compute campaign points from rounds

This commit is contained in:
Maxime Réaux 2026-02-19 14:17:42 +01:00
parent 45c1d69a3f
commit 7c9c941864
9 changed files with 165 additions and 75 deletions

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@ -7,16 +7,12 @@ A simple local app to track players' campaigns for tabletop wargames.
### Main logic
Manage a list of players to sign them up to be selectable for war(s) and campaign(s).
A "war" year contains several "campaign" events which contain several "battle" games organised in successive rounds.
Battle results determine campaign score which determines the war score.
Wars are independent.
### Design notes
* Players are global identities
* Influence tokens are scoped to a war
* Campaign order enables historical tie-breakers
* Effects are generic → future-proof
A war year offers various objectives along several campaigns. Wars are independent.
A campaign event presents customisable sectors to fight on during battle rounds. Campaigns are successive and are used for historical tie-breaker.
A round includes battles to combine all participants according to their choice. Rounds are successive and are used for participants pairing in different priority modes.
Winning battle grants victory points, narrative points (optional) and influence token (optional).
Round results determine campaign score, which determines the war score, in different counting modes.
Victory points determine the winner, narrative points grant scenario award(s) and influence tokens decide tie-breaks.
## Installation

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@ -2,21 +2,22 @@ from typing import List, TYPE_CHECKING
from PyQt6.QtWidgets import QMessageBox, QDialog
from warchron.constants import RefreshScope
from warchron.constants import RefreshScope, ContextType
if TYPE_CHECKING:
from warchron.controller.app_controller import AppController
from warchron.controller.dtos import (
ParticipantOption,
ObjectiveDTO,
CampaignParticipantDTO,
SectorDTO,
RoundDTO,
CampaignParticipantScoreDTO,
)
from warchron.model.campaign import Campaign
from warchron.model.campaign_participant import CampaignParticipant
from warchron.model.sector import Sector
from warchron.model.closure_service import ClosureService
from warchron.model.score_service import ScoreService
from warchron.view.campaign_dialog import CampaignDialog
from warchron.view.campaign_participant_dialog import CampaignParticipantDialog
from warchron.view.sector_dialog import SectorDialog
@ -45,17 +46,28 @@ class CampaignController:
for sect in sectors
]
self.app.view.display_campaign_sectors(sectors_for_display)
camp_parts = camp.get_all_campaign_participants()
participants_for_display: List[CampaignParticipantDTO] = [
CampaignParticipantDTO(
id=p.id,
player_name=self.app.model.get_participant_name(p.war_participant_id),
leader=p.leader or "",
theme=p.theme or "",
scores = ScoreService.compute_scores(war, ContextType.CAMPAIGN, campaign_id)
rows: List[CampaignParticipantScoreDTO] = []
for camp_part in camp.get_all_campaign_participants():
war_part_id = camp_part.war_participant_id
war_part = war.get_war_participant(war_part_id)
player_name = self.app.model.get_player_name(war_part.player_id)
score = scores[war_part_id]
rows.append(
CampaignParticipantScoreDTO(
campaign_participant_id=camp_part.id,
war_participant_id=war_part_id,
player_name=player_name,
leader=camp_part.leader or "",
theme=camp_part.theme or "",
victory_points=score.victory_points,
narrative_points=dict(score.narrative_points),
)
for p in camp_parts
)
objectives = [
ObjectiveDTO(o.id, o.name, o.description) for o in war.get_all_objectives()
]
self.app.view.display_campaign_participants(participants_for_display)
self.app.view.display_campaign_participants(rows, objectives)
self.app.view.endCampaignBtn.setEnabled(not camp.is_over)
def _validate_campaign_inputs(self, name: str, month: int) -> bool:
@ -189,7 +201,7 @@ class CampaignController:
self.app.view, "Invalid name", "Sector name cannot be empty."
)
return False
# allow same objectives in different fields?
# TODO allow same objectives in different fields?
return True
def create_sector(self) -> Sector | None:

