refacto file and class names
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12 changed files with 126 additions and 126 deletions
511
src/warchron/model/tiebreaking.py
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511
src/warchron/model/tiebreaking.py
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@ -0,0 +1,511 @@
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from typing import List, Dict, DefaultDict, Tuple
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from dataclasses import dataclass
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from collections import defaultdict
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from warchron.constants import ContextType, ScoreKind
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from warchron.model.exception import ForbiddenOperation, DomainError
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from warchron.model.war import War
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from warchron.model.war_event import InfluenceSpent, TieResolved
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from warchron.model.scoring import ScoreComputer, ParticipantScore
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@dataclass
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class TieContext:
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context_type: ContextType
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context_id: str
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participants: List[str]
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score_value: int | None = None
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score_kind: ScoreKind | None = None
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objective_id: str | None = None
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sector_id: str | None = None
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def key(self) -> Tuple[str, str, int | None, str | None, str | None]:
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return (
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self.context_type,
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self.context_id,
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self.score_value,
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self.objective_id,
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self.sector_id,
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)
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class TieBreaker:
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@staticmethod
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def find_active_tie_id(
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war: War,
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context: TieContext,
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) -> str | None:
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for ev in reversed(war.events):
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if (
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isinstance(ev, InfluenceSpent)
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and ev.context_type == context.context_type
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and ev.context_id == context.context_id
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and ev.objective_id == context.objective_id
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and ev.sector_id == context.sector_id
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and ev.participant_id in context.participants
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):
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return ev.tie_id
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return None
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@staticmethod
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def find_battle_ties(war: War, round_id: str) -> List[TieContext]:
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round = war.get_round(round_id)
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campaign = war.get_campaign_by_round(round_id)
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ties = []
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for battle in round.battles.values():
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if campaign is None:
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raise DomainError("No campaign for this battle tie")
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if battle.player_1_id is None or battle.player_2_id is None:
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raise DomainError("Missing player(s) in this battle context.")
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p1_id = campaign.campaign_to_war_part_id(battle.player_1_id)
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p2_id = campaign.campaign_to_war_part_id(battle.player_2_id)
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if not battle.is_draw():
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continue
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context: TieContext = TieContext(
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ContextType.BATTLE, battle.sector_id, [p1_id, p2_id]
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)
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if TieBreaker.is_tie_resolved(war, context):
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continue
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tie_id = TieBreaker.find_active_tie_id(war, context)
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if not TieBreaker.can_tie_be_resolved(war, context, [p1_id, p2_id]):
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war.events.append(
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TieResolved(
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participant_id=None,
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context_type=ContextType.BATTLE,
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context_id=battle.sector_id,
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participants=[p1_id, p2_id],
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tie_id=tie_id,
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)
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)
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continue
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ties.append(
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TieContext(
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context_type=ContextType.BATTLE,
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context_id=battle.sector_id,
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participants=[p1_id, p2_id],
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score_value=None,
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score_kind=None,
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)
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)
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return ties
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@staticmethod
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def find_campaign_ties(war: War, campaign_id: str) -> List[TieContext]:
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scores = ScoreComputer.compute_scores(war, ContextType.CAMPAIGN, campaign_id)
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buckets: DefaultDict[int, List[str]] = defaultdict(list)
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for pid, score in scores.items():
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buckets[score.victory_points].append(pid)
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ties: List[TieContext] = []
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for score_value, participants in buckets.items():
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if len(participants) <= 1:
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continue
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context: TieContext = TieContext(
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ContextType.CAMPAIGN,
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campaign_id,
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[],
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score_value,
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ScoreKind.VP,
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)
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if TieBreaker.is_tie_resolved(war, context):
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continue
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tie_id = TieBreaker.find_active_tie_id(war, context)
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if not TieBreaker.can_tie_be_resolved(war, context, participants):
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war.events.append(
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TieResolved(
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participant_id=None,
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context_type=ContextType.CAMPAIGN,
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context_id=campaign_id,
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participants=participants,
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tie_id=tie_id,
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score_value=score_value,
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)
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)
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continue
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ties.append(
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TieContext(
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context_type=ContextType.CAMPAIGN,
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context_id=campaign_id,
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participants=participants,
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score_value=score_value,
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score_kind=ScoreKind.VP,
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)
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)
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return ties
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@staticmethod
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def find_campaign_objective_ties(
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war: War, campaign_id: str, objective_id: str
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) -> List[TieContext]:
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scores = ScoreComputer.compute_scores(
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war,
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ContextType.CAMPAIGN,
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campaign_id,
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)
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buckets: DefaultDict[int, List[str]] = defaultdict(list)
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for pid, score in scores.items():
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np_value = score.narrative_points.get(objective_id, 0)
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buckets[np_value].append(pid)
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ties: List[TieContext] = []
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context_id = campaign_id
