fix sector missing fields

This commit is contained in:
Maxime Réaux 2026-02-12 09:10:03 +01:00
parent 6cbb7c6534
commit 93aae78f0d
10 changed files with 102 additions and 14 deletions

View file

@ -272,7 +272,7 @@ class Ui_MainWindow(object):
self.sectorsTable.setEditTriggers(QtWidgets.QAbstractItemView.EditTrigger.NoEditTriggers)
self.sectorsTable.setSelectionBehavior(QtWidgets.QAbstractItemView.SelectionBehavior.SelectRows)
self.sectorsTable.setObjectName("sectorsTable")
self.sectorsTable.setColumnCount(6)
self.sectorsTable.setColumnCount(7)
self.sectorsTable.setRowCount(0)
item = QtWidgets.QTableWidgetItem()
self.sectorsTable.setHorizontalHeaderItem(0, item)
@ -286,6 +286,8 @@ class Ui_MainWindow(object):
self.sectorsTable.setHorizontalHeaderItem(4, item)
item = QtWidgets.QTableWidgetItem()
self.sectorsTable.setHorizontalHeaderItem(5, item)
item = QtWidgets.QTableWidgetItem()
self.sectorsTable.setHorizontalHeaderItem(6, item)
self.sectorsTable.horizontalHeader().setStretchLastSection(False)
self.verticalLayout_5.addWidget(self.sectorsTable)
self.verticalLayout_7.addWidget(self.groupBox_3)
@ -381,7 +383,7 @@ class Ui_MainWindow(object):
self.battlesTable.setEditTriggers(QtWidgets.QAbstractItemView.EditTrigger.NoEditTriggers)
self.battlesTable.setSelectionBehavior(QtWidgets.QAbstractItemView.SelectionBehavior.SelectRows)
self.battlesTable.setObjectName("battlesTable")
self.battlesTable.setColumnCount(3)
self.battlesTable.setColumnCount(5)
self.battlesTable.setRowCount(0)
item = QtWidgets.QTableWidgetItem()
self.battlesTable.setHorizontalHeaderItem(0, item)
@ -389,6 +391,10 @@ class Ui_MainWindow(object):
self.battlesTable.setHorizontalHeaderItem(1, item)
item = QtWidgets.QTableWidgetItem()
self.battlesTable.setHorizontalHeaderItem(2, item)
item = QtWidgets.QTableWidgetItem()
self.battlesTable.setHorizontalHeaderItem(3, item)
item = QtWidgets.QTableWidgetItem()
self.battlesTable.setHorizontalHeaderItem(4, item)
self.battlesTable.horizontalHeader().setStretchLastSection(False)
self.horizontalLayout_12.addWidget(self.battlesTable)
self.verticalLayout_8.addWidget(self.groupBox_6)
@ -546,12 +552,14 @@ class Ui_MainWindow(object):
item = self.sectorsTable.horizontalHeaderItem(1)
item.setText(_translate("MainWindow", "Round"))
item = self.sectorsTable.horizontalHeaderItem(2)
item.setText(_translate("MainWindow", "Major obj."))
item.setText(_translate("MainWindow", "Mission"))
item = self.sectorsTable.horizontalHeaderItem(3)
item.setText(_translate("MainWindow", "Minor opp."))
item.setText(_translate("MainWindow", "Major obj."))
item = self.sectorsTable.horizontalHeaderItem(4)
item.setText(_translate("MainWindow", "Influence imp."))
item.setText(_translate("MainWindow", "Minor opp."))
item = self.sectorsTable.horizontalHeaderItem(5)
item.setText(_translate("MainWindow", "Influence imp."))
item = self.sectorsTable.horizontalHeaderItem(6)
item.setText(_translate("MainWindow", "Description"))
self.groupBox_4.setTitle(_translate("MainWindow", "Participants"))
self.addCampaignParticipantBtn.setText(_translate("MainWindow", "Add participant"))
@ -585,6 +593,10 @@ class Ui_MainWindow(object):
item.setText(_translate("MainWindow", "Player 1"))
item = self.battlesTable.horizontalHeaderItem(2)
item.setText(_translate("MainWindow", "Player 2"))
item = self.battlesTable.horizontalHeaderItem(3)
item.setText(_translate("MainWindow", "Score"))
item = self.battlesTable.horizontalHeaderItem(4)
item.setText(_translate("MainWindow", "Victory condition"))
self.endRoundBtn.setText(_translate("MainWindow", "End round"))
self.tabWidget.setTabText(self.tabWidget.indexOf(self.warsTab), _translate("MainWindow", "Wars"))
self.menuFile.setTitle(_translate("MainWindow", "File"))