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@ -114,3 +114,22 @@ class TieContext:
context_type: ContextType
context_id: str
participants: List[str] # war_participant_ids
@dataclass(frozen=True, slots=True)
class ParticipantScoreDTO:
participant_id: str
player_name: str
victory_points: int
narrative_points: dict[str, int]
@dataclass(frozen=True, slots=True)
class CampaignParticipantScoreDTO:
campaign_participant_id: str
war_participant_id: str
player_name: str
leader: str
theme: str
victory_points: int
narrative_points: dict[str, int]

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@ -43,12 +43,13 @@ class Battle:
def is_draw(self) -> bool:
if self.winner_id is not None:
return False
# Case 1: score entered → interpreted as unresolved outcome
if self.score and self.score.strip():
return True
# Case 2: explicit draw mention
if self.victory_condition:
if "draw" in self.victory_condition.casefold():
if any(
keyword in (self.victory_condition or "").casefold()
for keyword in ["draw", "tie", "square"]
):
return True
return False

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@ -284,6 +284,22 @@ class Campaign:
return rnd
raise KeyError(f"Round {round_id} not found")
def get_round_index(self, round_id: str | None) -> int | None:
if round_id is None:
return None
for index, rnd in enumerate(self.rounds, start=1):
if rnd.id == round_id:
return index
raise KeyError("Round not found in campaign")
# TODO replace multiloops by internal has_* method
def get_round_by_battle(self, sector_id: str) -> Round:
for rnd in self.rounds:
for bat in rnd.battles.values():
if bat.sector_id == sector_id:
return rnd
raise KeyError(f"Battle {sector_id} not found in any Round")
def get_all_rounds(self) -> List[Round]:
return list(self.rounds)
@ -309,14 +325,6 @@ class Campaign:
if rnd:
self.rounds.remove(rnd)
def get_round_index(self, round_id: str | None) -> int | None:
if round_id is None:
return None
for index, rnd in enumerate(self.rounds, start=1):
if rnd.id == round_id:
return index
raise KeyError("Round not found in campaign")
# Choice methods
def create_choice(self, round_id: str, participant_id: str) -> Choice:

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@ -32,10 +32,9 @@ class ClosureService:
)
if already_granted:
return
base_winner = None
if battle.winner_id is not None:
base_winner = campaign.participants[battle.winner_id].war_participant_id
else:
base_winner = None
effective_winner = TieResolver.get_effective_winner_id(
war,
ContextType.BATTLE,

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@ -1,45 +1,77 @@
from typing import Dict, TYPE_CHECKING
from typing import Dict, Iterator
from dataclasses import dataclass, field
if TYPE_CHECKING:
from warchron.constants import ContextType
from warchron.model.tie_manager import TieResolver
from warchron.model.war import War
from warchron.model.battle import Battle
@dataclass(slots=True)
class ParticipantScore:
victory_points: int = 0
narrative_points: Dict[str, int] = field(default_factory=dict)
class ScoreService:
@staticmethod
def compute_victory_points_for_participant(war: "War", participant_id: str) -> int:
total = 0
for campaign in war.campaigns:
for round_ in campaign.rounds:
for battle in round_.battles.values():
if battle.winner_id == participant_id:
sector = campaign.sectors[battle.sector_id]
if sector.major_objective_id:
total += war.major_value
if sector.minor_objective_id:
total += war.minor_value
return total
def _get_battles_for_context(
war: War, context_type: ContextType, context_id: str
) -> Iterator[Battle]:
if context_type == ContextType.WAR:
for camp in war.campaigns:
for rnd in camp.rounds:
if not rnd.is_over:
continue
yield from rnd.battles.values()
elif context_type == ContextType.CAMPAIGN:
campaign = war.get_campaign(context_id)
for rnd in campaign.rounds:
if not rnd.is_over:
continue
yield from rnd.battles.values()
elif context_type == ContextType.BATTLE:
battle = war.get_battle(context_id)
campaign = war.get_campaign_by_sector(battle.sector_id)
rnd = campaign.get_round_by_battle(context_id)
if rnd and rnd.is_over:
yield battle
@staticmethod
def compute_narrative_points_for_participant(
war: "War", participant_id: str
) -> Dict[str, int]:
totals: Dict[str, int] = {}
for obj_id in war.objectives:
totals[obj_id] = 0
for campaign in war.campaigns:
for round_ in campaign.rounds:
for battle in round_.battles.values():
if battle.winner_id == participant_id:
sector = campaign.sectors[battle.sector_id]
def compute_scores(
war: War, context_type: ContextType, context_id: str
) -> Dict[str, ParticipantScore]:
scores = {
pid: ParticipantScore(
narrative_points={obj_id: 0 for obj_id in war.objectives}
)
for pid in war.participants
}
battles = ScoreService._get_battles_for_context(war, context_type, context_id)
for battle in battles:
base_winner = None
if battle.winner_id is not None:
campaign = war.get_campaign_by_campaign_participant(battle.winner_id)
if campaign is not None:
base_winner = campaign.participants[
battle.winner_id
].war_participant_id
winner = TieResolver.get_effective_winner_id(
war, ContextType.BATTLE, battle.sector_id, base_winner
)
if winner is None:
continue
scores[winner].victory_points += 1
sector = war.get_sector(battle.sector_id)
if sector.major_objective_id:
totals[sector.major_objective_id] += war.major_value
scores[winner].narrative_points[
sector.major_objective_id
] += war.major_value
if sector.minor_objective_id:
totals[sector.minor_objective_id] += war.minor_value
return totals
# def compute_round_results(round)
# def compute_campaign_winner(campaign)
# def compute_war_winner(war)
scores[winner].narrative_points[
sector.minor_objective_id
] += war.minor_value
return scores

