalLayout_2.addLayout(self.horizontalLayout_4) + self.label_3 = QtWidgets.QLabel(parent=self.pageWar) + self.label_3.setObjectName("label_3") + self.verticalLayout_2.addWidget(self.label_3) + self.influenceToken = QtWidgets.QCheckBox(parent=self.pageWar) + self.influenceToken.setEnabled(False) + self.influenceToken.setCheckable(True) + self.influenceToken.setChecked(True) + self.influenceToken.setObjectName("influenceToken") + self.verticalLayout_2.addWidget(self.influenceToken) + self.horizontalLayout_9.addLayout(self.verticalLayout_2) self.gridLayout_3.addLayout(self.horizontalLayout_9, 2, 0, 1, 4) - self.endWarBtn = QtWidgets.QPushButton(parent=self.pageWar) - self.endWarBtn.setEnabled(True) - self.endWarBtn.setObjectName("endWarBtn") - self.gridLayout_3.addWidget(self.endWarBtn, 5, 1, 1, 1) - self.labelParticipants = QtWidgets.QLabel(parent=self.pageWar) - self.labelParticipants.setObjectName("labelParticipants") - self.gridLayout_3.addWidget(self.labelParticipants, 3, 0, 1, 1) - self.labelObjectives = QtWidgets.QLabel(parent=self.pageWar) - self.labelObjectives.setObjectName("labelObjectives") - self.gridLayout_3.addWidget(self.labelObjectives, 1, 0, 1, 1) - self.horizontalLayout_8 = QtWidgets.QHBoxLayout() - self.horizontalLayout_8.setObjectName("horizontalLayout_8") - self.warName = QtWidgets.QLabel(parent=self.pageWar) - font = QtGui.QFont() - font.setPointSize(12) - self.warName.setFont(font) - self.warName.setObjectName("warName") - self.horizontalLayout_8.addWidget(self.warName) - self.warYear = QtWidgets.QLabel(parent=self.pageWar) - font = QtGui.QFont() - font.setPointSize(12) - self.warYear.setFont(font) - self.warYear.setObjectName("warYear") - self.horizontalLayout_8.addWidget(self.warYear) - self.gridLayout_3.addLayout(self.horizontalLayout_8, 0, 0, 1, 4) self.selectedDetailsStack.addWidget(self.pageWar) self.pageCampaign = QtWidgets.QWidget() self.pageCampaign.setObjectName("pageCampaign") @@ -309,7 +347,7 @@ class Ui_MainWindow(object): self.verticalLayout.addWidget(self.tabWidget) MainWindow.setCentralWidget(self.centralwidget) self.menubar = QtWidgets.QMenuBar(parent=MainWindow) - self.menubar.setGeometry(QtCore.QRect(0, 0, 1288, 21)) + self.menubar.setGeometry(QtCore.QRect(0, 0, 1288, 22)) self.menubar.setObjectName("menubar") self.menuFile = QtWidgets.QMenu(parent=self.menubar) self.menuFile.setObjectName("menuFile") @@ -415,16 +453,22 @@ class Ui_MainWindow(object): item = self.warParticipantsTable.horizontalHeaderItem(4) item.setText(_translate("MainWindow", "Theme pts")) self.addWarParticipantBtn.setText(_translate("MainWindow", "Add participant")) + self.labelObjectives.setText(_translate("MainWindow", "Objectives")) + self.endWarBtn.setText(_translate("MainWindow", "End war")) + self.labelParticipants.setText(_translate("MainWindow", "Participants")) + self.warName.setText(_translate("MainWindow", "warName")) + self.warYear.setText(_translate("MainWindow", "warYear")) item = self.objectivesTable.horizontalHeaderItem(0) item.setText(_translate("MainWindow", "Name")) item = self.objectivesTable.horizontalHeaderItem(1) item.setText(_translate("MainWindow", "Description")) self.addObjectiveBtn.setText(_translate("MainWindow", "Add objective")) - self.endWarBtn.setText(_translate("MainWindow", "End war")) - self.labelParticipants.setText(_translate("MainWindow", "Participants")) - self.labelObjectives.setText(_translate("MainWindow", "Objectives")) - self.warName.setText(_translate("MainWindow", "warName")) - self.warYear.setText(_translate("MainWindow", "warYear")) + self.label.setText(_translate("MainWindow", "Major objective")) + self.label_5.setText(_translate("MainWindow", "points")) + self.label_2.setText(_translate("MainWindow", "Minor opportunity")) + self.label_4.setText(_translate("MainWindow", "points")) + self.label_3.setText(_translate("MainWindow", "Influence")) + self.influenceToken.setText(_translate("MainWindow", "Token")) self.labelSectors.setText(_translate("MainWindow", "Sectors")) self.labelParticipants_2.setText(_translate("MainWindow", "Participants")) self.endCampaignBtn.setText(_translate("MainWindow", "End campaign")) diff --git a/src/warchron/view/ui/ui_main_window.ui b/src/warchron/view/ui/ui_main_window.ui index 0be2351..5ea7bb6 100644 --- a/src/warchron/view/ui/ui_main_window.ui +++ b/src/warchron/view/ui/ui_main_window.ui @@ -238,6 +238,58 @@ + + + + Objectives + + + + + + + true + + + End war + + + + + + + Participants + + + + + + + + + + 12 + + + + warName + + + + + + + + 12 + + + + warYear + + + + + @@ -269,57 +321,82 @@ - - - - - - true - - - End war - - - - - - - Participants - - - - - - - Objectives - - - - - - - - - 12 - - - - warName - - - - - - - - 12 - - - - warYear - - + + + + + Major objective + + + + + + + + + 1 + + + + + + + points + + + + + + + + + Minor opportunity + + + + + + + + + 1 + + + + + + + points + + + + + + + + + Influence + + + + + + + false + + + Token + + + true + + + true + + + + @@ -620,7 +697,7 @@ 0 0 1288 - 21 + 22