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for np_value, participants in buckets.items():
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if len(participants) <= 1:
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continue
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context: TieContext = TieContext(
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ContextType.CAMPAIGN,
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campaign_id,
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[],
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np_value,
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ScoreKind.NP,
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objective_id,
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)
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if TieBreaker.is_tie_resolved(war, context):
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continue
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tie_id = TieBreaker.find_active_tie_id(war, context)
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if not TieBreaker.can_tie_be_resolved(
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war,
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context,
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participants,
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):
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war.events.append(
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TieResolved(
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participant_id=None,
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context_type=ContextType.CAMPAIGN,
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context_id=context_id,
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participants=participants,
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tie_id=tie_id,
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score_value=np_value,
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objective_id=objective_id,
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)
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)
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continue
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ties.append(
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TieContext(
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context_type=ContextType.CAMPAIGN,
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context_id=context_id,
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participants=participants,
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score_value=np_value,
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score_kind=ScoreKind.NP,
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objective_id=objective_id,
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)
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)
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return ties
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@staticmethod
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def find_war_ties(war: War) -> List[TieContext]:
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from warchron.model.checking import ResultChecker
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scores = ScoreComputer.compute_scores(war, ContextType.WAR, war.id)
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ranking = ResultChecker.get_effective_ranking(
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war,
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ContextType.WAR,
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war.id,
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ScoreKind.VP,
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scores,
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lambda s: s.victory_points,
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)
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ties: List[TieContext] = []
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for _, group, _ in ranking:
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if len(group) <= 1:
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continue
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score_value = scores[group[0]].victory_points
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context: TieContext = TieContext(
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ContextType.WAR,
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war.id,
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[],
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score_value=score_value,
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score_kind=ScoreKind.VP,
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)
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if TieBreaker.is_tie_resolved(war, context):
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continue
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tie_id = TieBreaker.find_active_tie_id(war, context)
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if not TieBreaker.can_tie_be_resolved(war, context, group):
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war.events.append(
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TieResolved(
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participant_id=None,
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context_type=ContextType.WAR,
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context_id=war.id,
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participants=group,
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tie_id=tie_id,
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score_value=score_value,
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)
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)
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continue
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ties.append(
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TieContext(
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context_type=ContextType.WAR,
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context_id=war.id,
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participants=group,
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score_value=score_value,
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score_kind=ScoreKind.VP,
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)
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)
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return ties
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@staticmethod
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def find_war_objective_ties(war: War, objective_id: str) -> List[TieContext]:
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from warchron.model.checking import ResultChecker
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scores = ScoreComputer.compute_scores(
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war,
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ContextType.WAR,
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war.id,
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)
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def value_getter(score: ParticipantScore) -> int:
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return score.narrative_points.get(objective_id, 0)
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ranking = ResultChecker.get_effective_ranking(
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war,
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ContextType.WAR,
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war.id,
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ScoreKind.NP,
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scores,
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value_getter,
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objective_id,
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)
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ties: List[TieContext] = []
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for _, group, _ in ranking:
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if len(group) <= 1:
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continue
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np_value = value_getter(scores[group[0]])
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context: TieContext = TieContext(
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ContextType.WAR, war.id, [], np_value, ScoreKind.NP, objective_id
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)
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if TieBreaker.is_tie_resolved(
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war,
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context,
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):
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continue
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tie_id = TieBreaker.find_active_tie_id(war, context)
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if not TieBreaker.can_tie_be_resolved(
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war,
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context,
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group,
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):
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war.events.append(
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TieResolved(
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participant_id=None,
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context_type=ContextType.WAR,
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context_id=war.id,
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participants=group,
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tie_id=tie_id,
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score_value=np_value,
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objective_id=objective_id,
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)
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)
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continue
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ties.append(
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TieContext(
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context_type=ContextType.WAR,
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context_id=war.id,
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participants=group,
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score_value=np_value,
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score_kind=ScoreKind.NP,
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objective_id=objective_id,
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)
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)
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return ties
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@staticmethod
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def apply_bids(
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war: War,
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context: TieContext,
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tie_id: str,
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bids: Dict[str, bool], # war_participant_id -> spend?