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@ -413,6 +413,15 @@ class War:
# Battle methods
# TODO replace multiloops by internal has_* method
def get_battle(self, battle_id: str) -> Battle:
for camp in self.campaigns:
for rnd in camp.rounds:
for bat in rnd.battles.values():
if bat.sector_id == battle_id:
return bat
raise KeyError("Round not found")
def create_battle(self, round_id: str, sector_id: str) -> Battle:
camp = self.get_campaign_by_round(round_id)
if camp is not None:

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@ -15,10 +15,10 @@ from warchron.controller.dtos import (
WarDTO,
WarParticipantDTO,
ObjectiveDTO,
CampaignParticipantDTO,
SectorDTO,
ChoiceDTO,
BattleDTO,
CampaignParticipantScoreDTO,
)
from warchron.view.helpers import (
format_campaign_label,
@ -464,19 +464,33 @@ class View(QtWidgets.QMainWindow, Ui_MainWindow):
table.resizeColumnsToContents()
def display_campaign_participants(
self, participants: List[CampaignParticipantDTO]
self,
participants: List[CampaignParticipantScoreDTO],
objectives: List[ObjectiveDTO],
) -> None:
table = self.campaignParticipantsTable
table.clearContents()
base_cols = ["Player", "Leader", "Theme", "Victory"]
headers = base_cols + [obj.name for obj in objectives]
table.setColumnCount(len(headers))
table.setHorizontalHeaderLabels(headers)
table.setRowCount(len(participants))
for row, part in enumerate(participants):
name_item = QtWidgets.QTableWidgetItem(part.player_name)
lead_item = QtWidgets.QTableWidgetItem(part.leader)
theme_item = QtWidgets.QTableWidgetItem(part.theme)
name_item.setData(Qt.ItemDataRole.UserRole, part.id)
VP_item = QtWidgets.QTableWidgetItem(str(part.victory_points))
name_item.setData(Qt.ItemDataRole.UserRole, part.campaign_participant_id)
table.setItem(row, 0, name_item)
table.setItem(row, 1, lead_item)
table.setItem(row, 2, theme_item)
table.setItem(row, 3, VP_item)
col = 4
for obj in objectives:
value = part.narrative_points.get(obj.id, 0)
NP_item = QtWidgets.QTableWidgetItem(str(value))
table.setItem(row, col, NP_item)
col += 1
table.resizeColumnsToContents()
# Round page