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) -> None:
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for war_part_id, spend in bids.items():
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if not spend:
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continue
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if war.get_influence_tokens(war_part_id) < 1:
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raise ForbiddenOperation("Not enough tokens")
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war.events.append(
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InfluenceSpent(
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participant_id=war_part_id,
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amount=1,
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context_type=context.context_type,
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context_id=context.context_id,
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tie_id=tie_id,
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objective_id=context.objective_id,
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sector_id=context.sector_id,
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)
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)
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@staticmethod
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def cancel_tie_break(
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war: War,
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context: TieContext,
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) -> None:
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war.events = [
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ev
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for ev in war.events
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if not (
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(
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(isinstance(ev, InfluenceSpent) or isinstance(ev, TieResolved))
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and ev.context_type == context.context_type
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and ev.context_id == context.context_id
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)
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)
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]
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@staticmethod
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def rank_by_tokens(
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war: War,
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context: TieContext,
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participants: List[str],
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) -> List[List[str]]:
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spent = {pid: 0 for pid in participants}
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for ev in war.events:
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if (
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isinstance(ev, InfluenceSpent)
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and ev.context_type == context.context_type
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and ev.context_id == context.context_id
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and ev.objective_id == context.objective_id
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and ev.participant_id in spent
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):
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spent[ev.participant_id] += ev.amount
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sorted_items = sorted(spent.items(), key=lambda x: x[1], reverse=True)
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groups: List[List[str]] = []
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current_score = None
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for pid, score in sorted_items:
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if score != current_score:
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groups.append([])
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current_score = score
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groups[-1].append(pid)
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return groups
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@staticmethod
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def tokens_spent_map(
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war: War,
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context: TieContext,
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participants: List[str],
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) -> Dict[str, int]:
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spent = {pid: 0 for pid in participants}
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for ev in war.events:
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if (
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isinstance(ev, InfluenceSpent)
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and ev.context_type == context.context_type
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and ev.context_id == context.context_id
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and ev.objective_id == context.objective_id
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and ev.participant_id in spent
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):
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spent[ev.participant_id] += ev.amount
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return spent
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@staticmethod
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def get_active_participants(
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war: War,
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context: TieContext,
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participants: List[str],
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) -> List[str]:
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groups = TieBreaker.rank_by_tokens(war, context, participants)
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return groups[0]
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@staticmethod
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def resolve_tie_state(
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war: War,
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context: TieContext,
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tie_id: str,
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bids: Dict[str, bool] | None = None,
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) -> None:
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# confirmed draw if current bids are 0
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if bids is not None and not any(bids.values()):
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war.events.append(
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TieResolved(
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None,
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context.context_type,
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context.context_id,
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participants=context.participants,
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tie_id=tie_id,
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score_value=context.score_value,
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objective_id=context.objective_id,
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sector_id=context.sector_id,
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)
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)
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return
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groups = TieBreaker.rank_by_tokens(war, context, context.participants)
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if len(groups[0]) == 1:
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war.events.append(
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TieResolved(
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groups[0][0],
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context.context_type,
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context.context_id,
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participants=context.participants,
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tie_id=tie_id,
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score_value=context.score_value,
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objective_id=context.objective_id,
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sector_id=context.sector_id,
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)
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)
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return
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# if tie persists, do nothing, workflow will call again
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@staticmethod
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def can_tie_be_resolved(
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war: War, context: TieContext, participants: List[str]
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) -> bool:
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active = TieBreaker.get_active_participants(war, context, participants)
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return any(war.get_influence_tokens(pid) > 0 for pid in active)
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@staticmethod
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def was_tie_broken_by_tokens(
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war: War,
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context: TieContext,
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) -> bool:
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for ev in reversed(war.events):
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if (
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isinstance(ev, TieResolved)
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and ev.context_type == context.context_type
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and ev.context_id == context.context_id
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and ev.score_value == context.score_value
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and ev.objective_id == context.objective_id
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):
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return ev.participant_id is not None
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return False
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@staticmethod
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def is_tie_resolved(war: War, context: TieContext) -> bool:
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for ev in war.events:
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if not isinstance(ev, TieResolved):
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continue
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if ev.context_type != context.context_type:
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continue
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if ev.context_id != context.context_id:
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continue
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if (
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context.score_value is not None
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and ev.score_value != context.score_value
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):
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continue
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if (
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context.objective_id is not None
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and ev.objective_id != context.objective_id
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):
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continue
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if context.sector_id is not None and ev.sector_id != context.sector_id:
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continue
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return True
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return False
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@staticmethod
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def participant_spent_token(
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war: War,
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context_type: ContextType,
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context_id: str,
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sector_id: str | None,
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war_participant_id: str,
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) -> bool:
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if context_type == ContextType.CHOICE and sector_id is None:
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return False
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for ev in war.events:
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if not isinstance(ev, InfluenceSpent):
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continue
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if ev.context_type != context_type:
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||||
continue
|
||||
if ev.context_id != context_id:
|
||||
continue
|
||||
if ev.sector_id != sector_id:
|
||||
continue
|
||||
if ev.participant_id == war_participant_id:
|
||||
return True
|
||||
return False
|
||||
Loading…
Add table
Add a link
Reference in a new issue